Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 23:21:50 Player: hyperbole Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (187) 935 Value Destroyed (7076) 7076 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1489) 1489 TOTAL SCORE: 13600 Bonus ------- High Alert Combat Kills 1489 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 80/380 System Corruption 8% Temperature Cool (547) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Plasma Cannon KE Penetrator > --- INVENTORY (12) --- Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Medium Armor Plating Advanced Shield Generator High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Matter Compressor Improved Salvage Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Shock Rifle Electrolaser Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Titanium Leg Advanced Heat Sink Advanced Cooling System Advanced Targeting Computer Heavy Armor Plating Improved Light Armor Plating Advanced Shield Generator Tesla Rifle Heavy Laser Force Rifle Enhanced Coil Gun [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 5 | . . . 1 1 . 2 1 Weapon 2 | . . . 1 1 . . . Parts Attached 174 | 6 1 11 20 17 21 68 30 Power 19 | 1 . 1 4 2 1 6 4 Engine 9 | 1 . . 3 2 . 2 1 Core 9 | . . 1 1 . 1 4 2 Reactor 1 | . . . . . . . 1 Propulsion 44 | 2 . 3 3 3 6 21 6 Treads 5 | . . . . . 4 1 . Leg 39 | 2 . 3 3 3 2 20 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | 1 1 2 5 4 6 19 7 Device 17 | . . . 2 1 2 9 3 Storage 6 | 1 1 . . . 1 3 . Processor 8 | . . . . 2 . 4 2 Hackware . | . . . . . . . . Protection 14 | . . 2 3 1 3 3 2 Artifact . | . . . . . . . . Weapon 66 | 2 . 5 8 8 8 22 13 Energy Gun 26 | 1 . 1 3 4 4 8 5 Energy Cannon 7 | . . . 1 . . 1 5 Ballistic Gun 22 | 1 . 4 4 4 2 5 2 Ballistic Cannon 3 | . . . . . . 3 . Launcher 7 | . . . . . 2 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . . 6 1 Parts Lost 70 | . . 2 7 4 3 29 25 Power 7 | . . . 1 . . 3 3 Propulsion 15 | . . . 2 . . 8 5 Utility 17 | . . . 1 1 1 7 7 Weapon 31 | . . 2 3 3 2 11 10 Highest Loss Streak 10 | . . 1 3 3 1 9 10 Average Slot Usage (%) 95 | . 89 99 98 99 99 96 84 Engine 4 | . 14 11 4 9 5 2 2 Core 3 | . . 2 6 . 1 3 3 Treads 4 | . . . . . 15 5 . Leg 20 | . 28 28 21 18 14 19 19 Device 7 | . . . 10 9 6 9 9 Storage 11 | . 18 20 11 9 7 11 7 Processor 7 | . . . . 11 5 11 11 Protection 6 | . . 7 11 5 8 5 2 Energy Gun 8 | . 14 7 11 9 12 6 8 Energy Cannon 1 | . . . 2 . . . 4 Ballistic Gun 13 | . 14 20 18 26 17 10 1 Ballistic Cannon 2 | . . . . . . 6 2 Naked Turns . | . . . . . . . . Heaviest Build 106 | 12 44 44 54 59 67 79 106 Greatest Support 80 | 20 20 20 20 28 80 80 65 Greatest Overweight (x) 28 | 1 2 4 5 2 3 23 28 Average Overweight (x) 1 | . . 2 2 1 . . 1 Largest Inventory Capacity 14 | 6 14 14 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 3 4 12 12 12 12 12 12 Average Carried 10 | 1 3 9 11 11 11 10 8 Final Capacity 14 | 6 14 12 12 12 12 12 12 Final Carried 12 | 3 4 11 12 12 12 12 7 Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Gunner 14% | Scavenger-Tank 13% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 5043 | 185 91 228 458 463 744 2276 598 Remotely . | . . . . . . . . Salvage Created 7814 | . 91 470 1176 434 1179 2922 1542 Parts 431 | . 2 34 80 31 57 169 58 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . . . 1 1 . 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 143 | . 2 14 25 10 20 53 19 Guns 100 | . 2 14 24 10 16 24 10 Cannons 26 | . . . 1 . . 17 8 AOE 16 | . . . . . 4 12 . Classes Destroyed 14 | . 1 1 6 1 2 3 . Worker 10 | . . . 1 . 3 6 . Builder 14 | . . . 1 . 1 9 3 Tunneler 1 | . . . . . . 1 . Recycler 6 | . . . 2 . . 3 1 Mechanic 1 | . . . . . . 1 . Operator 2 | . . . . . . 2 . Watcher 10 | . . . 3 1 2 4 . Swarmer 34 | . . 6 7 3 4 14 . Grunt 61 | . 2 8 9 4 8 22 8 Brawler 6 | . . . . . 1 3 2 Duelist 6 | . . . 1 . 1 2 2 Sentry 22 | . . . 8 2 4 3 5 Hunter 4 | . . . . 1 1 2 . Programmer 10 | . . . . . 1 7 2 Best Kill Streak 14 | . 2 3 5 3 4 14 7 Combat Bots Only 5 | . 2 3 5 3 4 5 4 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 2 Gunslinging 1 | . . . . 1 1 . . Exploded 2 | . . . . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 13329 | . 77 641 1381 713 1631 4718 4168 Core 2107 | . . 104 137 100 91 656 1019 Absorbed by Shields 34 | . . . . . . 34 . Core Remaining (%) 68 | 100 . 58 65 81 87 22 . Volleys Fired 437 | . 12 49 81 33 48 118 96 Largest 4 | . 2 2 3 4 4 4 4 Hottest 282 | . 60 60 161 164 188 246 282 Shots Fired 1293 | . 24 98 236 122 177 406 230 Gun 1073 | . 24 98 225 122 175 295 134 Cannon 205 | . . . 11 . . 98 96 Launcher 15 | . . . . . 2 13 . Special . | . . . . . . . . Kinetic 785 | . 12 75 158 94 107 291 48 Thermal 364 | . 12 23 67 9 44 92 117 Explosive 15 | . . . . . 2 13 . Electromagnetic 129 | . . . 11 19 24 10 65 Robot Hit Streak 28 | . 5 10 28 10 15 27 22 Robot Miss Streak 8 | . 4 4 8 6 4 7 4 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 4 | . . . 1 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 836 | . 13 60 146 86 129 236 166 Core Hits 401 | . 4 29 51 25 60 165 67 Critical Hits 17 | . 1 . 1 . 1 10 4 Critical Kills 4 | . . . . . 1 3 . Critical Parts Destroyed 12 | . 1 . 1 . . 7 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18927 | . 140 576 1807 1221 2533 8667 3983 Guns 11590 | . 134 576 1716 1221 2259 3672 2012 Cannons 3456 | . . . 91 . . 1465 1900 Explosions 3807 | . . . . . 274 3478 55 Melee . | . . . . . . . . Ramming 74 | . 6 . . . . 52 16 Kinetic 8293 | . 70 428 939 881 1468 3669 838 Thermal 6001 | . 64 148 777 79 520 2421 1992 Explosive 2680 | . . . . . 274 2406 . Electromagnetic 1879 | . . . 91 261 271 119 1137 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . . 19 8 Average Corruption 12 | . . . . . . 13 5 Corruption Purged . | . . . . . . . . Effects 246 | . . . . . . 214 32 Message Errors 29 | . . . . . . 23 6 Matter Fused 26 | . . . . . . 22 4 Heat Flow Errors 18 | . . . . . . 16 2 Energy Discharges 22 | . . . . . . 21 1 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 18 | . . . . . . 17 1 Data Loss (major) 10 | . . . . . . 8 2 Misfires 5 | . . . . . . 5 . Alerts 2 | . . . . . . 2 . Misdirections 34 | . . . . . . 34 . Targeting Errors 64 | . . . . . . 51 13 Weapon Failures 16 | . . . . . . 13 3 Overload Shots . | . . . . . . . . Overflow Damage 596 | . . . 1 . . 570 25 Projectiles 100 | . . . 1 . . 93 6 Explosions 496 | . . . . . . 477 19 Melee . | . . . . . . . . Knockbacks 15 | . . . . . . 11 4 Impact 1 | . . . . . . 1 . Kinetic 14 | . . . . . . 10 4 Secondary . | . . . . . . . . Self-Inflicted Damage 312 | . 3 . . . . 309 . Shots 7 | . . . . . . 7 . Rammed 6 | . 1 . . . . 3 2 Targets Rammed 13 | . 1 . . . . 7 5 Kicked 7 | . . . . . . 4 3 Crushed . | . . . . . . . . Highest Temperature 760 | . 18 127 284 66 306 760 636 Average Temperature 135 | . 11 46 88 15 97 178 181 Received Heat Transfer 3126 | . 42 246 333 216 300 837 1152 Effects 65 | . . . . . 1 34 30 Shutdowns 16 | . . . . . . 9 7 Energy Bleed 11 | . . . . . 1 8 2 Interference 15 | . . . . . . 7 8 Matter Decay 3 | . . . . . . 2 1 Short Circuit 5 | . . . . . . 1 4 Damage (minor) 4 | . . . . . . 4 . Damage (major) 9 | . . . . . . 3 6 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . 1 1 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . 6 . . 2 4 Heat Transferred 10060 | . 150 350 1865 185 1073 3350 3087 Parts Sabotaged 5 | . . . . . . 5 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 1483 | . 88 229 386 405 379 1483 1172 Initial 726 | . . 34 19 162 141 185 726 Average 478 | . 40 85 168 264 227 817 732 Maximum Alert Level 4 | . . 1 1 2 1 4 4 Low Security (%) 32 | 100 100 89 64 24 32 9 . Level 1 24 | . . 10 35 74 67 8 . Level 2 12 | . . . . 1 . 20 38 Level 3 21 | . . . . . . 36 59 Level 4 9 | . . . . . . 25 1 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 1 . . 2 5 15 9 Investigation 4 | . . . . . . 4 . Extermination 7 | . . . . . 1 5 1 Reinforcement 7 | . 1 . . 1 1 2 2 Assault 5 | . . . . . . 3 2 Garrison 9 | . . . . 1 3 1 4 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 8 | . . . 4 3 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 213 | . 5 14 36 16 27 75 40 Peak Tracking Total 7 | . 3 3 7 5 5 7 5 Tactical Retreats 18 | . . 1 2 1 1 3 10 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 8 | . . . . . 1 7 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 43 | . . . . 1 5 35 2 Max in Single Turn 12 | . . . . 1 1 12 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 24 | . 2 . 7 3 4 8 . Terminals 14 | . 2 . 5 1 2 4 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units 7 | . . . 2 2 1 2 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 49 | . 4 . 18 8 6 13 . Successful 28 | . 2 . 11 6 3 6 . Failed 21 | . 2 . 7 2 3 7 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 29 | . 4 . 14 2 3 6 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units 15 | . . . 4 6 2 3 . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 . 8 1 1 2 . Prototype ID Bank 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 3 | . . . 2 . . 1 . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 3 | . . . 2 . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 12 | . . . 3 5 1 3 . Recycle Component 1 | . . . . 1 . . . Process 2 | . . . . 2 . . . Report Inventory 5 | . . . 1 1 1 2 . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 3 | . . . 2 . . 1 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 . 6 1 4 5 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 4 | . . . . 4 . . . Retrieved Matter 4 | . . . . 4 . . . Retrieved Components 22 | . . . 20 . . 2 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 8431 | 52 217 999 1127 545 1346 3083 1062 Spaces Moved 4002 | 38 97 446 411 213 693 1725 379 Core 24 | 10 . . . . . 7 7 Treads 635 | . . . . . 342 293 . Legs 3343 | 28 97 446 411 213 351 1425 372 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 120 150 Average Speed 159 | 106 137 180 182 167 160 146 176 Slowest Speed 1450 | 120 180 240 270 180 230 1200 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 32 88 50 24 19 51 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 193 | . . . . 1 16 154 22 Melee . | . . . . . . . . Projectile 57 | . . . . 1 6 32 18 AOE 136 | . . . . . 10 122 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 5177 | 46 155 563 631 328 825 2043 586 Wait 310 | . 44 27 80 42 22 45 50 Move 3995 | 37 96 445 410 212 692 1724 379 Hop . | . . . . . . . . Pick Up 128 | 3 1 15 21 12 18 41 17 Fast Attach 52 | 6 1 3 3 . 9 21 9 Attach 86 | . . 5 10 11 7 33 20 Detach 26 | . . 4 1 4 2 11 4 Swap 36 | . . 3 7 6 5 14 1 Drop 93 | . . 12 18 8 22 28 5 Fire 437 | . 12 49 81 33 48 118 96 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 12 | . 1 . . . . 6 5 Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 9) 575 | -10/Mines | Identified exit to Materials 719 | -10/Mines | Assembled infested the area 1071 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1269 | -10/Mines | Entered Materials 1269 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1270 | -9/Materials | Identified exit to Mines 1535 | -9/Materials | Lost 3 parts (1p1n1w) 1575 | -9/Materials | Build established: Scavenger-Tank 2380 | -9/Materials | Discovered new exit (range 9) 2396 | -9/Materials | Entered another Materials area 2396 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2414 | -8/Materials | Found Powered Armor 2594 | -8/Materials | Lost 3 parts (1u2w) 2618 | -8/Materials | Garrison activated, responded to threat 2842 | -8/Materials | Build established: Scavenger-Gunner 2934 | -8/Materials | Discovered new exit (range 3) 2941 | -8/Materials | Entered Factory 2941 | -7/Factory | Evolved 2 slots: Propulsion x2 3656 | -7/Factory | Garrison activated, responded to threat 3874 | -7/Factory | Build established: Gunner 4265 | -7/Factory | Discovered new exit (range 14) 4287 | -7/Factory | Entered another Factory area 4287 | -6/Factory | Evolved 2 slots: Utility x2 4601 | -6/Factory | System corruption reached 10% 5337 | -6/Factory | First assault squad dispatched 5355 | -6/Factory | Build established: Scavenger-Gunner 5555 | -6/Factory | Lost 6 parts (2n2u2w) 6260 | -6/Factory | Build established: Gunner 6262 | -6/Factory | Lost 3 parts (1p1n1w) 6514 | -6/Factory | Found Prototype Processor 6514 | -6/Factory | Identified Exp. Signal Interpreter 6592 | -6/Factory | Garrison activated, responded to threat 6945 | -6/Factory | Core integrity fell below 50% 7001 | -6/Factory | Lost 9 parts (1p2n2u4w) 7087 | -6/Factory | Lost 4 parts (1p1n2w) 7300 | -6/Factory | Build established: Scavenger-Gunner 7305 | -6/Factory | Discovered new exit (range 16) 7370 | -6/Factory | Entered another Factory area 7370 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7670 | -5/Factory | First assault squad dispatched 7822 | -5/Factory | Lost 7 parts (1p2n1u3w) 7910 | -5/Factory | Lost 10 parts (1p2n3u4w) 8296 | -5/Factory | Core integrity fell below 50% 8389 | -5/Factory | Garrison activated, responded to threat 8424 | -5/Factory | Core integrity fell below 20% 8433 | -5/Factory | Core destroyed Last Messages --------------- 08423_ Overheating: System interference. 08423_ Core Analyzer temporarily disabled. 08423_ Imp. EM Pulse Cannon temporarily disabled. 08424_ Overheating: Core damaged (-150). 08424_ U-05 Engineer builds a Wall. 08425_ Carbon-fiber Leg permanently disabled. 08425_ Overheating: Short circuit. 08425_ System corrupted: Hvy. Plasma Cannon targeting data glitched. 08425_ B-60 Warrior destroyed. 08425_ Slug penetrates G-50 Soldier. 08425_ G-50 Soldier destroyed. 08429_ KE Penetrator permanently disabled. 08429_ Overheating: Short circuit. 08429_ System corrupted: Hvy. Plasma Cannon targeting data glitched. 08429_ U-05 Engineer builds a Wall. 08430_ R-10 Processor collects Carbon-fiber Leg. 08431_ Penetrated by Slug. 08433_ Power failure, Mic. Fission Core shutdown. 08433_ Power failure, Rnf. Fission Core shutdown. 08433_ Overheating: Core damaged (-200). 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"????????? | | ?????????????????????# ] ?? #?]! ??????????? | | ?????????????????????# #?## # ???????????""" | | ?????????????????????# ####+######?????????""" | | ?????????????????????# # ! #?????????""" | | ?????????????????????# @=;u """ #????????? | | ?????????????????????# /%;%" """ #?????????#+# | | ?????????????????????+ =uYR"" """ #?????????# # | | ?????????????????????# [#! ! %#????###?## # | | ?????????????????????# #!"" ########## | | ?????????????????????# # " +% %% | | ?????????????????????# # ] ########## | | ?????????????????????# #########+#????????##+# | | ?????????????????????# #???????# #?????????# | | ?????????????????????# #???????###?????????# | | ?????????????????????# +???????????????????# % | | ?????????????????????# #???????????????????# | | ?????????????????????# #???????????????????# | | ?????????????????????#w ??????????????????##### | | ?????????????????????# ??????????????????# | | ?????????????????????# ??????????????????# | | ?????????????????????? ??????????????????# | | ???????????????????????? ??????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 34 Energy Capacity 380 Matter Stores 435 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: EX 25 Core Shielding 30 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Safety First Challenges ------------ None Game ------ Seed SlugPulseModule Manual? 0 Play Time 02:35:38 Cumulative 23.1 hours Start 2022.01.16 @ 18:10:32 End 2022.01.16 @ 23:21:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfec9646-91e5-4977-aa26-b076a6dc5f2b