Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 15:18:26 Player: Bean Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (2757) 2757 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8197 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag System Gravmag System Superbattery (1500) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Particle Charger Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg VSS Leg Heat Sink Superbattery System Restoration Module Improved EM Shotgun Heavy Laser Heavy Laser Bore Cannon Rocket Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device System Restoration Module Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . 1 . Utility 4 | . . . 1 . . . 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 74 | 6 5 5 7 3 1 . 14 9 13 11 Power 14 | 1 1 2 1 1 . . 1 . 5 2 Engine 10 | 1 1 2 1 1 . . 1 . 2 1 Core 3 | . . . . . . . . . 2 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 20 | 2 . 1 3 1 . . 7 . 4 2 Treads . | . . . . . . . . . . . Leg 20 | 2 . 1 3 1 . . 7 . 4 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 3 . 1 . 1 . 1 8 2 4 Device 9 | . . . . . . . . 5 2 2 Storage 4 | 1 2 . . . 1 . . . . . Processor 3 | . . . . . . . . 1 . 2 Hackware 4 | . 1 . 1 . . . 1 1 . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 1 2 2 1 . . 5 1 2 3 Energy Gun 9 | . . 1 . . . . 3 . 2 3 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 6 | 2 1 1 2 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . Parts Lost 45 | . 2 3 1 2 . . 3 5 11 18 Power 9 | . 1 1 . 1 . . . . 3 3 Propulsion 13 | . . . . . . . 2 . 5 6 Utility 10 | . . . . . . . . 4 2 4 Weapon 13 | . 1 2 1 1 . . 1 1 1 5 Highest Loss Streak 13 | . 1 2 1 2 . . 3 5 7 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 1 5 9 9 9 9 9 9 14 11 9 Power 1 | . 1 1 1 . 1 1 1 2 1 1 Propulsion 1 | . 1 2 1 2 2 2 . 1 1 . Utility 3 | . 1 4 4 5 5 5 4 5 2 1 Weapon 3 | . . 1 2 1 1 1 2 5 5 6 Tool/Special . | . . . . . . . . . . . Unused Backups 3 | . . 1 . . . . 1 . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . 1 . . . . 1 . . 1 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 97 99 99 100 100 99 96 85 71 Engine 9 | . 14 14 11 10 11 11 9 7 6 5 Leg 30 | . 28 28 33 33 33 33 35 30 29 22 Device 4 | . . . . . . . . 8 17 13 Storage 9 | . 14 14 11 11 11 11 9 7 6 5 Hackware 15 | . 10 14 21 22 22 22 26 23 . . Energy Gun 5 | . . 8 2 . . . 8 5 7 12 Ballistic Gun 10 | . 28 17 19 11 11 11 3 . . . Ballistic Cannon 2 | . . . . 10 11 11 4 . . . Peak Build Rating 56 | 6 10 12 19 22 23 23 41 49 56 52 Average Rating 28 | 4 8 11 18 21 22 23 32 45 47 44 On Entrance 22 | . 6 10 12 19 22 23 23 39 45 44 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 14 19 21 23 29 59 59 60 60 77 77 Greatest Support 88 | 20 20 20 33 36 36 36 72 72 88 61 Greatest Overweight (x) 2 | . . 1 . . 1 1 1 . 2 2 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 20 20 20 20 20 20 Average Capacity 14 | 6 8 10 10 10 11 20 20 20 20 17 Most Carried 16 | 5 9 10 10 10 10 9 14 16 13 14 Average Carried 9 | 1 5 9 9 9 9 9 9 14 11 9 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 5 Final Carried 13 | 2 9 10 10 10 9 9 12 13 10 4 Class Distribution -------------------- 56% | Scavenger-Mutant 18% | Mutant 15% | Hacker-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Matter Collected 2150 | 186 421 71 269 225 . . 294 328 186 170 Remotely . | . . . . . . . . . . . Salvage Created 2902 | . 535 97 618 98 . . 427 287 556 284 Parts 181 | . 43 6 47 9 . . 26 15 18 17 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 5 | . 1 1 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 64 | . 16 4 11 5 . . 10 5 8 5 Melee 2 | . . . . . . . . 2 . . Guns 42 | . 16 4 11 1 . . 3 1 2 4 Cannons 9 | . . . . 4 . . 1 2 2 . AOE 9 | . . . . . . . 5 . 4 . Classes Destroyed 12 | . 4 1 2 1 . . 1 2 1 . Worker 1 | . . . . . . . . . 1 . Builder 2 | . . . 1 . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 3 | . . . 1 . . . 1 . 1 . Operator 5 | . 2 . 2 . . . . . 1 . Watcher 4 | . 1 . 1 . . . 1 1 . . Swarmer 23 | . 6 3 3 4 . . 7 . . . Grunt 27 | . 10 . 3 . . . 2 2 7 3 Brawler 2 | . . . . . . . . 1 1 . Duelist 1 | . . . . 1 . . . . . . Sentry 8 | . . 1 5 . . . 1 1 . . Programmer 3 | . . . . . . . . 1 . 2 Best Kill Streak 8 | . 6 3 4 4 . . 8 2 4 1 Combat Bots Only 5 | . 4 3 3 4 . . 5 2 4 1 Max Kills in Single Turn 4 | . 1 1 1 2 . . 3 1 4 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 3 . 4 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Hostile Shots Fired 482 | . 60 47 69 33 . . 44 45 63 121 Missed 140 | . 24 14 22 10 . . 15 13 8 34 Hits 342 | . 36 33 47 23 . . 29 32 55 87 Melee 13 | . . . . 5 . . . 8 . . Projectile 329 | . 36 33 47 18 . . 29 24 55 87 Critical Strikes 14 | . 2 . 1 . . . . 2 2 7 Damage Taken 5676 | . 418 413 518 336 . . 364 546 1367 1714 Core 1174 | . 75 55 84 11 . . 58 28 134 729 Absorbed by Shields 47 | . . . . . . . . . . 47 Core Remaining (%) 81 | 100 . 48 . . . 76 89 96 . . Volleys Fired 257 | . 50 15 42 22 . . 41 14 34 39 Largest 2 | . 2 2 2 2 . . 2 2 2 2 Hottest 149 | . 40 79 79 71 . . 93 141 149 138 Shots Fired 467 | . 99 23 83 43 . . 61 23 64 71 Gun 378 | . 99 23 83 27 . . 23 13 39 71 Cannon 87 | . . . . 16 . . 36 10 25 . Launcher 2 | . . . . . . . 2 . . . Special . | . . . . . . . . . . . Kinetic 269 | . 99 12 70 43 . . 45 . . . Thermal 169 | . . 11 13 . . . 5 23 64 53 Explosive 2 | . . . . . . . 2 . . . Electromagnetic 27 | . . . . . . . 9 . . 18 Robot Hit Streak 21 | . 11 6 12 4 . . 6 11 19 21 Robot Miss Streak 9 | . 4 3 4 9 . . 7 3 5 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 4 | . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 279 | . 62 13 46 19 . . 26 26 44 43 Core Hits 132 | . 29 6 23 7 . . 16 11 20 20 Critical Kills 3 | . 1 . . 1 . . 1 . . . Critical Parts Destroyed 9 | . 2 . 1 2 . . 4 . . . Critical Strikes 23 | . 3 . 3 3 . . 7 1 1 5 Burn 9 | . . . 2 . . . 2 1 1 3 Destroy 12 | . 3 . 1 3 . . 5 . . . Corrupt 2 | . . . . . . . . . . 2 Melee Attacks 32 | . . . . . . . . 32 . . Impact . | . . . . . . . . . . . Slashing 32 | . . . . . . . . 32 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6284 | . 817 202 745 357 . . 880 604 1859 820 Guns 3748 | . 817 178 745 191 . . 321 152 524 820 Cannons 1006 | . . . . 166 . . 240 158 442 . Explosions 1188 | . . . . . . . 319 . 869 . Melee 294 | . . . . . . . . 294 . . Ramming 48 | . . 24 . . . . . . 24 . Kinetic 2198 | . 817 64 613 357 . . 347 . . . Thermal 3394 | . . 114 132 . . . 275 310 1835 728 Explosive 134 | . . . . . . . 134 . . . Electromagnetic 216 | . . . . . . . 124 . . 92 Impact . | . . . . . . . . . . . Slashing 294 | . . . . . . . . 294 . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 . 2 Average Corruption 5 | . . . . . . . . 8 . 1 Corruption Purged 13 | . . . . . . . . 10 . 3 Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . . 5 . . Message Errors 1 | . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 172 | . . . . . . . . . 172 . Projectiles . | . . . . . . . . . . . Explosions 172 | . . . . . . . . . 172 . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . 2 . . 3 . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 5 | . . . . 2 . . 3 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . . . . . . 306 . Shots 3 | . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed 11 | . . 8 . . . . . . 3 . Kicked 11 | . . 8 . . . . . . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 633 | . 20 106 90 54 . . 187 237 633 572 Average Temperature 157 | . 5 44 25 23 . . 58 72 331 197 Received Heat Transfer 1954 | . 204 141 135 66 . . 144 144 408 712 Effects 49 | . . . . . . . . . 37 12 Shutdowns 14 | . . . . . . . . . 11 3 Energy Bleed 2 | . . . . . . . . . 2 . Interference 8 | . . . . . . . . . 5 3 Matter Decay 4 | . . . . . . . . . 4 . Short Circuit 5 | . . . . . . . . . 4 1 Damage (minor) 3 | . . . . . . . . . 3 . Damage (major) 12 | . . . . . . . . . 8 4 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . 1 . . 1 Parts Melted 17 | . . . 1 . . . 4 1 9 2 Heat Transferred 6135 | . . 296 481 . . . 483 707 2510 1658 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 185 | . 165 85 129 99 . . 158 50 171 185 Initial 30 | . . 20 14 . . . . . 8 30 Average 47 | . 54 14 38 38 . . 59 11 51 117 Influence Increases 2232 | . 452 105 423 159 . . 344 207 307 235 Destroy 0b10 Robot/C 1280 | . 320 80 220 100 . . 200 100 160 100 Destroy 0b10 Robot/NC 80 | . 15 . 25 . . . 20 5 15 . Destroy Leader 300 | . 72 10 82 20 . . 44 32 20 20 Successful Hack 94 | . 15 . 48 . . . 7 24 . . Disable Machine 105 | . . . . . . . 15 15 60 15 Anti-Garrison Action 100 | . . . . . . . . . . 100 Destroy Structure 108 | . . . 3 9 . . 43 16 37 . Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 150 | . 30 15 30 30 . . 15 15 15 . Influence Decreases 2147 | . 399 121 460 100 59 . 344 189 281 194 Entered New Map 139 | . . 33 23 . 59 . . . 10 14 Time Decay 1329 | . 237 88 306 100 . . 279 158 161 . Lost Part 373 | . 12 . 10 . . . 30 31 110 180 Purge Threat 306 | . 150 . 121 . . . 35 . . . Squads Dispatched 12 | . 4 . 3 . . . 1 4 . . Investigation 5 | . 2 . 2 . . . 1 . . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 5 | . 2 . 1 . . . . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Distress Signals 2 | . . . 1 . . . 1 . . . Communications Jammed 9 | . . . . . . . . 8 1 . Distress Signals 9 | . . . . . . . . 8 1 . Times Spotted 107 | . 23 13 18 7 . . 14 11 10 11 Peak Tracking Total 16 | . 6 16 4 5 . . 5 3 6 5 Tactical Retreats 13 | . 2 4 2 2 . . 1 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 7 | . 1 . . . . . 1 2 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Machines Disabled 9 | . . . . . . . 1 1 4 3 Max in Single Turn 4 | . . . . . . . 1 1 4 1 Garrison Relay 2 | . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 24 | . 3 . 9 . 2 . 4 3 3 . Terminals 17 | . 3 . 8 . . . 4 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 3 | . . . 1 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 75 | . 15 . 33 . 2 . 18 3 4 . Successful 53 | . 9 . 23 . 2 . 14 3 2 . Failed 21 | . 6 . 9 . . . 4 . 2 . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 54 | . 8 . 24 . 1 . 16 2 3 . Terminals 66 | . 15 . 31 . . . 18 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 5 | . . . 2 . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 37 | . 7 . 17 . 2 . 10 1 . . Record 1 | . . . . . 1 . . . . . Robot Analysis 4 | . . . 2 . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 3 | . 1 . 1 . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 2 | . . . 1 . . . 1 . . . Security Status 2 | . . . 1 . . . 1 . . . Surveillance Status 1 | . . . 1 . . . . . . . Patrol Status 2 | . . . 2 . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Zone Layout 6 | . 1 . 2 . . . 3 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 15 | . 2 . 6 . . . 4 2 1 . Terminals 11 | . 2 . 5 . . . 4 . . . Track 1 | . . . . . . . 1 . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 6 | . . . 4 . . . 2 . . . Operators 3 | . 1 . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . 1 . . Recycling Units 3 | . . . 1 . . . . 1 1 . Reject 3 | . . . 1 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . Used 2 | . . . 1 . . . . . 1 . Hacking Detections 16 | . 3 . 7 . . . 3 1 2 . Full Trace Events 4 | . 1 . 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . 10 Machine Destruction 10 | . . . . . . . . . . 10 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Active Infowar (turns) 1049 | . . . . . . . . 255 501 293 Sensors 422 | . . . . . . . . 130 292 . Jamming 1030 | . . . . . . . . 238 499 293 Robot Analysis Total 4 | . . . 2 . . . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Turns Passed 5694 | 79 726 560 775 279 312 143 866 688 606 660 Spaces Moved 3127 | 58 362 295 455 167 240 76 464 459 300 251 Core 12 | 5 . . . . . . . . . 7 Treads . | . . . . . . . . . . . Legs 3115 | 53 362 295 455 167 240 76 464 459 300 244 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 112 112 114 100 Average Speed 135 | 113 120 156 120 120 128 190 145 113 143 183 Slowest Speed 260 | 120 120 190 120 120 190 190 190 120 260 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 5 50 64 52 26 60 38 43 17 8 28 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 29 | . . . . . . . 12 17 . . Terrain Destroyed 113 | . . . . 12 . . 48 17 36 . Melee 17 | . . . . . . . . 17 . . Projectile 37 | . . . . 12 . . 25 . . . AOE 59 | . . . . . . . 23 . 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Gar Total 4045 | 71 553 366 604 201 245 75 590 552 409 379 Wait 406 | . 124 36 84 6 . . 49 24 39 44 Move 3117 | 57 361 294 454 166 239 75 463 458 299 251 Hop . | . . . . . . . . . . . Pick Up 84 | 8 11 6 10 2 2 . 13 9 9 14 Fast Attach . | . . . . . . . . . . . Attach 55 | 6 3 3 3 2 . . 6 8 13 11 Detach 2 | . . . . . . . 1 . 1 . Swap 39 | . 3 2 4 3 1 . 12 7 4 3 Drop 24 | . 1 2 7 . 3 . 5 . 2 4 Fire 257 | . 50 15 42 22 . . 41 14 34 39 Melee 32 | . . . . . . . . 32 . . Ram . | . . . . . . . . . . . Kick 11 | . . 8 . . . . . . 3 . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 5 13 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Discovered new exit (range 10) 795 | -10/Materials | Identified exit to Mines 806 | -10/Materials | Entered Mines 851 | -10/Mines | Assembled infested the area 1154 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1248 | -10/Mines | Core integrity fell below 50% 1275 | -10/Mines | Learned location of Zion (-7) 1294 | -10/Mines | Build established: Scavenger-Mutant 1354 | -10/Mines | Discovered new exit (range 7) 1361 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1366 | -10/Mines | Entered Materials 1366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1570 | -9/Materials | Central database locked down 2058 | -9/Materials | Discovered new exit (range 9) 2134 | -9/Materials | Discovered new exit (range 6) 2141 | -9/Materials | Entered Mines 2356 | -9/Mines | Identified exit to Exiles 2414 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2420 | -9/Mines | Entered Exiles 2448 | -9/Exiles | Met 8R-AWN 2471 | -9/Exiles | Met EX-HEX 2504 | -9/Exiles | Met EX-BIN 2519 | -9/Exiles | Aligned with FarCom system 2520 | -9/Exiles | Given EX-Vault access code 2548 | -9/Exiles | Opened EX-Vault 2557 | -9/Exiles | Found Superbattery 2580 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2620 | -9/Exiles | Met EX-DEC 2713 | -9/Exiles | Discovered new exit (range 12) 2732 | -9/Exiles | Left Exiles lab with Superbattery 2732 | -9/Exiles | Entered Mines 2864 | -8/Mines | Discovered new exit (range 8) 2875 | -8/Mines | Entered Materials 2875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3329 | -8/Materials | Lost 3 parts (2n1w) 3676 | -8/Materials | Build established: Hacker-Mutant 3711 | -8/Materials | Discovered new exit (range 16) 3741 | -8/Materials | Entered Factory 3741 | -7/Factory | Evolved 2 slots: Utility x2 3822 | -7/Factory | Discovered new exit (range 4) 3956 | -7/Factory | Discovered new exit (range 9) 4278 | -7/Factory | System corruption reached 10% 4308 | -7/Factory | Lost 5 parts (4u1w) 4408 | -7/Factory | Discovered new exit (range 16) 4428 | -7/Factory | Identified exit to Factory 4429 | -7/Factory | Entered another Factory area 4429 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4579 | -6/Factory | Build established: Skirmisher 4768 | -6/Factory | Lost 7 parts (2p2n2u1w) 4909 | -6/Factory | Lost 4 parts (1p3n) 5033 | -6/Factory | Identified exit to Garrison 5035 | -6/Factory | Entered Garrison 5062 | -6/Garrison | Garrison Relay disabled 5079 | -6/Garrison | Build established: Scavenger-Mutant 5305 | -6/Garrison | Triggered checkpoint 5377 | -6/Garrison | Garrison Relay disabled 5632 | -6/Garrison | Triggered checkpoint 5666 | -6/Garrison | Core integrity fell below 50% 5680 | -6/Garrison | Core integrity fell below 20% 5695 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Heat Sink destroyed. Critical hit (Burn: +37). Critical hit (Burn: +50). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 77. Critical hit (Burn: +36). Field strength at 60. Field strength at 49. Field strength at 38. Target Analyzer destroyed. G-67 Veteran destroyed. Field strength at 21. Field strength at 15. Field strength at 4. Stasis field depleted. Acquired Gravmag System. Acquired Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????gg?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????g???????????????????????????????? | | ????????BB???????????????????????????????????????? | | ????????BB???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ??????# ## #################################? | | ???? ^ !*g [| #? | | ???? " g=%g !^ %]@ #? | | ???? "%" !########[[#################### #? | | ?????## " ## ?????????#] #???#######????????# #? | | ??????# ???????????????# #???#!" ""#????????# #? | | ???????????????????????# #???#"!! ###???????# #? | | ???????????????????????# #???#"!! #???????# #? | | ???????????????????????# #???#" #???????# #? | | ???????????????????????# #???#""# #???????# #? | | ???????????????????????# #???#### #???????# #? | | ???????????????????????# ######## #########?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# ### #? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????# ### #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | | ???????????????????????# #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Target Analysis 7 Particle Charging 15 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Ew, Corruption Challenges ------------ None Game ------ Seed CoolantDeliveryBlasthammer Manual? 0 Play Time 00:53:45 Cumulative 42.0 hours Start 2025.10.25 @ 14:20:17 End 2025.10.25 @ 15:18:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 876a07e8-082e-482e-b557-69c81bb45e3d