Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.12 @ 14:55:16 Player: AshleyApplesauce Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (6413) 6413 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11873 Bonus ------- None Cogmind --------- Core Integrity 186/1150 Matter 260/450 Energy 15/125 System Corruption 3% Temperature Cool (0) Movement Hovering (180) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Light Ion Engine > --- PROPULSION (4) --- Antigrav System > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Compact Matter Pod Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Antigrav System Improved Heat Sink Improved Heat Sink High-powered Shotgun Peak State ------------ > --- POWER ------------ Fission Core Fission Core Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Compact Matter Pod Improved Target Analyzer Weapon Shielding Medium Reactive Plating > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Neutron Cannon Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Improved Treads Improved Treads Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Improved Shield Generator Hacking Suite Matter Neutralizer Gauss Rifle Improved Datajack [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Compact Matter Pod Device Improved Heat Sink Storage Compact Matter Pod Processor Improved Target Analyzer Hackware Advanced Hacking Suite Protection Improved Power Shielding Weapon Particle Cannon Energy Gun Dispersion Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 2 Power 3 | . . 1 . . . 1 . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . 1 1 . . 2 . . 1 Weapon 3 | . . . 1 . . 1 1 . Parts Attached 142 | 6 11 8 23 6 6 10 45 27 Power 28 | 1 1 2 2 2 1 2 11 6 Engine 7 | 1 . 2 . . . . 2 2 Core 21 | . 1 . 2 2 1 2 9 4 Reactor . | . . . . . . . . . Propulsion 31 | 2 4 . 10 . 1 . 10 4 Treads 22 | . 2 . 8 . 1 . 8 3 Leg 2 | . . . 2 . . . . . Wheel 2 | 2 . . . . . . . . Hover 3 | . . . . . . . 2 1 Flight 2 | . 2 . . . . . . . Utility 41 | 2 2 4 5 2 4 4 9 9 Device 17 | . . 2 2 1 1 2 4 5 Storage 7 | 1 1 . 2 1 . . . 2 Processor 2 | 1 . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 14 | . 1 2 1 . 3 2 3 2 Artifact . | . . . . . . . . . Weapon 42 | 1 4 2 6 2 . 4 15 8 Energy Gun 6 | . 1 . 1 . . . 4 . Energy Cannon 12 | . 1 . 1 . . 1 4 5 Ballistic Gun 12 | 1 1 1 2 1 . 1 4 1 Ballistic Cannon 3 | . 1 . . . . . . 2 Launcher 7 | . . . 1 1 . 2 3 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 24 | . . . . . . 1 10 13 Power 6 | . . . . . . . 3 3 Propulsion 2 | . . . . . . . 1 1 Utility 8 | . . . . . . 1 3 4 Weapon 8 | . . . . . . . 3 5 Highest Loss Streak 6 | . . . . . . 1 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 97 100 100 99 87 88 Engine 2 | . 7 9 1 . . . 1 . Core 14 | . 4 10 14 16 14 18 13 18 Treads 18 | . 21 20 24 25 21 18 13 14 Device 9 | . . 3 8 8 12 15 13 11 Storage 13 | . 19 20 16 16 14 12 11 9 Processor 1 | . 5 . . . . . 2 2 Protection 8 | . 12 16 8 8 15 8 3 9 Energy Gun 2 | . . . 5 . . . 4 2 Energy Cannon 10 | . 7 10 8 16 14 12 10 10 Ballistic Gun 6 | . 11 9 7 7 7 6 4 4 Launcher 1 | . . . . . . 5 4 . Naked Turns . | . . . . . . . . . Heaviest Build 190 | 5 26 37 51 109 114 134 159 190 Greatest Support 127 | 20 40 40 76 76 84 84 126 127 Greatest Overweight (x) 22 | . . . 1 1 1 1 5 22 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 5 10 10 15 25 25 25 25 25 Average Capacity 19 | 5 7 10 14 23 25 25 25 20 Most Carried 25 | 5 5 9 12 12 13 13 25 22 Average Carried 11 | 2 3 5 8 11 11 11 18 9 Final Capacity 25 | 5 10 10 15 25 25 25 25 15 Final Carried 23 | 4 4 8 9 11 13 13 23 4 Class Distribution -------------------- 46% | Hacker-Tank 22% | Hacker-Mutant 15% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Generator-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 3876 | 307 165 216 453 117 76 352 1290 900 Remotely . | . . . . . . . . . Salvage Created 6459 | 58 242 647 577 860 135 730 1957 1253 Parts 343 | 4 20 39 27 54 8 35 101 55 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . 2 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 110 | 1 6 12 12 14 1 13 32 19 Guns 35 | 1 6 3 5 2 . 2 11 5 Cannons 62 | . . 8 7 11 1 4 17 14 AOE 12 | . . . . 1 . 7 4 . Classes Destroyed 14 | 2 3 2 2 2 1 1 1 . Worker 13 | 1 . . 1 2 . 3 1 5 Builder 6 | . . . 1 2 . 2 1 . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 4 | . 1 . . 1 . 1 . 1 Operator 2 | . . . 1 1 . . . . Watcher 15 | . 1 4 1 1 1 2 4 1 Swarmer 8 | . 4 . 3 . . . . 1 Grunt 42 | 1 2 7 5 5 1 6 8 7 Brawler 6 | . . 1 1 . . 1 3 . Duelist 3 | . . . . 1 . . 2 . Sentry 19 | . . 4 3 6 . 2 3 1 Hunter 14 | . . . . 2 . 2 8 2 Programmer 18 | . . . . . . 2 8 8 Best Kill Streak 10 | 1 4 3 3 10 2 7 4 3 Combat Bots Only 4 | 1 4 3 3 4 1 4 4 3 Max Kills in Single Turn 4 | 1 1 1 1 4 2 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Hostile Shots Fired 622 | 6 24 23 26 48 2 109 181 203 Missed 173 | . 8 5 7 8 1 44 51 49 Damage Taken 5891 | 37 97 151 222 410 11 632 1926 2405 Core 1561 | 13 18 18 6 17 11 45 469 964 Absorbed by Shields 30 | . . . . . . . . 30 Redirected to Shielding 247 | . . 15 20 33 . 132 4 43 Ignored by Resistances 3130 | 25 65 94 139 249 6 397 925 1230 Core Remaining (%) 88 | 94 87 95 . 95 98 94 53 . Volleys Fired 295 | 9 22 30 33 29 8 27 86 51 Largest 5 | 1 2 2 3 3 3 4 5 5 Hottest 385 | 20 91 91 168 173 168 212 370 385 Shots Fired 935 | 9 32 59 86 86 24 97 338 204 Gun 382 | 9 22 29 48 25 8 27 146 68 Cannon 500 | . 10 30 37 57 16 54 160 136 Launcher 53 | . . . 1 4 . 16 32 . Special . | . . . . . . . . . Kinetic 306 | 9 22 29 32 25 8 27 68 86 Thermal 461 | . 10 30 53 57 16 54 163 78 Explosive 53 | . . . 1 4 . 16 32 . Electromagnetic 115 | . . . . . . . 75 40 Robot Hit Streak 38 | 9 16 11 14 15 16 26 38 11 Robot Miss Streak 2 | . 1 1 2 2 2 2 2 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 602 | 9 26 38 50 62 17 53 216 131 Core Hits 279 | 3 9 18 23 34 5 39 96 52 Critical Kills 6 | . . 1 1 . . . 4 . Critical Parts Destroyed 5 | . . . 1 . . . 4 . Critical Strikes 27 | . . 1 3 . . . 12 11 Burn 5 | . . . 1 . . . 1 3 Meltdown 2 | . . 1 1 . . . . . Destroy 9 | . . . 1 . . . 8 . Blast 7 | . . . . . . . . 7 Corrupt 4 | . . . . . . . 3 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18495 | 76 370 700 1081 1684 397 2611 6972 4604 Guns 5026 | 76 227 229 468 188 90 242 2390 1116 Cannons 9520 | . 141 471 609 1098 307 839 2775 3280 Explosions 3825 | . . . . 373 . 1501 1746 205 Melee . | . . . . . . . . . Ramming 124 | . 2 . 4 25 . 29 61 3 Kinetic 3429 | 76 227 229 292 188 90 242 656 1429 Thermal 9230 | . 141 471 785 1098 307 839 3237 2352 Explosive 3350 | . . . . 373 . 1501 1476 . Electromagnetic 2362 | . . . . . . . 1542 820 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 1 . 1 . 1 4 3 Average Corruption 1 | . 1 1 . 1 . 1 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . 5 14 . 7 . 2 25 19 Message Errors 14 | . 3 1 . 3 . 1 3 3 Matter Fused 14 | . . 3 . 1 . . 6 4 Heat Flow Errors 11 | . 1 3 . . . . 4 3 Energy Discharges 10 | . . 1 . . . 1 6 2 Parts Rejected 2 | . . . . . . . 2 . Parts Fused 4 | . . 2 . 1 . . . 1 Data Loss (minor) 8 | . . 3 . . . . 2 3 Data Loss (major) 4 | . 1 . . 1 . . 1 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . 1 . . . . . . Weapon Failures 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 341 | . . 1 12 8 22 63 91 144 Projectiles 224 | . . 1 12 4 22 19 35 131 Explosions 113 | . . . . 4 . 40 56 13 Melee 4 | . . . . . . 4 . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . . 4 26 . 132 43 . Shots 11 | . . . 1 2 . 5 3 . Rammed 11 | . 1 . 1 2 . 2 4 1 Targets Rammed 12 | . 1 . 1 3 . 2 4 1 Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 1192 | 12 408 436 234 429 4 183 671 1192 Average Temperature 183 | 7 153 100 64 131 4 48 201 332 Received Heat Transfer 1387 | 36 45 129 90 243 9 153 414 268 Effects 157 | . 3 3 . 4 . . 43 104 Shutdowns 63 | . . . . 2 . . 19 42 Energy Bleed 15 | . 3 1 . 2 . . 5 4 Interference 26 | . . 2 . . . . 6 18 Matter Decay 12 | . . . . . . . 1 11 Short Circuit 12 | . . . . . . . 6 6 Damage (minor) 8 | . . . . . . . 2 6 Damage (major) 13 | . . . . . . . 1 12 Damage (core) 8 | . . . . . . . 3 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . . . 5 2 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 18 | . . 1 5 4 . 3 3 2 Heat Transferred 11622 | . 259 851 1480 1776 481 1295 4109 1371 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 373 | 25 112 162 247 324 27 373 269 252 Initial 75 | . 12 . 48 46 . 7 75 3 Average 89 | 5 79 85 57 178 16 136 116 58 Maximum Alert Level 1 | . . . 1 1 . 1 1 1 Low Security (%) 88 | 100 100 100 94 52 100 79 86 90 Level 1 11 | . . . 5 47 . 20 13 9 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 2 4 2 2 5 8 4 Investigation 1 | . . . . . . 1 . . Extermination 12 | . . . . . 2 2 4 4 Reinforcement 11 | . . 2 4 2 . 2 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 8 | . . 2 2 2 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | 1 8 19 16 19 4 13 42 24 Peak Tracking Total 5 | 1 3 5 3 4 1 3 4 5 Tactical Retreats 6 | . . 1 . . . . 4 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 13 | . 2 1 1 2 . . 2 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 23 | . . . . . . 11 6 6 Max in Single Turn 5 | . . . . . . 4 1 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 10 | . 2 2 2 . 1 2 1 . Terminals 9 | . 2 2 2 . 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 2 4 3 . 1 4 2 . Successful 13 | . 2 3 3 . 1 3 1 . Failed 3 | . . 1 . . . 1 1 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 2 4 3 . 1 2 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 3 3 . 1 2 1 . Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 1 . . . 2 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 3 | . . . . . . . 3 . Largest Group 3 | . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . Total Damage 189 | . . . . . . . 189 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 10513 | 112 823 1067 1465 805 789 1114 2441 1897 Spaces Moved 4628 | 106 551 604 796 303 312 418 840 698 Core 41 | 38 . . . . . . . 3 Treads 4342 | . 423 604 778 303 312 418 824 680 Legs 18 | . . . 18 . . . . . Wheels 122 | 68 54 . . . . . . . Hover 31 | . . . . . . . 16 15 Flight 74 | . 74 . . . . . . . Fastest Speed 37 | 50 37 160 160 163 240 240 163 163 Average Speed 199 | 69 135 160 163 229 241 240 242 236 Slowest Speed 1150 | 80 160 160 240 243 243 240 331 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 7 73 32 58 49 9 15 21 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . . 8 . . 5 7 . Terrain Destroyed 399 | . . . 9 27 . 108 167 88 Melee . | . . . . . . . . . Projectile 37 | . . . 1 3 . . 5 28 AOE 362 | . . . 8 24 . 108 162 60 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total 5278 | 139 603 655 895 346 331 462 1031 816 Wait 3 | 1 . 2 . . . . . . Move 4620 | 105 550 603 795 302 311 417 839 698 Hop . | . . . . . . . . . Pick Up 128 | 14 11 6 22 4 5 4 41 21 Fast Attach 3 | . . . 1 . . . 1 1 Attach 86 | 6 11 8 9 . 2 4 28 18 Detach 11 | . 1 6 1 . . 1 2 . Swap 53 | . . . 13 6 4 6 16 8 Drop 67 | 4 7 . 20 2 1 1 14 18 Fire 295 | 9 22 30 33 29 8 27 86 51 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | . 1 . 1 3 . 2 4 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Identified exit to Materials 79 | -11/Scrapyard | Discovered exit to Materials (range 8) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Utility x1 188 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Discovered exit to Materials (range 14) 313 | -10/Materials | Build established: Hacker-Mutant 912 | -10/Materials | Discovered exit to Materials (range 16) 936 | -10/Materials | Entered another Materials area 936 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1994 | -9/Materials | Identified exit to Materials 1994 | -9/Materials | Discovered exit to Materials (range 5) 2003 | -9/Materials | Entered another Materials area 2003 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2522 | -8/Materials | Met 7R-MNS 2574 | -8/Materials | Build established: Hacker-Tank 3343 | -8/Materials | Identified exit to Storage 3343 | -8/Materials | Discovered exit to Storage (range 10) 3430 | -8/Materials | Identified exit to Factory 3430 | -8/Materials | Discovered exit to Factory (range 11) 3468 | -8/Materials | Entered Storage 4205 | -8/Storage | Discovered exit to Factory (range 12) 4273 | -8/Storage | Entered Factory 4273 | -7/Factory | Evolved 2 slots: Utility x2 4918 | -7/Factory | Identified exit to Factory 4918 | -7/Factory | Discovered exit to Factory (range 9) 5062 | -7/Factory | Entered another Factory area 5062 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6024 | -6/Factory | Identified exit to Factory 6024 | -6/Factory | Discovered exit to Factory (range 15) 6176 | -6/Factory | Entered another Factory area 6176 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7122 | -5/Factory | Build established: Scavenger-Tank 7235 | -5/Factory | Lost 3 parts (1n1u1w) 7501 | -5/Factory | Build established: Hacker-Tank 7607 | -5/Factory | Garrison activated, responded to threat 7922 | -5/Factory | Build established: Scavenger-Gunner 8250 | -5/Factory | Identified exit to Factory 8617 | -5/Factory | Entered another Factory area 8617 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8915 | -4/Factory | Build established: Scavenger-Tank 9980 | -4/Factory | Build established: Generator-Tank 10374 | -4/Factory | Core integrity fell below 50% 10406 | -4/Factory | Lost 3 parts (2u1w) 10497 | -4/Factory | Core integrity fell below 20% 10514 | -4/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. H-77 Assassin misfires. Penetrated by Slug. Hvy. Proton Cannon destroyed. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. Extracted 77 matter. Penetrated by Slug. Neutron Cannon destroyed. Acquired Lgt. Ion Engine. Penetrated by Slug. Acquired Hpw. Shotgun. Acquired 13 matter. Slug penetrates Wall. Acquired 120 matter. Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ????????????# ???????????????????????????????? | | ????????????# ???????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????#^ ^ #????????????###########???????? | | ????????????# #????????????# #?#?????? | | ????????????# #????????????# """" #?# ????? | | ????????????# #????????????# """" #?# ????? | | ????????????# +????????????# """" #?# ???? | | ????????????# = #????????????# """" " #?# ???? | | ???????????"# *% #????????????# """" T #?# ???? | | ???????????"# #????????????# """" " #?#! ??? | | ????????????# =%#????????????# #?? ??? | | ????????????# % #################+############## | | ????????????# hhu u u | | ?????##T##### !!= % !]! ! | | ?? !%!= %= = @ !%= | | ? %= A !== | | ??########### %* | | ????????????# ##########+############## | | ???????????# #??????? ???????????? | | ???????????#T #?????# ] ?????????? | | ???????????## #?????# #????????? | | ????????????# #?????# #????????? | | ????????????# #?????# #????????? | | ????????????# #?????# """ #????????? | | ????????????##############?????# ! """ #????????? | | ???????????????????????????????# """ #????????? | | ???????????????????????????????# #????????? | | ???????????????????????????????######???#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 58 Energy Capacity 795 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Hey, That's Mine! It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Please Form A Line Remodeling Respectable Loadout Risk Taker Serviceable Loadout Tank Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed DynamicMeleeUnit Manual? 0 Play Time 02:37:05 Cumulative 2.6 hours Start 2024.04.11 @ 20:30:25 End 2024.04.12 @ 14:55:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: deda0269-8d1f-411f-bf1d-5f612b056f32