Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 10:37:35 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (223) 1115 Value Destroyed (8130) 8130 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-2182) -2182 TOTAL SCORE: 13343 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 366 Met Zhirov 300 Friendly Fire -3118 Cogmind --------- Core Integrity 465/1300 Matter 300/300 Energy 79/100 System Corruption 22% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Focal Shield Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Weapon Cycler Layered Medium Armor Plating Advanced Focal Shield High-powered Tractor Beam > --- WEAPON ----------- Hypervelocity Coil Gun Railgun Flail > --- INVENTORY -------- Particle Reactor Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Layered Medium Armor Plating Quantum Rifle Magnetic Acceleration Cannon Hardcell Cannon Grenade Launcher [Rating: 123] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Stasis Beam Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 2 . Utility 9 | . . . . 2 1 2 2 . . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 186 | 7 9 3 20 15 8 10 10 6 2 17 . 14 65 Power 22 | 1 . . 5 2 2 1 1 . . 2 . 3 5 Engine 8 | 1 . . 4 1 1 . 1 . . . . . . Core 4 | . . . 1 1 1 1 . . . . . . . Reactor 10 | . . . . . . . . . . 2 . 3 5 Propulsion 53 | 2 2 1 9 5 . 4 2 3 1 7 . 2 15 Treads 23 | . 2 1 9 5 . 4 . . 1 1 . . . Leg 23 | 2 . . . . . . . . . 4 . 2 15 Wheel 5 | . . . . . . . 2 3 . . . . . Hover 2 | . . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . . Utility 61 | 2 3 1 . 6 5 2 4 1 1 5 . 6 25 Device 26 | . . . . 2 4 1 1 . 1 1 . 3 13 Storage 9 | 2 2 . . 1 . . . . . . . . 4 Processor 7 | . . . . 1 1 1 1 . . . . . 3 Hackware . | . . . . . . . . . . . . . . Protection 19 | . 1 1 . 2 . . 2 1 . 4 . 3 5 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 4 1 6 2 1 3 3 2 . 3 . 3 20 Energy Gun 8 | 2 . . . . . . . . . . . . 6 Energy Cannon 2 | . . . . . . . . . . 1 . 1 . Ballistic Gun 17 | . 3 1 1 1 1 1 1 1 . 2 . 1 4 Ballistic Cannon 16 | . 1 . 5 1 . 2 2 . . . . 1 4 Launcher 3 | . . . . . . . . 1 . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . 1 . . 2 . . 4 Parts Lost 81 | . 1 . 1 11 3 . 3 . 1 9 . 4 48 Power 7 | . . . 1 2 . . 1 . . 1 . . 2 Propulsion 26 | . . . . 5 . . 2 . . 2 . . 17 Utility 25 | . . . . 2 3 . . . 1 4 . 2 13 Weapon 23 | . 1 . . 2 . . . . . 2 . 2 16 Highest Loss Streak 10 | . 1 . 1 5 3 . 2 . 1 9 . 3 10 Average Slot Usage (%) 95 | . 99 100 99 98 98 98 98 94 87 82 94 93 91 Engine 4 | . 14 14 5 7 6 . 3 5 5 . . . . Core 1 | . . . 5 . . 6 1 . . . . . . Reactor 1 | . . . . . . . . . . 2 5 5 3 Treads 17 | . 16 28 43 35 30 26 20 11 5 3 . . . Leg 9 | . 11 . . . . . . . . 7 23 31 24 Wheel 1 | . . . . . . . 2 11 11 4 . . . Device 13 | . . . . 8 13 19 23 23 22 11 11 14 14 Storage 8 | . 18 14 11 13 7 6 5 5 5 5 5 5 12 Processor 12 | . . . . 4 10 18 17 17 17 17 17 15 18 Protection 6 | . 8 14 11 9 3 . 5 5 5 9 11 5 2 Ballistic Gun 7 | . 10 14 . 2 15 10 5 5 5 8 11 10 5 Ballistic Cannon 7 | . 10 14 21 15 7 8 9 5 5 . . . 3 Naked Turns 2 | . . . . . . . . . . . . . 2 Heaviest Build 111 | 15 43 43 51 56 58 62 75 75 75 95 95 95 111 Greatest Support 168 | 20 40 40 82 82 82 92 92 26 24 112 112 168 168 Greatest Overweight (x) 7 | . 2 1 . 1 . . 3 3 3 7 . . 1 Average Overweight (x) . | . . 1 . . . . . 2 2 2 . . . Largest Inventory Capacity 18 | 8 14 12 12 12 12 12 12 12 12 12 12 12 18 Average Capacity 12 | 5 10 12 12 12 12 12 12 12 12 12 12 12 15 Most Carried 12 | 7 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 5 7 11 10 10 11 11 11 11 12 8 12 11 9 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 7 11 12 12 11 11 12 12 12 12 12 12 12 4 Class Distribution -------------------- 31% | Mutant 26% | Skirmisher 16% | Scavenger-Gunner 10% | Scavenger-Tank 10% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 6984 | 270 273 327 546 808 268 264 712 206 168 375 132 969 1666 Remotely 2338 | . . . . . 200 264 712 206 168 . . 647 141 Salvage Created 10487 | 81 384 424 643 847 525 383 889 391 304 853 198 1824 2741 Parts 517 | 3 29 18 54 39 22 22 49 18 8 40 13 94 108 Haulers Intercepted 9 | . . . 3 1 1 2 1 . . . . . 1 Recyclers Shooed 11 | . . . 1 2 1 . 3 . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 11 5 . 13 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 147 | . 11 6 17 17 7 3 15 11 2 . 6 21 31 Melee 2 | . . . . . . . . . . . . . 2 Guns 52 | . 5 4 . 2 6 3 5 3 1 . 2 10 11 Cannons 81 | . 6 2 17 15 1 . 10 4 1 . 4 11 10 AOE 10 | . . . . . . . . 4 . . . . 6 Classes Destroyed 15 | 1 4 . 5 . . 2 1 1 . . . . 1 Worker 11 | . . . 1 2 . . 1 . . . . 3 4 Builder 6 | . 1 . . . . . . . . . . . 5 Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 9 | . . . 3 1 1 2 1 . . . . . 1 Recycler 23 | 1 . 2 . 6 3 . 2 . . . . 3 6 Operator 2 | . . . . . . 1 . . . . . 1 . Watcher 15 | . . . 3 2 1 1 5 . . . . 2 1 Swarmer 32 | . 3 . 2 5 4 . 6 4 . . 5 3 . Grunt 54 | . 8 6 10 8 3 1 1 3 . . . 2 12 Brawler 2 | . . . 2 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 20 | . . . 3 4 . 1 1 . . . 1 6 4 Hunter 9 | . . . . . . . 1 . . . . 4 4 Programmer 25 | . . . . . . 1 6 . 2 . . 6 10 Enhanced Grunt 9 | . . . . . . . . . . 9 . . . Thug 1 | . . . . . . . . 1 . . . . . Fireman 3 | . . . . . . . . 3 . . . . . Best Kill Streak 8 | 1 4 3 5 4 4 1 5 4 2 . 4 5 8 Combat Bots Only 5 | . 3 2 5 3 4 1 5 4 2 . 4 5 5 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 2 2 1 1 1 2 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 15562 | . 312 283 750 1675 500 107 1197 253 272 1186 91 2634 6302 Core 1823 | . 30 91 66 181 49 16 111 18 . 165 . 261 835 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 51 83 67 93 98 . . . . 70 77 . Volleys Fired 595 | 3 37 19 47 90 23 14 55 19 24 23 7 109 125 Largest 3 | 2 2 2 2 2 3 3 3 2 2 3 3 3 3 Hottest 183 | 100 100 55 78 78 81 120 127 90 90 160 160 175 183 Shots Fired 1319 | 6 74 38 93 180 69 42 142 31 32 63 19 255 275 Gun 634 | 6 52 19 . 23 46 22 50 13 24 44 12 152 171 Cannon 669 | . 22 19 93 157 23 20 92 15 8 19 7 103 91 Launcher 12 | . . . . . . . . 3 . . . . 9 Special 4 | . . . . . . . . . . . . . 4 Kinetic 1094 | . 46 38 93 180 69 42 142 28 32 48 12 159 205 Thermal 194 | 6 28 . . . . . . . . 15 7 96 42 Explosive 12 | . . . . . . . . 3 . . . . 9 Electromagnetic 15 | . . . . . . . . . . . . . 15 Robot Hit Streak 48 | 2 13 11 18 47 48 17 15 10 12 32 14 18 10 Robot Miss Streak 6 | 2 3 1 3 5 1 4 6 2 2 2 . 4 4 Penetration Max 3 | . . . . . . . 2 1 . 1 . 3 1 Secondary Targets 2 | . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 1 Shots Hit Robots 931 | 3 55 28 59 130 49 35 121 24 24 49 9 144 201 Core Hits 461 | 2 23 12 27 45 20 24 75 21 7 23 8 61 113 Critical Hits 85 | . 1 . 1 2 . 2 . 1 . 10 2 46 20 Critical Kills 36 | . 1 . . 1 . 1 . . . 8 2 17 6 Critical Parts Destroyed 41 | . . . 1 . . 1 . 1 . 1 . 25 12 Melee Attacks 45 | . . . . . . . . . . . . . 45 Impact 29 | . . . . . . . . . . . . . 29 Slashing 16 | . . . . . . . . . . . . . 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22570 | 37 737 377 1197 2410 726 663 3133 1187 844 802 246 2961 7250 Guns 8477 | 37 491 199 . 330 563 334 1348 282 473 306 23 961 3130 Cannons 11589 | . 246 178 1197 2080 163 329 1785 717 371 496 223 2000 1804 Explosions 1431 | . . . . . . . . 188 . . . . 1243 Melee 1031 | . . . . . . . . . . . . . 1031 Ramming 42 | . . . . . . . . . . . . . 42 Kinetic 16162 | . 423 377 1197 2410 726 663 3133 999 844 496 23 1113 3758 Thermal 3623 | 37 314 . . . . . . . . 306 223 1848 895 Explosive 1431 | . . . . . . . . 188 . . . . 1243 Electromagnetic 281 | . . . . . . . . . . . . . 281 Impact 235 | . . . . . . . . . . . . . 235 Slashing 796 | . . . . . . . . . . . . . 796 Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . 1 . 2 1 3 3 5 5 5 8 21 Average Corruption 5 | . . . 1 . 2 1 2 3 4 5 5 5 15 Corruption Purged . | . . . . . . . . . . . . . . Effects 210 | . . . 9 . 7 . 5 12 10 17 22 38 90 Message Errors 43 | . . . 5 . 1 . . 5 4 3 6 5 14 Matter Fused 30 | . . . . . . . 1 3 2 1 9 6 8 Heat Flow Errors 14 | . . . . . 1 . 3 . 1 . 2 1 6 Energy Discharges 15 | . . . 1 . . . . 1 . 1 2 1 9 Parts Rejected 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 25 | . . . . . 4 . . 2 . 4 3 4 8 Data Loss (major) 2 | . . . . . . . . . . 2 . . . Misfires 5 | . . . . . . . . . . 2 . 3 . Misdirections 7 | . . . . . . . . . . . . . 7 Targeting Errors 50 | . . . 2 . 1 . 1 1 3 2 . 12 28 Weapon Failures 16 | . . . 1 . . . . . . 2 . 6 7 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 460 | . 2 13 5 83 . 1 44 7 19 . 10 65 211 Projectiles 294 | . 2 13 5 83 . 1 44 7 19 . 10 65 45 Explosions 2 | . . . . . . . . . . . . . 2 Melee 164 | . . . . . . . . . . . . . 164 Knockbacks 124 | . 4 3 7 35 3 2 33 3 3 5 . 2 24 Impact 2 | . . . . . . . . . . . . . 2 Kinetic 112 | . 4 3 7 32 3 2 30 3 3 5 . 2 18 Secondary 10 | . . . . 3 . . 3 . . . . . 4 Self-Inflicted Damage 72 | . . . . . . . . 10 . . . . 62 Shots 4 | . . . . . . . . 1 . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 437 | 117 315 76 306 121 126 90 437 246 187 128 248 204 422 Average Temperature 83 | 59 82 27 96 38 29 32 136 75 96 43 69 59 132 Received Heat Transfer 2253 | . 126 132 183 612 81 . 144 90 . 54 . 174 657 Effects 16 | . . . . . . . 15 . . . . . 1 Shutdowns 2 | . . . . . . . 1 . . . . . 1 Energy Bleed 3 | . . . . . . . 3 . . . . . . Interference 6 | . . . . . . . 6 . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . Siege Activations 1 | . . . . . . . . . . 1 . . . Total Turns 4 | . . . . . . . . . . 4 . . . Longest Duration 4 | . . . . . . . . . . 4 . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 8 | . . . . . . . . 1 . . . . 7 Impact Corruptions 6 | . . . . . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . . 1 . Heat Transferred 4317 | 111 925 . . . . . . . . 300 150 1645 1186 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 517 | 5 305 281 438 466 111 207 517 . . . . 346 455 Initial 129 | . 3 118 31 121 51 37 59 . . . . 78 129 Average 173 | . 93 186 285 155 54 67 306 . . . . 148 249 Maximum Alert Level 2 | . 1 1 2 2 . 1 2 . . . . 1 2 Low Security (%) 58 | 100 89 54 18 59 100 93 10 . . . . 68 38 Level 1 32 | . 10 45 67 30 . 6 58 . . . . 31 43 Level 2 9 | . . . 14 10 . . 30 . . . . . 17 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 . . 2 3 6 5 . . . . 4 7 Investigation 1 | . . . . . . . 1 . . . . . . Extermination 12 | . . . . . 1 2 2 . . . . 3 4 Reinforcement 14 | . 3 . . 1 2 3 1 . . . . 1 3 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 1 . 1 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 23 | . 5 . 5 3 1 . 2 . . . . 4 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 260 | . 27 5 30 33 10 9 25 11 2 4 6 35 63 Peak Tracking Total 7 | . 6 2 6 5 5 3 6 4 2 3 5 6 7 Tactical Retreats 18 | . 3 . 4 3 . . 1 . . . 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 4 | . . 1 1 . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . . . . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 5 | . . . . . . 2 . . . 1 1 1 . Max in Single Turn 1 | . . . . . . . . . . 1 1 1 . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 33 | . 2 2 1 7 2 6 2 . . . 1 8 2 Terminals 21 | . 2 1 1 5 1 4 1 . . . . 4 2 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 1 1 . . . . 2 . Total Hacks 89 | . 6 3 5 22 3 13 5 . . . 1 28 3 Successful 40 | . 2 2 1 9 1 9 2 . . . 1 12 1 Failed 49 | . 4 1 4 13 2 4 3 . . . . 16 2 Catastrophic 6 | . 1 . 1 . . 1 . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 60 | . 5 2 5 15 2 7 3 . . . . 18 3 Terminals 68 | . 6 2 5 18 2 10 2 . . . . 20 3 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 5 | . . . . . . . . . . . . 5 . Recycling Units 2 | . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 10 | . . . . 2 1 1 3 . . . . 3 . Terminal Hacks 15 | . 1 1 . 4 . 4 . . . . 1 4 . Record 1 | . . . . . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . Unreport Threat 8 | . . . . 3 . 2 . . . . . 3 . Disarm Traps 2 | . . . . . . 2 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . 1 . Seal Access 3 | . . . . . 1 1 . . . . . 1 . Unauthorized Hacks 16 | . 1 1 1 3 . 3 2 . . . . 4 1 Terminals 15 | . 1 1 1 3 . 3 1 . . . . 4 1 Track 1 | . . 1 . . . . . . . . . . . Botnet 14 | . 1 . 1 3 . 3 1 . . . . 4 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 2 1 1 6 1 5 2 . . . . 6 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . Matter 285 | . . . . . . 285 . . . . . . . Time 76 | . . . . . . 76 . . . . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 50 | . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 4 | . . . . 4 . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 2 | . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . 2 1 . . . . . . Highest-Rated Group 82 | . . . . . . 82 41 . . . . . . Highest-Rated Ally 41 | . . . . . . 41 41 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . 17 9 . . . . . . Total Damage 1036 | . . . . . . 642 394 . . . . . . Kills 12 | . . . . . . 7 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 3 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 13016 | 112 796 574 807 1572 985 1338 1257 595 452 484 715 1472 1857 Spaces Moved 6823 | 75 373 278 306 558 544 745 637 470 299 263 568 860 847 Core 11 | 7 . . . . . . . . . . . . 4 Treads 3127 | . 186 278 306 558 544 745 507 . . 3 . . . Legs 2607 | 68 187 . . . . . . . . 81 568 860 843 Wheels 1078 | . . . . . . . 130 470 299 179 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 156 156 156 155 110 110 110 110 120 120 50 Average Speed 138 | 113 153 180 159 159 156 155 145 111 119 128 120 120 119 Slowest Speed 230 | 120 180 180 160 180 156 156 177 120 120 230 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 51 71 29 43 16 21 21 72 57 99 77 23 22 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 . 1 . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . . 2 3 . 2 . . Spaces Dug 54 | . . . . . . . 3 5 . . . 32 14 Terrain Destroyed 142 | . . . 5 3 . . 7 33 12 4 . 46 32 Melee 7 | . . . . . . . . . . . . . 7 Projectile 111 | . . . 5 3 . . 7 15 12 4 . 46 19 AOE 24 | . . . . . . . . 18 . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Total 9306 | 92 530 316 533 1057 632 898 880 517 369 369 589 1137 1387 Wait 1456 | 1 83 8 139 382 41 105 163 17 43 47 15 140 272 Move 6810 | 74 372 277 305 557 543 744 636 469 298 262 567 859 847 Hop . | . . . . . . . . . . . . . . Pick Up 105 | 7 12 4 6 11 9 11 8 1 . 12 . 8 16 Fast Attach 60 | 7 2 . 8 2 2 3 1 . 2 4 . 1 28 Attach 70 | . 3 . 3 11 4 . 6 . . 10 . 7 26 Detach 13 | . 4 . 1 . . . . . . . . 1 7 Swap 56 | . 4 3 9 2 2 7 3 6 . 3 . 6 11 Drop 95 | . 13 5 15 2 8 14 8 5 2 8 . 6 9 Fire 595 | 3 37 19 47 90 23 14 55 19 24 23 7 109 125 Melee 45 | . . . . . . . . . . . . . 45 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / [*Ext] / Arm) -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 840 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Entered Mines 912 | -10/Mines | Met a Derelict bent on vengeance 1116 | -10/Mines | Learned 2 Materials zone layouts 1194 | -10/Mines | Discovered new exit (range 16) 1216 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1476 | -10/Mines | Discovered new exit (range 3) 1483 | -10/Mines | Entered Materials 1483 | -9/Materials | Evolved 2 slots: Propulsion x2 2147 | -9/Materials | Discovered new exit (range 16) 2290 | -9/Materials | Entered another Materials area 2290 | -8/Materials | Evolved 2 slots: Utility x2 2693 | -8/Materials | Garrison activated, responded to threat 3243 | -8/Materials | Discovered new exit (range 15) 3535 | -8/Materials | Identified exit to Factory 3554 | -8/Materials | Lost 5 parts (1p2n1u1w) 3664 | -8/Materials | Lost 3 parts (1p2n) 3862 | -8/Materials | Entered Factory 3862 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4165 | -7/Factory | Build established: Scavenger-Skirmisher 4433 | -7/Factory | Lost 3 parts (3u) 4713 | -7/Factory | Build established: Scavenger-Gunner 4800 | -7/Factory | Discovered new exit (range 5) 4806 | -7/Factory | Identified exit to Factory 4847 | -7/Factory | Entered another Factory area 4847 | -6/Factory | Evolved 2 slots: Utility x2 5326 | -6/Factory | Fabricated H-66 Slayer (x2) 5366 | -6/Factory | Garrison activated, responded to threat 5475 | -6/Factory | Build established: Skirmisher 6061 | -6/Factory | Discovered new exit (range 17) 6136 | -6/Factory | Identified exit to Factory 6185 | -6/Factory | Entered another Factory area 6185 | -5/Factory | Accompanied by 1 ally 6185 | -5/Factory | Evolved 2 slots: Utility x2 6291 | -5/Factory | Garrison activated, responded to threat 6591 | -5/Factory | P-70 Sage assimilated allied Slayer 5b 7377 | -5/Factory | Discovered new exit (range 15) 7414 | -5/Factory | Identified exit to Upper Caves 7442 | -5/Factory | Entered Upper Caves 7472 | -5/Upper Caves | Learned Factory emergency access door positions 7824 | -5/Upper Caves | Identified exit to Upper Caves 7847 | -5/Upper Caves | Encountered a Warlord checkpoint 7873 | -5/Upper Caves | Learned Factory machine intel 7889 | -5/Upper Caves | Ambushed by wild Derelicts 8037 | -5/Upper Caves | Entered another Upper Caves area 8072 | -5/Upper Caves | Discovered new exit (range 8) 8109 | -5/Upper Caves | Identified exit to Factory 8170 | -5/Upper Caves | Learned location of 1 exit from Factory 8285 | -5/Upper Caves | Spotted B-75 Beast 8381 | -5/Upper Caves | Learned location of Armory (-4) 8481 | -5/Upper Caves | Discovered new exit (range 6) 8487 | -5/Upper Caves | Identified exit to Zhirov 8489 | -5/Upper Caves | Entered Zhirov 8489 | -5/Zhirov | Discovered new exit (range 3) 8503 | -5/Zhirov | Identified exit to Proximity Caves 8521 | -5/Zhirov | Met Zhirov 8536 | -5/Zhirov | Attacked by Zhirov 8544 | -5/Zhirov | Zhirov warped through subspace 8554 | -5/Zhirov | Zhirov detonated his lab 8554 | -5/Zhirov | Cloak Generator disabled 8585 | -5/Zhirov | Lost 9 parts (1p2n4u2w) 8973 | -5/Zhirov | Entered Proximity Caves 9174 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9195 | -4/Proximity Caves | Learned location of Testing (-2) 9472 | -4/Proximity Caves | Build established: Scavenger-Tank 9627 | -4/Proximity Caves | Discovered exit to Factory (range 11) 9670 | -4/Proximity Caves | Learned Research trap positions 9688 | -4/Proximity Caves | Entered Factory 9688 | -4/Factory | Evolved 2 slots: Propulsion x2 9689 | -4/Factory | Identified exit to Armory 9691 | -4/Factory | Loaded intel: 285 machine locations 10256 | -4/Factory | Build established: Scavenger-Mutant 10436 | -4/Factory | Discovered new exit (range 8) 10449 | -4/Factory | Identified exit to Upper Caves 10583 | -4/Factory | Build established: Scavenger-Gunner 10758 | -4/Factory | Discovered new exit (range 21) 10895 | -4/Factory | Repaired Imp. Heavy Armor Plating 11103 | -4/Factory | Lost 3 parts (1u2w) 11104 | -4/Factory | Discovered new exit (range 21) 11136 | -4/Factory | Identified exit to Research 11160 | -4/Factory | Entered Research 11160 | -3/Research | Evolved 2 slots: Utility x2 11161 | -3/Research | Loaded intel: 82 trap records 11274 | -3/Research | Lost 3 parts (2u1w) 11701 | -3/Research | Lost 6 parts (2n3u1w) 11863 | -3/Research | Lost 3 parts (1n1u1w) 11902 | -3/Research | System corruption reached 10% 11935 | -3/Research | Lost 4 parts (1n2u1w) 12107 | -3/Research | Lost 3 parts (1n1u1w) 12158 | -3/Research | Spotted B-86 Titan 12544 | -3/Research | Lost 4 parts (2n1u1w) 12702 | -3/Research | Lost 8 parts (1p2n5w) 12815 | -3/Research | Lost 3 parts (2n1u) 12885 | -3/Research | Core integrity fell below 50% 12917 | -3/Research | Build established: Scavenger-Mutant 12979 | -3/Research | Lost 10 parts (1p3n2u4w) 13008 | -3/Research | Released all parts (10) 13017 | -3/Research | Self-destructed Last Messages --------------- 12993_ Destroyed Electrolaser. 12993_ G-67 Veteran held in stasis. 12999_ System corrupted: Energy discharge (-72). 13003_ G-67 Veteran suffers critical hit. 13003_ Destroyed Plasma Rifle. 13003_ G-67 Veteran held in stasis. 13004_ G-67 Veteran system terminally corrupted. 13004_ Adv. Heat Sink fried. 13008_ Released Enh. Optical Array. 13008_ Released Imp. Targeting Computer. 13008_ Released Adv. Signal Interpreter. 13008_ Released Hcp. Matter Pod. 13008_ Released Lrg. Storage Unit. 13008_ Released Adv. Target Analyzer. 13008_ Released Particle Reactor. 13008_ Released Adv. Melee Analysis Suite. 13008_ Released Gamma Rifle. 13008_ Released Stasis Beam. 13010_ Acquired Flexi-carbon Leg. 13016_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ???????????????????# !^! !#????????# #???? | | ???????????????????# !^ ########## #???? | | ???????????????????+ #???? | | ???????????????????# #???? | | ???????????????????# #???? | | ???????????????????# #???# | | ???????????????????# ##################/####### | | ???????????????????# ????????????# % # | | ???????????????????# ?????????????# % % # | | ?????????????????? ???????????????# """ """ # | | ???????????????? ????????????????# """% """ # | | ???????????????! ??????????????????# """ %""" # | | ????????????? ???????????????????# """ """ # | | ???????????? ?????????????????????# """ """ # | | ????????????"??????????????????????# """ """ # | | ???????????????????????????????????# """ """ # | | ???????????????????????????????????# # | | ????????????????????????########???# # | | ????????????????????????# #??#############/## | | ????????????????????????# #??# % = # | | ????????????# ??????????# #??# # | | ????????????# ????????# #??# # | | ????????????# ###+#### #??# ^+ | | ????????????# ^ # ! #### % #%% # | | ????????????# p p!# *![ + + %% # # | | ????????????# p /@|* #### % # # | | ????????????# # #??# " # # | | ????????????########+#### #??########### # | | ????????????????????????# ############## # | | ????????????????????????# # # # | | ????????????????????????# # # # | | ????????????????????????# # = # # | | ????????????????????????######## # # | | ???????????????????????????????# # # | | ???????????????????????????????# + # | | ???????????????????????????????# ! # # | | ???????????????###########?????# !%=# + | | ???????????????# #?????# # # | | ???????????????# #??#### # # | | ???????????????# #??# + # # | | ???????????????# #??#*## # | | ???????????????##+##+##+##??# ############### | | ????????????????# #???# #?????????????# | | ????????????????# #???# #?????????????# | | ????????????????# #??#####????????????# # | | ????????????????# #??# #????????????# # | | ????????????????# #??# #??########### # | | ????????????????# #??# #??# # # | | ????????????????# #??# #??# # # | | ????????????????####### #??# #??#"""" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 30 Energy Capacity 1340 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 825 Resistance: KI 30 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullFissionAmplifier Manual? 0 Play Time 02:08:42 Cumulative 95.0 hours Start 2021.06.27 @ 11:29:41 End 2021.07.03 @ 10:37:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b1329f5-4b7d-4e5c-8a6c-39493f362906