Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 02:38:23 Player: Ammie Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (120) 600 Value Destroyed (2779) 2779 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 5415 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Flying (99) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Structural Scanner Improved Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Cooled Ion Engine Aerolev Unit Improved Heat Sink Advanced Targeting Computer Hacking Suite System Restoration Module Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aerolev Unit Improved Heat Sink Advanced Targeting Computer Hacking Suite System Restoration Module Precision Beam Rifle Gauss Rifle Gauss Rifle [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 67 | 6 6 25 30 Power 8 | 1 . 5 2 Engine 8 | 1 . 5 2 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 2 6 5 Treads 10 | 2 2 5 1 Leg . | . . . . Wheel . | . . . . Hover 1 | . . . 1 Flight 4 | . . 1 3 Utility 17 | 1 3 3 10 Device 9 | . 1 2 6 Storage 4 | 1 2 . 1 Processor 3 | . . 1 2 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 27 | 2 1 11 13 Energy Gun 18 | 2 1 6 9 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | . . . 4 Ballistic Cannon 4 | . . 4 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 13 | . . 4 9 Parts Lost 12 | . . 2 10 Power . | . . . . Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 5 | . . 2 3 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 15 | 1 10 18 15 Power 1 | . 2 1 1 Propulsion 1 | . 1 1 1 Utility 6 | . 2 8 6 Weapon 5 | . 3 7 5 Tool/Special . | . . . . Unused Backups 22 | . . 9 13 Power 3 | . . 3 . Propulsion 1 | . . 1 . Utility 7 | . . . 7 Weapon 11 | . . 5 6 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 99 95 Engine 11 | . 14 10 9 Treads 27 | . 27 32 15 Flight 2 | . . . 10 Device 13 | . 12 11 20 Storage 11 | . 14 11 9 Processor 7 | . . 10 9 Energy Gun 12 | . 27 7 6 Ballistic Gun 1 | . . . 3 Ballistic Cannon 9 | . . 13 7 Peak Build Rating 39 | 6 11 28 39 Average Rating 23 | 4 9 26 33 On Entrance 11 | . 6 11 27 Avg Prop Armor Cover (%) 22 | . . . 22 Naked Turns . | . . . . Heaviest Build 62 | 14 50 61 62 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 11 | 4 1 1 11 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 15 20 16 Most Carried 20 | 2 19 20 20 Average Carried 15 | 1 10 18 15 Final Capacity 20 | 8 20 20 10 Final Carried 19 | 2 19 18 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2125 | 222 160 765 978 Remotely . | . . . . Salvage Created 3723 | . 394 1256 2073 Parts 251 | . 26 100 125 Haulers Intercepted 12 | . 2 4 6 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 78 | . 6 36 36 Guns 55 | . 6 25 24 Cannons 18 | . . 10 8 AOE 3 | . . 1 2 Classes Destroyed 12 | . 6 3 3 Worker 6 | . 1 1 4 Builder 2 | . . 1 1 Tunneler 1 | . . . 1 Hauler 12 | . 2 4 6 Recycler 5 | . . 1 4 Operator 6 | . 2 3 1 Watcher 10 | . 2 5 3 Swarmer 31 | . 3 15 13 Grunt 31 | . 3 13 15 Duelist 1 | . . . 1 Sentry 12 | . . 8 4 Specialist 3 | . . . 3 Best Kill Streak 7 | . 4 6 7 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . 1 . 1 Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 452 | . 23 165 264 Missed 127 | . 6 35 86 Hits 325 | . 17 130 178 Melee 3 | . . . 3 Projectile 322 | . 17 130 175 Critical Strikes 7 | . . . 7 Damage Taken 4248 | . 138 1415 2695 Core 735 | . 22 157 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 137 | . 30 107 . Core Remaining (%) 83 | 100 91 60 . Volleys Fired 252 | . 37 90 125 Largest 2 | . 2 2 2 Hottest 130 | . 80 130 122 Shots Fired 500 | . 74 181 245 Gun 383 | . 74 117 192 Cannon 117 | . . 64 53 Launcher . | . . . . Special . | . . . . Kinetic 193 | . . 64 129 Thermal 112 | . . 62 50 Explosive . | . . . . Electromagnetic 195 | . 74 55 66 Robot Hit Streak 15 | . 5 15 13 Robot Miss Streak 10 | . 4 10 8 Penetration Max 1 | . . . 1 Secondary Targets 10 | . 1 3 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 360 | . 32 146 182 Core Hits 278 | . 16 142 120 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 9 | . . . 9 Burn 7 | . . . 7 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7055 | . 598 2484 3973 Guns 4584 | . 495 1311 2778 Cannons 1789 | . . 955 834 Explosions 672 | . 103 218 351 Melee . | . . . . Ramming 10 | . . . 10 Kinetic 2789 | . . 955 1834 Thermal 2066 | . 103 858 1105 Explosive . | . . . . Electromagnetic 2190 | . 495 671 1024 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 1 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 37 | . 7 30 . Message Errors 8 | . 1 7 . Matter Fused 12 | . 3 9 . Heat Flow Errors 6 | . 1 5 . Energy Discharges 5 | . 2 3 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 2 | . . 2 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 29 | . 6 6 17 Projectiles . | . . . . Explosions 29 | . 6 6 17 Melee . | . . . . Knockbacks 30 | . . 9 21 Impact . | . . . . Kinetic 30 | . . 9 21 Secondary . | . . . . Self-Inflicted Damage 125 | . . 78 47 Shots 4 | . . 3 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 430 | . 78 430 217 Average Temperature 54 | . 44 51 61 Received Heat Transfer 1428 | . 24 378 1026 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . 1 1 4 Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 9 | . . 1 8 Heat Transferred 3808 | . 150 1160 2498 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 11 | . 3 4 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 50 | 100 100 27 49 Level 1 39 | . . 72 12 Level 2 9 | . . . 37 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 678 | . 75 391 678 Initial 152 | . . . 152 Average 216 | . 9 281 282 Influence Increases 2602 | . 261 1149 1192 Destroy 0b10 Robot/C 1600 | . 120 760 720 Destroy 0b10 Robot/NC 210 | . 35 75 100 Destroy Leader 424 | . 48 208 168 Allied During Kill 4 | . . 4 . Successful Hack 43 | . 14 13 16 Disable Machine 90 | . 30 30 30 Destroy Structure 36 | . 14 14 8 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 180 | . . 45 135 Influence Decreases 1926 | . 261 788 877 Entered New Map 209 | . . . 209 Time Decay 1577 | . 261 748 568 Lost Part 120 | . . 20 100 Lost Ally 20 | . . 20 . Squads Dispatched 17 | . 4 4 9 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 11 | . . 6 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 129 | . 11 57 61 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 10 | . . 3 7 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 3 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 2 2 2 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 4 8 8 Terminals 15 | . 3 6 6 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 45 | . 11 17 17 Successful 24 | . 6 9 9 Failed 21 | . 5 8 8 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 26 | . 6 7 13 Terminals 33 | . 9 11 13 Fabricators . | . . . . Repair Stations 9 | . 2 4 3 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Terminal Hacks 4 | . 2 1 1 Robot Analysis 1 | . 1 . . Scanalyzer Index 1 | . . . 1 Reprogram Traps 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 2 2 Scan Component 4 | . 1 1 2 Repair 2 | . 1 1 . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 12 | . 2 5 5 Terminals 12 | . 2 5 5 Botnet 12 | . 2 5 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . . 2 1 Used . | . . . . Hacking Detections 12 | . 2 4 6 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 1 | . . 1 . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 8 | . . 8 . Highest-Rated Ally 8 | . . 8 . Total Orders . | . . . . Ally Attacks 11 | . . 11 . Total Damage 95 | . . 95 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted 1 | . 1 . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 4812 | . . 2651 2161 Sensors 3876 | . . 2651 1225 Terrain 322 | . . . 322 Structural 2161 | . . . 2161 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 8313 | 96 1897 4159 2161 Spaces Moved 3536 | 51 881 1640 964 Core 13 | 13 . . . Treads 2955 | 38 881 1640 396 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 568 | . . . 568 Fastest Speed 50 | 50 160 160 99 Average Speed 198 | 168 195 217 170 Slowest Speed 845 | 250 240 250 845 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 3 98 94 61 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 33 | . 14 12 7 Melee . | . . . . Projectile 3 | . . . 3 AOE 30 | . 14 12 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4320 | 58 977 2051 1234 Wait 338 | . 31 254 53 Move 3533 | 50 880 1639 964 Hop . | . . . . Pick Up 49 | 2 16 14 17 Fast Attach 22 | 6 5 4 7 Attach 15 | . . 5 10 Detach 1 | . . . 1 Swap 59 | . 5 24 30 Drop 47 | . 3 19 25 Fire 252 | . 37 90 125 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire 2 | . . 2 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Met a group of wandering Federalists 248 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 7) 734 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Repaired EM Pulse Gun 1332 | -10/Materials | Discovered new exit (range 6) 1375 | -10/Materials | Discovered new exit (range 11) 1994 | -10/Materials | Entered another Materials area 1994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -9/Materials | Repaired Lgt. Treads 2412 | -9/Materials | Discovered new exit (range 5) 3593 | -9/Materials | Discovered new exit (range 15) 3887 | -9/Materials | Discovered new exit (range 12) 4486 | -9/Materials | Discovered new exit (range 11) 4608 | -9/Materials | Discovered new exit (range 6) 6153 | -9/Materials | Entered another Materials area 6153 | -8/Materials | Evolved 2 slots: Utility x2 6927 | -8/Materials | Garrison activated, responded to threat 6941 | -8/Materials | Discovered new exit (range 13) 7137 | -8/Materials | Lost 3 parts (1u2w) 7402 | -8/Materials | Lost 3 parts (3n) 7647 | -8/Materials | Core integrity fell below 50% 7753 | -8/Materials | First assault squad dispatched 7872 | -8/Materials | Core integrity fell below 20% 8314 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 4 systems. Awaiting botnet instructions. 08280_ Slug penetrates Wall. 08288_ Penetrated by Slug. 08288_ Atomic Centrifuge disabled. 08288_ Critical hit (Burn: +37). 08304_ M-28 Smith repairs X-62 Marksman. 08304_ Slug penetrates M-28 Smith. 08304_ Destroyed Imp. Hover Unit. 08307_ Penetrated by Slug. 08307_ Slug penetrates X-62 Marksman. 08307_ X-62 Marksman destroyed. 08310_ Slug penetrates Wall. 08310_ H-61 Shepherd calls for reinforcements. 08310_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08313_ Slug penetrates X-62 Marksman. 08314_ Penetrated by Slug. 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""" ##?## ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 33% | -10/Materials Lgt. Treads | 23% | -9/Materials Studied --------- EM Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltFireCompanion Manual? 0 Play Time 00:40:54 Cumulative 77.1 hours Start 2026.06.25 @ 01:19:38 End 2026.06.27 @ 02:38:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edba9ddf-0612-4781-958a-2f2a902a4db3