Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 20:19:02

Player: human

Result: Destroyed by ZX-EKV(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (126)      126
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 761

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (150) Ox2
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON (2) -------
    Medium Laser
>          --- INVENTORY (8) ----
           Ion Engine
  Advanced Targeting Computer
     Heavy Armor Plating
           Tractor Beam
  Improved Trap Extractor (0/6)
           Ion Cannon
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
    Medium Laser
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
  Advanced Targeting Computer
     Heavy Armor Plating
           Tractor Beam
  Improved Trap Extractor
    Medium Laser
     Heavy Flail
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             10   | 6   .   4   .   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 1   .   1   .   
    Device                 1    | .   .   1   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   4   2   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   85  81  66  
  Engine                   4    | .   14  3   .   
  Core                     8    | .   .   8   14  
  Wheel                    21   | .   28  21  .   
  Device                   4    | .   .   4   14  
  Storage                  14   | .   14  14  14  
  Energy Gun               16   | .   14  15  23  
  Ballistic Gun            10   | .   14  10  .   
Peak Build Rating          12   | 6   6   12  11  
  Average Rating           7    | 4   6   8   10  
  On Entrance              5    | .   6   6   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 13  13  19  15  
  Greatest Support         26   | 26  26  26  3   
  Greatest Overweight (x)  6    | .   .   6   4   
  Average Overweight (x)   .    | .   .   .   3   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 4   2   8   8   
  Average Carried          3    | 1   2   4   8   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   2   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           301  | 211 .   90  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            129  | .   .   129 .   
  Parts                    10   | .   .   10  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  6    | .   .   6   .   
  Guns                     5    | .   .   5   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          3    | .   .   3   .   
  Builder                  1    | .   .   1   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    2    | .   .   2   .   
Best Kill Streak           3    | .   .   3   .   
  Combat Bots Only         3    | .   .   3   .   
Max Kills in Single Turn   1    | .   .   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        79   | .   13  50  16  
  Missed                   30   | .   7   18  5   
Damage Taken               677  | .   59  393 225 
  Core                     262  | .   42  120 100 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              29   | .   4   22  3   
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   70  70  100 
Shots Fired                57   | .   8   44  5   
  Gun                      57   | .   8   44  5   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  26   | .   4   22  .   
  Thermal                  31   | .   4   22  5   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | .   3   9   7   
  Robot Miss Streak        6    | .   3   6   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           35   | .   4   26  5   
  Core Hits                13   | .   1   10  2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           400  | .   45  294 61  
  Guns                     400  | .   45  294 61  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  102  | .   6   96  .   
  Thermal                  298  | .   39  198 61  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        212  | .   55  212 .   
  Average Temperature      72   | .   25  80  .   
  Received Heat Transfer   213  | .   24  123 66  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         888  | .   111 592 185 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             175  | .   27  175 .   
  Initial                  10   | .   .   10  .   
  Average                  51   | .   13  61  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              15   | .   7   6   2   
  Peak Tracking Total      7    | .   7   3   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   2    | .   .   2   .   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   3   .   
  Triggered                2    | .   .   2   .   
Most Traps Carried         3    | .   .   3   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   4   1   .   
  Successful               3    | .   2   1   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               644  | 48  64  499 33  
Spaces Moved               487  | 40  59  377 11  
  Core                     57   | 4   .   42  11  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   430  | 36  59  335 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  150 
  Average Speed            107  | 86  90  109 231 
  Slowest Speed            350  | 90  90  350 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   24  45  3   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      555  | 53  62  426 14  
  Wait                     8    | .   .   8   .   
  Move                     484  | 39  58  376 11  
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 8   .   9   .   
  Fast Attach              3    | .   .   3   .   
  Attach                   6    | 6   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   1   .   
  Drop                     4    | .   .   4   .   
  Fire                     29   | .   4   22  3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     3    | .   .   3   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Identified exit to Mines
  113 | -10/Materials | Entered Mines
  131 | -10/Mines     | Found a hidden stash of uninstalled traps
  137 | -10/Mines     | Met a Derelict bent on vengeance
  154 | -10/Mines     | Identified exit to Materials
  314 | -10/Mines     | Build established: Mutant
  344 | -10/Mines     | Discovered exit to Materials (range 6)
  356 | -10/Mines     | Core integrity fell below 50%
  493 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  528 | -10/Mines     | Lost 3 parts (2n1w)
  587 | -10/Mines     | Discovered new exit (range 11)
  612 | -10/Mines     | Entered Subcaves
  625 | -10/Subcaves  | Discovered new exit (range 10)
  628 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  638 | -10/Subcaves  | Core integrity fell below 20%
  645 | -10/Subcaves  | Destroyed by ZX-EKV(R) with Subdweller Laser

 Last Messages 
---------------
00497_ Wheel destroyed.
00497_ Com. Wheel destroyed.
00497_ Machine disabled.
00500_ Acquired Imp. Trap Extractor.
00506_ Acquired Adv. Targeting Computer.
00514_ U-05 Engineer builds a Wall.
00515_ Acquired Hvy. Flail.
00519_ U-05 Engineer lays Concrete. <x4>
00523_ Acquired Ion Cannon.
00523_ U-05 Engineer lays Concrete. <x7>
00587_ EXIT=FOUND
00603_ T-07 Excavator is excavating. <x3>
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
00625_ EXIT=FOUND
00628_ 3F-UMB(R) emerges from the Twisted
  Machinery.
00633_ Med. Laser destroyed.
00641_ Lgt. Nuclear Core destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityReinforcedInjector
  Manual?         0
Play Time         00:11:12
  Cumulative      69.5 hours
  Start           2025.01.16 @ 20:08:27
  End             2025.01.16 @ 20:19:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3478abf9-d3db-4d3c-b53c-e7a4f07e8b6c