Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 20:11:50

Player: Dadrick

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (91)      455
Value Destroyed (2724)     2724
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (322)                322
              TOTAL SCORE: 8001

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      273
Entered Garrisons          200
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
  Improved Carbon-fiber Leg
     Large Storage Unit
           Magnetic Acceleration Cannon
     Heavy Missile Launcher

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Kinecellerator
            Hacking Suite
            Hacking Suite
            Hacking Suite
>           --- WEAPON -----------
      Heavy Particle Cannon
            Gauss Rifle
   Advanced Assault Cannon
>           --- INVENTORY --------
            Deuterium Engine
            Carbon-fiber Leg
            Titanium Leg
    Armored Huge Wheel
      Small Storage Unit
            Signal Interpreter
            Terrain Scanner
            Core Analyzer
            Recoil Stabilizer
            Hardlight Generator
  Makeshift System Restoration Module
   Advanced EMP Blaster
            Datajack
            Plasma Cutter
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             119  | 8   .   .   22  .   6   4   34  35  .   .   10  .   
  Power                    11   | 1   .   .   2   .   1   2   2   2   .   .   1   .   
    Engine                 6    | 1   .   .   2   .   .   1   1   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   1   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   8   .   .   1   8   9   .   .   3   .   
    Treads                 4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
    Leg                    25   | 2   .   .   8   .   .   1   7   6   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  34   | 2   .   .   4   .   2   .   10  11  .   .   5   .   
    Device                 16   | 1   .   .   .   .   1   .   5   7   .   .   2   .   
    Storage                4    | 1   .   .   1   .   .   .   .   1   .   .   1   .   
    Processor              6    | .   .   .   1   .   1   .   1   1   .   .   2   .   
    Hackware               3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
    Protection             5    | .   .   .   2   .   .   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 3   .   .   8   .   3   1   14  13  .   .   1   .   
    Energy Gun             6    | 1   .   .   2   .   .   .   3   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   2   .   .   1   2   3   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   2   .   1   .   5   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
    Launcher               6    | .   .   .   2   .   .   .   3   1   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   1   .   1   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 46   | .   .   .   3   .   .   2   21  5   11  .   3   1   
  Power                    6    | .   .   .   1   .   .   1   2   1   1   .   .   .   
  Propulsion               13   | .   .   .   .   .   .   1   6   1   3   .   2   .   
  Utility                  15   | .   .   .   2   .   .   .   5   2   4   .   1   1   
  Weapon                   12   | .   .   .   .   .   .   .   8   1   3   .   .   .   
  Highest Loss Streak      15   | .   .   .   3   .   .   2   15  2   11  .   3   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     86   | .   100 100 93  88  96  99  85  96  72  7   35  18  
  Engine                   6    | .   14  14  10  11  4   6   5   6   .   .   .   .   
  Core                     1    | .   .   .   .   .   5   4   1   .   4   .   3   .   
  Treads                   2    | .   .   .   .   .   .   .   .   4   15  .   .   .   
  Leg                      21   | .   28  28  31  33  33  32  23  18  .   .   5   .   
  Device                   11   | .   14  14  9   .   5   11  6   19  10  .   .   .   
  Storage                  8    | .   14  14  11  11  11  11  9   6   5   .   .   .   
  Processor                5    | .   .   .   8   .   7   11  7   2   7   7   12  12  
  Hackware                 6    | .   .   .   .   .   .   .   7   16  10  .   .   .   
  Protection               1    | .   .   .   1   11  5   .   2   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   9   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   22  10  10  6   4   10  .   .   .   
  Ballistic Gun            7    | .   28  28  18  .   6   .   3   5   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   2   11  .   .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 13  13  13  34  34  36  40  48  49  27  .   8   3   
  Greatest Support         68   | 20  20  20  51  51  51  51  57  68  68  3   8   3   
  Greatest Overweight (x)  7    | 1   .   .   7   .   .   1   7   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  8   5   5   5   
  Average Capacity         10   | 7   8   8   11  15  15  15  15  9   7   5   5   5   
  Most Carried             15   | 5   8   8   15  15  15  15  15  15  8   5   5   5   
  Average Carried          9    | 3   6   7   9   15  14  14  9   8   7   5   4   5   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  8   5   5   5   5   
  Final Carried            15   | 5   7   8   15  15  15  15  15  8   5   5   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 11% | Scavenger-Gunner
  9% | Hacker-Gunner
  8% | Hacker-Mutant
  4% | Hacker-Skirmisher
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  
Matter Collected           2191 | 320  10   8    107  .    79   240  340  833  45   .    209  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3151 | 127  39   .    241  .    136  202  864  1177 154  .    211  .    
  Parts                    200  | 9    7    .    11   .    6    9    55   79   7    .    17   .    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    7    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Combat Hostiles Destroyed  74   | .   3   .   5   .   .   4   24  28  3   .   7   .   
  Melee                    17   | .   .   .   .   .   .   3   3   4   .   .   7   .   
  Guns                     19   | .   3   .   4   .   .   .   5   7   .   .   .   .   
  Cannons                  26   | .   .   .   .   .   .   1   8   14  3   .   .   .   
  AOE                      12   | .   .   .   1   .   .   .   8   3   .   .   .   .   
Classes Destroyed          14   | 2   1   .   3   .   .   1   4   2   .   .   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   .   2   3   .   .   1   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  35   | .   3   .   2   .   .   .   11  14  1   .   4   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    25   | .   .   .   3   .   .   3   8   10  1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   .   .   3   1   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   .   1   .   
Best Kill Streak           7    | 2   3   .   2   .   .   3   7   7   3   .   4   .   
  Combat Bots Only         6    | .   3   .   2   .   .   3   6   6   3   .   4   .   
Max Kills in Single Turn   3    | 1   1   .   1   .   .   1   3   2   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   3   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  
Hostile Shots Fired        643  | .    13   .    27   .    .    29   224  164  86   .    95   5    
  Missed                   163  | .    4    .    8    .    .    6    52   46   23   .    23   1    
Damage Taken               7821 | .    81   .    826  .    .    442  2461 1800 1109 .    1015 87   
  Core                     1920 | .    16   .    116  .    .    70   378  190  298  .    787  65   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  .    93   .    .    .    53   31   .    .    30   .    .    
Volleys Fired              248  | 20   7    2    30   .    29   11   54   81   14   .    .    .    
  Largest                  3    | 2    2    2    2    .    1    1    3    3    2    .    .    .    
  Hottest                  168  | 40   40   40   136  .    100  68   168  151  120  .    .    .    
Shots Fired                450  | 40   14   4    55   .    30   11   101  175  20   .    .    .    
  Gun                      203  | 40   14   4    47   .    6    .    47   45   .    .    .    .    
  Cannon                   198  | .    .    .    2    .    4    11   48   113  20   .    .    .    
  Launcher                 19   | .    .    .    6    .    .    .    6    7    .    .    .    .    
  Special                  30   | .    .    .    .    .    20   .    .    10   .    .    .    .    
  Kinetic                  234  | 40   14   4    47   .    6    .    10   113  .    .    .    .    
  Thermal                  175  | .    .    .    2    .    24   11   63   55   20   .    .    .    
  Explosive                9    | .    .    .    6    .    .    .    3    .    .    .    .    .    
  Electromagnetic          32   | .    .    .    .    .    .    .    25   7    .    .    .    .    
  Robot Hit Streak         10   | 7    5    3    9    .    10   2    9    6    5    .    .    .    
  Robot Miss Streak        6    | 3    2    2    6    .    4    2    5    5    1    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           274  | 24   8    2    28   .    20   17   63   74   22   .    15   1    
  Core Hits                146  | 7    4    .    15   .    9    8    45   45   7    .    6    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17   | .    .    .    .    .    .    2    3    5    2    .    5    .    
    Destroy                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Blast                  4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
    Impale                 10   | .    .    .    .    .    .    2    3    .    .    .    5    .    
Melee Attacks              123  | .    .    .    .    .    14   12   11   23   11   .    37   15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34   | .    .    .    .    .    .    .    .    23   11   .    .    .    
  Piercing                 89   | .    .    .    .    .    14   12   11   .    .    .    37   15   
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7510 | 190  63   15   429  .    788  413  1816 2578 624  .    552  42   
  Guns                     1534 | 190  63   15   208  .    39   .    420  599  .    .    .    .    
  Cannons                  2374 | .    .    .    21   .    .    145  658  1230 320  .    .    .    
  Explosions               1185 | .    .    .    200  .    .    .    505  480  .    .    .    .    
  Melee                    2223 | .    .    .    .    .    557  268  233  269  304  .    552  40   
  Ramming                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  1867 | 190  63   15   208  .    39   .    66   1286 .    .    .    .    
  Thermal                  2222 | .    .    .    21   .    192  145  957  587  320  .    .    .    
  Explosive                370  | .    .    .    200  .    .    .    170  .    .    .    .    .    
  Electromagnetic          826  | .    .    .    .    .    .    .    390  436  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 573  | .    .    .    .    .    .    .    .    269  304  .    .    .    
  Piercing                 1650 | .    .    .    .    .    557  268  233  .    .    .    552  40   
Highest Corruption         7    | .    .    .    3    3    3    .    .    7    7    7    .    2    
  Average Corruption       4    | .    .    .    2    3    2    .    .    5    7    7    .    2    
  Corruption Purged        3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    1    1    11   .    .    16   10   1    .    .    
    Message Errors         11   | .    .    .    1    .    1    .    .    6    2    1    .    .    
    Matter Fused           12   | .    .    .    .    .    3    .    .    5    4    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    1    3    .    .    3    3    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    1    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            311  | .    .    .    3    .    .    .    80   103  .    .    125  .    
  Projectiles              85   | .    .    .    .    .    .    .    .    85   .    .    .    .    
  Explosions               22   | .    .    .    3    .    .    .    18   1    .    .    .    .    
  Melee                    204  | .    .    .    .    .    .    .    62   17   .    .    125  .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    18   .    .    .    69   .    .    .    .    1    
  Shots                    4    | .    .    .    1    .    .    .    3    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356  | .    .    .    75   .    220  286  356  236  299  .    .    .    
  Average Temperature      107  | .    .    .    33   .    119  144  123  59   167  .    .    .    
  Received Heat Transfer   1506 | .    18   .    9    .    .    75   891  216  264  .    33   .    
  Effects                  5    | .    .    .    .    .    1    .    4    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    1    .    2    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    2    3    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    .    .    .    2    .    2    .    .    .    
  Heat Transferred         3734 | .    .    .    37   .    400  259  1693 827  518  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    3    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Peak Influence             519  | 20  111 43  519 127 .   80  256 360 .   .   330 163 
  Initial                  159  | .   13  43  .   127 .   .   5   32  .   .   14  159 
  Average                  134  | 6   64  21  327 127 .   49  103 168 .   .   134 159 
Maximum Alert Level        2    | .   .   .   2   .   .   .   1   1   .   .   1   .   
  Low Security (%)         69   | 100 100 100 13  100 .   100 90  48  .   .   81  100 
  Level 1                  27   | .   .   .   58  .   .   .   9   51  .   .   18  .   
  Level 2                  2    | .   .   .   27  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   .   3   6   .   .   3   .   
  Investigation            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   .   1   .   
  Reinforcement            5    | .   .   .   .   .   .   .   2   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Distress Signals           5    | .   .   1   .   .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   6   1   16  .   .   6   34  33  8   .   36  3   
  Peak Tracking Total      13   | .   3   1   5   .   .   3   7   4   6   .   13  3   
  Tactical Retreats        13   | .   .   .   1   .   .   .   .   5   1   .   6   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Traps Triggered            13   | .   .   .   3   .   .   .   .   8   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Machines Disabled          11   | .   .   .   2   .   1   .   1   5   .   .   2   .   
  Max in Single Turn       2    | .   .   .   1   .   1   .   1   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Machines Accessed          27   | .   2   1   1   .   2   .   2   5   .   .   13  1   
  Terminals                15   | .   2   1   1   .   .   .   1   1   .   .   8   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   2   .   .   2   .   
Total Hacks                57   | .   5   3   2   .   10  .   3   7   .   .   26  1   
  Successful               31   | .   3   .   2   .   10  .   2   3   .   .   11  .   
  Failed                   26   | .   2   3   .   .   .   .   1   4   .   .   15  1   
    Catastrophic           11   | .   2   1   .   .   .   .   1   1   .   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   5   3   2   .   .   .   2   1   .   .   13  .   
  Terminals                31   | .   5   3   2   .   .   .   2   1   .   .   17  1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   2   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   2   .   .   4   .   
Terminal Hacks             20   | .   2   .   1   .   10  .   1   .   .   .   6   .   
  Record                   11   | .   .   .   .   .   10  .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   .   .   2   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   2   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   1   .   .   .   .   .   .   .   2   .   
  Terminals                4    | .   1   .   1   .   .   .   .   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   1   .   1   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   1   1   .   .   .   1   3   .   .   11  1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Total Allies               5    | .   .   3   .   .   1   .   .   .   .   .   1   .   
  Largest Group            3    | .   .   3   3   .   1   1   .   .   .   .   1   .   
  Highest-Rated Group      40   | .   .   40  40  .   8   8   .   .   .   .   34  .   
  Highest-Rated Ally       34   | .   .   16  16  .   8   8   .   .   .   .   34  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               86   | .   .   8   67  .   .   2   .   .   .   .   9   .   
  Total Damage             1500 | .   .   81  623 .   .   .   .   .   .   .   796 .   
  Kills                    15   | .   .   1   11  .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  
Turns Passed               8049 | 179  216  809  579  71   1026 437  937  2424 486  10   752  123  
Spaces Moved               5565 | 99   148  537  340  55   680  275  460  1342 427  19   1090 93   
  Core                     887  | 16   .    .    2    .    .    .    2    .    246  19   509  93   
  Treads                   428  | .    .    .    .    .    .    .    .    247  181  .    .    .    
  Legs                     3669 | 83   148  537  338  55   680  275  458  1095 .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   581  | .    .    .    .    .    .    .    .    .    .    .    581  .    
  Fastest Speed            42   | 50   120  120  120  130  130  126  125  123  50   50   42   50   
  Average Speed            108  | 112  120  120  124  130  130  129  134  131  99   50   45   50   
  Slowest Speed            400  | 190  120  120  400  130  130  200  400  190  166  50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    2    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40   | 5    32   99   40   19   90   43   42   39   55   6    31   24   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    .    1    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 74   | .    .    .    32   .    3    .    3    8    .    .    15   13   
Terrain Destroyed          166  | .    .    .    46   .    4    3    37   48   .    .    15   13   
  Melee                    29   | .    .    .    .    .    .    .    .    1    .    .    15   13   
  Projectile               56   | .    .    .    .    .    4    3    5    44   .    .    .    .    
  AOE                      81   | .    .    .    46   .    .    .    32   3    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  
Total                      6924 | 132  176  698  444  54   740  330  675  1804 452  18   1262 139  
  Wait                     727  | .    16   159  42   .    .    25   94   278  .    .    113  .    
  Move                     5553 | 98   147  536  339  54   679  274  459  1341 426  18   1089 93   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 5    4    1    6    .    2    2    15   18   .    .    4    .    
  Fast Attach              54   | 7    .    .    11   .    3    1    7    15   .    .    10   .    
  Attach                   32   | 1    .    .    4    .    .    1    21   5    .    .    .    .    
  Detach                   11   | 1    .    .    3    .    1    .    5    1    .    .    .    .    
  Swap                     33   | .    .    .    7    .    3    2    6    15   .    .    .    .    
  Drop                     45   | .    2    .    2    .    4    2    3    24   1    .    7    .    
  Fire                     248  | 20   7    2    30   .    29   11   54   81   14   .    .    .    
  Melee                    123  | .    .    .    .    .    14   12   11   23   11   .    37   15   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    .    .    3    .    .    .    30   
  Rewire                   6    | .    .    .    .    .    5    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / Gar)
-6/Garrison

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
  180 | -11/Scrapyard  | Entered Materials
  188 | -10/Materials  | Identified exit to Mines
  301 | -10/Materials  | Build established: Mutant
  396 | -10/Materials  | Entered Mines
  449 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  452 | -10/Mines      | Learned 8 Materials zone layouts
  480 | -10/Mines      | Assembled infested the area
  485 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  510 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  710 | -10/Mines      | Found a hidden stash of uninstalled traps
  781 | -10/Mines      | Discovered new exit (range 11)
  945 | -10/Mines      | Learned location of Storage (-9)
  953 | -10/Mines      | Discovered new exit (range 9)
 1205 | -10/Mines      | Entered Materials
 1205 | -9/Materials   | Accompanied by 3 allies
 1205 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1206 | -9/Materials   | Identified exit to Mines
 1581 | -9/Materials   | Discovered new exit (range 4)
 1631 | -9/Materials   | Discovered new exit (range 7)
 1679 | -9/Materials   | Crushed by falling debris
 1697 | -9/Materials   | Crushed by falling debris
 1728 | -9/Materials   | Lost 3 parts (1p2u)
 1784 | -9/Materials   | Entered Mines
 1803 | -9/Mines       | Discovered new exit (range 7)
 1848 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1849 | -9/Mines       | Discovered new exit (range 5)
 1855 | -9/Mines       | Entered Exiles
 1855 | -9/Exiles      | Found Exiles lab destroyed
 2512 | -9/Exiles      | Discovered new exit (range 11)
 2881 | -9/Exiles      | Entered Mines
 2881 | -8/Mines       | Accompanied by 1 ally
 3310 | -8/Mines       | Discovered new exit (range 7)
 3318 | -8/Mines       | Entered Materials
 3318 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3426 | -8/Materials   | Garrison activated, responded to threat
 3525 | -8/Materials   | Lost 15 parts (2p5n3u5w)
 3721 | -8/Materials   | Core integrity fell below 50%
 4002 | -8/Materials   | Discovered new exit (range 10)
 4076 | -8/Materials   | Build established: Skirmisher
 4130 | -8/Materials   | Discovered new exit (range 9)
 4255 | -8/Materials   | Entered Factory
 4255 | -7/Factory     | Evolved 2 slots: Utility x2
 4655 | -7/Factory     | Build established: Hacker-Gunner
 4966 | -7/Factory     | Build established: Scavenger-Gunner
 5051 | -7/Factory     | Discovered new exit (range 12)
 5808 | -7/Factory     | Discovered new exit (range 9)
 5862 | -7/Factory     | Build established: Hacker-Gunner
 6551 | -7/Factory     | Discovered new exit (range 15)
 6679 | -7/Factory     | Entered Lower Caves
 6732 | -7/Lower Caves | Encountered a Warlord checkpoint
 6813 | -7/Lower Caves | Build established: Hacker-Mutant
 6892 | -7/Lower Caves | Spotted B-75 Beast
 6978 | -7/Lower Caves | Attracted the attention of an 0b10 base
 7041 | -7/Lower Caves | Core integrity fell below 50%
 7074 | -7/Lower Caves | Lost 11 parts (1p3n4u3w)
 7137 | -7/Lower Caves | Learned location of 1 exit from Factory
 7162 | -7/Lower Caves | Discovered new exit (range 6)
 7165 | -7/Lower Caves | Entered another Lower Caves area
 7168 | -7/Lower Caves | Discovered new exit (range 15)
 7175 | -7/Lower Caves | Entered Factory
 7175 | -6/Factory     | Evolved 2 slots: Utility x2
 7176 | -6/Factory     | Identified exit to Factory
 7310 | -6/Factory     | Build established: Mutant
 7894 | -6/Factory     | Cargo convoy interrupted
 7917 | -6/Factory     | Core integrity fell below 50%
 7918 | -6/Factory     | Identified exit to Garrison
 7925 | -6/Factory     | Core integrity fell below 20%
 7927 | -6/Factory     | Entered Garrison
 7934 | -6/Garrison    | Lost 3 parts (2n1u)
 8033 | -6/Garrison    | Triggered checkpoint
 8040 | -6/Garrison    | Crushed by falling debris
 8050 | -6/Garrison    | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
Field strength at 64.
Field strength at 58.
Field strength at 52.
Field strength at 46.
Field strength at 40.
Field strength at 34.
Field strength at 28.
Field strength at 22.
Field strength at 16.
Field strength at 10.
Field strength at 4.
Stasis field depleted.
The unstable cave ceiling collapses. <x4>
Crushed by falling debris.
Adv. Melee Analysis Suite destroyed.
System corrupted by crushing effect (+2).
Hvy. Pick severed.
Slammed into C-17 Slicer.
Destabilizing: System interference.
Enh. Optical Array temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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| ??????######""""############   # ##??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           19
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             225
Evasion (%)                61
Melee Accuracy             8
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonXenonMinigun
  Manual?         0
Play Time         01:39:08
  Cumulative      52.4 hours
  Start           2024.06.13 @ 19:34:20
  End             2024.06.14 @ 20:11:50
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           24
  Adventurer      21
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3717efe9-415f-4c77-a20f-b23c44587158