Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 17:23:55

Player: Space Macarony

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1478)     1478
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 3410

 Bonus
-------
High Alert Combat Kills    32

 Cogmind 
---------
Core Integrity             31/550
Matter                     27/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (93)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
>              --- WEAPON (2) -------
         Heavy Mace
>              --- INVENTORY (10) ---
      Improved Ion Engine
               EM Shotgun
         Light EM Pulse Cannon
               Autogun
  High-powered Shotgun
      Improved Light Cannon
               Flak Cannon

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Large Storage Unit
      Improved Sensor Array
               Targeting Computer
         Light Armor Plating
>              --- WEAPON -----------
         Heavy Particle Gun
               Flak Cannon
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Ion Engine
      Improved Sensor Array
               EM Shotgun
         Light EM Pulse Cannon
               Autogun
  High-powered Shotgun
      Improved Light Cannon
               Assault Cannon
         Heavy Mace
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             48   | 6   9   17  16  
  Power                    9    | 1   1   2   5   
    Engine                 8    | 1   1   2   4   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   5   .   
    Treads                 9    | 2   2   5   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   4   3   5   
    Device                 5    | .   1   2   2   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   2   7   6   
    Energy Gun             6    | .   1   4   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       5    | .   1   2   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 20   | .   .   7   13  
  Power                    4    | .   .   .   4   
  Propulsion               3    | .   .   1   2   
  Utility                  8    | .   .   2   6   
  Weapon                   5    | .   .   4   1   
  Highest Loss Streak      7    | .   .   2   7   
Average Slot Usage (%)     95   | .   99  98  80  
  Engine                   12   | .   14  11  13  
  Treads                   27   | .   28  32  16  
  Device                   11   | .   12  12  8   
  Storage                  12   | .   14  11  9   
  Protection               4    | .   1   7   6   
  Energy Gun               10   | .   13  9   2   
  Ballistic Gun            5    | .   9   .   4   
  Ballistic Cannon         7    | .   5   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 11  27  35  50  
  Greatest Support         69   | 40  40  69  69  
  Greatest Overweight (x)  13   | 2   .   11  13  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         8    | 5   7   10  10  
  Most Carried             10   | 2   10  10  10  
  Average Carried          7    | 1   5   9   7   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 2   9   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           980  | 251 141 359 229 
  Remotely                 .    | .   .   .   .   
Salvage Created            1596 | .   392 935 269 
  Parts                    104  | .   25  62  17  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  43   | .   10  23  10  
  Guns                     16   | .   5   7   4   
  Cannons                  23   | .   3   14  6   
  AOE                      4    | .   2   2   .   
Classes Destroyed          7    | .   4   2   1   
  Worker                   2    | .   1   1   .   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   .   1   .   
  Watcher                  5    | .   3   2   .   
  Swarmer                  12   | .   5   3   4   
  Grunt                    25   | .   5   15  5   
  Sentry                   6    | .   .   5   1   
Best Kill Streak           9    | .   4   9   4   
  Combat Bots Only         7    | .   3   7   4   
Max Kills in Single Turn   3    | .   3   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3431 | .    300  1376 1755 
  Core                     706  | .    67   120  519  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         81   | 100  73   70   .    
Volleys Fired              139  | .    26   63   50   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    75   112  88   
Shots Fired                256  | .    52   118  86   
  Gun                      124  | .    40   50   34   
  Cannon                   132  | .    12   68   52   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  153  | .    26   52   75   
  Thermal                  17   | .    .    17   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          86   | .    26   49   11   
  Robot Hit Streak         15   | .    6    15   9    
  Robot Miss Streak        7    | .    4    3    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           182  | .    27   87   68   
  Core Hits                96   | .    18   42   36   
  Critical Hits            2    | .    1    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3115 | .    539  1518 1058 
  Guns                     1264 | .    318  601  345  
  Cannons                  1578 | .    73   834  671  
  Explosions               216  | .    148  68   .    
  Melee                    42   | .    .    .    42   
  Ramming                  15   | .    .    15   .    
  Kinetic                  1595 | .    121  522  952  
  Thermal                  404  | .    148  256  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          1059 | .    270  725  64   
  Impact                   42   | .    .    .    42   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    1    .    4    
  Average Corruption       2    | .    1    .    4    
  Corruption Purged        .    | .    .    .    .    
  Effects                  12   | .    .    .    12   
    Message Errors         4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Targeting Errors       2    | .    .    .    2    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    .    .    12   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    12   | .    .    .    12   
Knockbacks                 27   | .    .    3    24   
  Impact                   1    | .    .    .    1    
  Kinetic                  23   | .    .    3    20   
  Secondary                3    | .    .    .    3    
Self-Inflicted Damage      16   | .    16   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   3    | .    .    3    .    
Targets Rammed             3    | .    .    3    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        414  | .    175  272  414  
  Average Temperature      92   | .    45   80   127  
  Received Heat Transfer   1617 | .    102  543  972  
  Effects                  4    | .    .    .    4    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    1    2    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         731  | .    150  581  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             481  | .   255 481 345 
  Average Influence        144  | .   86  221 171 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         65   | 100 82  39  65  
  Level 1                  31   | .   17  51  34  
  Level 2                  2    | .   .   8   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   3   5   2   
  Investigation            5    | .   2   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   20  32  18  
  Peak Tracking Total      4    | .   4   4   4   
  Tactical Retreats        5    | .   2   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   3   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   6   2   4   
  Terminals                12   | .   6   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                43   | .   24  5   14  
  Successful               31   | .   20  4   7   
  Failed                   12   | .   4   1   7   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   43   | .   24  5   14  
  Terminals                43   | .   24  5   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   8   2   3   
  Level Access Points      2    | .   1   1   .   
  Branch Access Points     3    | .   1   1   1   
  Emergency Access Points  2    | .   1   .   1   
  Unreport Threat          4    | .   3   .   1   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         38   | .   26  4   8   
  Terminals                18   | .   12  2   4   
    Track                  9    | .   6   1   2   
    Botnet                 9    | .   6   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   6   2   4   
  Full Trace Events        5    | .   2   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2692 | 65   1240 870  517  
Spaces Moved               1278 | 36   692  364  186  
  Core                     12   | 6    .    3    3    
  Treads                   1266 | 30   692  361  183  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            163  | 154  160  163  179  
  Slowest Speed            700  | 160  160  600  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 4    90   36   20   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          21   | .    7    13   1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      20   | .    7    13   .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1615 | 43  775 521 276 
  Wait                     99   | .   35  57  7   
  Move                     1275 | 35  691 363 186 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 2   8   11  7   
  Fast Attach              12   | 6   1   1   4   
  Attach                   12   | .   .   8   4   
  Detach                   .    | .   .   .   .   
  Swap                     24   | .   8   8   8   
  Drop                     21   | .   6   7   8   
  Fire                     139  | .   26  63  50  
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   .   3   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials (discovered 2 exits: *Sto x2)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Identified exit to Materials
  340 | -10/Materials | Identified exit to Mines
 1306 | -10/Materials | Entered another Materials area
 1306 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1313 | -9/Materials  | Identified exit to Mines
 1313 | -9/Materials  | Identified exit to Materials
 2073 | -9/Materials  | Destroyed 7 combat bots
 2176 | -9/Materials  | Entered another Materials area
 2176 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2306 | -8/Materials  | Discovered new exit (range 4)
 2377 | -8/Materials  | Identified exit to Storage
 2507 | -8/Materials  | Lost 6 parts (2p1n3u)
 2668 | -8/Materials  | Core integrity fell below 50%
 2689 | -8/Materials  | Core integrity fell below 20%
 2693 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02650_ R-06 Scavenger collects Flight Unit.
02652_ G-47 Trooper knocked back. <x2>
02652_ R-06 Scavenger collects Lgt. Assault Rifle.
02655_ R-06 Scavenger collects Lgt. Ion Engine.
02657_ Acquired 1 matter.
02658_ R-06 Scavenger collects Flight Unit.
02659_ G-47 Trooper knocked back.
02662_ XWE0DOHOY2K0&UIQZFV5 GATTVMAZE&V1CIEP
02664_ Imp. Treads destroyed.
02666_ Power failure, Imp. Ion Engine shutdown.
02666_ Med. Armor Plating destroyed.
02675_ Imp. Ion Engine destroyed.
02682_ Hvy. Ion Engine destroyed.
02683_ Imp. Sensor Array destroyed.
02684_ Assault Cannon destroyed.
02685_ Overheating: Energy bleed (-11).
02687_ Imp. Targeting Computer destroyed.
02690_ Destroyed Imp. Heat Sink.
02690_ G-47 Trooper system corrupted by crushing effect.
02690_ G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????########????????????????????????????????????? |
| ?????#      #????????????????????????????????????? |
| ?????# =    #????????????????????????????????????? |
| ?????#    ""#????????????????????????????????????? |
| ?????#    T"#????????????????????????????????????? |
| ###??#    ""#????????????????????????????????????? |
|   #??#      #????????????????????????????????????? |
| # ######+##########     ?????????????????????????? |
|                      T ??????????????????????????? |
| *                   ""???????????????????????????? |
|                         ?????????????????????????? |
| ########+###      #     ?????????????????????????? |
| ????#      #!    !###########????????????????????? |
| ????#   """#?    !#       | #????????????????????? |
| ????#   """#??!!!## T       #????????????????????? |
| ###?#   """#???####         #????????????????????? |
|   ###      #??????#         #????????????????????? |
|  =+%+=     #??????####+##/###????????????????????? |
| " ##########??????#    g g#??????????????????????? |
| T #???????????????#       #??????????????????????? |
| " #???????????????#  """ @#??????????????????????? |
|   #???????????????#  """  #??????????????????????? |
| ###???????????????#  ""   #??????????????????????? |
|   +???????????????#  """gg#####??????????????????? |
| ###???????????????#      !    +?t????????????????? |
| ??????????????????#       #####??????????????????? |
| ??????????????????#  """  #??????????????????????? |
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| #?????????????????#  """  #??????????????????????? |
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| #?????????????????#a#        #???????????????????? |
| #?????????????????# #  """"" #???????????????????? |
| ######???????????## #  """"" #???????????????????? |
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| ### ###+#######??#  #  """"" #???????????????????? |
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|     # ==  """ #??#  #        #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerGodRouter
  Manual?         0
Play Time         00:25:44
  Cumulative      16.4 hours
  Start           2020.03.07 @ 16:57:59
  End             2020.03.07 @ 17:23:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c0c1cbd-8847-410a-9007-72fa5ea1a7c3