Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.25 @ 02:35:07 Player: grimmkin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2186) 2186 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6031 Bonus ------- None Cogmind --------- Core Integrity 539/850 Matter 38/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heavy Ion Cannon Advanced Assault Cannon Gauss Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Compact Matter Pod Heavy Ion Cannon Advanced Assault Cannon Gauss Cannon Heavy Flak Cannon Heavy Flak Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Remote Datajack [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Slots Evolved 8 | . . . . 6 . . 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . . 2 . . . Utility 3 | . . . . 3 . . . Weapon 1 | . . . . . . . 1 Parts Attached 76 | 6 4 7 . 40 4 3 12 Power 10 | 1 . 2 . 4 1 . 2 Engine 7 | 1 . 2 . 3 . . 1 Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 1 . 12 1 . 1 Treads . | . . . . . . . . Leg 12 | 2 . 1 . 7 1 . 1 Wheel . | . . . . . . . . Hover 5 | . . . . 5 . . . Flight . | . . . . . . . . Utility 21 | 1 4 . . 12 1 1 2 Device 5 | . 1 . . 2 1 . 1 Storage 5 | 1 2 . . 2 . . . Processor 5 | . 1 . . 2 . 1 1 Hackware 2 | . . . . 2 . . . Protection 4 | . . . . 4 . . . Artifact . | . . . . . . . . Weapon 28 | 2 . 4 . 12 1 2 7 Energy Gun 8 | 1 . 3 . 4 . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 1 . 1 . 2 . . . Ballistic Cannon 9 | . . . . 4 1 1 3 Launcher 5 | . . . . 2 . . 3 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 30 | . . 5 1 6 4 . 14 Power 9 | . . 2 . 2 1 . 4 Propulsion 9 | . . 2 1 1 . . 5 Utility 5 | . . . . 2 2 . 1 Weapon 7 | . . 1 . 1 1 . 4 Highest Loss Streak 8 | . . 3 1 2 3 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 98 84 95 97 94 90 Engine 10 | . 14 14 14 10 7 7 4 Core 2 | . . . . 1 6 7 10 Leg 24 | . 28 26 13 22 29 30 21 Hover 2 | . . . . 5 . . . Device 4 | . 7 . . 4 8 7 5 Storage 9 | . 15 14 14 7 7 7 6 Processor 5 | . 4 14 14 2 . 2 6 Hackware 9 | . . . . 14 15 15 13 Protection 2 | . . . . 6 4 . . Energy Gun 7 | . 14 18 14 4 6 . . Ballistic Gun 4 | . 14 9 14 2 . . . Ballistic Cannon 6 | . . . . 7 7 15 15 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 20 21 20 58 47 45 59 Greatest Support 75 | 20 20 20 10 75 75 75 75 Greatest Overweight (x) 10 | 1 . 2 6 6 . . 10 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 5 6 10 10 10 10 9 10 Average Carried 8 | 1 4 7 9 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 6 8 10 10 8 9 8 Class Distribution -------------------- 56% | Hacker-Mutant 33% | Mutant 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Matter Collected 2114 | 208 154 227 . 1059 156 82 228 Remotely . | . . . . . . . . Salvage Created 2014 | . 196 272 . 1099 78 61 308 Parts 123 | . 13 22 . 57 5 8 18 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 36 | . . 25 . . 4 7 . Prevented 1 | . . 1 . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Combat Hostiles Destroyed 49 | . 6 7 . 21 4 3 8 Guns 18 | . 5 7 . 4 2 . . Cannons 27 | . . . . 14 2 3 8 AOE 3 | . . . . 3 . . . Classes Destroyed 15 | . 3 3 . 7 1 . 1 Worker 8 | . . . . 4 . . 4 Builder 3 | . . . . 2 . . 1 Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 5 | . . . . 5 . . . Turret 2 | . . 2 . . . . . Watcher 4 | . 1 . . 2 . . 1 Swarmer 16 | . 3 4 . 3 3 3 . Grunt 15 | . 3 . . 7 . . 5 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 9 | . . 1 . 7 . . 1 Hunter 2 | . . . . . 1 . 1 Programmer 3 | . . . . 3 . . . Subdweller 2 | . . 2 . . . . . Best Kill Streak 7 | . 3 4 . 7 3 3 6 Combat Bots Only 5 | . 3 4 . 4 3 3 5 Max Kills in Single Turn 2 | . 1 2 . 2 1 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Hostile Shots Fired 834 | . 27 139 12 380 80 9 187 Missed 272 | . 8 48 4 122 30 3 57 Damage Taken 5281 | . 111 704 91 1909 607 69 1790 Core 791 | . 20 120 36 265 39 . 311 Absorbed by Shields 121 | . 46 . . 75 . . . Ignored by Resistances 1608 | . 48 219 25 626 169 20 501 Regen/Repaired (Parts) 70 | . . . . 70 . . . Core Remaining (%) 61 | 100 . . 29 . . 56 . Volleys Fired 169 | . 17 30 . 83 10 4 25 Largest 3 | . 2 2 . 2 2 2 3 Hottest 161 | . 70 100 . 138 128 96 161 Shots Fired 333 | . 34 50 . 153 17 7 72 Gun 147 | . 34 50 . 56 7 . . Cannon 177 | . . . . 89 10 6 72 Launcher 8 | . . . . 8 . . . Special 1 | . . . . . . 1 . Kinetic 227 | . 17 23 . 105 10 6 66 Thermal 85 | . 17 15 . 40 7 . 6 Explosive 8 | . . . . 8 . . . Electromagnetic 12 | . . 12 . . . . . Robot Hit Streak 29 | . 12 25 . 29 8 3 10 Robot Miss Streak 5 | . 2 3 . 5 2 1 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 270 | . 24 40 . 126 14 4 62 Core Hits 246 | . 11 18 . 126 7 3 81 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . 4 1 . 4 1 . 1 Burn 6 | . 4 1 . 1 . . . Blast 5 | . . . . 3 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6134 | . 255 587 . 3155 321 80 1736 Guns 1952 | . 255 587 . 955 155 . . Cannons 3786 | . . . . 1825 166 80 1715 Explosions 360 | . . . . 360 . . . Melee . | . . . . . . . . Ramming 36 | . . . . 15 . . 21 Kinetic 4341 | . 105 247 . 2135 166 80 1608 Thermal 1244 | . 150 187 . 645 155 . 107 Explosive 360 | . . . . 360 . . . Electromagnetic 153 | . . 153 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 . Average Corruption 2 | . . . . 1 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . 21 8 9 . Message Errors 9 | . . . . 6 1 2 . Matter Fused 9 | . . . . 5 3 1 . Heat Flow Errors 3 | . . . . 1 . 2 . Energy Discharges 4 | . . . . 1 2 1 . Data Loss (minor) 7 | . . . . 3 1 3 . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Alerts 4 | . . . . 3 1 . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . 14 8 . 5 Projectiles 27 | . . . . 14 8 . 5 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 94 | . . . . 44 2 . 48 Impact 1 | . . . . . . . 1 Kinetic 87 | . . . . 42 2 . 43 Secondary 6 | . . . . 2 . . 4 Self-Inflicted Damage 76 | . . . . 76 . . . Shots 3 | . . . . 3 . . . Rammed . | . . . . . . . . Targets Rammed 8 | . . . . 4 . . 4 Kicked 8 | . . . . 4 . . 4 Crushed . | . . . . . . . . Highest Temperature 314 | . 156 23 . 314 . 136 180 Average Temperature 72 | . 53 12 . 93 . 68 44 Received Heat Transfer 2035 | . 40 354 27 638 36 . 940 Effects 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 3041 | . 740 481 . 1322 350 . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Peak Influence 385 | . 165 . 385 265 . . 187 Initial 375 | . . . 375 233 . . . Average 123 | . 75 . 381 125 . . 58 Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 76 | 100 100 . . 74 . . 100 Level 1 23 | . . . 100 25 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . 7 . . 1 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . 2 . . . Reinforcement 3 | . . . . 2 . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 8 52 2 28 5 3 20 Peak Tracking Total 6 | . 3 6 2 4 4 3 6 Tactical Retreats 9 | . . 5 . 1 1 . 2 Traps | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 6 . . 4 . . . Reprogrammed 4 | . . . . . . . 4 Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Machines Disabled 2 | . . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Machines Accessed 19 | . 3 . 5 6 . 1 4 Terminals 14 | . 3 . 4 4 . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 9 . 16 11 . 1 12 Successful 34 | . 6 . 9 9 . 1 9 Failed 15 | . 3 . 7 2 . . 3 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 42 | . 9 . 15 7 . . 11 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 6 . 8 5 . 1 8 Record 6 | . 1 . 4 . . . 1 Part Schematic 2 | . . . 1 . . . 1 Prototype ID Bank 1 | . . . . . . . 1 Open Door 1 | . . . . . . 1 . Open DSF 2 | . . . . 2 . . . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Recycling Unit Index 2 | . 1 . 1 . . . . Locate Traps 3 | . 1 . . . . . 2 Disarm Traps 2 | . 1 . . 1 . . . Reprogram Traps 1 | . . . . . . . 1 Investigation Status 1 | . . . . . . . 1 Reinforcement Status 3 | . 1 . 1 . . . 1 Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 Report Inventory 2 | . . . 1 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . 4 3 . . 2 Full Trace Events 4 | . 2 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 88 | . . . . 88 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Turns Passed 5981 | 54 412 1295 243 2421 381 543 632 Spaces Moved 3874 | 39 285 859 125 1581 273 396 316 Core 27 | 13 . . 2 8 . . 4 Treads . | . . . . . . . . Legs 3398 | 26 285 859 123 1124 273 396 312 Wheels . | . . . . . . . . Hover 449 | . . . . 449 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 55 127 127 126 Average Speed 127 | 107 120 130 192 118 127 127 154 Slowest Speed 550 | 190 120 260 350 350 130 127 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 46 52 37 36 46 28 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 6 | . . 2 . . 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 83 | . . . . 79 1 2 1 Melee . | . . . . . . . . Projectile 11 | . . . . 7 1 2 1 AOE 72 | . . . . 72 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Total 4602 | 51 324 984 129 1994 288 428 404 Wait 320 | . 9 77 4 197 . 12 21 Move 3867 | 38 284 858 124 1580 272 395 316 Hop . | . . . . . . . . Pick Up 97 | 7 8 9 1 53 2 2 15 Fast Attach . | . . . . . . . . Attach 51 | 6 1 4 . 28 4 1 7 Detach 1 | . . . . 1 . . . Swap 25 | . 3 3 . 12 . 2 5 Drop 52 | . 2 3 . 36 . . 11 Fire 169 | . 17 30 . 83 10 4 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . . . 4 . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 12 | . . . . . . 12 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 9) 441 | -10/Materials | Discovered new exit (range 2) 442 | -10/Materials | Identified exit to Subcaves 467 | -10/Materials | Entered Subcaves 808 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1172 | -10/Subcaves | Discovered new exit (range 8) 1173 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1178 | -10/Subcaves | Identified exit to Materials 1660 | -10/Subcaves | Discovered new exit (range 11) 1706 | -10/Subcaves | Core integrity fell below 50% 1742 | -10/Subcaves | Lost 3 parts (1p1n1w) 1760 | -10/Subcaves | Identified exit to Recycling 1762 | -10/Subcaves | Entered Recycling 1778 | -9/Recycling | Found Scrap Engine 1889 | -9/Recycling | Identified exit to Factory 2005 | -9/Recycling | Entered Factory 2005 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2331 | -7/Factory | Build established: Hacker-Mutant 2566 | -7/Factory | Garrison activated, responded to threat 2700 | -7/Factory | Found Powered Armor 2841 | -7/Factory | Repaired Hvy. Laser 4408 | -7/Factory | Discovered new exit (range 7) 4426 | -7/Factory | Entered Lower Caves 4430 | -7/Lower Caves | Learned Factory interactive machine intel 4639 | -7/Lower Caves | Spotted B-75 Beast 4786 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4795 | -7/Lower Caves | Discovered new exit (range 6) 4807 | -7/Lower Caves | Entered another Lower Caves area 4808 | -7/Lower Caves | Encountered a Warlord checkpoint 4996 | -7/Lower Caves | Discovered new exit (range 3) 5266 | -7/Lower Caves | Spotted B-75 Beast 5350 | -7/Lower Caves | Entered Factory 5350 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5351 | -6/Factory | Loaded intel: 51 interactive machine locations 5644 | -6/Factory | Build established: Hacker-Gunner 5651 | -6/Factory | Found Prototype Processor 5652 | -6/Factory | Identified Exp. Targeting Computer 5915 | -6/Factory | Lost 4 parts (2p2n) 5982 | -6/Factory | Self-destructed Last Messages --------------- 05923_ G-50 Soldier knocked back. 05923_ G-50 Soldier destroyed. 05923_ U-05 Engineer destroyed. 05932_ Kicked O-24 Administrator. 05949_ G-50 Soldier knocked back. 05955_ Critical hit (Burn: +50). 05955_ Imp. Cooling System destroyed. 05956_ Angular Momentum Engine destroyed. 05958_ Hvy. Flak Cannon destroyed. 05958_ Critical hit (Burn: +37). 05960_ Carbon-fiber Leg destroyed. 05961_ Titanium Leg destroyed. 05968_ G-50 Soldier destroyed. 05972_ K-01 Serf collects debris. 05972_ Imp. Proton Missile Launcher destroyed. 05972_ Critical hit (Burn: +37). 05976_ K-01 Serf collects debris. 05979_ Hvy. Missile Launcher destroyed. 05982_ Hvy. Rocket Launcher destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | "" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #????????????????????????????????"??????????? | | "" #???????????????????????????????""??????????? | | #?????????????????+#????????????""??????????? | | +############?????????? ????????????""??????????? | | ??????? ????????????""??????????? | | #####??###########? ????????????T"??????????? | | #??????# #? #????????????""??????????? | | #??????# #? #????????????""??????????? | | #??????# #? #????????????""??????????? | | /#######???# ## #????????????""?????????"" | | / #???#+#####+#### #?????????????"?????????"R | | #???# #### ###?????????????????????"" | | #???# ## #######+###????????????" | | ##### *!= ## ????????????? | | + ! = ???????????? | | ] ############## ????????????? | | #????????????# #######????????????????? | | #???????????####/####?????????????????????? | | ########???????????# k% #?????????????????????? | | ???????????????????# g #?????????????????????? | | ???????????????????# ""T"" #?????????????????????? | | ???????????????????# """""g#?????????????????????? | | ???????????????????# g @ #?????????????????????? | | ???????????????????######/##?????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????" ??????????????????????? | | ???????????"""?????????"" #?????????????????????? | | ??????????""R"?????????"" #?????????????????????? | | ??????????""?"???????? #?????????????????????? | | ??????????????????????""" #?????????????????????? | | ????????????????????????" #?????????????????????? | | ????????????????????????" #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????" " #?????????????????????? | | ???????????????????????"R" #?????????????????????? | | ???????????????????????""" ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"""""????????? | | ????????????????????????????????????""T""????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Particle Cannon | -9/Recycling | Hacked Imp. Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed SiegeDefenseCleaver Manual? 0 Play Time 01:11:39 Cumulative 28.1 hours Start 2024.07.25 @ 00:21:44 End 2024.07.25 @ 02:35:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40f5ab56-db40-4880-95b1-802ec30b02d7