Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 00:56:48 Player: Zeia Result: Destroyed self with Improved Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1419) 1419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4949 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 64/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Large Storage Unit Humpback Enhanced Optical Array Advanced Sensor Array Improved Hacking Suite A0-MCA's Component Scanner Scrapoid Pod Coil Gun Improved Grenade Launcher Long-range Missile Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Cooled VTOL Module > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Advanced Sensor Array Seismic Detector Makeshift Light Armor Plating > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Improved Treads Advanced Treads Improved Heat Sink Large Storage Unit Humpback Enhanced Optical Array Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite A0-MCA's Component Scanner Scrapoid Pod Improved Grenade Launcher Long-range Missile Launcher Improved Concussive RPG Heavy Pick DRS Beacon [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 1 | . . . . . 1 Parts Attached 71 | 7 2 25 4 5 28 Power 10 | 1 1 1 . 1 6 Engine 4 | 1 . 1 . 1 1 Core 6 | . 1 . . . 5 Reactor . | . . . . . . Propulsion 12 | 2 . 3 1 2 4 Treads 8 | 2 . 2 . 1 3 Leg . | . . . . . . Wheel 3 | . . 1 1 1 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 17 | 2 1 2 . 1 11 Device 10 | 1 . 1 . . 8 Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 1 . . 3 Artifact . | . . . . . . Weapon 32 | 2 . 19 3 1 7 Energy Gun 5 | . . 4 1 . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 10 | 2 . 5 . 1 2 Ballistic Cannon 11 | . . 6 2 . 3 Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 21 | . . 5 3 . 13 Power 5 | . . 1 1 . 3 Propulsion 5 | . . 2 . . 3 Utility 5 | . . . . . 5 Weapon 6 | . . 2 2 . 2 Highest Loss Streak 9 | . . 2 2 . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 88 | . 100 99 88 75 71 Engine 10 | . 6 11 9 13 2 Core 3 | . 7 2 . . 9 Treads 16 | . 28 27 18 . 2 Wheel 4 | . . . 4 14 5 Device 9 | . 14 13 . . 18 Storage 12 | . 14 14 14 14 6 Protection 5 | . . . 14 14 5 Energy Gun 1 | . . 3 3 . . Energy Cannon 1 | . . 2 9 . . Ballistic Gun 12 | . 28 18 . 4 5 Ballistic Cannon 6 | . . 1 4 14 12 Launcher 1 | . . 2 8 . . Peak Build Rating 63 | 7 10 15 15 28 63 Average Rating 20 | 5 8 12 13 21 53 On Entrance 11 | . 7 10 15 10 28 Naked Turns . | . . . . . . Heaviest Build 88 | 13 30 38 38 57 88 Greatest Support 68 | 40 40 40 40 28 68 Greatest Overweight (x) 10 | . . 10 1 2 3 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 9 15 15 19 20 Most Carried 20 | 6 13 15 15 20 20 Average Carried 15 | 4 8 14 14 17 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 6 13 15 13 20 14 Class Distribution -------------------- 64% | Mutant 22% | Derelict-Mutant 8% | Tank 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Derelict-Mutant | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1961 | 267 95 710 197 231 461 Remotely . | . . . . . . Salvage Created 1355 | 18 203 355 201 . 578 Parts 92 | 5 20 23 9 . 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . 8 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 36 | . 6 14 6 . 10 Melee 4 | . . . . . 4 Guns 18 | . 6 9 3 . . Cannons 9 | . . . 3 . 6 AOE 5 | . . 5 . . . Classes Destroyed 8 | 1 2 2 1 . 2 Tunneler 1 | 1 . . . . . Recycler 1 | . . . . . 1 Swarmer 10 | . 3 7 . . . Grunt 5 | . 3 . . . 2 Sentry 6 | . . 1 4 . 1 Hunter 3 | . . . . . 3 Programmer 6 | . . . 2 . 4 Subdweller 6 | . . 6 . . . Best Kill Streak 4 | 1 3 4 3 . 2 Combat Bots Only 4 | . 3 4 3 . 2 Max Kills in Single Turn 3 | 1 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 368 | . 18 56 50 . 244 Missed 100 | . 9 15 12 . 64 Damage Taken 4326 | . 89 815 634 . 2788 Core 1095 | . 21 53 153 . 868 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 16 | . . . . . 16 Core Remaining (%) 54 | 100 . . . 9 . Volleys Fired 151 | 2 13 82 28 . 26 Largest 3 | 2 2 2 2 . 3 Hottest 145 | 40 40 85 145 . 136 Shots Fired 261 | 4 25 126 44 . 62 Gun 131 | 4 25 64 17 . 21 Cannon 127 | . . 60 27 . 40 Launcher 3 | . . 2 . . 1 Special . | . . . . . . Kinetic 215 | 4 25 105 20 . 61 Thermal 35 | . . 11 24 . . Explosive 3 | . . 2 . . 1 Electromagnetic 8 | . . 8 . . . Robot Hit Streak 33 | 1 6 33 18 . 5 Robot Miss Streak 9 | 3 2 3 4 . 9 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 146 | 1 16 47 32 . 50 Core Hits 84 | 1 7 24 25 . 27 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . . . 4 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Impale 3 | . . . . . 3 Melee Attacks 17 | . . . . . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing 17 | . . . . . 17 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2936 | 14 206 788 689 . 1239 Guns 1174 | 14 203 531 245 . 181 Cannons 1028 | . . . 444 . 584 Explosions 281 | . . 257 . . 24 Melee 443 | . . . . . 443 Ramming 10 | . 3 . . . 7 Kinetic 1654 | 14 203 403 287 . 747 Thermal 428 | . . 26 402 . . Explosive 281 | . . 257 . . 24 Electromagnetic 102 | . . 102 . . . Impact 18 | . . . . . 18 Slashing . | . . . . . . Piercing 443 | . . . . . 443 Highest Corruption 9 | . 3 3 3 . 9 Average Corruption 3 | . 2 3 3 . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 157 | . 8 93 14 . 42 Message Errors 39 | . 2 26 3 . 8 Matter Fused 36 | . 2 24 3 . 7 Heat Flow Errors 19 | . 1 13 1 . 4 Energy Discharges 14 | . . 6 1 . 7 Parts Rejected 3 | . . . . . 3 Parts Fused 3 | . . 2 . . 1 Data Loss (minor) 23 | . . 11 5 . 7 Data Loss (major) 1 | . 1 . . . . Misfires 7 | . . 5 . . 2 Alerts 9 | . 1 6 1 . 1 Weapon Failures 3 | . 1 . . . 2 Overload Shots . | . . . . . . Overflow Damage 33 | . . . 13 . 20 Projectiles 30 | . . . 13 . 17 Explosions . | . . . . . . Melee 3 | . . . . . 3 Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 40 | . . 5 . . 35 Shots 2 | . . 1 . . 1 Rammed 3 | . 1 . . . 2 Targets Rammed 3 | . 1 . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 635 | . 202 253 635 . 374 Average Temperature 174 | . 108 87 276 . 122 Received Heat Transfer 498 | . 30 135 207 . 126 Effects 19 | . . . 17 . 2 Shutdowns 1 | . . . 1 . . Energy Bleed 6 | . . . 4 . 2 Interference 5 | . . . 5 . . Matter Decay 2 | . . . 2 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 521 | . . 35 486 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 154 | 5 154 . 96 . 134 Initial 55 | . 3 . 55 . . Average 32 | 1 28 . 59 . 23 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . . 4 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 14 22 8 . 18 Peak Tracking Total 6 | . 4 6 5 . 5 Tactical Retreats 7 | . 2 2 . . 3 Traps | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 10 | . 2 5 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 11 | . . 2 2 3 4 Terminals 5 | . . . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 25 | . . 3 2 14 6 Successful 20 | . . 3 1 14 2 Failed 5 | . . . 1 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 6 | . . . 2 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 19 | . . 3 1 14 1 Record 12 | . . 1 . 10 1 Robot Analysis 4 | . . . . 4 . Open Door 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Release Object 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 . 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 4 | . . . . 4 . Derelict Logs Recovered 5 | . . 2 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 10733 | 121 870 4690 774 2622 1656 Spaces Moved 6953 | 65 479 2800 463 2168 978 Core 5 | 4 . 1 . . . Treads 3478 | 61 479 2583 302 . 53 Legs . | . . . . . . Wheels 3470 | . . 216 161 2168 925 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 115 115 130 Average Speed 141 | 153 160 156 144 119 139 Slowest Speed 550 | 160 160 550 240 130 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 6 67 96 89 92 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 17 | . . 7 . 10 . Spaces Dug 9 | . . 9 . . . Terrain Destroyed 44 | . . 28 5 . 11 Melee . | . . . . . . Projectile 24 | . . 11 5 . 8 AOE 20 | . . 17 . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 7520 | 79 559 2969 522 2209 1182 Wait 222 | . 48 41 26 5 102 Move 6948 | 64 478 2799 462 2167 978 Hop . | . . . . . . Pick Up 50 | 6 11 11 . 13 9 Fast Attach 19 | 7 . 4 . 4 4 Attach 21 | . . 5 2 . 14 Detach 7 | . . 2 . 2 3 Swap 31 | . 2 16 2 1 10 Drop 37 | . 6 9 2 11 9 Fire 151 | 2 13 82 28 . 26 Melee 17 | . . . . . 17 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 2 | . 1 . . . 1 Escape Stasis 8 | . . . . . 8 Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 5) 976 | -10/Materials | Discovered new exit (range 7) 992 | -10/Materials | Entered Subcaves 1141 | -10/Subcaves | Learned location of Zion (-6) 1168 | -10/Subcaves | Discovered new exit (range 5) 1344 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1480 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3191 | -10/Subcaves | Discovered new exit (range 4) 3618 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 3640 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3720 | -10/Subcaves | Learned 4 Materials zone layouts 4579 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4581 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 4875 | -10/Subcaves | Discovered new exit (range 13) 5682 | -10/Subcaves | Entered Recycling 6150 | -9/Recycling | Discovered new exit (range 16) 6192 | -9/Recycling | Core integrity fell below 50% 6337 | -9/Recycling | Core integrity fell below 20% 6428 | -9/Recycling | Scanned before Scraplab entrance 6444 | -9/Recycling | Entered Scraplab 6453 | -9/Recycling | Discovered new exit (range 3) 6456 | -9/Recycling | Entered Scraptown 6456 | -9/Scraptown | System corruption cleaned by C-Scrubber 6638 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6777 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 6780 | -9/Scraptown | Learned 8 Factory zone layouts 6781 | -9/Scraptown | Learned location of Warlord (-4) 6782 | -9/Scraptown | Learned location of 2 exits from Research 6800 | -9/Scraptown | Discovered new exit (range 5) 6888 | -9/Scraptown | Visited Bundlers 6976 | -9/Scraptown | Visited Spacefarers 7142 | -9/Scraptown | Build established: Derelict-Mutant 7185 | -9/Scraptown | Visited Fellowship of the Rings 7203 | -9/Scraptown | Visited The Evicted 7226 | -9/Scraptown | Visited Red Mages 7307 | -9/Scraptown | Visited Awakened 7353 | -9/Scraptown | Visited Symbiants 7398 | -9/Scraptown | Visited UFD Registry 7398 | -9/Scraptown | Registered with UFD as "Steamtorch" 7450 | -9/Scraptown | Visited Junk Repository 7488 | -9/Scraptown | Visited Scrapoid Pod Storage 7507 | -9/Scraptown | Visited A0-MCA Data Center 7515 | -9/Scraptown | Given a B rating by A0-MCA 7518 | -9/Scraptown | Found A0-MCA's Component Scanner 7551 | -9/Scraptown | Visited Analyses Database 7622 | -9/Scraptown | Visited LU-1G1's Boring Crew 7710 | -9/Scraptown | Visited Observation Area 7738 | -9/Scraptown | Visited Derelict Rescue Squad 7749 | -9/Scraptown | Found DRS Beacon 7770 | -9/Scraptown | Visited Science Testing Area 8101 | -9/Scraptown | Found Scrap Suit 8147 | -9/Scraptown | Found Scrapoid Pod 8187 | -9/Scraptown | Visited Curators Association 9072 | -9/Scraptown | Discovered new exit (range 5) 9078 | -9/Scraptown | Entered Factory 9078 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 9402 | -6/Factory | Build established: Derelict-Tank 9634 | -6/Factory | Discovered new exit (range 16) 9725 | -6/Factory | Identified exit to Garrison 9830 | -6/Factory | Build established: Tank 10081 | -6/Factory | Spotted B-75 Beast 10707 | -6/Factory | Core integrity fell below 50% 10725 | -6/Factory | Core integrity fell below 20% 10726 | -6/Factory | Garrison activated, responded to threat 10734 | -6/Factory | Destroyed self with Improved Concussive RPG Last Messages --------------- 10716_ Slammed into H-66 Slayer. 10717_ System corrupted: Matter fused (-8). 10718_ Penetrated by Slug. 10722_ R-10 Processor collects Lgt. Fission Core. 10724_ Penetrated by Slug. 10724_ Slug penetrates Wall. 10725_ R-10 Processor collects Targeting Computer. 10726_ H-66 Slayer calls for garrison reinforcements. 10726_ ALERT: Activating Garrison Access F001. 10727_ S-27 Virus emerges from the garrison. 10728_ Slug penetrates Wall. 10728_ Penetrated by Slug. 10728_ R-10 Processor collects Hvy. Assault Rifle. 10731_ Slug penetrates Wall. 10732_ R-10 Processor collects Gauss Rifle. 10734_ K-01 Serf collects debris. 10734_ Penetrated by Slug. 10734_ Imp. Concussive RPG expended. 10734_ Destroyed Targeting Computer. 10734_ H-66 Slayer system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ???????? ????????????????????????????????????????? | | ???????? "??????##########???????????????????????? | | ???????? "??????# #???????????????????????? | | ???????? "??????# """ #???????????????????????? | | ???????? ??????# """ #???????????????????????? | | ???????#+#??????#!! 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""" ???????????????????????? | | ?????###########+## """ ???????????????????????? | | ?????# #? ??????????????????????? | | ?????# " " " " #??""" ??????????????????????? | | ?????# " " " " #???""? ?????????????????????? | | ?????# " " " " #????" ? ?????????????????????? | | ?????# " " " " #??????????????????????????????? | | ?????# " " " " #??????????????????????????????? | | ?????# " " " " #??????????????????????????????? | | ?????# " " " " #??????????????????????????????? | | ?????# " " " " " #??????????????????????????????? | | ###### T " " " " #??????????????????????????????? | | ## " #??????????????????????????????? | | ## #??""" ??????????????????????? | | #########+##### #?????????????????????? | | # #?????????????????????? | | # !! # """" # ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageDynamicBooster Manual? 0 Play Time 01:12:13 Cumulative 41.4 hours Start 2024.08.15 @ 20:41:15 End 2024.08.16 @ 00:56:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23d1ac3a-7e60-49b4-8f8d-0a7efba8ae6c