Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.16 @ 15:58:31 Player: WeirdFoe Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (260) 260 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 3524 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 255 Friendly Fire -6 Cogmind --------- Core Integrity 659/700 Matter 124/300 Energy 175/175 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (5) ------ Small Storage Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (6) ---- Micro Nuclear Core Xenon Bombardment Thruster Improved Cooling System EM Pulse Gun Light Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Sensor Array Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Xenon Bombardment Thruster EM Pulse Gun Shotgun [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon . | . . . . . . . . Parts Attached 46 | 7 8 7 7 7 10 . . Power 13 | 1 1 5 1 1 4 . . Engine 10 | 1 1 4 1 1 2 . . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 19 | 2 7 1 2 4 3 . . Treads 3 | . 3 . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 14 | . 4 1 2 4 3 . . Utility 7 | 2 . . 2 1 2 . . Device 3 | . . . . 1 2 . . Storage 2 | 2 . . . . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 7 | 2 . 1 2 1 1 . . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . 1 2 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . 1 1 1 1 1 . . Power . | . . . . . . . . Propulsion 3 | . 1 . 1 . 1 . . Utility 1 | . . . . 1 . . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 1 | . 1 1 1 1 1 . . Average Slot Usage (%) 78 | . 84 71 70 82 83 76 . Engine 12 | . 14 14 11 9 14 7 . Treads 2 | . 10 . . . . . . Flight 25 | . 14 28 33 36 23 23 . Device 2 | . . . . 1 6 7 . Storage 12 | . 21 14 11 9 7 7 . Processor 6 | . . . 3 18 15 15 . Energy Gun 2 | . 14 . . . . . . Ballistic Gun 11 | . 7 13 11 9 14 7 . Naked Turns . | . . . . . . . . Heaviest Build 23 | 14 14 10 10 11 23 17 . Greatest Support 40 | 26 40 8 12 25 25 18 . Greatest Overweight (x) 5 | 1 3 1 1 . 5 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 6 6 6 6 6 . Average Capacity 6 | 6 6 6 6 6 6 6 . Most Carried 6 | 6 6 6 6 6 6 6 . Average Carried 5 | 1 5 5 5 5 4 6 . Final Capacity 8 | 8 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 5 5 6 6 6 Class Distribution -------------------- 59% | Mutant 32% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 578 | 230 154 72 122 . . . . Remotely . | . . . . . . . . Salvage Created 471 | 50 205 47 112 57 . . . Parts 32 | 4 13 6 7 2 . . . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 15 | . 6 3 5 1 . . . Guns 15 | . 6 3 5 1 . . . Classes Destroyed 5 | 1 2 . 2 . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 1 . . . . . . Swarmer 12 | . 6 3 3 . . . . Grunt 2 | . . . 1 1 . . . Sentry 1 | . . . 1 . . . . Best Kill Streak 4 | 1 3 4 3 1 . . . Combat Bots Only 3 | . 3 3 3 1 . . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 734 | . 163 79 286 47 159 . . Core 240 | . 58 19 122 . 41 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 69 69 100 . . . Volleys Fired 75 | 4 23 8 36 4 . . . Largest 2 | 2 2 1 1 1 . . . Hottest 60 | 60 60 40 23 23 . . . Shots Fired 88 | 8 32 8 36 4 . . . Gun 88 | 8 32 8 36 4 . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 55 | 4 9 2 36 4 . . . Thermal 33 | 4 23 6 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 7 3 2 16 2 . . . Robot Miss Streak 4 | . 4 1 4 1 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 47 | 7 14 5 18 3 . . . Core Hits 24 | 2 10 3 7 2 . . . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 587 | 75 179 63 228 42 . . . Guns 587 | 75 179 63 228 42 . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 355 | 30 36 19 228 42 . . . Thermal 232 | 45 143 44 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 26 | . 26 24 9 11 . . . Average Temperature 10 | . 11 11 6 5 . . . Received Heat Transfer 81 | . . . 54 27 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 525 | 100 325 100 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 588 | 5 227 345 588 288 150 72 . Initial 248 | . 3 88 134 248 130 57 50 Average 193 | 2 107 265 327 256 142 64 . Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 61 | 100 82 28 31 . 100 100 . Level 1 31 | . 17 71 32 100 . . . Level 2 7 | . . . 36 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 3 1 . . . Investigation 2 | . 1 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 9 | . 2 1 6 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 11 10 24 3 3 2 . Peak Tracking Total 9 | . 4 4 9 2 3 2 . Tactical Retreats 5 | . 1 1 2 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 5 | . 3 . 1 1 . . . Terminals 5 | . 3 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 7 . 3 2 . . . Successful 4 | . 3 . 1 . . . . Failed 8 | . 4 . 2 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 7 . 3 2 . . . Terminals 12 | . 7 . 3 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 1 1 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 3 . . . . Highest-Rated Group 86 | . . 86 55 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 73 | . . 20 53 . . . . Total Damage 972 | . . 273 699 . . . . Kills 13 | . . 4 9 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 1219 | 87 218 222 244 108 311 29 . Spaces Moved 1383 | 65 211 349 336 135 207 80 . Core 5 | 3 . . . . 2 . . Treads 34 | . 34 . . . . . . Legs . | . . . . . . . . Wheels 74 | 62 12 . . . . . . Hover . | . . . . . . . . Flight 1270 | . 165 349 336 135 205 80 . Fastest Speed 31 | 50 37 37 34 31 31 34 . Average Speed 42 | 89 62 37 34 36 36 34 . Slowest Speed 300 | 100 280 117 117 37 300 34 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 13 | . 1 4 6 . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 42 72 41 18 5 64 . Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 1924 | 81 271 429 427 189 446 81 . Wait 382 | . 6 61 52 40 221 2 . Move 1351 | 64 208 340 323 134 203 79 . Hop 13 | . 1 4 6 . 2 . . Pick Up 18 | 6 8 2 . . 2 . . Fast Attach 24 | 7 5 3 4 2 3 . . Attach 11 | . 1 1 2 1 6 . . Detach 9 | . 1 . 1 1 6 . . Swap 11 | . 2 3 1 4 1 . . Drop 30 | . 16 7 2 3 2 . . Fire 75 | 4 23 8 36 4 . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 345 | -10/Mines | Assembled infested the area 350 | -10/Mines | Assisted by a Guerilla fighting off Assembled 377 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 379 | -10/Mines | Learned Materials trap positions 487 | -10/Mines | Discovered new exit (range 10) 528 | -10/Mines | Entered Materials 528 | -9/Materials | Accompanied by 3 allies 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 529 | -9/Materials | Loaded intel: 14 trap records 533 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 625 | -9/Materials | Build established: Scavenger-Mutant 678 | -9/Materials | Identified exit to Mines 678 | -9/Materials | Identified exit to Storage 750 | -9/Materials | Discovered new exit (range 10) 772 | -9/Materials | Entered another Materials area 772 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -8/Materials | Discovered new exit (range 7) 880 | -8/Materials | Entered Factory 880 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1115 | -7/Factory | Build established: Mutant 1191 | -7/Factory | Sucked down chute 1191 | -7/Factory | Entered Waste 1195 | -7/Waste | Spotted C-40 Crusher 1198 | -7/Waste | Spotted C-40 Crusher 1204 | -7/Waste | Spotted C-40 Crusher 1204 | -7/Waste | Spotted C-40 Crusher 1206 | -7/Waste | Discovered new exit (range 16) 1220 | -7/Waste | Entered Factory 1220 | -7/Factory | Self-destructed Last Messages --------------- 00870_ Maneuvering Thrusters destroyed. 00871_ G-47 Trooper destroyed. 00878_ EXIT=FOUND PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 00916_ Acquired Imp. Cooling System. 00919_ Acquired Imp. Sensor Array. 01162_ Acquired Mic. Nuclear Core. 01168_ Dropped Lgt. Ion Engine. 01168_ Acquired Mic. Nuclear Core. 01174_ Xenon Bombardment Thruster destroyed. 01175_ Dropped Mic. Nuclear Core. 01191_ Triggered Chute Trap. 01191_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 01206_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????#?????????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# #####+####??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ?????????????# @ #??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ?????????????################??????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteRegenerativeComputer Manual? 0 Play Time 00:23:49 Cumulative 24.0 hours Start 2021.01.16 @ 10:23:40 End 2021.01.16 @ 15:58:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d34cf70f-6e11-4ce6-b206-e27c5c1c435b