Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 08:59:17 Player: epicnox Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3506) 3506 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7230 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Reinforced Deuterium Engine Advanced Heat Sink Matter Compressor (0) Improved Melee Analysis Suite Improved Light Armor Plating Graphene Brace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Particle Cannon Particle Cannon Particle Cannon Heavy Machine Gun Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Reinforced Deuterium Engine Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Matter Compressor Improved Melee Analysis Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Improved Light Cannon Assault Cannon Hammer [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . 2 1 . Weapon 3 | . . 1 . . 1 1 Parts Attached 75 | 6 10 3 1 18 21 16 Power 10 | 1 . 1 . 2 4 2 Engine 5 | 1 . 1 . . 3 . Core 5 | . . . . 2 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 2 1 1 4 5 6 Treads 19 | 2 . 1 1 4 5 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 24 | 1 3 . . 6 9 5 Device 12 | . . . . 4 5 3 Storage 4 | 1 2 . . . 1 . Processor 1 | . 1 . . . . . Hackware 2 | . . . . 1 1 . Protection 5 | . . . . 1 2 2 Artifact . | . . . . . . . Weapon 20 | 2 5 1 . 6 3 3 Energy Gun 4 | 1 3 . . . . . Energy Cannon 4 | . . . . 1 1 2 Ballistic Gun 6 | 1 . . . 3 2 . Ballistic Cannon 5 | . 2 1 . 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . 1 . 1 3 11 19 Power 5 | . . . . . 3 2 Propulsion 11 | . . . 1 1 2 7 Utility 11 | . . . . 2 5 4 Weapon 8 | . 1 . . . 1 6 Highest Loss Streak 12 | . 1 . 1 1 3 12 To Critical Strikes 1 | . . . . . . 1 Average Backups 16 | 1 6 14 19 19 19 16 Power 2 | . . 2 5 3 2 4 Propulsion 4 | . 2 3 3 5 6 4 Utility 2 | . . 3 4 2 3 5 Weapon 6 | 1 3 5 6 8 7 2 Tool/Special . | . . . . . . . Unused Backups 10 | . 2 . 1 4 . 3 Power 3 | . . . 1 1 . 1 Propulsion . | . . . . . . . Utility 4 | . . . . 2 . 2 Weapon 3 | . 2 . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 94 99 100 98 98 81 Engine 3 | . 14 11 11 1 . . Core 4 | . . . . 7 6 5 Treads 25 | . 28 33 33 26 22 22 Device 14 | . . . . 17 22 15 Storage 8 | . 14 11 11 9 7 6 Processor 3 | . 8 11 11 5 . . Protection 3 | . . . . . 5 5 Energy Gun 1 | . 11 . . . . . Energy Cannon 2 | . . . . . 1 14 Ballistic Gun 13 | . 10 . . 17 19 4 Ballistic Cannon 9 | . 6 32 33 5 3 4 Impact Weapon 2 | . . . . 3 5 . Peak Build Rating 47 | 6 12 16 16 29 39 47 Average Rating 25 | 3 7 14 15 25 33 35 On Entrance 15 | . 6 12 16 16 27 34 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 82 | 12 51 59 59 62 74 82 Greatest Support 82 | 40 40 60 60 62 66 82 Greatest Overweight (x) 13 | 1 1 . . 1 1 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 Most Carried 20 | 6 17 19 20 20 20 20 Average Carried 16 | 2 6 14 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 1 14 19 20 20 19 8 Class Distribution -------------------- 40% | Scavenger-Tank 17% | Scavenger-Skirmisher 12% | Mutant 9% | Skirmisher 9% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3084 | 247 343 307 231 823 733 400 Remotely . | . . . . . . . Salvage Created 3495 | . 510 462 86 934 958 545 Parts 189 | . 27 26 7 57 44 28 Haulers Intercepted 3 | . 2 1 . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 84 | . 9 8 7 28 20 12 Melee 2 | . . . . . 2 . Guns 37 | . 8 . . 18 9 2 Cannons 42 | . 1 8 7 10 8 8 AOE 1 | . . . . . 1 . Classes Destroyed 16 | . 6 3 2 . 5 . Worker 4 | . 1 2 . . 1 . Builder 5 | . 3 . . 1 1 . Hauler 3 | . 2 1 . . . . Recycler 5 | . . 3 . 1 1 . Operator 1 | . . 1 . . . . Watcher 3 | . 3 . . . . . Swarmer 17 | . 3 . . 10 . 4 Grunt 39 | . 6 7 1 13 10 2 Brawler 1 | . . . . . 1 . Duelist 3 | . . . 1 . . 2 Sentry 9 | . . 1 . 5 1 2 Specialist 3 | . . . . . 3 . Hunter 3 | . . . . . 1 2 Programmer 3 | . . . . . 3 . Heavy 1 | . . . . . 1 . Assembled 5 | . . . 5 . . . Best Kill Streak 11 | . 3 11 3 5 10 4 Combat Bots Only 5 | . 3 5 3 4 5 4 Max Kills in Single Turn 3 | . 2 2 1 3 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 617 | . 58 13 13 130 183 220 Missed 178 | . 10 7 4 37 57 63 Hits 439 | . 48 6 9 93 126 157 Melee 58 | . . . . . 1 57 Projectile 381 | . 48 6 9 93 125 100 Critical Strikes 31 | . . . . 4 9 18 Damage Taken 7713 | . 487 63 110 1358 2357 3338 Core 1389 | . 94 20 . 108 300 867 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 425 | . . . . 218 . 207 Core Remaining (%) 78 | 100 62 . 95 80 57 . Volleys Fired 240 | . 54 21 13 68 54 30 Largest 5 | . 2 3 3 3 4 5 Hottest 271 | . 100 99 99 124 202 271 Shots Fired 695 | . 104 63 39 166 185 138 Gun 289 | . 83 . . 90 87 29 Cannon 406 | . 21 63 39 76 98 109 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 537 | . 63 63 39 165 153 54 Thermal 158 | . 41 . . 1 32 84 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 7 7 3 8 17 23 Robot Miss Streak 7 | . 3 2 5 6 7 5 Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 413 | . 63 30 14 94 130 82 Core Hits 168 | . 24 16 7 46 43 32 Critical Kills 3 | . 2 . . . . 1 Critical Parts Destroyed 5 | . . . . 2 3 . Critical Strikes 15 | . 7 . . 3 4 1 Burn 4 | . 4 . . . . . Meltdown 1 | . . . . . . 1 Destroy 6 | . 2 . . 1 3 . Blast 3 | . 1 . . 1 1 . Smash 1 | . . . . 1 . . Melee Attacks 15 | . . . . 1 14 . Impact 15 | . . . . 1 14 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9166 | . 898 766 305 2190 3203 1804 Guns 3849 | . 668 . . 1243 1589 349 Cannons 4845 | . 230 766 305 911 1178 1455 Explosions 130 | . . . . . 130 . Melee 342 | . . . . 36 306 . Ramming . | . . . . . . . Kinetic 6874 | . 575 766 305 2154 2417 657 Thermal 1950 | . 323 . . . 480 1147 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 342 | . . . . 36 306 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 7 18 Average Corruption 5 | . . . . . 4 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . . 12 8 Message Errors 3 | . . . . . 2 1 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 224 | . . 2 12 36 166 8 Projectiles 22 | . . 2 12 . . 8 Explosions 120 | . . . . . 120 . Melee 82 | . . . . 36 46 . Knockbacks 33 | . . 5 2 13 11 2 Impact 1 | . . . . 1 . . Kinetic 27 | . . 4 2 10 10 1 Secondary 5 | . . 1 . 2 1 1 Self-Inflicted Damage 329 | . . . . . 329 . Shots 4 | . . . . . 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 333 | . 333 271 143 24 152 171 Average Temperature 72 | . 84 101 55 12 54 54 Received Heat Transfer 2200 | . 204 36 36 684 834 406 Effects 3 | . 2 1 . . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . . 1 . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 3 | . . . . 1 2 . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 9 | . 3 . . . 1 5 Heat Transferred 3824 | . 1258 . . . 679 1887 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . . . 1 1 2 Low Security (%) 83 | 100 100 100 100 88 84 20 Level 1 16 | . . . . 11 15 75 Level 2 . | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 409 | . 75 188 112 311 310 409 Initial 150 | . . 16 57 . 141 150 Average 96 | . 35 73 30 125 70 282 Influence Increases 2584 | . 284 260 70 769 704 497 Destroy 0b10 Robot/C 1580 | . 180 160 40 560 400 240 Destroy 0b10 Robot/NC 105 | . 45 35 . 10 15 . Destroy Leader 362 | . 40 32 10 120 110 50 Successful Hack 43 | . . . . 11 8 24 Disable Machine 165 | . . 30 15 15 90 15 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 74 | . 4 3 5 8 51 3 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 90 | . 15 . . 30 30 15 Influence Decreases 2397 | . 244 152 218 458 707 618 Entered New Map 443 | . . 24 91 . 170 158 Time Decay 1642 | . 234 128 117 428 465 270 Lost Part 312 | . 10 . 10 30 72 190 Squads Dispatched 26 | . 2 2 . 5 13 4 Investigation 9 | . . . . 4 3 2 Extermination 4 | . . . . . 4 . Reinforcement 9 | . 2 2 . 1 4 . Assault 4 | . . . . . 2 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . 2 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 14 14 7 38 29 22 Peak Tracking Total 6 | . 4 5 2 4 6 5 Tactical Retreats 8 | . 1 . . 2 4 1 ECM-based Alert Blocks 5 | . . . . . 5 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . . . . 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 12 | . . 2 1 1 6 2 Max in Single Turn 5 | . . 1 1 1 5 1 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 13 | . . . . 4 5 4 Terminals 7 | . . . . 1 3 3 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . 2 . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 41 | . . . . 20 9 12 Successful 17 | . . . . 13 1 3 Failed 24 | . . . . 7 8 9 Catastrophic 9 | . . . . 1 1 7 Database Lockouts . | . . . . . . . Manual 25 | . . . . 9 9 7 Terminals 16 | . . . . 3 6 7 Fabricators 2 | . . . . . 2 . Repair Stations 19 | . . . . 14 . 5 Recycling Units 3 | . . . . 3 . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 1 . Level Access Points 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . . 10 . 3 Scan Component 8 | . . . . 6 . 2 Repair 5 | . . . . 4 . 1 Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . . . 3 4 4 Full Trace Events 7 | . . . . 3 2 2 Feedback Events 1 | . . . . 1 . . Hackware Fried 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 5 | . . . . 4 . 1 Time 141 | . . . . 122 . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 2 3 Machine Destruction 5 | . . . . . 2 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 3631 | . 376 561 425 751 1518 . Optics 2113 | . 376 561 425 751 . . ECM 1518 | . . . . . 1518 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5832 | 49 595 561 425 1238 2380 584 Spaces Moved 1777 | 35 222 146 222 358 566 228 Core 23 | 18 . . . . . 5 Treads 1754 | 17 222 146 222 358 566 223 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 155 145 158 Average Speed 177 | 104 170 160 160 163 203 182 Slowest Speed 700 | 160 240 160 160 240 238 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 35 18 47 38 16 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . 4 1 4 7 59 . Melee . | . . . . . . . Projectile 15 | . 4 1 4 6 . . AOE 59 | . . . . . 59 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3900 | 47 335 426 265 865 1638 324 Wait 1632 | . 17 250 20 376 944 25 Move 1771 | 34 221 145 221 357 565 228 Hop . | . . . . . . . Pick Up 96 | 7 23 7 6 22 19 12 Fast Attach . | . . . . . . . Attach 62 | 6 2 2 1 13 17 21 Detach . | . . . . . . . Swap 47 | . 10 1 . 16 17 3 Drop 37 | . 8 . 4 12 8 5 Fire 240 | . 54 21 13 68 54 30 Melee 15 | . . . . 1 14 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 18) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 952 | -9/Materials | Build established: Skirmisher 1133 | -9/Materials | Discovered new exit (range 9) 1206 | -9/Materials | Entered Mines 1253 | -9/Mines | Assembled infested the area 1524 | -9/Mines | Build established: Scavenger-Skirmisher 1574 | -9/Mines | Discovered new exit (range 6) 1593 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1631 | -9/Mines | Entered Materials 1631 | -8/Materials | Evolved 2 slots: Utility x2 2409 | -8/Materials | Repaired Heat Sink 2449 | -8/Materials | Repaired Adv. Treads 2490 | -8/Materials | Repaired Imp. Light Cannon 2517 | -8/Materials | Repaired Lgt. Treads 2703 | -8/Materials | Discovered new exit (range 15) 2737 | -8/Materials | Hacking Suite fried by hacking feedback 2820 | -8/Materials | Identified exit to Factory 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3144 | -7/Factory | Build established: Scavenger-Tank 3262 | -7/Factory | Lost 3 parts (2p1n) 4205 | -7/Factory | Cargo convoy interrupted 4661 | -7/Factory | Identified exit to Factory 4707 | -7/Factory | Discovered new exit (range 10) 4794 | -7/Factory | Build established: Scavenger-Gunner 5147 | -7/Factory | Build established: Scavenger-Tank 5249 | -7/Factory | Entered another Factory area 5249 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5500 | -6/Factory | Repaired Hrd. Medium Armor Plating 5683 | -6/Factory | System corruption reached 10% 5727 | -6/Factory | Lost 12 parts (1p3n3u5w) 5794 | -6/Factory | Core integrity fell below 50% 5820 | -6/Factory | Core integrity fell below 20% 5828 | -6/Factory | Lost 3 parts (2n1u) 5833 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- R-10 Processor collects Flexi-carbon Leg. Imp. Light Cannon destroyed. R-10 Processor collects Microactuators. X#GYOUH#LRFI ZWZ4GKJ&GLLZ17|#XV System corrupted: Component data lost. Lgt. Treads severed. Lgt. Nuclear Core destroyed. System corrupted: Matter fused (-9). Lgt. Treads severed. ALERT: Security rotation in progress. System corrupted: Matter fused (-10). Mic. Nuclear Core severed. Lgt. Treads destroyed. System corrupted: Heat flow error (+175). Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). Lgt. Treads destroyed. Adv. Heat Sink severed. B-48 Gladiator destroyed. System corrupted: Energy discharge (-31). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????#+#????+#????????????????????????????????????? | | ????# #???? #????????????????????????????????????? | | ????# #???# ########?????????????????????????????? | | ????# #???# ?????????????????????????????? | | ##### #???# ?????????????????????????????? | | ! # #???# #??????????????????????????????? | | # ##### #??????????????????????????????? | | + #??????????????????????????????? | | # #??????????????????????????????? | | # """ #??????????????????????????????? | | ] #! """ #???#??????????????????????????? | | #### """ #??? ? #??????????????????????? | | ##??# ### ???????????????????????? | | ????# " ????????????????????????? | | ????# ##?? ?????????????????????????? | | ##### ##??? ?????????????????????????? | | #????# ?????????????????????????? | | ###+######## #+#????# #????????????????????????? | | #??????????# #??????# #????????????????????????? | | +??????????# #??????# #????????????????????????? | | ###??????????# #??????# #####+##+#???????????????? | | ?????????????# #??????+ #???????????????? | | ?????????????# #??????# #???????????????? | | ?????????????# #??????# #???????????????? | | ?????????????# #??????# l@ #???????????????? | | ?????????????# #??????# ##### ##+#???????????????? | | ?????????????# #??????# #????????????????????????? | | ?????????????# #??????#!#????????????????????????? | | ?????????????# ########/#####????????????????????? | | ?????????????# # #????????????????????? | | ?????????##### # #????????????????????? | | ?????????# #!! /% #????????????????????? | | ?????????# #!! = #????????????????????? | | ?????????# #! #????????????????????? | | ?????????+ # #????????????????????? | | ?????????# + #????????????????????? | | ?????????# # +????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# #* #????????????????????? | | ?????????# + #????????????????????? | | ?????????# ##############????????????????????? | | ?????????# #?????????????????????????????????? | | ########## #?????????????????????????????????? | | = #?????????????????????????????????? | | ############+###?????????????????????????????????? | | ####??????? ???????????????????????????????????? | | #??????""""???????????????????????????????????? | | "" #????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 26% | -8/Materials Adv. Treads | 33% | -8/Materials Imp. Light Cannon | 74% | -8/Materials Lgt. Treads | 65% | -8/Materials Hrd. Medium Armor Plating | 13% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Jackpot Challenges ------------ None Game ------ Seed HardenedSmartbombField Manual? 0 Play Time 01:29:08 Cumulative 11.2 hours Start 2026.03.24 @ 19:22:35 End 2026.03.27 @ 08:59:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d81d546-b013-431a-a72f-db99f340faab