Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.25 @ 21:15:48 Player: hanzu Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (287) 1435 Value Destroyed (10965) 10965 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2601) 2601 TOTAL SCORE: 21881 Bonus ------- High Alert Combat Kills 1578 Follower Combat Kills 669 Met Imprinter 300 Was Imprinted 300 Friendly Fire -246 Cogmind --------- Core Integrity 0/1150 Matter 121/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Centrium Wheel Centrium Wheel Improved Signal Interpreter Plasma Rifle Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Target Analyzer Core Analyzer Hardened Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Plasma Rifle Heavy Gatling Laser Tri-rail Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Centrium Wheel Centrium Wheel Improved Heat Sink Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Plasma Rifle Proton Cannon Coil Gun Coil Gun Gauss Cannon Heavy Flak Cannon [Rating: 115] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Reflective Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . . . . . . 1 . Utility 6 | . . . 2 . . . . . . . 2 . . . . 2 Weapon 2 | . . . . . 1 1 . . . . . . . . . . Parts Attached 281 | 6 4 1 18 . 26 16 . 16 1 12 5 3 23 43 53 54 Power 26 | 1 . . 2 . 2 1 . 2 . 1 . . 2 5 6 4 Engine 17 | 1 . . 2 . 1 1 . 1 . 1 . . 2 4 4 . Core 6 | . . . . . 1 . . 1 . . . . . . 2 2 Reactor 3 | . . . . . . . . . . . . . . 1 . 2 Propulsion 83 | 2 1 1 3 . 6 5 . 2 1 4 1 1 8 20 12 16 Treads 20 | . . . . . . . . 2 . 3 1 1 3 4 2 4 Leg 57 | 2 1 1 3 . 6 5 . . . 1 . . . 16 10 12 Wheel 6 | . . . . . . . . . 1 . . . 5 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 91 | 1 2 . 5 . 5 5 . 6 . 1 3 2 9 9 24 19 Device 49 | . . . 3 . 3 1 . 3 . 1 1 1 5 4 18 9 Storage 6 | 1 1 . . . 1 . . 1 . . . . . 1 . 1 Processor 14 | . 1 . 1 . . . . . . . 1 . 1 3 3 4 Hackware 2 | . . . . . . 1 . . . . . . 1 . . . Protection 20 | . . . 1 . 1 3 . 2 . . 1 1 2 1 3 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 81 | 2 1 . 8 . 13 5 . 6 . 6 1 . 4 9 11 15 Energy Gun 43 | 2 . . . . 10 4 . 1 . 3 . . 2 6 8 7 Energy Cannon 3 | . . . 2 . . . . . . . . . . . . 1 Ballistic Gun 27 | . 1 . 6 . 2 . . 4 . 3 1 . 2 2 2 4 Ballistic Cannon 5 | . . . . . . . . . . . . . . 1 1 3 Launcher 3 | . . . . . 1 1 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . 2 2 . . . . 1 . . 3 3 2 Corrupted Parts 12 | . . . . . . . . 2 . . . . . 3 3 4 System Corruption 49 | . . . . . . . . 15 . . . . . 10 7 17 Parts Lost 130 | . 1 1 10 . 14 3 . 16 . 2 . 6 . 21 21 35 Power 13 | . . . 1 . 2 . . 2 . . . . . 2 4 2 Propulsion 42 | . . 1 3 . 5 2 . 4 . 1 . 2 . 7 7 10 Utility 33 | . . . 2 . 2 1 . 4 . . . 1 . 7 6 10 Weapon 42 | . 1 . 4 . 5 . . 6 . 1 . 3 . 5 4 13 Highest Loss Streak 18 | . 1 1 8 . 5 1 . 16 . 1 . 6 . 6 4 18 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 95 99 85 88 92 95 100 56 56 95 100 52 68 93 89 93 Engine 6 | . 14 14 11 11 4 5 7 . . 1 6 3 5 5 7 1 Core 2 | . . . . . 4 1 . 6 7 5 . . . . 2 7 Treads 3 | . . . . . . . . 3 15 21 26 13 . 3 2 4 Leg 17 | . 28 27 18 22 22 26 30 2 . 2 . . . 19 18 20 Wheel 1 | . . . . . . . . . 2 4 . . 19 2 . . Device 10 | . . . 9 11 15 14 15 7 7 10 20 11 13 14 12 13 Storage 7 | . 14 14 11 11 8 7 7 7 7 7 6 3 . 2 5 5 Processor 8 | . 10 14 12 11 9 . . . . . 6 3 4 15 13 17 Protection 4 | . . . 2 . 1 5 7 8 15 10 6 2 3 2 1 3 Energy Gun 14 | . 22 14 1 . 21 29 30 4 . 10 20 10 7 12 15 14 Ballistic Gun 6 | . 5 14 10 22 3 . . 14 . 17 6 3 7 10 3 1 Naked Turns 61 | . . . . . . . . . . . . 44 17 . . . Heaviest Build 109 | 13 28 27 37 35 40 50 50 55 38 55 58 57 33 53 74 109 Greatest Support 120 | 20 20 20 20 20 30 45 40 58 58 98 98 98 58 79 65 120 Greatest Overweight (x) 12 | 1 1 2 11 1 12 2 1 12 3 4 . 1 . 2 3 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 5 1 2 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 15 15 20 Average Capacity 14 | 7 12 15 15 15 14 15 15 15 15 15 15 10 5 8 15 16 Most Carried 20 | 5 10 11 15 14 14 15 15 15 15 15 13 13 5 12 15 20 Average Carried 10 | 1 6 8 10 14 10 14 14 8 14 13 11 8 4 6 10 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 15 15 20 Final Carried 15 | 2 8 10 14 14 11 15 15 12 15 14 12 5 5 10 15 6 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Mutant 23% | Scavenger-Tank 15% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Matter Collected 6236 | 171 155 39 285 46 572 207 27 501 17 371 56 . 51 1600 1163 975 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 12613 | . 282 83 721 57 1198 1139 155 550 . 956 259 . . 1841 2677 2695 Parts 557 | . 23 11 42 7 59 36 7 19 . 39 9 . . 63 145 97 Haulers Intercepted 11 | . 1 . 3 . 4 . . . . . 1 . . 1 1 . Recyclers Shooed 8 | . . . 1 . 1 . . . . . . . . . 2 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . 7 19 . 40 . . . . . . Prevented 7 | . . . . . . . . 5 . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Combat Hostiles Destroyed 228 | . 10 2 13 4 31 18 3 11 . 16 4 . . 23 50 43 Guns 186 | . 8 2 7 4 25 17 2 10 . 16 4 . . 21 41 29 Cannons 27 | . . . 5 . . . . . . . . . . 2 7 13 AOE 9 | . 2 . . . 6 . . 1 . . . . . . . . Classes Destroyed 18 | . 5 1 1 . 5 2 1 1 . 1 . . . 1 . . Worker 16 | . 1 1 2 . 1 . . . . . . . . 2 4 5 Builder 6 | . . . . . 1 2 . . . . . . . . 2 1 Tunneler 4 | . . 1 . . . . . . . . . . . . 2 1 Hauler 11 | . 1 . 3 . 4 . . . . . 1 . . 1 1 . Recycler 10 | . . . . . 1 2 . . . . . . . 2 2 3 Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . . 1 1 . Drone 1 | . . . . . . . . . . 1 . . . . . . Watcher 11 | . 1 . 1 . 2 2 . . . . . . . 2 2 1 Swarmer 64 | . 9 1 4 4 10 . . . . 1 3 . . . 24 8 Grunt 91 | . 1 1 5 . 17 12 . 5 . 8 . . . 15 11 16 Brawler 7 | . . . . . . . . 2 . 5 . . . . . . Duelist 5 | . . . . . 1 . . 2 . 1 . . . . 1 . Sentry 25 | . . . 4 . 3 3 . 1 . 1 1 . . 3 5 4 Hunter 13 | . . . . . . 2 . . . . . . . 1 4 6 Programmer 18 | . . . . . . 1 2 1 . . . . . . 5 9 Behemoth 2 | . . . . . . . . . . . . . . 2 . . Thug 2 | . . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 6 1 8 4 11 5 1 8 . 5 3 . . 5 10 10 Combat Bots Only 10 | . 6 1 8 4 9 3 1 8 . 5 3 . . 5 10 8 Max Kills in Single Turn 4 | . 2 1 2 1 4 2 1 2 . 2 1 . . 2 3 2 Gunslinging 2 | . . . . . 1 . . 1 . . . . . . 2 . Exploded 4 | . 2 . . . 4 . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Damage Taken 21220 | . 263 122 1457 64 1787 841 86 1598 . 951 159 451 27 3189 3124 7101 Core 3790 | . 74 29 369 10 417 102 . 344 . . 12 297 . 397 576 1163 Absorbed by Shields 774 | . . . . . . . . . . . . . . . 332 442 Redirected to Shielding 448 | . . . . . 101 . . . . . . . . 347 . . Regen/Repaired (Parts) 206 | . . . . . 206 . . . . . . . . . . . Core Remaining (%) 40 | 100 . 58 . 5 24 . . . . 36 . . . 16 42 . Volleys Fired 634 | . 25 12 49 6 83 44 6 39 . 32 9 1 . 94 120 114 Largest 4 | . 2 2 2 2 3 4 4 4 . 4 4 3 . 4 4 4 Hottest 427 | . 80 60 112 46 195 232 232 232 . 152 219 204 . 241 427 296 Shots Fired 1849 | . 46 23 90 12 209 174 26 88 . 118 34 3 1 349 365 311 Gun 1660 | . 46 23 59 12 206 174 26 84 . 118 34 3 1 307 318 249 Cannon 182 | . . . 31 . . . . . . . . . . 42 47 62 Launcher 7 | . . . . . 3 . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 722 | . 4 12 57 12 54 . . 34 . 72 9 . 1 214 159 94 Thermal 978 | . 22 11 2 . 152 174 26 50 . 46 25 3 . 115 185 167 Explosive 7 | . . . . . 3 . . 4 . . . . . . . . Electromagnetic 139 | . 20 . 31 . . . . . . . . . . 17 21 50 Phasic 3 | . . . . . . . . . . . . . . 3 . . Robot Hit Streak 34 | . 3 8 17 13 17 34 14 23 . 26 3 2 . 23 13 13 Robot Miss Streak 11 | . 3 1 3 1 11 4 2 2 . 3 6 1 . 3 10 4 Penetration Max 1 | . . . . . . . . 1 . 1 . . . 1 1 1 Secondary Targets 38 | . . 1 2 . 4 3 . 5 . 8 1 . . 2 8 4 Max Gunslinging Chain 2 | . . 1 1 . 1 1 . 2 . 1 1 . . 1 2 1 Shots Hit Robots 1257 | . 23 16 71 8 155 115 16 67 . 83 12 2 . 256 223 210 Core Hits 700 | . 15 8 23 4 163 47 6 34 . 37 7 2 . 90 122 142 Critical Kills 11 | . 1 . . . . . . . . 1 . . . 1 3 5 Critical Parts Destroyed 5 | . . . . . . . . 1 . 1 . . . 1 . 2 Critical Strikes 75 | . 2 . . . 1 5 3 4 . 5 . . . 11 15 29 Burn 41 | . . . . . 1 5 3 3 . 3 . . . 8 5 13 Destroy 17 | . 1 . . . . . . 1 . 2 . . . 2 3 8 Blast 13 | . . . . . . . . . . . . . . 1 7 5 Corrupt 4 | . 1 . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29808 | . 384 164 1510 132 2941 2119 318 1637 . 1880 302 81 . 5693 5828 6819 Guns 23970 | . 300 164 673 132 2375 2119 318 1349 . 1880 302 81 . 4719 4946 4612 Cannons 4526 | . . . 528 . . . . . . . . . . 958 876 2164 Explosions 1285 | . 84 . 305 . 566 . . 288 . . . . . . . 42 Melee . | . . . . . . . . . . . . . . . . . Ramming 27 | . . . 4 . . . . . . . . . . 16 6 1 Kinetic 12196 | . 34 65 661 132 456 . . 520 . 1117 24 . . 3516 2786 2885 Thermal 14628 | . 203 99 317 . 1919 2119 318 829 . 763 278 81 . 1785 2765 3152 Explosive 854 | . . . . . 566 . . 288 . . . . . . . . Electromagnetic 2004 | . 147 . 528 . . . . . . . . . . 277 271 781 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 99 | . . . . . . . . . . . . . . 99 . . Highest Corruption 32 | . 1 1 . . 5 6 6 32 32 . . 8 8 18 19 28 Average Corruption 9 | . 1 1 . . 5 4 6 18 32 . . 8 8 16 9 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 313 | . 7 9 . . 6 18 18 54 13 . . 3 15 65 52 53 Message Errors 66 | . 2 . . . 3 2 4 10 4 . . . 5 12 12 12 Matter Fused 79 | . 3 3 . . 1 9 7 16 2 . . 3 1 11 12 11 Heat Flow Errors 34 | . . 1 . . 1 1 2 5 2 . . . 2 6 9 5 Energy Discharges 25 | . . 1 . . . 3 . 7 1 . . . 3 6 3 1 Parts Rejected 3 | . . . . . . . . 1 . . . . . 2 . . Parts Fused 2 | . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 40 | . 1 1 . . 1 . 3 6 1 . . . 2 9 11 5 Data Loss (major) 19 | . . 3 . . . . . 5 2 . . . 1 3 1 4 Misfires 10 | . . . . . . 1 2 1 . . . . 1 1 4 . Alerts 9 | . . . . . . 1 . 1 1 . . . . 2 . 4 Misdirections 2 | . . . . . . . . . . . . . . 2 . . Weapon Failures 24 | . 1 . . . . . . 1 . . . . . 11 . 11 Overload Shots 24 | . . . . . . . . 3 . . 7 1 . . 13 . Overflow Damage 176 | . . . 110 . 21 . . 8 . . . . . . 20 17 Projectiles 37 | . . . . . . . . . . . . . . . 20 17 Explosions 139 | . . . 110 . 21 . . 8 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 41 | . . . . . . . . . . . . . . 2 9 30 Impact . | . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . . . . . . 2 8 28 Secondary 3 | . . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 156 | . . . 21 . . . . 71 . . . . . . . 64 Shots 4 | . . . 1 . . . . 2 . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 7 | . . . 1 . . . . . . . . . . 1 2 3 Kicked 5 | . . . 1 . . . . . . . . . . 1 2 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 579 | . 108 128 99 . 297 317 233 557 148 24 298 116 213 181 579 454 Average Temperature 107 | . 37 39 25 . 74 100 84 217 80 10 118 58 108 40 137 127 Received Heat Transfer 5077 | . . 54 525 . 900 251 40 660 . 240 12 . . 969 387 1039 Effects 35 | . . . . . 3 3 . 7 . . 1 . . . 17 4 Shutdowns 10 | . . . . . . . . 2 . . . . . . 7 1 Interference 16 | . . . . . 3 3 . 2 . . 1 . . . 4 3 Matter Decay 3 | . . . . . . . . 2 . . . . . . 1 . Damage (minor) 3 | . . . . . . . . 1 . . . . . . 2 . Damage (major) 2 | . . . . . . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . 1 Parts Fried 14 | . . . 4 . . . . . . . . . . 5 1 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 2 1 . . 1 . . . . 2 . Combat Hostiles 4 | . . . . . . 1 1 . . . . . . . 2 . Parts Melted 67 | . . 1 . . 7 17 7 4 . 1 1 . . 4 9 16 Heat Transferred 29825 | . 375 225 325 . 3114 4662 814 1701 . 1702 485 137 . 3885 5274 7126 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 2 4 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Peak Influence 1193 | . 218 159 282 148 701 414 . . . . 551 192 117 268 752 1193 Initial 427 | . . . 5 58 57 254 . . . . 427 192 102 . 74 303 Average 304 | . 78 46 135 121 483 310 . . . . 463 167 88 166 466 576 Maximum Alert Level 4 | . 1 . 1 . 3 2 . . . . 2 . . 1 3 4 Low Security (%) 39 | 100 88 100 72 100 11 6 . . . . . 100 100 55 7 . Level 1 31 | . 11 . 27 . 10 93 . . . . . . . 44 35 35 Level 2 22 | . . . . . 73 . . . . . 100 . . . 42 38 Level 3 5 | . . . . . 4 . . . . . . . . . 14 14 Level 4 1 | . . . . . . . . . . . . . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 1 . 3 6 . 1 . 1 . . . 2 12 7 Investigation 9 | . . . 1 . 1 4 . . . . . . . 2 . 1 Extermination 7 | . . . . . . 1 . . . . . . . . 4 2 Reinforcement 12 | . . . . . 2 1 . . . . . . . . 6 3 Assault 5 | . . 1 . . . . . 1 . 1 . . . . 1 1 Garrison 1 | . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 . . . . . . . . 2 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . . 2 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Distress Signals 8 | . . . 3 . 1 . . . . 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 351 | . 16 9 25 4 45 38 3 14 . 23 4 6 . 33 62 69 Peak Tracking Total 16 | . 5 4 6 4 7 9 1 11 . 6 2 6 . 8 10 16 Tactical Retreats 17 | . . . 1 . 2 2 . . . . . . . 4 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Traps Triggered 18 | . 2 . . . . 3 . . . . 1 . 4 5 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 6 | . . . 1 . . . . 2 . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Machines Disabled 15 | . 1 . 1 . 3 . 1 . . . . . . 1 2 6 Max in Single Turn 2 | . 1 . 1 . 2 . 1 . . . . . . 1 1 2 Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Machines Accessed 47 | . 6 1 9 . 4 9 . . . . 1 . 2 7 7 1 Terminals 29 | . 6 1 7 . 2 6 . . . . . . . 7 . . Fabricators 3 | . . . . . . 2 . . . . . . . . 1 . Repair Stations 5 | . . . 1 . 1 . . . . . . . . . 3 . Recycling Units 4 | . . . . . 1 . . . . . 1 . 1 . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . 1 1 Total Hacks 124 | . 20 4 33 . 9 20 . . . . 3 . 5 14 13 3 Successful 61 | . 12 1 23 . 5 6 . . . . 3 . 3 4 4 . Failed 62 | . 7 3 10 . 4 14 . . . . . . 2 10 9 3 Catastrophic 11 | . 1 . 2 . 1 3 . . . . . . 1 2 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 70 | . 13 2 16 . 2 8 . . . . 1 . 1 9 14 4 Terminals 81 | . 20 4 25 . 5 13 . . . . . . . 14 . . Fabricators 7 | . . . . . . 5 . . . . . . . . 2 . Repair Stations 9 | . . . 1 . 3 . . . . . . . . . 5 . Recycling Units 10 | . . . . . 1 . . . . . 3 . 3 . 3 . Scanalyzers 9 | . . . 7 . . . . . . . . . . . 2 . Garrison Access 8 | . . . . . . 2 . . . . . . 2 . 1 3 Terminal Hacks 26 | . 6 1 10 . 2 3 . . . . . . . 4 . . Robot Analysis 5 | . 2 1 1 . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 2 . 1 1 . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 4 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 2 . 1 . . . Process 1 | . . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 8 | . . . 6 . . . . . . . . . . . 2 . Insert Component 4 | . . . 3 . . . . . . . . . . . 1 . Analyze 4 | . . . 3 . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 20 | . 6 . 7 . 1 2 . . . . 1 . 1 . 2 . Terminals 12 | . 6 . 6 . . . . . . . . . . . . . Botnet 9 | . 4 . 5 . . . . . . . . . . . . . Operators 3 | . 2 . 1 . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . 1 . Liberate 2 | . . . . . . 1 . . . . . . . . 1 . Download 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . 1 . Mechanics 2 | . . . 1 . . . . . . . . . . . 1 . Recycling Units 3 | . . . . . 1 . . . . . 1 . 1 . . . Recyclers 3 | . . . . . 1 . . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 1 8 . 3 9 . . . . . . . 5 7 1 Full Trace Events 8 | . . 1 2 . 1 3 . . . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 3 . . 1 . . 13 . . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 44 | . . . . . . . . . . . 44 . . . . . Retrieved Matter 44 | . . . . . . . . . . . 44 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . . . . . . 1 . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Total Allies 23 | . . 4 . 1 . . . 2 4 . . . . 6 5 1 Largest Group 6 | . . 4 3 1 1 . . 2 5 5 . . . 3 6 1 Highest-Rated Group 195 | . . 71 63 31 31 . . 36 171 171 . . . 195 149 50 Highest-Rated Ally 85 | . . 31 31 31 31 . . 20 38 38 . . . 85 41 50 Zionite Dispatches 4 | . . . . . . . . . . . . . . 2 1 1 Heavy 1 | . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . 2 . . . . 2 2 2 STAY 1 | . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . 2 2 2 Ally Attacks 141 | . . 29 33 . 14 . . 14 . 25 . . . 12 9 5 Total Damage 3029 | . . 368 461 . 147 . . 200 . 616 . . . 609 181 447 Kills 25 | . . 5 7 . 1 . . 1 . 5 . . . 5 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Robot Analysis Total 5 | . 2 1 1 . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 2 . . 1 . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . 2 4 4 Drone Recoveries 8 | . . . . . . . . . . . . . . 2 4 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . 1 2 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Turns Passed 15293 | 52 880 999 1237 274 1073 1347 639 1183 956 619 197 97 518 1257 2601 1364 Spaces Moved 7066 | 32 468 496 490 132 339 589 325 283 618 311 97 112 486 581 1138 569 Core 264 | 9 . . 21 . 5 . . 116 . . . 86 27 . . . Treads 754 | . . . . . . . . 146 344 113 97 26 5 23 . . Legs 5043 | 23 468 496 469 132 334 589 325 21 . . . . . 479 1138 569 Wheels 1005 | . . . . . . . . . 274 198 . . 454 79 . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 190 190 160 135 135 165 50 50 93 120 114 Average Speed 171 | 122 164 190 205 190 202 190 190 367 148 152 165 77 89 122 178 143 Slowest Speed 650 | 190 190 260 600 190 650 260 190 650 160 165 165 240 160 260 330 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 77 91 49 31 31 17 52 44 73 47 2 76 11 58 39 16 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . . 1 . 3 . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 . 1 1 1 . . . 1 1 1 . Scrap Searched 11 | . . 1 . 2 . . 1 2 4 1 . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . . 2 3 Terrain Destroyed 186 | . . . 27 . 18 . . 36 . 1 2 . . 10 32 60 Melee . | . . . . . . . . . . . . . . . . . Projectile 80 | . . . . . . . . 3 . 1 2 . . 9 32 33 AOE 105 | . . . 27 . 18 . . 33 . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Fac Fac Total 8928 | 45 534 528 641 144 560 714 332 361 655 385 119 121 576 902 1447 864 Wait 380 | . 21 17 25 7 58 17 . 1 29 11 . . 20 75 60 39 Move 7051 | 31 467 495 489 131 338 588 324 282 617 310 97 111 485 580 1137 569 Hop . | . . . . . . . . . . . . . . . . . Pick Up 361 | 8 13 3 37 . 38 29 1 10 6 14 4 3 34 54 56 51 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 243 | 6 3 1 16 . 23 10 . 16 1 12 5 2 23 36 44 45 Detach 6 | . . . . . . . . 4 . . . 1 1 . . . Swap 38 | . 1 . 2 . 3 6 . . . . . 1 . 7 9 9 Drop 166 | . 4 . 22 . 17 20 1 1 2 6 4 2 13 26 19 29 Fire 634 | . 25 12 49 6 83 44 6 39 . 32 9 1 . 94 120 114 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 5 | . . . 1 . . . . . . . . . . 1 2 1 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . 29 . 5 Rewire 8 | . . . . . . . . 8 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Extension -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 10) 333 | -10/Materials | Build established: Mutant 422 | -10/Materials | Central database locked down 506 | -10/Materials | Discovered new exit (range 9) 933 | -10/Materials | Entered Mines 951 | -10/Mines | Discovered new exit (range 16) 989 | -10/Mines | Discovered new exit (range 11) 1109 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1290 | -10/Mines | Learned location of 1 exit from Materials 1454 | -10/Mines | Met a Derelict testing a Signal Generator 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Accompanied by 3 allies 1932 | -9/Materials | Evolved 2 slots: Utility x2 1933 | -9/Materials | Identified exit to Materials 2586 | -9/Materials | Core integrity fell below 50% 2606 | -9/Materials | Core integrity fell below 20% 2636 | -9/Materials | Destroyed 8 combat bots 2638 | -9/Materials | Lost 8 parts (1p2n1u4w) 2849 | -9/Materials | Discovered exit to Materials (range 16) 3034 | -9/Materials | Discovered new exit (range 5) 3067 | -9/Materials | Build established: Scavenger-Mutant 3101 | -9/Materials | Discovered new exit (range 16) 3169 | -9/Materials | Entered Mines 3195 | -9/Mines | Discovered exit to Materials (range 14) 3212 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3306 | -9/Mines | Received a Mining Laser from a helpful Derelict 3443 | -9/Mines | Entered Materials 3443 | -8/Materials | Accompanied by 1 ally 3443 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3610 | -8/Materials | Destroyed 9 combat bots 3806 | -8/Materials | Lost 5 parts (1p2n1u1w) 3840 | -8/Materials | Core integrity fell below 50% 3889 | -8/Materials | Lost 5 parts (1n4w) 4206 | -8/Materials | Build established: Scavenger-Gunner 4230 | -8/Materials | Discovered new exit (range 16) 4401 | -8/Materials | Repaired Lrg. Storage Unit 4516 | -8/Materials | Entered Factory 4516 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5087 | -7/Factory | Identified exit to Storage 5087 | -7/Factory | Identified exit to Lower Caves 5113 | -7/Factory | Build established: Scavenger-Tank 5638 | -7/Factory | Assembled infested ambush trap array 5863 | -7/Factory | Entered Lower Caves 6216 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6310 | -7/Lower Caves | Learned location of Zion (-7) 6477 | -7/Lower Caves | Discovered new exit (range 9) 6496 | -7/Lower Caves | Learned Factory garrison access intel 6502 | -7/Lower Caves | Entered another Lower Caves area 6541 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6562 | -7/Lower Caves | System corruption reached 10% 6614 | -7/Lower Caves | Destroyed 8 combat bots 6632 | -7/Lower Caves | Core integrity fell below 50% 6662 | -7/Lower Caves | Lost 16 parts (2p4n4u6w) 6871 | -7/Lower Caves | Build established: Mutant 7406 | -7/Lower Caves | Spotted B-75 Beast 7427 | -7/Lower Caves | Allies destroyed B-75 Beast 7479 | -7/Lower Caves | System corruption reached 30% 7647 | -7/Lower Caves | Encountered a Warlord checkpoint 7673 | -7/Lower Caves | Discovered new exit (range 4) 7685 | -7/Lower Caves | Entered Zion 7685 | -7/Zion | Accompanied by 1 ally 7722 | -7/Zion | Given the Hacking Drone Bay 7722 | -7/Zion | Found Prototype Device 7763 | -7/Zion | Found GAL Module 7872 | -7/Zion | Discovered new exit (range 13) 7952 | -7/Zion | System corruption cleaned by Quarantine Array 7975 | -7/Zion | Build established: Scavenger-Mutant 7991 | -7/Zion | Learned location of Armory (-3) 8216 | -7/Zion | Learned location of Warlord (-4) 8324 | -7/Zion | Imprinted 8326 | -7/Zion | Declared Zion's savior 8641 | -7/Zion | Entered Proximity Caves 8641 | -6/Proximity Caves | Accompanied by 5 allies 8737 | -6/Proximity Caves | Spotter reported a threat 8900 | -6/Proximity Caves | Spotter reported a threat 8945 | -6/Proximity Caves | Build established: Scavenger-Tank 8956 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9198 | -6/Proximity Caves | Identified exit to Factory 9215 | -6/Proximity Caves | Spotted B-75 Beast 9260 | -6/Proximity Caves | Entered Factory 9260 | -6/Factory | Evolved 2 slots: Utility x2 9261 | -6/Factory | Loaded intel: 4 garrison access locations 9457 | -6/Factory | Sucked down chute 9457 | -6/Factory | Entered Waste 9467 | -6/Waste | Spotted C-40 Crusher 9472 | -6/Waste | EMP discharged 9498 | -6/Waste | Spotted C-40 Crusher 9501 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9504 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9507 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9509 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9510 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9516 | -6/Waste | Spotted C-40 Crusher 9520 | -6/Waste | Spotted C-40 Crusher 9535 | -6/Waste | Spotted C-40 Crusher 9540 | -6/Waste | Spotted C-40 Crusher 9541 | -6/Waste | Lost 6 parts (2n1u3w) 9549 | -6/Waste | Discovered new exit (range 11) 9554 | -6/Waste | Entered Factory 9953 | -6/Factory | Discovered new exit (range 16) 10072 | -6/Factory | Entered Extension 10074 | -6/Extension | Build established: Gunner 10221 | -6/Extension | System corruption reached 10% 10370 | -6/Extension | Core integrity fell below 50% 10414 | -6/Extension | Lost 6 parts (2n3u1w) 10503 | -6/Extension | Zion Heavy squad teleported in 10540 | -6/Extension | Build established: Scavenger-Gunner 10592 | -6/Extension | Retrieved Zion intel report: Active Terminals 10593 | -6/Extension | Zion Recon squad teleported in 10635 | -6/Extension | Rescued a captive Derelict 10681 | -6/Extension | Found Prototype Protection 10682 | -6/Extension | Identified Zio. Weapon Casing 10693 | -6/Extension | Spotted B-75 Beast 10736 | -6/Extension | Destroyed B-75 Beast 10743 | -6/Extension | Spotted B-75 Beast 10781 | -6/Extension | Lost 3 parts (1u2w) 10796 | -6/Extension | Destroyed B-75 Beast 10825 | -6/Extension | Lost 4 parts (3n1u) 10847 | -6/Extension | Disrupted transfer network 10946 | -6/Extension | Core integrity fell below 20% 11019 | -6/Extension | Discovered new exit (range 3) 11073 | -6/Extension | Rescued a captive Derelict 11128 | -6/Extension | Rescued a captive Derelict 11128 | -6/Extension | Rescued a captive Derelict 11329 | -6/Extension | Entered Factory 11329 | -5/Factory | Accompanied by 3 allies 11329 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11375 | -5/Factory | Zion Fire squad teleported in 11441 | -5/Factory | Destroyed 10 combat bots 11482 | -5/Factory | Discovered new exit (range 87) 11736 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11801 | -5/Factory | Garrison activated, responded to threat 11992 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12198 | -5/Factory | Build established: Scavenger-Tank 12292 | -5/Factory | Lost 4 parts (3n1u) 12338 | -5/Factory | Lost 4 parts (2p1u1w) 12689 | -5/Factory | Terminal network hard line cut 12835 | -5/Factory | Lost 3 parts (1p1n1u) 12869 | -5/Factory | First assault squad dispatched 13132 | -5/Factory | System corruption reached 10% 13138 | -5/Factory | Core integrity fell below 50% 13897 | -5/Factory | Build established: Scavenger-Mutant 13930 | -5/Factory | Entered another Factory area 13930 | -4/Factory | Evolved 2 slots: Utility x2 13963 | -4/Factory | Zion Demo squad teleported in 14230 | -4/Factory | Build established: Scavenger-Gunner 14583 | -4/Factory | System corruption reached 10% 14960 | -4/Factory | Destroyed 8 combat bots 15108 | -4/Factory | Destroyed 7 combat bots 15180 | -4/Factory | Destroyed 8 combat bots 15189 | -4/Factory | Lost 9 parts (3n3u3w) 15216 | -4/Factory | Spotted Striker 15217 | -4/Factory | Cargo convoy interrupted 15240 | -4/Factory | Terminal network hard line cut 15281 | -4/Factory | Core integrity fell below 50% 15291 | -4/Factory | Core integrity fell below 20% 15294 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 15274_ Enh. Fission Core destroyed. 15274_ Machine Analyzer destroyed. 15276_ Slug penetrates Wall. 15276_ U-05 Engineer builds a Wall. 15278_ Penetrated by Slug. 15278_ Core Analyzer destroyed. 15278_ Slug penetrates Striker. 15278_ Penetrated by Slug. 15278_ Mic. Antimatter Reactor destroyed. 15278_ Slug penetrates Striker. 15280_ H-77 Assassin knocked back. 15281_ System corrupted: Matter fused (-10). 15281_ Gauss Cannon destroyed. 15282_ Slammed into X-72 Disruptor. 15283_ Penetrated by Slug. 15283_ Phase Gun destroyed. 15283_ X-72 Disruptor suffers critical hit (Destroy). 15286_ Penetrated by Slug. 15286_ Imp. Heat Sink destroyed. 15290_ Slammed into X-72 Disruptor. Map ----- +----------------------------------------------------+ | # #??"""" 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""""""""" | | ????????????????????????# #???????? ???? ????? | | ????????????????????????# ???????? ???""""""""" | | ????????????????????????# ???????? ? ??????????? | | ????????????????????????? ???????? ?? ?""""""""" | | ????????????????????????? ????????? ???????????? | | ?????????????????????????##??????????????""""""""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????""""""""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????""""""""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 41 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 10 Target Analysis 11 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Imp. Recalibrator | -7/Factory | Downloaded Imp. System Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Antigrav System | -7/Zion | Archive Cld. VTOL Module | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Imp. Cooling System | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterPlasmaSpecial Manual? 0 Play Time 02:08:13 Cumulative 154.6 hours Start 2023.12.24 @ 21:35:36 End 2023.12.25 @ 21:15:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4519e4ba-5d74-4e94-bba2-87871e3660ef