Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 02:38:49 Player: Torako Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (23) 115 Value Destroyed (761) 761 Prototype IDs (24) 480 Alien Tech Used (3) 600 Bonus (7500) 7500 TOTAL SCORE: 17656 Bonus ------- Pacifist 200 Triggered Max Security 2000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 179/300 Energy 93/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Stasis Canceller Advanced Transmission Jammer Advanced Reaction Control System Makeshift Hacking Suite System Shield System Guard System Backup Module System Backup Module System Backup Module System Backup Module > --- WEAPON ----------- Longsword +1 Enhanced Force Lance > --- INVENTORY -------- Improved Heavy Treads Biometal Heavy Treads [Rating: 149] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Airjet Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Advanced Signal Interpreter Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Artifact Matter Drive Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 2 . . . . . . 2 2 2 2 2 . . Power 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 . . . . . . . 2 2 2 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 78 | . . 1 7 2 2 . 9 5 . 3 6 3 . 3 8 1 1 6 14 3 4 Power 10 | . . . . . . . 1 1 . 2 . 1 . 1 1 . . . 3 . . Engine 4 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . Core 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 3 . . Propulsion 26 | . . . 4 . . . 3 1 . 1 3 . . 1 4 1 . 4 1 1 2 Treads 6 | . . . 1 . . . . . . . 2 . . 1 . . . . . . 2 Leg 3 | . . . . . . . . . . . . . . . 3 . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hover 16 | . . . 3 . . . 3 1 . 1 . . . . 1 1 . 4 1 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 29 | . . . 1 1 . . 5 3 . . 2 2 . 1 2 . 1 2 8 1 . Device 18 | . . . . 1 . . 3 . . . 1 1 . 1 . . 1 2 8 . . Storage 2 | . . . . . . . 2 . . . . . . . . . . . . . . Processor 5 | . . . . . . . . 3 . . 1 1 . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . 2 . . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon 13 | . . 1 2 1 2 . . . . . 1 . . . 1 . . . 2 1 2 Energy Gun 4 | . . 1 . . . . . . . . . . . . . . . . . 1 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . . 1 . . 1 . 3 . Parts Lost 39 | . . . . . . . 2 . . 1 5 . . 6 2 . 1 3 1 15 3 Power 5 | . . . . . . . . . . . . . . 2 . . . 1 . 2 . Propulsion 18 | . . . . . . . 2 . . 1 4 . . 3 2 . . 1 . 3 2 Utility 13 | . . . . . . . . . . . . . . 1 . . 1 1 1 8 1 Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . Highest Loss Streak 13 | . . . . . . . 2 . . 1 5 . . 6 2 . 1 3 1 13 3 Average Slot Usage (%) 75 | . 85 85 80 98 100 100 76 78 92 92 76 84 84 68 68 81 72 61 68 46 12 Engine 6 | . 14 14 11 11 11 11 5 7 7 11 15 7 7 2 1 5 5 4 1 . . Core 3 | . . . . . . . 3 7 7 3 . 6 7 6 6 5 5 3 . . . Treads 5 | . . . 3 . . . . . . . 6 15 15 13 6 . . . . . 1 Leg 3 | . 28 28 11 . . . . . . . . . . . 7 16 8 . . . . Wheel 1 | . . . . . . . . . . . 7 7 7 2 . . . . . . . Hover 13 | . . . 17 33 33 33 34 38 38 38 7 7 7 2 . 9 10 14 16 8 2 Device 10 | . . . . 9 11 11 6 6 . . 6 15 15 14 12 11 13 11 16 12 . Storage 3 | . 14 14 11 11 11 11 9 7 7 7 7 . . . . . . . . . . Processor 10 | . . . . . . . . 2 23 23 16 14 15 15 12 11 10 9 8 8 6 Hackware 2 | . . . . . . . . . . . . . . . 12 11 10 9 8 5 . Protection 1 | . . . 5 11 11 11 3 . . . . . . . . . . . . . . Energy Gun 1 | . 28 28 8 . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . 13 18 11 11 4 . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 6 11 9 7 7 7 7 7 7 7 8 11 10 9 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 12 12 12 23 25 25 25 35 32 31 38 39 22 22 22 26 26 27 27 71 71 6 Greatest Support 150 | 20 20 20 27 27 27 27 36 40 40 40 40 10 10 51 51 44 44 97 98 98 150 Greatest Overweight (x) 3 | . . . 1 . . . 1 . . . 3 2 2 2 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . 2 2 2 . . . . . . . . Largest Inventory Capacity 14 | . 6 6 6 6 6 6 14 10 10 10 10 10 4 4 4 4 4 4 4 4 4 Average Capacity 5 | . 6 6 6 6 6 6 9 10 10 10 10 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | . 6 6 6 6 6 6 10 10 10 10 9 7 4 4 4 4 4 4 4 4 4 Average Carried 5 | . 6 6 5 6 6 6 8 9 10 9 7 4 4 4 3 4 3 4 4 4 3 Final Capacity 10 | 6 6 6 6 6 6 6 10 10 10 10 10 4 4 4 4 4 4 4 4 4 4 Final Carried 10 | 6 6 6 6 6 6 6 10 10 10 9 8 4 4 4 4 4 4 4 4 4 . Class Distribution -------------------- 42% | Mutant 27% | Assassin 8% | Hacker-Ninja 6% | Hacker-Scout 6% | Hacker-Assassin 6% | Generator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Generator-Ninja | -2/Research Generator-Ninja | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Matter Collected 1005 | 200 . . 56 39 . . 234 20 . . 177 44 18 30 40 . . 113 34 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1123 | . . . 56 61 . . 164 54 . . 224 . . 48 161 . . 113 242 . . Parts 56 | . . . 6 5 . . 12 2 . . 2 . . 2 8 . . 8 11 . . Haulers Intercepted 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 4 2 . 1 . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 17 | . . . 1 5 . . 1 . . . 2 . . 2 3 . . 1 2 . . Melee 10 | . . . . . . . 1 . . . 1 . . 2 3 . . 1 2 . . Guns 4 | . . . 1 3 . . . . . . . . . . . . . . . . . AOE 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . Classes Destroyed 7 | . . . 1 1 . . 2 . . . . . . . 2 . . 1 . . . Hauler 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . Watcher 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . Swarmer 9 | . . . . 5 . . . . . . 2 . . 2 . . . . . . . Grunt 2 | . . . . . . . . . . . . . . . 2 . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . . Sentry 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Best Kill Streak 3 | . . . 1 3 . . 1 1 . . 2 . . 2 3 . . 1 2 . . Combat Bots Only 3 | . . . 1 3 . . 1 . . . 2 . . 2 3 . . 1 2 . . Max Kills in Single Turn 1 | . . . 1 1 . . 1 1 . . 1 . . 1 1 . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 . . 1 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Damage Taken 5663 | . . . 87 214 . 35 104 102 . 37 361 20 . 401 209 . 160 310 378 1414 1831 Core 1899 | . . . 21 46 . . . 16 . . 76 . . 70 94 . 22 69 94 472 919 Absorbed by Shields 33 | . . . . . . . . . . . . . . . . . . . . . 33 Core Remaining (%) 93 | 100 . 100 . . . 83 100 . . . . . . 76 88 100 98 94 . . . Volleys Fired 19 | . . . 4 11 . . 1 . . . 2 . . . . . . . 1 . . Largest 2 | . . . 2 2 . . 1 . . . 1 . . . . . . . 1 . . Hottest 120 | . . . 50 50 . . 25 . . . 30 . . . . . . . 120 . . Shots Fired 30 | . . . 8 18 . . 1 . . . 2 . . . . . . . 1 . . Gun 23 | . . . 8 14 . . 1 . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Launcher 6 | . . . . 4 . . . . . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . 8 14 . . 1 . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . 1 . . Explosive 6 | . . . . 4 . . . . . . 2 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . . . 3 7 . . . . . . 2 . . . . . . . . . . Robot Miss Streak 5 | . . . 1 5 . . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 85 | . . . 6 8 . . 15 2 . 1 11 . . 9 8 . . 11 13 1 . Core Hits 34 | . . . 2 8 . . 4 1 . . 4 . . 2 5 . . 4 3 . 1 Critical Hits 4 | . . . . . . . . . . . 1 . . . 1 . . 1 1 . . Critical Kills 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . Melee Attacks 211 | . . . . . . . 17 5 . 28 21 12 3 21 21 7 8 23 25 20 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 201 | . . . . . . . 17 5 . 28 21 12 3 21 21 7 8 23 25 10 . Piercing 10 | . . . . . . . . . . . . . . . . . . . . 10 . Sneak Attacks 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 4232 | . . . 96 189 . . 680 225 . 60 953 . . 410 345 . . 549 668 52 5 Guns 212 | . . . 96 116 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 286 | . . . . 66 . . . . . . 220 . . . . . . . . . . Melee 3722 | . . . . . . . 680 225 . 60 733 . . 410 345 . . 549 668 52 . Ramming 12 | . . . . 7 . . . . . . . . . . . . . . . . 5 Kinetic 212 | . . . 96 116 . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 286 | . . . . 66 . . . . . . 220 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3722 | . . . . . . . 680 225 . 60 733 . . 410 345 . . 549 668 52 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 2 2 . . . . . . 9 9 9 9 9 . . . . 6 4 10 15 Average Corruption 7 | . 1 2 . . . . . . 9 9 9 9 9 . . . . 5 2 7 11 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . 4 . Effects 76 | . . 1 . . . . . . 1 16 19 9 2 . . . . 10 1 7 10 Message Errors 19 | . . 1 . . . . . . . 3 5 2 1 . . . . 1 . 3 3 Matter Fused 19 | . . . . . . . . . . 4 5 5 . . . . . 2 . 3 . Heat Flow Errors 3 | . . . . . . . . . . 1 . . 1 . . . . . . . 1 Energy Discharges 10 | . . . . . . . . . 1 2 3 . . . . . . 1 1 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . . . . . . 1 4 2 . . . . . 1 . . . Data Loss (major) 3 | . . . . . . . . . . 1 2 . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Targeting Errors 8 | . . . . . . . . . . 4 . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 467 | . . . . . . . 71 37 . 10 204 . . 59 53 . . 20 13 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 467 | . . . . . . . 71 37 . 10 204 . . 59 53 . . 20 13 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 109 | . . . . 51 . . . . . . 56 . . . . . . . . . 2 Shots 4 | . . . . 2 . . . . . . 2 . . . . . . . . . . Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 237 | . . . 51 78 . . 11 7 . 189 . . 237 . . . . . 99 . 75 Average Temperature 46 | . . . 27 25 . . 11 7 . 89 . . 127 . . . . . 32 . 50 Received Heat Transfer 627 | . . . 27 . . 9 27 21 . 18 . 9 . . 81 . 18 30 . 72 315 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Peak Influence 1615 | . 15 5 97 205 . . 78 74 40 137 . . . . 72 8 38 128 164 1615 1600 Average Influence 230 | . 13 5 35 132 . . 32 49 33 79 . . . . 29 4 13 49 103 1563 1562 Maximum Alert Level 5 | . . . . 1 . . . . . . . . . . . . . . . 5 5 Low Security (%) 86 | . 100 100 100 78 . 100 100 100 100 100 . . . . 100 100 100 100 100 . . Level 1 1 | . . . . 21 . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . . . . . . . . . . 99 99 Squads Dispatched 28 | . 1 . 4 . . . . . . 2 . . . . . . 1 . 2 12 6 Investigation 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Reinforcement 4 | . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . Assault 18 | . . . . . . . . . . . . . . . . . . . . 12 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Distress Signals 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Communications Jammed 21 | . . . . . . . . . . . . . . . . . . 2 . 19 . Distress Signals 21 | . . . . . . . . . . . . . . . . . . 2 . 19 . Times Spotted 125 | . 1 . 5 9 . 7 3 5 5 3 8 2 . 3 3 . 2 11 3 24 31 Peak Tracking Total 33 | . 1 . 5 4 . 7 2 3 5 2 6 4 . 3 3 . 3 6 2 20 33 Tactical Retreats 16 | . . . . 1 . . . 3 . . 3 1 . 1 . . . . 1 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Traps Triggered 8 | . 2 . 1 . . . . 2 . . . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Machines Disabled 2 | . . . . . . . . . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Machines Accessed 22 | . 3 . 2 . 5 . 4 . . 2 . . 1 . 1 . 1 . 3 . . Terminals 16 | . 3 . 2 . . . 4 . . 2 . . . . 1 . 1 . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 96 | . 7 . 9 . 49 . 7 . . 4 . . 5 . 5 . 1 . 9 . . Successful 71 | . 2 . 3 . 49 . 2 . . 2 . . 5 . 3 . 1 . 4 . . Failed 25 | . 5 . 6 . . . 5 . . 2 . . . . 2 . . . 5 . . Catastrophic 10 | . 2 . 2 . . . 3 . . 1 . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 2 . 9 . 1 . 5 . . 3 . . 1 . 4 . 1 . 1 . . Terminals 42 | . 7 . 9 . . . 7 . . 4 . . . . 5 . 1 . 9 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 2 . 3 . 49 . 2 . . 2 . . 5 . 3 . 1 . 4 . . Record 53 | . . . . . 48 . 1 . . 1 . . . . . . . . 3 . . Part Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 4 | . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . . 4 . . 1 . . . . 1 . . . 2 . . Full Trace Events 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Total Allies 13 | . . . . 5 . . . . . . . . . . . . . . . . 8 Largest Group 8 | . . . . 5 3 . . . . . . . . . . . . . . . 8 Highest-Rated Group 115 | . . . . 87 63 . . . . . . . . . . . . . . . 115 Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . 19 . . . . . . . . . . . . . . . . 12 Total Damage 523 | . . . . 238 . . . . . . . . . . . . . . . . 285 Kills 3 | . . . . 3 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . . 2 1 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Turns Passed 6445 | . 114 161 159 312 231 14 328 169 44 348 568 301 589 948 445 332 299 231 398 278 176 Spaces Moved 6869 | 1 94 131 165 435 435 25 359 329 99 585 464 268 578 679 268 145 331 301 518 394 265 Core 403 | . . . . . . . . . . . . . . . . . . . . 147 256 Treads 475 | . . . . . . . . . . . . . . 347 119 . . . . . 9 Legs 394 | 1 94 131 53 . . . . . . . . . . . 115 . . . . . . Wheels 1637 | . . . . . . . . . . . 459 268 578 332 . . . . . . . Hover 3960 | . . . 112 435 435 25 359 329 99 585 5 . . . 34 145 331 301 518 247 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 120 120 120 52 52 52 52 48 44 44 44 44 100 100 100 90 86 56 48 48 50 50 Average Speed 76 | 120 120 120 74 52 52 52 50 44 44 44 109 100 100 130 133 87 70 53 49 55 62 Slowest Speed 160 | 120 120 120 150 52 52 52 116 44 44 44 110 100 100 160 160 90 86 60 52 106 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 1 31 50 22 81 90 11 41 11 85 20 70 44 79 83 8 3 9 9 18 57 19 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 3 | . . . . 1 1 . . . . . . . 1 . . . . . . . . Known Exits Taken 13 | . 1 . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 1 . . . . . . 4 . 4 2 . . . . . . . Spaces Dug 111 | . . . . . . . 2 3 . 26 12 12 . 9 12 6 7 10 11 1 . Terrain Destroyed 155 | . . . . 28 . . 2 3 . 26 27 12 . 9 12 6 7 10 12 1 . Melee 111 | . . . . . . . 2 3 . 26 12 12 . 9 12 6 7 10 11 1 . Projectile 1 | . . . . . . . . . . . . . . . . . . . 1 . . AOE 43 | . . . . 28 . . . . . . 15 . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Fac Res Res Qua Sec Total 7809 | . 95 135 198 504 439 25 490 348 98 649 500 289 586 717 331 342 390 346 626 426 275 Wait 557 | . 2 . 1 56 . 1 88 2 . 25 5 1 6 15 28 191 43 19 63 10 1 Move 6849 | . 93 130 164 434 434 24 358 329 98 584 463 267 577 678 267 144 330 300 517 393 265 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 33 | . . 1 7 . 1 . 4 4 . 3 3 2 . . 5 . 2 . 1 . . Fast Attach 59 | . . . 7 1 . . 8 3 . 2 2 . . 3 6 1 1 6 13 4 2 Attach 11 | . . . . . . . 1 2 . 1 2 . . . 3 . . . . . 2 Detach 10 | . . . 3 . . . 6 . . 1 . . . . . . . . . . . Swap 10 | . . 1 . 1 2 . . . . . 2 3 . . . . . . 1 . . Drop 54 | . . 1 12 . 2 . 7 3 . 5 . 4 . . 2 . 7 1 5 3 2 Fire 19 | . . . 4 11 . . 1 . . . 2 . . . . . . . 1 . . Melee 201 | . . . . . . . 17 5 . 28 21 12 3 21 20 6 7 20 25 16 . Ram 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . 2 Rewire 2 | . . 2 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 5 exits: *Res x4 / [Arm]) -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Entered Mines 158 | -10/Mines | Discovered new exit (range 14) 231 | -10/Mines | Assembled infested the area 236 | -10/Mines | Assisted by a Guerilla fighting off Assembled 263 | -10/Mines | Discovered new exit (range 12) 276 | -10/Mines | Entered Materials 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 299 | -9/Materials | Identified exit to Mines 317 | -9/Materials | Build established: Mutant 435 | -9/Materials | Entered Mines 476 | -9/Mines | Discovered new exit (range 13) 533 | -9/Mines | Discovered new exit (range 5) 534 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 561 | -9/Mines | Learned location of Storage (-7) 599 | -9/Mines | Learned Materials terminal intel 690 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 690 | -9/Mines | Discovered new exit (range 5) 747 | -9/Mines | Entered Exiles 747 | -9/Exiles | Accompanied by 3 allies 761 | -9/Exiles | Met 8R-AWN 772 | -9/Exiles | Met EX-HEX 777 | -9/Exiles | Led the pair of lost Derelicts to a safe place 790 | -9/Exiles | Met EX-BIN 796 | -9/Exiles | Aligned with FarCom system 796 | -9/Exiles | Given EX-Vault access code 821 | -9/Exiles | Opened EX-Vault 826 | -9/Exiles | Found Longsword +1 844 | -9/Exiles | Warned to stay clear of 0b10 Research branches 860 | -9/Exiles | Met EX-DEC 870 | -9/Exiles | Learned location of Zion (-7) 890 | -9/Exiles | Visited The Gauntlet 971 | -9/Exiles | Discovered new exit (range 14) 978 | -9/Exiles | Left Exiles lab with Longsword +1 978 | -9/Exiles | Entered Mines 987 | -8/Mines | Discovered new exit (range 8) 992 | -8/Mines | Entered Materials 992 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 993 | -8/Materials | Loaded intel: 12 terminal locations 1302 | -8/Materials | Discovered new exit (range 11) 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1489 | -7/Factory | Sucked down chute 1489 | -7/Factory | Entered Waste 1504 | -7/Waste | EMP discharged 1504 | -7/Waste | Spotted C-40 Crusher 1506 | -7/Waste | Spotted C-40 Crusher 1508 | -7/Waste | Spotted C-40 Crusher 1522 | -7/Waste | Spotted C-40 Crusher 1523 | -7/Waste | Spotted C-40 Crusher 1526 | -7/Waste | Discovered new exit (range 14) 1533 | -7/Waste | Entered Factory 1732 | -7/Factory | Identified exit to Storage 1732 | -7/Factory | Identified exit to Lower Caves 1737 | -7/Factory | Discovered new exit (range 8) 1791 | -7/Factory | Discovered new exit (range 7) 1845 | -7/Factory | Discovered new exit (range 11) 1881 | -7/Factory | Entered Lower Caves 1934 | -7/Lower Caves | Lost 5 parts (4n1w) 1934 | -7/Lower Caves | Learned Factory emergency access door positions 2174 | -7/Lower Caves | Encountered a Warlord checkpoint 2403 | -7/Lower Caves | Learned Factory stockpile data 2446 | -7/Lower Caves | Discovered new exit (range 3) 2448 | -7/Lower Caves | Identified exit to Lower Caves 2449 | -7/Lower Caves | Entered another Lower Caves area 2467 | -7/Lower Caves | Found Alien Artifact 2553 | -7/Lower Caves | Learned Factory terminal intel 2659 | -7/Lower Caves | Discovered new exit (range 20) 2669 | -7/Lower Caves | Encountered a Warlord checkpoint 2749 | -7/Lower Caves | Identified exit to Zion 2750 | -7/Lower Caves | Entered Zion 2753 | -7/Zion | Build established: Assassin 2814 | -7/Zion | System corruption cleaned by Quarantine Array 3011 | -7/Zion | Learned location of Recycling (-7) 3084 | -7/Zion | Received a visual enhancement algorithm 3212 | -7/Zion | Learned Factory emergency access door positions 3325 | -7/Zion | Discovered new exit (range 15) 3338 | -7/Zion | Identified exit to Proximity Caves 3339 | -7/Zion | Entered Proximity Caves 3533 | -6/Proximity Caves | Learned Factory terminal intel 3752 | -6/Proximity Caves | Lost 6 parts (2p3n1u) 3883 | -6/Proximity Caves | Identified exit to Factory 4287 | -6/Proximity Caves | Entered Factory 4287 | -6/Factory | Evolved 2 slots: Utility x2 4287 | -6/Factory | Identified Core Expander 4287 | -6/Factory | Installed Core Expander, added new Propulsion slot 4290 | -6/Factory | Loaded intel: 20 terminal locations 4394 | -6/Factory | Identified exit to Lower Caves 4394 | -6/Factory | Identified exit to Factory 4583 | -6/Factory | Build established: Hacker-Assassin 4732 | -6/Factory | Entered another Factory area 4732 | -5/Factory | Evolved 2 slots: Utility x2 4734 | -5/Factory | Loaded intel: 22 terminal locations 4802 | -5/Factory | Discovered new exit (range 20) 4997 | -5/Factory | Build established: Hacker-Scout 5063 | -5/Factory | Discovered new exit (range 9) 5063 | -5/Factory | Identified exit to Factory 5064 | -5/Factory | Entered another Factory area 5064 | -4/Factory | Evolved 2 slots: Utility x2 5144 | -4/Factory | Identified exit to Research 5268 | -4/Factory | Discovered new exit (range 15) 5363 | -4/Factory | Entered Research 5363 | -3/Research | Evolved 2 slots: Utility x2 5432 | -3/Research | Build established: Hacker-Ninja 5590 | -3/Research | Discovered new exit (range 9) 5593 | -3/Research | Identified exit to Research 5594 | -3/Research | Entered another Research area 5594 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5624 | -2/Research | Lost 3 parts (1p1n1u) 5838 | -2/Research | Found Unknown Piercing Weapon 5838 | -2/Research | Identified Enh. Force Lance 5949 | -2/Research | Discovered new exit (range 19) 5964 | -2/Research | Identified exit to Quarantine 5992 | -2/Research | Entered Quarantine 5993 | -2/Quarantine | Build established: Generator-Ninja 5993 | -2/Quarantine | Maximum security lockdown engaged 6019 | -2/Quarantine | Found Alien Artifact 6019 | -2/Quarantine | Identified Matter Drive 6034 | -2/Quarantine | Found Alien Artifact 6034 | -2/Quarantine | Identified Core Reset Matrix 6034 | -2/Quarantine | Used Core Reset Matrix 6038 | -2/Quarantine | Detected hypermatrix surge 6038 | -2/Quarantine | Sensed 13 artifacts in vicinity 6055 | -2/Quarantine | Met incapacitated Sigix Warrior 6055 | -2/Quarantine | Lockdown squad dispatched 6099 | -2/Quarantine | Spotted Lightning 6099 | -2/Quarantine | Spotted Lightning 6109 | -2/Quarantine | Spotted Lightning 6210 | -2/Quarantine | Lost 13 parts (2p2n7u2w) 6216 | -2/Quarantine | System corruption reached 10% 6230 | -2/Quarantine | Spotted Fortress 6268 | -2/Quarantine | Discovered new exit (range 6) 6270 | -2/Quarantine | Identified exit to Section 7 6270 | -2/Quarantine | Entered Section 7 6271 | -2/Section 7 | Maximum security lockdown engaged 6271 | -2/Section 7 | Sensed 21 artifacts in vicinity 6396 | -2/Section 7 | Core integrity fell below 50% 6399 | -2/Section 7 | Emitted hypermatrix ping 6403 | -2/Section 7 | Core integrity fell below 20% 6404 | -2/Section 7 | Assembled emerged from beneath the floor 6440 | -2/Section 7 | Spotted B-90 Cyclops 6446 | -2/Section 7 | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- Penetrated by Slug. B-74 Champion heat spikes uncontrollably. as-04295 destroyed. B-74 Champion overheating. as-39452 destroyed. as-66772 destroyed. B-74 Champion overheating. Slug penetrates Wall. as-58129 destroyed. CNM:PWBHZHLBMFU 10WDRU Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Imp. Heavy Treads destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. E-15 Imp destroyed. System corrupted: Biometal Heavy Treads rejected. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########+??????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | "" ???????????????? ????????????????????????? | | "" ?????????????????" ????????????????????????? | | "" #??????????????????" ????????????????????????? | | #?????????????? ??? ????????????????????????? | | #????????? ???"" ?"" ""??????????????????????? | | #????????? 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""" #?????????????????????? | | ??????????????# !! Y#?????????????????????? | | ??????????????# =#?????????????????????? | | ??????????????##"" ""# #?????????????????????? | | ???????????????#""T""????????????????????????? | | ???????????????# ""??????????????????????????? | | ????????????????#????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 65 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 100 Corruption Prevention 32 Armor Coverage 225 Evasion (%) 69 Melee Accuracy 10 Core Analysis 6 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Matter Drive Core Reset Matrix Achievements -------------- False Reunion Nope Watch This! Challenges ------------ None Game ------ Seed CannonGaussCycler Manual? 0 Play Time 01:11:24 Cumulative 153.3 hours Start 2020.03.30 @ 01:29:57 End 2020.03.30 @ 02:38:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9999561-7c3f-42df-9f13-90e84546abad