Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.07 @ 20:26:06 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (119) 595 Value Destroyed (4455) 4455 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 11201 Bonus ------- Follower Combat Kills 542 Registered with UFD 300 Friendly Fire -271 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 88/100 System Corruption 23% Temperature Cool (27) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (5) ---- Advanced Cooling System Matter Compressor (250) Advanced Shield Generator Improved Component Analysis Suite DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Particle Charger > --- WEAPON ----------- Improved Arc Projector Heavy Laser > --- INVENTORY -------- Advanced Cooling System High-capacity Storage Unit Matter Compressor Phase Shifter Hardlight Generator Advanced Shield Generator Improved Component Analysis Suite Rocket Array CPS Tube Impact Mace DRS Beacon [Rating: 67] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 7 | . . 2 . 2 . . . 2 . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 131 | . 8 11 9 30 8 1 7 8 9 1 3 8 28 Power 17 | . 1 1 2 4 1 . 2 3 . . . 1 2 Engine 8 | . 1 1 2 2 . . 1 1 . . . . . Core 9 | . . . . 2 1 . 1 2 . . . 1 2 Reactor . | . . . . . . . . . . . . . . Propulsion 32 | . 2 2 2 9 2 1 3 . 1 . . 3 7 Treads . | . . . . . . . . . . . . . . Leg 32 | . 2 2 2 9 2 1 3 . 1 . . 3 7 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | . 4 6 2 8 2 . 2 4 5 . . 2 10 Device 19 | . . 1 1 3 1 . . 1 3 . . 1 8 Storage 4 | . 3 . . . . . 1 . . . . . . Processor 9 | . 1 1 . 2 . . . 3 1 . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 13 | . . 4 1 3 1 . 1 . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 37 | . 1 2 3 9 3 . . 1 3 1 3 2 9 Energy Gun 27 | . 1 2 1 9 3 . . 1 2 1 2 2 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . 2 . . . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . . 1 . 5 Corrupted Parts 3 | . . . . . . . . . . . . 1 2 System Corruption 18 | . . . . . . . . . . . . 11 7 Parts Lost 65 | . 1 2 4 21 3 . . . 1 . . 12 21 Power 12 | . 1 . 2 3 1 . . . . . . 2 3 Propulsion 15 | . . 1 . 6 . . . . . . . 2 6 Utility 23 | . . 1 2 6 2 . . . 1 . . 4 7 Weapon 15 | . . . . 6 . . . . . . . 4 5 Highest Loss Streak 12 | . 1 1 3 7 2 . . . 1 . . 12 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 94 99 91 91 100 97 92 91 92 91 83 66 Engine 3 | . 13 11 10 4 . . 3 3 . . . . . Core 6 | . . . . 4 8 9 5 8 13 13 13 10 7 Leg 17 | . 28 22 22 17 18 18 18 13 12 13 13 12 12 Device 13 | . . 6 11 8 9 18 15 13 22 20 20 15 14 Storage 8 | . 14 11 11 9 9 9 9 6 6 6 6 6 4 Processor 16 | . 12 11 11 24 19 18 18 21 15 20 20 20 13 Protection 5 | . . 10 10 7 7 9 9 4 . . . 1 2 Energy Gun 18 | . 23 21 21 15 18 18 18 20 19 19 18 16 4 Peak Build Rating 67 | 6 8 19 20 28 32 34 37 63 64 58 59 62 67 Average Rating 37 | 6 7 16 19 23 25 33 34 60 59 57 57 53 54 On Entrance 32 | 6 6 8 19 20 26 32 34 35 62 57 58 59 35 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 12 48 59 59 60 62 62 64 78 83 77 77 76 81 Greatest Support 65 | 20 20 20 20 25 20 25 32 32 32 32 32 37 65 Greatest Overweight (x) 14 | . 2 2 2 14 3 3 2 2 2 2 2 2 1 Average Overweight (x) 1 | . . 2 2 2 2 2 1 2 2 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 11 20 20 20 20 20 20 19 18 19 20 20 12 Average Carried 16 | 4 6 14 19 17 19 20 18 16 16 18 18 17 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 8 20 20 19 20 20 20 17 17 18 18 13 5 Class Distribution -------------------- 36% | Mutant 25% | Scavenger-Mutant 12% | Derelict-Skirmisher 6% | Skirmisher 6% | Gunner 4% | Derelict-Mutant 4% | Commander-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Gunner | -6/Factory Tank | -6/Lower Caves Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 1951 | 181 61 330 128 215 40 58 124 60 142 30 280 68 234 Remotely . | . . . . . . . . . . . . . . Salvage Created 4928 | . 298 947 169 970 610 45 . 393 263 . . 206 1027 Parts 235 | . 22 58 11 37 33 1 . 13 8 . . 8 44 Haulers Intercepted 3 | . . 1 . 1 . . . . . . . . 1 Recyclers Shooed 4 | . . . . 1 . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 7 . . 5 . Prevented 10 | . . . . . . . . . . . . 10 . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 121 | . 11 21 20 20 13 . . 8 5 . . 3 20 Melee 1 | . . . . . . . . . . . . . 1 Guns 83 | . 11 19 3 18 13 . . 7 1 . . 3 8 AOE 31 | . . 2 17 1 . . . . 2 . . . 9 Classes Destroyed 17 | . 2 4 2 3 . 1 . 1 1 . . . 3 Builder 1 | . . . . 1 . . . . . . . . . Hauler 3 | . . 1 . 1 . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 3 | . . 1 . . 1 . . 1 . . . . . Watcher 5 | . . 2 . 2 . . . . . . . . 1 Swarmer 31 | . 6 6 1 2 3 . . 3 . . . . 10 Grunt 43 | . 5 10 . 14 5 . . 4 3 . . . 2 Brawler 1 | . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . . Sentry 13 | . . 5 . 2 5 . . . . . . 1 . Demolisher 3 | . . . 2 . . . . . . . . 1 . Specialist 4 | . . . . . . . . . . . . . 4 Hunter 2 | . . . . 1 . . . . . . . 1 . Programmer 5 | . . . . . . . . 1 . . . . 4 Behemoth 1 | . . . . . . . . . 1 . . . . Assembled 17 | . . . 17 . . . . . . . . . . Best Kill Streak 17 | . 3 7 17 3 5 . . 3 3 . . 1 6 Combat Bots Only 17 | . 3 6 17 3 5 . . 3 3 . . 1 5 Max Kills in Single Turn 7 | . 1 1 7 1 1 1 . 1 1 . . 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 7 | . . 1 7 1 . . . . 1 . . . 4 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 974 | . 52 113 36 239 53 . . 19 50 . . 46 366 Missed 272 | . 13 42 9 57 18 . . 7 11 . . 8 107 Damage Taken 9713 | . 332 683 415 2232 372 . . 159 681 . . 1399 3440 Core 2238 | . 50 100 56 441 38 . . 11 156 . . 378 1008 Absorbed by Shields 181 | . . . . . . . . . 181 . . . . Ignored by Resistances 2780 | . 104 203 117 646 106 . . 45 200 . . 376 983 Regen/Repaired (Parts) 238 | . . 132 . . . . . 10 . 10 76 . 10 Core Remaining (%) 57 | 100 80 . 61 . . . 12 . . . . 35 . Volleys Fired 382 | . 47 52 25 83 37 . . 18 17 . 3 26 74 Largest 3 | . 2 2 2 2 2 . . 3 3 . 1 3 2 Hottest 179 | . 90 95 95 134 134 . . 179 179 . 150 174 134 Shots Fired 622 | . 59 93 41 139 71 3 . 53 41 . 3 36 83 Gun 611 | . 59 93 38 139 71 3 . 53 37 . 3 36 79 Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . . 3 . . . . . 4 . . . 4 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 538 | . 59 55 23 137 71 3 . 53 37 . 3 28 69 Explosive 11 | . . . 3 . . . . . 4 . . . 4 Electromagnetic 73 | . . 38 15 2 . . . . . . . 8 10 Robot Hit Streak 39 | . 23 12 20 39 20 1 . 11 15 . . 9 33 Robot Miss Streak 3 | . 2 2 2 3 2 1 . 1 1 . . 2 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . . 2 . 2 1 . . 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 . . . . 1 Shots Hit Robots 509 | . 46 67 21 122 55 1 . 41 37 . . 27 92 Core Hits 315 | . 20 41 37 90 23 1 . 19 17 . . 12 55 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 Critical Strikes 31 | . 4 3 . 6 4 . . 1 3 . . 2 8 Burn 26 | . 4 3 . 6 4 . . 1 3 . . 1 4 Corrupt 1 | . . . . . . . . . . . . 1 . Smash 4 | . . . . . . . . . . . . . 4 Melee Attacks 18 | . . . . . . . . . . . . . 18 Impact 18 | . . . . . . . . . . . . . 18 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11990 | . 598 1257 1438 2111 974 20 . 846 968 . . 544 3234 Guns 8578 | . 594 1102 274 2111 974 20 . 846 668 . . 544 1445 Cannons . | . . . . . . . . . . . . . . Explosions 2649 | . . 140 1155 . . . . . 300 . . . 1054 Melee 729 | . . . . . . . . . . . . . 729 Ramming 34 | . 4 15 9 . . . . . . . . . 6 Kinetic . | . . . . . . . . . . . . . . Thermal 7880 | . 594 593 202 2066 974 20 . 846 668 . . 413 1504 Explosive 2381 | . . . 1119 . . . . . 300 . . . 962 Electromagnetic 966 | . . 649 108 45 . . . . . . . 131 33 Impact 729 | . . . . . . . . . . . . . 729 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 23 | . . 2 2 4 4 4 4 . . . . 11 23 Average Corruption 4 | . . 1 2 3 4 4 4 . . . . 11 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 127 | . . 6 18 1 15 36 . . . . . 23 28 Message Errors 31 | . . 1 6 . 3 10 . . . . . 2 9 Matter Fused 25 | . . 2 4 . 1 7 . . . . . 3 8 Heat Flow Errors 12 | . . . 1 . . 4 . . . . . 4 3 Energy Discharges 21 | . . 2 3 . 4 6 . . . . . 5 1 Parts Rejected 2 | . . . . . 1 . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . 1 3 . 1 4 . . . . . 3 2 Data Loss (major) 4 | . . . . 1 . 1 . . . . . 2 . Misfires 7 | . . . 1 . 2 3 . . . . . 1 . Alerts 5 | . . . . . 1 1 . . . . . 2 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . . . . . . . 2 Overload Shots 1 | . . . . . . . . . . . 1 . . Overflow Damage 211 | . . . 17 . . . . . . . . . 194 Projectiles . | . . . . . . . . . . . . . . Explosions 17 | . . . 17 . . . . . . . . . . Melee 194 | . . . . . . . . . . . . . 194 Knockbacks 5 | . . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . . 5 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . 32 9 . . . . . . . . . 151 Shots 8 | . . 1 1 . . . . . . . . . 6 Rammed . | . . . . . . . . . . . . . . Targets Rammed 7 | . 3 1 2 . . . . . . . . . 1 Kicked 7 | . 3 1 2 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 514 | . 180 150 82 411 189 240 . 421 514 . 80 207 260 Average Temperature 104 | . 63 57 23 124 61 106 . 146 202 . 45 87 104 Received Heat Transfer 3663 | . 153 378 . 1548 225 . . 27 471 . . 36 825 Effects 11 | . . . . 1 . . . 2 8 . . . . Shutdowns 7 | . . . . . . . . 2 5 . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 5 | . . 1 . . . . . . . . . 1 3 Impact Corruptions 5 | . . . . . . . . . . . . . 5 Robots Melted 4 | . . . . 1 . . . 1 2 . . . . Combat Hostiles 4 | . . . . 1 . . . 1 2 . . . . Parts Melted 51 | . 7 4 . 11 9 . . 7 4 . . 1 8 Heat Transferred 17596 | . 1927 1643 531 4620 2331 37 . 1665 1443 . . 685 2714 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 1 . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 410 | . 121 410 127 299 255 84 . 184 . . . . 336 Initial 92 | . . 37 92 . 48 84 . . . . . . 22 Average 93 | . 62 157 63 131 138 27 . 77 . . . . 132 Maximum Alert Level 2 | . . 2 . 1 1 . . . . . . . 1 Low Security (%) 87 | 100 100 65 100 80 73 100 . 100 . . . . 75 Level 1 11 | . . 33 . 19 26 . . . . . . . 24 Level 2 . | . . 1 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 . 1 1 . . 4 . . . . 5 Investigation 1 | . . . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . 1 . . . . 1 Reinforcement 9 | . . 1 . 1 1 . . 2 . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 25 | . 1 4 . 4 2 . . . . . . 11 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 208 | . 25 29 28 41 17 1 . 16 6 . . 8 37 Peak Tracking Total 20 | . 4 4 20 5 5 1 . 3 4 . . 3 7 Tactical Retreats 14 | . 1 4 . 3 1 . . . 1 . . . 4 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 2 . 1 1 . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 10 | . . 4 2 . 2 . . . . . . . 2 Max in Single Turn 2 | . . 1 1 . 1 . . . . . . . 2 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 32 | . 8 6 . 4 2 5 2 2 . . 1 . 2 Terminals 22 | . 7 4 . 2 2 5 . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 112 | . 29 19 . 17 7 16 9 7 . . 3 . 5 Successful 78 | . 20 12 . 15 3 10 9 5 . . 3 . 1 Failed 32 | . 8 7 . 2 4 5 . 2 . . . . 4 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts 2 | . 1 . . . . 1 . . . . . . . Manual 53 | . 19 9 . 5 5 12 . 3 . . . . . Terminals 71 | . 26 11 . 5 7 16 . 4 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . 4 . . . . . . . . . . 3 Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers 18 | . . 4 . 11 . . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 36 | . 12 2 . 1 3 4 9 2 . . 3 . . Record 9 | . . . . . . . 9 . . . . . . Part Schematic 5 | . . . . . . 1 . 1 . . 3 . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . Prototype ID Bank 12 | . 6 . . 1 3 2 . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . . . . . . . 1 Scan Component 3 | . . 2 . . . . . . . . . . 1 Repair 2 | . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 15 | . . 3 . 10 . . . 2 . . . . . Insert Component 7 | . . 1 . 5 . . . 1 . . . . . Analyze 8 | . . 2 . 5 . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 21 | . 8 3 . 3 . 6 . 1 . . . . . Terminals 21 | . 8 3 . 3 . 6 . 1 . . . . . Botnet 7 | . 3 . . 1 . 2 . 1 . . . . . Skim 14 | . 5 3 . 2 . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 7 4 . 3 2 5 . 2 . . . . 2 Full Trace Events 1 | . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 1 . 5 . 1 . 2 . . 17 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . Time 58 | . . 58 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 . 5 . . . 1 . . . . . Part Schematics Acquired 7 | . . 1 . 5 . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 21 | . . . 6 . . 4 1 . . . 10 . . Largest Group 10 | . . . 5 5 . 4 4 4 . . 10 10 . Highest-Rated Group 276 | . . . 87 87 . 59 101 101 . . 276 276 . Highest-Rated Ally 60 | . . . 31 31 . 18 60 60 . . 31 31 . Total Orders 4 | . . . . 1 . . 3 . . . . . . STAY 2 | . . . . . . . 2 . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . Ally Attacks 96 | . . . 23 23 . 3 . 26 . . . 21 . Total Damage 1541 | . . . 298 251 . 45 . 610 . . . 337 . Kills 19 | . . . 5 5 . 1 . 5 . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 19812 | 2 1568 1499 1772 994 699 1577 4148 721 1338 961 2474 750 1309 Spaces Moved 7116 | 1 608 463 621 251 170 524 1787 235 471 297 925 269 494 Core 25 | . . . . 1 . . . . . . . . 24 Treads . | . . . . . . . . . . . . . . Legs 7091 | 1 608 463 621 250 170 524 1787 235 471 297 925 269 470 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 260 260 190 260 260 195 265 265 265 265 195 50 Average Speed 242 | 120 186 260 260 261 276 283 226 265 265 265 265 242 183 Slowest Speed 750 | 120 260 260 260 750 330 330 260 265 265 265 265 265 195 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 78 51 99 26 33 82 86 8 65 51 84 45 15 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . 2 . . . 1 . . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 16 | . . . 2 . . . 4 . 3 2 3 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 130 | . . 7 30 . . . . . 42 . . . 51 Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . . AOE 129 | . . 7 30 . . . . . 41 . . . 51 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 9043 | 4 986 665 737 450 336 618 1893 295 529 473 948 333 776 Wait 1157 | . 305 116 74 60 104 53 53 28 24 173 10 20 137 Move 7103 | . 607 462 620 250 169 523 1786 234 470 296 924 268 494 Hop . | . . . . . . . . . . . . . . Pick Up 101 | . 9 16 4 21 8 . 20 3 4 2 2 3 9 Fast Attach 38 | . 3 6 . 5 4 . . . 2 . 1 . 17 Attach 61 | . 1 3 4 19 1 . . 6 6 1 2 7 11 Detach 11 | . . 1 . . . . . 1 3 . 3 . 3 Swap 32 | . 4 2 5 6 3 1 7 2 1 . . 1 . Drop 87 | 4 7 6 3 6 10 1 27 3 2 1 3 2 12 Fire 382 | . 47 52 25 83 37 . . 18 17 . 3 26 74 Melee 18 | . . . . . . . . . . . . . 18 Ram . | . . . . . . . . . . . . . . Kick 7 | . 3 1 2 . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . Rewire 40 | . . . . . . 40 . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Discovered new exit (range 14) 791 | -10/Materials | Learned Storage emergency access door positions 819 | -10/Materials | Learned Storage non-interactive machine intel 838 | -10/Materials | Learned location of 1 exit from Storage 845 | -10/Materials | Learned location of 1 exit from Recycling 846 | -10/Materials | Learned 4 Subcaves zone layouts 854 | -10/Materials | Identified exit to Subcaves 854 | -10/Materials | Identified exit to Materials 1372 | -10/Materials | Central database locked down 1571 | -10/Materials | Entered another Materials area 1571 | -9/Materials | Evolved 2 slots: Utility x2 1617 | -9/Materials | Discovered new exit (range 16) 2010 | -9/Materials | Repaired Med. Armor Plating 2038 | -9/Materials | Repaired Med. Laser 2836 | -9/Materials | Discovered new exit (range 6) 3070 | -9/Materials | Entered Mines 3071 | -9/Mines | Assembled infested the area 3076 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3077 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3102 | -9/Mines | Destroyed 17 combat bots 3152 | -9/Mines | Lost 3 parts (1p2u) 3188 | -9/Mines | Discovered new exit (range 10) 3191 | -9/Mines | Received a Mining Laser from a helpful Derelict 3487 | -9/Mines | Discovered new exit (range 15) 3533 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4023 | -9/Mines | Learned location of Storage (-8) 4181 | -9/Mines | Found a hidden stash of uninstalled traps 4842 | -9/Mines | Entered Materials 4842 | -8/Materials | Accompanied by 5 allies 4842 | -8/Materials | Evolved 2 slots: Utility x2 4847 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5304 | -8/Materials | Lost 7 parts (1p2n2u2w) 5307 | -8/Materials | Core integrity fell below 50% 5349 | -8/Materials | Lost 3 parts (1n1u1w) 5478 | -8/Materials | Discovered new exit (range 16) 5648 | -8/Materials | Discovered new exit (range 11) 5672 | -8/Materials | Build established: Scavenger-Mutant 5791 | -8/Materials | Core integrity fell below 20% 5813 | -8/Materials | Lost 7 parts (3n2u2w) 5836 | -8/Materials | Entered Storage 5837 | -8/Storage | Identified exit to Recycling 5839 | -8/Storage | Loaded intel: 20 non-interactive machine locations 6525 | -8/Storage | Used back door to open Recycling access 6535 | -8/Storage | Entered Recycling 6536 | -8/Recycling | Identified exit to Factory 8044 | -8/Recycling | Scanned before Scraplab entrance 8081 | -8/Recycling | Entered Scraplab 8101 | -8/Recycling | Discovered new exit (range 2) 8112 | -8/Recycling | Entered Scraptown 8112 | -8/Scraptown | Accompanied by 3 allies 8118 | -8/Scraptown | System corruption cleaned by C-Scrubber 8452 | -8/Scraptown | Visited CPS Storage 8985 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9448 | -8/Scraptown | Discovered exit to Factory (range 7) 9697 | -8/Scraptown | Visited CR-KLE's Repair Center 9760 | -8/Scraptown | Visited Cave Peace 9799 | -8/Scraptown | Visited Cyclists 9908 | -8/Scraptown | Visited SPCMW 9944 | -8/Scraptown | Visited TADAMA 9986 | -8/Scraptown | Visited Shadow of the Wyrm 10133 | -8/Scraptown | Visited UFD Registry 10133 | -8/Scraptown | Registered with UFD as "Zeroglider" 10191 | -8/Scraptown | Entered Cyclist Reading Room 10201 | -8/Scraptown | Learned location of Zion (-6) 10581 | -8/Scraptown | Visited A0-MCA Data Center 10593 | -8/Scraptown | Given a B rating by A0-MCA 10599 | -8/Scraptown | Found A0-MCA's Component Scanner 10637 | -8/Scraptown | Visited Curators Association 10710 | -8/Scraptown | Build established: Mutant 10801 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10818 | -8/Scraptown | Found DCF Scrap (29 items) 10963 | -8/Scraptown | Visited Abandonware Association 10989 | -8/Scraptown | Visited Chapter 10 11028 | -8/Scraptown | Visited Derelict Rescue Squad 11075 | -8/Scraptown | Visited Scrapoid Pod Storage 11114 | -8/Scraptown | Visited Botcube Research 11384 | -8/Scraptown | Found Botcube 11437 | -8/Scraptown | Botcube activated 11461 | -8/Scraptown | Botcube completed mutation into legged form, armed with 2 guns. 11724 | -8/Scraptown | Found Scrap Suit 11727 | -8/Scraptown | Found Scrap Suit 11741 | -8/Scraptown | Build established: Commander-Mutant 12054 | -8/Scraptown | Found DRS Beacon 12236 | -8/Scraptown | Discovered exit to Factory (range 5) 12260 | -8/Scraptown | Entered Factory 12260 | -6/Factory | Accompanied by 4 allies 12260 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 12589 | -6/Factory | Build established: Gunner 12805 | -6/Factory | Discovered new exit (range 14) 12840 | -6/Factory | Identified exit to Lower Caves 12981 | -6/Factory | Entered Lower Caves 13302 | -6/Lower Caves | Spotted B-75 Beast 13330 | -6/Lower Caves | Destroyed B-75 Beast 13690 | -6/Lower Caves | Build established: Tank 14088 | -6/Lower Caves | Learned Factory terminal intel 14290 | -6/Lower Caves | Discovered new exit (range 10) 14319 | -6/Lower Caves | Entered another Lower Caves area 14449 | -6/Lower Caves | Build established: Skirmisher 15254 | -6/Lower Caves | Discovered new exit (range 8) 15280 | -6/Lower Caves | Entered Zion 15462 | -6/Zion | Found Prototype Launcher 15462 | -6/Zion | Identified Rocket Array 15530 | -6/Zion | Received a visual enhancement algorithm 15575 | -6/Zion | Discovered new exit (range 11) 15751 | -6/Zion | Build established: Mutant 16073 | -6/Zion | Build established: Derelict-Skirmisher 16137 | -6/Zion | Learned 4 Factory zone layouts 16733 | -6/Zion | Gained Derelict followers 16966 | -6/Zion | Gained Derelict followers 17754 | -6/Zion | Entered Proximity Caves 17754 | -5/Proximity Caves | Accompanied by 10 allies 17785 | -5/Proximity Caves | System corruption reached 10% 17821 | -5/Proximity Caves | Lost 4 allies 18214 | -5/Proximity Caves | Lost 3 allies 18327 | -5/Proximity Caves | Core integrity fell below 50% 18329 | -5/Proximity Caves | Lost 3 allies 18357 | -5/Proximity Caves | Lost 12 parts (2p2n4u4w) 18484 | -5/Proximity Caves | Discovered new exit (range 10) 18504 | -5/Proximity Caves | Entered Factory 18504 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18506 | -5/Factory | Loaded intel: 26 terminal locations 18630 | -5/Factory | Build established: Derelict-Mutant 19393 | -5/Factory | System corruption reached 10% 19424 | -5/Factory | Lost 4 parts (2p1n1u) 19528 | -5/Factory | Build established: Mutant 19569 | -5/Factory | Lost 4 parts (2u2w) 19771 | -5/Factory | Core integrity fell below 50% 19803 | -5/Factory | Core integrity fell below 20% 19813 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19793_ U-05 Engineer lays Concrete. 19794_ Acquired Adv. Shield Generator. 19794_ U-05 Engineer lays Concrete. 19796_ Dropped CPS Tube. 19796_ U-05 Engineer lays Concrete. 19796_ Acquired DRS Beacon. 19797_ U-05 Engineer lays Concrete. 19800_ The unstable cave ceiling collapses. 19800_ U-05 Engineer builds a Wall. 19800_ U-05 Engineer lays Concrete. 19804_ Acquired Prototype Energy Gun. 19804_ Identified Cld. Pulse Rifle. 19805_ U-05 Engineer lays Concrete. 19805_ Dropped Cld. Pulse Rifle. 19806_ U-05 Engineer lays Concrete. 19806_ Acquired Prototype Slashing Weapon. 19806_ Identified Ionic Axe. 19807_ U-05 Engineer lays Concrete. 19810_ R-10 Processor collects Ionic Axe. 19811_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????# # # "" #??? | | ??????????????????# = # # #??? | | ??????????????????# # ##########??? | | ??????????????????# # #???????????? | | ??????????????????# # ##########??? | | ??????????????????# # ? | | ""????????????????# !! # ? | | T"????????????????# !! # ? | | ??????????????????# !! + ?? | | ??????????????????# # ?? | | ??????????????????# # ##########?# | | ??????????????????####/#### #### #???????????# | | ????????????????""???# #???????????# | | ????????????????""???# ##????????### | | ????????????????T"???# u #????????# # | | ????????????????""???# #?????????# # | | ????????????????""???# ! #?????????### | | ?????????????????????### /[[ #?????????# # | | ??????????????????????# =[%[ ####??????# # | | ??????????????????###### [ # #?####?### | | ???????????# R/ ####T ##### | | ???"T"?????# # g ! % + | | ???"""?????# ?# g[%% [ ########### | | ???????????? ??# = ! ###??????# | | ?????????????? ???# # %# ###????? | | ?????????????? ????#@ # !! "#????? | | ??????????????? ??????# !! "#????? | | ??????????????? ???????# # * =| "##???? | | ????????????????????????# # #???? | | ????????????????????????/gg + #???? | | ????????????????????????# # #??? | | ????????????????????????# # ##??? | | ????????????????????????# # #???? | | ??????????????????????? # #???? | | ????????????????????? # "" " #???? | | ???????????????????? # ""S" " #???? | | ???????????????????? ? # """" " #???? | | ???????????????????? ??? ########" """###???? | | ???????????????????????? #?????? ######?????? | | ???????????????????????? ???????#???????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? # #?????????? | | ???????????????????? # #?????????? | | ???????????????????? # #?????????? | | ????????????????????##### # #?????????? | | ???????????????????? # # #?????????? | | ???????????????????? # # #?????????? | | ???????????????????? + + #?????????? | | ???????????????????? # ##############?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Imp. Salvage Targeting Computer | -8/Recycling | Hacked CPS Tube | -6/Factory | Scanalyzed Hyp. Coil Gun | -6/Factory | Hacked Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Barrage Gun | -6/Zion | Free Variable Charge Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleMeleeCalibrator Manual? 0 Play Time 01:30:16 Cumulative 366.1 hours Start 2024.09.07 @ 18:49:26 End 2024.09.07 @ 20:26:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 276 Rogue 63 Adventurer 187 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 4cadad09-ae1a-4a87-a0a9-5a2310b52467