Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 22:35:11 Player: Llamageddon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2316) 2316 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 5137 Bonus ------- Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 149/300 Energy 265/265 System Corruption 0% Temperature Cool (54) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Missile Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Treads Medium Treads Xenon Bombardment Thruster Large Storage Unit Advanced Weight Redist. System Trap Scanner IFF Parser Improved Reaction Control System Medium Reflective Plating Mobile Refinery Mk. CCLXVII Recalibrator Bomb Factory No. 2 Riot Gun Improved Assault Rifle Flak Cannon Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit IFF Parser Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Improved Treads Xenon Bombardment Thruster Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Trap Scanner Improved Sensor Array Energy Filter Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Recalibrator Bomb Factory No. 2 Flak Cannon Missile Launcher Spear [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 107 | 6 39 43 . 12 7 Power 16 | 1 7 7 . 1 . Engine 15 | 1 6 7 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 26 | 2 10 12 . . 2 Treads 12 | . 2 8 . . 2 Leg 9 | 2 3 4 . . . Wheel . | . . . . . . Hover 3 | . 3 . . . . Flight 2 | . 2 . . . . Utility 40 | . 15 13 . 8 4 Device 14 | . 3 2 . 7 2 Storage 6 | . 5 1 . . . Processor 8 | . 4 3 . 1 . Hackware 1 | . . 1 . . . Protection 11 | . 3 6 . . 2 Artifact . | . . . . . . Weapon 25 | 3 7 11 . 3 1 Energy Gun 10 | 3 3 4 . . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon 5 | . 1 3 . 1 . Launcher 4 | . 1 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 13 | . 3 7 . . 3 Power 2 | . 1 . . . 1 Propulsion 4 | . 1 2 . . 1 Utility 3 | . . 3 . . . Weapon 4 | . 1 2 . . 1 Highest Loss Streak 2 | . 1 2 . . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 3 8 15 20 17 18 Power 1 | . . 1 2 2 1 Propulsion 1 | 2 1 1 2 2 3 Utility 6 | . 3 7 13 8 9 Weapon 3 | . 1 4 3 4 4 Tool/Special . | . . . . . . Unused Backups 51 | . 17 14 . 11 9 Power 3 | . 1 1 . 1 . Propulsion 9 | . 4 2 . . 3 Utility 26 | . 12 3 . 7 4 Weapon 13 | . . 8 . 3 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 97 94 100 99 97 Engine 10 | . 10 11 11 11 11 Treads 24 | . 11 28 33 33 31 Leg 5 | . 14 1 . . . Device 5 | . . 1 . 13 18 Storage 11 | . 13 11 11 11 11 Processor 2 | . 1 2 . 4 . Hackware 2 | . . 4 11 3 . Protection 8 | . 11 12 11 . 2 Energy Gun 6 | . 15 5 . . . Energy Cannon 4 | . . 2 11 11 11 Ballistic Gun 6 | . 3 6 11 10 2 Ballistic Cannon 4 | . 5 5 . . 5 Special Melee Weapon 1 | . 2 1 . . . Peak Build Rating 36 | 5 12 23 22 32 36 Average Rating 17 | 3 8 17 22 24 32 On Entrance 14 | . 5 9 22 22 26 Avg Prop Armor Cover (%) 6 | . 6 . . . . Naked Turns . | . . . . . . Heaviest Build 89 | 7 32 61 59 89 89 Greatest Support 79 | 20 40 69 66 66 79 Greatest Overweight (x) 4 | . 4 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 15 | 5 9 17 20 20 20 Most Carried 20 | 5 15 20 20 20 20 Average Carried 14 | 3 8 15 20 18 19 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 20 | 5 12 20 20 20 18 Class Distribution -------------------- 77% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 3328 | 260 1079 1559 . 200 230 Remotely 79 | . . 79 . . . Salvage Created 2969 | 77 993 1674 . . 225 Parts 169 | 7 54 105 . . 3 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed 4 | . 1 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 8 | . . . . . 8 Parts Restored 1 | . . . . 1 . Broken 1 | . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 62 | 1 21 34 . . 6 Guns 33 | 1 11 21 . . . Cannons 24 | . 10 10 . . 4 AOE 5 | . . 3 . . 2 Classes Destroyed 11 | 3 5 3 . . . Worker 3 | 1 1 1 . . . Builder 4 | . 3 1 . . . Tunneler 1 | 1 . . . . . Hauler 4 | . 2 2 . . . Recycler 5 | . 2 3 . . . Operator 2 | . . 2 . . . Watcher 8 | . 3 5 . . . Swarmer 14 | . 6 8 . . . Grunt 38 | 1 15 18 . . 4 Duelist 1 | . . 1 . . . Sentry 9 | . . 7 . . 2 Best Kill Streak 4 | 2 4 4 . . 3 Combat Bots Only 4 | 1 3 4 . . 3 Max Kills in Single Turn 3 | 1 2 3 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 479 | 6 138 225 . . 110 Missed 152 | 1 43 76 . . 32 Hits 327 | 5 95 149 . . 78 Melee 2 | . . 2 . . . Projectile 325 | 5 95 147 . . 78 Critical Strikes 8 | . 1 6 . . 1 Damage Taken 4342 | 54 1232 1880 . . 1176 Core 610 | 10 199 297 . . 104 Absorbed by Shields . | . . . . . . Redirected to Shielding 2 | . . 2 . . . Regen/Repaired (Parts) 288 | . 22 266 . . . Core Remaining (%) 56 | 96 16 . . . . Volleys Fired 296 | 5 99 161 . 1 30 Largest 2 | 2 2 2 . 1 2 Hottest 114 | 90 105 110 . 75 114 Shots Fired 546 | 10 180 302 . 1 53 Gun 347 | 10 128 208 . . 1 Cannon 191 | . 50 92 . 1 48 Launcher 8 | . 2 2 . . 4 Special . | . . . . . . Kinetic 261 | . 63 179 . . 19 Thermal 218 | 5 97 85 . 1 30 Explosive 6 | . 2 . . . 4 Electromagnetic 61 | 5 18 38 . . . Robot Hit Streak 12 | 1 12 10 . . 8 Robot Miss Streak 8 | 4 5 8 . . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 302 | 3 103 163 . . 33 Core Hits 145 | 3 46 70 . . 26 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 5 . . . Burn 2 | . . 2 . . . Blast 5 | . 2 3 . . . Melee Attacks 15 | . 13 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 12 | . 10 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5237 | 140 1356 2606 . . 1135 Guns 2423 | 39 795 1589 . . . Cannons 1938 | . 443 824 . . 671 Explosions 876 | 101 118 193 . . 464 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2237 | . 511 1405 . . 321 Thermal 1709 | 113 578 668 . . 350 Explosive 582 | . 118 . . . 464 Electromagnetic 709 | 27 149 533 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 21 . 1 . Message Errors 7 | . . 6 . 1 . Matter Fused 2 | . . 2 . . . Heat Flow Errors 5 | . . 5 . . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 2 | . . 2 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 60 | . 20 27 . . 13 Projectiles 14 | . . 14 . . . Explosions 46 | . 20 13 . . 13 Melee . | . . . . . . Knockbacks 23 | . 9 6 . . 8 Impact . | . . . . . . Kinetic 21 | . 9 5 . . 7 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage 277 | . 238 39 . . . Shots 7 | . 4 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 378 | 132 378 327 . 32 269 Average Temperature 76 | 62 81 75 . 20 64 Received Heat Transfer 1473 | 30 363 660 . . 420 Effects 9 | . 4 5 . . . Energy Bleed 1 | . . 1 . . . Interference 7 | . 4 3 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 3725 | 187 1392 1628 . . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 69 100 . . Level 1 15 | . . 30 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 301 | 25 199 301 111 . . Initial 111 | . 16 73 111 . . Average 119 | 1 84 156 111 . . Influence Increases 2047 | 30 680 1064 . . 273 Destroy 0b10 Robot/C 1260 | 20 420 680 . . 140 Destroy 0b10 Robot/NC 135 | 10 55 70 . . . Destroy Leader 304 | . 110 184 . . 10 Allied During Kill 18 | . . . . . 18 Successful Hack 30 | . 11 19 . . . Disable Machine 90 | . 30 60 . . . Destroy Structure 45 | . 39 6 . . . Lose Combat Pursuer 165 | . 15 45 . . 105 Influence Decreases 1944 | 5 530 954 174 111 170 Entered New Map 396 | . 9 102 174 111 . Time Decay 1268 | 5 491 637 . . 135 Lost Part 115 | . 30 65 . . 20 Lost Ally 15 | . . . . . 15 Purge Threat 150 | . . 150 . . . Squads Dispatched 13 | . 7 6 . . . Investigation 8 | . 4 4 . . . Extermination . | . . . . . . Reinforcement 5 | . 3 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | 1 29 50 . . 19 Peak Tracking Total 7 | 1 3 4 . . 7 Tactical Retreats 9 | . 1 3 . . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 7 | . 4 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Fabricated Traps 1 | . . . . . 1 Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 2 4 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 6 10 . 1 . Terminals 11 | . 4 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 23 37 . 3 . Successful 51 | . 16 32 . 3 . Failed 12 | . 7 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 12 19 . . . Fabricators . | . . . . . . Repair Stations 18 | . 4 14 . . . Recycling Units 7 | . 7 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 28 | . 8 17 . 3 . Record 11 | . 4 7 . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 7 | . 2 5 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 3 | . 2 1 . . . Unreport Threat 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 3 11 . . . Scan Component 9 | . 2 7 . . . Repair 5 | . 1 4 . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 4 10 . . . Full Trace Events 6 | . 3 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 5 | . 1 4 . . . Time 173 | . 26 147 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 36 | . 36 . . . . Retrieved Matter 36 | . 36 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 8 | . 6 2 . . . Non-combat 8 | . 6 2 . . . Combat . | . . . . . . Robot Hacks Applied 8 | . 6 2 . . . parse_system 5 | . 4 1 . . . no_distress 2 | . 2 . . . . find_station 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 162 | . . . . 162 162 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 593 | . . . . . 593 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3323 | . 249 873 . 1764 437 Optics 968 | . 95 873 . . . Sensors 1856 | . . . . 1764 92 IFF 340 | . . . . . 340 Terrain 1 | . 1 . . . . Structural 153 | . 153 . . . . Traps 1061 | . . . . 646 415 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 10216 | 109 3282 3609 13 2613 590 Spaces Moved 5653 | 85 1955 1767 9 1571 266 Core 52 | 50 2 . . . . Treads 4250 | . 762 1642 9 1571 266 Legs 1270 | 35 1110 125 . . . Wheels . | . . . . . . Hover 79 | . 79 . . . . Flight 2 | . 2 . . . . Fastest Speed 50 | 50 56 120 160 160 160 Average Speed 151 | 78 137 159 160 160 169 Slowest Speed 260 | 120 260 240 160 226 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 99 88 9 93 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . . 4 4 Spaces Dug . | . . . . . . Terrain Destroyed 104 | . 43 5 . . 56 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 103 | . 43 4 . . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 6760 | 117 2361 2256 8 1666 352 Wait 217 | 11 74 95 . 31 6 Move 5648 | 84 1954 1766 8 1570 266 Hop . | . . . . . . Pick Up 191 | 10 72 75 . 19 15 Fast Attach 13 | . 2 10 . 1 . Attach 45 | 6 13 15 . 6 5 Detach 11 | 1 2 3 . 5 . Swap 168 | . 73 69 . 13 13 Drop 155 | . 59 60 . 20 16 Fire 296 | 5 99 161 . 1 30 Melee 15 | . 13 2 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Repaired EM Pulse Gun? 305 | -10/Materials | Build established: Mutant 1055 | -10/Materials | Discovered new exit (range 18) 1229 | -10/Materials | Discovered new exit (range 9) 1594 | -10/Materials | Discovered new exit (range 8) 1629 | -10/Materials | Discovered new exit (range 6) 1970 | -10/Materials | Discovered new exit (range 16) 2102 | -10/Materials | Core integrity fell below 50% 2538 | -10/Materials | Build established: Scavenger-Mutant 2805 | -10/Materials | Core integrity fell below 20% 3392 | -10/Materials | Entered another Materials area 3392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3512 | -9/Materials | Repaired Particle Gun 4072 | -9/Materials | Discovered new exit (range 14) 4476 | -9/Materials | Build established: Mutant 5618 | -9/Materials | Discovered new exit (range 10) 5714 | -9/Materials | Discovered new exit (range 16) 6299 | -9/Materials | Discovered new exit (range 15) 6416 | -9/Materials | Core integrity fell below 50% 6679 | -9/Materials | Repaired Imp. Assault Rifle? 6724 | -9/Materials | Repaired Imp. Treads 6757 | -9/Materials | Repaired Imp. Light Cannon? 7001 | -9/Materials | Entered Mines 7002 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7014 | -9/Mines | Entered Zion 7067 | -7/Zion | System corruption cleaned by Quarantine Array 8263 | -7/Zion | Met Imprinter 8328 | -7/Zion | Imprinted 8330 | -7/Zion | Declared Zion's savior 8707 | -7/Zion | Found Prototype Device 8709 | -7/Zion | Identified Bomb Factory No. 2 8973 | -7/Zion | Learned Factory stockpile data 9054 | -7/Zion | Given A8's code to call for help 9274 | -7/Zion | Found Prototype Device 9275 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9322 | -7/Zion | Discovered new exit (range 13) 9627 | -7/Zion | Entered Proximity Caves 9627 | -6/Proximity Caves | Accompanied by 4 allies 9850 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9853 | -6/Proximity Caves | Spotted B-75 Beast 9886 | -6/Proximity Caves | Core integrity fell below 20% 10102 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10217 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Imp. Medium Armor Plating. Dropped Mak. Light Armor Plating. B6-I4L(M) destroyed. Penetrated by Slug. Imp. Deuterium Engine destroyed. Penetrated by Slug. G-50 Soldier IFF system glitched. Imp. Treads destroyed. Slug penetrates Wall. G-50 Soldier knocked back. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier knocked back. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Y-64 Sentinel destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ??# ##???# ????????????????????????????????????? | | ## ##?# ??????????????????? ???????????????? | | ## ?????????????####? ???????????????? | | ???????????## ## ???????????????? | | ???????????# ????????????????? | | #??????????## ????????????????? | | #??????????# #????????????????? | | #?????????? ##???????????????? | | #?????###### ##??????????????? | | #??????# # ???????????????? | | #?????????????# #???????#???##???? | | ##?????????????# gg #???????? ## #???? | | # ##?????????????? g g #???????? #???? | | # ##??????????????# ######### #???? | | #??????????????? #????????? | | #????###???????? *! #????????? | | #???## ########## ####/######% #????????? | | #??## % %#?? ???# #????????? | | # #######! #########@ #?? "??# ##???????? | | # #???#% = #??????# #? "??# ##??????? | | ##???#!! ##?????# #? ? / #??????? | | ###???## #?????# #" # #??????? | | ####### ##????# + # #??????? | | ## ## #????# # # ##??????? | | ## ## #????# #""T" # ##???????? | | # ##??## #"""" """# #????????? | | % %% #### ########### ##???????? | | # ## !! #???????? | | # # #### !% #???????? | | # ### ##### #???????? | | # !% #???# ##???????? | | # #### ##### ! #???# #????????? | | ###??#####???## ##########???# #????????? | | ??????????????## ##????????????## ######????????? | | ???????????????###??????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Power Amplifier | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Gravmag System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 51% | -10/Materials Particle Gun | 8% | -9/Materials Imp. Assault Rifle | 42% | -9/Materials Imp. Treads | 53% | -9/Materials Imp. Light Cannon | 66% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Crack Shot Everything Is Under Control First Step to Greatness I Have A Map? Item+ Junior Dev Librarian Loot Pinata Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Risk Taker Robot Respite Spot Them First Storm Trooper The One There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GrapheneSuperquantumFlakker Manual? 0 Play Time 06:50:13 Cumulative 6.8 hours Start 2026.06.06 @ 00:51:45 End 2026.06.06 @ 22:35:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21fca395-c3e3-44f8-b837-f787d0d33e04