Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 21:16:26

Player: Dosh

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (3691)     3691
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (551)                551
              TOTAL SCORE: 7947

 Bonus
-------
High Alert Combat Kills    151
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             0/550
Matter                     159/300
Energy                     530/530
System Corruption          14%
Temperature                Cool (87)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
                Neutrino Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
     Long-range Proton Cannon
                Mass Driver
>               --- INVENTORY (20) ---
          Micro Fission Core
          Large Storage Unit
                Structural Scanner
                Machine Analyzer
       Improved Sensor Array
       Improved Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Advanced Shield Generator
       Improved Trap Extractor (3/6 Shock)
                Thief Drone Bay (3/3)
                Tesla Rifle
          Heavy Particle Cannon
                Smartbomb Launcher
                Datajack
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
     Long-range Proton Cannon
                Mass Driver
>               --- INVENTORY --------
          Micro Fission Core
          Large Storage Unit
                Structural Scanner
                Machine Analyzer
       Improved Sensor Array
       Improved Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Advanced Shield Generator
       Improved Trap Extractor
                Thief Drone Bay
                Tesla Rifle
          Heavy Particle Cannon
                Smartbomb Launcher
                Datajack
          Heavy Mace
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 6   10  .   .   4   35  9   10  18  3   
  Power                    20   | 1   1   .   .   .   10  .   2   5   1   
    Engine                 16   | 1   1   .   .   .   10  .   2   2   .   
    Core                   4    | .   .   .   .   .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   .   .   1   6   2   4   6   .   
    Treads                 22   | 2   1   .   .   1   6   2   4   6   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   4   .   .   2   8   3   4   4   .   
    Device                 12   | .   3   .   .   2   4   1   1   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   
    Protection             8    | .   .   .   .   .   3   2   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   .   .   1   11  4   .   3   2   
    Energy Gun             4    | 1   .   .   .   .   2   1   .   .   .   
    Energy Cannon          14   | .   4   .   .   1   6   2   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   2   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   13  .   
Parts Lost                 32   | .   1   .   .   2   6   6   2   15  .   
  Power                    5    | .   .   .   .   .   1   .   .   4   .   
  Propulsion               10   | .   .   .   .   1   .   3   .   6   .   
  Utility                  7    | .   .   .   .   .   1   1   2   3   .   
  Weapon                   10   | .   1   .   .   1   4   2   .   2   .   
  Highest Loss Streak      9    | .   1   .   .   1   1   3   1   9   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 100 99  98  97  96  76  96  
  Engine                   14   | .   13  14  14  14  17  18  17  6   .   
  Treads                   26   | .   27  28  28  27  27  25  25  19  27  
  Device                   13   | .   12  14  14  14  15  15  9   3   .   
  Storage                  11   | .   14  14  14  14  9   9   9   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   8   11  18  
  Protection               5    | .   .   .   .   .   11  11  9   5   .   
  Energy Gun               2    | .   .   .   .   .   5   3   9   .   .   
  Energy Cannon            18   | .   26  28  28  27  10  14  9   3   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 13  55  55  55  55  80  86  76  79  86  
  Greatest Support         60   | 40  40  40  40  40  60  60  60  60  60  
  Greatest Overweight (x)  16   | .   1   1   1   1   1   2   1   16  2   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  20  20  
  Most Carried             20   | 1   17  20  20  20  20  20  18  18  18  
  Average Carried          16   | .   11  18  20  19  19  18  16  12  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   17  20  20  20  20  15  18  17  17  

 Class Distribution 
--------------------
 70% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Matter Collected           1190 | 216  112  8    .    20   420  85   128  201  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4856 | .    1054 155  .    58   1795 696  542  386  170  
  Parts                    239  | .    45   11   .    5    100  36   26   10   6    
Haulers Intercepted        10   | .    2    .    .    .    6    .    2    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  101  | .   20  6   .   3   28  23  7   11  3   
  Melee                    3    | .   .   .   .   .   .   2   .   1   .   
  Guns                     8    | .   .   .   .   .   3   2   3   .   .   
  Cannons                  68   | .   16  3   .   2   23  16  4   1   3   
  AOE                      13   | .   2   2   .   1   1   2   .   5   .   
Classes Destroyed          13   | .   7   .   .   1   3   1   .   1   .   
  Worker                   4    | .   1   .   .   .   2   .   1   .   .   
  Builder                  3    | .   .   .   .   1   .   .   2   .   .   
  Hauler                   10   | .   2   .   .   .   6   .   2   .   .   
  Recycler                 3    | .   2   .   .   .   1   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   4   .   1   .   1   
  Swarmer                  35   | .   6   4   .   3   8   14  .   .   .   
  Grunt                    43   | .   14  2   .   .   12  6   4   3   2   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   
  Sentry                   12   | .   .   .   .   .   6   1   1   4   .   
  Hunter                   6    | .   .   .   .   .   1   .   2   2   1   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   4   3   .   2   5   9   5   3   2   
  Combat Bots Only         9    | .   3   3   .   2   4   9   3   3   2   
Max Kills in Single Turn   2    | .   2   2   .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   1   1   1   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        573  | .    56   30   .    34   103  148  63   125  14   
  Missed                   118  | .    16   4    .    6    16   25   16   30   5    
Damage Taken               5022 | .    294  240  .    187  857  1198 716  1398 132  
  Core                     608  | .    19   10   .    27   77   86   156  217  16   
  Absorbed by Shields      814  | .    87   75   .    45   275  180  .    152  .    
  Regen/Repaired (Parts)   379  | .    153  .    .    .    64   .    162  .    .    
Core Remaining (%)         88   | 100  .    .    .    77   .    .    .    .    .    
Volleys Fired              271  | .    46   10   .    8    95   44   46   16   6    
  Largest                  2    | .    2    2    .    2    2    2    2    2    2    
  Hottest                  138  | .    112  112  .    112  136  136  136  136  138  
Shots Fired                499  | .    85   17   .    9    172  86   91   29   10   
  Gun                      100  | .    .    .    .    .    35   16   45   4    .    
  Cannon                   390  | .    85   17   .    9    137  70   46   16   10   
  Launcher                 9    | .    .    .    .    .    .    .    .    9    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    11   .    .    .    4    
  Thermal                  178  | .    .    .    .    .    35   32   91   20   .    
  Explosive                9    | .    .    .    .    .    .    .    .    9    .    
  Electromagnetic          297  | .    85   17   .    9    126  54   .    .    6    
  Robot Hit Streak         12   | .    6    3    .    3    12   11   9    10   4    
  Robot Miss Streak        4    | .    3    2    .    1    4    3    4    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           339  | .    50   9    .    6    127  54   56   30   7    
  Core Hits                168  | .    29   7    .    7    56   26   21   18   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         12   | .    3    .    .    1    2    2    2    2    .    
    Burn                   3    | .    .    .    .    .    .    1    2    .    .    
    Corrupt                7    | .    3    .    .    1    2    1    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    2    .    
Melee Attacks              23   | .    .    .    .    .    3    .    .    20   .    
  Impact                   20   | .    .    .    .    .    .    .    .    20   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9655 | .    1512 322  .    203  3165 1400 1407 1326 320  
  Guns                     1380 | .    .    .    .    .    457  229  694  .    .    
  Cannons                  6385 | .    1331 199  .    125  2370 1056 703  281  320  
  Explosions               1241 | .    123  115  .    47   288  91   .    577  .    
  Melee                    468  | .    .    .    .    .    .    .    .    468  .    
  Ramming                  181  | .    58   8    .    31   50   24   10   .    .    
  Kinetic                  197  | .    .    .    .    .    93   .    .    .    104  
  Thermal                  3394 | .    123  115  .    47   856  575  1397 281  .    
  Explosive                577  | .    .    .    .    .    .    .    .    577  .    
  Electromagnetic          4838 | .    1331 199  .    125  2166 801  .    .    216  
  Impact                   468  | .    .    .    .    .    .    .    .    468  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    1    1    14   14   
  Average Corruption       3    | .    .    .    .    .    .    1    1    4    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    .    13   15   4    
    Message Errors         7    | .    .    .    .    .    .    .    5    2    .    
    Matter Fused           9    | .    .    .    .    .    .    .    3    6    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    3    2    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            248  | .    39   .    .    9    35   37   5    97   26   
  Projectiles              139  | .    39   .    .    2    31   36   5    .    26   
  Explosions               11   | .    .    .    .    7    4    .    .    .    .    
  Melee                    98   | .    .    .    .    .    .    1    .    97   .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    .    30   .    .    54   61   .    73   .    
  Shots                    7    | .    .    1    .    .    2    2    .    2    .    
  Rammed                   46   | .    15   3    .    9    12   5    2    .    .    
Targets Rammed             50   | .    17   3    .    9    13   6    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  4    | .    2    .    .    .    1    1    .    .    .    
Highest Temperature        569  | .    170  162  .    99   438  353  569  361  401  
  Average Temperature      124  | .    62   55   .    41   136  125  178  132  171  
  Received Heat Transfer   1697 | .    66   81   .    .    327  342  261  575  45   
  Effects                  53   | .    .    .    .    .    14   7    22   5    5    
    Shutdowns              13   | .    .    .    .    .    3    .    6    2    2    
    Energy Bleed           7    | .    .    .    .    .    4    1    2    .    .    
    Interference           17   | .    .    .    .    .    5    5    4    3    .    
    Matter Decay           2    | .    .    .    .    .    1    .    1    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    .    1    1    2    .    1    
    Damage (major)         7    | .    .    .    .    .    .    .    7    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    2    1    .    .    1    1    .    .    .    
  Combat Hostiles          5    | .    2    1    .    .    1    1    .    .    .    
  Parts Fried              41   | .    13   .    .    .    17   7    .    3    1    
  Impact Corruptions       9    | .    1    .    .    .    .    1    .    7    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    1    2    6    .    .    
  Heat Transferred         5153 | .    150  100  .    50   1201 877  2368 407  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12   | .    2    1    .    1    6    2    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Peak Influence             779  | .   310 233 .   85  320 779 379 347 262 
  Initial                  379  | .   .   78  .   .   .   146 379 90  169 
  Average                  162  | .   184 50  .   24  204 471 76  207 191 
Maximum Alert Level        3    | .   1   1   .   .   1   3   1   1   1   
  Low Security (%)         57   | 100 48  99  .   100 33  6   95  32  67  
  Level 1                  39   | .   51  .   .   .   66  43  4   67  32  
  Level 2                  1    | .   .   .   .   .   .   25  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   23  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   5   .   .   .   3   .   4   .   .   
  Investigation            6    | .   4   .   .   .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Distress Signals           6    | .   1   .   .   .   2   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   27  7   .   3   42  31  15  11  7   
  Peak Tracking Total      9    | .   4   3   .   3   5   9   4   6   3   
  Tactical Retreats        8    | .   .   1   .   .   1   6   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Traps Triggered            6    | .   1   .   .   .   .   1   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         37   | .   .   .   .   .   30  7   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   .   .   .   3   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   3   3   3   3   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Disabled          10   | .   2   1   .   1   4   .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   1   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Accessed          29   | .   10  1   1   1   10  .   5   1   .   
  Terminals                18   | .   7   .   .   .   8   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   1   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                92   | .   33  1   1   1   33  .   20  3   .   
  Successful               58   | .   19  1   1   1   19  .   16  1   .   
  Failed                   33   | .   14  .   .   .   13  .   4   2   .   
    Catastrophic           4    | .   1   .   .   .   3   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   
  Manual                   54   | .   24  .   .   .   19  .   8   3   .   
  Terminals                62   | .   24  .   .   .   26  .   9   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   7   .   .   .   6   .   9   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   
Terminal Hacks             28   | .   9   1   1   1   11  .   4   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   5   .   .   .   2   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   2   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   6   .   .   .   5   .   8   .   .   
  Scan Component           10   | .   3   .   .   .   3   .   4   .   .   
  Repair                   9    | .   3   .   .   .   2   .   4   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   2   .   3   .   .   
  Terminals                6    | .   2   .   .   .   2   .   2   .   .   
    Botnet                 6    | .   2   .   .   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   8   .   .   .   9   .   4   1   .   
  Full Trace Events        4    | .   2   .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   3   .   .   .   2   .   4   .   .   
  Time                     345  | .   84  .   .   .   102 .   159 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   
  check_alert              1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat 
Robot Analysis Total       6    | .   2   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Turns Passed               12585 | 76   2487 1699 505  1282 3827 675  1041 844  149  
Spaces Moved               4370  | 45   880  603  211  516  1322 191  286  266  50   
  Core                     16    | 4    .    .    .    .    .    .    .    12   .    
  Treads                   4354  | 41   880  603  211  516  1322 191  286  254  50   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  240  240  240  160  240  
  Average Speed            237   | 150  225  240  240  240  240  240  240  256  259  
  Slowest Speed            850   | 160  240  240  240  240  240  320  240  850  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    97   97   66   96   88   29   29   34   10   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     4     | .    2    1    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          100   | .    5    5    .    5    37   15   12   21   .    
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    
  Projectile               19    | .    .    .    .    .    7    .    12   .    .    
  AOE                      79    | .    5    5    .    5    30   15   .    19   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Total                      5970 | 51   1276 836  210  538  1786 314  542  357  60   
  Wait                     1057 | .    305  214  .    .    262  55   195  26   .    
  Move                     4363 | 44   879  602  210  515  1322 190  286  265  50   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 1    16   5    .    2    12   1    3    6    1    
  Fast Attach              28   | 6    5    .    .    .    7    .    4    5    1    
  Attach                   28   | .    1    .    .    2    8    5    2    9    1    
  Detach                   2    | .    1    .    .    .    1    .    .    .    .    
  Swap                     39   | .    4    .    .    2    20   4    4    4    1    
  Drop                     19   | .    2    2    .    .    13   2    .    .    .    
  Fire                     271  | .    46   10   .    8    95   44   46   16   6    
  Melee                    23   | .    .    .    .    .    3    .    .    20   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    50   | .    17   3    .    9    13   6    2    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    6    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     37   | .    .    .    .    .    30   7    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 6 exits: [*Fac x3] / [*Sto x2] / Gar)
-8/Garrison
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
    77 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Build established: Mutant
   358 | -10/Materials | Discovered new exit (range 16)
   690 | -10/Materials | Discovered new exit (range 8)
  1016 | -10/Materials | Discovered new exit (range 8)
  1927 | -10/Materials | Discovered new exit (range 16)
  2331 | -10/Materials | Repaired Lgt. EM Pulse Cannon
  2358 | -10/Materials | Repaired Ion Engine
  2386 | -10/Materials | Repaired Lgt. Treads
  2564 | -10/Materials | Entered Mines
  2574 | -10/Mines     | Met a Derelict bent on vengeance
  2748 | -10/Mines     | Discovered new exit (range 5)
  2820 | -10/Mines     | Discovered new exit (range 9)
  2899 | -10/Mines     | Learned location of Mines (-9)
  2931 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2931 | -10/Mines     | Discovered new exit (range 5)
  3583 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4007 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4263 | -10/Mines     | Entered Exiles
  4263 | -10/Exiles    | Found Exiles lab abandoned
  4748 | -10/Exiles    | Discovered new exit (range 10)
  4768 | -10/Exiles    | Entered Mines
  4976 | -9/Mines      | Learned location of Zion (-6)
  5381 | -9/Mines      | Discovered new exit (range 16)
  5480 | -9/Mines      | Discovered new exit (range 14)
  5512 | -9/Mines      | Found the Drone Emporium
  5520 | -9/Mines      | Found Prototype Device
  5521 | -9/Mines      | Identified Thief Drone Bay
  6050 | -9/Mines      | Entered Materials
  6050 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  7199 | -8/Materials  | Discovered new exit (range 7)
  7409 | -8/Materials  | Central database locked down
  7443 | -8/Materials  | Discovered new exit (range 16)
  7691 | -8/Materials  | Build established: Scavenger-Mutant
  8363 | -8/Materials  | Discovered new exit (range 15)
  8801 | -8/Materials  | Repaired Deuterium Engine
  8866 | -8/Materials  | Repaired Broken Hvy. Ion Engine
  9073 | -8/Materials  | Discovered new exit (range 16)
  9132 | -8/Materials  | Discovered new exit (range 3)
  9346 | -8/Materials  | Build established: Mutant
  9877 | -8/Materials  | Identified exit to Garrison
  9877 | -8/Materials  | Entered Garrison
  9943 | -8/Garrison   | Triggered checkpoint
 10097 | -8/Garrison   | Build established: Scavenger-Mutant
 10123 | -8/Garrison   | Triggered checkpoint
 10216 | -8/Garrison   | Triggered checkpoint
 10310 | -8/Garrison   | Destroyed 9 combat bots
 10476 | -8/Garrison   | Lost 3 parts (3n)
 10516 | -8/Garrison   | Discovered new exit (range 11)
 10552 | -8/Garrison   | Entered Materials
 10680 | -8/Materials  | Repaired Shield Generator
 11396 | -8/Materials  | Repaired Hvy. Ion Engine
 11436 | -8/Materials  | Repaired Imp. Heat Sink
 11475 | -8/Materials  | Repaired Deuterium Engine
 11515 | -8/Materials  | Discovered new exit (range 4)
 11539 | -8/Materials  | Garrison activated, responded to threat
 11580 | -8/Materials  | Core integrity fell below 50%
 11584 | -8/Materials  | Identified exit to Garrison
 11593 | -8/Materials  | Entered Garrison
 11645 | -8/Garrison   | Triggered checkpoint
 11704 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 11805 | -8/Garrison   | Triggered checkpoint
 11849 | -8/Garrison   | Triggered checkpoint
 11859 | -8/Garrison   | Triggered checkpoint
 11929 | -8/Garrison   | Core integrity fell below 20%
 11967 | -8/Garrison   | Lost 9 parts (2p5n1u1w)
 12133 | -8/Garrison   | Discovered new exit (range 10)
 12151 | -8/Garrison   | Triggered checkpoint
 12189 | -8/Garrison   | System corruption reached 10%
 12237 | -8/Garrison   | Discovered new exit (range 57)
 12237 | -8/Garrison   | Discovered new exit (range 89)
 12237 | -8/Garrison   | Discovered new exit (range 14)
 12437 | -8/Garrison   | Entered Materials
 12528 | -8/Materials  | Build established: Hacker-Mutant
 12585 | -8/Materials  | Discovered new exit (range 14)
 12586 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
12554_ K-01 Serf collects debris. <x2>
12555_ System corrupted: Neutrino Core rejected.
12557_ Acquired Neutrino Core.
12558_ K-01 Serf collects debris. <x3>
12561_ W-25 Informer sends out distress signal.
12561_ K-01 Serf collects debris. <x2>
12563_ R-06 Scavenger collects Corrupted Aluminum Leg.
12564_ K-01 Serf collects debris. <x4>
12570_ Slug penetrates Wall.
12572_ System corrupted: Component data lost.
12572_ K-01 Serf collects debris. <x3>
12577_ Slug penetrates Wall.
12577_ K-01 Serf collects debris. <x3>
12581_ Slug penetrates Wall.
12581_ H-55 Commando destroyed.
12581_ K-01 Serf collects debris. <x2>
12583_ Visual Processing Unit fried.
12583_ W-25 Informer destroyed.
12584_ K-01 Serf collects debris.
12585_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#  ???????????    #??????? |
| ????????????????????????#  ???????????###?#??????? |
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| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ????????????????????????? Y ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryActuatorSlayer
  Manual?         0
Play Time         00:38:20
  Cumulative      423.0 hours
  Start           2024.07.02 @ 15:32:32
  End             2024.07.02 @ 21:16:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          255
  Rogue           255
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           18/2/3/1/1/0/0/1/0
Lore%             87
Gallery%          88
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f829b323-bc58-4264-8b73-5b35bdfbcef1