Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 17:23:55 Player: Space Macarony Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1478) 1478 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 3410 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 31/550 Matter 27/300 Energy 100/100 System Corruption 4% Temperature Cool (93) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (10) --- Improved Ion Engine EM Shotgun Light EM Pulse Cannon Autogun High-powered Shotgun Improved Light Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Sensor Array EM Shotgun Light EM Pulse Cannon Autogun High-powered Shotgun Improved Light Cannon Assault Cannon Heavy Mace [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 48 | 6 9 17 16 Power 9 | 1 1 2 5 Engine 8 | 1 1 2 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 9 | 2 2 5 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 4 3 5 Device 5 | . 1 2 2 Storage 3 | 1 2 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 17 | 2 2 7 6 Energy Gun 6 | . 1 4 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 5 | . 1 2 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 20 | . . 7 13 Power 4 | . . . 4 Propulsion 3 | . . 1 2 Utility 8 | . . 2 6 Weapon 5 | . . 4 1 Highest Loss Streak 7 | . . 2 7 Average Slot Usage (%) 95 | . 99 98 80 Engine 12 | . 14 11 13 Treads 27 | . 28 32 16 Device 11 | . 12 12 8 Storage 12 | . 14 11 9 Protection 4 | . 1 7 6 Energy Gun 10 | . 13 9 2 Ballistic Gun 5 | . 9 . 4 Ballistic Cannon 7 | . 5 9 10 Naked Turns . | . . . . Heaviest Build 50 | 11 27 35 50 Greatest Support 69 | 40 40 69 69 Greatest Overweight (x) 13 | 2 . 11 13 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 7 10 10 Most Carried 10 | 2 10 10 10 Average Carried 7 | 1 5 9 7 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 2 9 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 980 | 251 141 359 229 Remotely . | . . . . Salvage Created 1596 | . 392 935 269 Parts 104 | . 25 62 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 43 | . 10 23 10 Guns 16 | . 5 7 4 Cannons 23 | . 3 14 6 AOE 4 | . 2 2 . Classes Destroyed 7 | . 4 2 1 Worker 2 | . 1 1 . Builder 1 | . . . 1 Tunneler 1 | . . 1 . Watcher 5 | . 3 2 . Swarmer 12 | . 5 3 4 Grunt 25 | . 5 15 5 Sentry 6 | . . 5 1 Best Kill Streak 9 | . 4 9 4 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3431 | . 300 1376 1755 Core 706 | . 67 120 519 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 73 70 . Volleys Fired 139 | . 26 63 50 Largest 2 | . 2 2 2 Hottest 112 | . 75 112 88 Shots Fired 256 | . 52 118 86 Gun 124 | . 40 50 34 Cannon 132 | . 12 68 52 Launcher . | . . . . Special . | . . . . Kinetic 153 | . 26 52 75 Thermal 17 | . . 17 . Explosive . | . . . . Electromagnetic 86 | . 26 49 11 Robot Hit Streak 15 | . 6 15 9 Robot Miss Streak 7 | . 4 3 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 182 | . 27 87 68 Core Hits 96 | . 18 42 36 Critical Hits 2 | . 1 . 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3115 | . 539 1518 1058 Guns 1264 | . 318 601 345 Cannons 1578 | . 73 834 671 Explosions 216 | . 148 68 . Melee 42 | . . . 42 Ramming 15 | . . 15 . Kinetic 1595 | . 121 522 952 Thermal 404 | . 148 256 . Explosive . | . . . . Electromagnetic 1059 | . 270 725 64 Impact 42 | . . . 42 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 . 4 Average Corruption 2 | . 1 . 4 Corruption Purged . | . . . . Effects 12 | . . . 12 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 12 | . . . 12 Projectiles . | . . . . Explosions . | . . . . Melee 12 | . . . 12 Knockbacks 27 | . . 3 24 Impact 1 | . . . 1 Kinetic 23 | . . 3 20 Secondary 3 | . . . 3 Self-Inflicted Damage 16 | . 16 . . Shots 1 | . 1 . . Rammed 3 | . . 3 . Targets Rammed 3 | . . 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 414 | . 175 272 414 Average Temperature 92 | . 45 80 127 Received Heat Transfer 1617 | . 102 543 972 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 2 . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 731 | . 150 581 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 481 | . 255 481 345 Average Influence 144 | . 86 221 171 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 65 | 100 82 39 65 Level 1 31 | . 17 51 34 Level 2 2 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 5 2 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 5 | . 1 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 20 32 18 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 5 | . 2 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 3 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 6 2 4 Terminals 12 | . 6 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 43 | . 24 5 14 Successful 31 | . 20 4 7 Failed 12 | . 4 1 7 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 43 | . 24 5 14 Terminals 43 | . 24 5 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 8 2 3 Level Access Points 2 | . 1 1 . Branch Access Points 3 | . 1 1 1 Emergency Access Points 2 | . 1 . 1 Unreport Threat 4 | . 3 . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 38 | . 26 4 8 Terminals 18 | . 12 2 4 Track 9 | . 6 1 2 Botnet 9 | . 6 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 2 4 Full Trace Events 5 | . 2 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2692 | 65 1240 870 517 Spaces Moved 1278 | 36 692 364 186 Core 12 | 6 . 3 3 Treads 1266 | 30 692 361 183 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 163 | 154 160 163 179 Slowest Speed 700 | 160 160 600 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 90 36 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . 7 13 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 20 | . 7 13 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1615 | 43 775 521 276 Wait 99 | . 35 57 7 Move 1275 | 35 691 363 186 Hop . | . . . . Pick Up 28 | 2 8 11 7 Fast Attach 12 | 6 1 1 4 Attach 12 | . . 8 4 Detach . | . . . . Swap 24 | . 8 8 8 Drop 21 | . 6 7 8 Fire 139 | . 26 63 50 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Identified exit to Mines 1306 | -10/Materials | Entered another Materials area 1306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Identified exit to Materials 2073 | -9/Materials | Destroyed 7 combat bots 2176 | -9/Materials | Entered another Materials area 2176 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2306 | -8/Materials | Discovered new exit (range 4) 2377 | -8/Materials | Identified exit to Storage 2507 | -8/Materials | Lost 6 parts (2p1n3u) 2668 | -8/Materials | Core integrity fell below 50% 2689 | -8/Materials | Core integrity fell below 20% 2693 | -8/Materials | Self-destructed Last Messages --------------- 02650_ R-06 Scavenger collects Flight Unit. 02652_ G-47 Trooper knocked back. 02652_ R-06 Scavenger collects Lgt. Assault Rifle. 02655_ R-06 Scavenger collects Lgt. Ion Engine. 02657_ Acquired 1 matter. 02658_ R-06 Scavenger collects Flight Unit. 02659_ G-47 Trooper knocked back. 02662_ XWE0DOHOY2K0&UIQZFV5 GATTVMAZE&V1CIEP 02664_ Imp. Treads destroyed. 02666_ Power failure, Imp. Ion Engine shutdown. 02666_ Med. Armor Plating destroyed. 02675_ Imp. Ion Engine destroyed. 02682_ Hvy. Ion Engine destroyed. 02683_ Imp. Sensor Array destroyed. 02684_ Assault Cannon destroyed. 02685_ Overheating: Energy bleed (-11). 02687_ Imp. Targeting Computer destroyed. 02690_ Destroyed Imp. Heat Sink. 02690_ G-47 Trooper system corrupted by crushing effect. 02690_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????########????????????????????????????????????? | | ?????# #????????????????????????????????????? | | ?????# = #????????????????????????????????????? | | ?????# ""#????????????????????????????????????? | | ?????# T"#????????????????????????????????????? | | ###??# ""#????????????????????????????????????? | | #??# #????????????????????????????????????? | | # ######+########## ?????????????????????????? | | T ??????????????????????????? | | * ""???????????????????????????? | | ?????????????????????????? | | ########+### # ?????????????????????????? | | ????# #! !###########????????????????????? | | ????# """#? !# | #????????????????????? | | ????# """#??!!!## T #????????????????????? | | ###?# """#???#### #????????????????????? | | ### #??????# #????????????????????? | | =+%+= #??????####+##/###????????????????????? | | " ##########??????# g g#??????????????????????? | | T #???????????????# #??????????????????????? | | " #???????????????# """ @#??????????????????????? | | #???????????????# """ #??????????????????????? | | ###???????????????# "" #??????????????????????? | | +???????????????# """gg#####??????????????????? | | ###???????????????# ! +?t????????????????? | | ??????????????????# #####??????????????????? | | ??????????????????# """ #??????????????????????? | | ??????????????????# """ #??????????????????????? | | #?????????????????# """ #??????????????????????? | | #?????????????????# #??????????????????????? | | +????????????????# =##?????????????????????? | | ##????????????????# ##?????????????????????? | | #?????????????????# #######????????????????? | | #?????????????????#! * % + !???????????? | | #?????????????????# ############??????????????? | | ?????????????????# ##+#######???????????????????? | | #?????????????????#a# #???????????????????? | | #?????????????????# # """"" #???????????????????? | | ######???????????## # """"" #???????????????????? | | ???????? # """"" #???????????????????? | | ???????? # #???????????????????? | | ### ###+#######??# # """"" #???????????????????? | | ??# # #??# # """"" #???????????????????? | | ###+# == #??# + """"" #???????????????????? | | # == """ #??# # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerGodRouter Manual? 0 Play Time 00:25:44 Cumulative 16.4 hours Start 2020.03.07 @ 16:57:59 End 2020.03.07 @ 17:23:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c0c1cbd-8847-410a-9007-72fa5ea1a7c3