Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 21:54:32 Player: ExAnimoso Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (184) 920 Value Destroyed (6034) 6034 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 11968 Bonus ------- High Alert Combat Kills 214 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 419/850 Matter 292/300 Energy 284/310 System Corruption 12% Temperature Critical (667) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (20) --- Light Nuclear Core Energy Well (350) Small Matter Pod (50) Transmission Jammer Layered Medium Armor Plating Heavy Reflective Plating Heavy Reflective Plating Thermal Shield Hardlight Generator Shield Generator High-powered Tractor Beam Heavy Ion Cannon Gauss Rifle Magnetic Acceleration Cannon Rocket Array Rocket Array CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Energy Well Small Matter Pod Transmission Jammer Hardened Heavy Armor Plating Heavy Reflective Plating Heavy Reflective Plating Thermal Shield Shield Generator Authchip [Device] High-powered Tractor Beam Cooled Pulse Rifle Gauss Rifle Rocket Array Rocket Array CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Rocket Array Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 103 | 6 3 15 21 14 11 3 3 5 3 19 Power 11 | 1 . 1 3 1 1 . . 1 . 3 Engine 10 | 1 . 1 3 1 1 . . 1 . 2 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 6 6 5 1 . 2 . 1 7 Treads 30 | 2 . 6 6 5 1 . 2 . 1 7 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 2 3 7 4 6 . 1 2 1 4 Device 11 | . 1 1 3 1 . . . 1 1 3 Storage 3 | 1 1 1 . . . . . . . . Processor 6 | . . . 1 1 3 . . 1 . . Hackware . | . . . . . . . . . . . Protection 11 | . . 1 3 2 3 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 5 5 4 3 3 . 2 1 5 Energy Gun 6 | 1 . 1 . 1 1 1 . . . 1 Energy Cannon 5 | . . . 1 1 1 . . 1 . 1 Ballistic Gun 12 | 1 1 2 3 1 . 1 . 1 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 6 | . . 2 . 1 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 1 . . . 2 Parts Lost 27 | . 1 1 2 3 4 . . . 1 15 Power 3 | . . . 1 . . . . . . 2 Propulsion 5 | . . 1 . . . . . . 1 3 Utility 13 | . . . 1 3 4 . . . . 5 Weapon 6 | . 1 . . . . . . . . 5 Highest Loss Streak 4 | . 1 1 1 2 3 . . . 1 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 17 | 3 5 13 19 18 19 20 19 19 18 17 Power 1 | . 1 1 . 1 2 2 2 2 3 1 Propulsion 3 | . 1 3 3 4 5 5 3 3 2 1 Utility 5 | . . 4 6 5 4 5 6 6 6 8 Weapon 6 | 1 2 4 8 7 7 7 7 7 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 36 | . 3 4 4 5 1 2 1 1 . 15 Power 3 | . . . 1 . . 1 . . . 1 Propulsion 7 | . 3 2 . 2 . . . . . . Utility 14 | . . . 2 . . . . 1 . 11 Weapon 12 | . . 2 1 3 1 1 1 . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 99 99 97 91 100 99 92 99 90 Engine 8 | . 14 11 11 8 7 7 7 7 7 6 Treads 29 | . 28 32 33 36 30 30 29 30 29 22 Device 10 | . 8 17 5 11 7 7 7 10 23 13 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Processor 14 | . . . 5 4 14 30 29 19 15 13 Protection 4 | . . 3 11 8 7 . . 7 . 3 Energy Gun 4 | . 12 8 . 4 6 7 6 . . . Energy Cannon 2 | . . . 10 4 . . . . 1 10 Ballistic Gun 8 | . 15 12 10 9 6 7 7 6 7 6 Peak Build Rating 62 | 6 8 15 16 32 39 42 42 45 45 62 Average Rating 33 | 3 6 12 15 23 34 40 40 38 43 55 On Entrance 25 | . 6 8 15 15 32 39 41 41 44 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 14 30 55 57 64 68 54 62 70 62 89 Greatest Support 110 | 40 40 60 60 85 87 87 87 87 87 110 Greatest Overweight (x) 3 | 3 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 20 20 20 20 20 20 20 20 Most Carried 20 | 6 9 20 20 20 20 20 20 20 19 20 Average Carried 17 | 3 5 13 19 18 19 19 19 19 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 9 20 20 20 20 20 19 19 18 19 Class Distribution -------------------- 64% | Mutant 14% | Scavenger-Mutant 10% | Skirmisher 10% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 3837 | 225 201 481 484 341 383 168 209 66 140 1139 Remotely . | . . . . . . . . . . . Salvage Created 7026 | . 550 964 1389 438 1034 151 235 . 217 2048 Parts 361 | . 24 52 66 23 50 3 17 . 8 118 Haulers Intercepted 13 | . 2 4 4 1 2 . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 3 15 . 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 114 | . 8 14 18 8 14 4 8 . 9 31 Guns 51 | . 8 9 4 6 14 1 2 . 3 4 Cannons 26 | . . . 14 . . . . . 3 9 AOE 36 | . . 5 . 1 . 3 6 . 3 18 Classes Destroyed 18 | . 3 6 . 1 2 1 . . 1 4 Worker 12 | . . 4 . . . . . . . 8 Builder 11 | . . 1 . 1 . . . . . 9 Tunneler 2 | . . . . . . . . . . 2 Hauler 13 | . 2 4 4 1 2 . . . . . Recycler 15 | . . 2 4 . 3 . . . . 6 Minesweeper 1 | . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 Drone 1 | . . . . . . . . . 1 . Watcher 15 | . 3 4 2 2 2 . . . . 2 Swarmer 7 | . . 3 . . . . 4 . . . Grunt 55 | . 8 6 10 3 5 4 3 . 5 11 Brawler 4 | . . . . . 1 . 1 . 2 . Duelist 6 | . . 1 . . 3 . . . . 2 Protector 3 | . . . . . . . . . . 3 Sentry 17 | . . 4 8 2 2 . . . . 1 Specialist 3 | . . . . . . . . . . 3 Hunter 8 | . . . . 3 1 . . . . 4 Programmer 10 | . . . . . 2 . . . 1 7 Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 21 | . 2 6 6 4 6 3 4 . 4 21 Combat Bots Only 9 | . 2 4 4 3 5 3 4 . 4 9 Max Kills in Single Turn 8 | . 1 2 1 1 2 2 3 . 2 8 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . 1 . 2 3 . 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 732 | . 39 84 86 44 179 2 13 . 34 251 Missed 209 | . 8 28 25 10 51 1 5 . 7 74 Hits 523 | . 31 56 61 34 128 1 8 . 27 177 Melee 25 | . . 4 . . 10 . 1 . . 10 Projectile 498 | . 31 52 61 34 118 1 7 . 27 167 Critical Strikes 17 | . . 2 3 1 3 1 . . 1 6 Part Disruptions 2 | . . . . . . . . . 1 1 Damage Taken 8337 | . 424 794 862 535 1561 78 163 . 571 3349 Core 979 | . 66 59 133 27 163 17 35 . 48 431 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 404 | . . 96 . . 228 . . 80 . . Core Remaining (%) 76 | 100 73 . 52 95 . . . . 62 . Volleys Fired 440 | . 43 65 82 37 69 9 10 . 20 105 Largest 3 | . 2 2 2 2 2 2 2 . 2 3 Hottest 245 | . 60 86 91 91 108 103 108 . 120 245 Shots Fired 838 | . 86 131 150 71 128 13 20 . 36 203 Gun 566 | . 86 123 73 45 120 11 17 . 16 75 Cannon 241 | . . . 77 23 8 . . . 16 117 Launcher 31 | . . 8 . 3 . 2 3 . 4 11 Special . | . . . . . . . . . . . Kinetic 387 | . 50 67 70 34 61 3 9 . 27 66 Thermal 384 | . . 56 80 34 67 8 8 . 5 126 Explosive 31 | . . 8 . 3 . 2 3 . 4 11 Electromagnetic 36 | . 36 . . . . . . . . . Robot Hit Streak 33 | . 9 33 22 23 17 7 7 . 7 10 Robot Miss Streak 5 | . 5 3 3 5 5 2 4 . 4 5 Penetration Max 1 | . . . . . 1 . . . . 1 Secondary Targets 2 | . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 536 | . 56 94 100 45 96 8 12 . 24 101 Core Hits 495 | . 26 43 36 41 74 17 26 . 40 192 Critical Kills 3 | . . . . 1 . . . . . 2 Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . Critical Strikes 10 | . . 6 . 1 . . . . 1 2 Burn 5 | . . 5 . . . . . . . . Meltdown 2 | . . . . 1 . . . . . 1 Destroy 3 | . . 1 . . . . . . 1 1 Melee Attacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Slashing 1 | . . . 1 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17363 | . 769 1986 1845 957 2057 465 663 . 1412 7209 Guns 7001 | . 764 1391 708 477 2052 180 188 . 190 1051 Cannons 3137 | . . . 1127 190 . . . . 275 1545 Explosions 7176 | . . 595 . 288 . 285 475 . 947 4586 Melee . | . . . . . . . . . . . Ramming 49 | . 5 . 10 2 5 . . . . 27 Kinetic 4193 | . 399 734 708 299 664 . 75 . 358 956 Thermal 5580 | . . 657 1127 368 1388 180 113 . 107 1640 Explosive 7176 | . . 595 . 288 . 285 475 . 947 4586 Electromagnetic 365 | . 365 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . 2 3 . 2 2 2 2 . 12 Average Corruption 2 | . . 1 2 . 1 2 2 2 . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 135 | . . 13 20 . 6 27 10 4 . 55 Message Errors 43 | . . 5 6 . 1 12 2 1 . 16 Matter Fused 22 | . . 3 6 . 1 3 3 1 . 5 Heat Flow Errors 14 | . . 1 2 . . 2 . 1 . 8 Energy Discharges 15 | . . . 2 . . 4 . . . 9 Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 14 | . . 1 1 . 2 4 3 1 . 2 Data Loss (major) 7 | . . 1 2 . 1 . 1 . . 2 Misfires 9 | . . 1 . . . 2 1 . . 5 Alerts 2 | . . . . . . . . . . 2 Weapon Failures 7 | . . . 1 . . . . . . 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 78 | . . 6 6 . . . . . . 66 Projectiles 64 | . . . 6 . . . . . . 58 Explosions 7 | . . 6 . . . . . . . 1 Melee 7 | . . . . . . . . . . 7 Knockbacks 5 | . . . . . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 472 | . . 32 . . . 61 52 . 38 289 Shots 20 | . . 2 . . . 3 2 . 2 11 Rammed 6 | . 1 . 1 2 1 . . . . 1 Targets Rammed 6 | . 1 . 1 2 1 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 667 | . 63 176 352 146 381 266 96 257 192 667 Average Temperature 102 | . 25 43 90 49 92 67 34 133 46 162 Received Heat Transfer 2207 | . 243 171 423 117 372 27 9 . 256 589 Effects 31 | . . . 1 . 1 . . . . 29 Shutdowns 10 | . . . . . . . . . . 10 Energy Bleed 5 | . . . 1 . . . . . . 4 Interference 9 | . . . . . . . . . . 9 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . 2 . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 2 | . . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 17 | . . 7 3 . 4 . . . . 3 Heat Transferred 10632 | . . 2035 1998 553 2845 400 250 . 150 2401 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 1 1 . . . . . . 2 Low Security (%) 73 | 100 100 82 61 100 100 . . . . 34 Level 1 9 | . . 17 38 . . . . . . 2 Level 2 16 | . . . . . . . . . . 63 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 694 | . 68 296 271 172 143 . . . . 694 Initial 109 | . . 12 109 97 . . . . . . Average 141 | . 11 84 185 64 49 . . . . 310 Influence Increases 3983 | . 297 593 653 300 409 95 195 . 200 1241 Destroy 0b10 Robot/C 2200 | . 160 280 360 160 280 80 160 . 160 560 Destroy 0b10 Robot/NC 375 | . 25 75 50 20 35 5 . . 10 155 Destroy Leader 626 | . 50 86 132 66 88 10 20 . 30 144 Successful Hack 95 | . 30 10 29 9 5 . . . . 12 Disable Machine 270 | . . 60 45 15 . . . . . 150 Destroy Structure 267 | . 2 67 7 30 1 . . . . 160 Partial Spotted 45 | . . . . . . . . . . 45 Lose Combat Pursuer 105 | . 30 15 30 . . . 15 . . 15 Influence Decreases 3311 | . 267 363 681 532 368 136 178 17 200 569 Entered New Map 337 | . . 18 151 135 . 16 . 17 . . Time Decay 2662 | . 195 335 510 367 328 120 178 . 190 439 Lost Part 250 | . 10 10 20 30 40 . . . 10 130 Purge Threat 62 | . 62 . . . . . . . . . Squads Dispatched 27 | . 3 2 2 2 7 . . . . 11 Investigation 8 | . 3 1 1 1 . . . . . 2 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 9 | . . 1 1 1 3 . . . . 3 Assault 2 | . . . . . . . . . . 2 Garrison 4 | . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 3 3 . . . . . . 1 Communications Jammed 4 | . . . . . . . . . 2 2 Distress Signals 1 | . . . . . . . . . . 1 Times Spotted 167 | . 15 21 26 13 17 4 9 . 13 49 Peak Tracking Total 10 | . 3 4 6 4 4 3 4 . 4 10 Tactical Retreats 6 | . 1 1 2 . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 9 | . 1 3 1 2 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 18 | . . 4 3 1 . . . . . 10 Max in Single Turn 4 | . . 1 1 1 . . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 36 | . 7 4 8 4 7 . 1 . 1 4 Terminals 23 | . 6 3 5 4 3 . . . 1 1 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 4 | . . 1 1 . 1 . . . . 1 Recycling Units 4 | . 1 . 2 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 99 | . 30 9 19 12 18 . 1 . 1 9 Successful 52 | . 14 5 11 3 12 . 1 . 1 5 Failed 45 | . 14 4 8 9 6 . . . . 4 Catastrophic 11 | . 2 2 3 1 3 . . . . . Database Lockouts 2 | . 2 . . . . . . . . . Manual 41 | . 15 4 5 8 3 . . 4 . 2 Terminals 73 | . 29 7 15 12 8 . . . 1 1 Fabricators 6 | . . . . . . . . . . 6 Repair Stations 8 | . . 2 2 . 2 . . . . 2 Recycling Units 5 | . 1 . 2 . 2 . . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 34 | . 13 3 8 3 4 . 1 . 1 1 Record 11 | . 6 . 1 1 2 . . . 1 . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . Open DSF 2 | . . . . . 1 . . . . 1 Terminal Index 2 | . 1 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . Hauler Manifests 5 | . 2 1 1 . 1 . . . . . Registered Components 2 | . . . 1 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . 1 Build 2 | . . . . . . . . . . 2 Repair Station Hacks 6 | . . 2 1 . 2 . . . . 1 Scan Component 4 | . . 1 1 . 1 . . . . 1 Repair 2 | . . 1 . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . . . . Retrieve Components 4 | . 1 . 2 . 1 . . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 6 3 5 4 4 . . . . 2 Full Trace Events 4 | . 2 . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 168 | . . . . . . . . . . 168 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired 2 | . . 1 . . 1 . . . . . Time 64 | . . 26 . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 24 | . 3 . 19 . 2 . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . . . 11 . . Largest Group 11 | . . . . . . . . 11 2 . Highest-Rated Group 349 | . . . . . . . . 349 59 . Highest-Rated Ally 39 | . . . . . . . . 39 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . Total Damage 137 | . . . . . . . . . 137 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 14651 | . 805 1109 1346 966 1284 1971 933 3124 913 2200 Sensors 12986 | . . 1108 618 965 1284 1971 933 3124 913 2070 Terrain 5867 | . 805 708 . 392 . . . 1473 913 1576 T.N.C. 729 | . . . 728 1 . . . . . . Jamming 1188 | . . . . . . . . . 913 275 Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 15442 | 59 1363 1109 1396 1005 1284 1971 933 3124 913 2285 Spaces Moved 7546 | 36 532 477 536 458 560 1187 570 1814 517 859 Core 21 | 21 . . . . . . . . . . Treads 7525 | 15 532 477 536 458 560 1187 570 1814 517 859 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 155 155 155 152 Average Speed 159 | 127 160 160 160 161 157 155 155 155 155 182 Slowest Speed 246 | 200 160 160 160 162 161 155 155 155 158 246 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 53 | 4 87 46 60 27 11 96 77 91 61 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 10 | . . . . . . 3 3 4 . . Spaces Dug 115 | . . . . . . . 32 . 24 59 Terrain Destroyed 493 | . . 75 . 29 . 25 80 . 85 199 Melee . | . . . . . . . . . . . Projectile 54 | . . . . 2 . . 1 . 2 49 AOE 439 | . . 75 . 27 . 25 79 . 83 150 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 10135 | 49 961 695 930 662 832 1304 596 2129 581 1396 Wait 1785 | . 365 97 249 113 167 97 2 298 39 358 Move 7536 | 35 532 476 535 457 559 1186 569 1813 516 858 Hop . | . . . . . . . . . . . Pick Up 131 | 8 13 27 15 19 12 3 4 6 . 24 Fast Attach 9 | . . . 3 . 2 1 . 1 . 2 Attach 66 | 6 2 7 5 10 10 1 2 3 1 19 Detach 3 | . . . 1 . 1 . . . . 1 Swap 73 | . 1 12 15 9 6 3 5 1 5 16 Drop 85 | . 5 11 23 15 5 4 4 7 . 11 Fire 440 | . 43 65 82 37 69 9 10 . 20 105 Melee 1 | . . . 1 . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . . 1 2 1 . . . . 1 Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 15) 748 | -10/Materials | Central database locked down 913 | -10/Materials | Discovered new exit (range 14) 978 | -10/Materials | Discovered new exit (range 6) 1363 | -10/Materials | Discovered new exit (range 16) 1423 | -10/Materials | Entered another Materials area 1423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -9/Materials | Repaired Assault Rifle 1744 | -9/Materials | Discovered new exit (range 15) 1995 | -9/Materials | Discovered new exit (range 10) 2409 | -9/Materials | Build established: Scavenger-Mutant 2532 | -9/Materials | Entered Storage 3589 | -9/Storage | Discovered new exit (range 9) 3928 | -9/Storage | Entered Materials 3928 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4363 | -8/Materials | Discovered new exit (range 6) 4415 | -8/Materials | Identified exit to Factory 4714 | -8/Materials | Build established: Mutant 4933 | -8/Materials | Entered Factory 4933 | -7/Factory | Evolved 2 slots: Utility x2 5232 | -7/Factory | Garrison activated, responded to threat 5508 | -7/Factory | Lost 3 parts (3u) 5580 | -7/Factory | Found Prototype Launcher 5581 | -7/Factory | Identified Rocket Array 5584 | -7/Factory | Found Rocket Array 5588 | -7/Factory | Found Rocket Array 5732 | -7/Factory | Repaired Arm. Treads 5985 | -7/Factory | Discovered new exit (range 15) 6007 | -7/Factory | Identified exit to Lower Caves 6019 | -7/Factory | Discovered new exit (range 11) 6035 | -7/Factory | Identified exit to Factory 6066 | -7/Factory | Cargo convoy interrupted 6217 | -7/Factory | Entered Lower Caves 6403 | -7/Lower Caves | Identified exit to Lower Caves 7434 | -7/Lower Caves | Encountered a Warlord checkpoint 8188 | -7/Lower Caves | Entered another Lower Caves area 9096 | -7/Lower Caves | Discovered new exit (range 16) 9120 | -7/Lower Caves | Identified exit to Zion 9121 | -7/Lower Caves | Entered Zion 9132 | -7/Zion | Learned Factory stockpile data 9310 | -7/Zion | Discovered new exit (range 11) 9326 | -7/Zion | Identified exit to Proximity Caves 9441 | -7/Zion | System corruption cleaned by Quarantine Array 9725 | -7/Zion | Found CR-A16's Pointy Stick 9866 | -7/Zion | Received a visual enhancement algorithm 9867 | -7/Zion | Ran a visual enhancement algorithm 9867 | -7/Zion | Ran a visual enhancement algorithm 9896 | -7/Zion | Ran a visual enhancement algorithm 10240 | -7/Zion | Learned Factory emergency access door positions 10257 | -7/Zion | Identified exit to Deep Caves 10443 | -7/Zion | Gained Derelict followers 10804 | -7/Zion | Found GAL Module 11077 | -7/Zion | Met Imprinter 11172 | -7/Zion | Imprinted 11174 | -7/Zion | Declared Zion's savior 11356 | -7/Zion | Ran a visual enhancement algorithm 12245 | -7/Zion | Entered Proximity Caves 12245 | -6/Proximity Caves | Accompanied by 2 allies 12399 | -6/Proximity Caves | Build established: Skirmisher 12831 | -6/Proximity Caves | Build established: Derelict-Skirmisher 13117 | -6/Proximity Caves | Discovered exit to Factory (range 7) 13156 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13158 | -6/Proximity Caves | Entered Factory 13158 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13937 | -6/Factory | Garrison activated, responded to threat 13938 | -6/Factory | Cargo convoy interrupted 13969 | -6/Factory | Destroyed 9 combat bots 13977 | -6/Factory | Lost 3 parts (1n1u1w) 14133 | -6/Factory | Lost 3 parts (1p1n1w) 14151 | -6/Factory | Found Hvy. Reflective Plating 14154 | -6/Factory | Found Hvy. Reflective Plating 14409 | -6/Factory | Build established: Skirmisher 14477 | -6/Factory | Fabricated Arm. Treads? 14513 | -6/Factory | Terminal network hard line cut 14558 | -6/Factory | First assault squad dispatched 14746 | -6/Factory | Lost 4 parts (1p1n2u) 15339 | -6/Factory | Crushed by falling debris 15340 | -6/Factory | System corruption reached 10% 15440 | -6/Factory | Core integrity fell below 50% 15443 | -6/Factory | Self-destructed Last Messages --------------- Rocket Array Rating: 4p Time: 35 15388_ U-05 Engineer builds a Wall. 15395_ System corrupted: Component data lost. 15420_ System corrupted: Energy discharge (-89). 15430_ G-67 Veteran destroyed. 15430_ Slug penetrates Door. 15433_ Slug penetrates Wall. 15434_ K-01 Serf collects debris. 15435_ System corrupted: Heat flow error (+138). 15436_ Gauss Rifle destroyed. 15437_ System corrupted: Hvy. Plasma Cannon failed to cycle. 15438_ K-01 Serf collects debris. 15440_ Hvy. Plasma Cannon destroyed. 15441_ Power failure, Fission Core shutdown. 15441_ Overheating: System interference. 15441_ Com. Ion Cannon temporarily disabled. 15443_ Overheating: Arm. Treads damaged (-65). Map ----- +----------------------------------------------------+ | ??? ? """" ## ##???###?# ##?###?#### | | ""???? """" ## ########## #####?##### | | ??? ?# """" # ########### | | "?? # """" # # # | | ?????# # ! + """ """ # | | ?? ??# """" # # """ """ # | | ??? ?# """" + # """ """ # | | ??? # """" # """ """ """ """ """ # "" "" # | | ? ? ?# """" !# """ """ """ """ """ # "" "" + | | ?? ?# # """ """ """ """ """ # # | | ? # # # ! # | | ?#??## # """ """ """ """ """ ########### | | ? + / # """ """ """ """ """ ####?###### | | ? #### / # """ """ """ """ """ ##?### ? ? | | ??##?# * # ? ? ##?### | | ? ##?##"######## """ """ """ "?" """ ###?##? ! | | ??##?# #####?### """ "?" """ """ """ #?##??? ? | | ?############?# """ ""? ""? """ """ ##?#?# ? | | # ##?# ? ?? #?#?## | | ?# """"" #### ? ??? ?? k?#######?#+ | | # ""T"" #??############?? ? ? ? ? | | # ##?# #? ???? ? | | + """"" !#?## # ? ??? | | # """"" ##?# *#g g ? ???? | | # """ #### !;kg ? ?? | | # #### @;= ?? ? ? ?? | | ?############## " " " " # ????????? | | ?######?###### " " " " # ? ????????? | | ?############## " " " " # ??? ?????????? | | ??# # " " " " ###???#### ?????????? | | # # " " " " ####?###??? ???? ?? ?? | | ??# #?" " " " + ##???#??? ?????"???? | | # """" """" # " " " " ## #?##??????????"???? ? | | # """" """" # " " " " ## #?????#???????" " ??? | | # """" """" # " " " " ## #?#????? ?????? " ??" | | !+% """" """"=+ ## #?#???#?????# ? ??"?? | | !# """ """"=############# #???##?? ? ?????????? | | # % """="""" #?#?##?#?####+#######? ? ??" ??" | | # = """" ##?###?### # # ??" ??? | | # !!= #####?#?## """ "" # #?" ??" " | | # * ######?### """ """ # # ? ??? | | ###################??## """ R" # ####?###+ | | ##?# #######?##?####??# """ + ######?# | | #### ################?# # ########+ | | ##?#######?# ??# # ### | | ######T #### " " " "?# #?# """ | | ### + " " " " ###+######## ###* """ | | # # # " " " " ### ??## # % # """ | | # # # " " " " ### #### # """ | | # +% " " " " # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 22 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Repaired ---------- Assault Rifle | 4% | -9/Materials Arm. Treads | 24% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Power Corrupts Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ReflexLightExtractor Manual? 0 Play Time 02:43:20 Cumulative 11.9 hours Start 2025.05.14 @ 20:45:40 End 2025.05.16 @ 21:54:32 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 11 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e9187f1-d183-414b-923d-dcffad7b4518