Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 01:39:16 Player: Megaknight51 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (220) 1100 Value Destroyed (7978) 7978 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4742) 4742 TOTAL SCORE: 20820 Bonus ------- High Alert Combat Kills 666 Follower Combat Kills 1363 Registered with UFD 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -87 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 450/450 System Corruption 36% Temperature Cool (0) Movement Walking (400) Ox4 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (11) ----- Huge Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Authchip [Weapon] Authchip [Weapon] Remote Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Thermal Generator Advanced Heat Sink Advanced Cooling System Advanced Cooling System Huge Storage Unit Energy Well Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Advanced Hardlight Generator Improved Remote Force Field > --- WEAPON ----------- Heavy Beamcaster Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Heavy Treads Heavy Treads Improved Heavy Treads Heavy Siege Treads Advanced Heat Sink Advanced Heat Sink Energy Filter Energy Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Authchip [Weapon] Authchip [Weapon] Improved Spread Laser Beamcaster Heavy Beamcaster Heavy Beamcaster Dispersion Rifle Remote Datajack [Rating: 136] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Device] Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 2 . . . 4 2 . . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . Utility 9 | . . . . 2 . . . 2 2 . . 1 . . 2 . Weapon 2 | . . . 1 . . . . . . . . 1 . . . . Parts Attached 171 | 7 8 2 16 22 22 1 2 21 11 5 5 7 4 4 10 24 Power 25 | 1 1 . 2 4 1 . . 3 2 . 2 2 . 1 2 4 Engine 15 | 1 1 . 2 3 1 . . 3 1 . 1 . . . . 2 Core 4 | . . . . 1 . . . . 1 . 1 1 . . . . Reactor 6 | . . . . . . . . . . . . 1 . 1 2 2 Propulsion 39 | 2 3 . 2 3 6 1 2 5 3 2 1 . 1 1 2 5 Treads 20 | . . . . 2 . . . 5 3 2 1 . 1 1 2 3 Leg 2 | . . . . . . . . . . . . . . . . 2 Wheel 17 | 2 3 . 2 1 6 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 54 | 2 2 . 2 8 5 . . 9 6 2 1 2 2 1 5 7 Device 27 | 1 . . . 3 3 . . 4 4 1 1 1 . 1 4 4 Storage 6 | 1 2 . 1 . . . . . . . . 1 . . 1 . Processor 4 | . . . 1 1 . . . 1 . 1 . . . . . . Hackware 2 | . . . . . . . . 2 . . . . . . . . Protection 15 | . . . . 4 2 . . 2 2 . . . 2 . . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 53 | 2 2 2 10 7 10 . . 4 . 1 1 3 1 1 1 8 Energy Gun 35 | . . . 6 4 7 . . 3 . 1 1 3 1 1 1 7 Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . Ballistic Gun 12 | 2 1 2 4 2 . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . . 3 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . . 1 . . . . . . . . Corrupted Parts 3 | . . . . . 1 . . 2 . . . . . . . . System Corruption 4 | . . . . . 2 . . 2 . . . . . . . . Parts Lost 78 | . 1 1 1 5 11 . . 4 9 2 4 . . . . 40 Power 8 | . . . . . . . . . 1 . 1 . . . . 6 Propulsion 17 | . 1 . 1 1 2 . . . 4 1 . . . . . 7 Utility 31 | . . 1 . 1 4 . . 4 4 . 2 . . . . 15 Weapon 22 | . . . . 3 5 . . . . 1 1 . . . . 12 Highest Loss Streak 27 | . 1 1 1 2 7 . . 2 3 2 4 . . . . 27 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 21 | 3 10 15 18 24 24 24 25 24 21 21 20 20 23 22 21 14 Power 2 | . 1 1 1 3 3 3 3 2 3 4 3 4 4 2 2 1 Propulsion 4 | 2 5 7 6 7 6 5 5 3 . . 1 2 2 2 4 2 Utility 7 | . . . 1 3 6 10 11 11 9 9 8 7 8 10 9 6 Weapon 6 | . 4 7 9 9 7 6 6 5 6 6 5 5 6 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 42 | . 2 1 3 10 11 3 2 3 . . . . 2 3 . 2 Power 4 | . . . . 2 1 . . 1 . . . . . . . . Propulsion 10 | . . . 2 1 5 1 1 . . . . . . . . . Utility 8 | . . . . 2 . 1 1 1 . . . . . 1 . 2 Weapon 19 | . 2 1 1 4 5 1 . 1 . . . . 2 2 . . Tool/Special 1 | . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 86 95 99 98 100 100 96 96 98 99 98 94 91 89 72 Engine 6 | . 14 14 11 8 9 9 9 12 8 5 5 . . . . . Core 1 | . . . . . . . . . 1 5 4 8 5 1 . . Reactor 1 | . . . . . . . . . . . . . 5 8 9 6 Treads 9 | . . . . . . . . 25 20 21 23 21 15 12 9 6 Wheel 12 | . 27 28 32 26 25 27 27 . . . . . . . . . Device 12 | . 13 1 . 8 8 9 9 12 19 17 16 15 15 15 23 19 Storage 8 | . 14 14 12 9 9 9 9 6 5 5 5 10 10 10 9 9 Processor 8 | . . . 5 9 9 9 9 10 11 11 11 10 10 10 9 7 Protection 7 | . . . . 8 9 9 9 5 7 11 11 10 10 10 8 4 Energy Gun 18 | . . . 19 19 24 27 27 16 17 16 17 19 21 21 19 15 Ballistic Gun 4 | . 27 27 13 6 2 . . 2 . . . . . . . . Peak Build Rating 136 | 7 11 11 20 32 35 34 35 66 76 78 77 101 109 114 136 136 Average Rating 60 | 5 8 10 17 24 31 33 34 55 70 75 73 87 107 111 128 104 On Entrance 54 | . 7 11 10 19 32 33 34 35 66 76 77 73 101 109 114 136 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 178 | 15 31 30 114 106 106 104 104 132 138 138 141 148 149 154 178 178 Greatest Support 145 | 26 28 24 36 40 44 38 38 94 113 113 111 111 130 145 145 140 Greatest Overweight (x) 35 | . 1 1 3 4 8 2 2 2 1 1 1 1 2 1 1 35 Average Overweight (x) 1 | . . 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 15 21 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 15 15 25 25 25 25 25 25 25 22 22 25 25 25 25 25 Average Carried 21 | 3 11 15 18 24 24 24 25 24 21 21 20 20 24 24 24 18 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 15 25 25 25 25 25 25 21 22 20 25 25 25 25 5 Class Distribution -------------------- 33% | Gunner 27% | Scavenger-Gunner 18% | Scavenger-Tank 11% | Mutant 3% | Machinist-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Tank | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Matter Collected 3395 | 298 277 281 344 312 461 26 28 310 95 123 54 71 432 35 100 148 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9926 | 204 532 92 666 1070 2318 422 . 921 778 182 132 192 . 60 1033 1324 Parts 471 | 17 36 12 50 48 109 14 . 39 30 2 8 3 . . 41 62 Haulers Intercepted 10 | . 2 . . 2 6 . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 2 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Combat Hostiles Destroyed 164 | . 15 6 20 16 39 2 . 14 15 6 2 3 . 1 9 16 Guns 141 | . 15 3 20 15 29 2 . 10 12 6 2 3 . 1 8 15 Cannons 1 | . . . . 1 . . . . . . . . . . . . AOE 20 | . . 3 . . 10 . . 4 3 . . . . . . . Classes Destroyed 19 | 3 3 1 2 3 4 . . 2 . . 1 . . . . . Worker 15 | 2 1 . 2 3 6 . . . 1 . . . . . . . Builder 6 | . . . 1 1 . . . 2 1 . . . . . 1 . Tunneler 8 | 4 . 1 1 . 1 . . . 1 . . . . . . . Hauler 10 | . 2 . . 2 6 . . . . . . . . . . . Recycler 15 | 1 . . . 1 2 4 . 2 1 . . . . . 3 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . Swarmer 34 | . 9 5 11 2 3 . . . 1 3 . . . . . . Grunt 67 | . 6 . 3 8 20 . . 10 6 2 . 3 . . 4 5 Brawler 2 | . . . . . 1 . . . 1 . . . . . . . Duelist 3 | . . . . 1 1 . . . . . . . . . . 1 Protector 5 | . . . . . 2 . . . . . . . . . 1 2 Sentry 24 | . . . 6 5 8 2 . 1 1 1 . . . . . . Demolisher 2 | . . . . . 2 . . . . . . . . . . . Hunter 11 | . . . . . 2 . . . 2 . 2 . . 1 2 2 Programmer 11 | . . . . . . . . 2 4 . . . . . 2 3 Behemoth 1 | . . . . . . . . 1 . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . 3 Samaritan 2 | . . . . . . . . . . . 2 . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 17 | 4 4 3 5 7 17 4 . 6 6 4 2 3 . 1 8 7 Combat Bots Only 16 | . 3 3 5 5 16 1 . 5 4 4 2 3 . 1 8 6 Max Kills in Single Turn 6 | 1 2 1 2 2 6 1 . 5 3 1 2 1 . 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . 1 . . . . . Exploded 6 | . . 1 . . 6 . . 4 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Hostile Shots Fired 1174 | . 54 17 58 56 130 . . 143 85 32 24 10 . 7 106 452 Missed 304 | . 17 5 17 11 37 . . 50 23 9 6 3 . 2 31 93 Hits 870 | . 37 12 41 45 93 . . 93 62 23 18 7 . 5 75 359 Melee 42 | . . 3 . 3 . . . . . . . . . . . 36 Projectile 828 | . 37 9 41 42 93 . . 93 62 23 18 7 . 5 75 323 AOE 6 | . . . . . 6 . . . . . . . . . . . Critical Strikes 52 | . 1 . . 2 6 . . 2 3 2 . 1 . 1 3 31 Damage Taken 16656 | . 363 146 393 715 1834 . . 1647 1237 408 323 136 . 97 871 8486 Core 2223 | . 46 22 51 167 263 . . 139 80 23 79 17 . 16 55 1265 Absorbed by Shields 957 | . . . . . . . . . . . . . . . 568 389 Reduced by Siege Mode 1157 | . . . . . . . . . . . . . . . . 1157 Regen/Repaired (Parts) 281 | . 17 . . . . . . . . . . . 250 14 . . Core Remaining (%) 77 | 100 . 72 87 . . . 21 83 . . 81 . . 97 . . Volleys Fired 436 | 17 43 16 44 46 88 6 . 30 28 12 7 6 . 3 26 64 Largest 4 | 2 2 2 3 3 3 3 . 3 3 3 3 4 . 4 4 4 Hottest 322 | 40 40 40 168 168 184 178 . 225 225 225 219 293 . 299 299 322 Shots Fired 1162 | 34 79 28 132 120 231 20 . 92 84 32 22 24 . 12 95 157 Gun 1133 | 34 72 24 132 115 220 20 . 92 84 30 22 24 . 12 95 157 Cannon 8 | . . . . 5 1 . . . . 2 . . . . . . Launcher 21 | . 7 4 . . 10 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 255 | 34 72 24 56 35 21 . . 13 . . . . . . . . Thermal 877 | . . . 76 85 200 20 . 79 84 32 22 24 . 12 95 148 Explosive 15 | . 7 4 . . 4 . . . . . . . . . . . Electromagnetic 15 | . . . . . 6 . . . . . . . . . . 9 Robot Hit Streak 27 | 6 10 3 17 19 27 17 . 24 20 13 10 11 . 19 21 23 Robot Miss Streak 8 | 2 3 2 4 2 2 . . 7 8 7 2 2 . . 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 30 | . 1 . 1 2 7 . . 3 1 3 1 . . . 5 6 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 1 1 1 . . . 1 1 Shots Hit Robots 820 | 22 45 13 77 86 158 14 . 76 68 23 19 21 . 8 59 131 Core Hits 613 | 8 27 7 34 48 97 7 . 98 107 35 30 19 . 3 34 59 Critical Kills 4 | . 1 . . . . . . . . . . 1 . . 1 1 Critical Parts Destroyed 5 | . . . . 1 . . . . . . . . . . 1 3 Critical Strikes 45 | . 1 . 4 12 9 2 . 2 . . . 1 . 1 3 10 Burn 36 | . . . 4 11 9 2 . 2 . . . . . 1 1 6 Destroy 9 | . 1 . . 1 . . . . . . . 1 . . 2 4 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19523 | 302 597 236 1134 1323 3880 249 . 2224 2539 458 444 604 . 235 1765 3533 Guns 16591 | 302 597 119 1134 1301 2636 249 . 1600 1623 458 444 604 . 226 1765 3533 Cannons 22 | . . . . 22 . . . . . . . . . . . . Explosions 2901 | . . 117 . . 1244 . . 624 916 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . . . . . 9 . . Kinetic 2091 | 302 597 119 361 361 187 . . 164 . . . . . . . . Thermal 15639 | . . . 773 962 2823 249 . 1436 2539 458 444 604 . 226 1765 3360 Explosive 993 | . . 117 . . 252 . . 624 . . . . . . . . Electromagnetic 791 | . . . . . 618 . . . . . . . . . . 173 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . 1 . . 8 8 . 2 1 1 1 . . . 1 36 Average Corruption 4 | . . 1 . . 5 8 . 1 1 1 1 . . . 1 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 93 | . . 5 . . 25 15 . 15 2 7 3 . . . 1 20 Message Errors 23 | . . . . . 7 3 . 4 1 1 . . . . 1 6 Matter Fused 20 | . . 1 . . 3 3 . 5 . 3 2 . . . . 3 Heat Flow Errors 10 | . . 2 . . 5 1 . 1 . . . . . . . 1 Energy Discharges 6 | . . 2 . . 3 . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . 1 2 . . . . . . . . . . Data Loss (minor) 15 | . . . . . 5 4 . 2 1 1 . . . . . 2 Data Loss (major) 4 | . . . . . 1 . . 1 . 2 . . . . . . Misfires 5 | . . . . . . 2 . 2 . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 249 | . . 13 . . 10 . . 2 224 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 249 | . . 13 . . 10 . . 2 224 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . 2 . . 64 . . 54 65 . . . . . . . Shots 7 | . . 1 . . 4 . . 1 1 . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 2 203 307 362 402 237 . 411 204 157 188 207 . 75 271 263 Average Temperature 89 | . 2 90 121 107 72 67 . 111 75 60 53 93 . 38 70 77 Received Heat Transfer 2962 | . 96 . 60 315 639 . . 672 198 126 . 27 . . 94 735 Effects 8 | . . . . 1 4 . . 2 . . . . . . 1 . Shutdowns 3 | . . . . 1 1 . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . 1 . Interference 3 | . . . . . 3 . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 1 2 Total Turns 162 | . . . . . . . . . . . . . . . 1 161 Longest Duration 144 | . . . . . . . . . . . . . . . 1 144 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Melted 49 | . . . 7 7 17 1 . 2 . . . 3 . 3 6 3 Heat Transferred 24806 | . . . 2257 3256 6330 666 . 1799 1870 395 492 700 . 370 2218 4453 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Maximum Alert Level 3 | . . . 1 1 3 1 . 1 1 . . . . 1 3 2 Low Security (%) 57 | 100 100 100 61 66 13 . . 96 76 . . 100 100 16 2 16 Level 1 26 | . . . 38 33 10 100 . 3 23 . . . . 83 20 42 Level 2 10 | . . . . . 56 . . . . . . . . . 17 41 Level 3 5 | . . . . . 19 . . . . . . . . . 59 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 995 | 10 186 178 266 273 759 323 . 235 252 . . 60 14 390 995 527 Initial 527 | . . 61 . 94 89 283 . . 110 . . . 14 . 94 527 Average 210 | 2 115 54 160 138 504 271 . 43 140 . . 9 . 284 672 349 Influence Increases 7068 | 35 477 162 545 531 1422 255 . 405 582 120 50 70 . 666 1376 372 Destroy 0b10 Robot/C 3840 | . 300 100 400 320 840 40 . 280 300 120 40 60 . 240 520 280 Destroy 0b10 Robot/NC 380 | 35 15 5 20 45 90 20 . 20 20 . . . . 10 85 15 Destroy Leader 784 | . 54 10 100 76 202 . . 70 60 . 10 10 . 50 82 60 Allied During Kill 936 | . . . . . 190 . . . . . . . . 300 446 . Successful Hack 129 | . 12 . 5 25 28 45 . . . . . . . 14 . . Select Force Hacks 150 | . . . . . . 150 . . . . . . . . . . Disable Machine 285 | . . 30 . 15 60 . . 30 135 . . . . . 15 . Destroy Structure 399 | . 21 17 5 5 12 . . 5 52 . . . . 52 228 2 Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 150 | . 60 . 15 45 . . . . 15 . . . . . . 15 Influence Decreases 6943 | 35 320 319 320 543 906 772 212 178 593 336 50 30 40 486 618 1185 Entered New Map 1730 | . . 96 . 131 124 446 212 . 117 81 . . 26 . 86 411 Time Decay 3993 | 35 310 213 310 362 452 326 . 158 386 245 50 30 14 386 342 374 Lost Part 710 | . 10 10 10 50 110 . . 20 90 10 . . . . . 400 Lost Ally 510 | . . . . . 220 . . . . . . . . 100 190 . Squads Dispatched 44 | . 2 . 1 1 9 . . 7 7 . . 2 . 6 5 4 Investigation 10 | . 1 . . 1 5 . . 1 1 . . 1 . . . . Extermination 12 | . . . . . . . . 2 3 . . 1 . 2 2 2 Reinforcement 12 | . 1 . 1 . 2 . . 1 3 . . . . 1 2 1 Assault 4 | . . . . . 2 . . . . . . . . . 1 1 Garrison 6 | . . . . . . . . 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Distress Signals 16 | . 3 . 1 2 3 . . . 3 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 226 | . 27 7 30 22 54 . . 14 18 6 2 5 . 6 15 20 Peak Tracking Total 15 | . 4 12 8 7 15 . . 4 5 5 2 2 . 3 5 8 Tactical Retreats 9 | . 3 . 1 3 . . . . 1 . . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Traps Triggered 9 | . 1 . . 1 4 . . . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Machines Disabled 19 | . . 2 . 1 4 . . 2 9 . . . . . 1 . Max in Single Turn 7 | . . 1 . 1 1 . . 2 7 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Machines Accessed 56 | . 6 . 5 7 8 11 3 3 1 . . 1 . 4 3 4 Terminals 38 | . 5 . 3 7 7 6 . . 1 . . . . 3 2 4 Fabricators 4 | . . . . . . . . 3 . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . Total Hacks 151 | . 14 . 15 18 23 21 30 9 3 . . 2 . 7 4 5 Successful 87 | . 8 . 10 8 6 11 30 7 . . . 1 . 2 . 4 Failed 64 | . 6 . 5 10 17 10 . 2 3 . . 1 . 5 4 1 Catastrophic 16 | . 1 . 2 2 3 2 . . 2 . . 1 . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 79 | . 11 . 8 16 14 19 . . 3 . . . . 3 2 3 Terminals 88 | . 12 . 7 18 22 14 . . 3 . . . . 4 3 5 Fabricators 11 | . . . . . . . . 9 . . . 2 . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 7 . . . . . . . . . . Scanalyzers 9 | . . . 8 . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . 1 . . . . . . . . 3 . . Terminal Hacks 49 | . 2 . . 4 4 6 30 . . . . . . . . 3 Record 23 | . . . . . . . 21 . . . . . . . . 2 Part Schematic 9 | . . . . 3 1 5 . . . . . . . . . . Robot Analysis 8 | . . . . . . . 8 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . 1 Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 7 . . . 1 . . . . Load Schematic 4 | . . . . . . . . 4 . . . . . . . . Build 4 | . . . . . . . . 3 . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 . 2 4 2 5 . . . . . . . 2 . 1 Terminals 15 | . 4 . 2 4 2 . . . . . . . . 2 . 1 Botnet 14 | . 3 . 2 4 2 . . . . . . . . 2 . 1 Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 5 7 7 6 . 3 1 . . 1 . 4 3 3 Full Trace Events 5 | . . . . . 2 1 . 1 . . . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 3 1 5 . . . . . . . . . . Parts Built 8 | . . . . . . . . 6 . . . 2 . . . . Authchips 2 | . . . . . . . . 2 . . . . . . . . Time 358 | . . . . . . . . 219 . . . 139 . . . . Total Part Build Rating 36 | . . . . . . . . 18 . . . 18 . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Total Allies 32 | . . . . . 12 . . . . . . . 20 . . . Largest Group 20 | . . . . . 10 . . . . . . . 20 18 13 . Highest-Rated Group 743 | . . . . . 190 . . . . . . . 743 672 547 . Highest-Rated Ally 50 | . . . . . 31 . . . . . . . 50 50 50 . Initial UFD Resources 34 | . . . . . . . . 23 27 27 27 31 31 31 34 34 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 202 | . . . . . 68 . . . . . . . . 59 75 . Total Damage 5973 | . . . . . 909 . . . . . . . . 1104 3960 . Kills 49 | . . . . . 7 . . . . . . . . 13 29 . Allies Corrupted 7 | . . . . . 1 . . . . . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Active Infowar (turns) 768 | 52 655 60 . . . . . . . 1 . . . . . . Seismic 767 | 52 655 60 . . . . . . . . . . . . . . Decoding 1 | . . . . . . . . . . 1 . . . . . . Robot Analysis Total 8 | . . . . . . . 8 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Turns Passed 13789 | 127 681 667 791 824 1135 722 1205 1357 905 936 290 308 1296 910 763 872 Spaces Moved 6938 | 69 482 522 504 487 606 574 1001 473 336 364 109 61 527 368 250 205 Core 4 | 1 . . . . . . . . . . . . . . . 3 Treads 2651 | . . . . 1 . . . 450 336 364 109 61 527 368 250 185 Legs 17 | . . . . . . . . . . . . . . . . 17 Wheels 4266 | 68 482 522 504 486 606 574 1001 23 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 90 116 120 120 120 120 228 240 240 240 240 240 240 240 Average Speed 165 | 88 99 105 109 120 127 120 120 227 235 240 240 240 240 240 260 302 Slowest Speed 1800 | 90 110 105 135 320 210 120 120 235 240 240 240 240 320 240 270 1800 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . 5 . . . 1 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 43 | 4 59 98 45 48 87 91 74 9 10 64 11 2 97 13 9 19 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 8 | . . . . . . 5 3 . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . . 1 . 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . 1 . . . . . . . Scrap Searched 9 | . . 1 . . . . 6 . . 2 . . . . . . Spaces Dug 2 | . . . . 2 . . . . . . . . . . . . Terrain Destroyed 129 | . 54 22 . 2 14 . . 5 29 . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . Projectile 5 | . . . . 2 . . . . . . . . . . 3 . AOE 124 | . 54 22 . . 14 . . 5 29 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Was Fac Res Qua Total 8428 | 97 606 618 652 641 804 597 1012 687 386 400 122 207 571 392 307 329 Wait 579 | . 58 72 53 42 33 6 . 129 7 16 1 132 . . 7 23 Move 6923 | 68 481 521 503 486 605 573 1000 472 335 363 108 61 526 367 249 205 Hop . | . . . . . . . . . . . . . . . . . Pick Up 132 | 5 10 2 18 17 24 5 4 19 3 . . 1 12 6 3 3 Fast Attach 40 | 7 1 . 2 2 4 . . 5 2 2 . 1 1 1 4 8 Attach 67 | . 1 . 4 7 9 . . 9 9 1 4 1 . . 2 20 Detach 4 | . . . 1 . . . . . . 1 . . . 1 . 1 Swap 99 | . 7 3 13 17 17 1 2 11 2 5 2 5 3 3 5 3 Drop 136 | . 5 4 14 24 23 6 6 12 . . . . 19 10 11 2 Fire 436 | 17 43 16 44 46 88 6 . 30 28 12 7 6 . 3 26 64 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . 1 . . . . . . . 10 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: Res x4 / Upp) -4/Waste -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Repaired Seismic Detector 554 | -10/Materials | Discovered new exit (range 3) 682 | -10/Materials | Discovered new exit (range 11) 758 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Entered Mines 851 | -10/Mines | Assembled infested the area 1047 | -10/Mines | Learned location of 1 exit from Materials 1185 | -10/Mines | Discovered new exit (range 15) 1192 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1209 | -10/Mines | Learned Materials trap positions 1233 | -10/Mines | Discovered new exit (range 12) 1312 | -10/Mines | Discovered new exit (range 5) 1476 | -10/Mines | Entered Materials 1476 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1477 | -9/Materials | Identified exit to Mines 1478 | -9/Materials | Loaded intel: 26 trap records 1798 | -9/Materials | Build established: Gunner 2145 | -9/Materials | Discovered new exit (range 11) 2267 | -9/Materials | Entered another Materials area 2267 | -8/Materials | Evolved 2 slots: Utility x2 2299 | -8/Materials | Identified exit to Storage 2470 | -8/Materials | Build established: Scavenger-Gunner 3091 | -8/Materials | Entered Storage 3109 | -8/Storage | Identified exit to Recycling 3222 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3269 | -8/Storage | Met a pair of Derelict thieves 3377 | -8/Storage | Crushed by falling debris 3377 | -8/Storage | Core integrity fell below 50% 3395 | -8/Storage | Lost 10 allies 3416 | -8/Storage | Lost 7 parts (2n2u3w) 3425 | -8/Storage | Destroyed 16 combat bots 3654 | -8/Storage | Build established: Gunner 4042 | -8/Storage | Discovered new exit (range 7) 4219 | -8/Storage | Used back door to open Recycling access 4226 | -8/Storage | Entered Recycling 4387 | -8/Recycling | Discovered new exit (range 11) 4919 | -8/Recycling | Scanned before Scraplab entrance 4936 | -8/Recycling | Entered Scraplab 4945 | -8/Recycling | Discovered new exit (range 3) 4948 | -8/Recycling | Entered Scraptown 4948 | -8/Scraptown | System corruption cleaned by C-Scrubber 5145 | -8/Scraptown | Visited Cyclists 5336 | -8/Scraptown | Visited Cave Peace 5353 | -8/Scraptown | Visited SPCMW 5388 | -8/Scraptown | Visited Bundlers 5477 | -8/Scraptown | Visited Fellowship of the Rings 5495 | -8/Scraptown | Visited Awakened 5512 | -8/Scraptown | Visited UFD Registry 5512 | -8/Scraptown | Registered with UFD as "Gammanuts" 5540 | -8/Scraptown | Visited Scrapoid Pod Storage 5558 | -8/Scraptown | Visited Chapter 10 5579 | -8/Scraptown | Visited Science Guys 5697 | -8/Scraptown | Visited Research Penetration Think Tank 5722 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5737 | -8/Scraptown | Found DCF Scrap (30 items) 5798 | -8/Scraptown | Visited Analyses Database 5819 | -8/Scraptown | Visited Curators Association 5852 | -8/Scraptown | Visited Abandonware Association 5861 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5886 | -8/Scraptown | Visited LU-1G1's Boring Crew 5905 | -8/Scraptown | Visited Cartography Club 5996 | -8/Scraptown | Learned location of Recycling (-8) 5996 | -8/Scraptown | Learned location of Testing (-2) 5996 | -8/Scraptown | Learned 8 Materials zone layouts 5996 | -8/Scraptown | Learned 12 Materials zone layouts 5996 | -8/Scraptown | Learned 16 Research zone layouts 5996 | -8/Scraptown | Learned 8 Access zone layouts 5996 | -8/Scraptown | Learned 4 Mines zone layouts 5996 | -8/Scraptown | Learned 4 Storage zone layouts 5996 | -8/Scraptown | Learned 20 Lower Caves zone layouts 5996 | -8/Scraptown | Learned 20 Upper Caves zone layouts 5996 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 5996 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 5996 | -8/Scraptown | Learned Research emergency access door positions 5996 | -8/Scraptown | Learned location of 1 exit from Factory 5996 | -8/Scraptown | Learned location of 2 exits from Lower Caves 5996 | -8/Scraptown | Learned location of 3 exits from Lower Caves 6150 | -8/Scraptown | Discovered new exit (range 3) 6153 | -8/Scraptown | Entered Factory 6153 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6154 | -6/Factory | Identified exit to Lower Caves 6155 | -6/Factory | Identified exit to Factory 6265 | -6/Factory | Fabricated Particle Charger (x2) 6346 | -6/Factory | Fabricated Hrd. Medium Armor Plating (x2) 6612 | -6/Factory | Spotted B-75 Beast 6712 | -6/Factory | Destroyed B-75 Beast 7136 | -6/Factory | Garrison activated, responded to threat 7353 | -6/Factory | Fabricated Thermal Generator? 7433 | -6/Factory | Discovered exit to Factory (range 16) 7510 | -6/Factory | Entered another Factory area 7510 | -5/Factory | Evolved 2 slots: Utility x2 7656 | -5/Factory | Build established: Scavenger-Gunner 7953 | -5/Factory | Lost 3 parts (3n) 8019 | -5/Factory | Lost 3 parts (1p2u) 8026 | -5/Factory | Discovered new exit (range 6) 8415 | -5/Factory | Entered Upper Caves 8416 | -5/Upper Caves | Identified exit to Upper Caves 8650 | -5/Upper Caves | Learned location of 1 exit from Factory 8735 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9351 | -5/Upper Caves | Entered another Upper Caves area 9352 | -5/Upper Caves | Identified exit to Factory 9476 | -5/Upper Caves | Lost 4 parts (1p2u1w) 9641 | -5/Upper Caves | Entered Factory 9641 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9642 | -4/Factory | Identified exit to Research 9643 | -4/Factory | Identified exit to Upper Caves 9861 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 9949 | -4/Factory | Sucked down chute 9949 | -4/Factory | Entered Waste 9950 | -4/Waste | Joined by Warlord forces that had cleared the area 10229 | -4/Waste | Discovered new exit (range 15) 10371 | -4/Waste | Build established: Machinist-Tank 10879 | -4/Waste | Build established: Scavenger-Tank 11245 | -4/Waste | Entered Factory 11245 | -4/Factory | Accompanied by 18 allies 11329 | -4/Factory | Garrison activated, responded to threat 12155 | -4/Factory | Entered Research 12155 | -3/Research | Accompanied by 13 allies 12155 | -3/Research | Evolved 2 slots: Utility x2 12156 | -3/Research | Identified exit to Quarantine 12603 | -3/Research | Lost 3 allies 12648 | -3/Research | Build established: Tank 12655 | -3/Research | First assault squad dispatched 12720 | -3/Research | Lost 6 allies 12771 | -3/Research | Destroyed 8 combat bots 12918 | -3/Research | Entered Quarantine 13065 | -3/Quarantine | Build established: Scavenger-Tank 13168 | -3/Quarantine | First assault squad dispatched 13324 | -3/Quarantine | Met incapacitated Sigix Warrior 13324 | -3/Quarantine | Lockdown squad dispatched 13338 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13343 | -3/Quarantine | Unlocked Sigix quarantine chamber 13357 | -3/Quarantine | Found Sigix Containment Pod 13411 | -3/Quarantine | Spotted Lightning 13428 | -3/Quarantine | Spotted Lightning 13429 | -3/Quarantine | Spotted Lightning 13431 | -3/Quarantine | Scanned by Researcher 13453 | -3/Quarantine | System corruption reached 10% 13474 | -3/Quarantine | Destroyed Lightning 13477 | -3/Quarantine | Destroyed Lightning 13491 | -3/Quarantine | Destroyed Lightning 13545 | -3/Quarantine | System corruption reached 30% 13575 | -3/Quarantine | Core integrity fell below 50% 13599 | -3/Quarantine | Lost 27 parts (4p5n12u6w) 13697 | -3/Quarantine | Lost 8 parts (1p1n2u4w) 13733 | -3/Quarantine | Core integrity fell below 20% 13790 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13735_ G-67 Veteran suffers critical hit (Burn). 13738_ K-01 Serf collects debris. 13741_ G-67 Veteran destroyed. 13744_ K-01 Serf collects debris. 13753_ CT5|2=ZJQ5EXIUZK, 13753_ K-01 Serf collects debris. 13759_ Acquired Flexi-carbon Leg. 13759_ K-01 Serf collects debris. 13761_ Phase Gun destroyed. 13763_ K-01 Serf collects debris. 13764_ Adv. Heat Sink destroyed. 13764_ Door malfunctions. 13764_ Acquired Field Laser. 13766_ U-05 Engineer repairs door. 13767_ K-01 Serf collects debris. 13770_ Field Laser destroyed. 13770_ Acquired 5 matter. 13773_ K-01 Serf collects debris. 13775_ System corrupted: Component data lost. 13776_ U-05 Engineer repairs door. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????###########???????????????????? | | ??????#"""""""""#???????????????????? | | ??????#"""""""""#???????????????????? | | ??????#""" """#???????????????????? | | ??????#"" ""#???????????????????? | | ??????#"" [ ""#???????????????????? | | ??????#"" ! ""#???????????????????? | | ??????#""" """#???????????????????? | | ??????#"" ""#???????????????????? | | ??????#""T T""#???????????????????? | | ??????#### ####???????????????????? | | ????????#T #??????????????????????? | | ??######## #??????????????????????? | | ??#! # #??????????????????????? | | ??# # #??????????????????????? | | ??# + #??????????????????????? | | ??# # #??????????????????????? | | ??# # #??????????????????????? | | ??# # #??????????????????????? | | ??######## ##?????????????????????? | | ??# # T#?????????????????????? | | ??# """" # ##????????? #??????????? | | ??# """" +! @##########+######+##???? | | ??# """" #!!=p!%% ]!!!%*%%==!!= ?? | | ??# """" #= % % =%=*!!*!!%[% ?? | | ??? # % =*=!![%!!!%[= ?? | | ??#########+###########/########+???? | | ???????# #???????????????????? | | ???????# """ #???????????????????? | | ???????# """ #???????????????????? | | ???????# """ #???????????????????? | | ???????# #???????????????????? | | ???????# """ #???????????????????? | | ???????# """ #???????????????????? | | ???????# """ #???????????????????? | | ???????# #???????????????????? | | ???????#######+##???????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ???########### #????????????????????? | | ???#! ## #????????????????????? | | ???# """ # #????????????????????? | | ???# """ + #????????????????????? | | ???# "" """ # #????????????????????? | | ???# "" # #????????????????????? | | ???# "T """ # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 51 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 45 Particle Charging 15 Authchip Count 4 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Spread Laser | -8/Materials | Hacked Thermal Generator | -8/Materials | Hacked Imp. Targeting Computer | -8/Materials | Hacked Power Amplifier | -8/Storage | Hacked Hrd. Light Armor Plating | -8/Recycling | Hacked Hrd. Medium Armor Plating | -8/Recycling | Hacked Adv. Treads | -8/Recycling | Hacked Particle Charger | -8/Recycling | Hacked Shield Generator | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Particle Charger | x2 | -6/Factory | Authchip Hrd. Medium Armor Plating | x2 | -6/Factory | Authchip Thermal Generator | x2 | -6/Factory Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Seismic Detector | 15% | -10/Materials Studied --------- Beam Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It Challenges ------------ None Game ------ Seed ResetSlugPropulsion Manual? 0 Play Time 01:29:10 Cumulative 140.1 hours Start 2026.06.02 @ 00:12:55 End 2026.06.02 @ 01:39:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 267 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1030e9f9-0664-4db1-b0ca-0e316e4b96be