Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.03 @ 00:03:51 Player: Olexender Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1802) 1802 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 5810 Bonus ------- High Alert Combat Kills 11 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink High-capacity Storage Unit Medium Battery (150) Large Matter Pod (150) Hacking Suite Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Shield Generator > --- WEAPON ----------- Gauss Rifle Molecular Deconstructor > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Medium Battery Large Matter Pod Hardened Medium Armor Plating Hacking Suite Improved Light Cannon Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 42 | 4 8 5 16 2 1 . . 6 Power 8 | 1 1 . 6 . . . . . Engine 7 | 1 1 . 5 . . . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 2 1 4 . . . . . Treads 1 | . . 1 . . . . . . Leg 8 | 2 2 . 4 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | . 1 2 3 1 1 . . 2 Device 5 | . . 1 1 1 1 . . 1 Storage 2 | . 1 1 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . . . . 1 Artifact . | . . . . . . . . . Weapon 15 | 1 4 2 3 1 . . . 4 Energy Gun 4 | . 2 1 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 2 1 . 1 . . . . Ballistic Cannon 3 | . . . 2 . . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 23 | . 4 2 3 . . . . 14 Power 4 | . 1 1 . . . . . 2 Propulsion 7 | . 2 1 1 . . . . 3 Utility 5 | . . . 1 . . . . 4 Weapon 7 | . 1 . 1 . . . . 5 Highest Loss Streak 11 | . 2 1 2 . . . . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 52 65 85 92 92 92 92 57 Engine 12 | . 11 10 13 15 15 15 15 8 Treads 1 | . . . 5 . . . . . Leg 19 | . 26 16 14 23 23 23 23 12 Device 13 | . . 9 6 15 20 23 23 14 Storage 6 | . . 6 9 7 7 7 7 7 Protection 2 | . . . 9 7 2 . . . Energy Gun 6 | . 3 11 7 7 7 7 7 2 Ballistic Gun 7 | . 10 11 9 7 7 7 7 4 Ballistic Cannon 4 | . . . 9 7 7 7 7 3 Peak Build Rating 41 | 4 5 9 23 26 27 27 27 41 Average Rating 18 | 2 3 7 18 25 26 27 27 20 On Entrance 16 | . 4 5 9 22 26 27 27 27 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 5 9 23 47 50 50 42 42 49 Greatest Support 39 | 20 20 20 30 30 39 39 39 39 Greatest Overweight (x) 6 | . . 2 1 1 1 1 1 6 Average Overweight (x) . | . . . 1 1 1 1 1 1 Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 8 10 10 10 10 10 10 Most Carried 10 | 5 5 7 9 5 7 7 7 10 Average Carried 5 | 1 2 3 5 4 6 7 7 6 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 Final Carried 7 | 1 3 6 5 5 7 7 7 5 Class Distribution -------------------- 63% | Scavenger-Tank 27% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1325 | 189 255 87 353 107 138 32 . 164 Remotely . | . . . . . . . . . Salvage Created 1780 | . 281 223 491 153 22 62 . 548 Parts 104 | . 21 18 30 7 . 2 . 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 2 . 23 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 50 | . 5 9 15 5 1 3 . 12 Melee 1 | . . . . . . . . 1 Guns 21 | . 4 9 . 2 . 2 . 4 Cannons 21 | . . . 15 3 1 1 . 1 AOE 4 | . 1 . . . . . . 3 Classes Destroyed 13 | . 3 3 3 . 1 . . 3 Worker 1 | . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 2 . 3 . . . . . Swarmer 27 | . . 7 7 4 . 3 . 6 Grunt 11 | . 5 . 6 . . . . . Brawler 1 | . . . 1 . . . . . Sentry 4 | . . 2 1 1 . . . . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . 1 . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | . 3 4 7 5 1 3 . 10 Combat Bots Only 10 | . 2 4 4 5 1 3 . 10 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 526 | . 99 53 120 42 10 11 . 191 Missed 157 | . 38 11 30 15 4 1 . 58 Damage Taken 3806 | . 606 251 819 165 52 89 . 1824 Core 1057 | . 208 15 130 . . . . 704 Absorbed by Shields 358 | . . 97 65 61 18 34 . 83 Ignored by Resistances 1225 | . 189 105 264 74 22 36 . 535 Core Remaining (%) 72 | 100 16 96 76 . . . . . Volleys Fired 159 | . 33 19 65 9 5 4 . 24 Largest 3 | . 1 2 3 3 3 3 . 3 Hottest 132 | . 40 79 118 132 132 132 . 132 Shots Fired 247 | . 33 38 92 27 14 11 . 32 Gun 161 | . 33 38 34 18 9 7 . 22 Cannon 78 | . . . 58 9 5 4 . 2 Launcher 3 | . . . . . . . . 3 Special 5 | . . . . . . . . 5 Kinetic 177 | . 18 19 81 18 10 8 . 23 Thermal 62 | . 15 19 11 9 4 3 . 1 Explosive 3 | . . . . . . . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 10 5 10 16 10 7 . 16 Robot Miss Streak 4 | . 2 1 4 3 1 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 183 | . 26 26 64 19 12 7 . 29 Core Hits 84 | . 12 13 30 8 1 4 . 16 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Critical Strikes 10 | . . 1 3 2 . 1 . 3 Burn 2 | . . 1 1 . . . . . Destroy 4 | . . . 1 1 . . . 2 Blast 3 | . . . 1 1 . 1 . . Smash 1 | . . . . . . . . 1 Melee Attacks 9 | . . . . . . . . 9 Impact 9 | . . . . . . . . 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3728 | . 346 336 1299 293 285 142 . 1027 Guns 1722 | . 340 336 342 208 145 102 . 249 Cannons 1264 | . . . 957 85 140 40 . 42 Explosions 241 | . . . . . . . . 241 Melee 475 | . . . . . . . . 475 Ramming 26 | . 6 . . . . . . 20 Kinetic 2365 | . 171 165 1170 223 251 94 . 291 Thermal 621 | . 169 171 129 70 34 48 . . Explosive 241 | . . . . . . . . 241 Electromagnetic . | . . . . . . . . . Impact 475 | . . . . . . . . 475 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . . . . . 4 Average Corruption 1 | . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 238 | . . . 4 . 8 . . 226 Projectiles 12 | . . . 4 . 8 . . . Explosions 2 | . . . . . . . . 2 Melee 224 | . . . . . . . . 224 Knockbacks 15 | . 1 . 11 . 2 . . 1 Impact 2 | . 1 . . . . . . 1 Kinetic 12 | . . . 10 . 2 . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 59 | . . . . . . . . 59 Shots 1 | . . . . . . . . 1 Rammed 6 | . . . . . . . . 6 Targets Rammed 14 | . 8 . . . . . . 6 Kicked 8 | . 8 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 384 | . 25 24 384 262 156 72 . 24 Average Temperature 119 | . 7 15 150 139 83 36 . 16 Received Heat Transfer 1213 | . 450 42 366 28 . . . 327 Effects 10 | . . . 9 1 . . . . Shutdowns 2 | . . . 2 . . . . . Energy Bleed 5 | . . . 4 1 . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 9 | . . . . . . . . 9 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1707 | . 375 555 407 185 74 111 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 392 | . 134 333 392 355 . . . . Initial 129 | . . 48 60 129 . . . . Average 168 | . 48 232 253 152 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 59 | 100 100 38 24 87 . . . . Level 1 39 | . . 61 75 12 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 2 . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . 1 1 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 13 12 27 10 1 3 . 21 Peak Tracking Total 10 | . 5 6 6 5 1 3 . 10 Tactical Retreats 9 | . 2 1 3 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . . 10 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 19 | . 7 5 2 . 1 . 4 . Terminals 12 | . 5 5 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 76 | . 21 22 3 . 1 . 29 . Successful 57 | . 13 12 2 . 1 . 29 . Failed 19 | . 8 10 1 . . . . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . . 1 Terminals 42 | . 17 22 2 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . 9 12 1 . 1 . 29 . Record 13 | . 1 . . . 1 . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 3 | . . 3 . . . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . Disarm Traps 2 | . . 2 . . . . . . Dispatch Records 2 | . . 2 . . . . . . Security Status 2 | . 1 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 4 . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 11 | . 6 4 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 121 | . 121 . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 91 | . . . . . . . . 91 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . . 3 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4444 | 39 687 457 770 295 750 665 151 630 Spaces Moved 2215 | 36 460 225 272 138 385 344 80 275 Core 132 | 18 . . . . . . . 114 Treads 142 | . . 13 129 . . . . . Legs 1941 | 18 460 212 143 138 385 344 80 161 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 190 190 50 Average Speed 174 | 85 120 171 213 190 190 190 190 189 Slowest Speed 350 | 120 120 260 240 190 190 190 190 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 69 27 28 7 69 49 70 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 22 | . . . . . . . . 22 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 22 | . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2537 | 44 562 258 376 151 392 347 79 328 Wait 49 | . 40 . 5 . . . . 4 Move 2207 | 35 459 224 271 137 384 343 79 275 Hop . | . . . . . . . . . Pick Up 42 | 5 10 8 13 2 2 . . 2 Fast Attach . | . . . . . . . . . Attach 28 | 4 7 3 8 1 . . . 5 Detach 2 | . 1 . . . . . . 1 Swap 14 | . 1 2 8 1 1 . . 1 Drop 13 | . 3 2 6 1 . . . 1 Fire 159 | . 33 19 65 9 5 4 . 24 Melee 9 | . . . . . . . . 9 Ram 6 | . . . . . . . . 6 Kick 8 | . 8 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 12) 497 | -10/Materials | Core integrity fell below 50% 604 | -10/Materials | Core integrity fell below 20% 725 | -10/Materials | Discovered new exit (range 3) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1178 | -9/Materials | Discovered new exit (range 5) 1184 | -9/Materials | Entered another Materials area 1184 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1464 | -8/Materials | Build established: Scavenger-Tank 1739 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2200 | -7/Factory | Discovered new exit (range 5) 2249 | -7/Factory | Entered Lower Caves 2275 | -7/Lower Caves | Encountered a Warlord checkpoint 2974 | -7/Lower Caves | Discovered new exit (range 14) 2999 | -7/Lower Caves | Entered another Lower Caves area 3634 | -7/Lower Caves | Discovered new exit (range 12) 3664 | -7/Lower Caves | Entered Data Miner 3664 | -7/Data Miner | Discovered new exit (range 6) 3701 | -7/Data Miner | Met Data Miner 3739 | -7/Data Miner | Learned location of Section 7 (-2) 3739 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3771 | -7/Data Miner | Received God Mode back door access code from Data Miner 3815 | -7/Data Miner | Entered Proximity Caves 4046 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4060 | -6/Proximity Caves | Found Prototype Special Weapon 4062 | -6/Proximity Caves | Identified Molecular Deconstructor 4111 | -6/Proximity Caves | Spotted B-75 Beast 4136 | -6/Proximity Caves | Destroyed B-75 Beast 4172 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4196 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4229 | -6/Proximity Caves | Destroyed 10 combat bots 4239 | -6/Proximity Caves | Lost 11 parts (2p3n2u4w) 4385 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4392 | -6/Proximity Caves | Core integrity fell below 50% 4412 | -6/Proximity Caves | Escorted by Enhanced Grunt 4434 | -6/Proximity Caves | Core integrity fell below 20% 4445 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04414_ Slammed into G-50 Soldier. 04419_ Slug penetrates Enhanced Grunt. 04420_ Enhanced Grunt suffers critical hit (Burn). 04422_ Slug penetrates Enhanced Grunt. 04422_ Enhanced Grunt suffers critical hit (Burn). 04423_ Enhanced Grunt heat damages Prototype Storage. 04423_ Enhanced Grunt overheating. 04424_ Enhanced Grunt heat spikes uncontrollably. 04424_ Enhanced Grunt overheating. 04425_ Slammed into Y-64 Sentinel. 04425_ Adv. Weight Redist. System destroyed. 04425_ System corrupted by crushing effect (+1). 04425_ Enhanced Grunt overheating. 04426_ Enhanced Grunt heat damages core (-37). 04427_ Slammed into Y-64 Sentinel. 04427_ Slug penetrates Wall. 04429_ Slammed into Y-64 Sentinel. 04430_ Penetrated by Slug. 04441_ System corrupted: Matter fused (-9). 04442_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????##% ##??????????????????????????????? | | ?????????????# ##?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????#% #?????????????????????????????? | | ?????????????# ##?????????????????????????????? | | ????????????## # ##?????????????????????????????? | | ????????????# # #?????????????????????????????? | | ???????????## ##????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# ##???????????????????????????? | | ???????????# ##??????????????????????????? | | ???????????# #?????????????? ????????? | | ???????????## ### ########### ???????? | | ????????????###??## % ???????? | | ??????????????????# ## % $???????? | | ???????###????????# ###### ####### ##??????????? | | ????#### ##???????#*%#????? ???????????????????? | | ????# #########%%##???? ##?####?????????????? | | ?????# !%=#???? #""""#?????????????? | | ####### #########% "#???? # "#?????????????? | | ## ### #??????#% ##???? ??????????????? | | ## #?????# #% #????# ????????????????? | | ## ##?????### #???? s# ????????????????? | | # #???????# g##### #""????????????????? | | # #??????## Y #####???????????????? | | % #????# gbgg @ #???????????? | | % #????# #### ####????????????? | | #""#### #???# ## #??????????????? | | % #???? ##??? #?????????????? | | #?????#????????????????????? | | ### ??????????????????????????? | | # #?## ??????????????????????????? | | ##### #??#### #??????????????????????????? | | ???? #?????## ##??????????????????????????? | | ??? #??????###???????????????????????????? | | ??? ##????????????????????????????????????? | | ?? %% ##?????????????????????????????????????? | | ? ## %#??????????????????????????????????????? | | ? #?## " #??????????????????????????????????????? | | ##????#%##??????????????????????????????????????? | | ???????% ???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed SupercompositeSigixFocus Manual? 0 Play Time 00:32:23 Cumulative 253.5 hours Start 2024.10.02 @ 23:30:38 End 2024.10.03 @ 00:03:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 194 Rogue 0 Adventurer 131 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2658692b-9065-4104-b25c-9381e735bfa3