Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.27 @ 23:18:04 Player: Analote Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (40) 200 Value Destroyed (1380) 1380 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 7513 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 201 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 7/100 System Corruption 16% Temperature Cool (4) Movement Hovering (56) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Heat Sink > --- WEAPON (2) ------- Tesla Rifle > --- INVENTORY (5) ---- Improved Surge Thruster High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Biomechanical Wings Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Sensor Array Improved Melee Analysis Suite Improved Light Armor Plating Improved Component Analysis Suite > --- WEAPON ----------- Powered Hammer Gravity Flail > --- INVENTORY -------- VTOL Module Improved Reaction Control System Hacking Drone Bay [Rating: 111] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Hover Unit Antigrav System Flight Unit VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Processor Improved Melee Analysis Suite Hackware Improved System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Slots Evolved 13 | . 1 2 . . . 6 2 2 . . Power 2 | . . . . . . 1 1 . . . Propulsion 6 | . 1 1 . . . 2 1 1 . . Utility 5 | . . 1 . . . 3 . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 69 | 5 3 5 3 2 3 11 10 14 . 13 Power 7 | 1 . . . . 1 1 2 1 . 1 Engine 2 | 1 . . . . . . 1 . . . Core 4 | . . . . . 1 1 1 . . 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 27 | . 2 2 2 . 2 5 3 6 . 5 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 25 | . 2 2 2 . 2 5 3 6 . 3 Utility 26 | 2 . 2 1 2 . 4 4 5 . 6 Device 21 | 1 . 1 1 2 . 3 3 5 . 5 Storage . | . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . Hackware 1 | . . . . . . . . . . 1 Protection 3 | 1 . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 9 | 2 1 1 . . . 1 1 2 . 1 Energy Gun 4 | 2 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . Slashing Weapon 2 | . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 2 . 1 . . Parts Lost 29 | . . 1 . . . 1 2 . 1 24 Power 4 | . . . . . . . . . . 4 Propulsion 12 | . . 1 . . . . 2 . . 9 Utility 10 | . . . . . . . . . 1 9 Weapon 3 | . . . . . . 1 . . . 2 Highest Loss Streak 14 | . . 1 . . . 1 2 . 1 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 75 87 97 100 100 78 91 98 92 34 Engine 5 | . 12 10 10 10 7 . 4 5 5 1 Core 4 | . . . . . 2 12 11 7 5 2 Flight 29 | . 13 33 37 40 40 36 37 39 37 4 Device 17 | . 12 13 20 20 20 14 21 25 20 14 Processor 1 | . . . . . . . 3 5 5 . Protection 6 | . 12 11 10 10 10 6 6 5 5 . Energy Gun 6 | . 25 18 10 10 10 . . . . . Ballistic Gun 3 | . . 1 10 10 10 1 . . . . Impact Weapon 2 | . . . . . . . . 7 10 7 Slashing Weapon 1 | . . . . . . 5 5 1 . . Naked Turns 27 | . . . . . . . . . . 27 Heaviest Build 45 | 11 11 15 10 10 12 24 37 45 45 42 Greatest Support 50 | 3 8 16 16 16 18 30 40 50 50 47 Greatest Overweight (x) 6 | 3 3 1 . . . . 1 . . 6 Average Overweight (x) . | 2 1 . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 5 4 5 5 5 5 3 4 Average Carried 2 | . . 1 4 2 3 3 3 3 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 1 3 2 3 4 4 4 3 3 2 Class Distribution -------------------- 70% | Hacker-Sprinter 25% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Matter Collected 871 | 36 179 100 35 . 82 90 110 150 . 89 Remotely . | . . . . . . . . . . . Salvage Created 1731 | . 198 284 115 . 26 165 514 205 . 224 Parts 83 | . 16 15 6 . 3 5 24 4 . 10 Haulers Intercepted 3 | . 1 . . . . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 29 | . 3 7 2 . 1 1 8 3 . 4 Melee 11 | . . . . . . 1 8 . . 2 Guns 12 | . 3 6 2 . 1 . . . . . AOE 2 | . . 1 . . . . . 1 . . Classes Destroyed 11 | . 5 1 1 . . 1 . 1 . 2 Worker 1 | . 1 . . . . . . . . . Hauler 3 | . 1 . . . . 1 1 . . . Recycler 1 | . . . 1 . . . . . . . Operator 2 | . . . . . . 1 1 . . . Watcher 4 | . 2 1 . . . . . . . 1 Swarmer 11 | . 2 2 2 . 1 . 4 . . . Cutter 2 | . . . . . . . . . . 2 Grunt 7 | . 1 4 . . . . 2 . . . Sentry 5 | . . 1 . . . 1 2 1 . . Hunter 3 | . . . . . . . . 2 . 1 Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . 3 3 3 . 1 1 4 3 . 2 Combat Bots Only 4 | . 2 3 2 . 1 1 4 3 . 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 . . Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Damage Taken 3182 | . 20 149 21 . 69 145 219 160 28 2371 Core 1243 | . . 45 6 . . 24 8 61 28 1071 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 140 | . . . . 116 . . 24 . . . Core Remaining (%) 96 | 100 100 . . . 87 97 99 . . . Volleys Fired 51 | . 7 22 7 6 9 . . . . . Largest 2 | . 2 2 2 2 1 . . . . . Hottest 90 | . 90 80 60 60 20 . . . . . Shots Fired 85 | . 14 37 14 11 9 . . . . . Gun 85 | . 14 37 14 11 9 . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 27 | . . 5 7 6 9 . . . . . Thermal 34 | . 7 15 7 5 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 24 | . 7 17 . . . . . . . . Robot Hit Streak 17 | . 10 17 9 . 15 . . . . . Robot Miss Streak 2 | . . 2 1 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 106 | . 10 30 11 . 9 12 19 4 . 11 Core Hits 55 | . 8 16 5 . 5 4 9 2 . 6 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . 3 . 1 Critical Strikes 10 | . . . . . . 3 2 3 . 2 Smash 5 | . . . . . . . . 3 . 2 Sever 5 | . . . . . . 3 2 . . . Melee Attacks 50 | . . . . . . 12 19 5 . 14 Impact 19 | . . . . . . . . 5 . 14 Slashing 31 | . . . . . . 12 19 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 2 . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 1 | . . . . . . . . 1 . . Damage Inflicted 3866 | . 142 412 106 . 68 576 1295 396 . 871 Guns 660 | . 142 344 106 . 68 . . . . . Cannons . | . . . . . . . . . . . Explosions 155 | . . 68 . . . . . 87 . . Melee 2924 | . . . . . . 576 1295 309 . 744 Ramming 127 | . . . . . . . . . . 127 Kinetic 159 | . . 40 51 . 68 . . . . . Thermal 357 | . 38 177 55 . . . . 87 . . Explosive . | . . . . . . . . . . . Electromagnetic 299 | . 104 195 . . . . . . . . Impact 1053 | . . . . . . . . 309 . 744 Slashing 1871 | . . . . . . 576 1295 . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . 1 . . . . . . . 4 15 Average Corruption 4 | . 1 . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . . . . . . 13 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 4 | . . . . . . . . . . 4 Energy Discharges 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 587 | . . . . . . . 131 259 . 197 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 587 | . . . . . . . 131 259 . 197 Knockbacks 8 | . . . . . . . . 1 . 7 Impact 8 | . . . . . . . . 1 . 7 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . . 61 . 55 Shots 1 | . . . . . . . . 1 . . Rammed 46 | . . . . . . . . . . 46 Targets Rammed 46 | . . . . . . . . . . 46 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 335 | . 115 335 12 16 . 4 12 3 32 233 Average Temperature 67 | . 42 159 6 9 . 2 2 1 14 121 Received Heat Transfer 282 | . 6 144 . . . 96 27 9 . . Effects 2 | . . 2 . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . 1 . . . . . 4 . 4 Impact Corruptions 12 | . . . . . . . . 4 . 8 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 636 | . 111 350 125 . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Peak Influence 465 | . 111 313 156 . . 105 465 326 128 129 Initial 153 | . . 33 86 . . 33 37 153 78 69 Average 110 | . 55 134 142 . . 50 203 206 108 38 Maximum Alert Level 2 | . . 1 . . . . 2 1 . . Low Security (%) 88 | 100 100 70 100 . . 100 69 68 100 100 Level 1 6 | . . 29 . . . . 8 31 . . Level 2 5 | . . . . . . . 22 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 2 . . . . 1 . . 2 Investigation 1 | . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 1 . . . . . . . 2 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 55 | . 4 9 2 . 3 3 13 4 4 13 Peak Tracking Total 5 | . 1 3 2 . 3 2 5 2 5 4 Tactical Retreats 4 | . . 2 . . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Traps Triggered 4 | . 1 . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Machines Disabled 6 | . . 1 . . . . 2 3 . . Max in Single Turn 3 | . . 1 . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Machines Accessed 5 | . . 3 . . . 1 1 . . . Terminals 3 | . . 3 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . . 13 . . . 1 2 . . . Successful 7 | . . 4 . . . 1 2 . . . Failed 9 | . . 9 . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 31 | . . 11 . 2 . 2 9 3 . 4 Terminals 13 | . . 13 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 4 . . . . . . . . Record 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Fabricator Index 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . 2 . . . . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 54 | . . . . . . . 54 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Total Allies 14 | . . . . 7 . . 4 . . 3 Largest Group 7 | . . . . 7 1 1 4 1 1 2 Highest-Rated Group 234 | . . . . 234 14 14 232 85 73 162 Highest-Rated Ally 85 | . . . . 51 14 14 85 85 73 81 Zionite Dispatches 3 | . . . . . . . 1 . . 2 Heavy 1 | . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 55 | . . . . . 10 1 26 . . 18 Total Damage 1482 | . . . . . 50 . 719 . . 713 Kills 12 | . . . . . 2 . 8 . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 1 . . Main Access 2 | . . . . . . . 1 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Turns Passed 2019 | 55 124 160 172 330 121 186 363 92 18 398 Spaces Moved 3781 | 26 66 196 363 792 309 492 917 288 88 244 Core 144 | 26 24 . . . . . . . . 94 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 12 | . . . . . . . . . . 12 Flight 3625 | . 42 196 363 792 309 492 917 288 88 138 Fastest Speed 18 | 50 117 29 28 28 27 22 19 18 19 18 Average Speed 34 | 155 147 35 29 28 27 22 22 19 20 119 Slowest Speed 350 | 200 200 117 32 28 28 25 104 21 22 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . 2 . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 25 23 60 78 57 20 21 11 90 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken 1 | . . . 1 . . . . . . . Scrap Searched 4 | . . . . 2 2 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 18 | . . . . . . . . 18 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 18 | . . . . . . . . 18 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Was Fac Total 4326 | 41 78 250 412 889 336 546 1040 318 87 329 Wait 256 | 6 . 22 34 88 9 20 77 . . . Move 3765 | 25 65 195 358 791 308 491 913 288 87 244 Hop 3 | . . . 2 . . . 1 . . . Pick Up 61 | 5 3 5 4 1 4 8 12 7 . 12 Fast Attach . | . . . . . . . . . . . Attach 46 | 5 2 4 1 1 . 8 6 6 . 13 Detach 4 | . . 1 . 1 . 1 . 1 . . Swap 24 | . 1 1 2 1 3 4 4 8 . . Drop 21 | . . . 4 . 3 2 7 4 . 1 Fire 51 | . 7 22 7 6 9 . . . . . Melee 48 | . . . . . . 12 19 4 . 13 Ram 46 | . . . . . . . . . . 46 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Identified exit to Materials 20 | -11/Junkyard | Discovered exit to Materials (range 16) 56 | -11/Junkyard | Entered Materials 56 | -10/Materials | Evolved 1 slot: Propulsion x1 162 | -10/Materials | Identified exit to Materials 162 | -10/Materials | Discovered exit to Materials (range 10) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Identified exit to Mines 300 | -9/Materials | Identified exit to Storage 340 | -9/Materials | Entered Mines 349 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 350 | -9/Mines | Found Prototype Device 351 | -9/Mines | Identified Exp. Sensor Array 396 | -9/Mines | Identified exit to Materials 396 | -9/Mines | Discovered exit to Materials (range 8) 443 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 470 | -9/Mines | Build established: Hacker-Sprinter 504 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 512 | -9/Mines | Entered Zion 616 | -7/Zion | Imprinted 618 | -7/Zion | Declared Zion's savior 659 | -7/Zion | Given the Hacking Drone Bay 660 | -7/Zion | Found Prototype Device 661 | -7/Zion | Identified Hacking Drone Bay 704 | -7/Zion | Gained Derelict followers 744 | -7/Zion | Visited the Megawrench Repair Shop 744 | -7/Zion | Megawrench repaired 8 parts 829 | -7/Zion | Received a hallucinogenic algorithm 834 | -7/Zion | Identified exit to Proximity Caves 834 | -7/Zion | Discovered exit to Proximity Caves (range 11) 842 | -7/Zion | Entered Proximity Caves 842 | -6/Proximity Caves | Accompanied by 1 ally 946 | -6/Proximity Caves | Identified exit to Factory 946 | -6/Proximity Caves | Discovered exit to Factory (range 14) 963 | -6/Proximity Caves | Entered Factory 963 | -6/Factory | Accompanied by 1 ally 963 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1148 | -6/Factory | Identified exit to Factory 1148 | -6/Factory | Discovered exit to Factory (range 6) 1149 | -6/Factory | Entered another Factory area 1149 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1150 | -5/Factory | Identified exit to Upper Caves 1230 | -5/Factory | Allied Derelicts emerged from ambush trap array 1252 | -5/Factory | Retrieved Zion intel report: Main Access 1252 | -5/Factory | Identified exit to Factory 1375 | -5/Factory | Spotted B-75 Beast 1401 | -5/Factory | Zion Heavy squad teleported in 1449 | -5/Factory | First assault squad dispatched 1485 | -5/Factory | Repaired Exp. Sensor Array 1512 | -5/Factory | Entered another Factory area 1512 | -4/Factory | Accompanied by 1 ally 1512 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -4/Factory | Retrieved Zion intel report: Main Access 1548 | -4/Factory | Identified exit to Research 1566 | -4/Factory | Spotted B-86 Titan 1595 | -4/Factory | Spotted B-86 Titan 1604 | -4/Factory | Sucked down chute 1604 | -4/Factory | Entered Waste 1606 | -4/Waste | Spotted C-40 Crusher 1610 | -4/Waste | 1 allies followed down the chute 1611 | -4/Waste | Spotted C-40 Crusher 1611 | -4/Waste | Spotted C-40 Crusher 1611 | -4/Waste | Spotted C-40 Crusher 1613 | -4/Waste | Spotted C-40 Crusher 1614 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1617 | -4/Waste | Spotted C-40 Crusher 1619 | -4/Waste | EMP discharged 1619 | -4/Waste | Identified exit to Factory 1619 | -4/Waste | Discovered exit to Factory (range 16) 1622 | -4/Waste | Entered Factory 1642 | -4/Factory | Zion Demo squad teleported in 1739 | -4/Factory | Zion Hacker squad teleported in 1742 | -4/Factory | Lost 14 parts (3p9n2u) 1948 | -4/Factory | Build established: Hacker-Mutant 1960 | -4/Factory | Core integrity fell below 50% 1974 | -4/Factory | System corruption reached 10% 1990 | -4/Factory | Core integrity fell below 20% 2010 | -4/Factory | Lost 8 parts (1p5u2w) 2020 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 01973_ Slammed into P-70 Sage. 01974_ Adv. Heat Sink destroyed. 01974_ System corrupted by crushing effect (+1). 01975_ Slammed into P-70 Sage. 01979_ Imp. System Shield destroyed. 01979_ Slammed into P-70 Sage. 01980_ P-70 Sage knocked back. 01981_ Slammed into P-70 Sage. 01982_ P-70 Sage knocked back. 01983_ Slammed into P-70 Sage. 01986_ Destabilizing: Core damaged (-34). 01987_ Slammed into P-70 Sage. 01996_ System corrupted: Matter fused (-8). 01996_ Acquired 5 matter. 01996_ Slammed into P-70 Sage. 02002_ P-70 Sage destroyed. 02004_ Acquired Antigrav System. 02010_ Acquired Imp. Heat Sink. 02011_ Acquired Tesla Rifle. 02015_ Acquired Hpw. Shock Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????###########???????????????????????????????? | | ???????# #?????#######???????????????????? | | ???????#! " " #????? ???????????????????? | | ???????# " " #????# ????????????????????? | | ???????#! #????# ????????????????????? | | ?????#######+##+####### ?????????????????????? | | ?????# + ?????????????????????? | | ?????# # ??????????????????????? | | ?????# !!% "" # ??????????????????????? | | ?????#[ !! #! ???????????????????????? | | ?????#!%!%##### " ! # ???????????????????????? | | ?????#!!!!#???# p ##+######## #??????????????? | | ?????# [=[#???# ! p @ +????????? | | ?????# [%!#???# #####+## ########+???????????????? | | ?????# *=#???# ## ! %%# #???????????????????????? | | ##???# #???# ## %%%# #???????????????????????? | | # ##?# ####???# ## %%%%# #???????????????????????? | | # # ########+##%%%%%# #???????????????????????? | | ?# # ## ^ ##%%%%%# #???????????????????????? | | ## # # """ ##%%%%%# #???????????????????????? | | # # ### """ ##%%%%%# #???????????????????????? | | # # """ ##%%%%%# ????????????????????????? | | #### # ##!%%%%# ????????????????????????? | | %% + ! ##%%%% # ????????????????????????? | | #### ##########+####+????????????????????????? | | #%! ##?????? ????????????????????????????? | | ## * ###?????! ????????????????????????????? | | # % #???? ???????????????????????????? | | " # # #?? ???????????????????????????? | | " # # % #? ??????????????????????????? | | ### %= "# ??????????????????????????? | | ## %!=# ?????????????????????????? | | %/##+###########?????????????????????????? | | ?????????????????????????? | | "" """%* ?????????????????????????? | | "" """= ?????????????????????????? | | ""^""" #######+#####??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 59 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 160 Melee Speed Boost 20 Evasion (%) 76 Melee Accuracy 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaTiamatGreatsword Manual? 0 Play Time 00:38:16 Cumulative 52.3 hours Start 2023.03.27 @ 22:40:30 End 2023.03.27 @ 23:18:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 78 Rogue 0 Adventurer 0 Explorer 78 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f26200a2-a6cf-4b50-add9-f26c5d597fc4