Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 23:36:11 Player: mephiles96 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (2956) 2956 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 7586 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 226 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Enhanced Nuclear Core Core Analyzer Makeshift ECM Suite Sensor Drone Bay (20/20) Hacking Drone Bay Heavy Laser Gatling Laser Flak Gun Gauss Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Targeting Computer ECM Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Aluminum Leg Recoil Stabilizer Kinecellerator Sensor Drone Bay Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Cannon [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 2 | . . . 1 . . 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 60 | 4 3 3 7 10 9 21 . 1 2 Power 14 | 1 . . 1 1 3 5 . 1 2 Engine 10 | 1 . . 1 1 1 3 . 1 2 Core 4 | . . . . . 2 2 . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 1 1 3 4 8 . . . Treads . | . . . . . . . . . . Leg 19 | 2 . 1 1 3 4 8 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 1 2 2 2 . 5 . . . Device 9 | . 1 2 1 . . 5 . . . Storage 2 | 1 . . . 1 . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | . 2 . 3 4 2 3 . . . Energy Gun 2 | . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | . . . 3 4 2 . . . . Ballistic Cannon 3 | . . . . . . 3 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 31 | . . . 1 3 5 13 . . 9 Power 6 | . . . . . 1 3 . . 2 Propulsion 12 | . . . . 2 3 5 . . 2 Utility 6 | . . . 1 1 . 2 . . 2 Weapon 7 | . . . . . 1 3 . . 3 Highest Loss Streak 6 | . . . 1 2 3 6 . . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 2 2 6 6 8 7 9 10 9 9 Power 1 | . 1 2 1 1 . 1 1 1 1 Propulsion . | . . . 1 1 1 . . . . Utility 3 | . . 2 2 2 2 3 2 3 3 Weapon 3 | 1 1 1 1 3 3 3 7 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 29 | . . . 2 3 2 7 . 6 9 Power 4 | . . . . . 1 2 . . 1 Propulsion 1 | . . . . . . 1 . . . Utility 10 | . . . . 2 1 2 . 2 3 Weapon 14 | . . . 2 1 . 2 . 4 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 96 99 91 96 84 84 58 Engine 9 | . 14 14 11 11 2 4 7 13 14 Core 3 | . . . . . 6 9 7 1 . Leg 22 | . 28 28 33 32 28 26 15 15 5 Device 14 | . 10 14 17 11 9 14 15 15 14 Storage 8 | . 14 14 11 11 9 7 7 7 7 Processor 5 | . . . . 6 9 7 7 7 7 Energy Gun 3 | . 27 28 3 . . . . . . Ballistic Gun 13 | . . . 17 22 27 6 23 23 7 Ballistic Cannon 5 | . . . . . . 16 . . . Peak Build Rating 42 | 4 7 17 22 17 21 42 35 33 33 Average Rating 27 | 3 6 13 18 14 19 32 35 32 25 On Entrance 17 | . 4 7 17 14 17 21 31 35 33 Avg Prop Armor Cover (%) 4 | . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 10 14 27 31 25 27 51 52 43 43 Greatest Support 66 | 20 20 25 35 35 45 66 20 20 20 Greatest Overweight (x) 12 | . . 1 . . 8 1 2 2 12 Average Overweight (x) . | . . . . . . . 2 1 5 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 10 Most Carried 10 | 4 3 8 8 10 10 10 10 10 10 Average Carried 8 | 2 2 6 6 8 7 9 10 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 3 8 8 10 10 10 10 10 10 Class Distribution -------------------- 56% | Gunner 28% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Matter Collected 2693 | 174 96 20 223 458 199 1352 . 133 38 Remotely . | . . . . . . . . . . Salvage Created 2679 | . 29 70 403 589 347 1137 . . 104 Parts 155 | . 1 7 24 36 17 68 . . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 1 14 Prevented 3 | . . . . . . . . . 3 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 74 | . 2 4 10 16 7 33 . . 2 Melee 1 | . . . . . . 1 . . . Guns 46 | . 2 4 10 16 7 5 . . 2 Cannons 27 | . . . . . . 27 . . . Classes Destroyed 10 | . 1 . 4 1 . 4 . . . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . Swarmer 16 | . 2 4 . 6 . 4 . . . Grunt 36 | . . . 7 6 5 17 . . 1 Brawler 2 | . . . . 1 1 . . . . Duelist 4 | . . . 1 . 1 2 . . . Sentry 10 | . . . 2 3 . 4 . . 1 Programmer 6 | . . . . . . 6 . . . Best Kill Streak 5 | . 2 3 5 4 4 4 . . 1 Combat Bots Only 5 | . 2 3 5 4 4 4 . . 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 . . 1 Gunslinging 1 | . . . . 1 1 . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Hostile Shots Fired 569 | . 35 20 35 86 33 244 . . 116 Missed 172 | . 17 6 5 21 11 76 . . 36 Hits 397 | . 18 14 30 65 22 168 . . 80 Melee 14 | . . . 3 2 6 3 . . . Projectile 383 | . 18 14 27 63 16 165 . . 80 Critical Strikes 10 | . . . 2 3 1 4 . . . Damage Taken 5040 | . 142 112 432 784 436 2024 . . 1110 Core 1030 | . 31 32 24 109 133 166 . . 535 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 74 . 66 75 . . . . Volleys Fired 181 | . 7 8 27 39 17 76 . . 7 Largest 3 | . 2 2 2 2 3 3 . . 3 Hottest 120 | . 90 90 46 46 69 120 . . 69 Shots Fired 424 | . 14 16 49 78 51 207 . . 9 Gun 271 | . 14 16 49 78 51 54 . . 9 Cannon 153 | . . . . . . 153 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 394 | . . . 49 78 51 207 . . 9 Thermal 30 | . 14 16 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 38 | . 3 4 11 14 38 21 . . 12 Robot Miss Streak 4 | . 2 4 4 4 1 4 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . . 3 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . Shots Hit Robots 296 | . 8 6 41 55 48 129 . . 9 Core Hits 131 | . 2 5 24 24 15 57 . . 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 19 | . 2 . . . . 17 . . . Burn 2 | . 2 . . . . . . . . Destroy 1 | . . . . . . 1 . . . Blast 16 | . . . . . . 16 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5652 | . 99 69 582 826 733 3192 . . 151 Guns 3080 | . 99 69 574 826 733 628 . . 151 Cannons 2557 | . . . . . . 2557 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 15 | . . . 8 . . 7 . . . Kinetic 5469 | . . . 574 826 733 3185 . . 151 Thermal 168 | . 99 69 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 . Average Corruption 1 | . . . . . . 1 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . . 20 1 8 . Message Errors 8 | . . . . . . 6 . 2 . Matter Fused 9 | . . . . . . 5 . 4 . Heat Flow Errors 4 | . . . . . . 3 . 1 . Energy Discharges 2 | . . . . . . 2 . . . Data Loss (minor) 2 | . . . . . . 1 . 1 . Data Loss (major) 3 | . . . . . . 2 1 . . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 36 | . . . . . . 36 . . . Projectiles 36 | . . . . . . 36 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 32 | . . . 1 . . 31 . . . Impact 1 | . . . 1 . . . . . . Kinetic 29 | . . . . . . 29 . . . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . 1 . . 3 . . . Kicked 4 | . . . 1 . . 3 . . . Crushed . | . . . . . . . . . . Highest Temperature 329 | . . . 4 27 46 329 . 283 42 Average Temperature 96 | . . . 1 12 27 108 . 146 12 Received Heat Transfer 1434 | . . . 162 255 144 789 . . 84 Effects 8 | . . . . . . 7 . 1 . Energy Bleed 2 | . . . . . . 1 . 1 . Interference 5 | . . . . . . 5 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 606 | . 420 186 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Maximum Alert Level 2 | . . . . 1 . 2 . . . Low Security (%) 78 | 100 100 100 100 97 100 60 . . . Level 1 14 | . . . . 2 . 26 . . . Level 2 6 | . . . . . . 12 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 444 | . 50 70 147 218 142 444 . . . Initial 91 | . . 7 . 53 91 . . . . Average 115 | . 7 8 84 113 67 170 . . . Influence Increases 2224 | . 50 115 267 457 166 927 . . 242 Destroy 0b10 Robot/C 1640 | . 40 80 200 340 140 660 . . 180 Destroy 0b10 Robot/NC 20 | . . . 5 . . 15 . . . Destroy Leader 372 | . 10 20 62 70 20 170 . . 20 Allied During Kill 44 | . . . . 2 . . . . 42 Successful Hack 27 | . . . . 14 5 8 . . . Disable Machine 45 | . . . . 15 . 30 . . . Destroy Structure 46 | . . . . 1 1 44 . . . Lose Combat Pursuer 30 | . . 15 . 15 . . . . . Influence Decreases 2224 | . 30 135 140 366 384 502 188 237 242 Entered New Map 609 | . . 13 . 74 127 . 158 237 . Time Decay 1285 | . 30 122 130 222 207 372 30 . 172 Lost Part 270 | . . . 10 30 50 130 . . 50 Lost Ally 60 | . . . . 40 . . . . 20 Squads Dispatched 18 | . . . 3 3 . 12 . . . Investigation 6 | . . . 1 1 . 4 . . . Extermination 6 | . . . . . . 6 . . . Reinforcement 4 | . . . 2 . . 2 . . . Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Distress Signals 5 | . 2 . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 6 9 16 28 9 57 . . 13 Peak Tracking Total 7 | . 4 3 5 7 4 4 . . 4 Tactical Retreats 16 | . . 1 . 1 . 14 . . . ECM-based Alert Blocks 27 | . . . . . . 27 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Traps Triggered 4 | . . . . 1 . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Machines Disabled 3 | . . . . 1 . 2 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Machines Accessed 17 | . . 1 . 6 3 7 . . . Terminals 9 | . . . . 3 2 4 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 3 | . . . . 2 . 1 . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 45 | . . 1 . 17 5 22 . . . Successful 21 | . . 1 . 9 2 9 . . . Failed 24 | . . . . 8 3 13 . . . Catastrophic 3 | . . . . 2 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . 2 . . . Terminals 25 | . . . . 9 4 12 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 10 | . . . . 7 . 3 . . . Scanalyzers 5 | . . . . . 1 4 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . . 1 . 5 2 4 . . . Record 4 | . . . . 1 . 3 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . Zone Layout 3 | . . . . 2 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . . . 6 3 6 . . . Full Trace Events 3 | . . . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . . 84 . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 12 | . . . . 12 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Total Allies 6 | . . . . 2 . . . 4 . Largest Group 4 | . . . . 2 . . . 4 4 Highest-Rated Group 152 | . . . . 62 . . . 152 152 Highest-Rated Ally 41 | . . . . 31 . . . 41 41 Total Orders 18 | . . 15 1 . . . 2 . . EXPLORE 9 | . . 7 1 . . . 1 . . RETURN 9 | . . 8 . . . . 1 . . Ally Attacks 40 | . . . . 6 . . . . 34 Total Damage 794 | . . . . 105 . . . . 689 Kills 9 | . . . . 1 . . . . 8 Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Active Infowar (turns) 3358 | . . . 168 473 463 2254 . . . Sensors 3358 | . . . 168 473 463 2254 . . . ECM 2241 | . . . . . . 2241 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 2 . Drone Launches 33 | . . 20 4 . . . 9 . . Drone Recoveries 33 | . . 20 4 . . . 9 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Turns Passed 8423 | 65 200 794 350 473 463 2691 67 2565 755 Spaces Moved 3988 | 51 146 457 157 247 258 1428 9 1045 190 Core 89 | 10 . . . . 8 . . . 71 Treads . | . . . . . . . . . . Legs 3899 | 41 146 457 157 247 250 1428 9 1045 119 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 260 190 200 Average Speed 177 | 106 120 139 120 120 136 146 260 243 379 Slowest Speed 650 | 120 120 190 120 120 450 190 260 260 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 25 99 32 41 21 34 28 88 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . 2 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . 1 . . . . . 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 40 | . . . . . . 40 . . . Melee . | . . . . . . . . . . Projectile 40 | . . . . . . 40 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Zio Pro Total 4993 | 62 157 598 270 356 334 1880 53 1065 218 Wait 598 | . . 124 61 35 27 289 44 5 13 Move 3979 | 50 145 456 156 246 257 1427 8 1044 190 Hop . | . . . . . . . . . . Pick Up 98 | 8 2 6 10 15 14 33 . 7 3 Fast Attach . | . . . . . . . . . . Attach 40 | 4 3 1 7 3 9 13 . . . Detach 1 | . . . . . 1 . . . . Swap 40 | . . 2 3 8 3 19 1 2 2 Drop 52 | . . 1 5 10 6 20 . 7 3 Fire 181 | . 7 8 27 39 17 76 . . 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . 1 . . 3 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 9) 266 | -10/Materials | Entered Mines 267 | -10/Mines | Assembled infested the area 269 | -10/Mines | Met a Derelict bent on vengeance 272 | -10/Mines | Assisted by a Guerilla fighting off Assembled 309 | -10/Mines | Build established: Mutant 394 | -10/Mines | Discovered new exit (range 5) 426 | -10/Mines | Discovered new exit (range 12) 691 | -10/Mines | Learned location of Zion (-7) 696 | -10/Mines | Found the Drone Emporium 701 | -10/Mines | Found Prototype Device 702 | -10/Mines | Identified Sensor Drone Bay 837 | -10/Mines | Discovered new exit (range 54) 1060 | -10/Mines | Entered Materials 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -9/Materials | Discovered new exit (range 14) 1410 | -9/Materials | Entered Storage 1411 | -9/Storage | Identified exit to Recycling 1761 | -9/Storage | Met a pair of Derelict thieves 1843 | -9/Storage | Discovered new exit (range 16) 1883 | -9/Storage | Entered Materials 1883 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1981 | -8/Materials | Lost 3 parts (3n) 2307 | -8/Materials | Discovered new exit (range 16) 2346 | -8/Materials | Entered Factory 2346 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2368 | -7/Factory | Build established: Scavenger-Gunner 3435 | -7/Factory | Build established: Gunner 4428 | -7/Factory | Lost 5 parts (1p1n3w) 4631 | -7/Factory | Lost 6 parts (2p2n2u) 4991 | -7/Factory | Discovered new exit (range 9) 5037 | -7/Factory | Entered Lower Caves 5038 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5041 | -7/Lower Caves | Identified exit to Zion 5104 | -7/Lower Caves | Entered Zion 5169 | -7/Zion | Found CR-A16's Pointy Stick 5218 | -7/Zion | Discovered new exit (range 15) 5336 | -7/Zion | Given the Hacking Drone Bay 5336 | -7/Zion | Found Prototype Device 5424 | -7/Zion | System corruption cleaned by Quarantine Array 5557 | -7/Zion | Learned location of Warlord (-4) 6368 | -7/Zion | Met Imprinter 6426 | -7/Zion | Imprinted 6428 | -7/Zion | Declared Zion's savior 6834 | -7/Zion | Learned Factory emergency access door positions 7172 | -7/Zion | Learned Factory stockpile data 7669 | -7/Zion | Entered Proximity Caves 7669 | -6/Proximity Caves | Accompanied by 4 allies 7853 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7898 | -6/Proximity Caves | Lost 3 parts (1n2w) 8159 | -6/Proximity Caves | Build established: Mutant 8402 | -6/Proximity Caves | Core integrity fell below 50% 8414 | -6/Proximity Caves | Core integrity fell below 20% 8424 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- repair. 08019_ Acquired 35 matter. 08020_ Adv. Heat Sink fries itself beyond repair. 08020_ Imp. Melee Analysis Suite fries itself beyond repair. 08022_ Carbon-fiber Leg fries itself beyond repair. 08047_ Aluminum Leg destroyed. 08050_ S-27 Virus destroyed. 08054_ Imp. Assault Rifle destroyed. 08060_ VTOL Module fries itself beyond repair. 08061_ S-27 Virus destroyed. 08061_ TX-H8S(M) destroyed. 08065_ VTOL Module fries itself beyond repair. 08388_ B6-AUE(M) destroyed. 08392_ Kinecellerator destroyed. 08393_ Recoil Stabilizer destroyed. 08399_ Lgt. Angular Momentum Engine destroyed. 08401_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####?####??????????????????##???????????????????? | | ## ### ##????????????????? ##??????????????????? | | # #???????????????## #??????????????????? | | #??????????????? #???????????????????? | | ### ######?????????? #???????????????????? | | #### ####??????# ##??????????????????? | | #### "" #???### ##?????????????????? | | ##?# " "" ##### #?????????????????? | | ##??# " " """ # #?????????????????? | | ##???# """ #?????????????????? | | ##????# "" "" #?????????????????? | | #?????## """" " s ##????????????????? | | ???????# "" |! ## s #????????????????? | | ???????# *%! ####ss #????????????????? | | ???????#########=##?## ## ##????????????????? | | ???????????????# #?## #???#?????????????????? | | ??????????????## ## ##????????????????????? | | ?????????????## #????????????????????? | | ?????????????# ##???????????????????? | | ????????????# ### @ #???????????????????? | | ?????????????????## #??????????????????? | | ??????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ??????????????? ## #?????????????????? | | ????????????? ### #?# ##?????????????????? | | ???????????? ##??## #??##??????????????????? | | ???????????? ##?????## ??????????????????????? | | ?????????????##?????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #??????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oops Release The Drones! The One Challenges ------------ None Game ------ Seed PlasmaNeutrinoBroadsword Manual? 0 Play Time 01:22:35 Cumulative 7.7 hours Start 2025.12.06 @ 18:45:46 End 2025.12.06 @ 23:36:11 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d55129c-08eb-4254-9ca6-3f056a648e96