Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.28 @ 02:04:56 // Winter2019/RPGLIKE Player: Rumbl3 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (298) 1490 Value Destroyed (11648) 11648 Prototype IDs (78) 1560 Alien Tech Used (1) 200 Bonus (10139) 10139 TOTAL SCORE: 35737 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 941 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1150 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -221 Cogmind --------- Core Integrity 0/1000 Matter 226/300 Energy 700/700 System Corruption 2% Temperature Cool (7) Movement Hovering (21) Location -1/Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Advanced Hardlight Generator Experimental Hacking Suite Ghost Barrier > --- WEAPON (3) ------- Molecular Deconstructor Particle Cleaver > --- INVENTORY (9) ---- Protomatter-36 Quantum Capacitor Improved Cloaking Device Transdimensional Reconstructor HERF Cannon Vortex Driver Proton Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Improved Hardlight Generator Experimental Hacking Suite Ghost Barrier > --- WEAPON ----------- Molecular Deconstructor Particle Cleaver > --- INVENTORY -------- Cooled Airjet Quantum Capacitor Transdimensional Reconstructor HERF Cannon Vortex Driver Proton Missile Launcher Long-range Missile Launcher [Rating: 183] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Gravmag System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Energy Well Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Molecular Deconstructor Energy Gun Advanced Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Slots Evolved 18 | 3 . . 2 . . 2 1 1 . . . 2 1 . . . . 1 . 1 1 . 2 . . . . 1 . . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 12 | 1 . . 2 . . 1 . 1 . . . 2 1 . . . . . . 1 1 . 1 . . . . 1 . . . Weapon 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 6 5 4 6 1 . 4 10 9 6 3 . 15 14 3 4 2 3 10 10 5 8 1 18 7 14 7 16 23 16 15 6 Power 19 | . 2 1 . . . . 2 1 . . . . 3 . . . . 4 . . 2 . 2 1 1 . . . . . . Engine 11 | . 2 1 . . . . 2 1 . . . . 2 . . . . 2 . . 1 . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . Propulsion 27 | 2 3 . 1 . . 1 1 3 . 1 . . 1 . 2 . . 2 . . . . 4 . 2 . . . 3 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . 2 . 1 . . . . 3 . 1 . . 1 . 2 . . 2 . . . . 4 . 2 . . . 3 . 1 Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 79 | 3 . . 5 . . 2 2 3 3 . . 3 2 . . . 1 4 4 1 5 1 11 3 5 . 1 13 4 2 1 Device 48 | 2 . . 3 . . 1 1 2 2 . . 1 1 . . . . 1 3 . 2 1 6 2 4 . . 10 3 2 1 Storage 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . Processor 13 | 1 . . 1 . . 1 1 1 1 . . 1 1 . . . . 2 . . . . . . . . 1 2 . . . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Protection 13 | . . . 1 . . . . . . . . 1 . . . . 1 1 1 . 3 . 2 1 . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 126 | 1 . 3 . 1 . 1 5 2 3 2 . 12 8 3 2 2 2 . 6 4 1 . 1 3 6 7 15 10 9 13 4 Energy Gun 6 | . . . . . . . 1 . . . . 2 3 . . . . . . . . . . . . . . . . . . Energy Cannon 28 | . . . . . . . . . . . . 1 1 . . . . . . 2 . . . . 3 1 7 4 4 5 . Ballistic Gun 16 | 1 . 2 . . . . 3 1 1 . . 2 3 . . . . . . . . . . . . 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . . 1 . 1 . . 1 . 1 1 . 6 . 1 1 1 1 . 3 1 1 . . 2 1 2 . 1 1 2 2 Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 4 6 2 Piercing Weapon 24 | . . . . . . . . . . . . . 1 1 1 1 1 . 3 1 . . 1 1 1 2 8 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . . 1 . . . . . 4 1 . . . 2 1 . 4 . 2 . 6 . . 6 3 1 . Parts Lost 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 77 77 86 94 99 99 100 100 100 100 93 93 93 91 92 94 94 93 94 94 94 90 90 90 89 90 90 90 Engine 5 | . 14 14 11 11 11 9 8 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 4 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . 5 5 5 5 4 8 1 . . . . . . Wheel 1 | . 21 . . . . 3 8 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . 6 28 23 11 11 9 8 19 23 23 23 21 18 18 18 18 18 17 17 16 15 15 18 19 19 19 19 18 18 18 18 Device 27 | . 14 14 20 22 22 21 20 23 22 23 23 25 30 31 31 31 31 30 29 28 27 31 29 27 27 28 28 30 31 31 31 Processor 16 | . 14 14 10 11 11 11 16 19 23 23 23 21 18 18 18 18 18 17 17 16 15 15 14 14 14 14 14 13 13 13 13 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 8 9 9 9 9 9 9 Protection 3 | . . . 8 . . . . . . . . 1 6 6 6 6 4 5 5 5 4 5 4 3 4 4 4 4 4 4 4 Ballistic Gun 4 | . 28 22 23 11 11 9 11 12 7 7 7 9 5 . . . . . . . . . . . . 1 . . . . . Launcher 2 | . . 5 . 11 11 9 4 . 4 2 7 5 . 2 3 . 5 . 1 . . 5 . 2 1 . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . 5 6 6 6 5 5 5 5 5 4 4 4 4 4 4 4 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . 4 3 3 6 . 5 3 2 5 . 3 1 . . 2 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 8 11 13 17 12 12 15 23 21 28 34 34 38 42 43 43 37 42 46 49 50 57 58 60 58 77 76 76 80 75 75 74 Greatest Support 115 | 37 37 17 17 16 16 16 26 43 43 43 43 43 45 45 57 57 57 57 57 57 57 62 75 75 81 81 81 107 86 115 115 Greatest Overweight (x) 1 | . . . 1 1 . . 1 . . . . . . . . . 1 1 . . . 1 . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 9 | 2 2 2 3 3 3 3 3 3 3 4 4 5 5 6 6 6 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 Average Capacity 5 | 2 2 2 2 3 3 3 3 3 3 3 4 4 5 5 6 6 6 6 6 6 6 7 7 7 7 8 8 8 8 9 9 Most Carried 9 | 2 2 2 3 3 3 3 3 3 3 4 4 5 5 6 6 6 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 Average Carried 5 | 1 1 1 2 3 3 2 2 3 3 3 4 4 4 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 8 9 Final Capacity 9 | 2 2 2 3 3 3 3 3 3 3 4 4 5 5 6 6 6 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 Final Carried 9 | 2 2 2 3 3 3 3 3 3 3 4 4 5 5 6 6 6 6 6 6 6 7 7 7 7 8 7 8 8 9 9 9 Class Distribution -------------------- 39% | Derelict-Scout 22% | Hacker-Scout 18% | Scout 5% | Mutant 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Scout | -9/Materials Scout | -9/Mines Scout | -9/Exiles Scout | -8/Mines Scavenger-Assassin | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Derelict-Scout | -7/Data Miner Derelict-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Derelict-Skirmisher | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Matter Collected 6504 | 296 320 328 140 38 32 125 252 151 127 79 . 771 205 119 85 25 145 180 294 171 68 103 335 266 160 403 350 320 182 288 146 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12868 | 145 367 122 291 12 . 603 719 151 153 121 . 988 663 245 198 . 554 453 683 2 272 274 1209 386 444 1049 1306 732 212 231 283 Parts 679 | 10 17 13 24 2 . 5 28 7 8 4 . 65 31 33 11 . 29 24 34 5 2 22 58 10 17 61 50 32 19 30 28 Haulers Intercepted 21 | . 2 . . . . . 4 . . . . . 2 . . . . 2 1 . . . 2 . . . 2 5 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 228 | . . . . . . . . . 7 2 . 43 . 33 10 . 15 . 31 5 2 15 . 5 34 26 . . . . . Prevented 167 | . . . . . . . . . 1 4 . 39 . . . . 17 . 16 1 . 8 . 4 43 34 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 219 | . 5 19 4 3 . 4 7 2 2 1 . 18 6 7 6 . 15 4 10 5 . 10 15 7 9 19 10 3 5 10 13 Melee 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . Guns 35 | . 5 3 4 1 . . 4 2 1 . . 10 5 . . . . . . . . . . . . . . . . . . Cannons 14 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 4 1 3 3 1 . . AOE 84 | . . 16 . 2 . 4 2 . 1 1 . 5 . . 3 . 7 . 3 3 . 7 . 6 . 4 . . . 7 13 Classes Destroyed 20 | 2 5 3 . . . 1 1 . . . . 3 . 1 . . . . 1 . . 1 . . . . 1 . 1 . . Worker 17 | . 1 . . . . 4 2 . . . . . 4 . . . . . . . . . . . . . 1 . 2 2 1 Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 7 | 3 . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Hauler 21 | . 2 . . . . . 4 . . . . . 2 . . . . 2 1 . . . 2 . . . 2 5 1 . . Recycler 11 | 1 . 1 1 . . 6 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 18 | . 2 . 2 . . . 2 2 . . . 2 1 . . . . 2 . . . . 1 . . . 3 . . 1 . Swarmer 72 | . . 6 . 3 . 3 . . . . . 1 3 . 3 . 7 . . 3 . 9 . 5 1 4 . . 4 7 13 Grunt 61 | . 5 . 1 . . . 7 . . . . 7 1 . 2 . 6 2 6 1 . . 1 . 8 9 3 1 . 1 . Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 6 | . . . . . . . . . . . . 4 . . 1 . 1 . . . . . . . . . . . . . . Sentry 32 | . . 2 3 . . . . 2 1 . . 3 2 . . . 1 2 1 . . . 8 . . 1 6 . . . . Specialist 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Hunter 15 | . . . . . . 1 . . 1 1 . . . 3 . . . . . 1 . . 2 2 . 2 . 1 . 1 . Programmer 14 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . 1 4 . . 3 1 . . 1 . Behemoth 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 3 12 4 3 . 5 3 2 1 1 . 5 5 1 3 . 5 2 2 3 . 5 3 6 6 4 3 4 6 4 10 Combat Bots Only 11 | . 2 11 1 3 . 3 2 1 1 1 . 5 3 1 3 . 5 1 2 3 . 5 3 6 8 4 2 1 4 4 8 Max Kills in Single Turn 5 | 1 1 3 1 2 . 2 1 1 1 1 . 3 2 1 3 . 3 1 1 2 . 4 1 4 1 2 1 1 1 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 2 . 2 1 . 1 1 . 1 . . 3 . 3 . 1 2 . 4 . 4 . 2 . . . 3 5 Melee 1 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Damage Taken 13222 | . 379 488 479 114 . 140 292 268 117 . . 952 388 754 92 . 503 648 690 229 . 341 913 72 255 1281 910 589 441 538 1349 Core 9876 | . 308 401 326 95 . 118 247 204 95 . . 744 289 579 68 . 354 482 531 162 . 217 675 61 197 932 655 436 328 361 1011 Absorbed by Shields 1646 | . . . . . . . . . . . . . 16 68 . . 36 60 68 28 . 40 120 24 52 232 200 132 64 56 450 Redirected to Core 8335 | . 233 290 253 60 . 74 153 197 71 . . 657 253 488 51 . 340 389 399 121 . 206 636 37 179 863 538 411 286 338 812 Core Remaining (%) 73 | 100 . 65 . . . 10 36 . . . . 100 . . . . 100 . . . . 88 . . . 91 61 . 80 . . Volleys Fired 677 | 9 75 34 21 6 . 7 30 18 7 1 . 94 16 16 6 . 25 18 33 11 . 11 47 10 25 45 42 21 14 27 8 Largest 3 | 2 2 2 2 2 . 2 3 3 3 2 . 3 2 2 1 . 1 1 1 2 . 1 1 2 1 2 2 2 2 2 2 Hottest 114 | 40 40 50 43 50 . 50 111 111 111 67 . 114 96 43 43 . 39 . 39 63 . 39 39 43 88 88 88 88 88 88 43 Shots Fired 997 | 18 150 56 42 7 . 12 48 49 13 2 . 146 27 17 6 . 25 18 32 13 . 11 47 10 25 64 70 31 18 31 9 Gun 476 | 18 150 38 42 6 . 5 42 49 9 1 . 89 16 . . . . . . . . . . . . 11 . . . . . Cannon 116 | . . . . . . . . . . . . . 10 . . . . . . 4 . . . . 24 13 30 15 5 15 . Launcher 180 | . . 18 . 1 . 7 6 . 4 1 . 57 1 1 1 . 10 . 19 6 . 5 5 9 . 16 . . . 7 6 Special 225 | . . . . . . . . . . . . . . 16 5 . 15 18 13 3 . 6 42 1 1 24 40 16 13 9 3 Kinetic 443 | 18 150 38 42 6 . 5 35 31 6 1 . 84 16 . . . . . . . . . . . . 11 . . . . . Thermal 33 | . . . . . . . 7 18 3 . . 5 . . . . . . . . . . . . . . . . . . . Explosive 55 | . . 18 . 1 . 7 . . . . . . . 1 1 . . . . 6 . . . 3 . 5 . . . 7 6 Electromagnetic 241 | . . . . . . . 6 . 4 1 . 57 11 . . . 10 . 19 4 . 5 5 6 24 24 30 15 5 15 . Robot Hit Streak 27 | 7 7 10 23 4 . 3 15 8 7 2 . 18 11 7 8 . 13 7 12 14 . 3 7 3 27 11 16 10 5 6 3 Robot Miss Streak 7 | 1 6 7 1 3 . 1 2 7 1 . . 4 1 1 1 . 1 2 2 2 . 1 2 1 . 2 2 2 1 4 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 755 | 14 91 30 36 3 . 23 41 26 7 5 . 98 34 15 9 . 19 17 25 6 5 4 34 9 25 43 66 28 16 21 5 Core Hits 383 | 5 23 31 12 3 . 10 20 11 5 2 . 55 23 1 6 . 17 2 16 9 3 12 6 14 12 19 9 6 5 21 25 Critical Hits 11 | . . . . . . . 1 1 . . . . 3 . . . . 1 . . . . . . . 1 1 1 2 . . Critical Kills 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 8 | . . . . . . . 1 1 . . . . 2 . . . . 1 . . . . . . . 1 1 . 1 . . Melee Attacks 333 | . . . . . . 19 20 4 6 7 . 24 44 2 4 1 4 34 29 1 13 . 10 5 1 5 29 11 34 13 13 Impact 54 | . . . . . . 19 20 4 6 5 . . . . . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . . . . 2 . 24 3 . . . . . . . . . . . . . . . 34 13 13 Piercing 190 | . . . . . . . . . . . . . 41 2 4 1 4 34 29 1 13 . 10 5 1 5 29 11 . . . Sneak Attacks 35 | . . . . . . 11 5 . . . . . 5 . . . . 2 1 . . . . . . . 5 2 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28410 | 163 940 1188 557 193 . 1271 1489 448 206 282 . 3611 1534 210 569 . 804 468 1358 439 657 378 432 1317 889 1814 1761 714 796 2232 1690 Guns 4791 | 163 940 232 534 36 . 32 442 448 130 16 . 1265 286 . . . . . . . . . . . . 267 . . . . . Cannons 3508 | . . . . . . . . . . . . . 159 . . . . . . 81 . . . . 889 294 1019 406 124 536 . Explosions 11899 | . . 956 . 157 . 317 507 . 76 36 . 1543 55 78 201 . 804 . 944 358 . 378 311 731 . 1253 . . . 1504 1690 Melee 8181 | . . . . . . 922 540 . . 230 . 803 1034 132 368 . . 468 414 . 657 . 121 586 . . 742 300 672 192 . Ramming 31 | . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Kinetic 4296 | 163 940 232 534 36 . 32 302 208 90 16 . 1190 286 . . . . . . . . . . . . 267 . . . . . Thermal 1208 | . . . . . . . 279 240 40 . . 219 . . . . 68 . 137 . . . . . . . . . . 225 . Explosive 6112 | . . 956 . 157 . 317 . . . . . . . 78 201 . . . . 358 . . . 497 . 579 . . . 1279 1690 Electromagnetic 8582 | . . . . . . . 368 . 76 36 . 1399 214 . . . 736 . 807 81 . 378 311 234 889 968 1019 406 124 536 . Impact 1692 | . . . . . . 922 540 . . 230 . . . . . . . . . . . . . . . . . . . . . Slashing 1667 | . . . . . . . . . . . . 803 . . . . . . . . . . . . . . . . 672 192 . Piercing 4822 | . . . . . . . . . . . . . 1034 132 368 . . 468 414 . 657 . 121 586 . . 742 300 . . . Highest Corruption 4 | . . . . . . . . 2 2 2 2 2 . 1 1 1 . 2 3 3 3 3 3 3 4 4 . . . . 2 Average Corruption 2 | . . . . . . . . 2 2 2 2 2 . 1 1 1 . 2 2 3 3 3 2 3 3 3 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 82 | . . . . . . . . . 3 3 . 19 . 1 1 . . 4 11 3 1 11 4 6 . 15 . . . . . Message Errors 16 | . . . . . . . . . . 2 . 3 . . . . . 2 4 . . 1 . 2 . 2 . . . . . Matter Fused 17 | . . . . . . . . . . . . . . . . . . . 2 3 . 3 2 1 . 6 . . . . . Heat Flow Errors 13 | . . . . . . . . . . . . 3 . . . . . . 3 . . 2 . 1 . 4 . . . . . Energy Discharges 12 | . . . . . . . . . 1 . . 6 . 1 . . . . . . . 2 1 . . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . . 2 1 . 3 . . 1 . . 1 . . . 2 . . . . . . . . . Targeting Errors 11 | . . . . . . . . . . . . 3 . . . . . 1 1 . 1 1 1 1 . 2 . . . . . Weapon Failures 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2749 | . . 60 . 41 . 458 217 . 18 170 . 344 174 . . . 5 5 5 . 213 5 . 199 . 48 399 . 85 205 98 Projectiles 148 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 47 . . 94 . Explosions 471 | . . 60 . 41 . . 26 . 18 . . 57 . . . . 5 . 5 . . 5 . 4 . 41 . . . 111 98 Melee 2130 | . . . . . . 458 191 . . 170 . 287 174 . . . . 5 . . 213 . . 195 . . 352 . 85 . . Knockbacks 13 | . . . . . . 9 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Impact 13 | . . . . . . 9 2 . . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . . 84 11 38 . . . . 24 . . 30 . . . . . . . . . 8 . . . . . 4 . . 28 Shots 11 | . . 3 . 1 . . . . 1 . . 2 . . . . . . . . . 2 . . . . . . . . 2 Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 37 30 36 . . . 195 122 151 21 . 345 45 . . . 8 . 195 43 . 146 1 109 197 170 45 76 38 195 . Average Temperature 49 | . 8 11 13 . . . 47 45 74 11 . 116 20 . . . 8 . 79 22 . 80 1 45 85 62 13 32 24 62 . Received Heat Transfer 2104 | . 216 81 135 . . . 162 60 30 . . 180 119 9 27 . 175 106 163 16 . . 109 . 20 160 172 63 8 21 72 Effects 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 28 | . . . . . . . . . . . . 3 . . . . 1 . 3 . . . 2 1 5 7 3 . . 3 . Combat Hostiles 26 | . . . . . . . . . . . . 3 . . . . 1 . 3 . . . 2 1 5 7 2 . . 2 . Parts Fried 67 | . . . . . . 10 6 . . . . 8 . . . . 2 . 5 . . 1 3 2 5 10 10 . 1 4 . Impact Corruptions 38 | . . . . . . 21 6 . . 11 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . Heat Transferred 1488 | . . . . . . . 409 444 74 . . 261 . . . . 50 . 150 . . . . . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 1 . . . . 3 1 . . . 1 . 2 . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Peak Influence 1225 | 20 169 263 212 144 . 215 534 358 . . . . 806 . . . . 271 . . . . 490 . . . 316 382 174 1225 . Average Influence 270 | 10 76 206 133 141 . 127 360 244 . . . . 497 . . . . 160 . . . . 337 . . . 174 296 65 492 . Maximum Alert Level 4 | . . 1 1 . . 1 2 1 . . . . 3 . . . . 1 . . . . 2 . . . 1 1 . 4 3 Low Security (%) 42 | 100 100 30 92 100 . 71 21 . . . . . 5 . . . . 79 . . . . 13 . . . 61 14 100 1 57 Level 1 38 | . . 69 7 . . 28 29 100 . . . . 35 . . . . 20 . . . . 50 . . . 38 85 . 58 17 Level 2 15 | . . . . . . . 49 . . . . . 49 . . . . . . . . . 35 . . . . . . 14 22 Level 3 3 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . 17 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 2 . . . 3 1 . . . . 5 . . . . 4 . . . . 3 . . . 5 5 4 6 2 Investigation 8 | . . . . . . . 2 . . . . . 1 . . . . 3 . . . . . . . . 1 1 . . . Extermination 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 2 . Reinforcement 20 | . 1 . 2 . . . 1 . . . . . 3 . . . . 1 . . . . . . . . 3 4 4 . 1 Assault 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 3 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Distress Signals 25 | . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 10 3 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 639 | . 14 21 22 7 . 4 24 9 3 . . 39 17 7 8 . 46 17 37 5 . 8 29 6 39 22 34 46 14 21 140 Peak Tracking Total 115 | . 4 7 12 4 . 3 7 4 1 . . 7 4 2 3 . 6 5 5 3 . 4 6 5 13 5 8 16 6 4 115 Tactical Retreats 75 | . . 3 1 . . . 5 1 . . . 9 1 . . . 13 4 8 . . 1 1 . 3 3 7 6 2 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Traps Triggered 7 | . . . . . . . 1 1 . . . 2 . . . . . 1 . . . . . . . . . 2 . . . Indirectly 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Reused 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 33 | . . . . . . . 1 . . 2 . . . . . . . . 1 4 . 2 . . 6 . 17 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Machines Disabled 21 | . 1 . . . . . . . . . . 4 3 . . . . . 1 . 3 . . . . . . . 3 5 1 Max in Single Turn 1 | . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 1 Garrison Access 9 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 4 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Machines Accessed 103 | . 3 . 3 . 4 1 5 2 1 . 4 4 8 2 3 1 . 11 2 . 5 . 7 2 3 . 8 4 9 8 3 Terminals 52 | . 3 . 3 . . 1 5 1 . . . 2 4 1 . . . 6 . . . . 4 1 . . 4 1 7 7 2 Fabricators 7 | . . . . . . . . . . . . 1 1 . . . . 1 . . . . 2 . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Garrison Access 8 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 3 1 . 1 . Total Hacks 337 | . 7 . 11 . 4 6 20 5 1 . 27 13 18 3 11 7 . 24 4 . 19 . 24 2 9 . 41 15 32 27 7 Successful 223 | . 2 . 8 . 4 1 10 2 1 . 27 10 10 3 11 7 . 10 4 . 19 . 18 2 9 . 26 8 13 13 5 Failed 114 | . 5 . 3 . . 5 10 3 . . . 3 8 . . . . 14 . . . . 6 . . . 15 7 19 14 2 Catastrophic 22 | . 2 . . . . 1 1 . . . . . 1 . . . . 4 . . . . 1 . . . 5 2 . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 124 | . 3 . 6 . . 6 12 2 . . . 5 4 1 . . . 6 . . . . 13 . 1 . 23 5 14 20 3 Terminals 188 | . 7 . 11 . . 6 20 2 . . . 8 7 2 . . . 17 . . . . 11 1 . . 33 4 29 26 4 Fabricators 24 | . . . . . . . . . . . . 4 4 . . . . 2 . . . . 11 . . . 2 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . . . . . . . . . . . . 1 6 . . . . 3 . . . . 2 . . . . 8 . . 3 Scanalyzers 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Garrison Access 15 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . 6 3 . 1 . Terminal Hacks 148 | . 1 . 5 . 4 1 6 . 1 . 27 7 3 3 11 7 . 4 4 . 19 . 4 2 9 . 14 1 7 6 2 Record 44 | . . . . . 4 . . . . . 11 5 . 2 9 . . . 3 . 7 . . 1 2 . . . . . . Part Schematic 18 | . . . . . . . . . . . 7 . . . . 7 . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . 1 . . Prototype ID Bank 21 | . . . . . . 1 2 . . . 3 2 . . . . . . . . 4 . 1 . 6 . 2 . . . . Open Door 7 | . . . . . . . . . 1 . . . . 1 2 . . . 1 . . . . 1 1 . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 8 | . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 1 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Alert Level 8 | . . . 2 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . 1 . Unreport Threat 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 5 . Locate Traps 7 | . . . 1 . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 2 . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . . . . . . . . . 1 2 . . . . 1 . . . . 4 . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . Build 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . . . . . . . 1 3 . . . . 1 . . . . 1 . . . . 3 . . 1 Report Inventory 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 6 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 3 1 . . . Seal Access 7 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 3 1 . . . Unauthorized Hacks 121 | . 4 . 8 . . . 10 3 . . . 3 2 . . . . 8 . . . . 20 . . . 20 7 17 15 4 Terminals 36 | . 1 . 3 . . . 4 1 . . . . 1 . . . . 3 . . . . 3 . . . 8 1 4 6 1 Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Assimilate 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 2 . Botnet 19 | . . . 2 . . . 2 1 . . . . 1 . . . . 2 . . . . 1 . . . 3 . 2 4 1 Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Operators 6 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . Fabricators 9 | . . . . . . . . . . . . 1 . . . . . . . . . . 6 . . . 1 . 1 . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Siphon 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Mask 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 3 . 1 . . 1 4 2 . . . 3 7 . . . . 9 . . . . 5 . . . 7 3 9 7 2 Full Trace Events 8 | . . . . . . 1 1 . . . . 3 1 . . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Matter 504 | . . . . . . . . . . . . . . . . . . . . . . . 504 . . . . . . . . Time 268 | . . . . . . . . . . . . . . . . . . . . . . . 268 . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . 7 . . . . 7 . . . . 4 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . . . . . . . 2 . . . . 3 . . . . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Robots Rewired 9 | . . . 1 . . . . . . . . 6 . . . . . . 1 1 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Total Allies 44 | . . . 1 . . . 1 . . . . 7 . . . . . 1 1 1 . . 4 . . . . . . 7 21 Largest Group 16 | . . . 1 . . . 1 . . . . 6 4 1 . . . 1 1 2 . . 4 . . . . . . 6 16 Highest-Rated Group 771 | . . . 8 . . . 10 . . . . 210 137 32 . . . 26 49 78 . . 48 . . . . . . 510 771 Highest-Rated Ally 124 | . . . 8 . . . 10 . . . . 94 41 32 . . . 26 49 49 . . 12 . . . . . . 124 79 Total Orders 37 | . . . . . . . 2 . . . . . 7 . . . . 4 3 2 . 13 . . . . . . . 5 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . GOTO 27 | . . . . . . . 2 . . . . . 5 . . . . 3 3 1 . 10 . . . . . . . 2 1 FOLLOW 8 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . 3 . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 189 | . . . 2 . . . . . . . . 20 27 . . . . . 9 1 . . 7 . . . . . . 54 69 Total Damage 5978 | . . . 12 . . . . . . . . 783 1209 . . . . . 278 24 . . 101 . . . . . . 1977 1594 Kills 46 | . . . . . . . . . . . . 5 10 . . . . . 4 1 . . . . . . . . . 14 12 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Robot Analysis Total 6 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . 1 . . Derelict Logs Recovered 17 | . . 1 . 1 . . . . . . . 2 . 2 1 1 1 . 3 3 . 1 . 1 . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . 2 . . . . 8 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Turns Passed 15828 | 84 518 452 251 181 287 313 581 326 335 373 46 1597 854 657 434 443 578 611 1152 229 150 625 776 304 530 581 639 447 477 800 197 Spaces Moved 20026 | 29 307 586 216 271 478 383 383 332 514 638 88 1629 1014 943 753 897 611 782 1553 336 184 576 819 606 852 997 885 640 731 574 419 Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 624 | 28 212 . . . . . 306 78 . . . . . . . . . . . . . . . . . . . . . . . Hover 19400 | . 95 586 216 271 478 383 77 254 514 638 88 1629 1014 943 753 897 611 781 1553 336 184 576 819 606 852 997 885 640 731 574 419 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 100 56 56 56 60 60 60 65 52 52 52 52 52 48 48 48 48 48 48 48 48 48 48 40 40 35 35 35 24 33 21 21 Average Speed 49 | 100 85 56 57 60 60 62 101 63 52 52 52 52 50 48 48 48 53 48 48 48 48 97 41 40 36 35 35 34 36 32 31 Slowest Speed 125 | 120 100 56 120 120 60 65 125 100 52 52 52 52 52 48 48 48 110 116 48 48 48 114 48 40 107 35 35 35 98 33 33 Overloaded Moves 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 17 61 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 44 81 28 67 92 61 40 11 65 86 70 73 30 90 95 85 55 24 97 54 62 63 14 82 90 93 29 21 66 22 26 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 11 | . . . . . . . . . . . 1 1 . 1 . 1 . . 2 1 3 . . 1 . . . . . . . Known Exits Taken 29 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 44 | . . 2 . 1 . 2 . . 2 6 . 3 . 4 3 4 1 . 3 4 . 4 . 3 . 2 . . . . . Spaces Dug 213 | . . . . . . 6 1 2 3 3 . 5 28 1 . . 4 27 19 1 . . 6 . 1 31 22 8 24 11 10 Terrain Destroyed 690 | . . 98 . 7 . 59 4 2 3 3 . 19 28 7 18 . 9 27 33 70 . . 6 42 1 57 22 8 24 61 82 Melee 181 | . . . . . . . 1 2 3 3 . 5 28 1 . . 4 27 19 1 . . 6 . 1 5 22 8 24 11 10 Projectile 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . AOE 507 | . . 98 . 7 . 59 3 . . . . 12 . 6 18 . 5 . 14 69 . . . 42 . 52 . . . 50 72 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Total 24215 | 68 428 656 301 279 477 415 504 408 561 666 87 2205 1262 1110 807 906 814 928 1863 381 224 620 1154 644 1049 1126 1052 798 854 1120 448 Wait 2113 | 18 30 13 26 . . . 39 32 25 . . 318 139 111 30 7 146 54 207 8 . 24 210 1 111 27 58 14 31 434 . Move 19996 | 28 306 585 215 270 477 382 382 331 513 637 87 1628 1013 942 752 896 610 781 1552 335 183 575 818 605 851 996 884 640 730 573 419 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 44 | 3 1 1 1 . . 1 3 . . 2 . 4 2 1 . . . . . . 1 . 1 . 8 . 2 5 2 6 . Fast Attach 103 | 6 3 1 3 . . 3 5 5 3 . . 2 11 1 . . 1 10 2 1 8 . 11 3 8 . . 9 5 2 . Attach 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . Detach 12 | 1 . . 1 . . . 1 . 1 . . . . 1 . . . 2 . . . . . . . . . 3 2 . . Swap 144 | . 2 3 3 1 . . 5 4 3 3 . 13 3 2 4 2 2 . 8 4 1 1 7 4 5 7 16 12 10 13 6 Drop 136 | 3 5 3 3 . . . 7 5 3 2 . 3 12 2 2 . . 7 4 . 6 1 16 4 15 1 1 15 8 6 2 Fire 677 | 9 75 34 21 6 . 7 30 18 7 1 . 94 16 16 6 . 25 18 33 11 . 11 47 10 25 45 42 21 14 27 8 Melee 333 | . . . . . . 19 20 4 6 7 . 24 44 2 4 1 4 34 29 1 13 . 10 5 1 5 29 11 34 13 13 Ram 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Rewire 75 | . . . 21 . . . . . . . . 41 . . . . . . 5 8 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 562 | . 6 16 6 2 . 2 12 9 . 14 . 78 22 32 9 . 26 22 23 13 12 8 34 12 23 45 20 53 17 46 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 85 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 603 | -10/Materials | Entered Mines 604 | -10/Mines | Assembled infested the area 608 | -10/Mines | Reached level 2 663 | -10/Mines | Core integrity fell below 50% 721 | -10/Mines | Discovered new exit (range 14) 725 | -10/Mines | Destroyed 11 combat bots 812 | -10/Mines | Core integrity fell below 20% 864 | -10/Mines | Learned Materials emergency access door positions 1055 | -10/Mines | Entered Materials 1057 | -9/Materials | Reached level 3 1076 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Upgraded with Utility slot (x1) 1117 | -9/Materials | Upgraded with Utility slot (x1) 1172 | -9/Materials | Core integrity fell below 50% 1306 | -9/Materials | Entered Mines 1308 | -9/Mines | Reached level 4 1418 | -9/Mines | Learned 2 Materials zone layouts 1457 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1457 | -9/Mines | Discovered new exit (range 5) 1486 | -9/Mines | Identified exit to Exiles 1487 | -9/Mines | Entered Exiles 1487 | -9/Exiles | Found Exiles lab abandoned 1631 | -9/Exiles | Build established: Scout 1767 | -9/Exiles | Discovered new exit (range 12) 1773 | -9/Exiles | Identified exit to Mines 1774 | -9/Exiles | Entered Mines 1781 | -8/Mines | Core integrity fell below 20% 1786 | -8/Mines | Reached level 5 1793 | -8/Mines | Discovered new exit (range 16) 1793 | -8/Mines | Upgraded with Weapon slot (x1) 2018 | -8/Mines | Upgraded with Utility slot (x1) 2086 | -8/Mines | Identified exit to Materials 2087 | -8/Mines | Entered Materials 2088 | -8/Materials | Core integrity fell below 50% 2089 | -8/Materials | Reached level 6 2139 | -8/Materials | Discovered new exit (range 9) 2160 | -8/Materials | Identified exit to Storage 2224 | -8/Materials | Upgraded with Propulsion slot (x1) 2349 | -8/Materials | Discovered new exit (range 16) 2434 | -8/Materials | Build established: Scavenger-Assassin 2596 | -8/Materials | Identified exit to Factory 2596 | -8/Materials | Reached level 7 2668 | -8/Materials | Entered Factory 2669 | -7/Factory | Core integrity fell below 50% 2670 | -7/Factory | Reached level 8 2826 | -7/Factory | Upgraded with Utility slot (x1) 2939 | -7/Factory | Discovered new exit (range 16) 2994 | -7/Factory | Identified exit to Lower Caves 2994 | -7/Factory | Entered Lower Caves 2999 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3049 | -7/Lower Caves | Build established: Scout 3081 | -7/Lower Caves | Encountered a Warlord checkpoint 3148 | -7/Lower Caves | Discovered new exit (range 13) 3154 | -7/Lower Caves | Identified exit to Lower Caves 3329 | -7/Lower Caves | Entered another Lower Caves area 3331 | -7/Lower Caves | Reached level 9 3349 | -7/Lower Caves | Discovered new exit (range 5) 3351 | -7/Lower Caves | Identified exit to Factory 3632 | -7/Lower Caves | Discovered new exit (range 11) 3637 | -7/Lower Caves | Identified exit to Data Miner 3702 | -7/Lower Caves | Entered Data Miner 3702 | -7/Data Miner | Discovered new exit (range 6) 3712 | -7/Data Miner | Met Data Miner 3723 | -7/Data Miner | Learned location of Section 7 (-3) 3723 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3731 | -7/Data Miner | Received God Mode back door access code from Data Miner 3747 | -7/Data Miner | Identified exit to Proximity Caves 3748 | -7/Data Miner | Entered Proximity Caves 3750 | -6/Proximity Caves | Reached level 10 3805 | -6/Proximity Caves | Escorted by Enhanced Grunt 4018 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4019 | -6/Proximity Caves | Reached level 11 4099 | -6/Proximity Caves | Learned Factory trap positions 4099 | -6/Proximity Caves | Learned Research emergency access door positions 4099 | -6/Proximity Caves | Learned Extension stockpile data 4099 | -6/Proximity Caves | Learned location of Armory (-4) 4228 | -6/Proximity Caves | Learned 4 Factory zone layouts 4340 | -6/Proximity Caves | Spotted B-75 Beast 4393 | -6/Proximity Caves | Build established: Derelict-Scout 4515 | -6/Proximity Caves | Destroyed B-75 Beast 4522 | -6/Proximity Caves | Upgraded with Utility slot (x1) 4548 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4823 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 4959 | -6/Proximity Caves | Reached level 12 5051 | -6/Proximity Caves | Upgraded with Utility slot (x1) 5228 | -6/Proximity Caves | Spotted B-75 Beast 5257 | -6/Proximity Caves | Destroyed B-75 Beast 5345 | -6/Proximity Caves | Entered Factory 5345 | -6/Factory | Accompanied by 4 allies 5346 | -6/Factory | Identified exit to Factory 5347 | -6/Factory | Reached level 13 5348 | -6/Factory | Loaded intel: 115 trap records 5421 | -6/Factory | Reached level 14 5480 | -6/Factory | Upgraded with Utility slot (x1) 5560 | -6/Factory | Fabricated Kinetic Spear (x1) 5695 | -6/Factory | First assault squad dispatched 5714 | -6/Factory | Incoming assault squad redirected 5761 | -6/Factory | Local fabrication network quarantined 5801 | -6/Factory | Identified exit to Lower Caves 6082 | -6/Factory | Build established: Scout 6199 | -6/Factory | Entered Lower Caves 6199 | -6/Lower Caves | Accompanied by 1 ally 6201 | -6/Lower Caves | Reached level 15 6253 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6259 | -6/Lower Caves | Found Prototype Special Weapon 6259 | -6/Lower Caves | Identified Molecular Deconstructor 6419 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 6652 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 6717 | -6/Lower Caves | Identified exit to Lower Caves 6856 | -6/Lower Caves | Entered another Lower Caves area 6858 | -6/Lower Caves | Reached level 16 6861 | -6/Lower Caves | Discovered exit to Factory (range 9) 6913 | -6/Lower Caves | Learned 8 Factory zone layouts 6913 | -6/Lower Caves | Learned Research trap positions 6913 | -6/Lower Caves | Learned Extension security intel 6913 | -6/Lower Caves | Learned Research garrison access intel 6996 | -6/Lower Caves | Discovered new exit (range 10) 7190 | -6/Lower Caves | Build established: Derelict-Scout 7284 | -6/Lower Caves | Identified exit to Zion 7290 | -6/Lower Caves | Entered Zion 7318 | -6/Zion | Discovered new exit (range 12) 7359 | -6/Zion | System corruption cleaned by Quarantine Array 7484 | -6/Zion | Visited the Megawrench Repair Shop 7486 | -6/Zion | Megawrench repaired 6 parts 7512 | -6/Zion | Learned location of 1 exit from Factory 7608 | -6/Zion | Loaded intel: 6 derelict terminal locations 7662 | -6/Zion | Reached level 17 7733 | -6/Zion | Identified exit to Proximity Caves 7733 | -6/Zion | Entered Proximity Caves 7765 | -5/Proximity Caves | Spotted B-75 Beast 7798 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7919 | -5/Proximity Caves | Reached level 18 8311 | -5/Proximity Caves | Entered Factory 8312 | -5/Factory | Identified exit to Upper Caves 8313 | -5/Factory | Identified exit to Factory 8313 | -5/Factory | Reached level 19 8425 | -5/Factory | Incoming investigation squad redirected 8494 | -5/Factory | Found Prototype Processor 8494 | -5/Factory | Identified Exp. Signal Interpreter 8497 | -5/Factory | Found Exp. Signal Interpreter 8556 | -5/Factory | Reached level 20 8674 | -5/Factory | Discovered exit to Factory (range 20) 8812 | -5/Factory | Upgraded with Power slot (x1) 8922 | -5/Factory | Entered Upper Caves 8922 | -5/Upper Caves | Accompanied by 1 ally 8986 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9001 | -5/Upper Caves | Encountered a Warlord checkpoint 9122 | -5/Upper Caves | Reached level 21 9130 | -5/Upper Caves | Learned location of Warlord (-4) 9269 | -5/Upper Caves | Discovered new exit (range 11) 9300 | -5/Upper Caves | Learned Extension terminal intel 9392 | -5/Upper Caves | Identified exit to Upper Caves 9483 | -5/Upper Caves | Learned Factory stockpile data 9484 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10074 | -5/Upper Caves | Entered another Upper Caves area 10074 | -5/Upper Caves | Accompanied by 2 allies 10235 | -5/Upper Caves | Encountered a Warlord checkpoint 10240 | -5/Upper Caves | Upgraded with Utility slot (x1) 10269 | -5/Upper Caves | Discovered new exit (range 13) 10269 | -5/Upper Caves | Learned Factory emergency access door positions 10279 | -5/Upper Caves | Learned Factory terminal intel 10301 | -5/Upper Caves | Identified exit to Zhirov 10303 | -5/Upper Caves | Entered Zhirov 10303 | -5/Zhirov | Accompanied by 1 ally 10303 | -5/Zhirov | Discovered new exit (range 3) 10312 | -5/Zhirov | Met Zhirov 10323 | -5/Zhirov | Learned location of Quarantine (-3) 10323 | -5/Zhirov | Learned location of Testing (-2) 10323 | -5/Zhirov | Learned location of Command (-1) 10331 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10339 | -5/Zhirov | Found Alien Artifact 10339 | -5/Zhirov | Identified Integrated Reactor 10339 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 10424 | -5/Zhirov | Upgraded with Utility slot (x1) 10432 | -5/Zhirov | Found Alien Artifact 10451 | -5/Zhirov | Identified exit to Proximity Caves 10453 | -5/Zhirov | Entered Proximity Caves 10453 | -4/Proximity Caves | Accompanied by 1 ally 10453 | -4/Proximity Caves | Reached level 22 10601 | -4/Proximity Caves | Learned location of 1 exit from Research 10839 | -4/Proximity Caves | Build established: Derelict-Skirmisher 10865 | -4/Proximity Caves | Reached level 23 10916 | -4/Proximity Caves | Discovered exit to Factory (range 23) 11078 | -4/Proximity Caves | Entered Factory 11079 | -4/Factory | Identified exit to Research 11079 | -4/Factory | Identified exit to Extension 11082 | -4/Factory | Loaded intel: 21 terminal locations 11096 | -4/Factory | Reached level 24 11110 | -4/Factory | Upgraded with Utility slot (x1) 11150 | -4/Factory | Identified exit to Upper Caves 11150 | -4/Factory | Identified exit to Armory 11170 | -4/Factory | Upgraded with Propulsion slot (x1) 11294 | -4/Factory | Found Prototype Hackware 11294 | -4/Factory | Identified Exp. Hacking Suite 11375 | -4/Factory | Build established: Derelict-Scout 11379 | -4/Factory | Core integrity fell below 50% 11549 | -4/Factory | Discovered exit to Research (range 16) 11762 | -4/Factory | Fabricated S-27 Virus (x4) 11854 | -4/Factory | Entered Upper Caves 11856 | -4/Upper Caves | Reached level 25 12028 | -4/Upper Caves | Spotted B-86 Titan 12070 | -4/Upper Caves | Discovered new exit (range 15) 12092 | -4/Upper Caves | Identified exit to Upper Caves 12128 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12158 | -4/Upper Caves | Identified exit to Warlord 12158 | -4/Upper Caves | Entered Warlord 12172 | -4/Warlord | System corruption cleaned by Quarantine Array 12233 | -4/Warlord | Met Warlord 12237 | -4/Warlord | Opened Warlord's prototype stash 12239 | -4/Warlord | Found Prototype Reactor 12239 | -4/Warlord | Identified Vortex Chain Reactor 12241 | -4/Warlord | Warlord's base attacked by MAIN.C 12254 | -4/Warlord | Found Prototype Device 12254 | -4/Warlord | Identified System Purifier 12257 | -4/Warlord | Found Prototype Hackware 12257 | -4/Warlord | Identified Ghost Barrier 12317 | -4/Warlord | Met EX-DEC 12320 | -4/Warlord | Found Prototype Energy Cannon 12323 | -4/Warlord | Identified Vortex Driver 12378 | -4/Warlord | Discovered new exit (range 24) 12488 | -4/Warlord | Warlord forces counterattacked 12546 | -4/Warlord | Spotted Striker 12550 | -4/Warlord | Build established: Hacker-Scout 12591 | -4/Warlord | Destroyed 8 combat bots 12653 | -4/Warlord | Spotted Striker 12688 | -4/Warlord | Identified exit to Proximity Caves 12688 | -4/Warlord | Entered Proximity Caves 12690 | -3/Proximity Caves | Reached level 26 12943 | -3/Proximity Caves | Reached level 27 13115 | -3/Proximity Caves | Spotted B-86 Titan 13195 | -3/Proximity Caves | Discovered exit to Research (range 9) 13207 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13269 | -3/Proximity Caves | Entered Research 13270 | -3/Research | Identified exit to Quarantine 13271 | -3/Research | Loaded intel: 77 trap records 13273 | -3/Research | Loaded intel: 4 garrison access locations 13297 | -3/Research | Spotted B-86 Titan 13312 | -3/Research | Incoming assault squad redirected 13433 | -3/Research | Reached level 28 13504 | -3/Research | Identified exit to Research 13862 | -3/Research | Spotted B-86 Titan 13908 | -3/Research | Entered another Research area 13908 | -2/Research | Warlord forces began assault on 0b10 13910 | -2/Research | Reached level 29 13941 | -2/Research | Reached level 30 13941 | -2/Research | Met up with Warlord 13988 | -2/Research | Identified exit to Testing 14015 | -2/Research | Upgraded with Utility slot (x1) 14018 | -2/Research | Research machine network offline 14028 | -2/Research | Core integrity fell below 50% 14033 | -2/Research | Borebot progress halted 14058 | -2/Research | Spotted B-90 Cyclops 14098 | -2/Research | Destroyed B-90 Cyclops 14141 | -2/Research | Discovered new exit (range 13) 14154 | -2/Research | Borebot progress halted 14163 | -2/Research | Borebot progress halted 14183 | -2/Research | Identified exit to Access 14243 | -2/Research | Spotted Executioner 14260 | -2/Research | Found Prototype Processor 14260 | -2/Research | Identified Exp. Targeting Computer 14265 | -2/Research | Found Prototype Processor 14265 | -2/Research | Identified Exp. Core Analyzer 14270 | -2/Research | Found Prototype Device 14270 | -2/Research | Identified Adv. Kinecellerator 14297 | -2/Research | Found Quantum Capacitor 14302 | -2/Research | Found Prototype Slashing Weapon 14302 | -2/Research | Identified Particle Cleaver 14333 | -2/Research | Spotted Executioner 14355 | -2/Research | Entered Testing 14525 | -2/Testing | Reached level 31 14584 | -2/Testing | Discovered exit to Access (range 10) 14619 | -2/Testing | Found Prototype Device 14619 | -2/Testing | Identified Exp. Force Field 14690 | -2/Testing | Spotted Striker 14690 | -2/Testing | Spotted Striker 14701 | -2/Testing | Spotted Alpha 7 14730 | -2/Testing | Destroyed Striker 14767 | -2/Testing | Stole the SGEMP Prototype 14832 | -2/Testing | Entered Access 14833 | -1/Access | Loaded intel: 126 machine locations 14833 | -1/Access | Loaded intel: 95 trap records 14833 | -1/Access | Identified exit to Surface 14833 | -1/Access | Discovered exit to Surface (range 159) 14833 | -1/Access | Identified exit to Command 14833 | -1/Access | Discovered exit to Command (range 228) 14833 | -1/Access | Delivered the SGEMP Prototype to Zhirov 14833 | -1/Access | Zhirov transferred Access data 14833 | -1/Access | Reached level 32 14838 | -1/Access | Reached level 33 15039 | -1/Access | Reached level 34 15039 | -1/Access | Garrison activated, responded to threat 15114 | -1/Access | First assault squad dispatched 15138 | -1/Access | Incoming assault squad redirected 15144 | -1/Access | Zhirov warped through subspace 15632 | -1/Access | Entered Command 15632 | -1/Command | Accompanied by 1 ally 15633 | -1/Command | MAIN.C activated Command garrisons 15634 | -1/Command | Reached level 35 15646 | -1/Command | Disengaged cave seal 15646 | -1/Command | Derelicts emerged from the dark tunnel 15766 | -1/Command | Destroyed 8 combat bots 15814 | -1/Command | Core integrity fell below 50% 15828 | -1/Command | Core integrity fell below 20% 15829 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15817_ P-80 Master resets P-80 Master, system corruption cleaned. 15818_ Slug penetrates Wall. 15820_ Repair Station disabled. 15822_ Slug penetrates Wall. 15826_ Slug penetrates G-73 Enforcer. 15826_ Penetrated by Slug. 15826_ G-73 Enforcer suffers critical hit. 15826_ G-73 Enforcer destroyed. 15826_ Slug penetrates G-73 Enforcer. 15826_ L-61 Swordsman suffers critical hit. 15827_ Slug penetrates Wall. 15828_ Penetrated by Slug. 15828_ Slug penetrates Wall. 15829_ Slug penetrates G-73 Enforcer. 15829_ Penetrated by Slug. 15829_ G-73 Enforcer suffers critical hit. 15829_ G-73 Enforcer destroyed. 15829_ C-30 ARC bursts open, deploying its payload. 15829_ P-80 Master unfolds itself. 15829_ P-80 Master resets B-74 Champion, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????? ?? ?# ? ??###?##?#? | | ??????????????????? ?? ??""? ??##??#??#??#####?## | | ???????????????????? # "?""????? ???? ?#??#??#"" | | ????????????????? ????# ???"" ???# ? ???####?##"" | | ?????????????"???"?" ?#??"?"? ???# ???########"" | | ???????????? ?"??"?" / ? ? ?##?? ??# | | ?????????????###??#?#?? ?? ? ##? ????# | | ??????????????#???#?######/#######? ? # | | ?????????#?????# ? ? ?# ? ?# ##?## | | ??????????#?#??? ?? [ ? + ##### | | ????????????#??#? %" !! #?###### ##?## | | ????????#??????# ? !! / ? ? ##### | | ??????????#???#??? p! "####### ##?## | | ??????????##?###? h # # "####/## | | ???????????##????? g %h " / # | | ???????#??#?##?#???###s####p######[ = # # ! | | ????????#??##?##???# gp###??# # # "" | | ????###?????#?##?#?# x ###### # # """" | | ?????????????##?#### hb b###### *# # """" | | ????? ??????##??#??# #?#### # # "" | | ??????????? ######## l #####"####### # | | ???? ???? / i g ####"###### # | | ??????? ?? /g = #* """" # ######## | | ??? ? ??? / =h ggb s h# ""R"" # ######?# | | ?????? ? /[%s p sg #* " " # #?###### | | ?????????? d =s g ks@g # # #?###### | | ??#?????? ???##??#####+## bb # # ##?# | | ??? ???## ??#?#??????? # # # #?## | | ????#?????#????#? ???? # ssl g # #### " | | ????????????#?### ? ?"# # #?#?## " | | ??????#?#???###??? ?? ""#=! ########### #### " | | ????????#?#??#?#?? ? ?"#%* + " | | ?????#?????#???#???????"#= # | | ?????#????????????? ? "?#g g g / | | ????????#??#??#???? ??# h # " | | ???????????#????# ? ? ??# # " | | ?????????????????#??#???#+#g####+## #### # " | | ???????????#????#??#??? ?? g ? # #?#? # " | | ?????#??#??#?###????#? ? ? ? # #### # | | ?????????#?#???#??????? ? ? # ??#### # | | ??????????#???#???#?#? ? ? + ? ##?# # | | ????????????????##???? ? ##? ######?##### | | ?????????????????????#? ? ??### ?####? ## | | ?????????????????#?????? ? ?? ### #?#?#? ?# | | ?????????????????#?##?? ? ? ? ? ### ??###? ## | | ?????????????????#??##??? ### ?##### ## | | ???????????????????????? ?????? ###?###?## ?# | | ?????????????????????#?? ?? ? ##? ??####?## | | ???????????????????#??? ???? #?# ##?#?#?##"" | | ???????????????????#?????#??###/#####+#?#### ##"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 65 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 31 Terrain Scan Range 24 Terrain Scan Density 310 Armor Coverage 225 Resistance: KI 5 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 12 Core Analysis 15 Matter Filtering 50 Particle Charging 30 Offensive Hacking 21 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Kinetic Spear | x1 | -6/Factory S-27 Virus | x4 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Treasure Hunter Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Tes Acc Com Levels Raised 34 | . . 1 1 1 . 1 2 1 . 1 . 3 2 1 1 1 1 2 1 . . 2 1 1 . 2 1 2 1 3 1 XP Earned 54800 | 3000 865 1400 2120 850 200 1000 2630 1940 750 650 650 3763 4120 1275 1212 650 2600 2302 1394 602 316 2042 2256 580 823 2383 1646 3085 1463 4510 1723 XP Spent 45010 | 3000 . 105 2650 600 . 2200 1175 1900 . 1000 . 5760 2600 1720 . . . 500 . 2900 4950 1100 4600 . 2000 . 200 3800 2250 . . Upgrades 49 | 10 . 3 3 1 . 2 6 2 . 1 . 6 1 3 . . . 1 . 1 2 1 2 . 1 . 1 1 1 . . Power Slot 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Utility Slot 12 | 1 . . 2 . . 1 . 1 . . . 2 1 . . . . . . 1 1 . 1 . . . . 1 . . . Weapon Slot 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . . 3 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Mass Support 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Inventory Capacity 9 | 2 . . 1 . . . . . . 1 . 1 . 1 . . . . . . 1 . . . 1 . . . 1 . . Sensor Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 3 | 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Ranged Accuracy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . KI Resistance % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 3787 | . 84 111 84 6 . -8 96 67 . 103 . 612 125 234 59 . 223 129 213 95 86 49 251 73 276 358 196 69 68 131 -3 Integrity Restored 11366 | . 132 318 129 18 . -24 288 201 . 309 . 1588 387 695 171 . 475 376 525 285 243 139 753 212 366 987 430 1049 375 939 . Core 8865 | . 132 318 129 18 . -24 288 201 . 309 . 1167 185 648 103 . 354 301 525 285 64 103 744 106 197 851 348 582 375 556 . Parts 2501 | . . . . . . . . . . . . 421 202 47 68 . 121 75 . . 179 36 9 106 169 136 82 467 . 383 . Protomatter Decayed 4272 | . 40 37 77 . . . . . . . . 472 119 40 . . 28 . 66 68 . 65 . . 1149 157 50 1331 52 86 435 Game ------ Seed FlyingDiametricTearclaws Manual? 0 Play Time 06:27:14 Cumulative 415.2 hours Start 2020.01.25 @ 16:01:09 End 2020.01.28 @ 02:04:56 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/2/0/0/0 Lore% 92 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbcbb565-b738-49d8-9a0e-56b232689f70