Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 21:32:15

Player: Shimmyarah

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (127)     635
Value Destroyed (2455)     2455
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (778)                778
              TOTAL SCORE: 11788

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1600
Matter                     260/300
Energy                     51/100
System Corruption          39%
Temperature                Cool (4)
Movement                   Walking (120)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (15) --
           Myomer Leg
           Centrium Leg
>          --- UTILITY (6) ------
           Machine Analyzer
           Machine Analyzer
  Improved Signal Interpreter
           Drone Bay (0/2)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
  Advanced Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
  Improved Heavy Treads
  Improved Heavy Treads
           Biometal Medium Treads
           Biometal Medium Treads
  Advanced Heavy Treads
>          --- UTILITY ----------
           Machine Analyzer
           Machine Analyzer
           Machine Analyzer
           Machine Analyzer
  Enhanced Optical Array
  Improved Signal Interpreter
>          --- WEAPON -----------
           Longsword +1
>          --- INVENTORY --------
     Heavy Treads
           Impulse Thruster Array
           Blade Saw
[Rating: 136]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Machine Analyzer
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Longsword +1
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               13   | .   .   .   1   .   .   .   .   1   1   .   2   2   2   2   2   
  Utility                  4    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             166  | 1   22  8   16  3   6   1   41  16  2   3   14  5   13  2   13  
  Power                    8    | .   2   .   1   .   .   .   3   1   1   .   .   .   .   .   .   
    Engine                 6    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | .   4   1   5   .   .   .   6   5   1   1   7   2   10  2   11  
    Treads                 35   | .   4   1   5   .   .   .   6   1   .   .   1   1   10  2   4   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   
  Utility                  41   | 1   5   5   4   .   1   1   9   7   .   .   5   1   1   .   1   
    Device                 22   | 1   3   5   1   .   1   .   6   3   .   .   1   .   .   .   1   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   1   .   .   .   .   4   1   1   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   11  2   6   3   5   .   23  3   .   2   2   2   2   .   1   
    Energy Gun             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   .   2   3   1   1   .   9   .   .   .   .   .   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   1   2   2   .   7   1   .   1   1   .   .   .   .   
    Special Weapon         4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   .   .   1   .   1   1   .   1   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   .   1   .   3   .   1   .   .   .   2   .   .   .   .   
Parts Lost                 38   | .   1   .   1   .   .   1   3   .   .   12  1   .   .   .   19  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               22   | .   1   .   1   .   .   .   1   .   .   4   1   .   .   .   14  
  Utility                  11   | .   .   .   .   .   .   1   2   .   .   5   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Highest Loss Streak      11   | .   1   .   1   .   .   1   1   .   .   11  1   .   .   .   9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     92   | .   99  100 99  100 99  99  99  99  100 74  54  63  73  69  57  
  Engine                   8    | .   14  14  11  11  11  11  9   5   .   .   .   .   .   .   .   
  Treads                   25   | .   23  28  32  33  33  33  26  17  .   .   2   5   27  39  29  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   20  26  11  .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   11  33  19  .   .   .   .   .   
  Device                   11   | .   14  14  14  11  11  11  18  16  6   3   .   .   .   .   .   
  Storage                  8    | .   14  14  11  11  11  11  9   4   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   .   10  9   7   6   6   24  26  28  26  22  
  Hackware                 1    | .   .   .   .   .   .   .   .   11  26  23  .   .   .   .   .   
  Protection               3    | .   .   .   7   11  11  .   8   4   .   .   .   .   .   .   .   
  Energy Gun               2    | .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   .   23  20  5   .   .   6   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   4   .   .   .   .   .   .   .   
  Launcher                 5    | .   .   .   .   14  21  22  3   4   6   3   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   6   3   5   5   4   4   3   
Peak Build Rating          136  | 8   14  15  17  17  29  18  30  37  42  42  58  63  111 127 136 
  Average Rating           29   | 6   11  13  16  16  16  17  25  33  41  33  44  58  95  123 109 
  On Entrance              36   | 6   8   12  15  17  16  17  18  28  36  42  11  58  61  111 123 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  94  94  98  99  99  96  108 107 20  21  4   3   3   3   6   
  Greatest Support         89   | 20  40  40  60  60  60  60  69  89  21  21  28  28  75  3   70  
  Greatest Overweight (x)  5    | .   2   2   2   1   1   1   2   5   .   4   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   2   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  5   5   5   5   5   5   5   
  Average Capacity         19   | 8   17  25  25  25  25  25  25  18  5   5   5   5   5   5   5   
  Most Carried             25   | 8   21  25  25  25  25  25  25  25  4   5   5   5   5   5   5   
  Average Carried          18   | 6   13  24  24  25  24  24  24  17  3   3   4   5   4   4   4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Final Carried            25   | 8   21  25  25  25  25  24  25  5   3   5   5   5   5   5   .   

 Class Distribution 
--------------------
 55% | Mutant
 16% | Scout
 12% | Scavenger-Mutant
 10% | Skirmisher
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
       Skirmisher | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -6/DSF
            Scout | -5/Factory
            Scout | -4/Factory
            Scout | -3/Research
            Scout | -2/Research
            Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Matter Collected           2795 | 225 202 131 335 135 .   65  856 370 .   127 30  130 .   105 84  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3372 | 109 716 265 494 17  .   45  945 343 .   166 30  30  26  105 81  
  Parts                    246  | 7   67  10  27  5   .   2   71  24  .   9   .   2   6   4   12  
Haulers Intercepted        8    | .   2   .   2   .   .   .   3   .   .   1   .   .   .   .   .   
Recyclers Shooed           4    | .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Combat Hostiles Destroyed  66   | .   14  8   11  3   .   3   20  1   .   6   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Guns                     28   | .   8   5   8   .   .   .   7   .   .   .   .   .   .   .   .   
  Cannons                  14   | .   4   2   .   .   .   .   8   .   .   .   .   .   .   .   .   
  AOE                      21   | .   2   .   3   3   .   3   5   .   .   5   .   .   .   .   .   
Classes Destroyed          14   | 2   7   .   1   .   .   .   1   1   .   2   .   .   .   .   .   
  Worker                   18   | .   3   .   .   .   .   .   5   7   .   .   .   1   .   .   2   
  Builder                  13   | .   2   .   1   .   .   .   7   1   .   .   .   .   1   .   1   
  Tunneler                 7    | 2   .   .   .   1   .   .   1   1   .   .   1   .   .   .   1   
  Hauler                   8    | .   2   .   2   .   .   .   3   .   .   1   .   .   .   .   .   
  Recycler                 6    | 1   .   .   1   .   .   .   1   2   .   .   .   .   .   1   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   6   3   6   3   .   .   5   .   .   .   .   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Grunt                    24   | .   8   5   1   .   .   3   7   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   4   .   .   .   7   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   3   6   3   .   3   8   4   .   6   1   1   1   1   1   
  Combat Bots Only         5    | .   3   3   3   3   .   3   4   1   .   5   .   .   .   .   .   
Max Kills in Single Turn   3    | 2   3   2   2   3   .   1   3   1   .   2   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   3   .   1   2   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        848   | .    84   29   23   6    .    10   104  10   .    94   10   .    52   10   416  
  Missed                   265   | .    24   6    6    2    .    1    30   2    .    27   6    .    18   3    140  
Damage Taken               11074 | .    668  253  252  107  .    159  1142 125  .    1214 113  .    801  175  6065 
  Core                     2713  | .    71   26   24   10   .    20   96   16   .    757  10   .    .    .    1683 
  Absorbed by Shields      57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Ignored by Resistances   22    | .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    61   .    .    .    86   82   97   .    10   99   100  100  100  .    
Volleys Fired              192   | 5    52   14   30   2    .    7    71   3    .    8    .    .    .    .    .    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    .    2    .    .    .    .    .    
  Hottest                  145   | 70   145  112  100  63   .    63   88   77   .    66   .    .    .    .    .    
Shots Fired                334   | 10   100  27   51   4    .    9    117  5    .    11   .    .    .    .    .    
  Gun                      189   | 10   73   14   42   .    .    .    50   .    .    .    .    .    .    .    .    
  Cannon                   90    | .    18   13   .    .    .    .    56   3    .    .    .    .    .    .    .    
  Launcher                 45    | .    .    .    8    4    .    9    11   2    .    11   .    .    .    .    .    
  Special                  10    | .    9    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  171   | 5    1    14   42   .    .    .    106  3    .    .    .    .    .    .    .    
  Thermal                  16    | 5    10   .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                45    | .    .    .    8    4    .    9    11   2    .    11   .    .    .    .    .    
  Electromagnetic          102   | .    89   13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 2    9    8    7    .    .    4    13   2    .    2    .    .    .    .    .    
  Robot Miss Streak        6     | 2    5    1    4    2    .    3    6    5    .    4    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           236   | 4    53   22   32   .    .    4    85   18   .    7    3    1    2    1    4    
  Core Hits                212   | 4    29   11   26   3    .    8    96   9    .    15   3    .    1    1    6    
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | 1    .    .    2    .    .    .    1    1    .    .    .    .    .    .    .    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              177   | .    .    .    5    .    .    .    12   44   .    9    34   10   26   10   27   
  Impact                   24    | .    .    .    5    .    .    .    12   7    .    .    .    .    .    .    .    
  Slashing                 153   | .    .    .    .    .    .    .    .    37   .    9    34   10   26   10   27   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    .    .    .    .    .    .    10   .    .    3    1    1    1    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9549  | 62   1268 476  782  172  .    591  2976 1269 .    874  286  88   133  94   478  
  Guns                     1948  | 62   618  168  372  .    .    .    728  .    .    .    .    .    .    .    .    
  Cannons                  1613  | .    319  253  .    .    .    .    1020 21   .    .    .    .    .    .    .    
  Explosions               3314  | .    273  47   408  151  .    582  1164 65   .    624  .    .    .    .    .    
  Melee                    2340  | .    .    .    .    .    .    .    .    1136 .    224  271  88   133  94   394  
  Ramming                  334   | .    58   8    2    21   .    9    64   47   .    26   15   .    .    .    84   
  Kinetic                  2334  | 25   .    168  372  .    .    .    1748 21   .    .    .    .    .    .    .    
  Thermal                  802   | 37   273  47   146  .    .    .    299  .    .    .    .    .    .    .    .    
  Explosive                2549  | .    .    .    262  151  .    582  865  65   .    624  .    .    .    .    .    
  Electromagnetic          1190  | .    937  253  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2340  | .    .    .    .    .    .    .    .    1136 .    224  271  88   133  94   394  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         39    | .    .    .    .    .    .    .    .    2    .    7    2    .    4    .    39   
  Average Corruption       4     | .    .    .    .    .    .    .    .    1    .    2    2    .    3    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    .    .    .    .    .    7    .    1    8    .    4    .    21   
    Message Errors         9     | .    .    .    .    .    .    .    .    2    .    .    1    .    2    .    4    
    Matter Fused           9     | .    .    .    .    .    .    .    .    3    .    1    2    .    .    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            734   | .    21   .    31   1    .    11   86   362  .    5    90   48   .    .    79   
  Projectiles              8     | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               145   | .    13   .    31   .    .    11   86   .    .    4    .    .    .    .    .    
  Melee                    581   | .    .    .    .    1    .    .    .    362  .    1    90   48   .    .    79   
Knockbacks                 20    | .    1    .    .    .    .    .    16   1    .    .    1    .    .    .    1    
  Impact                   5     | .    1    .    .    .    .    .    1    1    .    .    1    .    .    .    1    
  Kinetic                  10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Secondary                5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      369   | .    71   .    15   68   .    .    118  .    .    53   5    .    .    .    39   
  Shots                    12    | .    3    .    1    2    .    .    4    .    .    2    .    .    .    .    .    
  Rammed                   57    | .    9    1    1    1    .    1    7    5    .    7    6    .    .    .    19   
Targets Rammed             60    | 2    9    1    1    1    .    1    7    6    .    7    6    .    .    .    19   
  Kicked                   2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        202   | 18   168  87   8    12   .    48   202  .    14   .    151  .    177  .    190  
  Average Temperature      41    | 9    44   40   4    7    .    32   44   .    7    .    91   .    108  .    93   
  Received Heat Transfer   1032  | .    207  111  75   .    .    81   396  .    .    .    27   .    63   27   45   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    4    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         835   | 185  300  50   150  .    .    .    150  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Peak Influence             416  | 15  284 138 258 131 .   82  416 184 36  233 165 64  157 149 187 
  Initial                  160  | .   9   57  .   52  .   .   .   160 36  25  72  1   33  87  88  
  Average                  80   | 9   137 37  95  44  .   24  122 64  36  164 63  18  64  102 73  
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Low Security (%)         90   | 100 64  100 90  100 .   100 84  100 100 53  100 100 100 100 100 
  Level 1                  9    | .   35  .   9   .   .   .   13  .   .   46  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   3   1   2   .   .   .   8   3   .   3   2   1   3   2   6   
  Investigation            9    | .   2   1   1   .   .   .   .   .   .   .   1   1   2   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   2   
  Reinforcement            13   | .   1   .   1   .   .   .   2   1   .   3   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Distress Signals           13   | .   4   .   1   .   .   .   5   .   .   .   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   25  9   18  3   .   3   31  2   .   12  3   .   12  2   27  
  Peak Tracking Total      14   | .   5   3   3   3   .   3   5   1   .   6   2   .   5   3   14  
  Tactical Retreats        17   | .   1   .   .   .   .   .   2   .   .   2   2   .   4   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Traps Triggered            10   | .   2   .   1   .   .   .   .   .   .   .   1   1   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Machines Disabled          9    | .   1   .   2   2   .   .   3   .   .   1   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   2   .   .   2   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Machines Accessed          48   | .   7   1   6   .   .   .   5   3   1   .   7   5   9   1   3   
  Terminals                36   | .   5   .   6   .   .   .   4   1   1   .   5   5   6   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          6    | .   2   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                114  | .   25  1   18  .   .   .   18  4   1   .   12  10  14  2   9   
  Successful               53   | .   16  1   6   .   .   .   8   3   1   .   7   3   6   .   2   
  Failed                   61   | .   9   .   12  .   .   .   10  1   .   .   5   7   8   2   7   
    Catastrophic           20   | .   .   .   4   .   .   .   2   .   .   .   3   2   4   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   21  .   12  .   1   .   9   1   .   .   .   1   .   .   .   
  Terminals                96   | .   22  .   18  .   .   .   15  1   1   .   10  10  10  .   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Recycling Units          11   | .   3   .   .   .   .   .   3   2   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Terminal Hacks             36   | .   7   1   5   .   .   .   6   .   1   .   6   3   5   .   2   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   1   .   .   .   1   .   .   .   1   1   1   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Open DSF                 5    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    4    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Retrieve Components      4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         11   | .   8   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminals                9    | .   7   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   7   .   6   .   .   .   5   1   .   .   5   5   8   1   3   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   10  .   .   .   .   .   10  2   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   31  31  .   .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   
  Total Damage             298  | .   .   .   .   .   .   .   .   .   .   .   298 .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc 
Robot Analysis Total       3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Turns Passed               16962 | 165  2804 1721 1626 1207 1295 1335 2006 1503 28   138  1028 360  794  160  792  
Spaces Moved               9942  | 120  1219 417  559  497  535  549  655  1240 94   109  958  356  1153 204  1277 
  Core                     3667  | .    .    .    .    .    .    .    .    .    .    5    784  258  1149 204  1267 
  Treads                   4642  | .    1034 417  559  497  535  549  655  289  .    .    1    97   4    .    5    
  Legs                     310   | 120  185  .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    174   | .    .    .    .    .    .    .    .    .    .    .    173  1    .    .    .    
  Flight                   1149  | .    .    .    .    .    .    .    .    951  94   104  .    .    .    .    .    
  Fastest Speed            27    | 120  120  320  240  240  240  240  240  31   27   27   36   40   50   50   50   
  Average Speed            138   | 120  195  320  241  240  240  240  240  82   27   68   48   79   50   50   50   
  Slowest Speed            431   | 120  320  320  320  240  240  240  320  431  27   280  160  160  160  50   145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 5    91   73   48   88   89   91   49   21   3    60   24   12   26   7    38   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    .    .    .    1    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    .    1    1    .    .    1    .    .    .    .    
Scrap Searched             5     | .    .    3    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 160   | .    9    .    5    18   .    .    21   24   .    .    30   9    22   9    13   
Terrain Destroyed          431   | .    35   1    44   39   .    38   100  25   .    66   30   9    22   9    13   
  Melee                    119   | .    .    .    4    .    .    .    10   22   .    .    30   9    22   9    13   
  Projectile               15    | .    9    .    1    .    .    .    5    .    .    .    .    .    .    .    .    
  AOE                      297   | .    26   1    39   39   .    38   85   3    .    66   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  Acc  
Total                      12548 | 130  1515 777  781  506  547  557  939  1671 95   151  1478 419  1344 252  1386 
  Wait                     1769  | .    152  320  144  .    .    .    114  335  .    12   460  47   116  31   38   
  Move                     9928  | 119  1218 416  558  496  534  548  654  1239 93   109  957  355  1152 203  1277 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | 3    35   11   12   2    1    .    17   8    .    4    1    .    6    2    5    
  Fast Attach              46    | .    2    .    .    .    5    .    4    .    .    .    13   5    10   1    6    
  Attach                   37    | 1    3    1    3    .    .    1    6    8    2    2    1    .    1    1    7    
  Detach                   4     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
  Swap                     83    | .    17   7    13   3    1    .    31   8    .    1    .    .    2    .    .    
  Drop                     132   | .    27   7    15   2    6    .    23   27   .    .    3    2    15   4    1    
  Fire                     192   | 5    52   14   30   2    .    7    71   3    .    8    .    .    .    .    .    
  Melee                    170   | .    .    .    5    .    .    .    12   37   .    9    34   10   26   10   27   
  Ram                      31    | .    .    .    .    .    .    .    .    .    .    6    6    .    .    .    19   
  Kick                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26    | .    9    1    1    1    .    1    7    6    .    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    6    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
   166 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   699 | -10/Materials | Discovered new exit (range 13)
  1383 | -10/Materials | Discovered new exit (range 16)
  1694 | -10/Materials | Discovered new exit (range 15)
  1954 | -10/Materials | Discovered new exit (range 6)
  2269 | -10/Materials | Learned location of Storage (-9)
  2313 | -10/Materials | Identified exit to Materials
  2373 | -10/Materials | Learned Storage stockpile data
  2390 | -10/Materials | Learned location of Mines (-9)
  2417 | -10/Materials | Learned location of 1 exit from Recycling
  2453 | -10/Materials | Identified exit to Subcaves
  2970 | -10/Materials | Entered Mines
  2977 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2985 | -10/Mines     | Met a Derelict bent on vengeance
  3199 | -10/Mines     | Met a Derelict shopkeep closing up shop
  4384 | -10/Mines     | Learned Materials stockpile data
  4486 | -10/Mines     | Found a hidden stash of uninstalled traps
  4691 | -10/Mines     | Entered Materials
  4691 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4692 | -9/Materials  | Identified exit to Materials
  5441 | -9/Materials  | Discovered exit to Materials (range 16)
  6204 | -9/Materials  | Discovered new exit (range 13)
  6317 | -9/Materials  | Entered Mines
  6327 | -9/Mines      | Discovered exit to Materials (range 13)
  6668 | -9/Mines      | Assembled infested the area
  6746 | -9/Mines      | Learned 2 Materials zone layouts
  7365 | -9/Mines      | Discovered exit to Materials (range 16)
  7413 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  7505 | -9/Mines      | Discovered new exit (range 5)
  7524 | -9/Mines      | Entered Exiles
  7524 | -9/Exiles     | Accompanied by 1 ally
  7608 | -9/Exiles     | Met 8R-AWN
  7664 | -9/Exiles     | Met EX-HEX
  7824 | -9/Exiles     | Met EX-DEC
  7883 | -9/Exiles     | Visited The Gauntlet
  8295 | -9/Exiles     | Met EX-BIN
  8350 | -9/Exiles     | Aligned with FarCom system
  8352 | -9/Exiles     | Given EX-Vault access code
  8429 | -9/Exiles     | Opened EX-Vault
  8466 | -9/Exiles     | Found Prototype Energy Cannon
  8466 | -9/Exiles     | Identified Gui. Plasma Cannon
  8480 | -9/Exiles     | Found Prototype Slashing Weapon
  8480 | -9/Exiles     | Identified Longsword +1
  8485 | -9/Exiles     | Found Prototype Ballistic Gun
  8485 | -9/Exiles     | Identified AWS/Gauss
  8567 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8788 | -9/Exiles     | Discovered new exit (range 10)
  8819 | -9/Exiles     | Left Exiles lab with Longsword +1
  8819 | -9/Exiles     | Entered Mines
  8855 | -8/Mines      | Discovered exit to Materials (range 15)
  9118 | -8/Mines      | Build established: Skirmisher
  9960 | -8/Mines      | Discovered exit to Materials (range 10)
 10154 | -8/Mines      | Entered Materials
 10154 | -8/Materials  | Evolved 2 slots: Utility x2
 10452 | -8/Materials  | Garrison activated, responded to threat
 10862 | -8/Materials  | Build established: Scavenger-Mutant
 10930 | -8/Materials  | Garrison activated, responded to threat
 11468 | -8/Materials  | Discovered new exit (range 12)
 11578 | -8/Materials  | Build established: Mutant
 11928 | -8/Materials  | Build established: Scavenger-Mutant
 12160 | -8/Materials  | Entered Factory
 12160 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12551 | -7/Factory    | Discovered new exit (range 14)
 13420 | -7/Factory    | Build established: Hacker-Sprinter
 13633 | -7/Factory    | Discovered new exit (range 17)
 13663 | -7/Factory    | Entered another Factory area
 13663 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 13666 | -6/Factory    | Identified exit to DSF
 13691 | -6/Factory    | Entered DSF
 13709 | -6/DSF        | Discovered new exit (range 18)
 13716 | -6/DSF        | Additional patrols routed to DSF
 13819 | -6/DSF        | Core integrity fell below 50%
 13829 | -6/DSF        | Entered Factory
 13829 | -5/Factory    | Evolved 2 slots: Propulsion x2
 13857 | -5/Factory    | Lost 11 parts (2p4n5u)
 13940 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 14173 | -5/Factory    | Discovered new exit (range 5)
 14213 | -5/Factory    | Build established: Scout
 14251 | -5/Factory    | Discovered new exit (range 7)
 14857 | -5/Factory    | Entered another Factory area
 14857 | -4/Factory    | Evolved 2 slots: Propulsion x2
 15205 | -4/Factory    | Discovered new exit (range 6)
 15208 | -4/Factory    | Identified exit to Research
 15217 | -4/Factory    | Entered Research
 15217 | -3/Research   | Evolved 2 slots: Propulsion x2
 15224 | -3/Research   | Identified exit to DSF
 15364 | -3/Research   | Found Prototype Device
 15659 | -3/Research   | Spotted B-86 Titan
 16008 | -3/Research   | Discovered new exit (range 6)
 16011 | -3/Research   | Identified exit to Research
 16011 | -3/Research   | Entered another Research area
 16011 | -2/Research   | Evolved 2 slots: Propulsion x2
 16162 | -2/Research   | Discovered new exit (range 17)
 16170 | -2/Research   | Identified exit to Access
 16171 | -2/Research   | Entered Access
 16171 | -1/Access     | Evolved 2 slots: Propulsion x2
 16701 | -1/Access     | Spotted B-99 Colossus
 16703 | -1/Access     | Spotted B-99 Colossus
 16710 | -1/Access     | System corruption reached 10%
 16756 | -1/Access     | Spotted B-99 Colossus
 16787 | -1/Access     | Lost 9 parts (8n1u)
 16858 | -1/Access     | Lost 4 parts (3n1w)
 16893 | -1/Access     | System corruption reached 30%
 16896 | -1/Access     | Core integrity fell below 50%
 16925 | -1/Access     | Lost 6 parts (3n2u1w)
 16948 | -1/Access     | Core integrity fell below 20%
 16963 | -1/Access     | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
16895_ P-80 Master resets P-80 Master, system
  corruption cleaned. <x2>
16897_ Slug penetrates Wall.
16899_ P-80 Master resets P-80 Master, system
  corruption cleaned.
16904_ System corrupted: Matter fused (-6).
16919_ Slammed into K-01 Serf.
16922_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
16926_ >> Machine Analyzer network decryption
  results:
16926_   Repair Station x1
16950_ System corrupted: Matter fused (-6).
16954_ Knocked back.
16959_ Identified Drone Bay.
16961_ Drone released from Drone Bay.
16961_ Drone destroyed.
16961_ P-80 Master resets P-80 Master, system
  corruption cleaned.
16962_ Drone released from Drone Bay.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#         #"""""     |
| ??????????????????????????????#########+#"""""     |
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| ??????????????    ??????????#     ?"""#            |
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| ??????????????  = ??????????# ?????"""#  ########? |
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| ??????????????#  #????????????????????#  #???????? |
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| ??##  ##???####/"###;         #  ##             ## |
| ???#  #????#!       ;         #  ########+######## |
| ???#  #????#     Hp #         #  Y                 |
| ???#  #????#        #         #                    |
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| ???#  #????#   """  #????????? =    #!       #???? |
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| ????#      ???    ! #?????????????????????????##   |
| ?????     ????      #?????????????????????????#T   |
| ????#     ???########?????????????????????????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Resistance: TH             10
Evasion (%)                72
Recoil Reduction           11
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
 Grenade Launcher | -10/Materials | Hacked
          Autogun | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeBoreMatter
  Manual?         0
Play Time         02:42:18
  Cumulative      102.0 hours
  Start           2024.12.04 @ 18:13:27
  End             2024.12.04 @ 21:32:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          47
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 684d8b3f-3ad0-4b55-850d-6107060c6ed0