Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 16:02:01

Player: Fod

Result: Destroyed by as-06199 with Assembled Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (121)     605
Value Destroyed (4235)     4235
Prototype IDs (31)         620
Alien Tech Used (1)        200
Bonus (2471)               2471
              TOTAL SCORE: 11831

 Bonus
-------
High Alert Combat Kills    174
Follower Combat Kills      408
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -111

 Cogmind 
---------
Core Integrity             0/700
Matter                     85/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
            Huge Storage Unit
            Kinecellerator
  Makeshift Hacking Suite
            GOLEM Unit

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
       Zionite Biocell
      Advanced Targeting Computer
      Advanced Targeting Computer
       Zionite Light Carapace
>              --- WEAPON -----------
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
     Precision Assault Rifle
>              --- INVENTORY --------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
       Zionite Composite Leg I
       Zionite Composite Leg I
       Zionite Composite Leg I
               Huge Storage Unit
               Kinecellerator
       Zionite Light Carapace
               Hacking Drone Bay
               GOLEM Unit
       Zionite Phaser-S
       Compact Ion Cannon
      Advanced Assault Cannon
         Heavy Rocket Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             179  | .   8   3   2   7   51  27  7   5   13  6   50  
  Power                    9    | .   .   .   1   .   3   2   .   .   .   .   3   
    Engine                 4    | .   .   .   1   .   2   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               41   | .   3   2   .   2   16  7   .   .   .   .   11  
    Treads                 30   | .   3   2   .   1   13  6   .   .   .   .   5   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  3    | .   .   .   .   1   2   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   1   1   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  55   | .   4   .   .   4   9   3   5   2   8   5   15  
    Device                 19   | .   .   .   .   4   1   .   3   2   3   2   4   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   2   
    Processor              7    | .   2   .   .   .   4   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   2   .   
    Protection             23   | .   1   .   .   .   4   2   1   .   5   1   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | .   1   1   1   1   23  15  2   3   5   1   21  
    Energy Gun             4    | .   .   .   .   1   .   .   .   .   .   .   3   
    Energy Cannon          19   | .   .   .   .   .   3   6   .   2   2   .   6   
    Ballistic Gun          33   | .   1   1   1   .   13  8   2   .   1   1   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               13   | .   .   .   .   .   5   1   .   1   1   .   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   1   3   4   1   .   1   1   12  
Parts Lost                 31   | .   .   2   .   2   4   .   .   .   .   .   23  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               9    | .   .   1   .   1   1   .   .   .   .   .   6   
  Utility                  12   | .   .   .   .   1   1   .   .   .   .   .   10  
  Weapon                   8    | .   .   1   .   .   2   .   .   .   .   .   5   
  Highest Loss Streak      9    | .   .   2   .   1   2   .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  93  99  96  98  99  100 100 100 99  93  
  Engine                   7    | .   14  14  14  14  7   5   7   7   7   7   1   
  Treads                   24   | .   27  28  28  18  26  26  23  23  23  23  22  
  Device                   4    | .   .   .   .   10  4   .   7   7   7   7   6   
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   10  
  Processor                14   | .   9   .   .   .   11  18  23  23  23  23  16  
  Protection               7    | .   1   14  14  2   9   7   7   7   6   6   6   
  Energy Cannon            4    | .   .   .   .   .   2   6   7   9   6   7   6   
  Ballistic Gun            17   | .   28  21  27  23  23  20  15  11  11  7   8   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   2   7   4   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             61   | 10  29  29  29  29  50  52  51  57  61  58  61  
  Greatest Support         66   | 20  40  40  40  40  60  66  66  66  66  66  66  
  Greatest Overweight (x)  2    | .   1   1   .   1   2   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | .   15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | .   12  14  14  14  14  14  14  15  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 40% | Mutant
 38% | Gunner
  8% | Scavenger-Gunner
  6% | Commander-Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           4089 | 200  144  143  27   187  1445 616  134  151  174  137  731  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5872 | .    269  311  .    159  1864 822  163  375  337  .    1572 
  Parts                    272  | .    23   12   .    16   101  50   9    9    13   .    39   
Haulers Intercepted        11   | .    2    .    .    .    4    5    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    15   3    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  161  | .   5   5   .   6   38  17  5   8   8   .   69  
  Guns                     68   | .   5   5   .   6   31  7   .   3   1   .   10  
  Cannons                  27   | .   .   .   .   .   4   5   5   1   4   .   8   
  AOE                      59   | .   .   .   .   .   2   5   .   4   3   .   45  
Classes Destroyed          19   | .   5   1   .   .   6   1   1   2   .   .   3   
  Worker                   7    | .   1   .   .   .   5   1   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   4   5   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  22   | .   3   3   .   3   3   4   3   .   3   .   .   
  Grunt                    33   | .   2   2   .   3   23  3   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   7   4   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                55   | .   .   .   .   .   .   6   .   .   .   .   49  
  Golem                    12   | .   .   .   .   .   .   .   .   .   .   .   12  
  Thug                     4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           50   | .   4   3   .   3   5   7   4   4   4   .   50  
  Combat Bots Only         49   | .   3   3   .   3   5   7   4   4   4   .   49  
Max Kills in Single Turn   9    | .   2   1   .   1   3   4   1   2   3   .   9   
  Gunslinging              1    | .   1   .   .   .   1   1   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   .   1   3   .   2   3   .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               7830  | .    221  485  .    261  1831 497  89   137  383  .    3926 
  Core                     1095  | .    20   78   .    55   141  95   16   .    33   .    657  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  155   | .    .    .    .    .    .    .    .    .    .    .    155  
Core Remaining (%)         65    | 100  .    .    .    38   .    57   .    .    .    .    .    
Volleys Fired              334   | .    19   29   .    23   95   43   8    10   15   3    89   
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    1    3    
  Hottest                  186   | .    40   40   .    40   159  166  155  163  163  105  186  
Shots Fired                762   | .    38   57   .    47   271  101  24   20   37   3    164  
  Gun                      536   | .    38   57   .    47   240  70   16   9    14   .    45   
  Cannon                   188   | .    .    .    .    .    25   29   8    6    21   3    96   
  Launcher                 33    | .    .    .    .    .    6    2    .    5    2    .    18   
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  549   | .    38   57   .    47   232  70   16   9    19   .    61   
  Thermal                  105   | .    .    .    .    .    32   27   8    4    10   3    21   
  Explosive                33    | .    .    .    .    .    6    2    .    5    2    .    18   
  Electromagnetic          53    | .    .    .    .    .    1    2    .    2    6    .    42   
  Phasic                   17    | .    .    .    .    .    .    .    .    .    .    .    17   
  Robot Hit Streak         33    | .    9    8    .    4    33   20   16   6    10   .    22   
  Robot Miss Streak        5     | .    2    4    .    4    5    3    1    2    2    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    1    .    1    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           527   | .    23   38   .    20   214  64   12   12   23   .    121  
  Core Hits                490   | .    13   14   .    11   165  57   5    18   12   .    195  
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    .    .    .    4    .    .    .    .    .    5    
    Burn                   2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Intensify              4     | .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16991 | .    246  400  .    222  3860 1881 395  819  887  .    8281 
  Guns                     6323  | .    232  400  .    222  3296 859  71   116  173  .    954  
  Cannons                  3938  | .    .    .    .    .    387  539  324  93   510  .    2085 
  Explosions               6651  | .    .    .    .    .    129  477  .    610  204  .    5231 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  79    | .    14   .    .    .    48   6    .    .    .    .    11   
  Kinetic                  6494  | .    232  400  .    222  3197 859  71   116  242  .    1155 
  Thermal                  2053  | .    .    .    .    .    486  479  324  62   288  .    414  
  Explosive                6651  | .    .    .    .    .    129  477  .    610  204  .    5231 
  Electromagnetic          1186  | .    .    .    .    .    .    60   .    31   153  .    942  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   528   | .    .    .    .    .    .    .    .    .    .    .    528  
Highest Corruption         11    | .    1    1    1    1    .    .    .    .    3    .    11   
  Average Corruption       1     | .    1    1    1    1    .    .    .    .    1    .    8    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    1    9    6    5    .    .    .    .    .    .    .    
    Message Errors         6     | .    1    3    1    1    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    1    1    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    4    .    .    .    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    1    3    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    1    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    1    1    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    1    .    .    3    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            404   | .    .    .    .    .    6    16   47   3    24   .    308  
  Projectiles              153   | .    .    .    .    .    .    12   47   .    23   .    71   
  Explosions               245   | .    .    .    .    .    .    4    .    3    1    .    237  
  Melee                    6     | .    .    .    .    .    6    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    1    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    1    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      110   | .    .    .    .    .    29   .    .    .    50   .    31   
  Shots                    4     | .    .    .    .    .    1    .    .    .    2    .    1    
  Rammed                   10    | .    3    .    .    .    2    2    .    .    .    .    3    
Targets Rammed             12    | .    3    .    .    .    4    2    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    .    
Highest Temperature        320   | .    12   277  .    18   320  177  102  114  318  185  289  
  Average Temperature      68    | .    7    55   .    8    82   47   39   44   151  79   61   
  Received Heat Transfer   1671  | .    72   231  .    51   558  162  12   .    54   .    531  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Parts Fried              4     | .    .    .    .    .    1    1    .    .    2    .    .    
  Impact Corruptions       2     | .    .    .    .    .    1    .    .    .    .    .    1    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             9     | .    .    1    .    .    6    .    .    .    2    .    .    
  Heat Transferred         3477  | .    .    .    .    .    1147 750  430  100  400  .    650  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Peak Influence             564  | .   176 90  .   205 564 440 245 .   .   .   .   
  Initial                  211  | .   .   4   .   .   79  211 180 .   .   .   .   
  Average                  234  | .   23  45  .   132 358 293 165 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   1   2   2   1   .   .   .   .   
  Low Security (%)         38   | .   100 100 .   58  15  4   64  .   .   .   .   
  Level 1                  42   | .   .   .   .   41  39  83  35  .   .   .   .   
  Level 2                  18   | .   .   .   .   .   45  11  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   10  3   3   .   .   .   .   
  Investigation            4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   3   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           12   | .   2   .   .   .   7   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   13  6   .   10  55  37  8   8   9   .   75  
  Peak Tracking Total      28   | .   5   3   .   3   6   5   4   5   4   .   28  
  Tactical Retreats        9    | .   .   1   .   3   3   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            5    | .   1   .   .   .   1   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          15   | .   .   .   .   .   4   4   .   .   1   3   3   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          35   | .   6   .   1   1   8   12  6   .   1   .   .   
  Terminals                30   | .   6   .   .   .   7   11  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                81   | .   16  .   1   1   22  24  16  .   1   .   .   
  Successful               46   | .   6   .   1   1   11  15  11  .   1   .   .   
  Failed                   35   | .   10  .   .   .   11  9   5   .   .   .   .   
    Catastrophic           6    | .   1   .   .   .   2   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   10  .   .   .   7   9   10  .   1   .   .   
  Terminals                73   | .   16  .   .   .   20  21  16  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   3   .   .   .   .   .   
Terminal Hacks             34   | .   4   .   1   1   9   13  5   .   1   .   .   
  Record                   3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   3   2   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   4   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   2   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   1   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   1   1   6   .   .   .   .   
  Terminals                10   | .   2   .   .   .   1   1   6   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   1   1   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   6   .   .   .   6   7   6   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total Allies               13   | .    .    .    .    .    .    10   1    2    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    10   3    2    2    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    .    173  48   56   56   .    .    
  Highest-Rated Ally       31   | .    .    .    .    .    .    29   16   31   31   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               162  | .    .    .    .    .    .    119  10   .    14   .    19   
  Total Damage             1971 | .    .    .    .    .    .    1414 145  .    333  .    79   
  Kills                    19   | .    .    .    .    .    .    17   1    .    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   .   .   .   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   1   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               11400 | .    625  728  737  344  2014 1707 643  404  742  1252 2204 
Spaces Moved               6191  | 1    332  386  457  183  902  733  418  240  437  851  1251 
  Core                     4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   6010  | .    319  386  457  56   882  733  418  240  437  851  1231 
  Legs                     30    | 1    13   .    .    .    .    .    .    .    .    .    16   
  Wheels                   147   | .    .    .    .    127  20   .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  115  100  145  145  145  145  145  50   
  Average Speed            152   | 120  159  160  160  128  161  163  145  145  145  145  145  
  Slowest Speed            250   | 120  190  240  160  160  166  250  145  145  145  145  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 2    61   83   91   48   77   92   15   46   46   76   78   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        6     | .    1    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    1    .    .    .    .    3    3    .    
Spaces Dug                 47    | .    .    .    .    .    24   12   .    .    .    .    11   
Terrain Destroyed          157   | .    .    .    .    .    56   24   .    5    28   .    44   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    .    .    8    .    1    3    .    7    
  AOE                      138   | .    .    .    .    .    56   16   .    4    25   .    37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      7621 | .    393  445  463  253  1301 1178 442  280  519  867  1480 
  Wait                     690  | .    14   25   .    28   170  345  6    16   46   .    40   
  Move                     6180 | .    331  385  456  182  901  732  417  239  436  850  1251 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | .    11   2    3    6    26   6    2    .    2    2    19   
  Fast Attach              64   | .    4    .    .    2    21   14   1    .    4    4    14   
  Attach                   45   | .    .    3    1    4    9    1    2    .    2    1    22   
  Detach                   24   | .    3    1    .    2    7    2    1    .    .    2    6    
  Swap                     71   | .    4    .    1    1    21   12   4    5    8    1    14   
  Drop                     109  | .    4    .    2    5    45   21   1    .    5    4    22   
  Fire                     334  | .    19   29   .    23   95   43   8    10   15   3    89   
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12   | .    3    .    .    .    4    2    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    .    10   1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
    52 | -10/Materials  | Identified exit to Mines
   176 | -10/Materials  | Discovered new exit (range 12)
   243 | -10/Materials  | Identified exit to Materials
   310 | -10/Materials  | Build established: Mutant
   463 | -10/Materials  | Discovered exit to Materials (range 10)
   626 | -10/Materials  | Entered Mines
   856 | -10/Mines      | Discovered exit to Materials (range 13)
  1269 | -10/Mines      | Discovered exit to Materials (range 3)
  1346 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1348 | -10/Mines      | Discovered new exit (range 5)
  1354 | -10/Mines      | Entered Exiles
  1354 | -10/Exiles     | Found Exiles lab abandoned
  1381 | -10/Exiles     | Discovered new exit (range 15)
  2078 | -10/Exiles     | Discovered new exit (range 10)
  2091 | -10/Exiles     | Entered Mines
  2092 | -9/Mines       | Assembled infested the area
  2169 | -9/Mines       | Core integrity fell below 50%
  2324 | -9/Mines       | Learned Materials stockpile data
  2333 | -9/Mines       | Found the Drone Emporium
  2338 | -9/Mines       | Found Prototype Device
  2338 | -9/Mines       | Identified Thief Drone Bay
  2430 | -9/Mines       | Discovered new exit (range 6)
  2435 | -9/Mines       | Entered Materials
  2435 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2513 | -8/Materials   | Garrison activated, responded to threat
  2707 | -8/Materials   | Garrison activated, responded to threat
  2935 | -8/Materials   | Build established: Scavenger-Gunner
  3559 | -8/Materials   | Identified exit to Storage
  3741 | -8/Materials   | Discovered new exit (range 16)
  3987 | -8/Materials   | Build established: Tank
  4409 | -8/Materials   | Discovered new exit (range 9)
  4434 | -8/Materials   | Build established: Gunner
  4449 | -8/Materials   | Entered Storage
  5259 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  5548 | -8/Storage     | Build established: Commander-Gunner
  5996 | -8/Storage     | Assembled infested ambush trap array
  6043 | -8/Storage     | Destroyed 7 combat bots
  6116 | -8/Storage     | Discovered new exit (range 13)
  6156 | -8/Storage     | Entered Factory
  6156 | -7/Factory     | Accompanied by 3 allies
  6156 | -7/Factory     | Evolved 2 slots: Utility x2
  6230 | -7/Factory     | Identified exit to Lower Caves
  6425 | -7/Factory     | Build established: Gunner
  6799 | -7/Factory     | Entered Lower Caves
  6799 | -7/Lower Caves | Accompanied by 1 ally
  6901 | -7/Lower Caves | Encountered a Warlord checkpoint
  6959 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7052 | -7/Lower Caves | Attacked by a faux Warlord
  7186 | -7/Lower Caves | Discovered new exit (range 12)
  7200 | -7/Lower Caves | Identified exit to Lower Caves
  7203 | -7/Lower Caves | Entered another Lower Caves area
  7203 | -7/Lower Caves | Accompanied by 2 allies
  7239 | -7/Lower Caves | Ambushed by wild Derelicts
  7683 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
  7696 | -7/Lower Caves | Found Prototype Special Weapon
  7769 | -7/Lower Caves | Discovered new exit (range 15)
  7816 | -7/Lower Caves | Found Alien Artifact
  7816 | -7/Lower Caves | Identified Dimensional Node Initializer
  7816 | -7/Lower Caves | Initialized slip node
  7838 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
  7943 | -7/Lower Caves | Identified exit to Zion
  7945 | -7/Lower Caves | Entered Zion
  8073 | -7/Zion        | Learned location of 1 exit from Factory
  8220 | -7/Zion        | Given the Hacking Drone Bay
  8226 | -7/Zion        | Found Prototype Device
  8253 | -7/Zion        | Learned location of Armory (-3)
  8845 | -7/Zion        | Received a visual enhancement algorithm
  8885 | -7/Zion        | Identified Hacking Drone Bay
  9193 | -7/Zion        | Discovered new exit (range 3)
  9193 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
  9196 | -7/Zion        | Identified exit to Deep Caves
  9197 | -7/Zion        | Entered Deep Caves
  9249 | -7/Deep Caves  | Build established: Mutant
  9399 | -7/Deep Caves  | Identified Molecular Deconstructor
  9441 | -7/Deep Caves  | Attacked by Z-Imprinter
  9733 | -7/Deep Caves  | Z-Facility disabled
  9793 | -7/Deep Caves  | Lost 4 parts (2n2u)
  9796 | -7/Deep Caves  | Found Prototype Protection
  9796 | -7/Deep Caves  | Identified Zio. Weapon Casing
  9855 | -7/Deep Caves  | Found Prototype Protection
  9855 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 10139 | -7/Deep Caves  | Build established: Gunner
 10304 | -7/Deep Caves  | Discovered new exit (range 6)
 10541 | -7/Deep Caves  | Build established: Mutant
 10584 | -7/Deep Caves  | Exposed GOLEM chamber
 10619 | -7/Deep Caves  | Spotted as-52924
 10639 | -7/Deep Caves  | Destroyed as-52924
 10665 | -7/Deep Caves  | Lost 5 parts (1p1n3u)
 10665 | -7/Deep Caves  | Found Corrupted GOLEM Unit
 11092 | -7/Deep Caves  | Spotted as-72386
 11101 | -7/Deep Caves  | Destroyed as-72386
 11249 | -7/Deep Caves  | Triggered Deep Caves wall
 11253 | -7/Deep Caves  | Spotted AS-16708
 11262 | -7/Deep Caves  | Core integrity fell below 50%
 11280 | -7/Deep Caves  | Destroyed AS-16708
 11304 | -7/Deep Caves  | Found GOLEM Unit
 11339 | -7/Deep Caves  | Lost 3 parts (3u)
 11360 | -7/Deep Caves  | Spotted AS-71126
 11379 | -7/Deep Caves  | Destroyed 49 combat bots
 11380 | -7/Deep Caves  | Core integrity fell below 20%
 11393 | -7/Deep Caves  | System corruption reached 10%
 11400 | -7/Deep Caves  | Released all parts (7)
 11401 | -7/Deep Caves  | Destroyed by as-06199 with Assembled Shotgun

 Last Messages 
---------------
11374_ Zio. Phaser-S destroyed.
11374_ System corrupted by crushing effect (+5).
11374_ Adv. Treads destroyed. <x2>
11378_ Adv. Targeting Computer destroyed.
11378_ System corrupted by crushing effect (+2).
11379_ Penetrated by Slug.
11379_ Zio. Light DM Reactor destroyed.
11387_ Prc. Assault Rifle severed.
11391_ WI-K0H(g) destroyed.
11392_ Adv. Targeting Computer destroyed.
11392_ System corrupted by crushing effect (+4).
11392_ Knocked back.
11394_ Acquired 98 matter.
11399_ Hvy. Rocket Launcher destroyed.
11400_ Released Exp. Heat Sink.
11400_ Released Lrg. Storage Unit.
11400_ Released Zio. Composite Leg I. <x2>
11400_ Released Zio. Light DM Reactor.
11400_ Released Zio. Composite Leg I.
11400_ Released Imp. EM Pulse Cannon.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#  #?####???##          #####? |
| ????????????????????#  ####????#                #? |
|  ???????????????????#     #####                 #? |
|    ? ???????????????#                      ###  #? |
|        ????????????##                     ##?#  #? |
|          ??????????#         #######    ###?##  ## |
|           ?????????#         ##????##  ##??##      |
|         ! ?????????##         #?????####?###    ## |
|       = =  ?????????######    ##????????##      ## |
|       *     ?    #???????##    #????????#       #? |
|      * !          #???????##   ##??????##       #? |
|      *!           #????????#    ##????##        ## |
|        !          #????????##    ######    ##    # |
|              !    #?????????##             ##      |
|                   #??????????##                    |
|                   #???????????##########           |
|                   #???????????????#####            |
|                   ##??????????????#        ##      |
|             [      #??????????????#       ######   |
|         =!         #??????????????#       #????##  |
|             l      #??????????????#      ##?????## |
|              [%    #####?????????##      #??###??# |
|          [  [       a  ###?#######       ###  ##?? |
| "                 a a    ###             ##    #?? |
|                     a*                        #??? |
|               [    #a!=] @                   ##??? |
|                    #%a!=                     #???? |
|                   ###]!a###                 ##???? |
|             # #   #?#####?##          ##   ##????? |
|       #### ## ## ##????????#####    ########?????? |
| "   ###??# ## ####?????????????##  ##????????????? |
|      ????#### #?????????????????####?????????????? |
| #####????????#???????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          27
Energy Capacity            880
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1200
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakStasisBiocell
  Manual?         0
Play Time         01:25:52
  Cumulative      225.8 hours
  Start           2022.04.28 @ 20:42:35
  End             2022.04.29 @ 16:02:01
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           7/1/1/3/1/0/2/0/0
Lore%             80
Gallery%          85
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 89982041-994c-482e-be32-9946dfff028b