Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 03:45:11 Player: cptwinky Result: Destroyed by as-99526 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (4382) 4382 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 10138 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 465 Met Imprinter 300 Friendly Fire -216 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Treading (165) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Armored Treads Heavy Treads > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (12) --- Heavy Treads High-capacity Storage Unit Zionite Biocell (1000) Zionite Biocell (1000) Long-range Sensor Array Zionite Weapon Casing Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Heavy Treads Coolant Injector High-capacity Storage Unit Zionite Biocell Zionite Biocell Long-range Sensor Array Zionite Light Carapace Hardened Medium Armor Plating Improved Medium Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 4 | . . . 2 . . . 1 1 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 180 | 7 14 4 18 . 3 7 37 8 12 5 20 27 18 Power 18 | 1 2 1 2 . . . 3 1 1 1 2 3 1 Engine 13 | 1 2 1 2 . . . 2 . . . 2 3 . Core 4 | . . . . . . . 1 1 1 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 35 | 2 2 . 2 . 1 3 10 . 4 1 3 5 2 Treads 23 | 1 1 . 2 . . 2 6 . 2 . 3 4 2 Leg . | . . . . . . . . . . . . . . Wheel 12 | 1 1 . . . 1 1 4 . 2 1 . 1 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 57 | 2 3 . 5 . 2 . 9 6 1 3 6 9 11 Device 11 | . . . . . . . 1 1 . . 4 3 2 Storage 17 | 2 3 . 3 . 2 . . 3 . . . 3 1 Processor 2 | . . . . . . . . 1 1 . . . . Hackware 3 | . . . . . . . 2 . . 1 . . . Protection 24 | . . . 2 . . . 6 1 . 2 2 3 8 Artifact . | . . . . . . . . . . . . . . Weapon 70 | 2 7 3 9 . . 4 15 1 6 . 9 10 4 Energy Gun 27 | 1 5 2 5 . . 2 . . 2 . 6 4 . Energy Cannon 9 | . . . 1 . . . 4 . 1 . . 1 2 Ballistic Gun 11 | 1 . . . . . . 7 1 1 . . 1 . Ballistic Cannon 2 | . . . . . . . . . 2 . . . . Launcher 16 | . 2 . 3 . . 2 2 . . . 3 2 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . 2 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . . . 5 Parts Lost 34 | . 2 . 2 . . . 9 . 3 . 3 4 11 Power 6 | . . . . . . . 1 . 1 . 1 1 2 Propulsion 7 | . 1 . . . . . 2 . 1 . . . 3 Utility 7 | . . . . . . . 2 . . . . 1 4 Weapon 14 | . 1 . 2 . . . 4 . 1 . 2 2 2 Highest Loss Streak 6 | . 2 . 1 . . . 2 . 2 . 3 2 6 Average Slot Usage (%) 92 | . 99 100 99 100 92 88 89 97 87 90 92 91 89 Engine 10 | . 14 14 11 11 11 11 7 7 1 . 14 14 8 Core 1 | . . . . . . . 1 6 7 13 . . . Treads 13 | . 14 14 11 11 11 10 18 7 9 11 8 16 17 Wheel 6 | . 14 14 11 11 11 11 8 15 8 3 5 . . Device 4 | . . . . . . . . 6 7 5 11 11 7 Storage 22 | . 28 28 32 33 26 22 18 22 23 23 23 22 13 Processor 4 | . . . . . . . . 6 14 7 7 7 7 Hackware 1 | . . . . . . . 7 7 . 6 . . . Protection 5 | . . . 10 11 11 11 10 . . 2 2 2 13 Energy Gun 12 | . 25 27 18 22 22 21 1 . 2 15 14 11 . Energy Cannon 1 | . . . 3 . . . 3 . 2 . . . 12 Ballistic Gun 2 | . . . . . . . 12 7 4 . . 1 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 123 | 14 45 45 81 81 113 114 116 101 111 118 123 119 117 Greatest Support 92 | 10 10 10 10 10 16 26 62 26 92 92 90 90 90 Greatest Overweight (x) 11 | 1 4 4 8 8 8 7 11 3 6 4 4 4 1 Average Overweight (x) 3 | . 2 4 6 8 6 6 4 3 1 2 3 1 . Largest Inventory Capacity 46 | 8 16 16 24 24 30 30 30 46 26 26 26 26 26 Average Capacity 24 | 5 10 16 22 24 26 30 30 26 26 26 26 25 17 Most Carried 30 | 5 10 16 24 24 26 28 30 30 26 26 26 26 24 Average Carried 23 | 2 7 14 21 23 22 26 29 25 25 25 25 24 15 Final Capacity 30 | 8 16 16 24 24 30 30 30 26 26 26 26 26 12 Final Carried 30 | 5 10 16 24 24 26 28 30 26 26 25 26 24 9 Class Distribution -------------------- 82% | Hauler-Mutant 12% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Matter Collected 3983 | 274 243 257 145 85 . 45 903 . 708 30 256 741 296 Remotely . | . . . . . . . . . . . . . . Salvage Created 5335 | 90 534 285 468 83 . 59 1291 12 488 . 546 848 631 Parts 276 | 3 51 8 29 2 . 7 78 1 6 . 23 41 27 Haulers Intercepted 5 | . 1 . 1 . . . 2 . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 13 1 . Prevented 9 | . . . . . . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 104 | . 18 4 12 . . 6 29 . 2 . 10 12 11 Melee 1 | . . . . . . . 1 . . . . . . Guns 38 | . 4 4 2 . . 1 20 . 1 . 2 4 . Cannons 8 | . . . . . . . 4 . 1 . . 1 2 AOE 51 | . 14 . 10 . . 5 3 . . . 8 7 4 Classes Destroyed 21 | 1 8 . 1 . . . 1 . 1 . . 6 3 Worker 5 | . 1 . 2 . . . 1 1 . . . . . Builder 4 | . 2 . 1 . . . 1 . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 5 | . 1 . 1 . . . 2 . . . 1 . . Recycler 5 | 1 . 1 . 1 . . 2 . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 3 | . 2 . . . . . 1 . . . . . . Swarmer 27 | . 6 . 3 . . 4 10 . . . 4 . . Grunt 41 | . 12 4 8 . . 2 10 . . . 5 . . Sentry 10 | . . . 1 . . . 8 . . . 1 . . Hunter 1 | . . . . . . . 1 . . . . . . Compactor 2 | . . . . . . . . . 2 . . . . Zionite 19 | . . . . . . . . . . . . 19 . Z-Light 6 | . . . . . . . . . . . . . 6 Tinkerer 3 | . . . . . . . . . . . . 3 . Assembled 3 | . . . . . . . . . . . . . 3 Golem 2 | . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . . . . 1 . Butcher 2 | . . . . . . . . . . . . 2 . Fireman 2 | . . . . . . . . . . . . 2 . Mutant 4 | . . . . . . . . . . . . 4 . Best Kill Streak 17 | 1 14 3 4 1 . 4 7 1 1 . 5 17 6 Combat Bots Only 10 | . 10 2 3 . . 4 7 . 1 . 5 6 6 Max Kills in Single Turn 4 | 1 4 1 4 1 . 4 1 1 1 . 4 4 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 3 . 3 . . 4 1 . . . 4 2 2 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Damage Taken 8001 | . 424 256 368 39 . 275 1722 . 154 285 801 1522 2155 Core 1135 | . 44 69 24 15 . 57 222 . 106 78 116 159 245 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 11 | . . . . . . . . . . . . . 11 Core Remaining (%) 72 | 100 . 54 . . . 76 59 . . . . . . Volleys Fired 356 | 4 31 16 22 1 . 8 109 1 27 . 17 82 38 Largest 2 | 2 2 2 2 2 . 2 2 1 2 . 2 2 2 Hottest 156 | 60 90 90 101 126 . 126 138 28 85 . 156 156 112 Shots Fired 584 | 8 49 32 33 2 . 11 195 1 41 . 30 124 58 Gun 384 | 8 36 32 19 2 . 6 150 1 14 . 24 92 . Cannon 126 | . . . 8 . . . 38 . 27 . . 7 46 Launcher 74 | . 13 . 6 . . 5 7 . . . 6 25 12 Special . | . . . . . . . . . . . . . . Kinetic 223 | 4 . . . . . . 128 1 41 . . 49 . Thermal 120 | . . . . 2 . 6 47 . . . 22 43 . Explosive 56 | . 13 . 6 . . 5 7 . . . 3 21 1 Electromagnetic 185 | 4 36 32 27 . . . 13 . . . 5 11 57 Robot Hit Streak 22 | 3 12 12 11 1 . 6 22 . 6 . 10 19 16 Robot Miss Streak 4 | 4 3 1 3 . . 1 4 1 3 . 3 3 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 . Secondary Targets 2 | . 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . Shots Hit Robots 404 | 4 35 26 25 1 . 7 143 . 26 . 17 84 36 Core Hits 277 | 2 46 12 24 1 . 12 58 1 6 . 21 68 26 Critical Hits 15 | . . . . . . . . . 12 . . 3 . Critical Kills 4 | . . . . . . . . . 2 . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . 1 . . 1 . Melee Attacks 34 | . . 7 . . . . 13 . . . . 14 . Impact . | . . . . . . . . . . . . . . Slashing 20 | . . 7 . . . . 13 . . . . . . Piercing 14 | . . . . . . . . . . . . 14 . Sneak Attacks 2 | . . . . . . . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13612 | 51 1663 317 1254 18 . 726 3073 21 733 . 910 3798 1048 Guns 4609 | 51 309 317 162 18 . 51 1668 21 259 . 314 1439 . Cannons 1890 | . . . 177 . . . 607 . 474 . . 106 526 Explosions 6919 | . 1354 . 915 . . 675 676 . . . 596 2181 522 Melee 194 | . . . . . . . 122 . . . . 72 . Ramming . | . . . . . . . . . . . . . . Kinetic 2912 | 24 . . . . . . 1372 21 733 . . 762 . Thermal 2052 | . 51 . 136 18 . 131 654 . . . 280 782 . Explosive 5743 | . 1303 . 779 . . 595 676 . . . 436 1814 140 Electromagnetic 2711 | 27 309 317 339 . . . 249 . . . 194 368 908 Impact . | . . . . . . . . . . . . . . Slashing 122 | . . . . . . . 122 . . . . . . Piercing 72 | . . . . . . . . . . . . 72 . Highest Corruption 3 | . . . . . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 34 | . . . . . . . . . . . . 17 17 Message Errors 8 | . . . . . . . . . . . . 2 6 Matter Fused 8 | . . . . . . . . . . . . 5 3 Heat Flow Errors 4 | . . . . . . . . . . . . 2 2 Energy Discharges 3 | . . . . . . . . . . . . 2 1 Data Loss (minor) 5 | . . . . . . . . . . . . 1 4 Targeting Errors 6 | . . . . . . . . . . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 334 | . 26 . 82 . . 20 77 . . . . 114 15 Projectiles 22 | . . . . . . . 10 . . . . . 12 Explosions 227 | . 26 . 82 . . 20 14 . . . . 82 3 Melee 85 | . . . . . . . 53 . . . . 32 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . 52 . 52 . . 20 99 . . . . 113 . Shots 15 | . 3 . 2 . . 1 4 . . . . 5 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 324 | 20 222 294 96 69 . 147 324 . 189 . 240 212 228 Average Temperature 89 | 15 68 136 40 33 . 52 91 . 75 . 100 95 95 Received Heat Transfer 2089 | . 168 120 129 20 . 144 612 . . 63 132 219 482 Effects 2 | . . 1 . . . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . . . . . 19 Robots Corrupted 7 | . . . 1 . . . 1 . . . . . 5 Combat Hostiles 6 | . . . . . . . 1 . . . . . 5 Parts Fried 16 | . 1 1 1 . . . 1 . . . . 3 9 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 4 . . . . 2 . Heat Transferred 3336 | . 50 . 150 37 . 211 1147 . . . 481 1260 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Peak Influence 1068 | 5 673 180 240 39 . 97 346 151 54 1068 . . . Average Influence 166 | 1 370 74 90 29 . 55 178 146 22 759 . . . Maximum Alert Level 3 | . 2 . 1 . . . 1 . . 3 . . . Low Security (%) 74 | 100 25 100 84 100 . 100 55 100 100 9 . . . Level 1 15 | . 37 . 15 . . . 44 . . . . . . Level 2 3 | . 37 . . . . . . . . 9 . . . Level 3 6 | . . . . . . . . . . 81 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 5 1 5 . . . 5 . . 9 . . . Investigation 10 | . 3 1 3 . . . 1 . . 2 . . . Extermination 1 | . . . . . . . . . . 1 . . . Reinforcement 10 | . 2 . 2 . . . 4 . . 2 . . . Assault 3 | . . . . . . . . . . 3 . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Distress Signals 14 | . 3 . 1 . . . 8 . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 227 | . 30 6 30 10 . 10 59 . 7 16 9 37 13 Peak Tracking Total 12 | . 9 3 4 12 . 4 8 . 4 9 4 11 6 Tactical Retreats 31 | . 3 1 1 1 . 1 9 . 2 3 1 8 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Traps Triggered 8 | . 1 1 1 . . . 2 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Machines Disabled 28 | . 2 2 . . . 1 2 . . 16 . 4 1 Max in Single Turn 1 | . 1 1 . . . 1 1 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Machines Accessed 27 | . 7 1 5 . 1 . 7 1 . 4 1 . . Terminals 14 | . 5 . 3 . . . 4 . . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 1 . 1 . . . Scanalyzers 3 | . . . 1 . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 77 | . 24 1 17 . 1 . 18 2 . 13 1 . . Successful 45 | . 13 1 10 . 1 . 12 . . 7 1 . . Failed 32 | . 11 . 7 . . . 6 2 . 6 . . . Catastrophic 6 | . 3 . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 38 | . 14 . 5 . . . 9 . . 6 . 4 . Terminals 44 | . 20 . 7 . . . 10 . . 7 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . Recycling Units 14 | . 4 . 3 . . . 2 2 . 3 . . . Scanalyzers 13 | . . . 7 . . . 3 . . 3 . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 19 | . 9 1 1 . 1 . 3 . . 3 1 . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . Robot Analysis 4 | . 3 . . . . . . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 3 | . 1 . . . . . 2 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . 1 . . 1 . . . Retrieve Components 5 | . 2 . 1 . . . 1 . . 1 . . . Scanalyzer 11 | . . . 6 . . . 3 . . 2 . . . Insert Component 5 | . . . 3 . . . 1 . . 1 . . . Analyze 6 | . . . 3 . . . 2 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 2 . . . 3 . . 1 . . . Terminals 4 | . . . 1 . . . 3 . . . . . . Track 1 | . . . . . . . 1 . . . . . . Botnet 3 | . . . 1 . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . 1 . . . Mask 1 | . . . . . . . . . . 1 . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 6 . 3 . . . 4 1 . 4 . . . Full Trace Events 4 | . 2 . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . 3 . . . 1 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 53 | . . . . . . . 53 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 24 | . 7 . 3 . . . 10 . . 4 . . . Parts Scanalyzed 5 | . . . 3 . . . 1 . . 1 . . . Part Schematics Acquired 5 | . . . 3 . . . 1 . . 1 . . . Parts Damaged 3 | . . . 3 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Total Allies 22 | . . . . 3 . . . . 19 . . . . Largest Group 17 | . . . . 3 . . . . 17 17 . . . Highest-Rated Group 442 | . . . . 40 . . . . 442 442 . . . Highest-Rated Ally 35 | . . . . 16 . . . . 35 35 . . . Total Orders 1 | . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . 1 . . . Ally Attacks 190 | . . . . 15 . . . . 97 78 . . . Total Damage 6402 | . . . . 146 . . . . 2910 3346 . . . Kills 29 | . . . . 2 . . . . 5 22 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Robot Analysis Total 4 | . 3 . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . 1 . . Drone Launches 3 | . . . . . . . . . 3 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Turns Passed 12416 | 68 476 861 836 492 374 1066 1845 130 738 553 1222 2807 948 Spaces Moved 6562 | 47 334 550 451 302 217 619 713 77 408 290 736 1368 450 Core 100 | 2 . . . . . . . . . . . 98 . Treads 2704 | . . . . . . . 421 . 236 233 143 1221 450 Legs . | . . . . . . . . . . . . . . Wheels 3758 | 45 334 550 451 302 217 619 292 77 172 57 593 49 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 160 120 130 130 120 106 130 130 50 165 Average Speed 157 | 80 102 120 146 160 162 166 181 120 147 178 148 173 172 Slowest Speed 250 | 90 120 120 160 160 170 170 200 120 172 225 185 250 186 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 72 98 47 71 54 95 60 2 95 29 84 87 67 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . 2 . 1 . 1 . . . . . . 1 . Known Exits Taken 3 | . . . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 10 | . . 1 . 1 . 1 . . . . 3 4 . Spaces Dug 53 | . 9 2 9 . . 8 23 . . . . 2 . Terrain Destroyed 301 | . 82 2 35 . . 32 95 . 4 . 19 24 8 Melee 13 | . . 2 . . . . 9 . . . . 2 . Projectile 14 | . . . . . . . 10 . 4 . . . . AOE 274 | . 82 . 35 . . 32 76 . . . 19 22 8 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Total 8030 | 66 420 704 595 311 240 642 1054 115 509 326 836 1646 566 Wait 635 | 4 22 116 70 3 . 8 141 21 31 20 45 111 43 Move 6550 | 46 333 549 450 301 216 618 712 77 407 289 735 1367 450 Hop . | . . . . . . . . . . . . . . Pick Up 147 | 5 9 9 19 3 17 1 23 4 14 5 9 28 1 Fast Attach 47 | 7 2 . 3 . 1 . 2 1 6 2 2 12 9 Attach 40 | . 2 . 3 . . . 11 4 4 1 4 4 7 Detach 18 | . 2 . 2 . . . 1 . 3 1 2 . 7 Swap 93 | . 10 4 12 . 2 7 24 3 2 2 14 11 2 Drop 109 | . 9 3 14 3 4 . 18 4 14 6 8 17 9 Fire 356 | 4 31 16 22 1 . 8 109 1 27 . 17 82 38 Melee 34 | . . 7 . . . . 13 . . . . 14 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 8) 357 | -10/Materials | Destroyed 10 combat bots 377 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 14) 518 | -10/Materials | Discovered new exit (range 8) 545 | -10/Materials | Entered Mines 559 | -10/Mines | Met a Derelict bent on vengeance 638 | -10/Mines | Discovered new exit (range 15) 650 | -10/Mines | Learned Materials emergency access door positions 660 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 789 | -10/Mines | Met a Derelict shopkeep closing up shop 1053 | -10/Mines | Discovered new exit (range 14) 1406 | -10/Mines | Entered Materials 1406 | -9/Materials | Evolved 2 slots: Utility x2 1723 | -9/Materials | Build established: Hauler-Mutant 1751 | -9/Materials | Discovered new exit (range 12) 2032 | -9/Materials | Discovered new exit (range 11) 2153 | -9/Materials | Discovered new exit (range 5) 2242 | -9/Materials | Entered Mines 2254 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2380 | -9/Mines | Discovered new exit (range 9) 2566 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2690 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2703 | -9/Mines | Assembled infested the area 2727 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2727 | -9/Mines | Discovered new exit (range 5) 2734 | -9/Mines | Entered Exiles 2773 | -9/Exiles | Met 8R-AWN 2798 | -9/Exiles | Met EX-HEX 3004 | -9/Exiles | Met EX-DEC 3038 | -9/Exiles | Learned location of Zion (-7) 3088 | -9/Exiles | Discovered new exit (range 14) 3108 | -9/Exiles | Entered Mines 3584 | -8/Mines | Discovered new exit (range 7) 3801 | -8/Mines | Discovered new exit (range 9) 4174 | -8/Mines | Entered Materials 4174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4325 | -8/Materials | Destroyed 7 combat bots 4999 | -8/Materials | Repaired Broken Adv. Sensor Array 5598 | -8/Materials | Discovered new exit (range 16) 6019 | -8/Materials | Entered Factory 6019 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6149 | -7/Factory | Sucked down chute 6149 | -7/Factory | Entered Waste 6150 | -7/Waste | Met a frightened Derelict 6245 | -7/Waste | Spotted C-40 Crusher 6255 | -7/Waste | Destroyed C-40 Crusher 6261 | -7/Waste | Spotted C-40 Crusher 6282 | -7/Waste | Spotted C-40 Crusher 6296 | -7/Waste | Spotted C-40 Crusher 6312 | -7/Waste | Destroyed C-40 Crusher 6331 | -7/Waste | Spotted C-40 Crusher 6354 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6384 | -7/Waste | Spotted C-40 Crusher 6394 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6399 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6425 | -7/Waste | Warlord forces began an assault 6429 | -7/Waste | Allies destroyed C-40 Crusher 6435 | -7/Waste | Allies destroyed C-40 Crusher 6437 | -7/Waste | Allies destroyed C-40 Crusher 6444 | -7/Waste | Allies destroyed C-40 Crusher 6856 | -7/Waste | Discovered new exit (range 12) 6880 | -7/Waste | Identified exit to Factory 6887 | -7/Waste | Entered Factory 6887 | -7/Factory | Accompanied by 20 allies 6941 | -7/Factory | Garrison activated, responded to threat 7222 | -7/Factory | Identified exit to Storage 7222 | -7/Factory | Identified exit to Lower Caves 7287 | -7/Factory | First assault squad dispatched 7440 | -7/Factory | Entered Lower Caves 7498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7558 | -7/Lower Caves | Lost 3 parts (1p2w) 7604 | -7/Lower Caves | Spotted B-75 Beast 7783 | -7/Lower Caves | Learned Factory emergency access door positions 8177 | -7/Lower Caves | Discovered new exit (range 6) 8180 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8184 | -7/Lower Caves | Identified exit to Lower Caves 8190 | -7/Lower Caves | Identified exit to Zion 8662 | -7/Lower Caves | Entered Zion 9346 | -7/Zion | Learned location of Armory (-3) 9463 | -7/Zion | Learned Factory scanalyzer intel 10733 | -7/Zion | Attacked by Zionites 10770 | -7/Zion | Core integrity fell below 50% 11276 | -7/Zion | Destroyed Imprinter 11286 | -7/Zion | Extracted access codes from Imprinter's data core 11428 | -7/Zion | Opened final containment barrier to the Deep Caves 11456 | -7/Zion | Discovered new exit (range 5) 11460 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11462 | -7/Zion | Identified exit to Deep Caves 11469 | -7/Zion | Entered Deep Caves 11730 | -7/Deep Caves | Z-Facility disabled 11751 | -7/Deep Caves | Core integrity fell below 20% 11783 | -7/Deep Caves | Lost 6 parts (1p3n2w) 11813 | -7/Deep Caves | Found Prototype Protection 11813 | -7/Deep Caves | Identified Zio. Weapon Casing 11978 | -7/Deep Caves | Found Zio. Weapon Casing 12086 | -7/Deep Caves | Discovered new exit (range 12) 12094 | -7/Deep Caves | Build established: Scavenger-Mutant 12296 | -7/Deep Caves | Spotted as-34629 12329 | -7/Deep Caves | Destroyed as-34629 12359 | -7/Deep Caves | Lost 4 parts (1p3u) 12416 | -7/Deep Caves | Spotted as-99526 12417 | -7/Deep Caves | Destroyed by as-99526 with Assembled Focal Cannon Last Messages --------------- 12156_ Machine disabled. 12172_ as-63334 system terminally corrupted. 12177_ Acquired 14 matter. 12286_ System corrupted: Component data lost. 12297_ as-34629: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 12298_ Zio. Light Carapace destroyed. 12316_ Activated siege mode. 12318_ Destroyed Prototype Device. 12319_ as-34629 GOLEM Unit beginning Prototype Device integration. 12319_ Imp. Deuterium Engine destroyed. 12320_ as-34629 Prototype Device integration complete. 12325_ Zio. Light Carapace destroyed. 12328_ Zio. Weapon Casing destroyed. 12329_ as-34629 system terminally corrupted. 12329_ GOLEM Unit springs to life. 12330_ as-84446 GOLEM Unit beginning Prototype Leg integration. 12339_ Ended siege mode. 12340_ as-84446 system terminally corrupted. 12342_ System corrupted: Heat flow error (+215). 12346_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????## | | ?????????????????????????????????????####### | | ????????????????????????????????????## | | ?????????????????? ? ???????????????# | | ???????????????? # ? ???????????????# | | ????????????? ? ????????????????# ## | | ??????????? # ???#?????????????????## | | ?????????? ?? #?????????###????### | | ?????????"" ?? #????????## #?## | | ????????"G ## #????????# ## " | | ????????" # ##??????## "" | | ????????" ???????# " | | ????????# ????????? ## | | ?????????" ????????? ??## | | ?????????" #???????????????## | | ?????????" b ?????????????????### | | ?????????" #??##???????????????### | | ????????"" ! #?? #?????????????????# | | ????????# @ ### ####??????????????? | | ????????# # #??? ??????????? | | ????????# ! ##????# ??????????? | | ????????# h ###??# ??????#### | | ????????# ! ! #??# ?????## # | | ????????# ! ! ###??# ????## | | ????????# b s ##??## ????# | | ????????# = #?## ###?# | | ????????# #?# #### | | ????????# = #?# #?## # | | ????????# =/ = ! #?# #??# # | | ?????????" / ! #??# ##?# # | | ?????????" M / #????# ### # | | ?????????" / // #?????# ## # | | ?????????" ##???## ## # | | ????????"" #???# # | | ????????# #???# ###### | | ????????" #???# ##???? | | ????????" = ##### ##??? | | ????????" = #??? | | ????????""" = #??? | | ????????" = ## ##??? | | ????????"" ############???? | | ????????" #??????????????? | | ????????"" ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 65 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1250 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Bore Cannon | -8/Materials | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserAntimissileShield Manual? 0 Play Time 01:16:00 Cumulative 521.4 hours Start 2020.05.09 @ 02:33:50 End 2020.05.09 @ 03:45:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 400 Adventurer 4 Explorer 0 Win Type - Total 58 Types 50/3/1/2/2/0/0 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bda949f-5552-4c61-b55a-74a76dcb754a