Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 00:28:52 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1161) 1161 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2756 Bonus ------- None Cogmind --------- Core Integrity 62/400 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (22) --- Ion Engine Light Nuclear Core Light Nuclear Core Improved Treads Aluminum Leg Improved Aluminum Leg Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Cooling System Small Storage Unit Small Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Light Armor Plating Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 38 | 1 14 9 14 . Power 6 | . 1 3 2 . Engine 5 | . 1 3 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | . 4 5 7 . Treads 5 | . 2 1 2 . Leg 6 | . . 2 4 . Wheel 5 | . 2 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 4 . 3 . Device . | . . . . . Storage 8 | 1 4 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . 5 1 2 . Energy Gun 3 | . 2 1 . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 3 . 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 2 4 2 3 Power 3 | . 1 1 . 1 Propulsion 5 | . . 2 1 2 Utility . | . . . . . Weapon 3 | . 1 1 1 . Highest Loss Streak 3 | . 1 2 1 3 Average Slot Usage (%) 99 | . 99 99 99 99 Engine 12 | . 13 14 9 11 Treads 15 | . 22 13 4 21 Leg 9 | . . 10 26 . Wheel 4 | . 5 3 2 11 Storage 29 | . 28 28 33 33 Energy Gun 11 | . 17 14 . . Ballistic Gun 14 | . 10 14 22 22 Naked Turns . | . . . . . Heaviest Build 61 | 16 41 43 61 61 Greatest Support 40 | 20 40 40 36 16 Greatest Overweight (x) 3 | . 3 2 3 3 Average Overweight (x) 1 | . 1 1 1 3 Largest Inventory Capacity 22 | 8 16 16 22 22 Average Capacity 17 | 7 15 16 21 22 Most Carried 22 | 6 16 16 22 21 Average Carried 16 | 6 14 15 20 21 Final Capacity 22 | 8 16 16 22 22 Final Carried 21 | 6 16 16 21 21 Class Distribution -------------------- 74% | Mutant 25% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 956 | 210 195 159 360 32 Remotely . | . . . . . Salvage Created 1652 | 75 538 548 491 . Parts 122 | 3 45 42 32 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 42 | . 13 15 14 . Guns 41 | . 12 15 14 . AOE 1 | . 1 . . . Classes Destroyed 9 | 1 5 2 1 . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 2 | 1 . 1 . . Operator 1 | . 1 . . . Watcher 4 | . 3 . 1 . Swarmer 18 | . 6 6 6 . Grunt 20 | . 7 8 5 . Sentry 3 | . . . 3 . Assembled 1 | . . 1 . . Best Kill Streak 4 | 1 3 3 4 . Combat Bots Only 3 | . 3 3 3 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2057 | . 503 428 779 347 Core 457 | . 35 84 273 65 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 52 . . Volleys Fired 151 | 2 60 28 58 3 Largest 2 | 2 2 2 2 2 Hottest 80 | 80 80 68 46 46 Shots Fired 301 | 4 120 55 116 6 Gun 301 | 4 120 55 116 6 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 192 | . 43 27 116 6 Thermal 19 | 2 17 . . . Explosive . | . . . . . Electromagnetic 90 | 2 60 28 . . Robot Hit Streak 16 | 1 16 6 11 4 Robot Miss Streak 8 | 2 8 2 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 183 | 1 65 34 79 4 Core Hits 77 | 2 30 20 23 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2856 | 25 872 706 1193 60 Guns 2613 | 25 786 549 1193 60 Cannons . | . . . . . Explosions 187 | . 82 105 . . Melee . | . . . . . Ramming 56 | . 4 52 . . Kinetic 1664 | . 193 218 1193 60 Thermal 254 | 10 139 105 . . Explosive . | . . . . . Electromagnetic 882 | 15 536 331 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 90 | . 83 7 . . Shots 2 | . 2 . . . Rammed 5 | . 1 4 . . Targets Rammed 8 | . 1 7 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 252 | 18 252 87 6 . Average Temperature 44 | 12 61 14 2 . Received Heat Transfer 570 | . 138 144 288 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 3 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 350 | 25 225 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 202 | 5 171 135 202 44 Initial 44 | . 3 24 8 44 Average 60 | 4 62 54 73 43 Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 6 | . 2 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 24 18 25 2 Peak Tracking Total 6 | . 4 3 6 2 Tactical Retreats 9 | . 1 3 5 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 12 | . 6 . 6 . Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 38 | . 14 . 24 . Successful 25 | . 8 . 17 . Failed 13 | . 6 . 7 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 21 | . 8 . 13 . Terminals 28 | . 13 . 15 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 . 5 . Record 1 | . . . 1 . Robot Analysis 4 | . 3 . 1 . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 . 3 . Terminals 5 | . 2 . 3 . Track 2 | . 1 . 1 . Botnet 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 10 | . 5 . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3873 | 37 1506 1338 824 168 Spaces Moved 2043 | 25 832 699 365 122 Core . | . . . . . Treads 620 | . 412 208 . . Legs 585 | 25 3 264 293 . Wheels 838 | . 417 227 72 122 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 90 100 130 130 Average Speed 145 | 120 136 159 146 130 Slowest Speed 180 | 120 180 180 150 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 84 100 36 38 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 13 | . 5 8 . . Melee . | . . . . . Projectile . | . . . . . AOE 13 | . 5 8 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2645 | 27 1091 862 540 125 Wait 354 | . 158 112 84 . Move 2039 | 24 831 698 364 122 Hop . | . . . . . Pick Up 31 | . 16 5 10 . Fast Attach 5 | 1 1 . 3 . Attach 10 | . 2 4 4 . Detach 2 | . . . 2 . Swap 23 | . 11 5 7 . Drop 22 | . 11 3 8 . Fire 151 | 2 60 28 58 3 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . 4 . . Crush 4 | . 1 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 855 | -10/Materials | Discovered new exit (range 10) 1118 | -10/Materials | Discovered new exit (range 10) 1544 | -10/Materials | Entered Mines 1555 | -10/Mines | Learned location of Zion (-7) 1565 | -10/Mines | Met a Derelict bent on vengeance 1652 | -10/Mines | Discovered new exit (range 6) 1765 | -10/Mines | Excavation squad dispatched 1765 | -10/Mines | A large section of the Mines collapsed 2308 | -10/Mines | Discovered new exit (range 9) 2453 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2882 | -10/Mines | Entered Materials 2882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3178 | -9/Materials | Build established: Hauler-Mutant 3191 | -9/Materials | Core integrity fell below 50% 3315 | -9/Materials | Discovered new exit (range 16) 3454 | -9/Materials | Identified exit to Mines 3706 | -9/Materials | Entered Mines 3737 | -9/Mines | Learned location of Storage (-8) 3852 | -9/Mines | Assembled infested the area 3874 | -9/Mines | Self-destructed Last Messages --------------- 03735_ Found 32 Matter. 03736_ Acquired 32 matter. 03737_ A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -8/Storage. 03740_ HX-I9Y(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 03740_ HX-I9Y(g) slips back into the shadows. 03770_ K-01 Serf collects debris. 03852_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03852_ K-01 Serf collects debris. 03864_ C-30 ARC bursts open, deploying its payload. 03864_ D-53 Grenadier unfolds itself. 03868_ The unstable cave ceiling collapses. 03869_ Lgt. Treads destroyed. 03871_ Com. Wheel destroyed. 03872_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????## ###### ###?????????????????????? | | ????????##### ##????# ??????????????????????? | | ????????# ##???? ????????????????? | | ????????# #### #????????????????? | | ????????### #?????????????????? | | ??????????######## ### #?????????????????? | | ?????????????????# #?##### ????????????????????? | | ?????????????????# #??????# ???????????????????? | | ?????????????????# ##??????# ???????????????????? | | ????????????????## ######??? ???????????????????? | | ????????????????# ##??????????????????????? | | ????????????????# #??? ??????????????????? | | ????????????????# #### ??????????????????? | | ???????????????## ## ???????????????????? | | ??????#######?## ## ???????????????????? | | ?????## ### # %#???????????????????? | | ?????# # #???????????????????? | | ?????# ## #???????????????????? | | ?????## #####d #???????????????????? | | ??????####### ##??##d #???????????????????? | | ????????????## ##### #####???????????????? | | ?????????????### # ????????????????? | | ????????######## #??????????????????? | | ????????# ## ##?????????????????? | | ????????# #?????????????????? | | ????????# @ ##????????????????? | | ????????# ##???????????????? | | ????????## ## #???????????????? | | ?????????###### ## ##???????????????? | | ??????????????# ### ## #????????????????? | | ??????????????# ##?######### #????????????????? | | ??????????????## ##??????????# #????????????????? | | ???????????????####???????????# #????????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????### #?????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteRefineryBay Manual? 0 Play Time 00:25:04 Cumulative 70.0 hours Start 2020.10.21 @ 23:03:20 End 2020.10.22 @ 00:28:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b93f326-c1b0-4ab4-941b-ff53f977089e