Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.25 @ 00:49:28 Player: PerrySimm Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (156) 780 Value Destroyed (6706) 6706 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (6826) 6826 TOTAL SCORE: 25032 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 1202 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met MAIN.C 5000 Friendly Fire -1308 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Centrium Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Armored Leg Armored Leg Myomer Leg Biometal Leg Centrium Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Small Battery High-capacity Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Enhanced Nova Cannon Chainsword Phasing Sabre Lance > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Centrium Leg Medium Storage Unit Enhanced Nova Cannon [Rating: 149] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Matter Pod Device Kinecellerator Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . 2 1 . Utility 8 | . . . 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . 1 . 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 176 | 7 8 2 3 4 5 2 8 8 4 6 . 17 17 2 5 . . 5 3 1 . 5 . 6 26 2 8 4 18 Power 18 | 1 1 1 . . . . 1 1 1 . . 1 2 . . . . . 1 . . . . . 3 . . . 5 Engine 4 | 1 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Core 6 | . . 1 . . . . 1 1 . . . 1 1 . . . . . 1 . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 5 Propulsion 56 | 5 1 1 . 2 4 . 2 3 . 3 . 1 4 2 2 . . . . . . 2 . . 11 1 2 3 7 Treads 8 | . . . . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . . 1 1 2 Leg 32 | 2 . 1 . 2 4 . . 1 . 1 . . 1 2 . . . . . . . 1 . . 10 1 1 2 3 Wheel 12 | 3 1 . . . . . . . . . . 1 2 . 2 . . . . . . 1 . . . . . . 2 Hover 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Utility 34 | 1 2 . 2 . 1 . 3 1 1 . . 1 4 . 1 . . 3 . . . 1 . . 5 . 5 . 3 Device 12 | . 1 . . . . . 1 1 . . . . 2 . 1 . . 2 . . . 1 . . 2 . . . 1 Storage 8 | 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 . 2 Processor 5 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . 1 . 1 . . Hackware 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . Protection 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | . 4 . 1 2 . 2 2 3 2 3 . 14 7 . 2 . . 2 2 1 . 2 . 6 7 1 1 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 21 | . 4 . 1 1 . 1 2 2 . . . 2 3 . 1 . . . 1 . . 1 . 2 . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . Launcher 23 | . . . . 1 . 1 . 1 2 1 . 7 . . 1 . . . 1 . . 1 . 4 2 . 1 . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . 2 . 3 3 . . . . . . 1 . . . . 2 . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Lost 59 | . . 1 . . . 1 2 . 4 . . 5 . . . . . . . . . 1 . 5 8 . 1 2 29 Power 8 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . . 4 Propulsion 23 | . . 1 . . . . . . 2 . . 2 . . . . . . . . . 1 . 2 4 . . . 11 Utility 17 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 2 2 . . 1 9 Weapon 11 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 1 . 1 1 5 Highest Loss Streak 26 | . . 1 . . . 1 1 . 3 . . 2 . . . . . . . . . 1 . 3 4 . 1 2 26 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 98 87 100 99 95 94 94 84 98 100 87 82 93 93 93 93 92 93 82 82 87 94 87 79 94 93 85 80 Engine 2 | . 14 1 . . . . . . 3 7 7 . . 6 6 6 6 6 3 . . . . . . . . . . Core 3 | . . 12 11 11 11 11 8 6 2 . . 3 . . . . . . 2 5 5 5 5 5 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 8 8 6 Treads 3 | . . . . . . . 6 7 7 14 15 13 6 . . . . . . . . . . . . . 4 4 3 Leg 12 | . . 12 11 18 21 22 18 15 9 7 7 4 . 19 11 6 6 6 6 5 5 8 11 11 22 28 26 26 24 Wheel 8 | . 28 14 11 3 . . . . . . . 2 14 6 14 20 20 20 20 17 17 15 17 15 1 . . . . Device 4 | . 2 . . . . . . 6 4 . . . 3 6 10 13 13 6 6 5 5 8 11 7 4 9 4 . 1 Storage 14 | . 23 28 22 22 22 22 18 15 15 15 15 18 20 20 15 13 13 13 13 11 11 11 11 11 9 9 8 8 8 Processor 8 | . . . 4 11 11 11 11 15 15 15 15 15 9 6 6 6 6 6 6 5 5 5 5 5 6 9 8 8 7 Hackware 5 | . . . . . . . . . . . . . 5 6 6 6 6 12 13 11 11 11 11 11 6 4 10 12 10 Protection 2 | . . . 5 11 11 6 2 . 2 7 7 3 . . . . . . . . . . . . 2 4 4 5 2 Ballistic Gun 11 | . 25 28 22 21 22 21 25 22 9 7 7 3 8 13 12 13 13 13 13 8 5 7 11 8 1 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 4 5 6 6 6 6 5 6 5 5 5 5 5 1 . . . . Launcher 1 | . . . . . . . . . 9 1 . 12 2 . . . . . . . . 2 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 13 15 1 1 . . . . . . 1 5 . . . 7 9 8 8 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 8 18 18 22 23 27 27 31 35 38 38 33 39 49 49 54 51 51 68 51 49 48 62 59 59 63 61 65 61 73 Greatest Support 175 | 32 32 10 10 20 60 20 20 20 20 40 40 40 56 80 80 56 56 56 56 56 56 56 44 44 126 110 124 154 175 Greatest Overweight (x) 3 | 1 . 1 2 2 1 1 1 2 2 1 . 1 1 . . . . 1 . . . 1 1 3 3 . . . 2 Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . 1 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Average Carried 9 | 4 7 7 7 8 8 10 9 9 9 9 10 9 9 10 9 9 10 10 10 9 10 10 10 9 9 9 9 8 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 7 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 8 3 Class Distribution -------------------- 29% | Scavenger-Mutant 26% | Hacker-Mutant 22% | Hacker-Gunner 10% | Mutant 5% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 4189 | 208 436 59 53 181 100 34 371 221 145 126 . 405 225 95 51 100 12 50 80 . 10 154 . 362 428 . 125 7 151 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6004 | . 335 94 53 300 . 102 431 177 359 2 . 278 102 165 145 118 48 . 151 . . 369 . 806 817 . . . 1152 Parts 269 | . 24 5 4 13 . 1 20 11 11 2 . 15 7 . 8 11 3 . 12 . . 16 . 26 33 . . . 47 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . . . 9 . . 16 . . . 18 3 2 13 . . 11 . 10 . . . . . Prevented 6 | . . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 142 | . 7 2 1 8 . 3 6 3 10 1 . 16 2 1 6 5 2 . 6 . . 10 . 20 16 . . . 17 Melee 28 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . 10 . . . 15 Guns 39 | . 7 2 1 5 . . 6 3 . . . . 1 1 2 5 2 . 1 . . 1 . 2 . . . . . Cannons 5 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . 1 AOE 69 | . . . . 3 . 3 . . 10 . . 14 . . 4 . . . 5 . . 7 . 17 6 . . . . Classes Destroyed 18 | . 4 . 1 . . 1 1 1 1 1 . 1 . 1 . . . . . . . 1 . 3 2 . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Swarmer 53 | . 1 . . . . . . . 3 . . 10 . . 3 5 2 . 5 . . 4 . 5 5 . . . 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 49 | . 6 2 . 8 . 2 2 . 1 . . 4 1 . . . . . 1 . . 4 . 8 7 . . . 3 Brawler 6 | . . . . . . 1 . . 4 . . . . . . . . . . . . . . 1 . . . . . Duelist 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . Sentry 13 | . . . 1 . . . 4 2 . . . 1 . . 2 . . . . . . . . 1 2 . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Programmer 10 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 2 . . . 4 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Best Kill Streak 8 | . 2 2 1 3 . 3 4 2 8 1 . 7 1 1 5 3 2 . 5 . . 4 . 6 7 . . . 6 Combat Bots Only 8 | . 2 2 1 3 . 3 4 2 8 1 . 7 1 1 5 3 2 . 5 . . 4 . 6 5 . . . 6 Max Kills in Single Turn 6 | . 2 2 1 2 . 2 1 1 5 1 . 3 1 1 4 3 1 . 5 . . 3 . 6 5 . . . 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploded 5 | . . . . 2 . 2 . . 5 . . 3 . . 3 . . . 5 . . 3 . 4 5 . . . . Melee 1 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 13467 | . 140 96 20 317 . 25 338 376 188 52 . 858 64 20 99 64 12 . 117 . . 420 17 627 1426 . 136 1019 7036 Core 2354 | . 70 9 . 45 . . 45 33 29 9 . 76 26 . 48 . . . 13 . . 49 . 69 227 . . 79 1527 Absorbed by Shields 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 72 Core Remaining (%) 88 | 100 . 68 . . . 88 91 . . . . 79 . . . . . . 89 . . . . 88 80 100 100 . . Volleys Fired 184 | . 19 4 3 23 . 3 24 9 3 2 . 20 5 5 5 7 3 . 3 . . 9 . 15 3 3 1 . 15 Largest 3 | . 2 2 2 2 . 1 3 3 3 1 . 3 2 3 3 3 2 . 3 . . 3 . 3 1 1 1 . 1 Hottest 131 | . 40 40 40 43 . 30 63 71 78 20 . 111 86 114 114 114 61 . 114 . . 131 . 114 45 20 45 . 120 Shots Fired 371 | . 38 8 6 43 . 3 72 27 5 2 . 26 10 15 11 16 6 . 7 . . 23 . 30 3 3 1 . 16 Gun 272 | . 38 8 6 40 . . 72 27 2 2 . 7 5 10 6 14 6 . 4 . . 10 . 15 . . . . . Cannon 50 | . . . . . . . . . . . . 4 5 5 3 2 . . 2 . . 6 . 7 . . . . 16 Launcher 46 | . . . . 3 . 3 . . 3 . . 15 . . 2 . . . 1 . . 7 . 8 3 . 1 . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Kinetic 306 | . 38 8 6 40 . . 72 27 2 2 . 11 10 15 9 16 6 . 6 . . 16 . 22 . . . . . Thermal 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 16 Explosive 41 | . . . . 3 . 3 . . 3 . . 10 . . 2 . . . 1 . . 7 . 8 3 . 1 . . Electromagnetic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Hit Streak 48 | . 26 31 5 14 . 17 48 15 3 1 . 18 13 20 7 6 5 . 5 . . 15 . 43 45 . 5 . 9 Robot Miss Streak 4 | . 1 2 2 3 . . 2 2 1 1 . 4 2 1 2 1 2 . 2 . . 3 . 3 3 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . . . . . Secondary Targets 5 | . . . . . . . 2 2 . . . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 376 | . 33 6 4 37 . 3 64 23 1 3 . 20 8 11 6 11 3 . 5 . . 21 . 21 43 . 1 . 52 Core Hits 439 | . 17 4 2 17 . 6 18 10 38 . . 56 8 5 15 10 2 . 13 . . 44 . 102 45 . . . 27 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 . . . . . Critical Strikes 16 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 5 . . . 6 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 5 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 128 | . . . . . . . . . . 3 . 2 7 . . . . . . 1 . . . . 47 6 2 3 57 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 114 | . . . . . . . . . . 3 . 2 7 . . . . . . 1 . . . . 39 5 2 3 52 Piercing 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 . . 5 Sneak Attacks 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 1 . 8 Damage Inflicted 17535 | . 418 99 50 663 . 256 866 366 854 70 . 1941 246 414 455 337 68 . 379 . . 1572 . 3228 2816 . . . 2437 Guns 3651 | . 418 99 50 472 . . 866 366 . 12 . 58 99 216 107 238 68 . 79 . . 226 . 277 . . . . . Cannons 1492 | . . . . . . . . . . . . 38 116 198 36 99 . . 45 . . 236 . 121 . . . . 603 Explosions 8695 | . . . . 191 . 256 . . 854 . . 1711 . . 312 . . . 255 . . 1110 . 2830 1176 . . . . Melee 3629 | . . . . . . . . . . 58 . 134 31 . . . . . . . . . . . 1640 . . . 1766 Ramming 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Kinetic 4540 | . 418 99 50 472 . . 866 366 . 12 . 96 215 414 143 337 68 . 124 . . 462 . 398 . . . . . Thermal 603 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603 Explosive 8482 | . . . . 191 . 256 . . 854 . . 1498 . . 312 . . . 255 . . 1110 . 2830 1176 . . . . Electromagnetic 213 | . . . . . . . . . . . . 213 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3401 | . . . . . . . . . . 58 . 134 31 . . . . . . . . . . . 1448 . . . 1730 Piercing 228 | . . . . . . . . . . . . . . . . . . . . . . . . . 192 . . . 36 Highest Corruption 39 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 1 2 39 Average Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 1 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . . . . . . . . . . . . . . . . . . 34 . 1 1 23 Message Errors 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 1 1 6 Matter Fused 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 7 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 207 | . . . . . . . . . . 26 . 11 . . . . . . . . . 7 . 26 81 . . . 56 Projectiles 16 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 14 Explosions 52 | . . . . . . . . . . . . 11 . . . . . . . . . 5 . 26 10 . . . . Melee 139 | . . . . . . . . . . 26 . . . . . . . . . . . . . . 71 . . . 42 Knockbacks 19 | . . . . . . . . . . . . 3 7 . . 1 . . 2 . . 2 . 4 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . 3 5 . . 1 . . 2 . . 2 . 4 . . . . . Secondary 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Self-Inflicted Damage 375 | . . . . . . . . . 24 . . 71 . . 21 . . . 9 . . 76 . 121 44 . . . 9 Shots 26 | . . . . . . . . . 1 . . 7 . . 1 . . . 1 . . 5 . 8 3 . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . 2 13 1 12 . 6 24 32 . . . 12 . 105 75 84 . . 51 . . 28 . 24 261 . . . 358 Average Temperature 49 | . 2 8 1 4 . 5 9 12 . . . 7 . 41 35 37 . . 24 . . 9 . 14 111 . . . 120 Received Heat Transfer 1876 | . 96 69 9 237 . 18 198 126 9 . . 64 18 . . 9 . . 18 . . 75 . 102 270 . . 81 477 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heat Transferred 387 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 695 | . 230 77 70 288 . 76 186 116 . . . . 105 50 695 . . . . 137 . . . . 362 101 64 78 352 Initial 148 | . . 22 25 23 . . . . . . . . 11 . 30 . . . . 135 . . . . 148 93 49 7 43 Average 89 | . 94 73 52 216 . 22 101 9 . . . . 24 17 165 . . . . 135 . . . . 178 94 38 21 138 Maximum Alert Level 2 | . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 Low Security (%) 88 | 100 77 100 100 41 . 100 100 100 . . . . 100 100 76 . . . . 100 . . . . 80 100 100 100 69 Level 1 10 | . 22 . . 58 . . . . . . . . . . 2 . . . . . . . . . 19 . . . 30 Level 2 1 | . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . . . . 1 4 . . . . 2 . 2 . . . . 1 . . . 1 2 . . 3 2 Investigation 6 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 2 . Extermination 5 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . 1 Reinforcement 4 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 8 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 13 2 3 8 . 3 10 5 10 1 . 20 4 7 11 8 1 . 8 1 . 12 18 25 17 . 4 13 58 Peak Tracking Total 79 | . 6 2 2 3 . 3 3 3 7 1 . 7 3 3 3 4 1 . 5 1 . 4 14 10 6 . 1 9 79 Tactical Retreats 8 | . 2 . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 5 | . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . . . 3 . . . 13 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 17 | . . . . 1 . . 1 . . . . 3 1 . 8 . . . . . . . . 1 1 . . . 1 Max in Single Turn 2 | . . . . 1 . . 1 . . . . 2 1 . 1 . . . . . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 48 | . 8 . 3 . 4 . 2 4 . . 4 . 8 . 4 . . . . . . . 1 . 2 1 1 3 3 Terminals 28 | . 7 . 2 . . . 1 3 . . . . 5 . 4 . . . . . . . . . 1 . . 2 3 Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . Total Hacks 164 | . 34 . 15 . 10 . 5 7 . . 28 . 31 . 16 . . . . . . . 1 . 3 1 2 7 4 Successful 99 | . 20 . 9 . 10 . 4 1 . . 28 . 13 . 6 . . . . . . . 1 . 3 1 . 2 1 Failed 65 | . 14 . 6 . . . 1 6 . . . . 18 . 10 . . . . . . . . . . . 2 5 3 Catastrophic 16 | . . . 2 . . . . 2 . . . . 4 . 5 . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 22 . 7 . 1 . . 5 . . . . 9 . 8 . . . . . . . . . 1 . . 6 3 Terminals 102 | . 31 . 11 . . . 2 6 . . . . 26 . 16 . . . . . . . . . 1 . . 5 4 Fabricators 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 3 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Scanalyzers 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . 2 . Terminal Hacks 79 | . 15 . 4 . 10 . 1 . . . 28 . 11 . 6 . . . . . . . 1 . 1 . . 1 1 Record 22 | . . . . . 10 . . . . . 11 . . . . . . . . . . . . . . . . 1 . Part Schematic 11 | . 2 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Open DSF 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 8 | . 5 . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 7 | . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Reprogram 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 8 . 2 . . . 1 4 . . . . 8 . 3 . . . . . . . . . . . 1 3 2 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Schematics Acquired 7 | . . . . . . . . . . . 5 . . . . . . 2 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 2 . 2 . . . 1 . . . 9 . . . . . . 14 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 117 | . 117 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 25 | . . . . . . . . 1 . . . 1 . 20 . . . . . . . . . . . . . 3 . Largest Group 19 | . . . . . . . . 1 1 1 . 1 . 19 15 13 11 10 10 9 9 9 8 5 1 . . 3 . Highest-Rated Group 684 | . . . . . . . . 32 29 29 . 96 . 684 584 534 432 388 388 342 342 342 296 186 26 . . 174 . Highest-Rated Ally 96 | . . . . . . . . 32 29 29 . 96 . 50 50 50 46 46 46 46 46 46 46 46 26 . . 58 . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 282 | . . . . . . . . 3 6 3 . 19 . 112 40 23 1 . 13 5 . 23 6 19 . . . 9 . Total Damage 9451 | . . . . . . . . 156 105 104 . 824 . 4593 1011 680 153 . 331 110 . 659 73 453 . . . 199 . Kills 42 | . . . . . . . . 1 3 . . 4 . 9 7 7 2 . 2 . . 3 1 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . . 1 2 . . . . . 1 1 1 1 . 2 . . 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 14610 | 68 633 109 149 295 967 443 425 531 415 724 143 954 962 163 366 537 304 1120 249 131 173 573 772 597 964 326 587 164 766 Spaces Moved 10065 | 50 494 83 121 118 556 147 166 248 191 424 90 606 674 123 283 532 278 1003 216 109 120 435 559 403 523 262 489 154 608 Core 116 | 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Treads 962 | . . . . . . . . . 74 424 90 373 . . . . . . . . . . . . . . . . 1 Legs 3384 | 18 . . . 105 556 147 166 248 117 . . . . 115 131 . . . . . . . . . 367 262 489 154 509 Wheels 5603 | 6 494 83 121 13 . . . . . . . 233 674 8 152 532 278 1003 216 109 120 435 559 403 156 . . . 8 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 90 95 95 110 90 190 190 190 190 160 160 115 95 96 96 96 96 96 96 96 96 96 111 111 115 113 113 63 45 Average Speed 120 | 102 98 95 102 181 172 190 190 190 210 165 160 142 102 102 99 96 96 96 96 96 96 109 111 113 126 114 113 97 89 Slowest Speed 260 | 120 100 95 110 190 190 190 190 260 260 240 160 160 115 103 103 96 96 111 96 96 96 111 111 135 260 115 113 113 250 Overloaded Moves 155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 115 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 40 | 3 72 39 10 17 91 43 20 6 44 71 71 66 15 82 9 69 49 85 49 3 29 66 59 71 11 6 21 7 21 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . Known Exits Taken 16 | . 1 . 1 . . . 1 1 1 1 1 1 . . 1 . . . 1 1 1 . . 1 . 1 1 1 . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 . . . . . . . . . 1 1 1 . . . 1 1 . 1 . . . . Scrap Searched 19 | . . . . . . . . . 1 2 . 3 . . . 3 2 3 2 . 1 2 . . . . . . . Spaces Dug 31 | . . . . . . . . . . . . . 4 . 13 . . . . 1 . . . . 3 4 . 3 3 Terrain Destroyed 609 | . . . . 16 . 29 . . 37 . . 150 4 . 27 2 4 . 27 1 . 114 . 134 47 4 5 3 5 Melee 18 | . . . . . . . . . . . . . 4 . . . . . . 1 . . . . 3 4 . 3 3 Projectile 18 | . . . . . . . . . . . . . . . 5 2 4 . 1 . . 1 . 3 . . . . 2 AOE 573 | . . . . 16 . 29 . . 37 . . 150 . . 22 . . . 26 . . 113 . 131 44 . 5 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Com Total 11998 | 64 602 105 140 156 565 307 220 287 198 438 89 654 920 147 355 544 309 1159 250 133 177 504 710 507 755 277 519 164 743 Wait 1360 | . 68 16 7 10 . 156 20 12 . 1 . 5 202 18 61 3 29 147 28 21 58 56 152 82 159 . 12 2 35 Move 10036 | 49 493 82 120 117 555 146 165 247 190 423 89 604 674 122 282 531 277 1002 215 108 119 434 558 402 522 261 488 153 608 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 48 | 8 8 . 4 . 2 . 1 4 1 1 . 1 3 . 1 1 . . . 1 . . . . 4 3 3 . 2 Fast Attach 78 | 1 2 1 1 1 2 . 5 7 1 3 . 5 7 . . . . 5 1 . . 3 . . 16 2 5 . 10 Attach 35 | 3 3 1 1 . . . 2 . 1 . . 1 3 . 1 . . . . . . . . 3 3 . 1 4 8 Detach 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 3 Swap 63 | 3 3 . 1 3 3 2 1 1 2 3 . 11 7 2 4 . . . 2 1 . 2 . 3 7 . 2 . . Drop 68 | . 6 1 3 2 3 . 2 7 . 2 . 4 6 . 1 1 . 5 1 1 . . . . 6 4 6 . 7 Fire 184 | . 19 4 3 23 . 3 24 9 3 2 . 20 5 5 5 7 3 . 3 . . 9 . 15 3 3 1 . 15 Melee 97 | . . . . . . . . . . 3 . 2 5 . . . . . . 1 . . . . 35 4 1 3 43 Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . 1 8 . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Command History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 104 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 11) 501 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Entered Mines 724 | -10/Mines | Assembled infested the area 729 | -10/Mines | Assisted by a Guerilla fighting off Assembled 795 | -10/Mines | Discovered new exit (range 9) 811 | -10/Mines | Entered Materials 811 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Identified exit to Mines 960 | -9/Materials | Entered Mines 1185 | -9/Mines | Build established: Scavenger-Mutant 1194 | -9/Mines | Discovered new exit (range 4) 1247 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1247 | -9/Mines | Discovered new exit (range 5) 1255 | -9/Mines | Entered Exiles 1303 | -9/Exiles | Met 8R-AWN 1337 | -9/Exiles | Met EX-HEX 1413 | -9/Exiles | Met EX-DEC 1537 | -9/Exiles | Met EX-BIN 1559 | -9/Exiles | Aligned with FarCom system 1561 | -9/Exiles | Given EX-Vault access code 1605 | -9/Exiles | Opened EX-Vault 1619 | -9/Exiles | Found Prototype Leg 1619 | -9/Exiles | Identified Potential Leg 1622 | -9/Exiles | Found Potential Leg 1680 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1771 | -9/Exiles | Learned location of Zion (-6) 1846 | -9/Exiles | Visited The Gauntlet 2107 | -9/Exiles | Discovered new exit (range 14) 2222 | -9/Exiles | Left Exiles lab with Potential Leg 2222 | -9/Exiles | Entered Mines 2648 | -8/Mines | Discovered new exit (range 9) 2665 | -8/Mines | Entered Materials 2665 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3046 | -8/Materials | Discovered new exit (range 11) 3088 | -8/Materials | Identified exit to Factory 3090 | -8/Materials | Entered Factory 3090 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3252 | -7/Factory | Build established: Scavenger-Skirmisher 3461 | -7/Factory | Garrison activated, responded to threat 3508 | -7/Factory | Discovered new exit (range 14) 3561 | -7/Factory | Identified exit to Lower Caves 3569 | -7/Factory | Found Prototype Launcher 3569 | -7/Factory | Identified Rocket Array 3621 | -7/Factory | Entered Lower Caves 3621 | -7/Lower Caves | Accompanied by 1 ally 3686 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3710 | -7/Lower Caves | Destroyed 8 combat bots 3765 | -7/Lower Caves | Encountered a Warlord checkpoint 3812 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3938 | -7/Lower Caves | Learned location of 1 exit from Factory 4017 | -7/Lower Caves | Discovered new exit (range 7) 4029 | -7/Lower Caves | Identified exit to Lower Caves 4036 | -7/Lower Caves | Entered another Lower Caves area 4036 | -7/Lower Caves | Accompanied by 1 ally 4304 | -7/Lower Caves | Learned location of 1 exit from Factory 4412 | -7/Lower Caves | Build established: Scavenger-Mutant 4725 | -7/Lower Caves | Discovered new exit (range 8) 4739 | -7/Lower Caves | Identified exit to Data Miner 4760 | -7/Lower Caves | Entered Data Miner 4760 | -7/Data Miner | Discovered new exit (range 6) 4775 | -7/Data Miner | Identified exit to Proximity Caves 4796 | -7/Data Miner | Met Data Miner 4832 | -7/Data Miner | Learned location of Section 7 (-3) 4832 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4858 | -7/Data Miner | Received God Mode back door access code from Data Miner 4903 | -7/Data Miner | Entered Proximity Caves 4918 | -6/Proximity Caves | Escorted by Enhanced Grunt 5077 | -6/Proximity Caves | Spotted B-75 Beast 5107 | -6/Proximity Caves | Destroyed B-75 Beast 5148 | -6/Proximity Caves | Crushed by falling debris 5678 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5730 | -6/Proximity Caves | Destroyed 7 combat bots 5819 | -6/Proximity Caves | Discovered new exit (range 13) 5856 | -6/Proximity Caves | Identified exit to Factory 5857 | -6/Proximity Caves | Entered Factory 5857 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5858 | -6/Factory | Identified exit to Lower Caves 5959 | -6/Factory | Incoming investigation squad redirected 6238 | -6/Factory | Build established: Hacker-Mutant 6567 | -6/Factory | Build established: Hacker-Skirmisher 6819 | -6/Factory | Sucked down chute 6819 | -6/Factory | Entered Waste 6820 | -6/Waste | Met a frightened Derelict 6835 | -6/Waste | Spotted C-40 Crusher 6836 | -6/Waste | Spotted C-40 Crusher 6852 | -6/Waste | Spotted C-40 Crusher 6869 | -6/Waste | Spotted C-40 Crusher 6871 | -6/Waste | Spotted C-40 Crusher 6881 | -6/Waste | Spotted C-40 Crusher 6898 | -6/Waste | Warlord forces began an assault 6904 | -6/Waste | Allies destroyed C-40 Crusher 6909 | -6/Waste | Allies destroyed C-40 Crusher 6913 | -6/Waste | Allies destroyed C-40 Crusher 6916 | -6/Waste | Destroyed C-40 Crusher 6926 | -6/Waste | Allies destroyed C-40 Crusher 6940 | -6/Waste | Discovered new exit (range 12) 6949 | -6/Waste | Allies destroyed C-40 Crusher 6982 | -6/Waste | Entered Factory 6982 | -6/Factory | Accompanied by 15 allies 7021 | -6/Factory | Build established: Hacker-Gunner 7064 | -6/Factory | Identified exit to DSF 7088 | -6/Factory | Identified exit to Factory 7322 | -6/Factory | Garrison activated, responded to threat 7348 | -6/Factory | Entered Lower Caves 7348 | -6/Lower Caves | Accompanied by 13 allies 7363 | -6/Lower Caves | Encountered a Warlord checkpoint 7496 | -6/Lower Caves | Learned Factory terminal intel 7643 | -6/Lower Caves | Build established: Hacker-Mutant 7851 | -6/Lower Caves | Discovered new exit (range 12) 7885 | -6/Lower Caves | Entered another Lower Caves area 7885 | -6/Lower Caves | Accompanied by 11 allies 8153 | -6/Lower Caves | Discovered new exit (range 15) 8189 | -6/Lower Caves | Entered Zion 8189 | -6/Zion | Accompanied by 10 allies 8251 | -6/Zion | Discovered new exit (range 10) 8276 | -6/Zion | Found Prototype Device 8276 | -6/Zion | Identified Phasing AFG 8499 | -6/Zion | Found Prototype Special Weapon 8499 | -6/Zion | Identified RU-N14's Throwing Claymores 8789 | -6/Zion | Build established: Hacker-Gunner 8845 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8923 | -6/Zion | Given the Hacking Drone Bay 9040 | -6/Zion | Rebuked by Imprinter 9309 | -6/Zion | Entered Proximity Caves 9309 | -5/Proximity Caves | Accompanied by 10 allies 9523 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9531 | -5/Proximity Caves | Learned 12 Factory zone layouts 9558 | -5/Proximity Caves | Entered Factory 9558 | -5/Factory | Accompanied by 9 allies 9558 | -5/Factory | Evolved 2 slots: Utility x2 9559 | -5/Factory | Identified exit to Upper Caves 9560 | -5/Factory | Identified exit to Factory 9561 | -5/Factory | Loaded intel: 26 terminal locations 9689 | -5/Factory | Entered Upper Caves 9689 | -5/Upper Caves | Accompanied by 9 allies 9694 | -5/Upper Caves | Identified exit to Upper Caves 9729 | -5/Upper Caves | Encountered a Warlord checkpoint 9743 | -5/Upper Caves | Learned Factory security intel 9862 | -5/Upper Caves | Entered another Upper Caves area 9862 | -5/Upper Caves | Accompanied by 9 allies 9886 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9921 | -5/Upper Caves | Spotted B-75 Beast 9933 | -5/Upper Caves | Allies destroyed B-75 Beast 10378 | -5/Upper Caves | Discovered new exit (range 14) 10435 | -5/Upper Caves | Entered Warlord 10435 | -5/Warlord | Accompanied by 10 allies 10548 | -5/Warlord | Discovered new exit (range 15) 10947 | -5/Warlord | Met Warlord 10972 | -5/Warlord | Warlord's base attacked by MAIN.C 11163 | -5/Warlord | Opened side exit 11207 | -5/Warlord | Entered Proximity Caves 11207 | -4/Proximity Caves | Accompanied by 7 allies 11329 | -4/Proximity Caves | Learned location of 1 exit from Research 11334 | -4/Proximity Caves | Learned Research garrison access intel 11344 | -4/Proximity Caves | Learned location of 1 exit from Research 11514 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11574 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11593 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11703 | -4/Proximity Caves | Spotted B-86 Titan 11762 | -4/Proximity Caves | Lost 3 parts (2n1u) 11777 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11804 | -4/Proximity Caves | Entered Factory 11804 | -4/Factory | Accompanied by 1 ally 11804 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12000 | -4/Factory | Crushed by falling debris 12000 | -4/Factory | System corruption reached 10% 12031 | -4/Factory | Lost 4 parts (1n2u1w) 12147 | -4/Factory | Lost 4 parts (1p3n) 12449 | -4/Factory | Build established: Scavenger-Mutant 12551 | -4/Factory | Discovered new exit (range 12) 12768 | -4/Factory | Entered Research 12768 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12769 | -3/Research | Identified exit to Research 12770 | -3/Research | Loaded intel: 4 garrison access locations 13094 | -3/Research | Entered another Research area 13094 | -2/Research | Warlord forces began assault on 0b10 13094 | -2/Research | Evolved 2 slots: Propulsion x2 13204 | -2/Research | Research machine network offline 13253 | -2/Research | Discovered new exit (range 3) 13492 | -2/Research | Discovered new exit (range 15) 13516 | -2/Research | Build established: Hacker-Mutant 13602 | -2/Research | Borebot progress halted 13623 | -2/Research | Borebot progress halted 13676 | -2/Research | Spotted Striker 13680 | -2/Research | Identified exit to Access 13681 | -2/Research | Entered Access 13681 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13755 | -1/Access | Spotted B-99 Colossus 13766 | -1/Access | Incoming investigation squad redirected 13837 | -1/Access | Discovered new exit (range 7) 13843 | -1/Access | Identified exit to Command 13845 | -1/Access | Entered Command 14462 | -1/Command | Spotted M Guard 14462 | -1/Command | Spotted M Guard 14462 | -1/Command | Spotted Combat Programmer 14462 | -1/Command | Spotted Combat Programmer 14466 | -1/Command | System corruption reached 10% 14497 | -1/Command | Met MAIN.C 14500 | -1/Command | 0b10 Conduit disabled 14546 | -1/Command | System corruption reached 30% 14560 | -1/Command | Core integrity fell below 50% 14592 | -1/Command | Core integrity fell below 20% 14605 | -1/Command | Lost 26 parts (4p11n7u4w) 14611 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14574_ ,NVAX6GD&O1%I|X,HJ #BKL6FGT| 14574_ Penetrated by EMDS Slug. 14574_ Adv. Hacking Suite destroyed. 14578_ Penetrated by EMDS Slug. 14590_ System corrupted: Matter fused (-9). 14591_ Penetrated by EMDS Slug. 14603_ EMDS Slug penetrates Wall. 14604_ Slammed into Combat Programmer. 14606_ System corrupted: Matter fused (-8). 14607_ P-80 Master springs to life. 14608_ Slammed into P-80 Master. 14608_ P-80 Master springs to life. 14608_ P-80 Master resets P-80 Master, system corruption cleaned. 14608_ P-80 Master springs to life. 14608_ Adv. Targeting Computer destroyed. 14609_ Slammed into P-80 Master. 14609_ P-80 Master resets P-80 Master, system corruption cleaned. 14610_ Slammed into P-80 Master. 14611_ Combat Programmer resets P-80 Master, system corruption cleaned. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????# p???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# p#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#pp#??????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????C??# p p#?e???????????????????? | | ??????????????????x???# pp #??gg?????????????????? | | ??????????????????x?C?#pppp#g?gg?????????????????? | | ??????????????????xCCC#pppp#gggg?????????????????? | | ??????????????????CexC#pp@p#gggg?????????????????? | | ???????????????????xCC# ppp#gggg?????????????????? | | ???????????????????#e####p##?g#??????????????????? | | ???????????????????#e#??#p#??g#??????????????????? | | ???????????????????#C#??#p#??g#??????????????????? | | ???????????????????#x####p###g#### #?????????????? | | ???????????????????# CeCe ggg #?????????????? | | ???????????????????########+ #######?????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ##????????????????????????# #??????????????????? | | #????????????????????????# #??????????????????? | | #???????????????????????## #??????????????????? | | ######################### #??????????????????? | | / # # #??????????????????? | | / # ## #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 38 Defensive Hacking 11 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Hcp. Matter Pod | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Hvy. Flak Cannon | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Fission Core | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club GoHome() Meet Your Maker Oh No You Don't! Challenges ------------ None Game ------ Seed GravityEtherialField Manual? 0 Play Time 03:58:00 Cumulative 113.4 hours Start 2022.10.23 @ 20:19:38 End 2022.10.25 @ 00:49:28 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 72 Rogue 3 Adventurer 67 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 301ff1e4-ed18-4ab9-b12e-6b033a651191