Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 04:40:18 Player: Beef Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (146) 730 Value Destroyed (5236) 5236 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (981) 981 TOTAL SCORE: 15727 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 37 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -301 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 99/100 System Corruption 22% Temperature Cool (5) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Structural Scanner Advanced Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Energy Well (350) Peak State ------------ > --- POWER ------------ Backup Power VII Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Precision Energy Filter Improved Energy Mantle > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Energy Well Gamma Rifle Heavy Laser Heavy Laser Phase Gun Advanced Remote Datajack [Rating: 143] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Gyrokinetic Inverter Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Compact Ion Cannon Energy Gun Phase Gun Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Impact Weapon Thunder Hammer Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Slots Evolved 16 | . . . . 8 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 2 . . . . 1 . . . . . 1 . . Utility 10 | . . . . 6 . . . . 1 . . . . 1 . . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . . Parts Attached 333 | 9 5 13 1 55 12 9 2 . 36 10 3 7 20 74 10 11 56 Power 33 | 2 . 3 1 5 1 . . . 2 1 . . 1 9 1 1 6 Engine 17 | 2 . 3 1 4 1 . . . 1 1 . . . 3 . . 1 Core 7 | . . . . 1 . . . . 1 . . . 1 3 . . 1 Reactor 9 | . . . . . . . . . . . . . . 3 1 1 4 Propulsion 84 | 2 . 2 . 17 . 2 . . 9 1 . 4 2 22 3 1 19 Treads 4 | . . 2 . . . . . . . . . . . 2 . . . Leg 45 | 2 . . . 12 . . . . . . . 4 2 12 . . 13 Wheel 1 | . . . . . . . . . . . . . . 1 . . . Hover 34 | . . . . 5 . 2 . . 9 1 . . . 7 3 1 6 Flight . | . . . . . . . . . . . . . . . . . . Utility 113 | 2 1 . . 22 4 5 . . 18 3 2 3 9 17 6 7 14 Device 67 | 1 1 . . 12 1 2 . . 10 2 2 1 6 11 5 5 8 Storage 6 | 1 . . . . . . . . 2 . . . . . 1 . 2 Processor 15 | . . . . 4 . 1 . . 2 1 . . 1 4 . . 2 Hackware 9 | . . . . 2 . 1 . . 2 . . 1 2 1 . . . Protection 16 | . . . . 4 3 1 . . 2 . . 1 . 1 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 103 | 3 4 8 . 11 7 2 2 . 7 5 1 . 8 26 . 2 17 Energy Gun 51 | 1 . . . 5 . . . . 5 3 1 . 6 14 . 1 15 Energy Cannon 14 | . 2 2 . 2 3 1 2 . . . . . . 1 . . 1 Ballistic Gun 8 | 2 . . . . . . . . . . . . . 6 . . . Ballistic Cannon 6 | . 2 2 . . 1 . . . . . . . . 1 . . . Launcher 13 | . . . . 2 3 1 . . 1 1 . . 2 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . 4 . 2 . . . . 1 1 . . . 3 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 3 1 . . . 4 . . 4 . 4 . 2 1 Corrupted Parts 5 | . . . . . . . . . . . . . . 2 1 . 2 System Corruption 25 | . . . . . . . . . . . . . . 11 2 . 12 Parts Lost 143 | . . 2 . 8 5 2 . . 8 8 . . 13 33 7 13 44 Power 17 | . . 1 . 1 1 . . . . 1 . . 1 4 1 1 6 Propulsion 40 | . . . . 4 . 1 . . 3 2 . . 1 10 1 3 15 Utility 53 | . . . . 3 4 1 . . 3 4 . . 8 9 5 5 11 Weapon 33 | . . 1 . . . . . . 2 1 . . 3 10 . 4 12 Highest Loss Streak 30 | . . 1 . 2 3 2 . . 5 3 . . 5 18 6 11 30 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 85 | . 98 94 98 86 82 82 82 93 92 79 64 77 75 88 93 64 60 Engine 5 | . 14 8 12 5 6 6 6 6 2 4 5 5 . 2 3 . 1 Treads 5 | . . 24 28 . . . . . . . . . . . . . . Leg 9 | . 28 3 . 19 . . . . . . . 12 18 11 . . 15 Hover 7 | . . . . 2 13 16 20 20 21 16 11 4 . 9 27 25 7 Device 14 | . 13 14 14 19 20 11 13 13 17 12 13 17 13 10 16 9 7 Storage 6 | . 14 14 14 5 6 6 6 6 4 5 5 5 5 . . 4 3 Processor 8 | . . . . 5 6 9 13 13 8 6 5 5 10 24 16 4 7 Hackware 5 | . . . . . 6 9 13 13 12 13 11 13 6 9 9 7 2 Protection 3 | . . . . 9 7 7 6 6 5 4 . 2 1 . . . . Energy Gun 4 | . . . . 2 . . . . 10 7 3 . 10 7 8 3 5 Energy Cannon 4 | . 16 4 . 8 9 12 2 13 . . . . . . . . 1 Ballistic Cannon 3 | . 4 16 14 . 2 . . . . . . . . . . . . Impact Weapon 2 | . . 7 14 1 . . . . . 2 5 5 . 3 4 3 . Peak Build Rating 143 | 9 9 13 14 92 80 80 64 64 82 79 61 80 89 121 134 120 143 Average Rating 61 | 5 8 10 13 61 64 69 54 64 76 71 56 68 76 99 124 88 97 On Entrance 55 | . 9 9 11 14 65 80 64 64 64 78 48 61 80 88 115 94 62 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 17 17 18 86 41 44 32 32 37 39 33 33 34 55 74 63 139 Greatest Support 165 | 20 20 40 40 92 40 40 36 36 50 51 40 119 119 130 71 71 165 Greatest Overweight (x) 2 | 1 . . . 1 1 2 . . 1 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 25 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 10 10 10 10 5 5 10 20 Most Carried 24 | 3 8 8 8 8 8 8 8 8 9 10 10 10 10 10 6 10 24 Average Carried 7 | 1 7 7 7 7 7 6 8 8 7 9 8 9 8 5 5 7 11 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 10 5 10 10 5 Final Carried 10 | 3 8 7 8 8 7 8 8 8 9 9 9 10 7 5 6 5 3 Class Distribution -------------------- 39% | Mutant 24% | Scavenger-Mutant 18% | Hacker-Mutant 4% | Infiltrator-Mutant 3% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Matter Collected 4424 | 223 182 365 21 717 276 154 . 20 365 124 10 . 369 996 96 . 506 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6910 | 27 173 252 . 907 393 45 . . 936 96 . . 590 1415 181 189 1706 Parts 273 | 6 9 14 . 43 11 2 . . 40 3 . . 26 55 1 4 59 Haulers Intercepted 3 | . . . . 2 . . . . . . . . . 1 . . . Recyclers Shooed 8 | . . . . . . . . . 5 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . 21 . . 8 3 . . . 2 . . 17 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Combat Hostiles Destroyed 97 | . 4 10 . 13 13 4 . . 3 6 . . 11 16 . 3 14 Melee 5 | . . . . . . . . . . . . . . 3 . 2 . Guns 35 | . . . . 6 . . . . 3 3 . . 5 10 . . 8 Cannons 24 | . 4 10 . 4 3 . . . . . . . . . . . 3 AOE 25 | . . . . 2 10 4 . . . 3 . . 5 1 . . . Classes Destroyed 21 | 1 4 3 . 5 2 . . . . . . . 3 1 . 1 1 Worker 9 | . . . . 2 . . . . 5 . . . . 1 . . 1 Builder 6 | . . . . 2 . . . . . . . . . 4 . . . Tunneler 6 | 2 . . . 1 . . . . 1 . . . . 1 1 . . Hauler 3 | . . . . 2 . . . . . . . . . 1 . . . Recycler 12 | . 1 . . . . . . . 5 . . . . 2 1 . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . 2 . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . Watcher 4 | . 1 . . 1 . . . . 1 . . . . . . . 1 Swarmer 35 | . 3 4 . 1 5 4 . . . 5 . . 5 5 . 3 . Grunt 28 | . 1 2 . 8 4 . . . . . . . 3 1 . . 9 Brawler 1 | . . . . . 1 . . . . . . . . . . . . Duelist 4 | . . . . . 2 . . . . 1 . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . 2 . Sentry 7 | . . 1 . 1 1 . . . . . . . . 3 . . 1 Hunter 5 | . . . . . . . . . . . . . . 5 . . . Programmer 11 | . . . . 3 . . . . 3 . . . . 2 . . 3 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Subdweller 3 | . . 3 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . Wasp 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 2 2 4 . 8 10 4 . . 5 5 . . 5 6 1 5 5 Combat Bots Only 10 | . 2 3 . 5 10 4 . . 2 5 . . 5 4 . 3 5 Max Kills in Single Turn 4 | 1 1 1 . 2 4 2 . . 1 3 . . 3 2 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . Exploded 4 | . . . . 1 4 2 . . . 3 . . 3 1 . . . Melee 1 | . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Hostile Shots Fired 1823 | . 37 80 . 177 58 19 . 2 99 71 7 . 68 405 77 208 515 Missed 649 | . 9 28 . 68 16 8 . . 37 28 2 . 18 125 40 98 172 Damage Taken 23865 | . 238 770 . 2161 928 187 . 52 1309 761 97 . 1349 5060 764 2150 8039 Core 4036 | . 37 190 . 207 92 18 . . 130 75 . . 126 914 155 628 1464 Absorbed by Shields 385 | . . . . . . . . . 27 . . . . . 47 99 212 Redirected to Shielding 156 | . . . . . . . . . . . . . 156 . . . . Ignored by Resistances 242 | . . . . . . . . . . . . . . . . . 242 Regen/Repaired (Parts) 723 | . 8 . . . . . . . 485 . . . . 186 . 44 . Core Remaining (%) 48 | 100 . . 9 . . . . 62 . . . . 66 20 . 32 . Volleys Fired 397 | 6 19 32 . 78 24 5 . . 49 15 . . 32 51 . 2 84 Largest 3 | 2 2 2 . 2 2 2 . . 2 2 . . 2 3 . 1 3 Hottest 313 | 40 120 99 . 180 180 180 . . 162 115 . . 313 257 . 88 270 Shots Fired 787 | 12 38 61 . 147 41 8 . . 96 30 1 . 57 130 . 2 164 Gun 482 | 12 3 . . 44 . . . . 94 28 1 . 51 116 . 1 132 Cannon 275 | . 35 61 . 97 34 6 . . . . . . . 10 . . 32 Launcher 30 | . . . . 6 7 2 . . 2 2 . . 6 4 . 1 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 159 | 12 13 54 . . 1 . . . . . . . . 79 . . . Thermal 581 | . 25 7 . 141 33 6 . . 94 28 1 . 51 46 . 1 148 Explosive 30 | . . . . 6 7 2 . . 2 2 . . 6 4 . 1 . Electromagnetic 17 | . . . . . . . . . . . . . . 1 . . 16 Robot Hit Streak 21 | 7 5 20 . 21 11 3 . . 13 4 . . 16 15 . 1 16 Robot Miss Streak 10 | 2 5 3 . 4 4 . . . 5 10 . . 5 6 . 4 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 9 | . . . . 1 . . . . 1 1 . . . 2 . . 4 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 1 . . . 1 . . 1 Shots Hit Robots 490 | 8 14 44 . 82 21 2 . . 59 12 . . 35 96 2 7 108 Core Hits 239 | 3 6 17 . 45 24 4 . . 25 9 . . 22 37 . 5 42 Critical Kills 3 | . . . . 1 . . . . . . . . . 1 . . 1 Critical Parts Destroyed 7 | . . . . . . . . . . . . . . 3 1 3 . Critical Strikes 33 | . 1 1 . 2 . . . . 7 1 . . 4 7 1 3 6 Burn 19 | . . . . 1 . . . . 7 1 . . 4 3 . . 3 Meltdown 2 | . . . . 1 . . . . . . . . . . . . 1 Blast 2 | . 1 1 . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Smash 8 | . . . . . . . . . . . . . . 4 1 3 . Melee Attacks 141 | . . 36 . . . . . . 3 4 3 . . 53 27 15 . Impact 141 | . . 36 . . . . . . 3 4 3 . . 53 27 15 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . 1 . . . . 8 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . Damage Inflicted 18676 | 79 263 806 . 2945 1658 370 . . 1606 911 . . 2188 3434 181 877 3358 Guns 8028 | 79 . . . 865 . . . . 1477 330 . . 1064 1712 . . 2501 Cannons 3604 | . 261 806 . 1243 499 . . . . . . . . 144 . . 651 Explosions 4920 | . . . . 837 1159 370 . . . 581 . . 1124 304 . 421 124 Melee 2033 | . . . . . . . . . 129 . . . . 1274 181 449 . Ramming 91 | . 2 . . . . . . . . . . . . . . 7 82 Kinetic 1894 | 79 102 682 . . . . . . . . . . . 1031 . . . Thermal 9359 | . 159 124 . 2108 499 . . . 1477 330 . . 1064 818 . . 2780 Explosive 4920 | . . . . 837 1159 370 . . . 581 . . 1124 304 . 421 124 Electromagnetic 379 | . . . . . . . . . . . . . . 7 . . 372 Impact 2033 | . . . . . . . . . 129 . . . . 1274 181 449 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 8 8 8 8 8 8 8 8 8 8 21 15 28 22 Average Corruption 9 | . . . . 5 8 8 8 8 6 8 8 8 8 14 14 17 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 225 | . . . . 39 19 10 2 4 10 13 4 5 19 57 2 15 26 Message Errors 49 | . . . . 8 2 3 . . 2 5 . 1 6 15 . 3 4 Matter Fused 57 | . . . . 14 4 4 . 1 2 1 2 2 5 11 1 6 4 Heat Flow Errors 23 | . . . . 3 . . 1 1 2 1 1 . 2 6 1 1 4 Energy Discharges 26 | . . . . 8 2 2 . . 2 1 . 1 1 6 . . 3 Parts Rejected 3 | . . . . . . . . . . 1 . . 1 1 . . . Parts Fused 3 | . . . . 1 . . . 1 . . . . . 1 . . . Data Loss (minor) 22 | . . . . 2 4 1 . 1 1 2 . 1 2 3 . 2 3 Data Loss (major) 12 | . . . . 2 3 . 1 . . . . . . 3 . . 3 Misfires 8 | . . . . 1 3 . . . . 1 1 . 1 1 . . . Alerts 8 | . . . . . . . . . 1 1 . . 1 5 . . . Misdirections 8 | . . . . . . . . . . . . . . 3 . 3 2 Weapon Failures 6 | . . . . . 1 . . . . . . . . 2 . . 3 Overload Shots 12 | . . . . . . . . . . 1 . . 11 . . . . Effects 3 | . . . . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . Heat Surge 2 | . . . . . . . . . . . . . 2 . . . . Overflow Damage 1361 | . . 11 . 42 16 6 . . . 81 . . 20 672 111 320 82 Projectiles 53 | . . 11 . 20 5 . . . . . . . . 7 . . 10 Explosions 212 | . . . . 22 11 6 . . . 81 . . 20 . . . 72 Melee 1096 | . . . . . . . . . . . . . . 665 111 320 . Knockbacks 6 | . 1 . . . . . . . 1 . . . . 2 1 . 1 Impact 4 | . . . . . . . . . 1 . . . . 1 1 . 1 Kinetic 2 | . 1 . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 490 | . . . . 47 23 . . . . . . . 172 36 . 88 124 Shots 9 | . . . . 1 1 . . . . . . . 4 1 . 1 1 Rammed 2 | . . . . . . . . . . . . . . . . 2 . Targets Rammed 7 | . 1 . . . . . . . . . . . . . . 2 4 Kicked 5 | . 1 . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 671 | . 400 282 . 671 595 189 173 241 252 228 152 . 396 300 321 43 390 Average Temperature 118 | . 136 164 . 116 210 99 156 175 70 128 67 . 138 81 87 29 114 Received Heat Transfer 2938 | . 21 508 . 645 180 . . 9 . 45 63 . 103 332 17 239 776 Effects 24 | . 5 . . 9 7 . . . 1 . . . 1 . . . 1 Shutdowns 5 | . 1 . . 2 2 . . . . . . . . . . . . Energy Bleed 7 | . 1 . . 3 2 . . . . . . . . . . . 1 Interference 3 | . 2 . . . . . . . 1 . . . . . . . . Matter Decay 3 | . 1 . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Damage (minor) 4 | . . . . 3 . . . . . . . . 1 . . . . Damage (major) 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . 3 1 2 2 Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 1 2 Parts Fried 27 | . . . . . . . . . . . . . . 12 4 10 1 Impact Corruptions 33 | . . . . . . . . . . . . . . 24 3 6 . Robots Melted 6 | . . . . 2 . . . . . . . . 1 1 . . 2 Combat Hostiles 4 | . . . . 1 . . . . . . . . 1 1 . . 1 Parts Melted 20 | . . 1 . 7 1 . . . 5 . . . 1 4 . . 1 Heat Transferred 16460 | . 333 259 . 3403 666 . . . 3455 780 . . 2232 1447 . . 3885 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Peak Influence 497 | 10 143 . 23 281 . . . . 227 . . . . 497 283 420 462 Initial 318 | . 6 . 23 . . . . . . . . . . 318 162 159 230 Average 151 | 3 34 . 21 127 . . . . 95 . . . . 204 213 219 286 Maximum Alert Level 2 | . . . . 1 . . . . 1 . . . . 2 1 2 2 Low Security (%) 69 | 100 100 . 100 81 . . . . 96 . . . . 54 48 66 10 Level 1 26 | . . . . 18 . . . . 3 . . . . 36 51 24 81 Level 2 3 | . . . . . . . . . . . . . . 8 . 8 8 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . 9 . . . . 4 . . . . 6 3 7 6 Investigation 11 | . . . . 2 . . . . 1 . . . . 1 2 3 2 Extermination 8 | . . . . 2 . . . . 1 . . . . 2 . 1 2 Reinforcement 14 | . 1 . . 3 . . . . 2 . . . . 3 1 2 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 2 . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . 1 2 2 Construction Impeded 4 | . . . . 1 . . . . 1 . . . . 1 . . 1 Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Distress Signals 10 | . . . . 2 . . . . 1 . . . . 4 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 8 20 2 41 14 6 . 2 14 16 2 . 11 36 18 40 27 Peak Tracking Total 21 | . 4 5 1 6 7 4 . 9 10 9 2 . 5 6 8 21 8 Tactical Retreats 38 | . 1 4 . 5 . 3 . . 5 6 1 . . 7 2 3 1 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Traps Triggered 7 | . . . . 1 . . . . 1 . . . . 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . 1 . 1 . . . . 1 . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . 1 1 1 . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Machines Disabled 9 | . . 1 . 1 2 . . . 1 . . . . 1 . 1 2 Max in Single Turn 1 | . . 1 . 1 1 . . . 1 . . . . 1 . 1 1 Garrison Access 3 | . . . . 2 . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Machines Accessed 64 | . 4 3 4 12 2 . 4 . 4 . . 9 . 8 3 6 5 Terminals 26 | . 2 . 3 6 . . . . 1 . . . . 4 3 5 2 Fabricators 4 | . . . . 1 . . . . 1 . . . . 1 . . 1 Repair Stations 6 | . 1 . . 1 . . . . 1 . . . . 1 . 1 1 Recycling Units 4 | . 1 . 1 1 . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . 1 . . . . 1 . . . . 1 . . . Garrison Access 3 | . . . . 2 . . . . . . . . . 1 . . . Total Hacks 213 | . 7 4 10 37 2 . 32 . 19 . . 48 . 20 9 14 11 Successful 146 | . 5 4 3 18 2 . 32 . 11 . . 48 . 9 2 8 4 Failed 67 | . 2 . 7 19 . . . . 8 . . . . 11 7 6 7 Catastrophic 13 | . . . 2 3 . . . . 1 . . . . 2 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . 4 . 4 11 . . . . . . . . . 5 . 2 . Terminals 70 | . 4 . 9 17 . . . . 4 . . . . 12 9 12 3 Fabricators 10 | . . . . 1 . . . . 5 . . . . 2 . . 2 Repair Stations 21 | . 2 . . 2 . . . . 9 . . . . 2 . 2 4 Recycling Units 6 | . 1 . 1 2 . . . . . . . . . . . . 2 Scanalyzers 14 | . . . . 11 . . . . 1 . . . . 2 . . . Garrison Access 6 | . . . . 4 . . . . . . . . . 2 . . . Terminal Hacks 103 | . . 4 1 3 2 . 32 . 1 . . 48 . 4 2 5 1 Record 50 | . . 1 . . . . 11 . . . . 36 . . . 2 . Part Schematic 19 | . . . . . . . 13 . . . . 4 . 1 . 1 . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . Robot Analysis 6 | . . . 1 . . . . . . . . 4 . . . 1 . Prototype ID Bank 8 | . . . . . . . 3 . . . . 4 . 1 . . . Open Door 3 | . . 1 . . 2 . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . 1 . . . . . . . . . . 1 . . Alert Level 3 | . . . . 1 . . . . . . . . . 1 . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . 2 . . . . . . . 1 Network Status 3 | . . . . 1 . . . . 1 . . . . . . . 1 Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 15 | . 2 . . 1 . . . . 8 . . . . 2 . 2 . Scan Component 8 | . 1 . . 1 . . . . 4 . . . . 1 . 1 . Repair 7 | . 1 . . . . . . . 4 . . . . 1 . 1 . Recycling Unit Hacks 5 | . 1 . 1 1 . . . . . . . . . . . . 2 Report Inventory 4 | . 1 . 1 1 . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzer 9 | . . . . 8 . . . . . . . . . 1 . . . Insert Component 5 | . . . . 4 . . . . . . . . . 1 . . . Analyze 4 | . . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . . 1 . . . Seal Access 3 | . . . . 2 . . . . . . . . . 1 . . . Unauthorized Hacks 7 | . 2 . 1 2 . . . . . . . . . 1 . 1 . Terminals 7 | . 2 . 1 2 . . . . . . . . . 1 . 1 . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . Botnet 6 | . 2 . 1 2 . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 3 10 . . . . 3 . . . . 6 3 6 5 Full Trace Events 10 | . . . . 2 . . . . 1 . . . . 1 2 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 4 . . 13 . . . . 4 . 1 . 1 . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . . . Parts Repaired 7 | . 1 . . . . . . . 4 . . . . 1 . 1 . Time 369 | . 38 . . . . . . . 164 . . . . 99 . 68 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed 4 | . . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Total Allies 2 | . . . . . 1 . . . . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . . . . . . 1 . . . Highest-Rated Group 29 | . . . . . 29 29 . . . . . . . 26 . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . 13 2 . . . . . . . . . . . Total Damage 209 | . . . . . 172 37 . . . . . . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Robot Analysis Total 6 | . . . 1 . . . . . . . . 4 . . . 1 . Derelict Logs Recovered 10 | . . 2 . . 2 1 . 2 . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 168 | . . . . . . . . . 69 . . . . 85 14 . . Items 168 | . . . . . . . . . 69 . . . . 85 14 . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Turns Passed 11591 | 114 671 1936 431 1986 425 338 49 143 1031 391 145 178 591 1626 266 290 980 Spaces Moved 9838 | 68 432 1089 265 1497 558 448 87 275 1051 559 215 188 380 1420 357 299 650 Core 64 | 5 . . . . . . . . . . . . . . . . 59 Treads 1229 | . . 922 265 42 . . . . . . . . . . . . . Legs 2895 | 63 432 167 . 1016 . . . . . . . 76 380 456 . . 305 Wheels . | . . . . . . . . . . . . . . . . . . Hover 5650 | . . . . 439 558 448 87 275 1051 559 215 112 . 964 357 299 286 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 160 56 56 52 52 52 45 52 61 61 120 50 46 48 50 Average Speed 87 | 117 120 153 160 102 58 68 52 52 47 53 61 85 121 74 47 51 95 Slowest Speed 190 | 120 120 160 160 190 106 160 52 52 106 110 61 122 122 120 96 58 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . 1 . . . . . . . . . . 1 1 . Teleports 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 5 41 52 48 38 61 60 71 43 26 66 42 62 56 24 16 39 11 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 7 | . . 1 . . . 1 1 1 . . . 3 . . . . . Known Exits Taken 6 | . . . . . . . . 1 1 . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 24 | . . 5 . . 3 8 . 1 . 3 2 . 2 . . . . Spaces Dug 125 | . . 4 . 6 2 2 . . 38 4 3 . . 32 25 7 2 Terrain Destroyed 546 | . . 4 . 69 70 30 . . 38 35 4 . 98 109 25 35 29 Melee 77 | . . 4 . . . . . . 2 4 3 . . 32 25 7 . Projectile 75 | . . . . 24 10 6 . . . . 1 . 1 18 . . 15 AOE 394 | . . . . 45 60 24 . . 36 31 . . 97 59 . 28 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Total 11832 | 89 546 1227 273 1810 615 471 90 274 1495 610 222 204 449 1784 403 406 864 Wait 799 | 3 80 39 3 100 14 . . . 304 18 . . 10 140 . 68 20 Move 9820 | 67 431 1088 264 1495 557 447 86 274 1050 558 214 187 379 1419 356 298 650 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 156 | 3 7 8 3 35 2 6 . . 22 2 2 3 6 18 3 2 34 Fast Attach 162 | 7 2 . 1 27 4 3 2 . 19 1 1 7 5 50 6 7 20 Attach 96 | . . 3 . 13 2 4 . . 8 4 2 1 11 12 3 4 29 Detach 41 | . . 2 . 6 1 1 . . 7 2 . 1 2 6 2 3 8 Swap 77 | 2 3 10 . 15 6 2 . . 9 5 . . 4 12 2 . 7 Drop 129 | 1 3 9 2 40 1 3 2 . 24 1 . 5 . 24 4 2 8 Fire 397 | 6 19 32 . 78 24 5 . . 49 15 . . 32 51 . 2 84 Melee 140 | . . 36 . . . . . . 3 4 3 . . 52 27 15 . Ram 2 | . . . . . . . . . . . . . . . . 2 . Kick 5 | . 1 . . . . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 1 . . . . . . . . . . . 3 . Rewire 4 | . . . . . 4 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 582 | -10/Materials | Repaired Imp. Terrain Scanner 777 | -10/Materials | Discovered new exit (range 7) 786 | -10/Materials | Entered Subcaves 793 | -10/Subcaves | Learned location of Zion (-7) 793 | -10/Subcaves | Met a Zionite searching for "candidates" 814 | -10/Subcaves | Learned Materials stockpile data 915 | -10/Subcaves | Discovered new exit (range 13) 959 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 971 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1346 | -10/Subcaves | Core integrity fell below 50% 1468 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1503 | -10/Subcaves | Learned Materials trap positions 1510 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1586 | -10/Subcaves | Discovered new exit (range 15) 2198 | -10/Subcaves | Visited 4L-MR0's lab 2226 | -10/Subcaves | Found Tower Shield 2284 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2435 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2492 | -10/Subcaves | Core integrity fell below 20% 2722 | -10/Subcaves | Entered Recycling 2723 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3126 | -8/Recycling | Discovered new exit (range 12) 3153 | -8/Recycling | Entered Factory 3153 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 3219 | -6/Factory | Garrison activated, responded to threat 3253 | -6/Factory | Lost 4 allies 3269 | -6/Factory | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3387 | -6/Factory | Lost 4 allies 3473 | -6/Factory | Discovered new exit (range 16) 3526 | -6/Factory | Build established: Scavenger-Mutant 4350 | -6/Factory | Crushed by falling debris 4910 | -6/Factory | Discovered new exit (range 7) 5044 | -6/Factory | Identified exit to Factory 5060 | -6/Factory | Cargo convoy interrupted 5139 | -6/Factory | Entered Lower Caves 5222 | -6/Lower Caves | Encountered a Warlord checkpoint 5358 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5393 | -6/Lower Caves | Destroyed 10 combat bots 5424 | -6/Lower Caves | Lost 3 parts (1p2u) 5432 | -6/Lower Caves | Learned location of 1 exit from Factory 5462 | -6/Lower Caves | Learned 4 Factory zone layouts 5520 | -6/Lower Caves | Discovered new exit (range 15) 5538 | -6/Lower Caves | Found Prototype Device 5538 | -6/Lower Caves | Identified Heart of Steel 5564 | -6/Lower Caves | Entered another Lower Caves area 5564 | -6/Lower Caves | Accompanied by 1 ally 5603 | -6/Lower Caves | Discovered exit to Factory (range 10) 5635 | -6/Lower Caves | Build established: Mutant 5751 | -6/Lower Caves | Spotted B-75 Beast 5844 | -6/Lower Caves | Encountered a Warlord checkpoint 5892 | -6/Lower Caves | Discovered new exit (range 16) 5902 | -6/Lower Caves | Entered Data Miner 5902 | -6/Data Miner | Discovered new exit (range 6) 5913 | -6/Data Miner | Met Data Miner 5926 | -6/Data Miner | Learned location of Section 7 (-3) 5926 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5934 | -6/Data Miner | Received God Mode back door access code from Data Miner 5951 | -6/Data Miner | Entered Proximity Caves 5999 | -5/Proximity Caves | Learned location of Warlord (-4) 6064 | -5/Proximity Caves | Discovered exit to Factory (range 15) 6065 | -5/Proximity Caves | Learned Factory stockpile data 6094 | -5/Proximity Caves | Entered Factory 6094 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6095 | -5/Factory | Identified exit to Extension 6160 | -5/Factory | Fabricated Wave Gun (x2) 6347 | -5/Factory | Repaired Gravmag Array 6374 | -5/Factory | Repaired Sml. Storage Unit 6425 | -5/Factory | Repaired Mak. Light Armor Plating 6470 | -5/Factory | Repaired Mak. Light Armor Plating 6541 | -5/Factory | Build established: Derelict-Mutant 6845 | -5/Factory | Lost 5 parts (1n2u2w) 7002 | -5/Factory | Spotted B-75 Beast 7038 | -5/Factory | Build established: Hacker-Mutant 7068 | -5/Factory | Identified exit to Upper Caves 7125 | -5/Factory | Entered Upper Caves 7234 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7303 | -5/Upper Caves | Lost 3 parts (2u1w) 7498 | -5/Upper Caves | Learned 8 Factory zone layouts 7510 | -5/Upper Caves | Discovered new exit (range 9) 7516 | -5/Upper Caves | Entered another Upper Caves area 7519 | -5/Upper Caves | Identified exit to Factory 7658 | -5/Upper Caves | Discovered new exit (range 4) 7661 | -5/Upper Caves | Entered Zhirov 7661 | -5/Zhirov | Discovered new exit (range 3) 7673 | -5/Zhirov | Met Zhirov 7687 | -5/Zhirov | Learned location of Quarantine (-3) 7687 | -5/Zhirov | Learned location of Testing (-2) 7687 | -5/Zhirov | Learned location of Command (-1) 7699 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7717 | -5/Zhirov | Found Alien Artifact 7717 | -5/Zhirov | Identified Integrated Reactor 7717 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7791 | -5/Zhirov | Found Alien Artifact 7839 | -5/Zhirov | Entered Proximity Caves 7885 | -4/Proximity Caves | Lost 5 parts (1p4u) 8022 | -4/Proximity Caves | Spotter reported a threat 8100 | -4/Proximity Caves | Spotter reported a threat 8253 | -4/Proximity Caves | Spotted B-86 Titan 8303 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 8318 | -4/Proximity Caves | Destroyed B-86 Titan 8430 | -4/Proximity Caves | Entered Factory 8430 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8484 | -4/Factory | Identified Transdimensional Reconstructor 8505 | -4/Factory | Discovered new exit (range 8) 8557 | -4/Factory | Discovered new exit (range 14) 8730 | -4/Factory | Search patrols dispatched 8737 | -4/Factory | System corruption reached 10% 8753 | -4/Factory | Lost 18 parts (2p5n6u5w) 9042 | -4/Factory | Build established: Scavenger-Mutant 9215 | -4/Factory | Repaired Adv. Myomer Leg 9292 | -4/Factory | Lost 3 parts (1n1u1w) 9375 | -4/Factory | Core integrity fell below 50% 9423 | -4/Factory | Lost 10 parts (1p3n2u4w) 9463 | -4/Factory | Identified exit to Upper Caves 9478 | -4/Factory | Identified exit to Research 9730 | -4/Factory | Discovered exit to Upper Caves (range 8) 9811 | -4/Factory | Spotted B-86 Titan 10056 | -4/Factory | Entered Research 10056 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10125 | -3/Research | Build established: Hacker-Mutant 10150 | -3/Research | Spotted B-86 Titan 10216 | -3/Research | Incoming investigation squad redirected 10267 | -3/Research | Crushed by falling debris 10267 | -3/Research | System corruption reached 10% 10267 | -3/Research | Warped through subspace 10308 | -3/Research | Lost 6 parts (1n5u) 10318 | -3/Research | Discovered new exit (range 5) 10321 | -3/Research | Identified exit to Quarantine 10322 | -3/Research | Entered Quarantine 10403 | -3/Quarantine | Repaired Particle Reactor 10445 | -3/Quarantine | Found Prototype Protection 10445 | -3/Quarantine | Identified Centrium Heavy Armor Plating 10496 | -3/Quarantine | Scanned by Researcher 10497 | -3/Quarantine | Incoming investigation squad redirected 10526 | -3/Quarantine | Garrison activated, responded to threat 10537 | -3/Quarantine | Crushed by falling debris 10542 | -3/Quarantine | Incoming investigation squad redirected 10558 | -3/Quarantine | Discovered new exit (range 13) 10566 | -3/Quarantine | Identified exit to Research 10584 | -3/Quarantine | Lost 11 parts (3n4u4w) 10597 | -3/Quarantine | Core integrity fell below 50% 10612 | -3/Quarantine | Entered Research 10612 | -2/Research | Evolved 2 slots: Utility x2 10647 | -2/Research | Found Prototype Launcher 10647 | -2/Research | Identified Hellfire Missile Launcher 10807 | -2/Research | Spotted B-90 Cyclops 10826 | -2/Research | Build established: Mutant 10932 | -2/Research | Incoming investigation squad redirected 11016 | -2/Research | Incoming investigation squad redirected 11026 | -2/Research | System corruption reached 10% 11067 | -2/Research | Lost 3 parts (1u2w) 11301 | -2/Research | Lost 6 parts (1p1n2u2w) 11494 | -2/Research | Core integrity fell below 50% 11565 | -2/Research | Core integrity fell below 20% 11592 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11563_ Imp. Gyrokinetic Inverter destroyed. 11564_ K-01 Serf collects debris. 11564_ Penetrated by Slug. 11565_ Slug penetrates Wall. 11567_ Slug penetrates H-88 Terminator. 11567_ Slug penetrates Wall. 11568_ K-01 Serf collects debris. 11571_ QFRG %, MA8VCDQ2AMQEKRNQ7GZYBNIHRTNPHT 11571_ Slug penetrates Wall. 11572_ Acquired Structural Scanner. 11577_ Slug penetrates Wall. 11580_ Penetrated by Slug. 11580_ Imp. Gyrokinetic Inverter destroyed. 11580_ Myomer Leg destroyed. 11583_ Penetrated by Slug. 11586_ System corrupted: Heat flow error (+297). 11587_ Acquired Imp. Antigrav System. 11587_ Slug penetrates Door. 11587_ Slug penetrates Wall. 11590_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????##??#### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????????????#?????# """ | | ????????????????????????????????????# ????# """ | | ????????????????????????????????????# ???# """ | | ???????????????????????????????? ???# ??# | | ???????????????????????????????? ???# ??? | | ???????????????????????????????? #??# ???? | | ???????????????????????????????? #??# ######+## | | ???????????????????????????????# #??# | | ???????????????????????????????# #??# | | ???????????????????????????????# ##?# | | ????????????????????##########?# #??# % | | ????????????????????# #?# #??######## ## | | ????????????????????# #?# #?######### %## | | ????????????????????# """ ### ########### ## | | ????????????????????# """ # ### | | ????????????????????# """ + ### | | ????????????????????# # ### | | ????????????????????# + ### !%| | | ????????????????????# # ### *####/#### | | ????????????????????# # ### # | | ???????????????####+######;### h ###g # | | ???????????????# A k hu # | | ???????????????# @ t # | | ?????????? # | | ????????????#### A % # | | ???????????????# ###########h########## | | ???????????????# ??## """"" # """ | | ???????????????# ????# ""T"" # """ | | ???????????????#??????# """ # """ | | ??????????????????????# """ # | | ??????????????????????# """ # | | ??????????????????????# ######### | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????###########"########???????? | | ???????????????????????# "#??????????????? | | ????????????? ?????????# ##??????????????? | | ????????????? ????????# """ #???????????????? | | ?????????????? ??????# """ #???????????????? | | ??????????????? ?????# """ #?????????????##+ | | ???????????????? ????# #?????????????# | | ????????????????""" ??# #??????????#### | | ????????????????""" ?# #??????????? | | ???????????????"""" ######+####???????????# | | ???????????????""" #???????????# | | ?????????? #???????????# | | ?????????? #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 47 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 2150 Resistance: TH 20 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 35 Defensive Hacking 11 Item Schematics ----------------- Imp. Terrain Scanner | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Railgun | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Quantum Capacitor | -4/Factory | Hacked Lgt. Quantum Reactor | -3/Quarantine | Hacked Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Wave Gun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumCloakingCompressor Manual? 0 Play Time 01:57:40 Cumulative 136.7 hours Start 2024.12.29 @ 13:27:33 End 2024.12.31 @ 04:40:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d92bdab-cb63-4563-8da4-98572ed2685c