Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.18 @ 17:50:46 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (179) 895 Value Destroyed (5332) 5332 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1027) 1027 TOTAL SCORE: 10154 Bonus ------- High Alert Combat Kills 653 Follower Combat Kills 618 Friendly Fire -244 Cogmind --------- Core Integrity 450/700 Matter 235/300 Energy 25/290 System Corruption 2% Temperature Cool (383) Movement Rolling (100) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Phase Gun Phase Gun Flak Gun > --- INVENTORY (12) --- Wheel High-capacity Matter Pod (200) Heavy Laser Gatling Laser Heavy Ion Cannon Proton Missile Launcher Proton Missile Launcher Guided Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Phase Gun Phase Gun Flak Gun > --- INVENTORY -------- Wheel Cryofiber Web High-capacity Matter Pod Gatling Laser Heavy Ion Cannon Proton Missile Launcher Guided Missile Launcher Heavy Mace [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 165 | 6 16 33 58 28 20 4 Power 13 | 1 1 3 5 3 . . Engine 11 | 1 1 3 3 3 . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 49 | 2 11 11 13 10 2 . Treads . | . . . . . . . Leg 3 | . 3 . . . . . Wheel 43 | 2 6 11 13 10 1 . Hover 1 | . . . . . 1 . Flight 2 | . 2 . . . . . Utility 40 | 1 2 6 18 6 6 1 Device 19 | . 1 3 8 3 3 1 Storage 5 | 1 1 . 1 1 1 . Processor 5 | . . 3 1 1 . . Hackware . | . . . . . . . Protection 11 | . . . 8 1 2 . Artifact . | . . . . . . . Weapon 63 | 2 2 13 22 9 12 3 Energy Gun 31 | 2 . 3 15 6 3 2 Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 17 | . 2 5 . 3 6 1 Ballistic Cannon 5 | . . 1 4 . . . Launcher 7 | . . 3 2 . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 3 4 2 . Parts Lost 27 | . 1 10 8 7 . 1 Power 1 | . . . . 1 . . Propulsion 12 | . 1 5 1 5 . . Utility 7 | . . 2 3 1 . 1 Weapon 7 | . . 3 4 . . . Highest Loss Streak 3 | . 1 3 2 2 . 1 Average Slot Usage (%) 93 | . 96 99 95 88 89 87 Engine 8 | . 14 11 4 8 7 7 Core 1 | . . . 4 . . . Wheel 24 | . 24 21 26 25 23 23 Device 14 | . 13 10 15 14 14 18 Storage 9 | . 14 11 9 9 7 7 Processor 7 | . . 22 4 3 7 4 Protection 6 | . . . 12 8 7 7 Energy Gun 7 | . 3 4 15 8 3 8 Energy Cannon 1 | . . 3 1 . . . Ballistic Gun 10 | . 24 13 . 8 13 2 Naked Turns . | . . . . . . . Heaviest Build 84 | 13 26 31 57 58 80 84 Greatest Support 30 | 26 26 20 30 30 30 30 Greatest Overweight (x) 6 | 1 6 2 1 5 2 2 Average Overweight (x) 1 | . . 1 . 1 1 2 Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 Average Capacity 10 | 5 8 10 10 10 11 12 Most Carried 12 | 6 10 10 10 10 12 12 Average Carried 8 | 3 6 8 8 9 10 10 Final Capacity 12 | 6 10 10 10 10 12 12 Final Carried 11 | 6 10 9 10 9 11 10 Class Distribution -------------------- 56% | Scavenger-Mutant 14% | Mutant 13% | Commander-Tank 8% | Commander-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Matter Collected 3547 | 233 592 826 681 568 547 100 Remotely . | . . . . . . . Salvage Created 6198 | . 543 1396 2027 1342 749 141 Parts 389 | . 36 113 117 82 36 5 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 130 | . 12 32 38 30 15 3 Guns 104 | . 12 26 21 30 13 2 Cannons 4 | . . . 4 . . . AOE 16 | . . 6 7 . 2 1 Classes Destroyed 14 | . 5 3 1 2 3 . Worker 19 | . 2 6 7 4 . . Builder 10 | . 2 1 5 1 1 . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . . 1 . Operator 2 | . . 2 . . . . Watcher 14 | . 3 5 4 1 1 . Swarmer 30 | . 3 7 8 9 2 1 Grunt 62 | . 9 16 19 11 7 . Brawler 2 | . . . . 1 . 1 Duelist 4 | . . 1 2 . . 1 Sentry 28 | . . 8 9 9 2 . Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 14 | . 6 7 14 6 3 3 Combat Bots Only 5 | . 5 5 4 5 3 2 Max Kills in Single Turn 5 | . 1 5 4 2 3 1 Gunslinging 1 | . . 1 . 1 1 . Exploded 3 | . . 3 3 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Damage Taken 5062 | . 354 1254 1369 1025 383 677 Core 937 | . 110 264 232 81 29 221 Absorbed by Shields 95 | . . . . . 53 42 Core Remaining (%) 58 | 100 56 34 . 43 . . Volleys Fired 410 | . 45 84 118 109 43 11 Largest 3 | . 2 2 2 2 3 3 Hottest 204 | . 80 100 138 86 204 204 Shots Fired 821 | . 90 160 231 218 100 22 Gun 762 | . 90 149 197 218 89 19 Cannon 34 | . . 3 31 . . . Launcher 25 | . . 8 3 . 11 3 Special . | . . . . . . . Kinetic 417 | . 78 142 15 109 68 5 Thermal 234 | . . 5 88 106 21 14 Explosive 25 | . . 8 3 . 11 3 Electromagnetic 145 | . 12 5 125 3 . . Robot Hit Streak 25 | . 23 19 19 25 24 14 Robot Miss Streak 4 | . 4 1 2 3 2 4 Penetration Max . | . . . . . . . Secondary Targets 16 | . . 5 4 6 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 627 | . 66 129 190 147 76 19 Core Hits 299 | . 30 70 86 53 48 12 Critical Hits 4 | . . 1 . 2 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . 1 . 1 1 . Melee Attacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12553 | . 811 2480 4307 2690 1640 625 Guns 9894 | . 811 1769 3103 2690 1171 350 Cannons 600 | . . 17 583 . . . Explosions 1978 | . . 694 614 . 469 201 Melee 74 | . . . . . . 74 Ramming 7 | . . . 7 . . . Kinetic 4528 | . 672 1698 283 1070 742 63 Thermal 3995 | . . 50 1609 1620 429 287 Explosive 1718 | . . 661 387 . 469 201 Electromagnetic 2231 | . 139 71 2021 . . . Impact 74 | . . . . . . 74 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 1 2 2 Average Corruption 1 | . . . 1 1 1 2 Corruption Purged . | . . . . . . . Effects 20 | . . . 9 6 3 2 Message Errors 7 | . . . 5 2 . . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 4 | . . . 1 1 2 . Data Loss (minor) 2 | . . . 1 1 . . Targeting Errors 5 | . . . 2 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 76 | . . 5 38 . 4 29 Projectiles 25 | . . . 25 . . . Explosions 51 | . . 5 13 . 4 29 Melee . | . . . . . . . Knockbacks 3 | . . . 3 . . . Impact . | . . . . . . . Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 182 | . . 34 94 . 16 38 Shots 9 | . . 2 4 . 1 2 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 642 | . 144 13 386 177 162 642 Average Temperature 70 | . 63 3 68 41 56 443 Received Heat Transfer 1992 | . 165 504 693 468 72 90 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . 6 . . . Combat Hostiles 6 | . . . 6 . . . Parts Fried 15 | . 3 1 11 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . 8 3 . . Heat Transferred 7362 | . . 87 3038 2997 833 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 1 5 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Peak Influence 887 | . 252 632 621 728 887 . Initial 283 | . . 28 155 145 283 . Average 386 | . 95 359 423 458 488 . Maximum Alert Level 3 | . 1 2 2 3 3 . Low Security (%) 17 | 100 84 19 4 6 . . Level 1 26 | . 15 27 29 20 35 . Level 2 50 | . . 53 65 67 45 . Level 3 4 | . . . . 4 18 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 1 3 2 11 . Investigation 5 | . 1 . 2 . 2 . Extermination 3 | . . . . . 3 . Reinforcement 6 | . . 1 1 2 2 . Assault 1 | . . . . . 1 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Distress Signals 4 | . . 1 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 201 | . 18 45 53 46 27 12 Peak Tracking Total 9 | . 3 5 5 4 4 9 Tactical Retreats 12 | . 1 . 5 5 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Traps Triggered 18 | . 3 2 6 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Machines Disabled 12 | . . 1 4 7 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Machines Accessed 15 | . 2 . . 10 3 . Terminals 9 | . 1 . . 8 . . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . 1 2 . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 2 . . 18 7 . Successful 20 | . 2 . . 12 6 . Failed 7 | . . . . 6 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 1 . . 14 . . Fabricators 3 | . . . . . 3 . Repair Stations 6 | . . . . 2 4 . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 . . 9 . . Record 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Open Door 3 | . . . . 3 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . . . 2 . . Dispatch Records 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 6 | . . . . 2 4 . Scan Component 3 | . . . . 1 2 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks 2 | . 1 . . 1 . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . 5 3 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 234 | . . . . . 234 . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Parts Repaired 3 | . . . . 1 2 . Time 126 | . . . . 44 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 9 2 Highest-Rated Group 173 | . . . . 173 157 30 Highest-Rated Ally 29 | . . . . 29 29 16 Total Orders 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 143 | . . . . 42 86 15 Total Damage 1895 | . . . . 562 1111 222 Kills 20 | . . . . 6 12 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Turns Passed 7808 | 48 993 1562 2053 1379 1685 88 Spaces Moved 6341 | 40 849 1356 1633 1066 1361 36 Core 4 | 2 2 . . . . . Treads . | . . . . . . . Legs 1 | . 1 . . . . . Wheels 6330 | 38 840 1356 1633 1066 1361 36 Hover . | . . . . . . . Flight 6 | . 6 . . . . . Fastest Speed 50 | 50 90 90 80 90 90 100 Average Speed 92 | 84 93 90 89 91 99 100 Slowest Speed 520 | 90 520 100 90 130 100 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 3 93 88 96 93 27 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 191 | . . 78 56 . 43 14 Melee . | . . . . . . . Projectile 7 | . . . 7 . . . AOE 184 | . . 78 49 . 43 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Total 7557 | 51 964 1542 1999 1301 1636 64 Wait 410 | . 24 25 116 73 164 8 Move 6335 | 39 848 1355 1632 1065 1360 36 Hop . | . . . . . . . Pick Up 71 | 6 10 18 22 5 10 . Fast Attach 56 | 6 8 5 16 15 6 . Attach 71 | . 4 15 29 8 11 4 Detach 58 | . 8 6 24 7 11 2 Swap 38 | . 4 13 13 5 3 . Drop 88 | . 13 21 28 14 12 . Fire 410 | . 45 84 118 109 43 11 Melee 3 | . . . . . . 3 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 5) 577 | -10/Materials | Discovered new exit (range 7) 861 | -10/Materials | Discovered new exit (range 12) 936 | -10/Materials | Discovered new exit (range 14) 983 | -10/Materials | Discovered new exit (range 9) 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Utility x2 1351 | -9/Materials | Build established: Scavenger-Skirmisher 1451 | -9/Materials | Discovered new exit (range 14) 1575 | -9/Materials | Lost 3 parts (2n1w) 1777 | -9/Materials | Build established: Scavenger-Mutant 1852 | -9/Materials | Discovered new exit (range 5) 1953 | -9/Materials | Core integrity fell below 50% 2266 | -9/Materials | Discovered new exit (range 4) 2303 | -9/Materials | Discovered new exit (range 15) 2604 | -9/Materials | Entered another Materials area 2604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3044 | -8/Materials | Discovered new exit (range 15) 3322 | -8/Materials | Discovered new exit (range 13) 3387 | -8/Materials | Discovered new exit (range 16) 4093 | -8/Materials | Discovered new exit (range 14) 4144 | -8/Materials | Discovered new exit (range 16) 4657 | -8/Materials | Entered Storage 4789 | -8/Storage | Found Prototype Launcher 4900 | -8/Storage | Core integrity fell below 50% 5433 | -8/Storage | Repaired Hrd. Heavy Armor Plating 5830 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6004 | -8/Storage | Discovered new exit (range 16) 6036 | -8/Storage | Entered Factory 6036 | -7/Factory | Accompanied by 9 allies 6036 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6083 | -7/Factory | Garrison activated, responded to threat 6335 | -7/Factory | Build established: Commander-Tank 6643 | -7/Factory | Discovered new exit (range 5) 6975 | -7/Factory | Repaired Enh. Autogun 7177 | -7/Factory | Fabricated Phase Gun (x2) 7287 | -7/Factory | Identified Gui. Missile Launcher 7295 | -7/Factory | Discovered new exit (range 16) 7336 | -7/Factory | Local fabrication network quarantined 7453 | -7/Factory | Repaired Hrd. Heavy Armor Plating 7636 | -7/Factory | First assault squad dispatched 7644 | -7/Factory | Build established: Commander-Mutant 7721 | -7/Factory | Entered Lower Caves 7721 | -7/Lower Caves | Accompanied by 3 allies 7723 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7767 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7809 | -7/Lower Caves | Self-destructed Last Messages --------------- 07770_ Adv. Targeting Computer destroyed. 07771_ Y-64 Sentinel: "REQUESTING BACKUP." 07783_ L-41 Fighter destroyed. 07785_ System corrupted: Heat flow error (+137). 07789_ B-48 Gladiator destroyed. 07792_ System corrupted: Phase Gun targeting data glitched. 07793_ Imp. Deuterium Engine fries itself beyond repair. 07794_ Imp. Melee Analysis Suite fries itself beyond repair. 07795_ Power failure averted by Cryofiber Web. 07796_ Short circuit averted by Cryofiber Web. 07797_ Overheating: System interference. 07797_ Flak Gun temporarily disabled. 07799_ Power failure averted by Cryofiber Web. 07800_ Overheating: Core damaged (-140). 07801_ Overheating: System interference. 07801_ Cryofiber Web temporarily disabled. 07802_ Power failure, Imp. Deuterium Engine shutdown. 07803_ Overheating: Energy bleed (-1). 07805_ Overheating: Core damaged (-77). 07805_ Lgt. Treads fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #?? ????????????? | | ?????????????????????????????? #?? ???????????? | | ?????????????????????????????# ### #???????????? | | ?????????????????????????????# ##??????????? | | ?????????????????????????##?## ??????????? | | ????????????????????????## ## ???????????? | | ????????????????????????# % ???????????? | | ????????????????????????? #???????????? | | ???????????????????????#### ? #???????????? | | ??????????????????????? #?# #?# #???????????? | | ???????????????????????# #?# ### #???????????? | | ???????????????????????# #?# ## ###??????????? | | ???????????????????????#!### ## ####???????? | | ????????????????#??????# ! ##??????? | | ????????????????#" ????#=@ ###????? | | ????????????????### ??#l### #????? | | ????????????????# # #### # #????? | | ??????????????# % #?## ##???????? | | ??????????????# #?## #???????? | | ??????????????##### #?# ##???????? | | ??????????????????## #### * ##????????? | | ???????????????????## #?## ####?????????? | | ????????????????????### #?####????????????? | | ??????????????????????## #?????????????????? | | ???????????????????????# #?????????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????? #####??????????????????? | | ??????????????????????? ##??????????????????????? | | ??????????????????????? #????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 460 Matter Capacity 500 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Novice Programmer One Hack Too Far Challenges ------------ None Game ------ Seed RelayBeamArmor Manual? 0 Play Time 01:44:10 Cumulative 12.3 hours Start 2020.10.18 @ 02:13:07 End 2020.10.18 @ 17:50:46 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92317228-9bd5-4888-bc86-155e3e4dbbcc