Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.15 @ 10:59:52 Player: Triffids Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1542) 1542 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 4704 Bonus ------- Follower Combat Kills 62 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Target Analyzer Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Mace > --- INVENTORY -------- Deuterium Engine Advanced Heat Sink Particle Gun Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 65 | 5 8 1 13 13 21 4 Power 7 | 1 1 . 2 2 1 . Engine 6 | 1 1 . 1 2 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 . 8 2 5 . Treads . | . . . . . . . Leg 16 | 2 . . 7 2 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 2 . 1 . . . Utility 22 | . 3 . 2 4 10 3 Device 11 | . 2 . 1 2 4 2 Storage . | . . . . . . . Processor 5 | . 1 . . 1 2 1 Hackware . | . . . . . . . Protection 6 | . . . 1 1 4 . Artifact . | . . . . . . . Weapon 17 | 2 2 1 1 5 5 1 Energy Gun 7 | 2 2 . . 1 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . 1 1 3 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . Parts Lost 20 | . . . . 3 4 13 Power 2 | . . . . 1 . 1 Propulsion 4 | . . . . . 1 3 Utility 8 | . . . . 1 2 5 Weapon 6 | . . . . 1 1 4 Highest Loss Streak 10 | . . . . 1 3 10 Average Slot Usage (%) 94 | . 86 100 100 98 97 53 Engine 7 | . 14 14 3 3 9 2 Core 2 | . . . 7 5 . . Leg 21 | . 6 . 27 27 26 8 Flight 5 | . 20 28 5 . . . Device 8 | . 8 14 11 7 6 4 Processor 15 | . 8 14 11 18 19 16 Protection 7 | . . . 11 9 9 3 Energy Gun 7 | . 28 16 11 6 . 2 Ballistic Gun 13 | . . 11 11 14 19 7 Impact Weapon 4 | . . . . 6 6 4 Naked Turns . | . . . . . . . Heaviest Build 28 | 9 9 8 16 26 28 24 Greatest Support 40 | 20 20 8 30 30 40 40 Greatest Overweight (x) 2 | 1 2 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 3 Average Carried 3 | 1 3 4 3 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 2 Class Distribution -------------------- 42% | Mutant 40% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 1425 | 230 100 14 162 468 431 20 Remotely 132 | . . . . . 132 . Salvage Created 2546 | . 180 42 354 874 1049 47 Parts 138 | . 13 1 32 43 48 1 Haulers Intercepted 10 | . 2 . 1 4 3 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 41 | . 3 1 8 14 13 2 Melee 4 | . . . . . 4 . Guns 34 | . 3 1 8 14 8 . Classes Destroyed 8 | . 3 1 1 1 2 . Worker 1 | . . . . 1 . . Hauler 10 | . 2 . 1 4 3 . Recycler 2 | . . . . . 2 . Watcher 2 | . 1 . . . 1 . Swarmer 11 | . 3 . 3 3 . 2 Grunt 19 | . . 1 4 6 8 . Brawler 1 | . . . . . 1 . Sentry 10 | . . . 1 5 4 . Best Kill Streak 5 | . 4 1 3 5 5 2 Combat Bots Only 5 | . 3 1 3 3 5 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 3542 | . 77 14 192 664 1138 1457 Core 877 | . 8 . 14 58 94 703 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 96 96 . 72 . Volleys Fired 151 | . 15 4 28 54 41 9 Largest 3 | . 2 2 2 3 3 3 Hottest 113 | . 80 60 63 86 73 113 Shots Fired 343 | . 30 8 56 138 85 26 Gun 343 | . 30 8 56 138 85 26 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 251 | . . 4 28 116 85 18 Thermal 30 | . . . . 22 . 8 Explosive . | . . . . . . . Electromagnetic 62 | . 30 4 28 . . . Robot Hit Streak 14 | . 5 8 9 14 11 8 Robot Miss Streak 4 | . 3 2 3 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 1 1 2 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 264 | . 17 6 38 101 79 23 Core Hits 89 | . 7 3 17 33 26 3 Critical Hits 7 | . . . . 4 3 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 6 | . . . . 4 2 . Melee Attacks 48 | . . . . 5 34 9 Impact 48 | . . . . 5 34 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4455 | . 212 65 425 1671 1725 357 Guns 3404 | . 212 65 425 1507 976 219 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1051 | . . . . 164 749 138 Ramming . | . . . . . . . Kinetic 2537 | . . 26 155 1267 976 113 Thermal 346 | . . . . 240 . 106 Explosive . | . . . . . . . Electromagnetic 521 | . 212 39 270 . . . Impact 1051 | . . . . 164 749 138 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . 3 41 22 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 66 | . . . . 3 41 22 Knockbacks 2 | . . . . . 1 1 Impact 2 | . . . . . 1 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 474 | . 150 60 77 247 474 32 Average Temperature 53 | . 58 36 24 69 53 17 Received Heat Transfer 1011 | . . 9 48 252 504 198 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions 6 | . . . . 1 3 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 777 | . . . . 518 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 372 | . 173 143 227 346 372 118 Initial 145 | . . 67 55 70 145 118 Average 162 | . 51 75 107 186 254 95 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 66 | 100 100 100 99 66 21 100 Level 1 33 | . . . . 33 78 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 1 3 2 5 . Investigation 3 | . 1 1 . . 1 . Extermination . | . . . . . . . Reinforcement 9 | . 1 . 3 1 4 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 11 | . 1 . 3 6 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 8 5 19 29 20 10 Peak Tracking Total 8 | . 4 3 4 8 3 8 Tactical Retreats 8 | . . 2 . 3 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 18 | . 3 1 3 4 7 . Terminals 11 | . 3 . 1 1 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 5 | . . . 2 2 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 10 1 10 9 17 . Successful 28 | . 3 1 6 7 11 . Failed 19 | . 7 . 4 2 6 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 12 | . 5 . . . 7 . Terminals 33 | . 10 . 3 4 16 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 11 | . . . 7 3 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 1 2 3 8 . Record 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 3 | . . 1 . . 2 . Level Access Points 1 | . . . . 1 . . Locate Traps 6 | . 1 . . 1 4 . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 8 | . . . 4 3 1 . Report Inventory 5 | . . . 2 2 1 . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 2 | . . . 1 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . Terminals 3 | . 1 . . . 2 . Track 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 . 3 2 4 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . 7 6 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies 11 | . . 1 . . 10 . Largest Group 10 | . . 1 . . 10 . Highest-Rated Group 173 | . . 31 . . 173 . Highest-Rated Ally 31 | . . 31 . . 29 . Total Orders 4 | . . . . . 4 . ROAM 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . RETURN 2 | . . . . . 2 . Ally Attacks 40 | . . 12 . . 28 . Total Damage 583 | . . 170 . . 413 . Kills 6 | . . . . . 6 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 2798 | 56 258 229 543 611 925 176 Spaces Moved 2278 | 43 377 523 386 344 479 126 Core 101 | 16 3 . . . . 82 Treads . | . . . . . . . Legs 1236 | 27 45 . 297 344 479 44 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 941 | . 329 523 89 . . . Fastest Speed 34 | 50 37 37 34 120 120 50 Average Speed 82 | 95 47 37 100 120 120 74 Slowest Speed 150 | 120 150 37 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 65 85 29 28 63 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 2859 | 57 425 547 498 445 714 173 Wait 238 | 5 13 21 46 11 119 23 Move 2266 | 42 376 516 385 343 478 126 Hop 3 | . . 3 . . . . Pick Up 32 | 5 5 1 7 8 5 1 Fast Attach 17 | 2 4 . 3 1 5 2 Attach 15 | 3 . . 3 3 4 2 Detach 7 | . . . 4 . 3 . Swap 33 | . 4 1 7 9 12 . Drop 48 | . 8 1 15 11 12 1 Fire 151 | . 15 4 28 54 41 9 Melee 48 | . . . . 5 34 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 212 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 318 | -10/Mines | Received a Mining Laser from a helpful Derelict 326 | -10/Mines | Learned location of Storage (-8) 338 | -10/Mines | Met a Derelict bent on vengeance 348 | -10/Mines | Met a Derelict shopkeep closing up shop 384 | -10/Mines | Discovered exit to Materials (range 7) 454 | -10/Mines | Learned 2 Materials zone layouts 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -9/Materials | Discovered new exit (range 8) 1042 | -9/Materials | Identified exit to Materials 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1292 | -8/Materials | Identified exit to Factory 1298 | -8/Materials | Build established: Scavenger-Mutant 1649 | -8/Materials | Discovered new exit (range 16) 1663 | -8/Materials | Garrison activated, responded to threat 1689 | -8/Materials | Identified exit to Storage 1698 | -8/Materials | Entered Storage 1754 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2222 | -8/Storage | Discovered exit to Factory (range 41) 2574 | -8/Storage | Lost 3 parts (1n1u1w) 2623 | -8/Storage | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2729 | -7/Factory | Core integrity fell below 50% 2777 | -7/Factory | Lost 10 parts (1p3n2u4w) 2796 | -7/Factory | Core integrity fell below 20% 2799 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02707_ S-27 Virus destroyed. 02711_ Destroyed VTOL Module. 02711_ S-27 Virus system corrupted by crushing effect. 02712_ S-27 Virus system terminally corrupted. 02712_ Imp. Light Armor Plating destroyed. 02718_ Aluminum Leg destroyed. 02718_ Adv. Heat Sink destroyed. 02723_ Acquired 20 matter. 02738_ K-01 Serf collects debris. 02746_ Hvy. Mace destroyed. 02748_ K-01 Serf collects debris. 02750_ S-27 Virus destroyed. 02751_ K-01 Serf collects debris. 02760_ Acquired Enh. Optical Array. 02762_ Acquired Imp. Sensor Array. 02765_ Acquired Gatling Laser. 02790_ K-01 Serf collects debris. 02795_ Imp. Sensor Array destroyed. 02795_ Target Analyzer destroyed. 02795_ Imp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# g #???????????????????? | | ??????????????######### l@ #???????????????????? | | ??????????????# ##g######?####?????????????? | | ??????????????#"" # ## #?????????????? | | ??????????????#"" + + " " " #?????????????? | | ??????????????#"T # ## " " " #?????????????? | | ??????????????#"" ## ##????? " #?????????????? | | ??????????????#"" ## #???????????????????????? | | ??????????????# ## ##??????????????????????? | | ??????????????# # #??????????????????????? | | ?############## # #??????????????????????? | | ## # + #??????????????????????? | | ## # # #??????????????????????? | | ##[ #+####### ##?????????????????????? | | =/% # #?????????????????????? | | ##* # #?????????????????????? | | ## + " +?????????????????????? | | ## # "" #?????????????????????? | | ?# # """ G #?????????????????????? | | ?# # """ "" #?????????????????????? | | ?# # """ " #?????????????????????? | | ?# # ?????????????????????? | | ## # """ """ ?????????????????????? | | ############## """ ""? ?????????????????????? | | #????????????# """ ""? ?????????????????????? | | #????????????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed BehemothMolecularShielding Manual? 0 Play Time 01:27:13 Cumulative 66.2 hours Start 2021.12.15 @ 09:20:25 End 2021.12.15 @ 10:59:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39c43563-88da-4d7f-bdd7-c5778bedac4c