Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 19:17:00 Player: pinbox Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (617) 617 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2607 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Reflective Plating Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Backup Plating I Sensor Drone Bay > --- WEAPON ----------- Beamcaster Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Light Assault Rifle Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Drone Bay Storage Small Storage Unit Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 21 | 6 5 3 4 3 Power 4 | 1 1 1 . 1 Engine 4 | 1 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 1 1 1 Treads . | . . . . . Leg 6 | 2 1 1 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 . . 2 . Device 2 | . . . 2 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 3 1 1 1 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . 2 . . 11 Power 2 | . 1 . . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 6 | . 1 . . 5 Highest Loss Streak 8 | . 1 . . 8 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 4 5 3 Power . | . . 1 1 1 Propulsion . | . . 1 1 . Utility . | . . . . . Weapon 1 | . . 1 2 . Tool/Special . | . . . . . Unused Backups 5 | . 2 . . 3 Power 1 | . . . . 1 Propulsion 1 | . 1 . . . Utility 1 | . . . . 1 Weapon 1 | . 1 . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 76 | . 89 77 84 23 Engine 10 | . 13 11 11 1 Leg 22 | . 28 22 22 4 Device 2 | . . . 7 3 Storage 11 | . 14 11 11 3 Protection 7 | . 5 11 11 1 Energy Gun 3 | . 7 . . 2 Ballistic Gun 17 | . 18 22 21 2 Peak Build Rating 24 | 6 7 8 24 24 Average Rating 7 | 4 6 7 13 5 On Entrance 9 | . 6 7 8 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 75 | . . . . 75 Heaviest Build 32 | 11 13 15 32 32 Greatest Support 25 | 20 20 20 25 25 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 5 Most Carried 7 | 2 4 6 7 5 Average Carried 3 | 1 3 4 5 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 5 | 2 4 5 5 4 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 578 | 251 127 109 91 . Remotely . | . . . . . Salvage Created 601 | . 289 184 45 83 Parts 49 | . 26 12 5 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 11 5 5 2 Guns 18 | . 8 5 5 . AOE 5 | . 3 . . 2 Classes Destroyed 5 | . 4 . . 1 Worker 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 11 | . 6 . 5 . Grunt 11 | . 5 5 . 1 Duelist 1 | . . . . 1 Best Kill Streak 5 | . 3 3 5 2 Combat Bots Only 5 | . 3 3 5 2 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 168 | . 48 19 14 87 Missed 42 | . 16 5 1 20 Hits 126 | . 32 14 13 67 Melee 14 | . . . . 14 Projectile 112 | . 32 14 13 53 Critical Strikes 7 | . . . . 7 Damage Taken 1987 | . 453 150 104 1280 Core 730 | . 101 42 17 570 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . 92 . . . Core Remaining (%) 81 | 100 59 . 85 . Volleys Fired 69 | . 35 18 9 7 Largest 2 | . 2 2 2 2 Hottest 105 | . 90 43 43 105 Shots Fired 136 | . 70 36 18 12 Gun 132 | . 68 36 18 10 Cannon . | . . . . . Launcher 4 | . 2 . . 2 Special . | . . . . . Kinetic 99 | . 40 36 18 5 Thermal 33 | . 28 . . 5 Explosive 4 | . 2 . . 2 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 13 14 4 4 Robot Miss Streak 3 | . 2 2 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 95 | . 47 27 11 10 Core Hits 46 | . 22 11 6 7 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 5 | . 3 1 . 1 Burn 4 | . 3 . . 1 Destroy 1 | . . 1 . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 1491 | . 732 342 125 292 Guns 966 | . 419 342 121 84 Cannons . | . . . . . Explosions 516 | . 313 . . 203 Melee . | . . . . . Ramming 9 | . . . 4 5 Kinetic 690 | . 207 342 121 20 Thermal 276 | . 212 . . 64 Explosive 516 | . 313 . . 203 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . 4 . . . Projectiles . | . . . . . Explosions 4 | . 4 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 148 | . 132 . . 16 Shots 3 | . 2 . . 1 Rammed 4 | . . . . 4 Targets Rammed 9 | . . . 1 8 Kicked 5 | . . . 1 4 Crushed . | . . . . . Highest Temperature 226 | . 226 9 . 143 Average Temperature 63 | . 73 4 . 65 Received Heat Transfer 714 | . 126 84 . 504 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1013 | . 828 . . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . 1 . . . Low Security (%) 78 | 100 50 100 100 100 Level 1 21 | . 49 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 275 | . 275 127 110 155 Initial 67 | . . 67 39 35 Average 109 | . 184 90 20 73 Influence Increases 934 | . 420 136 120 258 Destroy 0b10 Robot/C 460 | . 220 100 100 40 Destroy 0b10 Robot/NC 15 | . 15 . . . Destroy Leader 94 | . 44 20 20 10 Successful Hack 26 | . 8 16 . 2 Disable Machine 60 | . 60 . . . Destroy Structure 54 | . 43 . . 11 Lose Combat Pursuer 225 | . 30 . . 195 Influence Decreases 817 | . 260 193 133 231 Entered New Map 212 | . . 93 64 55 Time Decay 479 | . 240 100 69 70 Lost Part 126 | . 20 . . 106 Squads Dispatched 5 | . 2 2 . 1 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 18 8 5 22 Peak Tracking Total 13 | . 4 3 2 13 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 4 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 6 4 1 2 Terminals 9 | . 4 4 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 39 | . 20 11 1 7 Successful 18 | . 10 4 1 3 Failed 21 | . 10 7 . 4 Catastrophic 6 | . 3 3 . . Database Lockouts . | . . . . . Manual 22 | . 11 9 . 2 Terminals 25 | . 10 11 . 4 Fabricators . | . . . . . Repair Stations 8 | . 8 . . . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 1 1 Record 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 5 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 6 4 . 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1347 | 57 585 212 306 187 Spaces Moved 850 | 38 345 113 174 180 Core 172 | 5 . . . 167 Treads . | . . . . . Legs 678 | 33 345 113 174 13 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 115 | 110 120 120 155 65 Slowest Speed 200 | 120 120 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 60 9 57 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 55 | . 46 . . 9 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . 46 . . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1088 | 50 453 157 193 235 Wait 110 | 5 59 20 2 24 Move 846 | 37 344 112 173 180 Hop . | . . . . . Pick Up 11 | 2 4 1 2 2 Fast Attach 14 | 6 4 . 1 3 Attach 8 | . 2 . 1 5 Detach 3 | . 1 . . 2 Swap 7 | . 1 3 2 1 Drop 9 | . 3 3 2 1 Fire 69 | . 35 18 9 7 Melee 2 | . . . . 2 Ram 4 | . . . . 4 Kick 5 | . . . 1 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 405 | -10/Materials | Repaired Lgt. Assault Rifle 432 | -10/Materials | Repaired Lgt. Assault Rifle 618 | -10/Materials | Discovered new exit (range 12) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Discovered new exit (range 6) 837 | -9/Materials | Identified exit to Mines 837 | -9/Materials | Identified exit to Storage 855 | -9/Materials | Entered Mines 862 | -9/Mines | Met a Derelict bent on vengeance 863 | -9/Mines | Learned 2 Materials zone layouts 955 | -9/Mines | Found the Drone Emporium 962 | -9/Mines | Found Prototype Device 962 | -9/Mines | Identified Sensor Drone Bay 1100 | -9/Mines | Discovered new exit (range 7) 1161 | -9/Mines | Entered Materials 1161 | -8/Materials | Evolved 2 slots: Utility x2 1162 | -8/Materials | Identified exit to Factory 1224 | -8/Materials | Core integrity fell below 50% 1248 | -8/Materials | Lost 8 parts (1p2n2u3w) 1304 | -8/Materials | Core integrity fell below 20% 1334 | -8/Materials | Lost 3 parts (1n2w) 1348 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01312_ Connecting with Terminal... 01312_ Current location identified: Materials [Achievement: GoHome()] >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad EO909UVDE1. 01326_ Acquired Imp. Datajack. 01331_ Acquired Reflective Plating. 01334_ Connecting with Scanalyzer... >>Study(Imp. Datajack) Identified Imp. Datajack... Downloading performance data... Effective improvements: +10% accuracy >>Study(Lgt. Ion Engine) Identified Lgt. Ion Engine... Downloading performance data... Effective improvements: +1 supply 01338_ W-25 Informer sends out distress signal. 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Assault Rifle | 38% | -10/Materials Lgt. Assault Rifle | 46% | -10/Materials Studied --------- Imp. Datajack | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Slippery One Challenges ------------ None Game ------ Seed VisualMachineLog Manual? 0 Play Time 00:17:29 Cumulative 18.3 hours Start 2026.06.29 @ 18:59:45 End 2026.06.29 @ 19:17:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5866048f-20a5-4a33-b5f6-987cfbe8e9a3