Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 23:43:22 Player: Syanka Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (174) 870 Value Destroyed (4121) 4121 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-756) -756 TOTAL SCORE: 7095 Bonus ------- High Alert Combat Kills 158 Friendly Fire -914 Cogmind --------- Core Integrity 227/700 Matter 15/300 Energy 18/100 System Corruption 3% Temperature Cool (9) Movement Treading (410) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (20) --- Scrap Engine Trap Scanner Improved Signal Interpreter Matter Filter Authchip [Propulsion] Authchip [Weapon] High-powered Tractor Beam Particle Gun Field Laser Beamcaster Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Targeting Computer Core Analyzer Light Regenerative Plating Remote Shield > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Medium Treads Scrap Engine Cooling System Trap Scanner Matter Filter Authchip [Propulsion] Authchip [Weapon] High-powered Tractor Beam Shock Rifle Shock Rifle Field Laser Beamcaster Flak Cannon Flak Cannon Gauss Cannon Rocket Launcher Rocket Launcher Rocket Launcher Heavy Hammer [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . 2 . . 2 Weapon . | . . . . . . . Parts Attached 176 | 10 29 24 41 33 5 34 Power 19 | 1 1 1 7 5 1 3 Engine 18 | 1 1 1 7 5 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 25 | 4 3 2 3 6 . 7 Treads 20 | 2 3 2 3 4 . 6 Leg 1 | . . . . . . 1 Wheel 3 | 2 . . . 1 . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 44 | 2 7 9 10 3 4 9 Device 27 | 1 5 8 3 1 3 6 Storage 5 | 1 2 . 2 . . . Processor 5 | . . 1 2 . . 2 Hackware 1 | . . . . . 1 . Protection 6 | . . . 3 2 . 1 Artifact . | . . . . . . . Weapon 88 | 3 18 12 21 19 . 15 Energy Gun 19 | 3 3 5 4 . . 4 Energy Cannon 21 | . 5 4 12 . . . Ballistic Gun 4 | . 3 . . 1 . . Ballistic Cannon 15 | . . . 2 8 . 5 Launcher 18 | . 6 3 2 2 . 5 Special Weapon . | . . . . . . . Impact Weapon 9 | . 1 . 1 6 . 1 Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 5 3 . . Corrupted Parts 2 | 1 . . . . 1 . System Corruption 2 | 1 . . . . 1 . Parts Lost 25 | . 1 . 3 . . 21 Power 3 | . . . 1 . . 2 Propulsion 6 | . . . . . . 6 Utility 8 | . . . 2 . . 6 Weapon 8 | . 1 . . . . 7 Highest Loss Streak 13 | . 1 . 2 . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 99 99 89 Engine 11 | . 14 14 10 11 10 3 Treads 24 | . 27 28 21 21 22 26 Device 13 | . 14 14 14 11 10 14 Storage 11 | . 14 14 11 11 11 7 Processor 7 | . . . 9 11 11 13 Protection 6 | . . . 9 11 11 6 Energy Gun 3 | . 12 6 1 . . 1 Energy Cannon 9 | . 12 20 15 . . . Ballistic Cannon 8 | . . . 4 20 22 11 Naked Turns . | . . . . . . . Heaviest Build 73 | 15 52 56 64 69 66 73 Greatest Support 97 | 40 46 46 46 46 46 97 Greatest Overweight (x) 21 | . 1 1 2 21 1 16 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 20 Average Carried 18 | 4 13 19 19 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 20 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 3684 | 290 412 367 654 1099 240 622 Remotely . | . . . . . . . Salvage Created 5877 | 105 1082 617 1498 961 473 1141 Parts 338 | 7 66 25 88 65 13 74 Haulers Intercepted 11 | . 2 . 5 4 . . Recyclers Shooed 12 | . 2 . 1 . 3 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 90 | . 18 7 26 22 2 15 Guns 10 | . 7 2 1 . . . Cannons 57 | . 4 5 19 18 2 9 AOE 22 | . 7 . 5 4 . 6 Classes Destroyed 16 | 2 8 1 1 1 . 3 Worker 15 | . 2 . 4 2 . 7 Builder 12 | . 1 . 1 3 1 6 Tunneler 4 | 1 1 . 2 . . . Hauler 11 | . 2 . 5 4 . . Recycler 20 | 1 2 . 1 2 5 9 Mechanic 2 | . 1 . . 1 . . Operator 7 | . 3 . 1 2 . 1 Watcher 10 | . 3 . 4 1 . 2 Swarmer 10 | . 3 3 4 . . . Grunt 47 | . 15 2 13 11 . 6 Brawler 6 | . . . 3 3 . . Duelist 2 | . . . . 2 . . Sentry 18 | . . 2 6 6 2 2 Hunter 4 | . . . . . . 4 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Thug 3 | . . 3 . . . . Best Kill Streak 14 | 2 4 3 6 8 4 14 Combat Bots Only 6 | . 3 3 4 6 2 5 Max Kills in Single Turn 5 | 1 2 1 2 5 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 2 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 413 | . 55 38 79 51 6 184 Missed 114 | . 22 7 13 18 1 53 Damage Taken 4952 | . 472 401 877 559 67 2576 Core 873 | . 82 66 158 67 27 473 Absorbed by Shields 41 | . . . . . . 41 Regen/Repaired (Parts) 340 | . 63 . 190 51 . 36 Core Remaining (%) 59 | 100 . 40 . . 37 . Volleys Fired 330 | 5 67 44 69 57 14 74 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 80 120 135 136 88 88 100 Shots Fired 609 | 10 117 86 137 117 29 113 Gun 151 | 10 77 29 18 . . 17 Cannon 418 | . 26 53 112 114 29 84 Launcher 40 | . 14 4 7 3 . 12 Special . | . . . . . . . Kinetic 248 | . 5 . 16 114 29 84 Thermal 238 | 5 42 74 114 . . 3 Explosive 40 | . 14 4 7 3 . 12 Electromagnetic 83 | 5 56 8 . . . 14 Robot Hit Streak 22 | 3 8 22 17 16 9 10 Robot Miss Streak 15 | 2 3 2 11 15 5 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 438 | 5 64 68 93 85 26 97 Core Hits 390 | 3 45 22 59 104 30 127 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 4 2 . . . Burn 6 | . . 4 2 . . . Corrupt 1 | . 1 . . . . . Melee Attacks 24 | . . . . 24 . . Impact 24 | . . . . 24 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10715 | 59 1803 1219 2304 2235 480 2615 Guns 1588 | 59 673 340 318 . . 198 Cannons 5986 | . 291 807 1435 1671 463 1319 Explosions 2972 | . 822 32 510 534 . 1074 Melee . | . . . . . . . Ramming 169 | . 17 40 41 30 17 24 Kinetic 3724 | . 31 . 240 1671 463 1319 Thermal 3274 | 20 622 1067 1513 . . 52 Explosive 2779 | . 629 32 510 534 . 1074 Electromagnetic 769 | 39 504 80 . . . 146 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | 1 1 1 6 6 7 3 Average Corruption 3 | 1 1 1 5 6 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 187 | . 22 14 49 63 35 4 Message Errors 44 | . 4 2 11 13 14 . Matter Fused 36 | . 3 4 10 12 6 1 Heat Flow Errors 22 | . 4 1 3 12 2 . Energy Discharges 30 | . 6 1 7 8 7 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 22 | . 2 2 8 7 3 . Data Loss (major) 10 | . 1 3 2 4 . . Misfires 16 | . . . 8 6 2 . Alerts 3 | . 1 1 . 1 . . Weapon Failures 3 | . 1 . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 132 | . 46 22 . 16 . 48 Projectiles 22 | . . 22 . . . . Explosions 110 | . 46 . . 16 . 48 Melee . | . . . . . . . Knockbacks 64 | . . . 1 24 8 31 Impact 2 | . . . 1 . 1 . Kinetic 54 | . . . . 23 7 24 Secondary 8 | . . . . 1 . 7 Self-Inflicted Damage 417 | . 106 . . 120 . 191 Shots 11 | . 4 . . 2 . 5 Rammed 27 | . 4 6 7 2 2 6 Targets Rammed 31 | . 5 6 9 2 2 7 Kicked . | . . . . . . . Crushed 4 | . 1 . 2 . . 1 Highest Temperature 346 | 36 346 285 241 310 122 6 Average Temperature 80 | 18 75 106 66 76 59 6 Received Heat Transfer 1159 | . 180 150 345 207 27 250 Effects 3 | . 3 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 11 | . 2 1 8 . . . Heat Transferred 7188 | 50 1292 2590 3145 . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 5 . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 746 | 10 269 115 326 746 351 257 Initial 276 | . 6 59 6 124 276 . Average 173 | 5 145 46 182 359 145 92 Maximum Alert Level 3 | . 1 . 1 3 1 1 Low Security (%) 68 | 100 79 100 49 41 67 88 Level 1 21 | . 20 . 50 7 32 11 Level 2 7 | . . . . 36 . . Level 3 2 | . . . . 14 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 6 . 1 5 . 9 Investigation 4 | . 3 . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 14 | . 3 . 1 3 . 7 Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 7 | . 1 . 2 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 24 9 34 32 2 36 Peak Tracking Total 7 | . 4 3 4 7 2 6 Tactical Retreats 6 | . . 1 . 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed 1 | . . . . 1 . . Triggered 1 | . . . . 1 . . Most Traps Carried 1 | . . 1 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 20 | . 4 3 3 10 . . Max in Single Turn 2 | . 1 2 1 2 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 17 | . 2 . 6 6 1 2 Terminals 12 | . 1 . 4 6 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 37 | . 8 . 14 9 1 5 Successful 17 | . 4 . 6 4 . 3 Failed 19 | . 3 . 8 5 1 2 Catastrophic 5 | . . . 3 2 . . Database Lockouts 1 | . 1 . . . . . Manual 16 | . 3 . 9 3 1 . Terminals 21 | . 3 . 8 9 1 . Fabricators . | . . . . . . . Repair Stations 11 | . 5 . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . . 4 Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . 1 . 2 4 . . Robot Analysis 3 | . 1 . 2 . . . Open Door 2 | . . . . 2 . . Locate Traps 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 3 . 4 . . . Scan Component 4 | . 2 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used . | . . . . . . . Hacking Detections 13 | . 2 . 5 4 1 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 114 | . 32 . 82 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 12261 | 110 2154 2011 2978 2445 1225 1338 Spaces Moved 4425 | 65 895 752 1045 604 482 582 Core 15 | 2 . . . 1 . 12 Treads 4361 | 21 895 752 1045 603 482 563 Legs 7 | . . . . . . 7 Wheels 42 | 42 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 160 Average Speed 217 | 111 181 240 240 241 240 175 Slowest Speed 1100 | 160 240 240 320 1100 240 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 3 96 98 77 68 97 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 29 | . 5 12 . 12 . . Terrain Destroyed 381 | . 164 40 54 89 . 34 Melee 6 | . . . . 6 . . Projectile . | . . . . . . . AOE 375 | . 164 40 54 83 . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 6363 | 88 1306 863 1380 1430 527 769 Wait 1203 | 3 271 16 162 684 7 60 Move 4419 | 64 894 751 1044 603 481 582 Hop . | . . . . . . . Pick Up 78 | 6 23 10 21 6 6 6 Fast Attach 45 | 7 1 2 16 7 3 9 Attach 22 | . 1 . 4 2 2 13 Detach 8 | . . 1 1 2 3 1 Swap 109 | 3 27 22 21 24 . 12 Drop 92 | . 17 10 33 18 9 5 Fire 330 | 5 67 44 69 57 14 74 Melee 24 | . . . . 24 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 31 | . 5 6 9 2 2 7 Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap 1 | . . . . 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / *Sto x2) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 917 | -10/Materials | Discovered new exit (range 11) 1027 | -10/Materials | Discovered new exit (range 14) 1258 | -10/Materials | Discovered new exit (range 14) 1796 | -10/Materials | Discovered new exit (range 8) 1993 | -10/Materials | Repaired Imp. Treads 2221 | -10/Materials | Discovered new exit (range 15) 2265 | -10/Materials | Entered Mines 2275 | -10/Mines | Learned Materials emergency access door positions 2517 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3119 | -10/Mines | Learned location of Recycling (-9) 3266 | -10/Mines | Received a Mining Laser from a helpful Derelict 3491 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3598 | -10/Mines | Core integrity fell below 50% 3868 | -10/Mines | Discovered new exit (range 14) 3974 | -10/Mines | Found a hidden stash of uninstalled traps 4053 | -10/Mines | Discovered new exit (range 6) 4276 | -10/Mines | Entered Materials 4276 | -9/Materials | Evolved 2 slots: Utility x2 4277 | -9/Materials | Identified exit to Storage 4376 | -9/Materials | Discovered exit to Storage (range 9) 5117 | -9/Materials | Repaired Imp. Treads 5306 | -9/Materials | Discovered new exit (range 7) 5425 | -9/Materials | Discovered new exit (range 15) 5823 | -9/Materials | Discovered new exit (range 12) 6476 | -9/Materials | Repaired Beamcaster 6503 | -9/Materials | Discovered new exit (range 15) 7021 | -9/Materials | Discovered new exit (range 9) 7254 | -9/Materials | Entered Storage 8558 | -9/Storage | Core integrity fell below 50% 8854 | -9/Storage | First assault squad dispatched 8925 | -9/Storage | Found Prototype Protection 8953 | -9/Storage | Identified Lgt. Regenerative Plating 9690 | -9/Storage | Discovered new exit (range 4) 9699 | -9/Storage | Entered Recycling 9720 | -9/Recycling | Found Scrap Engine 10903 | -9/Recycling | Discovered new exit (range 7) 10924 | -9/Recycling | Entered Factory 10924 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 12163 | -7/Factory | Lost 13 parts (1p4n2u6w) 12181 | -7/Factory | Core integrity fell below 50% 12220 | -7/Factory | Lost 4 parts (1n2u1w) 12262 | -7/Factory | Self-destructed Last Messages --------------- 12250_ R-06 Scavenger collects Weapon Cycler. 12251_ U-05 Engineer lays Concrete. 12251_ R-06 Scavenger collects Wheel. 12252_ K-01 Serf collects debris. 12252_ U-05 Engineer lays Concrete. 12252_ K-01 Serf collects debris. 12253_ U-05 Engineer lays Concrete. 12253_ R-06 Scavenger destroyed. 12254_ U-05 Engineer lays Concrete. 12254_ R-06 Scavenger collects Med. Matter Pod. 12255_ U-05 Engineer lays Concrete. 12255_ K-01 Serf collects debris. 12255_ U-05 Engineer lays Concrete. 12258_ Acquired Hrd. Heavy Armor Plating. 12258_ U-05 Engineer lays Concrete. 12258_ K-01 Serf collects debris. 12259_ Slug penetrates Wall. 12259_ R-06 Scavenger collects Lgt. Ion Engine. 12260_ U-05 Engineer builds a Wall. 12261_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???# ?# #?????????????????????????????? | | ???# ?+ #?????????????????????????????? | | ???# ??####### #?????????????????????????????? | | ???# ????????# #?????????????????????????????? | | ???# ?????????# #?????????????????????????????? | | ???#####?????#####+##############????????????????? | | ?????????????# * ! #????????????????? | | ?????????????# #????????????????? | | ?????????????# """ "" "" "" #????????????????? | | ?????????????# """ "" "" "" ?????????????????? | | ?????????????# """ """* "" """ ??????????????????? | | ???????????# """ """ """ ?????????????????? | | ??????????# """ """ """ #????????????????? | | ?# ?????#### % #????????????????? | | ?# #####T ##########+########?????????????????? | | ?# #????????? ????????????? | | ?# ^#????????? ????????????? | | ?# ^#????????? ????????????? | | ?# != % #????????# ????????????? | | ????### !%== #????????# ????????????? | | ??????# ###/###########????????# ????????????? | | ??????# #" %!#????????????# ????????????? | | ?????# # ] ##??########?# #???????????? | | ?????# ?# % ###### ###### #???????????? | | ???? ??# """""" #% u= * #*#???????????? | | ?? ??# """"""%#%!@ #%#???????????? | | ? ??# """""" # %=!! ! # #####???????? | | ?##### ??# """""" # !k|%* rg #%| #??????? | | ?????# ???# # u hk# ! #??? | | ?????#####???# ?! # gg/ # | | ?????????????########## #% # | | ??????????????????????# # % ######?? | | ??????????????????????#% w # #?????? | | ??????????????????????# # ##?????? | | ??????????????????????# #! #??????? | | ??????????????????? # % #%= ##??????? | | ???????????????# # # ##############% #???????? | | ???????????????# / #???????? | | ??????????????# # #???????? | | ??????????????# # #???????? | | ??????????????# """ # #???????? | | ??????????????# """ # #???????? | | ??????????????## """ # #???????? | | ???????????????# # ???????? | | ???????????????# # #???????? | | ???????????????### # # "##?##? ????????? | | ?????????????????### # ##????? ??????????? | | ???????????????????#### " ???????????????????? | | ??????????????????????? ## ?????????????????????? | | ???????????????????????#?? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Authchip Count 2 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonGaussCarapace Manual? 0 Play Time 01:19:55 Cumulative 69.5 hours Start 2024.08.04 @ 21:50:02 End 2024.08.04 @ 23:43:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 36 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a5c808e3-6a6d-4fb7-b800-a6ac88756dfc