Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 21:22:29

Player: JackZewap

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (253)      253
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 963

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     247/300
Energy                     97/125
System Corruption          0%
Temperature                Cool (30)
Movement                   Flying (37)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
            Flight Unit
            Flight Unit
>           --- UTILITY (2) ------
            Machine Analyzer
            Hacking Suite
>           --- WEAPON (2) -------
            Battle Cannon
>           --- INVENTORY (5) ----
            Flight Unit
  Makeshift Thermal Plating
  Makeshift Hacking Suite
            Datajack
            Multitool

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
  Makeshift Thermal Plating
            Hacking Suite
>           --- WEAPON -----------
      Small Laser
            Battle Cannon
>           --- INVENTORY --------
            Flight Unit
            Machine Analyzer
  Makeshift Hacking Suite
            Datajack
            Multitool
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Makeshift Thermal Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 7   8   1   9   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   2   .   3   
    Treads                 2    | 2   .   .   .   
    Leg                    1    | 1   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   2   .   3   
  Utility                  7    | 1   2   1   3   
    Device                 3    | .   1   1   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   1   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   3   .   2   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   2   .   4   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      2    | .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   93  100 86  
  Engine                   13   | .   13  14  14  
  Treads                   5    | .   13  .   .   
  Flight                   22   | .   14  28  27  
  Device                   8    | .   9   14  4   
  Storage                  2    | .   7   .   .   
  Hackware                 11   | .   6   14  14  
  Energy Gun               18   | .   16  28  17  
  Ballistic Gun            4    | .   10  .   .   
  Special Melee Weapon     1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             11   | 11  11  6   8   
  Greatest Support         40   | 40  40  8   8   
  Greatest Overweight (x)  2    | .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 6   6   5   5   
  Most Carried             7    | 1   7   5   5   
  Average Carried          3    | .   3   4   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 1   5   5   5   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           523  | 200 246 10  67  
  Remotely                 .    | .   .   .   .   
Salvage Created            340  | .   300 .   40  
  Parts                    26   | .   23  .   3   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  8    | .   4   .   4   
  Guns                     4    | .   4   .   .   
  Cannons                  4    | .   .   .   4   
Classes Destroyed          7    | .   6   .   1   
  Worker                   1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    4    | .   4   .   .   
Best Kill Streak           5    | .   5   .   4   
  Combat Bots Only         4    | .   4   .   4   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        80   | .   30  2   48  
  Missed                   23   | .   3   1   19  
Damage Taken               777  | .   326 15  436 
  Core                     252  | .   47  .   205 
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   3    | .   .   .   3   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              56   | .   44  .   12  
  Largest                  2    | .   2   .   2   
  Hottest                  80   | .   80  .   80  
Shots Fired                97   | .   81  .   16  
  Gun                      89   | .   81  .   8   
  Cannon                   8    | .   .   .   8   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  66   | .   58  .   8   
  Thermal                  31   | .   23  .   8   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         12   | .   12  .   6   
  Robot Miss Streak        3    | .   3   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           65   | .   58  .   7   
  Core Hits                29   | .   24  .   5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   .   2   
    Blast                  2    | .   .   .   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           761  | .   605 .   156 
  Guns                     637  | .   605 .   32  
  Cannons                  124  | .   .   .   124 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  522  | .   398 .   124 
  Thermal                  239  | .   207 .   32  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  1    | .   .   .   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | .   18  .   .   
  Average Temperature      6    | .   6   .   .   
  Received Heat Transfer   321  | .   198 .   123 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         550  | .   475 .   75  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             198  | .   198 75  .   
  Initial                  .    | .   .   .   .   
  Average                  68   | .   92  40  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   13  3   18  
  Peak Tracking Total      8    | .   5   8   7   
  Tactical Retreats        7    | .   .   2   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   .   1   
  Triggered                1    | .   .   .   1   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   6   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   16  .   1   
  Successful               11   | .   10  .   1   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   13  .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Record                   1    | .   .   .   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
    Botnet                 5    | .   5   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               11   | .   .   .   11  
  Total Damage             232  | .   .   .   232 
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1374 | 86  500 230 558 
Spaces Moved               1906 | 51  628 330 897 
  Core                     1    | 1   .   .   .   
  Treads                   115  | 39  76  .   .   
  Legs                     11   | 11  .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1779 | .   552 330 897 
  Fastest Speed            37   | 50  37  37  37  
  Average Speed            45   | 149 52  37  37  
  Slowest Speed            200  | 160 200 37  40  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            9    | .   9   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       43   | 5   70  50  47  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   1   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2324 | 58   721  437  1108 
  Wait                     308  | .    25   105  178  
  Move                     1886 | 50   610  329  897  
  Hop                      8    | .    8    .    .    
  Pick Up                  16   | .    11   .    5    
  Fast Attach              17   | 7    6    1    3    
  Attach                   6    | .    1    .    5    
  Detach                   7    | 1    4    1    1    
  Swap                     2    | .    1    .    1    
  Drop                     17   | .    11   1    5    
  Fire                     56   | .    44   .    12   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    .    1    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 15)
  587 | -10/Materials | Entered Mines
  589 | -10/Mines     | Met a Derelict testing a Signal Generator
  630 | -10/Mines     | Build established: Scavenger-Mutant
  638 | -10/Mines     | Assembled infested the area
  643 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  662 | -10/Mines     | Learned location of 1 exit from Materials
  712 | -10/Mines     | Discovered new exit (range 6)
  817 | -10/Mines     | Entered Subcaves
  817 | -10/Subcaves  | Accompanied by 1 ally
  926 | -10/Subcaves  | A Subdweller sparked back to life
  926 | -10/Subcaves  | A Subdweller sparked back to life
  926 | -10/Subcaves  | A Subdweller sparked back to life
  929 | -10/Subcaves  | Core integrity fell below 50%
 1002 | -10/Subcaves  | Core integrity fell below 20%
 1302 | -10/Subcaves  | Visited Clippyterm
 1303 | -10/Subcaves  | Learned 40 Factory zone layouts
 1314 | -10/Subcaves  | Build established: Mutant
 1321 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
 1332 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1374 | -10/Subcaves  | Discovered new exit (range 10)
 1375 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
Battle Cannon falls loose from the Twisted Machinery.
01333_ Acquired Battle Cannon.
01335_ Dropped Sml. Laser.
01335_ Dropped Mak. Thermal Plating.
01338_ Acquired Mak. Thermal Plating.
01354_ S-10 Pest suffers critical hit (Blast).
01354_ Destroyed Flight Unit.
01354_ S-10 Pest destroyed.
01356_ Flight Unit destroyed.
01358_ S-10 Pest Lgt. Ion Engine blasted off.
01358_ S-10 Pest knocked back.
01360_ S-10 Pest destroyed.
01360_ Lgt. Ion Engine destroyed.
01363_ S-10 Pest destroyed. <x2>
01368_ Acquired Lgt. Ion Engine.
01370_ Acquired 12 matter.
01370_ Acquired Flight Unit.
01374_ Acquired 13 matter.
01374_ EXIT=FOUND
01374_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????#"     #     #????????     ## |
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| ?????????????????????#"     ##  * ##?##        ### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Resistance: TH             10
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingSapperSlayer
  Manual?         0
Play Time         00:16:17
  Cumulative      107.0 hours
  Start           2024.07.01 @ 21:08:20
  End             2024.07.01 @ 21:22:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           119
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          59
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14f98663-280f-4d67-a466-4d81d8f337ad