Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 03:45:11

Player: cptwinky

Result: Destroyed by as-99526 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (150)     750
Value Destroyed (4382)     4382
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (686)                686
              TOTAL SCORE: 10138

 Bonus
-------
High Alert Combat Kills    137
Follower Combat Kills      465
Met Imprinter              300
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Treading (165)
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
        Zionite Light DM Reactor
>               --- PROPULSION (3) ---
        Armored Treads
          Heavy Treads
>               --- UTILITY (6) ------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
          Light EM Pulse Cannon
          Light EM Pulse Cannon
>               --- INVENTORY (12) ---
          Heavy Treads
  High-capacity Storage Unit
        Zionite Biocell (1000)
        Zionite Biocell (1000)
     Long-range Sensor Array
        Zionite Weapon Casing
          Light EM Pulse Cannon
          Light EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Armored Treads
          Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
>               --- WEAPON -----------
          Light EM Pulse Cannon
          Light EM Pulse Cannon
>               --- INVENTORY --------
          Heavy Treads
                Coolant Injector
  High-capacity Storage Unit
        Zionite Biocell
        Zionite Biocell
     Long-range Sensor Array
        Zionite Light Carapace
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
          Light EM Pulse Cannon
          Light EM Pulse Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Mining Claw
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             180  | 7   14  4   18  .   3   7   37  8   12  5   20  27  18  
  Power                    18   | 1   2   1   2   .   .   .   3   1   1   1   2   3   1   
    Engine                 13   | 1   2   1   2   .   .   .   2   .   .   .   2   3   .   
    Core                   4    | .   .   .   .   .   .   .   1   1   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               35   | 2   2   .   2   .   1   3   10  .   4   1   3   5   2   
    Treads                 23   | 1   1   .   2   .   .   2   6   .   2   .   3   4   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | 1   1   .   .   .   1   1   4   .   2   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 2   3   .   5   .   2   .   9   6   1   3   6   9   11  
    Device                 11   | .   .   .   .   .   .   .   1   1   .   .   4   3   2   
    Storage                17   | 2   3   .   3   .   2   .   .   3   .   .   .   3   1   
    Processor              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Protection             24   | .   .   .   2   .   .   .   6   1   .   2   2   3   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   7   3   9   .   .   4   15  1   6   .   9   10  4   
    Energy Gun             27   | 1   5   2   5   .   .   2   .   .   2   .   6   4   .   
    Energy Cannon          9    | .   .   .   1   .   .   .   4   .   1   .   .   1   2   
    Ballistic Gun          11   | 1   .   .   .   .   .   .   7   1   1   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Launcher               16   | .   2   .   3   .   .   2   2   .   .   .   3   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   1   .   .   .   5   
Parts Lost                 34   | .   2   .   2   .   .   .   9   .   3   .   3   4   11  
  Power                    6    | .   .   .   .   .   .   .   1   .   1   .   1   1   2   
  Propulsion               7    | .   1   .   .   .   .   .   2   .   1   .   .   .   3   
  Utility                  7    | .   .   .   .   .   .   .   2   .   .   .   .   1   4   
  Weapon                   14   | .   1   .   2   .   .   .   4   .   1   .   2   2   2   
  Highest Loss Streak      6    | .   2   .   1   .   .   .   2   .   2   .   3   2   6   
Average Slot Usage (%)     92   | .   99  100 99  100 92  88  89  97  87  90  92  91  89  
  Engine                   10   | .   14  14  11  11  11  11  7   7   1   .   14  14  8   
  Core                     1    | .   .   .   .   .   .   .   1   6   7   13  .   .   .   
  Treads                   13   | .   14  14  11  11  11  10  18  7   9   11  8   16  17  
  Wheel                    6    | .   14  14  11  11  11  11  8   15  8   3   5   .   .   
  Device                   4    | .   .   .   .   .   .   .   .   6   7   5   11  11  7   
  Storage                  22   | .   28  28  32  33  26  22  18  22  23  23  23  22  13  
  Processor                4    | .   .   .   .   .   .   .   .   6   14  7   7   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   7   7   .   6   .   .   .   
  Protection               5    | .   .   .   10  11  11  11  10  .   .   2   2   2   13  
  Energy Gun               12   | .   25  27  18  22  22  21  1   .   2   15  14  11  .   
  Energy Cannon            1    | .   .   .   3   .   .   .   3   .   2   .   .   .   12  
  Ballistic Gun            2    | .   .   .   .   .   .   .   12  7   4   .   .   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 14  45  45  81  81  113 114 116 101 111 118 123 119 117 
  Greatest Support         92   | 10  10  10  10  10  16  26  62  26  92  92  90  90  90  
  Greatest Overweight (x)  11   | 1   4   4   8   8   8   7   11  3   6   4   4   4   1   
  Average Overweight (x)   3    | .   2   4   6   8   6   6   4   3   1   2   3   1   .   
Largest Inventory Capacity 46   | 8   16  16  24  24  30  30  30  46  26  26  26  26  26  
  Average Capacity         24   | 5   10  16  22  24  26  30  30  26  26  26  26  25  17  
  Most Carried             30   | 5   10  16  24  24  26  28  30  30  26  26  26  26  24  
  Average Carried          23   | 2   7   14  21  23  22  26  29  25  25  25  25  24  15  
  Final Capacity           30   | 8   16  16  24  24  30  30  30  26  26  26  26  26  12  
  Final Carried            30   | 5   10  16  24  24  26  28  30  26  26  25  26  24  9   

 Class Distribution 
--------------------
 82% | Hauler-Mutant
 12% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Dee  
Matter Collected           3983 | 274  243  257  145  85   .    45   903  .    708  30   256  741  296  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5335 | 90   534  285  468  83   .    59   1291 12   488  .    546  848  631  
  Parts                    276  | 3    51   8    29   2    .    7    78   1    6    .    23   41   27   
Haulers Intercepted        5    | .    1    .    1    .    .    .    2    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    .    13   1    .    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Combat Hostiles Destroyed  104  | .   18  4   12  .   .   6   29  .   2   .   10  12  11  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     38   | .   4   4   2   .   .   1   20  .   1   .   2   4   .   
  Cannons                  8    | .   .   .   .   .   .   .   4   .   1   .   .   1   2   
  AOE                      51   | .   14  .   10  .   .   5   3   .   .   .   8   7   4   
Classes Destroyed          21   | 1   8   .   1   .   .   .   1   .   1   .   .   6   3   
  Worker                   5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   
  Builder                  4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   1   .   .   .   2   .   .   .   1   .   .   
  Recycler                 5    | 1   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  27   | .   6   .   3   .   .   4   10  .   .   .   4   .   .   
  Grunt                    41   | .   12  4   8   .   .   2   10  .   .   .   5   .   .   
  Sentry                   10   | .   .   .   1   .   .   .   8   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Zionite                  19   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           17   | 1   14  3   4   1   .   4   7   1   1   .   5   17  6   
  Combat Bots Only         10   | .   10  2   3   .   .   4   7   .   1   .   5   6   6   
Max Kills in Single Turn   4    | 1   4   1   4   1   .   4   1   1   1   .   4   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   3   .   .   4   1   .   .   .   4   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Dee  
Damage Taken               8001  | .    424  256  368  39   .    275  1722 .    154  285  801  1522 2155 
  Core                     1135  | .    44   69   24   15   .    57   222  .    106  78   116  159  245  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Core Remaining (%)         72    | 100  .    54   .    .    .    76   59   .    .    .    .    .    .    
Volleys Fired              356   | 4    31   16   22   1    .    8    109  1    27   .    17   82   38   
  Largest                  2     | 2    2    2    2    2    .    2    2    1    2    .    2    2    2    
  Hottest                  156   | 60   90   90   101  126  .    126  138  28   85   .    156  156  112  
Shots Fired                584   | 8    49   32   33   2    .    11   195  1    41   .    30   124  58   
  Gun                      384   | 8    36   32   19   2    .    6    150  1    14   .    24   92   .    
  Cannon                   126   | .    .    .    8    .    .    .    38   .    27   .    .    7    46   
  Launcher                 74    | .    13   .    6    .    .    5    7    .    .    .    6    25   12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  223   | 4    .    .    .    .    .    .    128  1    41   .    .    49   .    
  Thermal                  120   | .    .    .    .    2    .    6    47   .    .    .    22   43   .    
  Explosive                56    | .    13   .    6    .    .    5    7    .    .    .    3    21   1    
  Electromagnetic          185   | 4    36   32   27   .    .    .    13   .    .    .    5    11   57   
  Robot Hit Streak         22    | 3    12   12   11   1    .    6    22   .    6    .    10   19   16   
  Robot Miss Streak        4     | 4    3    1    3    .    .    1    4    1    3    .    3    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           404   | 4    35   26   25   1    .    7    143  .    26   .    17   84   36   
  Core Hits                277   | 2    46   12   24   1    .    12   58   1    6    .    21   68   26   
  Critical Hits            15    | .    .    .    .    .    .    .    .    .    12   .    .    3    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    2    .    .    2    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Melee Attacks              34    | .    .    7    .    .    .    .    13   .    .    .    .    14   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    7    .    .    .    .    13   .    .    .    .    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13612 | 51   1663 317  1254 18   .    726  3073 21   733  .    910  3798 1048 
  Guns                     4609  | 51   309  317  162  18   .    51   1668 21   259  .    314  1439 .    
  Cannons                  1890  | .    .    .    177  .    .    .    607  .    474  .    .    106  526  
  Explosions               6919  | .    1354 .    915  .    .    675  676  .    .    .    596  2181 522  
  Melee                    194   | .    .    .    .    .    .    .    122  .    .    .    .    72   .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2912  | 24   .    .    .    .    .    .    1372 21   733  .    .    762  .    
  Thermal                  2052  | .    51   .    136  18   .    131  654  .    .    .    280  782  .    
  Explosive                5743  | .    1303 .    779  .    .    595  676  .    .    .    436  1814 140  
  Electromagnetic          2711  | 27   309  317  339  .    .    .    249  .    .    .    194  368  908  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 122   | .    .    .    .    .    .    .    122  .    .    .    .    .    .    
  Piercing                 72    | .    .    .    .    .    .    .    .    .    .    .    .    72   .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    .    .    .    .    .    .    .    17   17   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    2    6    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    .    5    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            334   | .    26   .    82   .    .    20   77   .    .    .    .    114  15   
  Projectiles              22    | .    .    .    .    .    .    .    10   .    .    .    .    .    12   
  Explosions               227   | .    26   .    82   .    .    20   14   .    .    .    .    82   3    
  Melee                    85    | .    .    .    .    .    .    .    53   .    .    .    .    32   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336   | .    52   .    52   .    .    20   99   .    .    .    .    113  .    
  Shots                    15    | .    3    .    2    .    .    1    4    .    .    .    .    5    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | 20   222  294  96   69   .    147  324  .    189  .    240  212  228  
  Average Temperature      89    | 15   68   136  40   33   .    52   91   .    75   .    100  95   95   
  Received Heat Transfer   2089  | .    168  120  129  20   .    144  612  .    .    63   132  219  482  
  Effects                  2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Longest Duration         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Robots Corrupted           7     | .    .    .    1    .    .    .    1    .    .    .    .    .    5    
  Combat Hostiles          6     | .    .    .    .    .    .    .    1    .    .    .    .    .    5    
  Parts Fried              16    | .    1    1    1    .    .    .    1    .    .    .    .    3    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    .    .    4    .    .    .    .    2    .    
  Heat Transferred         3336  | .    50   .    150  37   .    211  1147 .    .    .    481  1260 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    1    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Dee  
Peak Influence             1068 | 5    673  180  240  39   .    97   346  151  54   1068 .    .    .    
  Average Influence        166  | 1    370  74   90   29   .    55   178  146  22   759  .    .    .    
Maximum Alert Level        3    | .    2    .    1    .    .    .    1    .    .    3    .    .    .    
  Low Security (%)         74   | 100  25   100  84   100  .    100  55   100  100  9    .    .    .    
  Level 1                  15   | .    37   .    15   .    .    .    44   .    .    .    .    .    .    
  Level 2                  3    | .    37   .    .    .    .    .    .    .    .    9    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    81   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    5    1    5    .    .    .    5    .    .    9    .    .    .    
  Investigation            10   | .    3    1    3    .    .    .    1    .    .    2    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            10   | .    2    .    2    .    .    .    4    .    .    2    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Distress Signals           14   | .   3   .   1   .   .   .   8   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              227  | .   30  6   30  10  .   10  59  .   7   16  9   37  13  
  Peak Tracking Total      12   | .   9   3   4   12  .   4   8   .   4   9   4   11  6   
  Tactical Retreats        31   | .   3   1   1   1   .   1   9   .   2   3   1   8   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Traps Triggered            8    | .   1   1   1   .   .   .   2   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Machines Disabled          28   | .   2   2   .   .   .   1   2   .   .   16  .   4   1   
  Max in Single Turn       1    | .   1   1   .   .   .   1   1   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Machines Accessed          27   | .   7   1   5   .   1   .   7   1   .   4   1   .   .   
  Terminals                14   | .   5   .   3   .   .   .   4   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   1   1   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                77   | .   24  1   17  .   1   .   18  2   .   13  1   .   .   
  Successful               45   | .   13  1   10  .   1   .   12  .   .   7   1   .   .   
  Failed                   32   | .   11  .   7   .   .   .   6   2   .   6   .   .   .   
    Catastrophic           6    | .   3   .   .   .   .   .   2   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   14  .   5   .   .   .   9   .   .   6   .   4   .   
  Terminals                44   | .   20  .   7   .   .   .   10  .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          14   | .   4   .   3   .   .   .   2   2   .   3   .   .   .   
  Scanalyzers              13   | .   .   .   7   .   .   .   3   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   9   1   1   .   1   .   3   .   .   3   1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   1   .   .   .   1   .   .   1   .   .   .   
  Retrieve Components      5    | .   2   .   1   .   .   .   1   .   .   1   .   .   .   
Scanalyzer                 11   | .   .   .   6   .   .   .   3   .   .   2   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   1   .   .   1   .   .   .   
  Analyze                  6    | .   .   .   3   .   .   .   2   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   2   .   .   .   3   .   .   1   .   .   .   
  Terminals                4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   .   3   .   .   .   4   1   .   4   .   .   .   
  Full Trace Events        4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   3   .   .   .   1   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     53   | .   .   .   .   .   .   .   53  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   7   .   3   .   .   .   10  .   .   4   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   1   .   .   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   1   .   .   1   .   .   .   
  Parts Damaged            3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Dee  
Total Allies               22   | .    .    .    .    3    .    .    .    .    19   .    .    .    .    
  Largest Group            17   | .    .    .    .    3    .    .    .    .    17   17   .    .    .    
  Highest-Rated Group      442  | .    .    .    .    40   .    .    .    .    442  442  .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    16   .    .    .    .    35   35   .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               190  | .    .    .    .    15   .    .    .    .    97   78   .    .    .    
  Total Damage             6402 | .    .    .    .    146  .    .    .    .    2910 3346 .    .    .    
  Kills                    29   | .    .    .    .    2    .    .    .    .    5    22   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Dee 
Robot Analysis Total       4    | .   3   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Dee  
Turns Passed               12416 | 68   476  861  836  492  374  1066 1845 130  738  553  1222 2807 948  
Spaces Moved               6562  | 47   334  550  451  302  217  619  713  77   408  290  736  1368 450  
  Core                     100   | 2    .    .    .    .    .    .    .    .    .    .    .    98   .    
  Treads                   2704  | .    .    .    .    .    .    .    421  .    236  233  143  1221 450  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3758  | 45   334  550  451  302  217  619  292  77   172  57   593  49   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   120  120  160  120  130  130  120  106  130  130  50   165  
  Average Speed            157   | 80   102  120  146  160  162  166  181  120  147  178  148  173  172  
  Slowest Speed            250   | 90   120  120  160  160  170  170  200  120  172  225  185  250  186  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    72   98   47   71   54   95   60   2    95   29   84   87   67   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     5     | .    2    .    1    .    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    1    .    1    .    .    .    .    3    4    .    
Spaces Dug                 53    | .    9    2    9    .    .    8    23   .    .    .    .    2    .    
Terrain Destroyed          301   | .    82   2    35   .    .    32   95   .    4    .    19   24   8    
  Melee                    13    | .    .    2    .    .    .    .    9    .    .    .    .    2    .    
  Projectile               14    | .    .    .    .    .    .    .    10   .    4    .    .    .    .    
  AOE                      274   | .    82   .    35   .    .    32   76   .    .    .    19   22   8    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Zio  Dee  
Total                      8030 | 66   420  704  595  311  240  642  1054 115  509  326  836  1646 566  
  Wait                     635  | 4    22   116  70   3    .    8    141  21   31   20   45   111  43   
  Move                     6550 | 46   333  549  450  301  216  618  712  77   407  289  735  1367 450  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147  | 5    9    9    19   3    17   1    23   4    14   5    9    28   1    
  Fast Attach              47   | 7    2    .    3    .    1    .    2    1    6    2    2    12   9    
  Attach                   40   | .    2    .    3    .    .    .    11   4    4    1    4    4    7    
  Detach                   18   | .    2    .    2    .    .    .    1    .    3    1    2    .    7    
  Swap                     93   | .    10   4    12   .    2    7    24   3    2    2    14   11   2    
  Drop                     109  | .    9    3    14   3    4    .    18   4    14   6    8    17   9    
  Fire                     356  | 4    31   16   22   1    .    8    109  1    27   .    17   82   38   
  Melee                    34   | .    .    7    .    .    .    .    13   .    .    .    .    14   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Zion
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    16 | -11/Scrapyard  | Discovered new exit (range 15)
    69 | -11/Scrapyard  | Entered Materials
   208 | -10/Materials  | Discovered new exit (range 8)
   357 | -10/Materials  | Destroyed 10 combat bots
   377 | -10/Materials  | Build established: Mutant
   466 | -10/Materials  | Discovered new exit (range 14)
   518 | -10/Materials  | Discovered new exit (range 8)
   545 | -10/Materials  | Entered Mines
   559 | -10/Mines      | Met a Derelict bent on vengeance
   638 | -10/Mines      | Discovered new exit (range 15)
   650 | -10/Mines      | Learned Materials emergency access door positions
   660 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
   789 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1053 | -10/Mines      | Discovered new exit (range 14)
  1406 | -10/Mines      | Entered Materials
  1406 | -9/Materials   | Evolved 2 slots: Utility x2
  1723 | -9/Materials   | Build established: Hauler-Mutant
  1751 | -9/Materials   | Discovered new exit (range 12)
  2032 | -9/Materials   | Discovered new exit (range 11)
  2153 | -9/Materials   | Discovered new exit (range 5)
  2242 | -9/Materials   | Entered Mines
  2254 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2380 | -9/Mines       | Discovered new exit (range 9)
  2566 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  2690 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2703 | -9/Mines       | Assembled infested the area
  2727 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2727 | -9/Mines       | Discovered new exit (range 5)
  2734 | -9/Mines       | Entered Exiles
  2773 | -9/Exiles      | Met 8R-AWN
  2798 | -9/Exiles      | Met EX-HEX
  3004 | -9/Exiles      | Met EX-DEC
  3038 | -9/Exiles      | Learned location of Zion (-7)
  3088 | -9/Exiles      | Discovered new exit (range 14)
  3108 | -9/Exiles      | Entered Mines
  3584 | -8/Mines       | Discovered new exit (range 7)
  3801 | -8/Mines       | Discovered new exit (range 9)
  4174 | -8/Mines       | Entered Materials
  4174 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4325 | -8/Materials   | Destroyed 7 combat bots
  4999 | -8/Materials   | Repaired Broken Adv. Sensor Array
  5598 | -8/Materials   | Discovered new exit (range 16)
  6019 | -8/Materials   | Entered Factory
  6019 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  6149 | -7/Factory     | Sucked down chute
  6149 | -7/Factory     | Entered Waste
  6150 | -7/Waste       | Met a frightened Derelict
  6245 | -7/Waste       | Spotted C-40 Crusher
  6255 | -7/Waste       | Destroyed C-40 Crusher
  6261 | -7/Waste       | Spotted C-40 Crusher
  6282 | -7/Waste       | Spotted C-40 Crusher
  6296 | -7/Waste       | Spotted C-40 Crusher
  6312 | -7/Waste       | Destroyed C-40 Crusher
  6331 | -7/Waste       | Spotted C-40 Crusher
  6354 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  6384 | -7/Waste       | Spotted C-40 Crusher
  6394 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  6399 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  6425 | -7/Waste       | Warlord forces began an assault
  6429 | -7/Waste       | Allies destroyed C-40 Crusher
  6435 | -7/Waste       | Allies destroyed C-40 Crusher
  6437 | -7/Waste       | Allies destroyed C-40 Crusher
  6444 | -7/Waste       | Allies destroyed C-40 Crusher
  6856 | -7/Waste       | Discovered new exit (range 12)
  6880 | -7/Waste       | Identified exit to Factory
  6887 | -7/Waste       | Entered Factory
  6887 | -7/Factory     | Accompanied by 20 allies
  6941 | -7/Factory     | Garrison activated, responded to threat
  7222 | -7/Factory     | Identified exit to Storage
  7222 | -7/Factory     | Identified exit to Lower Caves
  7287 | -7/Factory     | First assault squad dispatched
  7440 | -7/Factory     | Entered Lower Caves
  7498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7558 | -7/Lower Caves | Lost 3 parts (1p2w)
  7604 | -7/Lower Caves | Spotted B-75 Beast
  7783 | -7/Lower Caves | Learned Factory emergency access door positions
  8177 | -7/Lower Caves | Discovered new exit (range 6)
  8180 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
  8184 | -7/Lower Caves | Identified exit to Lower Caves
  8190 | -7/Lower Caves | Identified exit to Zion
  8662 | -7/Lower Caves | Entered Zion
  9346 | -7/Zion        | Learned location of Armory (-3)
  9463 | -7/Zion        | Learned Factory scanalyzer intel
 10733 | -7/Zion        | Attacked by Zionites
 10770 | -7/Zion        | Core integrity fell below 50%
 11276 | -7/Zion        | Destroyed Imprinter
 11286 | -7/Zion        | Extracted access codes from Imprinter's data core
 11428 | -7/Zion        | Opened final containment barrier to the Deep Caves
 11456 | -7/Zion        | Discovered new exit (range 5)
 11460 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 11462 | -7/Zion        | Identified exit to Deep Caves
 11469 | -7/Zion        | Entered Deep Caves
 11730 | -7/Deep Caves  | Z-Facility disabled
 11751 | -7/Deep Caves  | Core integrity fell below 20%
 11783 | -7/Deep Caves  | Lost 6 parts (1p3n2w)
 11813 | -7/Deep Caves  | Found Prototype Protection
 11813 | -7/Deep Caves  | Identified Zio. Weapon Casing
 11978 | -7/Deep Caves  | Found Zio. Weapon Casing
 12086 | -7/Deep Caves  | Discovered new exit (range 12)
 12094 | -7/Deep Caves  | Build established: Scavenger-Mutant
 12296 | -7/Deep Caves  | Spotted as-34629
 12329 | -7/Deep Caves  | Destroyed as-34629
 12359 | -7/Deep Caves  | Lost 4 parts (1p3u)
 12416 | -7/Deep Caves  | Spotted as-99526
 12417 | -7/Deep Caves  | Destroyed by as-99526 with Assembled Focal Cannon

 Last Messages 
---------------
12156_ Machine disabled.
12172_ as-63334 system terminally corrupted.
12177_ Acquired 14 matter.
12286_ System corrupted: Component data lost.
12297_ as-34629: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
12298_ Zio. Light Carapace destroyed.
12316_ Activated siege mode.
12318_ Destroyed Prototype Device.
12319_ as-34629 GOLEM Unit beginning Prototype Device integration.
12319_ Imp. Deuterium Engine destroyed.
12320_ as-34629 Prototype Device integration complete.
12325_ Zio. Light Carapace destroyed.
12328_ Zio. Weapon Casing destroyed.
12329_ as-34629 system terminally corrupted.
12329_ GOLEM Unit springs to life.
12330_ as-84446 GOLEM Unit beginning Prototype Leg integration.
12339_ Ended siege mode.
12340_ as-84446 system terminally corrupted.
12342_ System corrupted: Heat flow error (+215).
12346_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????????????????????????????????????## |
|      ?????????????????????????????????????#######  |
|      ????????????????????????????????????##        |
|      ?????????????????? ? ???????????????#         |
|      ???????????????? # ? ???????????????#         |
|      ?????????????      ? ????????????????#   ##   |
|      ???????????        # ???#?????????????????##  |
|      ??????????           ?? #?????????###????###  |
|      ?????????""          ?? #????????##   #?##    |
|      ????????"G           ## #????????#     ##   " |
|      ????????"             # ##??????##         "" |
|      ????????"                ???????#           " |
|      ????????#                ?????????   ##       |
|      ?????????"              ?????????   ??##      |
|      ?????????"             #???????????????##     |
|      ?????????"      b      ?????????????????###   |
|      ?????????"            #??##???????????????### |
|      ????????""         !  #?? #?????????????????# |
|      ????????#           @ ### ####??????????????? |
|      ????????#              #     #??? ??????????? |
|      ????????#    !            ##????# ??????????? |
|      ????????#     h            ###??#  ??????#### |
|      ????????#    !         !     #??#  ?????##  # |
|      ????????#     !    !       ###??#  ????##     |
|      ????????#     b     s      ##??##  ????#      |
|      ????????#     =             #?##   ###?#      |
|      ????????#                   #?#      ####     |
|      ????????#        =          #?#       #?##  # |
|      ????????#    =/ = !         #?#       #??#  # |
|      ?????????"   /      !       #??#      ##?#  # |
|      ?????????"       M    /     #????#     ###  # |
|      ?????????"     /       //   #?????#     ##  # |
|      ?????????"                  ##???##     ##  # |
|      ????????""                   #???#          # |
|      ????????#                    #???#     ###### |
|      ????????"                    #???#     ##???? |
|      ????????"     =              #####      ##??? |
|      ????????"       =                        #??? |
|      ????????"""    =                         #??? |
|      ????????"        =                  ##  ##??? |
|      ????????""                   ############???? |
|      ????????"                    #??????????????? |
|      ????????""                  ##??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Coolant Potential          65
Energy Generation          38
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1250
Resistance: TH             10
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
        Beamcaster | -9/Materials  | Scanalyzed
 Adv. Sensor Array | -9/Materials  | Scanalyzed
   EM Pulse Cannon | -9/Materials  | Scanalyzed
       Bore Cannon | -8/Materials  | Scanalyzed
       Hvy. Treads | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserAntimissileShield
  Manual?         0
Play Time         01:16:00
  Cumulative      521.4 hours
  Start           2020.05.09 @ 02:33:50
  End             2020.05.09 @ 03:45:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          404
  Rogue           400
  Adventurer      4
  Explorer        0
Win Type          -
  Total           58
  Types           50/3/1/2/2/0/0
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bda949f-5552-4c61-b55a-74a76dcb754a