Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.15 @ 01:10:49 Player: jumpy Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (3081) 3081 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1274) 1274 TOTAL SCORE: 11000 Bonus ------- Follower Combat Kills 174 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 205/300 Energy 85/100 System Corruption 3% Temperature Cool (9) Movement Core (1400) Ox27 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite > --- WEAPON (3) ------- Gravity Flail > --- INVENTORY (25) --- Advanced Cryofiber Web Experimental Terrain Scan Processor Improved Force Booster Cloaking Device Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Optical Array Experimental Terrain Scan Processor Experimental Melee Analysis Suite Hardened Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Enhanced Gauss Cannon Thunder Hammer Thunder Hammer > --- INVENTORY -------- Neutrino Core Neutrino Core Improved Treads Armored Huge Wheel Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Improved Medium Armor Plating Disruptor Cannon Flak Cannon Long-range Missile Launcher Improved Plasma Cutter Thunder Hammer [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 . . . 4 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 1 . . . . . . . . 1 1 Utility 6 | . . . 1 1 . . . 3 . . . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 98 | 8 3 . 8 4 14 3 9 1 1 . 5 1 20 21 Power 15 | 2 . . 2 1 2 . 1 . . . . . 3 4 Engine 9 | 2 . . 2 . 2 . 1 . . . . . . 2 Core 5 | . . . . 1 . . . . . . . . 3 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 26 | 2 . . 3 1 5 1 3 . . . . . 6 5 Treads 10 | . . . . . 5 1 3 . . . . . 1 . Leg 9 | 2 . . 3 1 . . . . . . . . 3 . Wheel 6 | . . . . . . . . . . . . . 1 5 Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 35 | 2 . . 3 . 5 2 3 1 1 . 4 1 5 8 Device 13 | 1 . . 1 . 2 1 1 . . . 1 1 2 3 Storage 4 | 1 . . 1 . . . 1 . . . . . . 1 Processor 9 | . . . . . . 1 . 1 . . 3 . 2 2 Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . . 1 . 3 . 1 . 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 22 | 2 3 . . 2 2 . 2 . . . 1 . 6 4 Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon 7 | . 2 . . 2 1 . . . . . . . 2 . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . 1 . Launcher 2 | . . . . . . . . . . . 1 . 1 . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon 7 | . 1 . . . . . 1 . . . . . 2 3 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . . . . 4 . 1 2 Parts Lost 46 | . . . 4 . 5 . . . 1 . . . 21 15 Power 6 | . . . 1 . . . . . . . . . 3 2 Propulsion 19 | . . . 1 . 2 . . . . . . . 10 6 Utility 16 | . . . 2 . 3 . . . 1 . . . 6 4 Weapon 5 | . . . . . . . . . . . . . 2 3 Highest Loss Streak 8 | . . . 2 . 1 . . . 1 . . . 8 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | 4 7 8 7 9 9 7 8 8 8 8 10 13 10 6 Power . | . 1 1 . . 1 1 1 1 1 1 1 1 1 . Propulsion 2 | 1 2 2 2 3 3 3 3 4 4 4 4 4 1 . Utility 2 | . 2 2 1 2 1 . 1 1 1 1 3 5 3 3 Weapon 1 | 1 2 3 3 2 2 2 1 1 1 1 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 22 | . . . 2 1 5 . . 1 . 1 1 . 4 7 Power 2 | . . . . . 1 . . . . . . . 1 . Propulsion 6 | . . . 1 . 3 . . 1 . . . . 1 . Utility 10 | . . . . . 1 . . . . . 1 . 2 6 Weapon 3 | . . . 1 1 . . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 100 81 81 90 98 100 85 80 80 83 86 81 68 Engine 6 | . 14 14 11 2 6 9 9 6 6 6 6 6 1 3 Treads 21 | . . . . . 33 36 36 26 26 26 26 26 17 . Leg 2 | . 28 28 22 36 1 . . . . . . . 1 . Wheel 2 | . . . . . . . . . . . . . 1 14 Device 7 | . 14 14 9 . 10 8 9 12 6 6 6 6 7 4 Storage 6 | . 14 14 11 9 9 9 9 6 6 6 6 6 5 2 Processor 13 | . . . . . . 8 9 13 13 13 16 20 20 24 Protection 5 | . . . 5 9 8 9 9 6 6 6 6 6 3 3 Energy Cannon 4 | . 8 14 13 18 16 9 4 . . . . . . 1 Ballistic Cannon 3 | . . . . . . . 4 6 6 6 6 6 4 . Impact Weapon 6 | . 3 14 8 . 1 9 9 6 6 6 6 6 9 4 Peak Build Rating 89 | 7 8 8 10 14 34 28 31 41 46 45 60 63 89 88 Average Rating 45 | 5 7 8 9 13 27 27 28 40 38 44 53 62 77 70 On Entrance 28 | . 7 8 8 10 14 22 28 31 41 44 44 60 63 53 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 116 | 14 17 16 27 26 36 28 46 47 61 61 68 61 70 116 Greatest Support 103 | 20 20 20 30 40 80 80 83 83 83 83 83 83 103 64 Greatest Overweight (x) 28 | . . . 2 . 1 . . . . . . . 17 28 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 15 15 15 15 15 15 15 25 Average Capacity 12 | 7 8 8 9 10 10 10 11 15 15 15 15 15 15 13 Most Carried 15 | 7 8 8 10 10 10 9 11 10 9 10 13 15 15 9 Average Carried 9 | 4 7 8 7 9 9 7 8 8 9 9 11 14 11 6 Final Capacity 25 | 8 8 8 10 10 10 10 15 15 15 15 15 15 15 25 Final Carried 15 | 7 8 8 10 9 10 7 10 9 9 9 13 15 8 5 Class Distribution -------------------- 43% | Mutant 31% | Derelict-Mutant 11% | Gladiator 7% | Derelict-Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Assassin | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Matter Collected 1683 | 280 30 . 75 . 239 . 120 . 75 10 50 46 450 308 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3172 | 270 271 . 149 . 865 . . . 136 . . 76 795 610 Parts 133 | 26 9 . 6 . 31 . . . 2 . . 1 24 34 Haulers Intercepted 4 | . 1 . 1 . 1 . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . . . . Prevented 3 | . . . . . . . . . 2 . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 56 | . 6 . 2 . 14 . . . 3 . . 2 19 10 Melee 17 | . . . . . 1 . . . . . . 1 6 9 Guns 4 | . 4 . . . . . . . . . . . . . Cannons 21 | . 1 . 2 . 12 . . . 2 . . 1 3 . AOE 6 | . . . . . . . . . . . . . 6 . Classes Destroyed 14 | 3 4 . 2 . 1 . . . . . . . 4 . Worker 1 | 1 . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 11 | 9 . . . . . . . . . . . . 1 1 Hauler 4 | . 1 . 1 . 1 . . . . . . . 1 . Recycler 4 | 1 . . . . 1 . . . . . . . 1 1 Operator 2 | . 1 . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . . . . . 1 1 Swarmer 12 | . 2 . . . . . . . . . . . 4 6 Grunt 14 | . 4 . . . 5 . . . 1 . . . 4 . Duelist 3 | . . . 1 . 1 . . . 1 . . . . . Sentry 10 | . . . 1 . 6 . . . 1 . . 1 . 1 Demolisher 1 | . . . . . . . . . . . . . 1 . Hunter 4 | . . . . . 2 . . . . . . 1 1 . Programmer 12 | . . . . . . . . . . . . . 9 3 Best Kill Streak 10 | 4 3 . 1 . 3 . . . 2 . . 1 10 8 Combat Bots Only 9 | . 3 . 1 . 3 . . . 2 . . 1 9 8 Max Kills in Single Turn 2 | 1 1 . 1 . 1 . . . 1 . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . Melee 1 | . . . . . 1 . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 735 | . 31 . 30 . 152 . . . 59 . . 23 264 176 Missed 184 | . 6 . 4 . 38 . . . 18 . . 3 64 51 Hits 551 | . 25 . 26 . 114 . . . 41 . . 20 200 125 Melee 10 | . . . 6 . 3 . . . 1 . . . . . Projectile 541 | . 25 . 20 . 111 . . . 40 . . 20 200 125 AOE 19 | . . . . . . . . . . . . . 15 4 Critical Strikes 30 | . . . 3 . 4 . . . 4 . . . 11 8 Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 10691 | . 298 . 494 . 1782 . . . 474 . . 391 4315 2937 Core 2059 | . 73 . 90 . 145 . . . 43 . . 44 493 1171 Absorbed by Shields 168 | . . . . . . . . . . . . . . 168 Regen/Repaired (Parts) 949 | . . . . . 99 . . . . . 850 . . . Core Remaining (%) 76 | 100 . 70 77 . . . 73 . . . . 89 50 . Volleys Fired 178 | 24 23 . 18 . 43 . . . 10 . . 6 47 7 Largest 2 | 2 2 . 2 . 2 . . . 1 . . 1 1 1 Hottest 136 | 90 120 . 120 . 136 . . . 37 . . 37 90 43 Shots Fired 268 | 48 46 . 26 . 76 . . . 10 . . 6 49 7 Gun 82 | 48 34 . . . . . . . . . . . . . Cannon 172 | . 12 . 26 . 76 . . . 10 . . 6 42 . Launcher 14 | . . . . . . . . . . . . . 7 7 Special . | . . . . . . . . . . . . . . . Kinetic 49 | . . . . . . . . . 10 . . 6 33 . Thermal 200 | 48 46 . 26 . 76 . . . . . . . 4 . Explosive 14 | . . . . . . . . . . . . . 7 7 Electromagnetic 5 | . . . . . . . . . . . . . 5 . Robot Hit Streak 10 | 8 9 . 3 . 10 . . . 10 . . 9 7 4 Robot Miss Streak 7 | 3 3 . 6 . 3 . . . 3 . . 2 7 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 249 | 28 31 . 14 . 60 . . . 16 . . 9 65 26 Core Hits 118 | 12 11 . 3 . 19 . . . 18 . . 9 34 12 Critical Kills 2 | . . . . . 1 . . . . . . . 1 . Critical Parts Destroyed 17 | . . . . . 2 . . . 2 . . 2 11 . Critical Strikes 24 | . 3 . . . 3 . . . 2 . . 2 12 2 Burn 3 | . 3 . . . . . . . . . . . . . Smash 19 | . . . . . 3 . . . 2 . . 2 12 . Sever 2 | . . . . . . . . . . . . . . 2 Melee Attacks 132 | . 7 . 2 . 17 . . . 7 . . 3 50 46 Impact 108 | . 7 . 2 . 17 . . . 7 . . 3 50 22 Slashing 24 | . . . . . . . . . . . . . . 24 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 1 . 1 . . . . . . . 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 3 . Damage Inflicted 8438 | 342 457 . 280 . 1371 . . . 544 . . 318 3335 1791 Guns 555 | 342 213 . . . . . . . . . . . . . Cannons 2688 | . 159 . 224 . 1083 . . . 271 . . 165 786 . Explosions 1044 | . . . . . . . . . . . . . 746 298 Melee 4129 | . 85 . 56 . 266 . . . 273 . . 153 1803 1493 Ramming 22 | . . . . . 22 . . . . . . . . . Kinetic 1065 | . . . . . . . . . 271 . . 165 629 . Thermal 2107 | 342 372 . 224 . 1083 . . . . . . . 86 . Explosive 1044 | . . . . . . . . . . . . . 746 298 Electromagnetic 71 | . . . . . . . . . . . . . 71 . Impact 3096 | . 85 . 56 . 266 . . . 273 . . 153 1803 460 Slashing 1033 | . . . . . . . . . . . . . . 1033 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . . 14 3 Average Corruption 5 | . . . . . . . . . . . . . 9 2 Corruption Purged 5 | . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . . . . 32 17 Message Errors 11 | . . . . . . . . . . . . . 8 3 Matter Fused 14 | . . . . . . . . . . . . . 8 6 Heat Flow Errors 6 | . . . . . . . . . . . . . 4 2 Energy Discharges 4 | . . . . . . . . . . . . . 4 . Parts Fused 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . . . . . . . 1 4 Data Loss (major) 3 | . . . . . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1544 | . 19 . . . 65 . . . 85 . . 109 928 338 Projectiles 78 | . 3 . . . 9 . . . . . . . 66 . Explosions 30 | . . . . . . . . . . . . . 27 3 Melee 1436 | . 16 . . . 56 . . . 85 . . 109 835 335 Knockbacks 35 | . . . . . 5 . . . 5 . . 1 23 1 Impact 16 | . . . . . 4 . . . . . . 1 10 1 Kinetic 18 | . . . . . . . . . 5 . . . 13 . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 167 | . . . . . . . . . . . . . 123 44 Shots 5 | . . . . . . . . . . . . . 4 1 Rammed 5 | . . . . . 5 . . . . . . . . . Targets Rammed 6 | . . . . . 6 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 367 | 150 285 . 367 . 332 . . . . . . . 239 156 Average Temperature 89 | 43 67 . 133 . 112 . . . . . . . 87 83 Received Heat Transfer 1515 | . 141 . 120 . 558 . . . 147 . . 45 231 273 Effects 3 | . . . 2 . 1 . . . . . . . . . Energy Bleed 3 | . . . 2 . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Robots Corrupted 9 | . 1 . . . 1 . . . 1 . . . 5 1 Combat Hostiles 8 | . 1 . . . 1 . . . 1 . . . 4 1 Parts Fried 13 | . 1 . . . 2 . . . . . . 2 7 1 Impact Corruptions 38 | . 1 . . . 3 . . . 3 . . 2 26 3 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 14 | 4 6 . . . 4 . . . . . . . . . Heat Transferred 4497 | 905 1113 . 481 . 1924 . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . . . . . . 1 1 Low Security (%) 82 | 100 100 100 100 100 100 100 . 100 . . . . 56 80 Level 1 17 | . . . . . . . . . . . . . 43 19 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 338 | 10 127 45 91 22 181 59 . . . . . . 338 255 Initial 135 | . . 45 . 22 . 59 . . . . . . . 135 Average 83 | 1 73 13 39 11 48 19 . . . . . . 135 118 Influence Increases 2491 | 55 214 . 278 . 450 90 . . 100 . . 50 760 494 Destroy 0b10 Robot/C 1240 | . 120 . 160 . 280 . . . 60 . . 40 380 200 Destroy 0b10 Robot/NC 125 | 55 10 . 5 . 10 . . . . . . . 25 20 Destroy Leader 302 | . 32 . 62 . 92 . . . 10 . . 10 64 32 Allied During Kill 36 | . . . 36 . . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 . Successful Hack 37 | . 7 . 15 . 8 . . . . . . . 7 . Select Force Hacks 90 | . . . . . . 90 . . . . . . . . Disable Machine 150 | . . . . . 60 . . . . . . . 75 15 Destroy Structure 186 | . . . . . . . . . . . . . 124 62 Lose Combat Pursuer 315 | . 45 . . . . . . . 30 . . . 75 165 Influence Decreases 2427 | 55 97 117 225 53 297 243 . . 100 . . 50 484 706 Entered New Map 338 | . . 72 . 31 . 94 . . . . . . . 141 Time Decay 1665 | 55 97 45 195 20 257 149 . . 90 . . 50 274 433 Lost Part 402 | . . . 10 . 40 . . . 10 . . . 210 132 Lost Ally 22 | . . . 20 2 . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 . 5 . . . . . . . 11 3 Investigation 1 | . . . . . 1 . . . . . . . . . Extermination 7 | . . . . . . . . . . . . . 4 3 Reinforcement 7 | . 1 . 1 . 2 . . . . . . . 3 . Assault . | . . . . . . . . . . . . . . . Garrison 6 | . . . . . 2 . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . 3 . . . 2 . . . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 110 | . 14 . 8 2 21 . . . 6 . . 2 31 26 Peak Tracking Total 9 | . 6 . 4 3 4 . . . 3 . . 1 8 9 Tactical Retreats 11 | . 2 . . . . . . . 2 . . . 3 4 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . . . 1 . 3 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . Reused 1 | . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Machines Disabled 10 | . . . . . 4 . . . . . . . 5 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Machines Accessed 23 | . 3 . 3 . 4 4 1 . . . . 1 4 3 Terminals 15 | . 3 . 3 . 3 1 . . . . . 1 3 1 Fabricators 2 | . . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 52 | . 7 . 9 . 8 7 5 . . . . 1 11 4 Successful 32 | . 3 . 5 . 4 4 5 . . . . 1 9 1 Failed 20 | . 4 . 4 . 4 3 . . . . . . 2 3 Catastrophic 5 | . . . 2 . 2 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . 2 . 4 . 3 5 . . . . . . . . Terminals 32 | . 7 . 9 . 5 2 . . . . . 1 7 1 Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations 3 | . . . . . 3 . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 21 | . 3 . 4 . 2 1 5 . . . . 1 5 . Record 2 | . . . . . . . . . . . . 1 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . . Robot Analysis 8 | . . . 2 . 1 . 5 . . . . . . . Prototype ID Bank 4 | . 2 . 1 . . . . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 4 . Retrieve Study 4 | . . . . . . . . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . 3 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . Tunnel 3 | . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 3 . 3 1 . . . . . . 2 3 Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . . . . . 4 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 50 | . . . . . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 32 . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . . . . Total Orders 4 | . . . . . 3 . . . . . . . 1 . EXPLORE 2 | . . . . . 2 . . . . . . . . . RETURN 2 | . . . . . 1 . . . . . . . 1 . Ally Attacks 46 | . . . 45 1 . . . . . . . . . . Total Damage 450 | . . . 432 18 . . . . . . . . . . Kills 6 | . . . 6 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 9809 | 44 258 182 418 . . 403 2060 168 525 477 1487 603 1789 1395 Optics 8907 | . . . . . . 403 2060 168 525 477 1487 603 1789 1395 Sensors 715 | . . . . . . . . . . . . . . 715 IFF 483 | . . . . . . . . . . . . 473 10 . Terrain 676 | . . . . . . 402 52 167 55 . . . . . Seismic 902 | 44 258 182 418 . . . . . . . . . . . Decoding 1140 | . . . . . . . . . . . . . 727 413 Jamming 262 | . . . . . . . . . . . . . 262 . Robot Analysis Total 8 | . . . 2 . 1 . 5 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 1 1 2 . . Drone Launches 3 | . . . . . 2 . . . . . . . 1 . Drone Recoveries 3 | . . . . . 2 . . . . . . . 1 . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . 28 11 Emergency Access 6 | . . . . . . . . . . . . . 5 1 Items 27 | . . . . . . . . . . . . . 20 7 Machines 2 | . . . . . . . . . . . . . . 2 Patrols 2 | . . . . . . . . . . . . . 2 . Guards 2 | . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Turns Passed 11194 | 311 258 182 516 62 925 436 2060 168 525 477 1487 603 1789 1395 Spaces Moved 6113 | 188 103 147 285 46 359 260 1192 96 290 289 893 349 887 729 Core 82 | 5 . . . . . . . . . . . . 8 69 Treads 4231 | . . . . . 336 260 1192 96 290 289 893 349 526 . Legs 844 | 183 103 147 285 46 23 . . . . . . . 57 . Wheels 764 | . . . . . . . . . . . . . 245 519 Hover 192 | . . . . . . . . . . . . . 51 141 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 167 165 165 165 165 165 165 115 50 Average Speed 157 | 118 120 120 146 120 167 167 166 165 165 165 165 165 163 133 Slowest Speed 1450 | 120 120 120 260 120 250 167 167 165 165 165 165 165 900 1450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . 2 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 13 32 30 30 4 54 50 88 4 52 51 89 60 32 16 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . 3 . . . . 2 . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 16 | . . 1 . . . . 6 . 1 2 3 3 . . Spaces Dug 29 | . . . . . . . . . . . . . 13 16 Terrain Destroyed 133 | . . . . . . . . . . . . . 74 59 Melee 29 | . . . . . . . . . . . . . 13 16 Projectile 9 | . . . . . . . . . . . . . 9 . AOE 95 | . . . . . . . . . . . . . 52 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Total 7203 | 225 177 152 355 54 558 262 1271 106 313 290 908 367 1099 1066 Wait 543 | . 41 6 27 . 82 . 57 7 5 . 1 2 73 242 Move 6099 | 187 102 146 284 45 358 259 1191 95 289 288 892 348 886 729 Hop . | . . . . . . . . . . . . . . . Pick Up 61 | 6 1 . 7 1 9 . 5 1 . 1 5 4 13 8 Fast Attach 52 | 7 . . 4 . 13 . . . 1 . 3 . 6 18 Attach 34 | . . . 2 1 2 3 1 2 . . 2 1 14 6 Detach 4 | . . . . . . . 1 . . . 2 1 . . Swap 33 | 1 3 . 4 3 7 . 8 . . . . . 5 2 Drop 61 | . . . 7 4 13 . 8 1 1 1 3 2 11 10 Fire 178 | 24 23 . 18 . 43 . . . 10 . . 6 47 7 Melee 124 | . 7 . 2 . 17 . . . 7 . . 3 44 44 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . . . . . 6 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 8 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 312 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Entered Mines 586 | -10/Mines | Met a Derelict bent on vengeance 618 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 622 | -10/Mines | Learned 2 Materials zone layouts 671 | -10/Mines | Discovered new exit (range 7) 752 | -10/Mines | Entered Materials 752 | -9/Materials | Accompanied by 3 allies 752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 814 | -9/Materials | Discovered new exit (range 15) 1249 | -9/Materials | Discovered new exit (range 15) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Accompanied by 2 allies 1268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -8/Materials | Discovered new exit (range 8) 1330 | -8/Materials | Entered Storage 2022 | -8/Storage | Repaired Drone Bay 2126 | -8/Storage | Garrison activated, responded to threat 2249 | -8/Storage | Used back door to open Recycling access 2249 | -8/Storage | Discovered new exit (range 5) 2255 | -8/Storage | Entered Recycling 2649 | -8/Recycling | Scanned before Scraplab entrance 2674 | -8/Recycling | Entered Scraplab 2688 | -8/Recycling | Discovered new exit (range 3) 2691 | -8/Recycling | Entered Scraptown 3045 | -8/Scraptown | Discovered new exit (range 11) 3165 | -8/Scraptown | Visited Awakened 3190 | -8/Scraptown | Visited Spacefarers 3247 | -8/Scraptown | Visited Artisan Demo Area 3299 | -8/Scraptown | Visited The Evicted 3330 | -8/Scraptown | Visited Assassins FH 3382 | -8/Scraptown | Visited Cave Peace 3447 | -8/Scraptown | Visited UFD Registry 3502 | -8/Scraptown | Registered with UFD as "Phasecircuit" 3825 | -8/Scraptown | Visited Infowarlord's Domain 3882 | -8/Scraptown | Found Exp. Terrain Scan Processor 3923 | -8/Scraptown | Visited Derelict Rescue Squad 3953 | -8/Scraptown | Visited Junk Repository 4205 | -8/Scraptown | Visited Junk Cannon Lab 4233 | -8/Scraptown | Visited Analyses Database 4279 | -8/Scraptown | Visited Sword Containment 4301 | -8/Scraptown | Visited Scrap Suit Storage 4353 | -8/Scraptown | Visited Scrapoid Pod Storage 4382 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4405 | -8/Scraptown | Found DCF Scrap (27 items) 4648 | -8/Scraptown | Met Optimus 4648 | -8/Scraptown | Accepted into 0bPrime 4711 | -8/Scraptown | Build established: Derelict-Mutant 4739 | -8/Scraptown | Discovered new exit (range 3) 4751 | -8/Scraptown | Entered Factory 4751 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 4894 | -6/Factory | Discovered new exit (range 16) 4919 | -6/Factory | Entered Lower Caves 5066 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5127 | -6/Lower Caves | Encountered a Warlord checkpoint 5132 | -6/Lower Caves | Learned Factory security intel 5423 | -6/Lower Caves | Discovered new exit (range 3) 5444 | -6/Lower Caves | Entered another Lower Caves area 5476 | -6/Lower Caves | Discovered new exit (range 9) 5483 | -6/Lower Caves | Encountered a Warlord checkpoint 5542 | -6/Lower Caves | Learned Factory trap positions 5817 | -6/Lower Caves | Discovered new exit (range 8) 5921 | -6/Lower Caves | Entered Zion 5984 | -6/Zion | Visited the Megawrench Repair Shop 5985 | -6/Zion | Megawrench repaired 11 parts 6043 | -6/Zion | Learned Factory interactive machine intel 6154 | -6/Zion | Given the Hacking Drone Bay 6154 | -6/Zion | Found Prototype Device 6173 | -6/Zion | Identified Hacking Drone Bay 6236 | -6/Zion | Learned location of Warlord (-5) 6287 | -6/Zion | Turned away by Imprinter 6541 | -6/Zion | Found Exp. Terrain Scan Processor 6559 | -6/Zion | Found Prototype Processor 6559 | -6/Zion | Identified Exp. Targeting Computer 6562 | -6/Zion | Found Prototype Processor 6562 | -6/Zion | Identified Exp. Melee Analysis Suite 6711 | -6/Zion | Learned location of Armory (-3) 6879 | -6/Zion | Given A8's code to call for help 7138 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7377 | -6/Zion | Discovered new exit (range 20) 7408 | -6/Zion | Entered Proximity Caves 7429 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7482 | -5/Proximity Caves | Learned Factory garrison access intel 7525 | -5/Proximity Caves | Learned Factory stockpile data 7973 | -5/Proximity Caves | Discovered new exit (range 20) 8011 | -5/Proximity Caves | Entered Factory 8011 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8012 | -5/Factory | Loaded intel: 110 trap records 8015 | -5/Factory | Loaded intel: 53 interactive machine locations 8016 | -5/Factory | Loaded intel: 4 garrison access locations 8435 | -5/Factory | Build established: Derelict-Gladiator 8942 | -5/Factory | Garrison activated, responded to threat 9063 | -5/Factory | Destroyed 9 combat bots 9088 | -5/Factory | Lost 8 parts (1p5n2u) 9299 | -5/Factory | Lost 3 parts (1p1n1u) 9302 | -5/Factory | Build established: Gladiator 9315 | -5/Factory | Garrison activated, responded to threat 9506 | -5/Factory | Lost 3 parts (1n2u) 9574 | -5/Factory | System corruption reached 10% 9659 | -5/Factory | Lost 6 parts (1p3n1u1w) 9777 | -5/Factory | Discovered new exit (range 6) 9800 | -5/Factory | Entered another Factory area 9800 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9898 | -4/Factory | Build established: Mutant 10646 | -4/Factory | Destroyed 8 combat bots 10772 | -4/Factory | Build established: Gladiator 10923 | -4/Factory | Spotted B-86 Titan 11148 | -4/Factory | Lost 8 parts (2p3n2u1w) 11167 | -4/Factory | Core integrity fell below 50% 11189 | -4/Factory | Core integrity fell below 20% 11195 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 11179_ Knocked back. 11179_ Penetrated by Slug. 11179_ K-01 Serf collects debris. 11182_ Knocked back. 11182_ Penetrated by Slug. 11182_ K-01 Serf collects debris. 11185_ System corrupted: Component data lost. 11185_ Molecular Scythe destroyed. 11186_ K-01 Serf collects debris. 11187_ The unstable cave ceiling collapses. 11188_ Knocked back. 11188_ Penetrated by Slug. 11188_ Slug penetrates Wall. 11189_ B-86 Titan activates siege mode. 11189_ K-01 Serf collects debris. 11192_ Knocked back. 11193_ K-01 Serf collects debris. 11193_ U-05 Engineer lays Concrete. 11195_ Gravity Flail destroyed. 11195_ Knocked back. Map ----- +----------------------------------------------------+ | ????? ##"F" =#???! ! # | | "T" ##" #??? ?# | | ##""" !#???"Y""??# | | !!! ##""" #???""""??# | | !!! ## #??? ???? | | !!! % #####+######+##### | | % | | [ | | $ | | ? | | ?? | | ??## ;###########+### | | ?? #??# # | | ??? u #???#"" !!! # | | ???? #???#"" !!! # | | ????? # #???#"" !! # | | ?????? #???#T # | | ??????# "" # ; #???#"" """ # | | ??????# " ###+####; ;;##??#"" """ !### | | ??????# # BB ####"" """ #?? | | ??????# " "" " # BB ### #?? | | ??????# "" """" % k ############?? | | ?????## " """" % #???????????? | | ?????# "" """" % ##???????????? | | ?????### # %" """" % #???????????? | | ??????# " """" %@ #???????????? | | ??????## % " """" # #???????????? | | ???????##% ; #???????????? | | ????????#" ! # ###???????????? | | ????????#" # #???????????? | | ????????## ! # #???????????? | | ?????????#################; ##???????????? | | ?????????????????????????# # """"???????????? | | ?????????????????????????# ### # """""??????????? | | ?????????????????????????###??### """"""?????????? | | ??????????????????????????????????""""""?????????? | | ?????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 26 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 750 Evasion (%) 55 Melee Accuracy 20 Recoil Reduction 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Drone Bay | 17% | -8/Storage Studied --------- Enh. Gauss Cannon | -5/Factory | Hacked Arm. Treads | -5/Factory | Hacked Imp. Treads | -5/Factory | Hacked Lgt. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Ew, Corruption Fancy Inventory Hammer Time I Have A Map? Link The Feds You May Approach The Wall Challenges ------------ None Game ------ Seed ImprinterImprinterSword Manual? 0 Play Time 00:54:09 Cumulative 199.7 hours Start 2025.09.15 @ 00:15:39 End 2025.09.15 @ 01:10:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 483 Rogue 483 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: b96580e0-c273-41c8-bf0f-20e379a20424