Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 20:33:48 Player: Waste Result: Destroyed by 41-C05(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (613) 613 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2253 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 91/100 System Corruption 1% Temperature Cool (52) Movement Walking (260) Ox2 Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Battle Rifle > --- INVENTORY (20) --- Nuclear Core Nuclear Core Aluminum Leg Improved Cooling System Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Insulated Plating High-powered Tractor Beam Medium Laser Particle Gun Grenade Launcher Heavy Rocket Launcher Junk Cannon Heavy Hammer Great Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Battle Rifle Battle Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Aluminum Leg Carbon-fiber Leg Heat Sink Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Insulated Plating High-powered Tractor Beam Medium Laser Particle Gun EMP Blaster EMP Blaster Grenade Launcher Heavy Rocket Launcher Junk Cannon Heavy Hammer Great Axe [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | . 6 13 4 Power 2 | . . 1 1 Engine 2 | . . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | . 1 3 3 Treads 2 | . . 2 . Leg 4 | . 1 . 3 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 5 | . 3 2 . Device 2 | . 1 1 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 9 | . 2 7 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | . 2 4 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 9 4 Power 2 | . . 1 1 Propulsion 4 | . . 2 2 Utility 2 | . . 2 . Weapon 5 | . . 4 1 Highest Loss Streak 4 | . . 4 4 To Critical Strikes 3 | . . 3 . Average Backups 16 | . 12 17 17 Power 1 | . 1 1 1 Propulsion 3 | . 3 4 2 Utility 3 | . 1 2 5 Weapon 7 | . 5 9 8 Tool/Special . | . . . . Unused Backups 25 | . 5 . 20 Power 4 | . . . 4 Propulsion 2 | . . . 2 Utility 8 | . 1 . 7 Weapon 11 | . 4 . 7 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 13 | . 14 13 13 Treads 7 | . . 18 5 Leg 17 | . 28 8 17 Wheel 2 | . . 1 5 Device 9 | . 9 3 13 Storage 14 | . 14 14 14 Protection 4 | . 4 10 . Ballistic Gun 25 | . 28 19 28 Impact Weapon 1 | . . 6 . Peak Build Rating 16 | . 11 12 16 Average Rating 12 | . 10 11 15 On Entrance 8 | 6 6 11 12 Naked Turns . | . . . . Heaviest Build 59 | 12 59 56 54 Greatest Support 40 | 20 20 40 25 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 Average Capacity 19 | . 18 20 20 Most Carried 20 | . 19 19 20 Average Carried 16 | . 12 17 18 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 6 19 14 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Scr Matter Collected 1013 | 200 214 321 278 Remotely . | . . . . Salvage Created 712 | . 406 306 . Parts 37 | . 17 20 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 17 | . 7 10 . Guns 16 | . 7 9 . Classes Destroyed 5 | . 3 2 . Recycler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 9 | . 7 2 . Subdweller 5 | . . 5 . Best Kill Streak 3 | . 2 3 . Combat Bots Only 3 | . 1 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 152 | . 33 91 28 Missed 41 | . 11 27 3 Hits 111 | . 22 64 25 Projectile 111 | . 22 64 25 Critical Strikes 8 | . 2 3 3 Damage Taken 2067 | . 288 1295 484 Core 265 | . 52 110 103 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 70 | . 30 40 . Largest 2 | . 2 2 . Hottest 66 | . 46 66 . Shots Fired 138 | . 60 78 . Gun 136 | . 60 76 . Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic 136 | . 60 76 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 2 | . . 2 . Robot Hit Streak 13 | . 8 13 . Robot Miss Streak 4 | . 3 4 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 96 | . 39 57 . Core Hits 30 | . 15 15 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks 24 | . . 24 . Impact 24 | . . 24 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1429 | . 581 848 . Guns 1263 | . 566 697 . Cannons . | . . . . Explosions . | . . . . Melee 151 | . . 151 . Ramming 15 | . 15 . . Kinetic 1263 | . 566 697 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 151 | . . 151 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . 18 . Projectiles . | . . . . Explosions . | . . . . Melee 18 | . . 18 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 75 | . . 75 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed 3 | . 3 . . Kicked 3 | . 3 . . Crushed . | . . . . Highest Temperature 93 | . 93 . 41 Average Temperature 34 | . 34 . 26 Received Heat Transfer 694 | . 192 234 268 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 1 | . . 1 . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 79 | . 79 . . Initial . | . . . . Average 17 | . 17 . . Influence Increases 385 | . 265 120 . Destroy 0b10 Robot/C 240 | . 140 100 . Destroy 0b10 Robot/NC 15 | . 15 . . Destroy Leader 64 | . 44 20 . Successful Hack 6 | . 6 . . Lose Combat Pursuer 60 | . 60 . . Influence Decreases 385 | . 248 137 . Entered New Map 9 | . . 9 . Time Decay 364 | . 248 116 . Lost Part 12 | . . 12 . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 18 10 10 Peak Tracking Total 10 | . 2 3 10 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Traps Triggered 5 | . 1 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Machines Accessed 4 | . 2 . 2 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 3 . 7 Successful 8 | . 1 . 7 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 1 . 7 Robot Analysis 7 | . 1 . 6 Proto ID Catalog 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 1982 | . . 279 1703 Structural 1982 | . . 279 1703 Robot Analysis Total 7 | . 1 . 6 Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Scr Turns Passed 4014 | . 1079 1216 1719 Spaces Moved 1693 | 1 387 419 886 Core . | . . . . Treads 265 | . . 265 . Legs 920 | 1 387 113 419 Wheels 508 | . . 41 467 Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 130 130 Average Speed 214 | 120 247 234 191 Slowest Speed 320 | 120 260 320 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 2 91 31 57 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 5 | . . . 5 Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile . | . . . . AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Total 1907 | . 458 534 915 Wait 38 | . 14 24 . Move 1690 | . 386 418 886 Hop . | . . . . Pick Up 32 | . 14 5 13 Fast Attach 1 | . 1 . . Attach 13 | . . 10 3 Detach 1 | . . . 1 Swap 18 | . 5 12 1 Drop 17 | . 5 1 11 Fire 70 | . 30 40 . Melee 24 | . . 24 . Ram . | . . . . Kick 3 | . 3 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Sub]) -10/Subcaves -8/Scraptown History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Central database locked down 225 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 15) 810 | -10/Materials | Discovered new exit (range 9) 1064 | -10/Materials | Discovered new exit (range 5) 1080 | -10/Materials | Entered Subcaves 1081 | -10/Subcaves | Approached by a straggling Scientist 1386 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1470 | -10/Subcaves | Lost 4 parts (1n1u2w) 1492 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1568 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1585 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1613 | -10/Subcaves | Core integrity fell below 50% 1952 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2078 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2215 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2296 | -10/Subcaves | Entered Scraptown 2492 | -8/Scraptown | Visited UFD Registry 2492 | -8/Scraptown | Registered with UFD as "Shortripper" 2562 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2566 | -8/Scraptown | Learned location of Extension (-6) 2568 | -8/Scraptown | Learned Factory emergency access door positions 2780 | -8/Scraptown | Visited Science Guys 2825 | -8/Scraptown | Visited Scrapoid Pod Storage 2846 | -8/Scraptown | Visited Botcube Research 2867 | -8/Scraptown | Visited Junk Cannon Lab 2876 | -8/Scraptown | Found Prototype Special Weapon 2895 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2902 | -8/Scraptown | Found DCF Scrap (28 items) 3057 | -8/Scraptown | Visited Analyses Database 3111 | -8/Scraptown | Visited Junk Repository 3190 | -8/Scraptown | Visited Curators Association 3489 | -8/Scraptown | Visited Supply Room 3601 | -8/Scraptown | Visited Observation Area 3635 | -8/Scraptown | Visited Fellowship of the Rings 3674 | -8/Scraptown | Visited Cave Peace 3877 | -8/Scraptown | Met Optimus 3877 | -8/Scraptown | Accepted into 0bPrime 3987 | -8/Scraptown | Civil war broke out across Scraptown 4014 | -8/Scraptown | Core integrity fell below 20% 4015 | -8/Scraptown | Destroyed by 41-C05(j) with Overtuned Pulse Rifle Last Messages --------------- recruiting others in a plan that puts all of Scraptown in danger. 03987_ Critical hit (Burn: +37). 03989_ Optimus: "Bah, right when we're so close. Don't worry Shortripper, they can't stop us now. Get out of here and do your job, we'll deal with this." 03991_ Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" 03991_ VV-Q07(E) suffers critical hit (Burn). 03991_ QF-OWV(g) destroyed. 03995_ VV-Q07(E) suffers critical hit (Burn). 03995_ VV-Q07(E) destroyed. 04009_ Deuterium Engine destroyed. 04009_ Critical hit (Burn: +50). 04010_ Aluminum Leg destroyed. 04013_ MS-C3D(j) heat spikes uncontrollably. 04013_ 41-C05(j) heat short circuits Mak. Salvage Targeting Computer. 04013_ MS-C3D(j) overheating. 04013_ Battle Rifle destroyed. 04014_ Aluminum Leg destroyed. 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