Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.12 @ 05:43:02 Player: cptwinky Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (1515) 1515 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1033) 1033 TOTAL SCORE: 5113 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 416 Destroyed Z-Imprinter 1000 Friendly Fire -462 Cogmind --------- Core Integrity 0/400 Matter 134/300 Energy 140/170 System Corruption 5% Temperature Cool (0) Movement Hovering (52) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (3) ------ High-capacity Storage Unit Zionite Heavy Carapace > --- WEAPON (2) ------- Guided Plasma Cannon Heavy Assault Rifle > --- INVENTORY (12) --- Experimental Heat Sink 0b10 Decoder Chip [Scout] Zionite Weapon Casing Zionite Weapon Casing Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay (1/1) Phasing AFG Zionite Phaser-S Heavy Assault Rifle Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Zionite Heavy Carapace Phasing AFG > --- WEAPON ----------- Guided Plasma Cannon Heavy Assault Rifle > --- INVENTORY -------- Zionite Glidesys I Zionite Weapon Casing Zionite Light Carapace Zionite Phaser-S [Rating: 56] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Zionite Light Carapace Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Slots Evolved 2 | . . . 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon . | . . . . . . . . Parts Attached 105 | 7 10 3 37 . 13 33 2 Power 8 | 1 1 . 4 . 1 1 . Engine 6 | 1 1 . 4 . . . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 1 . 13 . 5 4 . Treads 22 | 2 1 . 13 . 5 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 27 | 2 2 . 3 . 5 15 . Device 5 | . . . 2 . 1 2 . Storage 10 | 2 2 . 1 . 1 4 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 11 | . . . . . 3 8 . Artifact . | . . . . . . . . Weapon 45 | 2 6 3 17 . 2 13 2 Energy Gun 20 | 1 6 2 9 . . 2 . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 11 | 1 . . 1 . 2 7 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 1 4 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . 3 . . 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 10 . Parts Lost 13 | . 2 1 8 . . 2 . Power 2 | . 1 . 1 . . . . Propulsion 2 | . . . 2 . . . . Utility . | . . . . . . . . Weapon 9 | . 1 1 5 . . 2 . Highest Loss Streak 3 | . 1 1 3 . . 1 . Average Slot Usage (%) 97 | . 99 99 97 100 100 93 88 Engine 7 | . 14 14 11 11 8 . . Core 4 | . . . . . 2 11 11 Treads 30 | . 28 28 32 33 33 30 . Hover 1 | . . . . . . 2 33 Device 1 | . . . 1 11 3 . . Storage 22 | . 28 28 30 22 23 11 11 Protection 5 | . . . . . 5 12 11 Energy Gun 10 | . 24 27 17 . . 2 . Ballistic Gun 9 | . 3 . . . 16 15 15 Slashing Weapon 2 | . . . 1 22 5 2 3 Naked Turns . | . . . . . . . . Heaviest Build 78 | 15 43 43 78 61 72 72 58 Greatest Support 84 | 40 40 40 60 60 84 84 66 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . Average Overweight (x) . | . . 1 . 1 . . . Largest Inventory Capacity 24 | 8 16 16 24 18 22 22 12 Average Capacity 16 | 6 13 16 22 18 18 12 12 Most Carried 24 | 5 9 13 24 17 22 22 12 Average Carried 14 | 2 7 11 21 17 18 9 12 Final Capacity 22 | 8 16 16 18 18 22 12 12 Final Carried 22 | 5 9 13 17 17 22 12 12 Class Distribution -------------------- 61% | Mutant 20% | Hauler-Mutant 11% | Derelict-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Matter Collected 1949 | 279 456 78 449 . 175 512 . Remotely . | . . . . . . . . Salvage Created 2455 | 89 539 126 1411 . 44 194 52 Parts 169 | 3 39 14 101 . . 9 3 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 2 . 3 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Combat Hostiles Destroyed 59 | . 13 6 33 . . 5 2 Melee 1 | . . . 1 . . . . Guns 33 | . 10 3 16 . . 4 . Cannons 2 | . . . . . . . 2 AOE 22 | . 3 3 15 . . 1 . Classes Destroyed 12 | 1 5 2 2 . . 2 . Worker 2 | . . 1 1 . . . . Builder 1 | . 1 . . . . . . Tunneler 1 | . . 1 . . . . . Hauler 3 | . 2 . 1 . . . . Recycler 4 | 1 . . 3 . . . . Operator 1 | . . . 1 . . . . Watcher 4 | . 1 . 3 . . . . Swarmer 29 | . 6 6 15 . . . 2 Grunt 18 | . 7 . 11 . . . . Sentry 8 | . . . 8 . . . . Enhanced Grunt 1 | . . . . . . 1 . Z-Technician 4 | . . . . . . 4 . Z-Light 1 | . . . . . . 1 . Assembled 4 | . . . . . . 4 . Best Kill Streak 6 | 1 4 3 6 . . 4 2 Combat Bots Only 4 | . 4 3 4 . . 3 2 Max Kills in Single Turn 3 | 1 2 3 3 . . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 2 3 3 . . 1 . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Damage Taken 3079 | . 443 80 1433 . . 977 146 Core 442 | . 19 13 154 . . 241 15 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 . 87 . . . . . Volleys Fired 157 | 3 34 9 61 . 3 43 4 Largest 2 | 2 2 2 2 . 2 2 1 Hottest 120 | 60 90 90 90 . 46 88 120 Shots Fired 276 | 6 60 14 109 . 6 77 4 Gun 256 | 6 60 13 100 . 6 71 . Cannon 4 | . . . . . . . 4 Launcher 16 | . . 1 9 . . 6 . Special . | . . . . . . . . Kinetic 76 | 3 1 . 1 . 6 65 . Thermal 7 | . . . . . . 3 4 Explosive 16 | . . 1 9 . . 6 . Electromagnetic 174 | 3 59 13 99 . . . . Phasic 3 | . . . . . . 3 . Robot Hit Streak 17 | 5 15 3 17 . 9 7 4 Robot Miss Streak 4 | . 4 3 2 . 1 3 . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . 6 . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 203 | 5 42 10 92 . 5 45 4 Core Hits 143 | 2 30 8 66 . 1 34 2 Critical Hits 2 | . . . . . . 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . Melee Attacks 17 | . . . 9 . . 8 . Impact . | . . . . . . . . Slashing 17 | . . . 9 . . 8 . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 1 . . 6 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . Damage Inflicted 5793 | 63 800 223 2367 . 52 2149 139 Guns 2351 | 63 573 75 1042 . 52 546 . Cannons 139 | . . . . . . . 139 Explosions 2052 | . 227 146 1092 . . 587 . Melee 1249 | . . . 233 . . 1016 . Ramming 2 | . . 2 . . . . . Kinetic 623 | 38 . . 16 . 52 517 . Thermal 516 | . 227 . 121 . . 29 139 Explosive 1704 | . . 146 971 . . 587 . Electromagnetic 1699 | 25 573 75 1026 . . . . Impact . | . . . . . . . . Slashing 1249 | . . . 233 . . 1016 . Piercing . | . . . . . . . . Highest Corruption 10 | . 3 3 10 10 10 5 5 Average Corruption 4 | . 2 3 9 10 10 5 5 Corruption Purged . | . . . . . . . . Effects 70 | . 10 14 9 3 3 30 1 Message Errors 19 | . 3 3 4 1 . 8 . Matter Fused 18 | . 4 2 3 1 1 7 . Heat Flow Errors 12 | . 3 4 1 . . 4 . Energy Discharges 10 | . . 2 1 . . 7 . Data Loss (minor) 8 | . . 3 . 1 1 3 . Data Loss (major) 2 | . . . . . . 1 1 Misdirections 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 254 | . . . 77 . . 177 . Projectiles . | . . . . . . . . Explosions 2 | . . . 2 . . . . Melee 252 | . . . 75 . . 177 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 67 | . 45 . 22 . . . . Shots 2 | . 1 . 1 . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 349 | 20 349 277 240 . 8 255 240 Average Temperature 73 | 17 110 93 58 . 6 43 127 Received Heat Transfer 636 | . 144 . 306 . . 186 . Effects 5 | . 3 1 . . . . 1 Interference 4 | . 2 1 . . . . 1 Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 6 | . 2 . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 807 | . 350 . 100 . . 37 320 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 4 . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Peak Influence 584 | 5 280 223 584 217 . . . Initial 217 | . 3 73 1 217 . . . Average 214 | 2 109 70 353 217 . . . Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 55 | 100 81 92 23 . . . . Level 1 21 | . 18 7 28 100 . . . Level 2 22 | . . . 48 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 7 . . . . Investigation 6 | . 2 . 4 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Distress Signals 7 | . 2 . 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 21 6 54 . . 18 5 Peak Tracking Total 6 | . 4 3 5 . . 6 4 Tactical Retreats 3 | . 2 . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Disabled 5 | . . 1 4 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Machines Accessed 16 | . 4 . 11 . 1 . . Terminals 8 | . 2 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 14 . 36 . 4 . . Successful 31 | . 7 . 20 . 4 . . Failed 23 | . 7 . 16 . . . . Catastrophic 3 | . 1 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 6 . 12 . 5 . . Terminals 22 | . 5 . 17 . . . . Fabricators . | . . . . . . . . Repair Stations 18 | . 7 . 11 . . . . Recycling Units 7 | . 2 . 5 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . 3 . 4 . . Part Schematic 4 | . . . . . 4 . . Robot Analysis 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 . 6 . . . . Scan Component 5 | . 2 . 3 . . . . Repair 5 | . 2 . 3 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . . . Terminals 6 | . 1 . 5 . . . . Track 3 | . . . 3 . . . . Botnet 2 | . 1 . 1 . . . . Disrupt 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Tunnel 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 . 9 . . . . Full Trace Events 5 | . 1 . 4 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 . 3 . . . . Time 141 | . 70 . 71 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . 12 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Total Allies 6 | . . 3 . 1 2 . . Largest Group 3 | . . 3 3 1 2 2 . Highest-Rated Group 188 | . . 40 40 31 188 188 . Highest-Rated Ally 94 | . . 16 16 31 94 94 . Total Orders . | . . . . . . . . Ally Attacks 71 | . . . 14 . . 57 . Total Damage 1661 | . . . 176 . . 1485 . Kills 20 | . . . 7 . . 13 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Turns Passed 8773 | 110 1011 967 1940 64 1961 2647 73 Spaces Moved 4807 | 56 460 513 847 35 1094 1700 102 Core 4 | 4 . . . . . . . Treads 4391 | 52 460 513 847 35 1094 1390 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 412 | . . . . . . 310 102 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 160 52 52 Average Speed 160 | 152 172 180 176 180 174 140 52 Slowest Speed 180 | 160 180 180 180 180 180 160 52 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 51 | 5 65 94 70 7 84 72 18 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 3 | . 1 . 1 . 1 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . . Spaces Dug 22 | . . . 3 . . 19 . Terrain Destroyed 152 | . 14 11 91 . . 36 . Melee 5 | . . . 3 . . 2 . Projectile 6 | . . . . . . 6 . AOE 141 | . 14 11 88 . . 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Total 5614 | 71 622 541 1182 36 1157 1887 118 Wait 307 | 1 95 11 160 2 3 25 10 Move 4800 | 55 459 512 846 34 1093 1699 102 Hop . | . . . . . . . . Pick Up 116 | 5 13 5 37 . 22 34 . Fast Attach 31 | 7 2 . 5 . 2 15 . Attach 24 | . 3 1 11 . 1 8 . Detach 12 | . 1 . . . . 11 . Swap 50 | . 5 2 21 . 10 10 2 Drop 100 | . 10 . 34 . 23 33 . Fire 157 | 3 34 9 61 . 3 43 4 Melee 15 | . . . 7 . . 8 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 11) 531 | -10/Materials | Discovered new exit (range 13) 673 | -10/Materials | Discovered new exit (range 8) 907 | -10/Materials | Repaired Lgt. Treads? 998 | -10/Materials | Repaired Broken EM Shotgun 1122 | -10/Materials | Entered Mines 1137 | -10/Mines | Discovered new exit (range 11) 1391 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1994 | -10/Mines | Identified exit to Materials 2079 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2089 | -10/Mines | Entered Materials 2089 | -9/Materials | Accompanied by 3 allies 2089 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -9/Materials | Repaired Lgt. Treads 2605 | -9/Materials | Discovered new exit (range 12) 2656 | -9/Materials | Repaired Lgt. Treads 2689 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2711 | -9/Materials | Build established: Hauler-Mutant 2890 | -9/Materials | Discovered new exit (range 12) 3094 | -9/Materials | Discovered new exit (range 10) 3412 | -9/Materials | Discovered new exit (range 4) 3800 | -9/Materials | Crushed by falling debris 3831 | -9/Materials | Lost 3 parts (1n2w) 3847 | -9/Materials | System corruption reached 10% 4029 | -9/Materials | Entered Mines 4030 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4033 | -9/Mines | Met a Derelict bent on vengeance 4051 | -9/Mines | Learned 4 Materials zone layouts 4058 | -9/Mines | Received a Mining Laser from a helpful Derelict 4093 | -9/Mines | Entered Zion 4093 | -7/Zion | Accompanied by 1 ally 4155 | -7/Zion | System corruption cleaned by Quarantine Array 4172 | -7/Zion | Build established: Mutant 4183 | -7/Zion | Found CR-A16's Pointy Stick 4282 | -7/Zion | Discovered new exit (range 16) 4309 | -7/Zion | Given A8's code to call for help 4546 | -7/Zion | Found Prototype Device 4820 | -7/Zion | Given the Hacking Drone Bay 4820 | -7/Zion | Found Prototype Device 4821 | -7/Zion | Identified Hacking Drone Bay 5113 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5178 | -7/Zion | Learned location of Data Miner (-6) 6011 | -7/Zion | Opened final containment barrier to the Deep Caves 6026 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6028 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6041 | -7/Zion | Discovered new exit (range 5) 6044 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6054 | -7/Zion | Entered Deep Caves 6054 | -7/Deep Caves | Accompanied by 2 allies 6055 | -7/Deep Caves | Build established: Hauler-Mutant 6221 | -7/Deep Caves | Attacked by Z-Imprinter 6236 | -7/Deep Caves | Allies destroyed Z-Imprinter 6341 | -7/Deep Caves | Z-Facility disabled 6342 | -7/Deep Caves | Core integrity fell below 50% 6359 | -7/Deep Caves | Build established: Scavenger-Mutant 6370 | -7/Deep Caves | Core integrity fell below 20% 6432 | -7/Deep Caves | Found Prototype Protection 6432 | -7/Deep Caves | Identified Zio. Weapon Casing 6722 | -7/Deep Caves | Build established: Mutant 6787 | -7/Deep Caves | Discovered new exit (range 6) 7251 | -7/Deep Caves | Build established: Derelict-Mutant 7824 | -7/Deep Caves | Found Zio. Weapon Casing 7827 | -7/Deep Caves | Found Zio. Weapon Casing 8056 | -7/Deep Caves | Found Prototype Protection 8227 | -7/Deep Caves | Identified Zio. Heavy Carapace 8324 | -7/Deep Caves | Build established: Mutant 8348 | -7/Deep Caves | Identified Phasing AFG 8420 | -7/Deep Caves | Found Prototype Energy Cannon 8424 | -7/Deep Caves | Identified Gui. Plasma Cannon 8701 | -7/Deep Caves | Entered Proximity Caves 8774 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08611_ 3L-83G(o) suffers critical hit. 08611_ Destroyed Datajack. 08612_ System corrupted: Matter fused (-10). 08613_ Sneak attack on 3L-83G(o). 08613_ 3L-83G(o) destroyed. 08617_ Sneak attack on JA-9I7(o). 08617_ JA-9I7(o) destroyed. 08621_ Acquired Unknown Hackware. 08625_ Acquired 15 matter. 08626_ Acquired 12 matter. 08653_ System corrupted: Energy discharge (-39). 08654_ Dropped Lgt. Armor Plating. 08654_ Acquired 0b10 Decoder Chip [Scout]. LOCATION=UNKNOWN GOAL=ESCAPE 08727_ System corrupted: Substantial component data lost. 08755_ VTOL Module melted. 08755_ S-27 Virus destroyed. 08759_ Overheating: System interference. 08759_ Gui. Plasma Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ???????### #??????????###??????????????????????? | | ??????## ##????????## #??????????????????????? | | ??????# ########## ######?????????????????? | | ??????# ## #?????????????????? | | ??????# ####??????????????? | | ???#### ###### ##### #??????????????? | | ??## """ """#???####???# #??????????????? | | ?## """ """##??# ##### #??????????????? | | ?# """ """ ##?# ##?????????????? | | ?# " " #### ##### #????? | | ?# """"" #### #?????? | | ?## ## """"" #?###@ s #??????? | | ??####?# """ #????######### ##??????? | | ???????# ##???????????# ###???????? | | ???????####### #?????##???? #?????????? | | ?????######### ##???? ##??? #????????? | | ?????# #????? ##?# ???????? | | ?????# #????? ??# ?????? | | ?????# ##### #???? #?? ## ?????? | | ?????# #???## #??# ??? #?# ### ????? | | ?????# #????# #?? #???# *#??##??# ????? | | ?????# #????# #### #???##%%#??????? ?????? | | ?????# #????## ##### ####??[[#?????????????? | | ??#### ##????# #???# ## ##????????????? | | ??# ###??## ##??## #????????????? | | ??## # #######???# #???????????? | | ?## # # #??????# #???????????? | | ?# # #?###### #### #????????????? | | ?# # ##?# ## ##??????????????????????? | | ?## #### ##???????????????????????? | | ??## # #????????????????????????? | | ???## ## # ##????????????????????????? | | ????## ########### ###?????????????????????????? | | ?????####?????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 54 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineFieldBlade Manual? 0 Play Time 00:49:40 Cumulative 623.0 hours Start 2020.09.12 @ 04:48:55 End 2020.09.12 @ 05:43:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 452 Rogue 448 Adventurer 4 Explorer 0 Win Type - Total 67 Types 55/5/3/2/2/0/0/0/0 Lore% 92 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6008cc64-0b9e-49b7-99a9-b7d5d2decf0d