Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 20:15:15 // Halloween2020/ForbiddenLore Player: viper Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (145) 725 Value Destroyed (6054) 6054 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 10760 Bonus ------- High Alert Combat Kills 201 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 290/290 System Corruption 8% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Improved Target Analyzer Improved Core Analyzer > --- WEAPON (4) ------- Kinetic Spear > --- INVENTORY (20) --- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Kinecellerator Advanced System Shield KE Penetrator Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Signal Interpreter Improved Target Analyzer Utility Shielding System Backup Module > --- WEAPON ----------- Tesla Rifle KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg High-capacity Storage Unit Improved Core Analyzer Flak Gun Kinetic Spear [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . 1 . . . . . Propulsion 2 | . . . . 2 . . Utility 6 | . . 1 1 . 2 2 Weapon 2 | . . 1 1 . . . Parts Attached 109 | 7 8 8 10 14 10 52 Power 22 | 1 2 2 3 3 1 10 Engine 17 | 1 2 2 3 3 1 5 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 29 | 2 2 2 2 7 3 11 Treads . | . . . . . . . Leg 29 | 2 2 2 2 7 3 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 . 3 2 . 4 11 Device 8 | . . . 1 . 3 4 Storage 6 | 1 . 3 . . . 2 Processor 5 | . . . 1 . . 4 Hackware . | . . . . . . . Protection 3 | 1 . . . . 1 1 Artifact . | . . . . . . . Weapon 36 | 2 4 1 3 4 2 20 Energy Gun 4 | 1 1 . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 21 | 1 1 . 2 4 2 11 Ballistic Cannon 8 | . 2 1 1 . . 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 Parts Lost 34 | . . . 3 3 3 25 Power 4 | . . . 1 . 1 2 Propulsion 8 | . . . . 1 1 6 Utility 9 | . . . . . . 9 Weapon 13 | . . . 2 2 1 8 Highest Loss Streak 10 | . . . 2 2 3 10 Average Slot Usage (%) 98 | . 99 99 97 99 97 97 Engine 13 | . 25 19 15 14 10 7 Core 1 | . . . . . . 3 Leg 22 | . 24 19 16 27 24 21 Device 7 | . . . 4 . 12 15 Storage 12 | . 12 20 16 14 12 7 Processor 7 | . . . 3 7 6 13 Protection 7 | . 12 10 8 7 5 5 Ballistic Gun 14 | . 5 . 4 24 25 16 Ballistic Cannon 10 | . 12 30 26 3 . 3 Naked Turns . | . . . . . . . Heaviest Build 123 | 16 27 59 63 68 75 123 Greatest Support 93 | 20 20 23 30 55 79 93 Greatest Overweight (x) 34 | 4 2 2 4 2 1 34 Average Overweight (x) 1 | 1 1 1 2 1 . . Largest Inventory Capacity 20 | 8 8 12 12 12 12 20 Average Capacity 11 | 7 8 9 12 12 12 13 Most Carried 12 | 5 8 10 8 12 12 12 Average Carried 9 | 2 6 6 6 11 10 11 Final Capacity 20 | 8 8 12 12 12 12 20 Final Carried 12 | 5 8 9 8 12 12 8 Class Distribution -------------------- 51% | Scavenger-Gunner 20% | Hacker-Tank 15% | Hacker-Gunner 13% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5229 | 249 254 303 505 760 540 2618 Remotely . | . . . . . . . Salvage Created 6218 | . 248 180 447 836 582 3925 Parts 330 | . 21 32 26 48 30 173 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 114 | . 9 7 12 19 8 59 Melee 2 | . . . . . . 2 Guns 73 | . 1 . . 13 8 51 Cannons 38 | . 8 7 12 5 . 6 AOE 1 | . . . . 1 . . Classes Destroyed 15 | . 4 2 3 3 . 3 Worker 10 | . 2 1 . 1 . 6 Builder 3 | . . . . . . 3 Tunneler 1 | . . . . 1 . . Hauler 2 | . 1 . 1 . . . Recycler 3 | . . . 1 . . 2 Operator 4 | . . . 1 1 . 2 Watcher 8 | . . 2 . 1 3 2 Swarmer 15 | . 4 4 . 4 . 3 Grunt 62 | . 5 2 7 9 6 33 Brawler 3 | . . . . 1 . 2 Duelist 2 | . . . . . . 2 Sentry 15 | . . 1 4 2 2 6 Hunter 4 | . . . 1 . . 3 Programmer 12 | . . . . 3 . 9 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | . 4 5 4 4 3 8 Combat Bots Only 8 | . 3 3 4 4 3 8 Max Kills in Single Turn 3 | . 1 3 2 3 1 2 Gunslinging 1 | . . . . 1 . 1 Exploded 1 | . . . . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6390 | . 134 49 693 671 366 4477 Core 1339 | . 21 . 221 57 29 1011 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 91 100 59 91 96 . Volleys Fired 257 | . 25 12 33 37 22 128 Largest 4 | . 2 3 4 4 4 4 Hottest 212 | . 78 117 156 131 104 212 Shots Fired 919 | . 50 36 110 141 88 494 Gun 650 | . 18 . 7 114 88 423 Cannon 269 | . 32 36 103 27 . 71 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 886 | . 41 36 110 141 88 470 Thermal 9 | . 9 . . . . . Explosive . | . . . . . . . Electromagnetic 24 | . . . . . . 24 Robot Hit Streak 42 | . 22 5 13 42 20 33 Robot Miss Streak 5 | . 2 2 3 5 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . . . . 2 1 10 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 711 | . 41 16 79 110 76 389 Core Hits 420 | . 15 10 28 63 57 247 Critical Hits 40 | . . 2 . . . 38 Critical Kills 15 | . . 1 . . . 14 Critical Parts Destroyed 23 | . . 1 . . . 22 Melee Attacks 11 | . . . . . . 11 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 11 | . . . . . . 11 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15264 | . 648 376 1490 2563 1386 8801 Guns 10006 | . 152 . 81 1706 1386 6681 Cannons 3838 | . 488 376 1409 382 . 1183 Explosions 1050 | . . . . 475 . 575 Melee 362 | . . . . . . 362 Ramming 8 | . 8 . . . . . Kinetic 13269 | . 551 376 1490 2088 1386 7378 Thermal 589 | . 89 . . 368 . 132 Explosive 550 | . . . . 107 . 443 Electromagnetic 486 | . . . . . . 486 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 362 | . . . . . . 362 Highest Corruption 8 | . . . . 2 1 8 Average Corruption 2 | . . . . 1 1 2 Corruption Purged 8 | . . . . . . 8 Effects 42 | . . . . 3 2 37 Message Errors 10 | . . . . 1 1 8 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 3 | . . . . 1 . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 4 Targeting Errors 10 | . . . . . . 10 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 252 | . 2 12 23 104 . 111 Projectiles 53 | . 2 12 23 . . 16 Explosions 183 | . . . . 104 . 79 Melee 16 | . . . . . . 16 Knockbacks 46 | . 9 4 19 3 . 11 Impact 1 | . 1 . . . . . Kinetic 41 | . 7 4 16 3 . 11 Secondary 4 | . 1 . 3 . . . Self-Inflicted Damage 182 | . 4 . . 49 . 129 Shots 5 | . . . . 2 . 3 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 832 | . 324 276 673 325 5 832 Average Temperature 172 | . 98 91 275 128 3 185 Received Heat Transfer 2181 | . 72 . 414 258 171 1266 Effects 97 | . 2 . 43 5 . 47 Shutdowns 26 | . 1 . 11 . . 14 Energy Bleed 14 | . 1 . 3 3 . 7 Interference 21 | . . . 8 2 . 11 Matter Decay 10 | . . . 5 . . 5 Short Circuit 6 | . . . 2 . . 4 Damage (minor) 8 | . . . 5 . . 3 Damage (major) 7 | . . . 7 . . . Damage (core) 5 | . . . 2 . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 600 | . 200 . . 250 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 544 | . 224 254 301 451 301 544 Initial 76 | . . 67 76 56 48 2 Average 203 | . 49 111 159 259 147 291 Maximum Alert Level 2 | . 1 1 1 2 1 2 Low Security (%) 54 | 100 91 81 84 41 61 26 Level 1 31 | . 8 18 15 29 38 47 Level 2 14 | . . . . 28 . 25 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 2 2 1 7 3 13 Investigation 14 | . 2 1 1 4 1 5 Extermination 7 | . . . . 3 . 4 Reinforcement 5 | . . 1 . . . 4 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 10 10 13 21 11 79 Peak Tracking Total 12 | . 4 3 3 4 2 12 Tactical Retreats 4 | . . 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 3 . . 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . 6 . . . . 6 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 23 | . . . 2 5 . 16 Max in Single Turn 5 | . . . 1 4 . 5 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 5 4 1 4 3 7 Terminals 18 | . 5 3 . 4 2 4 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 1 . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 71 | . 15 11 3 12 5 25 Successful 51 | . 12 10 3 7 5 14 Failed 20 | . 3 1 . 5 . 11 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 2 3 . 1 1 1 Terminals 52 | . 15 7 . 12 4 14 Fabricators 2 | . . . . . . 2 Repair Stations 12 | . . 4 3 . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 1 4 Terminal Hacks 30 | . 11 3 . 6 3 7 Record 6 | . 2 . . 1 1 2 Part Schematic 4 | . . . . 1 1 2 Robot Analysis 1 | . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 5 | . 3 1 . . 1 . Locate Traps 4 | . 1 1 . 1 . 1 Disarm Traps 2 | . 1 . . . . 1 Dispatch Records 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 4 | . 1 1 . 1 . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 10 | . . 4 3 . . 3 Scan Component 6 | . . 2 2 . . 2 Repair 4 | . . 2 1 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 7 | . 1 3 . 1 1 1 Terminals 7 | . 1 3 . 1 1 1 Track 7 | . 1 3 . 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 1 . 1 Used 1 | . . . . 1 . . Hacking Detections 21 | . 5 2 1 4 2 7 Full Trace Events 15 | . 3 1 1 4 1 5 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 1 1 2 Parts Built 2 | . . . . . . 2 Matter 212 | . . . . . . 212 Time 106 | . . . . . . 106 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 4 | . . 2 1 . . 1 Time 123 | . . 52 32 . . 39 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5852 | 94 612 761 650 908 611 2216 Spaces Moved 2837 | 54 301 401 247 497 282 1055 Core 23 | 22 . . . . . 1 Treads . | . . . . . . . Legs 2814 | 32 301 401 247 497 282 1054 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 150 180 152 122 120 Average Speed 153 | 145 158 162 182 152 149 144 Slowest Speed 1750 | 250 180 180 240 185 153 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 52 31 20 15 8 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 199 | . 1 3 5 56 . 134 Melee . | . . . . . . . Projectile 61 | . 1 3 5 . . 52 AOE 138 | . . . . 56 . 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3697 | 66 386 481 370 562 417 1415 Wait 425 | . 42 58 77 7 100 141 Move 2831 | 53 300 400 246 496 281 1055 Hop . | . . . . . . . Pick Up 27 | 6 6 1 2 4 2 6 Fast Attach 26 | 6 7 2 2 . 1 8 Attach 37 | 1 1 2 5 5 5 18 Detach 3 | . . . . . 1 2 Swap 46 | . . 4 3 9 4 26 Drop 33 | . 4 2 2 4 1 20 Fire 257 | . 25 12 33 37 22 128 Melee 11 | . . . . . . 11 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 16) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 422 | -10/Materials | Identified exit to Materials 422 | -10/Materials | Discovered exit to Materials (range 11) 555 | -10/Materials | Discovered exit to Materials (range 14) 577 | -10/Materials | Identified exit to Mines 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 994 | -9/Materials | Build established: Hacker-Tank 1259 | -9/Materials | Repaired Ion Engine 1286 | -9/Materials | Repaired Aluminum Leg 1331 | -9/Materials | Identified exit to Materials 1331 | -9/Materials | Discovered exit to Materials (range 8) 1468 | -9/Materials | Entered another Materials area 1468 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1706 | -8/Materials | Repaired Imp. Ion Engine 1968 | -8/Materials | Identified exit to Factory 1968 | -8/Materials | Discovered exit to Factory (range 16) 2118 | -8/Materials | Entered Factory 2118 | -7/Factory | Evolved 2 slots: Propulsion x2 2417 | -7/Factory | Build established: Scavenger-Gunner 2666 | -7/Factory | Identified exit to Storage 2666 | -7/Factory | Identified exit to Lower Caves 2899 | -7/Factory | Identified exit to Factory 2899 | -7/Factory | Discovered exit to Factory (range 13) 3026 | -7/Factory | Entered another Factory area 3026 | -6/Factory | Evolved 2 slots: Utility x2 3079 | -6/Factory | Garrison activated, responded to threat 3169 | -6/Factory | Lost 3 parts (1p1n1w) 3207 | -6/Factory | Identified exit to Lower Caves 3207 | -6/Factory | Discovered exit to Lower Caves (range 12) 3570 | -6/Factory | Identified exit to Factory 3570 | -6/Factory | Discovered exit to Factory (range 15) 3617 | -6/Factory | Found Prototype Processor 3637 | -6/Factory | Entered another Factory area 3637 | -5/Factory | Evolved 2 slots: Utility x2 3637 | -5/Factory | Identified Exp. Signal Interpreter 3935 | -5/Factory | Identified exit to Upper Caves 3935 | -5/Factory | Discovered exit to Upper Caves (range 10) 3952 | -5/Factory | Destroyed 8 combat bots 4336 | -5/Factory | Destroyed 7 combat bots 4345 | -5/Factory | Lost 3 parts (3u) 4867 | -5/Factory | Fabricated Enh. Gauss Cannon? 4964 | -5/Factory | Build established: Hacker-Gunner 5289 | -5/Factory | Destroyed 8 combat bots 5291 | -5/Factory | Lost 3 parts (2n1u) 5721 | -5/Factory | Repaired Broken Enh. Gauss Cannon 5734 | -5/Factory | Spotted B-75 Beast 5754 | -5/Factory | Destroyed B-75 Beast 5762 | -5/Factory | Core integrity fell below 50% 5794 | -5/Factory | Lost 3 parts (3w) 5842 | -5/Factory | Core integrity fell below 20% 5853 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05829_ K-01 Serf collects debris. 05833_ K-01 Serf cleans the Construction Platform. 05833_ K-01 Serf collects debris. 05834_ Destroyed VTOL Module. 05834_ Carbon-fiber Leg destroyed. 05835_ K-01 Serf collects debris. 05836_ K-01 Serf destroyed. 05836_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05837_ Flexi-carbon Leg destroyed. 05837_ K-01 Serf collects debris. 05841_ K-01 Serf destroyed. 05841_ K-01 Serf collects debris. 05845_ Enh. Gauss Cannon destroyed. 05846_ W-25 Informer distress signal alerts nearby ally. 05846_ K-01 Serf collects debris. 05847_ Rnf. Deuterium Engine destroyed. 05847_ K-01 Serf collects debris. 05849_ Gravity Neutralizing Apparatus destroyed. 05850_ K-01 Serf destroyed. 05850_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????! ??????????????????????????? | | ????????????? ! ??????????????????????????? | | ???????????? "??????????????????????????? | | ???????????? 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Gauss Cannon | -7/Factory | Hacked Hardcell Cannon | -6/Factory | Hacked Mass Driver | -5/Factory | Hacked Biometal Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyDisruptionCasing Manual? 0 Play Time 00:52:11 Cumulative 831.3 hours Start 2020.10.30 @ 19:19:44 End 2020.10.30 @ 20:15:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 659 Rogue 62 Adventurer 0 Explorer 597 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f6a4713c-c6b6-4f86-9326-001621346674