Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.14 @ 02:36:06 Player: ktur Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (264) 1320 Value Destroyed (5710) 5710 Prototype IDs (312) 6240 Alien Tech Used (6) 1200 Bonus (51641) 51641 TOTAL SCORE: 77811 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 541 Follower Combat Kills 531 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -131 Cogmind --------- Core Integrity 961/1600 Matter 239/300 Energy 183/220 System Corruption 2% Temperature Warm (112) Movement Flying (5) Location 0b11 Command Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Impulse Thruster Array Improved Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Medium Storage Unit Advanced Quantum Shading Machine Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Advanced Force Booster Improved Utility Shielding Improved Weapon Shielding > --- WEAPON (3) ------- Vortex Lance Vortex Lance Vortex Lance > --- INVENTORY (10) --- Improved Q-thruster Improved Q-thruster Cooled Q-thruster Long-range Terrain Scanner Femtoactuators Improved Utility Shielding Centrium Medium Armor Plating Plasma Sword Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Quantum Shading Machine Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Experimental Reaction Control System Advanced Phase Shifter Improved Weapon Shielding Centrium Medium Armor Plating > --- WEAPON ----------- Vortex Lance Vortex Lance Vortex Lance > --- INVENTORY -------- Mini Fusion Reactor Cooled Q-thruster Cooled Q-thruster Long-range Terrain Scanner Femtoactuators Advanced Force Booster Improved Utility Shielding Improved Utility Shielding High-powered Transdimensional Reconstructor Plasma Sword [Rating: 214] Favorites ----------- Power Improved Fusion Compressor Engine Ion Engine Power Core Improved Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Experimental Hacking Suite Device Advanced Gravity Neutralizer Storage Large Storage Unit Processor Enhanced Optical Array Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 . . Utility 10 | . . . . . 2 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 339 | 7 11 5 3 5 51 25 2 7 . 1 5 . 22 . 15 . . 2 . 19 . . 3 . 12 . . 14 1 14 2 17 15 15 44 22 Power 28 | 1 . . . . 4 1 . 1 . . . . 1 . . . . 2 . . . . 2 . 5 . . 1 . 1 . 1 1 1 5 1 Engine 5 | 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . 3 . . 1 . . . 1 1 . 1 . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . 1 4 1 Propulsion 67 | 2 . . 1 . 9 10 . 1 . . 3 . 3 . 4 . . . . 4 . . . . 3 . . 2 . . . 7 3 4 3 8 Treads 11 | 2 . . 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 55 | . . . . . 1 9 . 1 . . 3 . 3 . 4 . . . . 4 . . . . 3 . . 2 . . . 7 3 4 3 8 Utility 150 | 1 3 3 . 3 10 10 . 5 . . 2 . 15 . 11 . . . . 11 . . 1 . 2 . . 9 1 12 2 4 8 7 21 9 Device 53 | . . 3 . 3 1 3 . 1 . . 1 . 3 . 2 . . . . 1 . . . . . . . 6 . 4 1 1 3 2 11 7 Storage 13 | 1 2 . . . 3 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 2 1 . Processor 10 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 2 3 . Hackware 27 | . . . . . . 4 . 3 . . . . 7 . 3 . . . . 4 . . . . 1 . . . . 3 . . 2 . . . Protection 47 | . . . . . 6 2 . . . . 1 . 3 . 5 . . . . 5 . . 1 . 1 . . 3 1 4 1 3 2 1 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 3 8 2 2 2 28 4 2 . . 1 . . 3 . . . . . . 4 . . . . 2 . . 2 . 1 . 5 3 3 15 4 Energy Gun 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 19 | . . . . 2 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Ballistic Gun 7 | 2 . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . 1 . . . 1 . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 3 . Special Weapon 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . 1 . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 1 Piercing Weapon 20 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 2 . 1 . 4 . . 6 3 Special Melee Weapon 7 | . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . Unidentified Prototypes 23 | . 1 1 . . 2 2 . . . . . . 3 . . . . . . 1 . . 2 . . . . 5 . . . 4 2 . . . Parts Lost 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 2 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Utility 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 100 100 98 94 100 95 92 93 92 92 92 93 91 93 93 93 93 99 100 100 100 100 96 100 100 99 100 100 98 99 94 92 82 90 Engine 4 | . 14 14 14 14 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 3 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 8 10 10 10 10 5 4 4 4 1 3 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 4 4 4 6 4 5 Treads 11 | . 28 28 28 28 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . 30 30 30 30 30 30 30 33 33 32 33 33 33 33 28 29 29 29 29 29 31 31 31 31 28 28 28 26 26 21 24 Device 7 | . . 6 14 14 9 9 . . . . 4 . . 6 7 6 6 6 6 5 5 5 5 5 5 5 5 6 9 9 9 9 12 10 11 16 Storage 7 | . 14 14 14 14 9 2 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 4 Processor 6 | . 9 6 . . . . . . . . . . 3 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 9 9 9 16 18 17 Hackware 10 | . . . . . . 16 23 25 30 30 30 30 22 20 14 13 13 13 13 23 23 23 23 23 21 21 21 21 21 21 19 19 19 13 5 . Protection 8 | . . . . . 17 14 15 11 7 7 2 7 11 6 9 13 13 13 13 10 11 11 11 11 10 10 10 8 6 5 8 8 4 4 8 9 Energy Gun 1 | . 3 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 28 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 20 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 14 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 3 Piercing Weapon 2 | . . . . . . 1 7 7 7 7 7 7 6 6 6 6 6 6 6 4 5 5 5 5 5 5 5 4 5 4 4 4 4 4 2 7 Special Melee Weapon 1 | . . . 14 . . 2 7 3 . . . . . . . . . . . 1 . . . . . . . . . . . 3 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 14 53 53 49 56 72 61 19 20 20 27 20 20 29 29 32 32 32 33 32 36 36 36 36 36 48 43 43 44 43 51 53 50 51 72 66 69 Greatest Support 100 | 40 40 40 40 40 84 21 20 28 20 28 20 28 41 41 55 57 57 44 57 50 45 59 45 59 66 52 52 54 66 66 66 74 74 87 67 100 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . . . 1 1 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 15 10 Average Capacity 14 | 7 16 20 20 20 20 6 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 10 10 Most Carried 20 | 6 20 20 20 20 20 20 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 15 10 Average Carried 14 | 2 14 19 19 19 19 6 8 8 10 9 9 10 10 15 14 15 15 14 15 14 15 15 14 15 14 15 15 14 15 14 14 14 14 16 10 9 Final Capacity 20 | 8 20 20 20 20 20 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 Final Carried 20 | 6 20 20 20 20 20 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 8 Class Distribution -------------------- 37% | Mutant 28% | Hacker-Sprinter 14% | Wizard-Sprinter 4% | Machinist-Sprinter 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -3/Section 7 Wizard-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 9800 | 237 558 192 . 23 666 270 20 50 20 66 20 30 280 . 853 323 24 150 29 1374 93 151 144 92 859 46 185 252 78 740 . 386 332 138 790 329 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13958 | . 598 74 . 66 2239 754 . 724 . 34 . 60 775 . 925 106 22 . . 1680 37 46 306 6 960 131 196 . 55 967 . 159 323 260 1898 557 Parts 644 | . 41 8 . 5 114 36 . 35 . 6 . 1 30 . 39 1 1 . . 59 2 5 3 . 48 2 3 . 3 40 . 10 11 13 95 33 Haulers Intercepted 34 | . 2 . . . 5 5 . 5 . . . . 1 . 2 . . . . 4 . . . . 5 . . . . 3 . 1 1 . . . Recyclers Shooed 6 | . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 1 . 1 . . . 9 3 . 2 . . 4 2 . . . 1 . 1 . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 106 | . 15 . . 3 35 . . . . 4 . . 4 . . . . . . 4 . 4 . 1 10 . 4 . 2 . . . . 1 11 8 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 8 Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 45 | . 12 . . 3 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 41 | . . . . . 1 . . . . 4 . . 4 . . . . . . 4 . 4 . . 10 . 4 . 2 . . . . . 8 . Classes Destroyed 17 | . 5 2 . . 5 . . . . . . . 1 . . . . . . . 1 1 . 1 1 . . . . . . . . . . . Worker 32 | . 1 . . 1 1 2 . 2 . . . . 2 . 5 . . . . 8 . . . . 2 . . . . 4 . . . 1 3 . Builder 10 | . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . 2 . . . . 3 . . . . . . Tunneler 9 | . . 2 . . 1 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . Hauler 34 | . 2 . . . 5 5 . 5 . . . . 1 . 2 . . . . 4 . . . . 5 . . . . 3 . 1 1 . . . Recycler 42 | . . 1 . . 5 4 . 5 . . . . 4 . 3 . . . . 8 . . . . 1 . . . . 4 . . 2 . 5 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 11 | . 1 . . . 4 3 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 18 | . . . . . 4 1 . . . . . . 1 . 3 . . . . 1 . . . . 1 . . . . . . 1 . 3 3 . Swarmer 53 | . 3 . . 3 7 . . . . 4 . . 4 . . . . . . 4 . 4 . . 10 . 4 . 2 . . . . . 8 . Grunt 29 | . 12 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 . 4 6 4 . 5 . 4 . . 4 . 4 . . . . 7 . 4 . 1 8 . 4 . 2 3 . 1 1 2 7 5 Combat Bots Only 6 | . 3 . . 3 5 . . . . 4 . . 4 . . . . . . 4 . 4 . 1 5 . 4 . 2 . . . . 1 6 5 Max Kills in Single Turn 6 | . 1 1 . 1 2 1 . 1 . 2 . . 3 . 1 1 1 . . 2 1 2 . 1 6 1 3 . 1 1 . 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 1 . . . . 2 . . 3 . . . . . . 2 . 2 . . 5 . 3 . 1 . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 MAIN.C (-1/Command) Architect (-1/Access_0) A2 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A8 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Damage Taken 6560 | . 371 . . 107 1523 38 . 12 31 162 . 18 27 . 83 109 18 . 83 31 . 124 . 44 57 . . 18 171 64 103 531 77 593 633 1532 Core 996 | . 65 . . 15 75 5 . . . 36 . . . . . 22 18 . 26 15 . 66 . 21 22 . . . 45 . . 90 37 167 . 271 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 537 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 16 18 14 . 16 . 115 179 176 Regen/Repaired (Parts) 1046 | . . . . . 207 177 . . . . . . . . 185 . . . . 181 . . . . 63 . . 10 . . . 168 . 55 . . Core Remaining (%) 86 | 100 . . . 68 86 . . . . . . 94 . . . . . . 92 . . . . 89 . . . . 94 . . 83 97 . . 60 Volleys Fired 252 | . 45 1 . 6 131 . . . . 4 . . 2 . . . . . . 3 . 3 . . 4 . 2 . 2 . . . . 8 41 . Largest 2 | . 2 2 . 2 2 . . . . 1 . . 1 . . . . . . 1 . 1 . . 1 . 1 . 1 . . . . 1 1 . Hottest 136 | . 70 78 . 136 136 . . . . 39 . . 45 . . . . . . 80 . 80 . . 80 . 80 . 80 . . . . 120 88 . Shots Fired 427 | . 84 2 . 12 260 . . . . 4 . . 2 . . . . . . 3 . 3 . . 4 . 2 . 2 . . . . 8 41 . Gun 38 | . 34 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 336 | . 50 2 . 12 256 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 . Launcher 26 | . . . . . . . . . . 4 . . 2 . . . . . . 3 . 3 . . 4 . 2 . 2 . . . . . 6 . Special 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Kinetic 73 | . 67 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 320 | . 17 . . 12 256 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 27 . Explosive 26 | . . . . . . . . . . 4 . . 2 . . . . . . 3 . 3 . . 4 . 2 . 2 . . . . . 6 . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Robot Hit Streak 21 | . 8 10 . 11 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Robot Miss Streak 5 | . 3 . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 540 | . 42 2 5 6 148 27 . 22 1 . . 1 17 . 23 4 1 . . 41 1 1 6 2 19 2 2 . . 19 . 7 8 13 76 44 Core Hits 300 | . 26 2 . 4 71 13 . 9 . 5 . . 13 . 15 1 . . . 20 1 7 3 . 18 1 5 . 3 8 . 4 3 6 40 22 Critical Kills 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 41 | . 4 . . . 5 3 . 1 . . . 1 2 . 6 . . . . 4 . . . . 2 . . . . . . 2 1 2 5 3 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 27 | . . . . . . 2 . 1 . . . 1 2 . 6 . . . . 4 . . . . 2 . . . . . . 2 1 2 4 . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 755 | . . . 5 . 20 76 . 50 2 6 1 7 58 . 56 11 6 . 3 79 3 2 6 13 59 2 10 . 2 49 6 22 19 41 78 63 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 138 | . . . . . 20 62 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 23 14 13 Piercing 547 | . . . . . . 14 . 50 2 6 1 7 58 . 56 11 6 . 3 79 3 2 6 13 59 2 10 . 2 49 6 20 13 18 51 . Entropic 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 13 50 Sneak Attacks 136 | . . . 5 . . 17 . 13 1 . . . 10 . 15 2 1 . . 24 1 1 . 1 13 2 1 . . 14 . 1 4 2 8 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Follow-up Attacks 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 19 Damage Inflicted 35936 | . 743 55 . 201 3627 1735 . 1260 91 479 . 74 1329 . 1653 305 85 . . 3202 109 470 399 131 2217 222 589 . 249 1885 . 712 655 1043 6514 5902 Guns 286 | . 215 . . . 71 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3949 | . 480 42 . 200 3132 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . Explosions 4312 | . . . . . 312 . . . . 479 . . 230 . . . . . . 457 . 409 . . 819 . 398 . 249 . . . . . 959 . Melee 26921 | . . . . . 38 1735 . 1260 91 . . 74 1099 . 1653 305 85 . . 2745 109 61 399 131 1398 222 191 . . 1885 . 712 655 1043 5128 5902 Ramming 136 | . 48 13 . 1 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 709 | . 596 42 . . 71 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3763 | . 99 . . 200 3132 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 . Explosive 4312 | . . . . . 312 . . . . 479 . . 230 . . . . . . 457 . 409 . . 819 . 398 . 249 . . . . . 959 . Electromagnetic 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2376 | . . . . . 38 1044 . . . . . . . . . . . . . . . . . . . . . . . . . . 249 394 539 112 Piercing 17444 | . . . . . . 691 . 1260 91 . . 74 1099 . 1653 305 85 . . 2745 109 61 399 131 1398 222 191 . . 1885 . 712 406 649 3278 . Entropic 7101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1311 5790 Highest Corruption 10 | . 1 1 1 1 . . . 1 1 1 1 . . 10 10 . . . . . . . . . . . . . . . . . . 5 5 2 Average Corruption 2 | . 1 1 1 1 . . . 1 1 1 1 . . 10 8 . . . . . . . . . . . . . . . . . . 5 4 2 Corruption Purged 15 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 75 | . 8 9 4 5 . . . . 1 1 . . . . 12 . . . . . . . . . . . . . . . . . . 5 26 4 Message Errors 16 | . 3 3 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 4 . Matter Fused 23 | . 3 3 2 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 7 2 Heat Flow Errors 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 1 Energy Discharges 9 | . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 1 Data Loss (minor) 10 | . 1 2 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 3 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Misdirections 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5789 | . . . . 9 19 336 . 174 51 13 . 119 211 . 264 124 71 . . 943 . 2 126 61 522 97 80 . . 615 . 206 198 262 958 328 Projectiles 28 | . . . . 9 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 350 | . . . . . . . . . . 13 . . 13 . . . . . . 51 . 2 . . 147 . 46 . . . . . . . 78 . Melee 5411 | . . . . . . 336 . 174 51 . . 119 198 . 264 124 71 . . 892 . . 126 61 375 97 34 . . 615 . 206 198 262 880 328 Knockbacks 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 16 | . 7 2 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 7 4 . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 69 18 . 180 414 6 . 50 . 97 . 59 3 3 100 224 250 . 130 107 2 134 2 37 216 4 44 . 138 212 170 321 102 288 247 218 Average Temperature 53 | . 22 12 . 88 65 6 . 25 . 58 . 38 2 2 12 68 80 . 91 11 2 82 2 25 69 3 16 . 81 78 88 61 76 114 81 68 Received Heat Transfer 1209 | . 147 . . . 720 12 . 6 20 24 . . . . 12 27 . . . . . 9 . 9 . . . . 12 9 9 60 18 . 40 75 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 . . 1 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6991 | . 370 . . 333 5550 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 2092 | . 230 72 . 75 645 305 110 792 . . . . 302 87 256 . . . . 222 . . . . 762 . . . . 282 1810 2092 1202 804 941 . Initial 1185 | . . 62 . . . 246 27 77 . . . . 2 72 60 . . . . 25 . . . . 452 . . . . 43 158 1100 1185 578 496 . Average 310 | . 73 25 . 34 207 158 75 427 . . . . 91 75 185 . . . . 103 . . . . 573 . . . . 145 1668 1829 981 687 765 . Maximum Alert Level 5 | . 1 . . . 2 1 . 3 . . . . 1 . 1 . . . . 1 . . . . 3 . . . . 1 5 5 4 3 3 . Low Security (%) 53 | 100 95 100 . 100 66 59 100 15 . . . . 91 100 41 . . . . 90 . . . . . . . . . 61 . . . . . . Level 1 10 | . 4 . . . 8 40 . 19 . . . . 8 . 58 . . . . 9 . . . . . . . . . 38 . . . . . . Level 2 16 | . . . . . 24 . . 55 . . . . . . . . . . . . . . . . 88 . . . . . . . . 60 10 . Level 3 16 | . . . . . . . . 9 . . . . . . . . . . . . . . . . 11 . . . . . . . 80 39 89 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 99 . . . . Squads Dispatched 93 | . 4 1 . . 8 2 . 10 . 1 . . 9 . 8 . . . . 7 . . . . 5 . . . . . 6 13 5 8 6 . Investigation 38 | . 3 1 . . 2 1 . 4 . . . . 8 . 7 . . . . 5 . . . . 2 . . . . . . . 1 4 . . Extermination 10 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . 1 3 . Reinforcement 16 | . 1 . . . 3 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 4 3 . . Assault 23 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 13 . . 3 . Garrison 6 | . . . . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 38 | . 1 . . . 6 . . 2 . . . . . . 1 . . . . 1 . . . . 3 . . 1 . 2 . . 5 . 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 463 | . 28 . . 4 58 11 6 19 2 13 . 5 10 2 15 10 5 . 2 13 . 7 . 4 19 . 1 11 7 24 21 64 10 17 25 50 Peak Tracking Total 29 | . 3 . . 4 5 2 6 10 2 11 . 5 3 1 5 4 3 . 2 7 . 4 . 2 6 . 1 9 6 12 19 29 5 4 7 24 Tactical Retreats 59 | . 3 . . . 7 1 1 5 . 3 . . 1 . 3 2 2 . 1 1 . . . . 4 . . . 1 6 . 6 . 3 2 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 8 | . 2 . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 30 | . . . . . 6 . . . . . . . . . . . . . . 12 . . . . 12 . . . . . . . . . . . Reused 16 | . . . . . 1 . . . . . . . 4 . . . . . . 3 . . . . 2 . . 6 . . . . . . . . Traps Extracted 23 | . . . . 5 8 . . . . . . . . . . . . . . 4 . . . . . . . 6 . . . . . . . . Installed 14 | . . . . . 4 . . . . . . . 4 . . . . . . . . . . . . . . 6 . . . . . . . . Triggered 32 | . . . . . 1 . . . . . . 1 4 . . . . . . 3 . 4 . . 3 . 1 14 . . . . . . 1 . Most Traps Carried 6 | . . . . 5 6 6 6 6 6 6 6 6 6 2 2 2 2 2 2 6 6 6 6 6 6 6 6 6 . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 33 | . 1 . . . 4 . . 1 1 . . 1 4 . . . . . . 1 . . . . . . . . . 1 1 7 . 1 2 8 Max in Single Turn 2 | . 1 . . . 2 . . . 1 . . 1 2 . . . . . . 1 . . . . . . . . . 1 1 1 . 1 1 1 Garrison Access 11 | . . . . . 1 2 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 192 | . 7 2 2 . 13 18 . 18 1 . . 1 16 . 22 . . 4 . 27 . . 4 . 12 1 . 10 . 8 . . 6 11 8 1 Terminals 97 | . 5 . . . 8 11 . 11 . . . . 8 . 12 . . . . 15 . . . . 7 1 . . . 4 . . 4 5 6 . Fabricators 28 | . . . . . . 3 . 4 . . . . 4 . 4 . . . . 4 . . . . 2 . . . . 2 . . 1 4 . . Repair Stations 12 | . . . . . 2 1 . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . 1 1 . Recycling Units 14 | . 2 . . . 1 1 . 2 . . . . 2 . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 . Scanalyzers 5 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . . 1 2 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Total Hacks 614 | . 15 2 2 . 42 71 . 47 1 . . 1 61 . 82 . . 30 . 72 . . 17 . 46 1 . 32 . 19 . . 17 27 14 15 Successful 457 | . 9 2 2 . 21 36 . 21 1 . . 1 51 . 56 . . 30 . 64 . . 17 . 44 1 . 32 . 16 . . 12 18 8 15 Failed 155 | . 5 . . . 21 34 . 26 . . . . 10 . 26 . . . . 8 . . . . 2 . . . . 3 . . 5 9 6 . Catastrophic 23 | . 1 . . . 5 6 . 5 . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 278 | . 9 . 1 . 19 47 . 29 . . . . 32 . 38 . . . . 42 . . . . 27 . . 1 . 10 . . 11 6 6 . Terminals 336 | . 13 . . . 31 58 . 32 . . . . 28 . 54 . . . . 46 . . . . 29 1 . . . 11 . . 11 12 10 . Fabricators 84 | . . . . . . 5 . 9 . . . . 18 . 13 . . . . 11 . . . . 8 . . . . 5 . . 5 10 . . Repair Stations 30 | . . . . . 5 3 . . . . . . . . 5 . . . . 6 . . . . 6 . . . . . . . . 3 2 . Recycling Units 28 | . 2 . . . 1 2 . 5 . . . . 6 . 4 . . . . 3 . . . . 3 . . . . . . . . . 2 . Scanalyzers 21 | . . . . . 3 . . . . . . . 8 . 5 . . . . 4 . . . . . . . . . 1 . . . . . . Garrison Access 15 | . . . . . 2 3 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . 2 . . 1 2 . . Terminal Hacks 236 | . 6 2 2 . 13 13 . 10 1 . . 1 9 . 20 . . 30 . 24 . . 17 . 17 1 . 32 . 7 . . 6 6 4 15 Record 48 | . . . 1 . . . . . . . . 1 . . . . . 11 . . . . 5 . . 1 . 14 . . . . . . . 15 Part Schematic 27 | . . . . . 2 2 . . . . . . 1 . . . . 10 . 2 . . 4 . 3 . . . . 2 . . 1 . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 . . . . . . 5 . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . Prototype ID Bank 32 | . 2 . . . 1 2 . 1 . . . . . . 2 . . 3 . 1 . . 4 . . . . 16 . . . . . . . . Open Door 6 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Branch Access Points 8 | . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . 1 . . Machine Index 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Terminal Index 7 | . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . Fabricator Index 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . Repair Station Index 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 12 | . . . . . 3 1 . 2 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . 2 . . . Locate Traps 9 | . . . . . . 2 . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . . Reprogram Traps 6 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . Maintenance Status 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Patrol Status 8 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . 1 . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Recall Extermination 6 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 12 | . 2 . . . 3 1 . . . . . . 3 . 1 . . . . 2 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 52 | . . . . . . 3 . 4 . . . . 13 . 8 . . . . 6 . . . . 5 . . . . 4 . . 3 6 . . Network Status 8 | . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 30 | . . . . . . 1 . 1 . . . . 8 . 5 . . . . 4 . . . . 4 . . . . 1 . . 2 4 . . Build 14 | . . . . . . . . . . . . . 4 . 3 . . . . 2 . . . . 1 . . . . 1 . . 1 2 . . Repair Station Hacks 25 | . . . . . 4 2 . . . . . . . . 4 . . . . 6 . . . . 6 . . . . . . . . 2 1 . Scan Component 13 | . . . . . 2 1 . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . . 1 1 . Repair 12 | . . . . . 2 1 . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . . 1 . . Recycling Unit Hacks 10 | . . . . . . . . 2 . . . . 3 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . Retrieve Components 10 | . . . . . . . . 2 . . . . 3 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . Scanalyzer 17 | . . . . . 1 . . . . . . . 8 . 4 . . . . 3 . . . . . . . . . 1 . . . . . . Insert Component 9 | . . . . . 1 . . . . . . . 3 . 2 . . . . 2 . . . . . . . . . 1 . . . . . . Analyze 8 | . . . . . . . . . . . . . 5 . 2 . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . 1 2 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Seal Access 11 | . . . . . 1 2 . 1 . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . . Unauthorized Hacks 106 | . 3 . . . 2 16 . 4 . . . . 17 . 17 . . . . 21 . . . . 15 . . . . 3 . . 2 3 3 . Terminals 72 | . 1 . . . 1 14 . 2 . . . . 10 . 11 . . . . 15 . . . . 10 . . . . 3 . . 1 2 2 . Track 14 | . . . . . . 4 . . . . . . 1 . 2 . . . . 5 . . . . 1 . . . . . . . . . 1 . Assimilate 10 | . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . . 2 . . . . 1 . . 1 1 . . Botnet 35 | . . . . . . 6 . . . . . . 6 . 6 . . . . 7 . . . . 6 . . . . 2 . . . 1 1 . Disrupt 3 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Operators 10 | . 1 . . . 1 1 . 1 . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . Fabricators 22 | . . . . . . 2 . 2 . . . . 5 . 4 . . . . 4 . . . . 3 . . . . . . . 1 1 . . Prioritize 7 | . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . 1 1 . . Haulers 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 13 | . . . . . . 1 . 1 . . . . 4 . 3 . . . . 2 . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . 1 . . . . . . . 2 . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . Reject 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 4 | . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 129 | . 5 . . . 9 13 . 15 . . . . 12 . 18 . . . . 20 . . . . 9 . . . . 7 . . 5 10 6 . Full Trace Events 17 | . . . . . 1 . . 2 . . . . 3 . 4 . . . . 2 . . . . . . . . . . . . 1 4 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 10 | . . . . . . . . . . . 4 . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . 2 2 . . . . 14 . 4 . 2 . . 10 . 5 . . 4 . 3 . . . . 2 . . 1 . . . Parts Built 15 | . . . . . . . . . . . . . 4 . 3 . . . . 2 . . . . 1 . . . . 1 . . 1 3 . . Authchips 11 | . . . . . . . . . . . . . 4 . 3 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Time 951 | . . . . . . . . . . . . . 214 . 211 . . . . 140 . . . . 93 . . . . 74 . . 62 157 . . Total Part Build Rating 106 | . . . . . . . . . . . . . 26 . 18 . . . . 12 . . . . 7 . . . . 9 . . 7 27 . . Parts Repaired 12 | . . . . . 2 1 . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . . . . 1 . . Time 430 | . . . . . 89 19 . . . . . . . . 56 . . . . 125 . . . . 108 . . . . . . . . 33 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . . . . . . . . 1 . . . . 14 . 7 . . . . 6 . . . . 1 . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 . . . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total Allies 30 | . . . . . . 1 18 3 . . . . 2 . . . . . 1 . . . . . 2 . . . . 1 . . 1 1 . . Largest Group 18 | . . . . . . 1 18 16 . . . . 2 . . . . . 1 . . . . . 2 . . . . 1 . . 1 1 . . Highest-Rated Group 444 | . . . . . . 10 444 416 . . . . 20 . . . . . 96 . . . . . 36 . . . . 26 . . 26 45 . . Highest-Rated Ally 96 | . . . . . . 10 35 35 . . . . 10 . . . . . 96 . . . . . 26 . . . . 26 . . 26 45 . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 293 | . . . . . . . 93 168 . . . . . . . . . . 6 . . . . . . . . . . . . . . . 26 . Total Damage 7250 | . . . . . . . 2703 3012 . . . . . . . . . . 93 . . . . . . . . . . . . . . . 1442 . Kills 36 | . . . . . . . 8 26 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 12 | . 2 . . . . . . 5 . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 2 . . . . 1 . 1 1 . . . 2 1 . . . 1 . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 20031 | 95 1667 1028 744 420 3607 995 126 720 179 120 490 100 984 19 701 202 143 55 57 938 95 56 64 158 777 51 127 432 50 670 139 312 361 779 2087 483 Spaces Moved 31056 | 52 740 415 304 163 1530 2080 295 1859 648 329 1262 315 2127 82 1462 661 447 79 190 2003 372 176 144 339 1495 227 461 943 209 1271 453 788 760 1500 3191 1684 Core 30 | 4 . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . 1 Treads 3200 | 48 740 415 304 163 1530 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27826 | . . . . . . 2080 295 1859 648 329 1262 315 2127 82 1462 661 447 54 190 2003 372 176 144 339 1495 227 461 943 209 1271 453 788 760 1500 3191 1683 Fastest Speed 5 | 50 160 240 240 240 152 26 26 14 26 14 26 14 23 23 5 5 5 23 5 17 23 5 23 5 5 20 20 20 6 6 6 5 5 6 14 5 Average Speed 41 | 151 184 240 240 240 165 30 26 25 26 25 26 25 23 23 23 22 22 49 22 22 23 22 24 25 23 20 20 33 18 19 18 20 24 22 26 19 Slowest Speed 251 | 160 240 240 240 240 241 251 26 26 26 26 26 26 88 23 26 26 26 100 23 23 23 23 26 26 95 20 20 90 20 20 20 27 25 94 105 150 Overloaded Moves 803 | . . . . . . . . 7 . 11 . 9 . . 7 27 43 . 5 1 . 4 . 3 40 . . . 27 49 42 104 10 33 57 324 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . . . . 3 . 1 . 1 . . 1 . . 2 . . 1 13 . . . 1 . . 1 2 . 10 5 9 4 7 11 25 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploration Rate (%) 58 | 5 99 67 70 42 92 46 92 51 81 42 85 60 43 81 47 81 53 75 33 48 65 40 61 56 32 48 60 87 45 29 57 61 31 36 71 77 Regions Visited 36 Branch Regions 23 Pre-discovered Areas 15 | . 2 . 1 1 1 . . . . . 2 1 1 . . . . 1 . . . . 3 1 . . . 1 . . . . . . . . Known Exits Taken 8 | . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . . . . 1 . . . 1 1 . . . 1 . . Unknown Exits Taken 24 | 1 1 1 1 1 1 . . . 1 1 1 1 . . . 1 . 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 . Scrap Searched 30 | . . 1 . 1 . . . . 4 2 3 . . . . 5 . . 1 . 2 1 . 5 . 2 2 . 1 . . . . . . . Spaces Dug 363 | . 2 . . . 18 41 . 20 . 3 . 4 45 . 28 6 5 . 2 28 2 1 . 7 36 . 7 . 2 26 5 4 8 22 38 3 Terrain Destroyed 590 | . 2 . . . 42 41 . 20 . 46 . 4 79 . 28 6 5 . 2 43 2 29 . 7 70 . 29 . 16 26 5 4 8 29 44 3 Melee 334 | . . . . . 18 41 . 20 . 3 . 4 34 . 28 6 5 . 2 28 2 1 . 7 36 . 7 . 2 26 5 4 8 21 23 3 Projectile 11 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . AOE 245 | . . . . . 23 . . . . 43 . . 45 . . . . . . 15 . 28 . . 34 . 22 . 14 . . . . . 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total 36449 | 65 958 445 317 178 2313 2336 343 2023 654 349 1435 321 2503 81 1707 690 477 93 196 2299 374 183 161 382 1810 228 476 1059 213 1593 490 878 895 1868 4266 1790 Wait 3658 | 1 112 . . 1 532 110 45 90 5 10 111 . 266 . 153 21 25 11 5 187 . 3 1 32 231 . 5 82 . 259 31 46 93 274 865 51 Move 30856 | 51 739 414 303 162 1529 2074 294 1856 647 326 1261 314 2125 81 1461 656 446 78 187 1978 371 175 143 336 1494 226 458 939 208 1252 446 772 753 1485 3174 1642 Hop 67 | . . . . . . 3 . 1 . 1 . . 1 . . 2 . . 1 11 . . . 1 . . 1 1 . 8 1 6 2 6 5 16 Pick Up 196 | 5 25 9 3 1 14 12 . 5 . . 27 . 15 . 11 . . 1 . 10 . . 2 . 3 . . 3 . 6 2 2 5 15 14 6 Fast Attach 130 | 7 6 2 . 1 7 12 2 4 . . 1 . 4 . 5 . . . . 9 . . 4 . 10 . . 11 . 2 . 12 5 3 16 7 Attach 92 | . . 3 1 . 8 12 . 1 . 1 1 . 9 . 7 . . . . 4 . . . . 1 . . 1 . 4 1 1 4 7 19 7 Detach 24 | 1 . . . . 1 2 . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . 13 2 Swap 126 | . 5 . 2 4 36 1 . 2 . . 3 . 9 . 3 . . 2 . 6 . . . . 1 . . 2 1 8 1 9 7 5 10 9 Drop 273 | . 19 11 3 2 24 34 2 12 . . 30 . 9 . 11 . . 1 . 12 . . 5 . 7 . . 14 . 5 2 8 7 13 32 10 Fire 252 | . 45 1 . 6 131 . . . . 4 . . 2 . . . . . . 3 . 3 . . 4 . 2 . 2 . . . . 8 41 . Melee 719 | . . . 5 . 20 76 . 50 2 6 1 7 58 . 56 11 6 . 3 79 3 2 6 13 59 2 10 . 2 49 6 22 17 36 72 40 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 7 4 . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 5 . Rewire 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap 14 | . . . . . 4 . . . . . . . 4 . . . . . . . . . . . . . . 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / [*Sec]) -3/Section 7 -2/Research (discovered 2 exits: *Acc x2) -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 96 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 5) 564 | -10/Materials | Central database locked down 655 | -10/Materials | Discovered new exit (range 10) 671 | -10/Materials | Discovered new exit (range 16) 800 | -10/Materials | Discovered new exit (range 13) 1221 | -10/Materials | Discovered new exit (range 15) 1763 | -10/Materials | Entered Mines 1791 | -10/Mines | Met a Derelict bent on vengeance 1934 | -10/Mines | Discovered new exit (range 5) 2079 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2265 | -10/Mines | Met a Derelict shopkeep closing up shop 2730 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2748 | -10/Mines | Found Prototype Device 2748 | -10/Mines | Identified Exp. Sensor Array 2782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2782 | -10/Mines | Discovered new exit (range 5) 2791 | -10/Mines | Entered Exiles 2852 | -10/Exiles | Met 8R-AWN 2894 | -10/Exiles | Met EX-HEX 3077 | -10/Exiles | Met EX-DEC 3146 | -10/Exiles | Learned location of Zion (-7) 3187 | -10/Exiles | Met EX-BIN 3222 | -10/Exiles | Aligned with FarCom system 3224 | -10/Exiles | Given EX-Vault access code 3282 | -10/Exiles | Opened EX-Vault 3300 | -10/Exiles | Found Deploy-a-Sentry 3303 | -10/Exiles | Found Deploy-a-Sentry 3308 | -10/Exiles | Found Deploy-a-Sentry 3357 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3384 | -10/Exiles | Exiles lab attacked by MAIN.C 3515 | -10/Exiles | Discovered new exit (range 10) 3535 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 3535 | -10/Exiles | Entered Mines 3905 | -9/Mines | Learned Materials trap positions 3929 | -9/Mines | Discovered new exit (range 5) 3955 | -9/Mines | Entered Materials 3955 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3956 | -8/Materials | Loaded intel: 12 trap records 5127 | -8/Materials | Discovered new exit (range 5) 5492 | -8/Materials | Discovered new exit (range 11) 5849 | -8/Materials | Garrison activated, responded to threat 5989 | -8/Materials | Repaired Imp. Light Armor Plating 6312 | -8/Materials | Repaired Adv. Beam Cannon 6628 | -8/Materials | Discovered new exit (range 15) 7562 | -8/Materials | Entered Factory 7562 | -7/Factory | Evolved 2 slots: Utility x2 7824 | -7/Factory | Discovered new exit (range 8) 8021 | -7/Factory | Build established: Hacker-Sprinter 8189 | -7/Factory | Identified exit to Lower Caves 8298 | -7/Factory | Repaired Imp. Light Armor Plating 8333 | -7/Factory | Central database locked down 8557 | -7/Factory | Manually triggered Chute Trap 8557 | -7/Factory | Sucked down chute 8557 | -7/Factory | Entered Waste 8559 | -7/Waste | Spotted C-40 Crusher 8559 | -7/Waste | Spotted C-40 Crusher 8561 | -7/Waste | Spotted C-40 Crusher 8587 | -7/Waste | Spotted C-40 Crusher 8592 | -7/Waste | Spotted C-40 Crusher 8608 | -7/Waste | Spotted C-40 Crusher 8611 | -7/Waste | Discovered new exit (range 14) 8617 | -7/Waste | Warlord forces began an assault 8631 | -7/Waste | Allies destroyed C-40 Crusher 8636 | -7/Waste | Allies destroyed C-40 Crusher 8644 | -7/Waste | Allies destroyed C-40 Crusher 8657 | -7/Waste | Allies destroyed C-40 Crusher 8683 | -7/Waste | Entered Factory 8683 | -7/Factory | Accompanied by 16 allies 8851 | -7/Factory | Discovered new exit (range 14) 8892 | -7/Factory | Garrison activated, responded to threat 8966 | -7/Factory | Discovered new exit (range 10) 9191 | -7/Factory | Discovered new exit (range 5) 9403 | -7/Factory | Entered Lower Caves 9456 | -7/Lower Caves | Learned Factory emergency access door positions 9540 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9563 | -7/Lower Caves | Discovered new exit (range 7) 9582 | -7/Lower Caves | Entered another Lower Caves area 9591 | -7/Lower Caves | Spotted B-75 Beast 9631 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9656 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9688 | -7/Lower Caves | Encountered a Warlord checkpoint 9699 | -7/Lower Caves | Discovered new exit (range 10) 9702 | -7/Lower Caves | Entered Zion 9711 | -7/Zion | Given A8's code to call for help 9720 | -7/Zion | System corruption cleaned by Quarantine Array 9743 | -7/Zion | Found Prototype Launcher 9745 | -7/Zion | Found Prototype Launcher 9749 | -7/Zion | Discovered new exit (range 10) 9763 | -7/Zion | Identified Rocket Array (x2) 9831 | -7/Zion | Learned Factory terminal intel 9887 | -7/Zion | Rebuked by Imprinter 9911 | -7/Zion | Given the Hacking Drone Bay 9920 | -7/Zion | Found Prototype Hackware 9921 | -7/Zion | Found Prototype Processor 9922 | -7/Zion | Found Prototype Processor 9962 | -7/Zion | Identified Exp. Hacking Suite 9977 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9992 | -7/Zion | Identified Exp. Melee Analysis Suite 10005 | -7/Zion | Found Exp. Melee Analysis Suite 10008 | -7/Zion | Found Prototype Processor 10014 | -7/Zion | Identified Exp. Target Analyzer 10164 | -7/Zion | Found CR-A16's Pointy Stick 10192 | -7/Zion | Entered Proximity Caves 10288 | -6/Proximity Caves | Discovered new exit (range 11) 10292 | -6/Proximity Caves | Entered Factory 10292 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10294 | -6/Factory | Loaded intel: 26 terminal locations 10346 | -6/Factory | Discovered new exit (range 16) 10358 | -6/Factory | Spotted B-75 Beast 10391 | -6/Factory | Identified exit to Lower Caves 10440 | -6/Factory | Fabricated Exp. Utility Shielding (x1) 10724 | -6/Factory | Fabricated Exp. Hacking Suite (x1) 10770 | -6/Factory | Fabricated Exp. Hacking Suite? 10915 | -6/Factory | Fabricated Exp. Hacking Suite? 11140 | -6/Factory | Cargo convoy interrupted 11213 | -6/Factory | Found Prototype Device 11230 | -6/Factory | Identified Exp. Focal Shield 11276 | -6/Factory | Manually triggered Chute Trap 11276 | -6/Factory | Sucked down chute 11276 | -6/Factory | Entered Waste 11280 | -6/Waste | Spotted C-40 Crusher 11285 | -6/Waste | Spotted C-40 Crusher 11285 | -6/Waste | Spotted C-40 Crusher 11288 | -6/Waste | Spotted C-40 Crusher 11291 | -6/Waste | EMP discharged 11291 | -6/Waste | System corruption reached 10% 11291 | -6/Waste | Spotted C-40 Crusher 11291 | -6/Waste | Spotted C-40 Crusher 11293 | -6/Waste | Discovered new exit (range 12) 11295 | -6/Waste | Entered Factory 11356 | -6/Factory | Discovered new exit (range 6) 11400 | -6/Factory | Repaired Imp. Light Armor Plating 11632 | -6/Factory | Fabricated Exp. Utility Shielding (x1) 11665 | -6/Factory | Spotted B-75 Beast 11682 | -6/Factory | Fabricated Exp. Hacking Suite? 11788 | -6/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 11899 | -6/Factory | Repaired Cld. Nuclear Pulse Thruster? 11976 | -6/Factory | Discovered exit to Lower Caves (range 5) 11996 | -6/Factory | Entered Lower Caves 12038 | -6/Lower Caves | Learned Factory trap positions 12042 | -6/Lower Caves | Learned Factory terminal intel 12079 | -6/Lower Caves | Spotted B-75 Beast 12110 | -6/Lower Caves | Encountered a Warlord checkpoint 12186 | -6/Lower Caves | Discovered new exit (range 11) 12198 | -6/Lower Caves | Entered another Lower Caves area 12218 | -6/Lower Caves | Discovered new exit (range 14) 12262 | -6/Lower Caves | Spotted B-75 Beast 12331 | -6/Lower Caves | Identified exit to Data Miner 12341 | -6/Lower Caves | Entered Data Miner 12341 | -6/Data Miner | Discovered new exit (range 6) 12345 | -6/Data Miner | Met Data Miner 12353 | -6/Data Miner | Learned location of Section 7 (-3) 12353 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12364 | -6/Data Miner | Received God Mode back door access code from Data Miner 12396 | -6/Data Miner | Entered Proximity Caves 12408 | -5/Proximity Caves | Escorted by Enhanced Grunt 12450 | -5/Proximity Caves | Discovered new exit (range 12) 12453 | -5/Proximity Caves | Entered Factory 12453 | -5/Factory | Evolved 2 slots: Utility x2 12454 | -5/Factory | Loaded intel: 106 trap records 12455 | -5/Factory | Loaded intel: 27 terminal locations 12499 | -5/Factory | Incoming investigation squad redirected 12682 | -5/Factory | Discovered new exit (range 15) 12753 | -5/Factory | Build established: Wizard-Sprinter 12813 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 12838 | -5/Factory | Discovered new exit (range 6) 12930 | -5/Factory | Repaired Imp. Light Armor Plating 12940 | -5/Factory | Identified exit to Upper Caves 12940 | -5/Factory | Identified exit to Extension 12972 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 12995 | -5/Factory | Incoming investigation squad redirected 13070 | -5/Factory | Repaired Lrn. Terrain Scanner 13110 | -5/Factory | Incoming investigation squad redirected 13155 | -5/Factory | Repaired Cld. Nuclear Pulse Thruster 13226 | -5/Factory | Incoming investigation squad redirected 13286 | -5/Factory | Discovered new exit (range 17) 13391 | -5/Factory | Entered Upper Caves 13418 | -5/Upper Caves | Learned 4 Factory zone layouts 13460 | -5/Upper Caves | Encountered a Warlord checkpoint 13476 | -5/Upper Caves | Discovered new exit (range 10) 13486 | -5/Upper Caves | Entered another Upper Caves area 13498 | -5/Upper Caves | Discovered new exit (range 6) 13541 | -5/Upper Caves | Discovered new exit (range 5) 13542 | -5/Upper Caves | Entered Zhirov 13542 | -5/Zhirov | Discovered new exit (range 3) 13547 | -5/Zhirov | Met Zhirov 13552 | -5/Zhirov | Learned location of Testing (-2) 13552 | -5/Zhirov | Learned location of Command (-1) 13553 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13557 | -5/Zhirov | Found Alien Artifact 13557 | -5/Zhirov | Identified Integrated Dissipator 13557 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13595 | -5/Zhirov | Found Alien Artifact 13606 | -5/Zhirov | Entered Proximity Caves 13609 | -4/Proximity Caves | Spotter reported a threat 13609 | -4/Proximity Caves | Spotter reported a threat 13661 | -4/Proximity Caves | Spotter reported a threat 13758 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13763 | -4/Proximity Caves | Discovered new exit (range 6) 13764 | -4/Proximity Caves | Entered Factory 13764 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13796 | -4/Factory | Repaired Mni. Smartbomb Launcher 13850 | -4/Factory | Spotted B-86 Titan 13902 | -4/Factory | Discovered new exit (range 15) 13907 | -4/Factory | Identified exit to Upper Caves 13937 | -4/Factory | Spotted B-86 Titan 14063 | -4/Factory | Search patrols dispatched 14064 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster? 14121 | -4/Factory | Repaired Cld. VTOL Module 14304 | -4/Factory | Search patrols dispatched 14430 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 14514 | -4/Factory | Search patrols dispatched 14541 | -4/Factory | Entered Upper Caves 14590 | -4/Upper Caves | Discovered new exit (range 6) 14592 | -4/Upper Caves | Entered another Upper Caves area 14695 | -4/Upper Caves | Spotted B-86 Titan 14715 | -4/Upper Caves | Encountered a Warlord checkpoint 14718 | -4/Upper Caves | Discovered new exit (range 8) 14719 | -4/Upper Caves | Entered Warlord 14827 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14830 | -4/Warlord | Learned Factory scanalyzer intel 14830 | -4/Warlord | Learned Armory garrison access intel 14830 | -4/Warlord | Learned 4 Access zone layouts 14830 | -4/Warlord | Learned Quarantine emergency access door positions 14839 | -4/Warlord | Visited the Vortex Lab 14840 | -4/Warlord | Found Prototype Piercing Weapon 14840 | -4/Warlord | Identified Vortex Lance 14848 | -4/Warlord | Found Vortex Lance 14850 | -4/Warlord | Warlord's base attacked by MAIN.C 14864 | -4/Warlord | Met Warlord 14866 | -4/Warlord | Opened Warlord's prototype stash 14871 | -4/Warlord | Found Prototype Device 14871 | -4/Warlord | Identified Exp. Cloaking Device 15090 | -4/Warlord | Found Prototype Device 15090 | -4/Warlord | Identified Thermal Barrier 15144 | -4/Warlord | Opened side exit 15149 | -4/Warlord | Discovered new exit (range 10) 15150 | -4/Warlord | Spotted Striker 15151 | -4/Warlord | Entered Proximity Caves 15152 | -3/Proximity Caves | Identified exit to Research 15154 | -3/Proximity Caves | Spotted B-86 Titan 15201 | -3/Proximity Caves | Entered Research 15201 | -3/Research | Evolved 2 slots: Utility x2 15225 | -3/Research | Discovered new exit (range 10) 15265 | -3/Research | Discovered new exit (range 18) 15273 | -3/Research | Spotted B-86 Titan 15317 | -3/Research | Discovered new exit (range 12) 15385 | -3/Research | Identified exit to Armory 15385 | -3/Research | Identified exit to Quarantine 15394 | -3/Research | Found Enh. Force Lance 15453 | -3/Research | Found Exp. Hacking Suite 15843 | -3/Research | Fabricated Femtoactuators? 15871 | -3/Research | Entered Quarantine 15872 | -3/Quarantine | Maximum security lockdown engaged 15883 | -3/Quarantine | Found Alien Artifact 15895 | -3/Quarantine | Discovered new exit (range 15) 15938 | -3/Quarantine | Found Antimissile System 15981 | -3/Quarantine | Spotted Alpha 7 15984 | -3/Quarantine | Spotted Executioner 15997 | -3/Quarantine | Spotted Fortress 16009 | -3/Quarantine | Discovered new exit (range 5) 16010 | -3/Quarantine | Entered Section 7 16011 | -3/Section 7 | Maximum security lockdown engaged 16122 | -3/Section 7 | Found Alien Artifact 16122 | -3/Section 7 | Identified Integrity Redistributor 16122 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-31) 16127 | -3/Section 7 | Spotted Alpha 7 16135 | -3/Section 7 | Spotted Alpha 7 16149 | -3/Section 7 | Spotted B-99 Colossus 16164 | -3/Section 7 | Build established: Wizard-Scout 16165 | -3/Section 7 | Found Alien Artifact 16165 | -3/Section 7 | Identified Integrated Reactor 16165 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16167 | -3/Section 7 | Found Integrated Reactor 16167 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16169 | -3/Section 7 | Found Integrated Reactor 16169 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16244 | -3/Section 7 | Spotted Striker 16248 | -3/Section 7 | Spotted Executioner 16248 | -3/Section 7 | Spotted Executioner 16264 | -3/Section 7 | Found Alien Artifact 16265 | -3/Section 7 | Identified Transdimensional Reconstructor (x2) 16265 | -3/Section 7 | Warped through subspace 16314 | -3/Section 7 | Discovered new exit (range 23) 16322 | -3/Section 7 | Entered Research 16322 | -2/Research | Warlord forces began assault on 0b10 16322 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16383 | -2/Research | Fabricated Exp. Melee Analysis Suite (x1) 16387 | -2/Research | Spotted B-90 Cyclops 16413 | -2/Research | Met up with Warlord 16432 | -2/Research | Research machine network offline 16552 | -2/Research | Identified Subatomic Replicator 16552 | -2/Research | Used Subatomic Replicator to replicate Vortex Lance 16560 | -2/Research | Borebot progress halted 16606 | -2/Research | Spotted Striker 16650 | -2/Research | Discovered new exit (range 23) 16663 | -2/Research | Discovered new exit (range 21) 16683 | -2/Research | Entered Access 16683 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 16823 | -1/Access | Build established: Wizard-Ninja 16835 | -1/Access | Incoming investigation squad redirected 16865 | -1/Access | Fabricated Adv. Force Booster? 17017 | -1/Access | Identified exit to Command 17044 | -1/Access | Spotted B-99 Colossus 17057 | -1/Access | Discovered new exit (range 13) 17098 | -1/Access | Found Fusion Bomb Launcher 17221 | -1/Access | Build established: Hacker-Ninja 17224 | -1/Access | Crushed by falling debris 17255 | -1/Access | Lost 3 parts (1n2u) 17269 | -1/Access | Found Adv. Force Booster 17378 | -1/Access | Repaired Cld. Field Propulsion Drive 17415 | -1/Access | Fabricated Exp. Reaction Control System (x1) 17462 | -1/Access | Entered Command 17508 | -1/Command | Disengaged cave seal 17519 | -1/Command | Welcomed Warlord to Command 17763 | -1/Command | Build established: Hacker-Sprinter 18206 | -1/Command | Spotted M Guard 18206 | -1/Command | Spotted M Guard 18206 | -1/Command | Spotted Combat Programmer 18206 | -1/Command | Spotted Combat Programmer 18212 | -1/Command | First assault squad dispatched 18286 | -1/Command | Warlord commented on Warlord statues 18331 | -1/Command | Disengaged cave seal 18331 | -1/Command | Derelicts emerged from the dark tunnel 18395 | -1/Command | Destroyed M Guard 18395 | -1/Command | All MAIN.C guards destroyed 18534 | -1/Command | Incoming assault squad redirected 18569 | -1/Command | Met MAIN.C 18573 | -1/Command | DAS Turret deployed 18574 | -1/Command | DAS Turret deployed 18586 | -1/Command | MAIN.C activated Command garrisons 18588 | -1/Command | 0b10 Conduit disabled 18592 | -1/Command | Destroyed MAIN.C 18596 | -1/Command | Discovered new exit (range 35) 18596 | -1/Command | Discovered new exit (range 91) 18596 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18661 | -1/Command | Found Exp. System Purifier 18828 | -1/Command | Build established: Machinist-Sprinter 19024 | -1/Command | Found Femtoactuators 19424 | -1/Command | Found Exp. Core Analyzer 19543 | -1/Command | Warped through subspace to slip node 19543 | -1/Command | Discovered new exit (range 5) 19549 | -1/Command | Entered Access_0 19550 | -1/Access_0 | Met Architect 19583 | -1/Access_0 | Subspace Access Node disabled 19589 | -1/Access_0 | A6 warped into view 19594 | -1/Access_0 | Subspace Access Node disabled 19638 | -1/Access_0 | A5 warped into view 19643 | -1/Access_0 | Subspace Access Node disabled 19661 | -1/Access_0 | Subspace Access Node disabled 19733 | -1/Access_0 | A4 warped into view 19733 | -1/Access_0 | Singularity Gate disabled 19733 | -1/Access_0 | Singularity Gate disabled 19753 | -1/Access_0 | Destroyed Architect 19755 | -1/Access_0 | Destroyed A2 19756 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 19756 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 19758 | -1/Access_0 | Destroyed A6 19765 | -1/Access_0 | Destroyed A5 19767 | -1/Access_0 | Destroyed A8 19799 | -1/Access_0 | Destroyed A4 19806 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20017 | -1/Access_0 | A3 warped into view 20030 | -1/Access_0 | Destroyed A3 20031 | -1/Access_0 | Warped through subspace to slip node 20031 | -1/Access_0 | Discovered new exit (range 8) 20032 | *** | Establishing 0b11! Last Messages --------------- 20017_ HV Slug penetrates Wall. 20022_ Penetrated by HV Slug. 20022_ HV Slug penetrates Wall. 20023_ Vortex Lance follow-up attack on A3. 20023_ A3 suffers critical hit (Sunder). 20023_ A3 Lgt. Regenerative Plating ripped off. 20024_ Vortex Lance follow-up attack on A3. 20024_ Destroyed Quantum Shading Machine. 20025_ Vortex Lance follow-up attack on A3. 20025_ Penetrated by HV Slug. 20025_ HV Slug penetrates Wall. 20028_ Penetrated by HV Slug. 20028_ HV Slug penetrates Wall. 20029_ A3 suffers critical hit (Sunder). 20029_ A3 Cld. Antigrav System ripped off. 20030_ Vortex Lance follow-up attack on A3. 20030_ A3: "How even..." 20030_ A3 destroyed. 20031_ Warped through subspace, drawn to slip node. 20031_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# = #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#????????#??????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ????????????????????#?????##????#????????????????? | | ???????????????????????????#???????????#?#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 81 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 1 Cloak Strength 4 Additional Mass Support 25 Armor Coverage 375 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 98 Targeting Accuracy 5 Melee Accuracy 32 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Force Boost 40 Offensive Hacking 94 Defensive Hacking 20 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Utility Shielding | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Utility Shielding | -7/Factory | Hacked Imp. Melee Analysis Suite | -7/Factory | Hacked Thermal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Exp. Utility Shielding | -6/Factory | Hacked Exp. Hacking Suite | -6/Factory | Scanalyzed Exp. Melee Analysis Suite | -6/Factory | Scanalyzed Exp. Armor Integrity Analyzer | -6/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -6/Factory | Scanalyzed Exp. Focal Shield | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Mni. Smartbomb Launcher | -5/Factory | Hacked Transport Network Coupler | -5/Factory | Scanalyzed Hrd. Light Armor Plating | -5/Factory | Extracted Gauss Cannon | -5/Factory | Extracted Exp. Terrain Scan Processor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Actuator Array | -4/Factory | Hacked Exp. Reaction Control System | -4/Factory | Hacked Exp. Transmission Jammer | -4/Factory | Hacked Femtoactuators | -3/Research | Hacked Adv. Force Booster | -3/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Exp. Utility Shielding | x1 | -6/Factory | Authchip Exp. Hacking Suite | x1 | -6/Factory | Authchip Exp. Hacking Suite | x1 | -6/Factory | Authchip Exp. Hacking Suite | x1 | -6/Factory | Authchip Exp. Utility Shielding | x1 | -6/Factory | Authchip Exp. Hacking Suite | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -6/Factory | Authchip Mni. Smartbomb Launcher | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Exp. Terrain Scan Processor | x1 | -4/Factory | Authchip Femtoactuators | x1 | -3/Research | Authchip Exp. Melee Analysis Suite | x1 | -2/Research | Authchip Adv. Force Booster | x2 | -1/Access Exp. Reaction Control System | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Integrity Redistributor Integrated Reactor Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TransportScatterField Manual? 0 Play Time 04:53:55 Cumulative 716.1 hours Start 2023.08.13 @ 18:50:26 End 2023.08.14 @ 02:36:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 650 Rogue 650 Adventurer 0 Explorer 0 Win Type 1 Total 35 Types 14/3/10/2/0/0/4/1/1 Lore% 97 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fbc98ed-3b49-4f62-9432-314562aeead4