Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 13:33:46

Player: Alien

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (170)     850
Value Destroyed (5879)     5879
Prototype IDs (42)         840
Alien Tech Used (6)        1200
Bonus (17545)              17545
              TOTAL SCORE: 36414

 Bonus
-------
High Alert Combat Kills    108
Follower Combat Kills      37
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             1422/1600
Matter                     244/300
Energy                     80/300
System Corruption          2%
Temperature                Cool (18)
Movement                   Hovering (38)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (6) ---
        Cooled Gravmag System
        Cooled Gravmag System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
        Cooled Antigrav System
>              --- UTILITY (15) -----
        Medium Storage Unit
         Small Battery
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Targeting Computer
      Advanced Target Analyzer
               Hacking Suite
     Makeshift Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
>              --- WEAPON (3) -------
      Enhanced Nova Cannon
               Vortex Catalyst Activator
>              --- INVENTORY (10) ---
         Micro Antimatter Reactor
  High-powered Transdimensional Reconstructor
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Core Cannon
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Terrain Scanner
      Improved Targeting Computer
      Improved Launcher Guidance Computer
               Reaction Control System
  Experimental Propulsion Shielding
               Hacking Suite
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Core Cannon
>              --- INVENTORY --------
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
  High-powered Transdimensional Reconstructor
      Enhanced Nova Cannon
               Vortex Catalyst Activator
               SGEMP Prototype
               Sigix Containment Pod
[Rating: 172]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  13   | .   .   1   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             260  | 7   19  31  9   8   4   1   .   9   29  2   6   .   2   16  1   .   8   2   9   1   2   6   4   5   19  11  17  32  
  Power                    26   | 1   2   3   .   .   .   .   .   .   4   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   3   2   6   
    Engine                 9    | 1   2   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   1   6   
  Propulsion               52   | 2   2   10  2   4   1   .   .   1   10  .   .   .   .   3   .   .   4   .   .   .   1   2   .   .   2   1   1   6   
    Treads                 24   | 2   2   10  2   4   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   3   .   .   .   .   2   .   .   2   1   1   6   
    Flight                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  85   | 2   1   7   4   3   1   .   .   5   8   .   2   .   .   3   .   .   3   1   5   1   1   .   1   2   10  7   7   11  
    Device                 41   | 1   .   .   3   2   1   .   .   3   4   .   .   .   .   3   .   .   2   .   2   1   1   .   1   .   4   7   1   5   
    Storage                7    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Processor              10   | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   1   2   
    Hackware               8    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   
    Protection             19   | .   .   6   1   .   .   .   .   1   .   .   2   .   .   .   .   .   1   1   1   .   .   .   .   .   2   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   14  11  3   1   2   1   .   3   7   2   4   .   2   8   1   .   .   1   4   .   .   4   3   3   5   .   7   9   
    Energy Gun             16   | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   2   2   1   2   .   1   .   
    Energy Cannon          24   | .   .   .   2   1   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   3   .   4   6   
    Ballistic Gun          24   | 1   9   4   .   .   .   .   .   .   2   .   3   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       6    | .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   5   3   .   .   1   .   .   2   2   2   1   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   1   .   .   1   .   .   .   2   .   .   .   .   3   .   .   4   .   .   .   1   4   .   .   2   .   1   .   
Parts Lost                 43   | .   1   2   .   4   .   .   .   7   7   1   .   .   .   1   .   .   .   .   2   .   .   1   .   .   2   .   2   13  
  Power                    5    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               14   | .   1   .   .   2   .   .   .   4   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  18   | .   .   1   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   7   
  Weapon                   6    | .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   1   1   .   2   .   .   .   3   3   1   .   .   .   1   .   .   .   .   2   .   .   1   .   .   2   .   1   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     94   | .   99  98  97  94  92  92  92  74  82  99  98  100 100 88  91  94  97  95  95  90  91  94  97  98  98  94  94  91  
  Engine                   5    | .   14  10  9   7   7   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   6   6   6   6   4   5   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   4   4   4   4   6   
  Treads                   14   | .   27  32  35  27  21  21  21  7   .   6   6   6   6   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   .   .   .   .   6   18  18  18  18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   13  16  16  16  16  15  15  15  16  20  18  18  20  20  22  
  Device                   11   | .   14  2   7   16  21  21  21  18  12  6   6   6   6   12  16  16  15  16  15  15  15  15  15  13  12  10  7   7   
  Storage                  7    | .   14  11  9   7   7   7   7   1   2   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   4   4   3   
  Processor                10   | .   .   1   9   15  14  14  14  14  12  18  18  18  18  16  16  16  16  16  15  15  15  15  15  13  13  12  13  16  
  Hackware                 7    | .   .   .   .   .   .   .   .   1   12  12  12  12  12  11  11  11  11  11  15  15  15  15  15  20  22  20  24  21  
  Protection               6    | .   .   17  9   3   .   .   .   2   6   6   6   6   6   5   5   5   5   5   10  10  10  10  10  9   8   8   6   1   
  Energy Gun               2    | .   1   .   .   .   .   .   .   .   4   6   6   6   6   7   11  11  11  10  5   5   3   4   7   6   3   4   1   .   
  Energy Cannon            3    | .   .   .   13  15  13  14  14  13  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   6   
  Ballistic Gun            6    | .   25  4   .   .   .   .   .   .   4   6   10  12  11  5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   17  4   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   1   .   .   .   6   7   7   7   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Peak Build Rating          172  | 7   9   23  33  38  37  36  36  36  52  52  54  52  52  77  74  74  89  86  96  91  90  101 106 117 133 139 153 172 
  Average Rating           51   | 5   7   18  30  34  34  35  36  29  44  51  52  52  51  66  72  74  80  81  92  88  86  90  100 113 120 130 136 158 
  On Entrance              64   | .   7   9   23  32  32  35  36  36  27  52  49  52  52  52  70  74  74  86  84  91  88  83  97  105 117 114 131 150 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 12  31  46  46  46  50  50  50  50  35  35  36  36  36  37  32  32  37  39  47  46  40  40  54  53  56  71  70  81  
  Greatest Support         105  | 40  40  66  88  88  62  62  62  62  48  48  48  48  48  48  33  33  42  48  57  57  42  79  79  57  79  68  89  105 
  Greatest Overweight (x)  16   | 3   .   1   .   1   .   .   .   2   2   .   .   .   .   2   .   .   1   .   1   1   .   .   .   .   1   1   1   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 7   13  15  15  15  15  15  15  7   6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  
  Most Carried             15   | 1   15  15  15  14  13  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | .   10  14  14  13  12  14  15  7   6   9   10  10  10  9   10  10  9   9   9   9   9   9   10  8   9   9   9   9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            15   | 1   15  15  15  12  13  15  15  5   10  10  10  10  10  10  10  10  10  10  8   10  10  10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 35% | Mutant
 19% | Scavenger-Skirmisher
 13% | Hacker-Scout
  9% | Gunner
  5% | Hacker-Ninja
  4% | Skirmisher
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Data Miner
           Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
         Hacker-Scout | -5/Factory
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Upper Caves
      Hacker-Assassin | -5/Zhirov
         Hacker-Scout | -4/Proximity Caves
         Hacker-Scout | -4/Factory
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Warlord
         Hacker-Ninja | -3/Proximity Caves
         Hacker-Scout | -3/Research
         Hacker-Scout | -3/Quarantine
        Hacker-Mutant | -2/Research
        Wizard-Mutant | -2/Testing
         Wizard-Scout | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           5089 | 228  833  1151 141  68   83   79   .    154  642  48   143  16   51   170  29   .    .    48   135  72   .    214  20   70   190  130  155  219  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5470 | 91   746  903  619  352  73   82   .    198  668  32   .    .    .    70   .    .    .    .    185  .    .    .    39   135  236  14   376  651  
  Parts                    321  | 10   48   65   43   22   4    6    .    4    33   2    .    .    .    4    .    .    .    .    11   .    .    .    6    3    11   .    12   37   
Haulers Intercepted        5    | .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    3    5    .    3    .    2    7    .    4    .    .    .    .    4    .    .    .    .    5    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  123  | .   20  25  12  10  4   4   .   5   11  3   .   .   .   1   .   .   .   .   7   .   .   .   3   2   2   .   5   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     25   | .   12  2   .   .   .   .   .   .   8   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cannons                  54   | .   .   15  12  10  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   5   6   
  AOE                      42   | .   8   8   .   .   4   3   .   4   3   2   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   3   
Classes Destroyed          18   | 2   6   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   
  Worker                   7    | .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Builder                  8    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  8    | .   1   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  40   | .   6   4   3   8   4   3   .   .   4   3   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Grunt                    44   | .   14  12  3   .   .   .   .   4   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   16   | .   .   8   4   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               14   | .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   5   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 4   4   9   4   8   4   3   .   4   4   3   .   .   .   1   .   .   .   .   6   .   .   .   1   2   1   1   3   5   
  Combat Bots Only         6    | .   3   6   3   5   4   3   .   4   4   3   .   .   .   1   .   .   .   .   5   .   .   .   1   2   1   .   3   5   
Max Kills in Single Turn   5    | 1   3   5   2   2   3   2   .   1   1   1   .   .   .   1   .   .   .   .   3   .   .   .   1   1   1   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   .   .   3   2   .   1   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        908   | .    77   122  47   82   1    5    .    83   111  11   .    .    .    8    9    .    .    46   29   5    2    6    26   .    41   .    48   149  
  Missed                   322   | .    16   44   9    25   .    3    .    19   39   4    .    .    .    5    4    .    .    24   12   1    .    4    10   .    19   .    14   70   
Damage Taken               9179  | .    674  1073 513  964  20   48   .    710  943  140  .    .    20   53   98   .    .    308  394  115  48   117  211  .    538  .    733  1459 
  Core                     1120  | .    87   155  31   105  2    34   .    84   154  45   .    .    .    .    19   .    .    81   34   38   .    .    23   .    .    .    93   135  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  538   | .    .    .    .    .    .    .    .    .    55   16   .    .    .    12   22   .    .    62   45   .    .    .    54   .    45   .    184  43   
  Regen/Repaired (Parts)   1409  | .    83   142  328  .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    .    .    .    81   .    .    544  .    118  .    
Core Remaining (%)         83    | 100  65   61   94   .    .    .    .    67   .    .    .    .    76   .    .    .    .    90   .    .    .    .    91   .    100  .    83   88   
Volleys Fired              403   | 4    71   85   36   26   7    8    .    12   35   4    5    .    3    10   .    .    .    .    11   .    .    .    7    2    14   .    15   48   
  Largest                  3     | 2    2    2    2    2    2    2    .    2    3    2    2    .    2    3    .    .    .    .    1    .    .    .    1    1    1    .    1    3    
  Hottest                  360   | 60   60   78   120  120  120  120  .    120  139  95   95   .    63   143  .    .    .    .    43   .    .    .    100  100  100  .    300  360  
Shots Fired                688   | 8    137  154  68   51   9    10   .    19   91   5    8    .    4    17   .    .    .    .    11   .    1    .    7    2    14   .    15   57   
  Gun                      247   | 8    128  25   .    .    .    .    .    .    57   2    6    .    2    17   .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Cannon                   377   | .    .    118  68   51   6    5    .    12   25   .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    14   .    15   55   
  Launcher                 64    | .    9    11   .    .    3    5    .    7    9    3    2    .    2    .    .    .    .    .    11   .    .    .    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  348   | 4    127  143  13   .    .    .    .    .    51   1    3    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  238   | 4    1    .    55   51   6    5    .    12   31   1    3    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    12   55   
  Explosive                62    | .    9    11   .    .    3    5    .    7    9    3    2    .    2    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    14   .    3    2    
  Robot Hit Streak         20    | 5    15   13   18   20   5    7    .    16   12   1    .    .    .    5    .    .    .    .    5    .    .    .    5    5    6    .    6    11   
  Robot Miss Streak        4     | 1    4    3    2    4    .    1    .    1    3    4    .    .    2    3    .    .    .    .    3    .    .    .    1    .    2    .    1    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           416   | 5    97   99   48   29   4    3    .    16   48   1    .    .    .    8    .    .    .    .    8    .    .    .    7    2    6    1    12   22   
  Core Hits                241   | 4    45   42   22   16   6    5    .    12   32   4    .    .    .    2    .    .    .    .    19   .    .    .    3    2    5    1    7    14   
  Critical Kills           7     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Critical Strikes         22    | .    .    3    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    .    9    1    
    Meltdown               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                10    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
    Blast                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sunder                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    .    .    .    
Melee Attacks              34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    1    .    2    .    21   1    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    1    .    2    .    21   1    3    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16875 | 57   1846 2530 1249 1005 285  291  .    852  1629 178  .    .    23   168  .    .    .    .    1181 .    .    .    465  187  534  64   2317 2014 
  Guns                     2623  | 55   1150 266  .    .    .    .    .    .    927  21   .    .    23   168  .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Cannons                  8688  | .    .    1631 1200 771  90   55   .    277  300  .    .    .    .    .    .    .    .    .    .    .    .    .    411  187  347  .    2183 1236 
  Explosions               4960  | .    680  586  .    230  195  236  .    575  402  157  .    .    .    .    .    .    .    .    1121 .    .    .    .    .    .    .    .    778  
  Melee                    486   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    41   .    187  64   134  .    
  Ramming                  118   | 2    16   47   49   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4028  | 31   1140 1897 173  .    .    .    .    .    715  21   .    .    23   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6039  | 24   10   .    1027 771  90   55   .    277  512  .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    2024 1236 
  Explosive                4182  | .    680  586  .    230  195  236  .    575  402  157  .    .    .    .    .    .    .    .    1121 .    .    .    .    .    .    .    .    .    
  Electromagnetic          140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 486   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    41   .    187  64   134  .    
  Entropic                 1882  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    411  187  347  .    159  778  
Highest Corruption         3     | .    .    1    .    1    1    2    2    2    1    1    1    1    .    .    .    .    .    .    3    3    3    3    .    .    .    .    .    2    
  Average Corruption       1     | .    .    1    .    1    1    1    2    2    1    1    1    1    .    .    .    .    .    .    2    3    3    3    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    1    .    2    3    7    3    14   2    1    14   3    .    .    .    .    .    .    2    3    1    1    .    .    .    .    .    3    
    Message Errors         15    | .    .    .    .    1    2    3    .    .    .    .    7    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Matter Fused           9     | .    .    .    .    .    .    2    .    3    .    .    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    5    1    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    .    1    .    1    3    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      4     | .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            626   | .    10   23   2    80   5    5    .    13   3    8    .    .    .    .    .    .    .    .    87   .    .    .    .    .    71   .    180  139  
  Projectiles              354   | .    .    .    2    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    180  107  
  Explosions               258   | .    10   23   .    80   .    5    .    13   .    8    .    .    .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    32   
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    
Knockbacks                 7     | .    1    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      279   | .    12   5    .    109  5    17   .    27   .    36   .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    
  Shots                    8     | .    1    1    .    1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   15    | .    2    5    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             18    | 1    2    7    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | 1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | .    36   321  120  .    .    72   .    282  226  36   225  143  1    207  14   .    .    .    .    303  .    .    40   2    .    .    234  396  
  Average Temperature      84    | .    14   100  39   .    .    32   .    119  70   20   80   85   1    60   12   .    .    .    .    141  .    .    19   1    .    .    126  81   
  Received Heat Transfer   1930  | .    369  483  90   .    .    .    .    171  222  .    .    .    9    18   48   .    .    18   .    349  9    9    .    .    .    .    108  27   
  Effects                  5     | .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    6    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Heat Transferred         5107  | 50   25   .    1554 1147 148  74   .    444  703  .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    148  777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Peak Influence             552  | 20  380 342 251 396 .   .   .   .   197 .   .   .   .   356 .   .   .   .   378 .   .   .   .   437 399 253 552 467 
  Initial                  377  | .   13  140 31  55  .   .   .   .   .   .   .   .   .   312 .   .   .   .   37  .   .   .   .   377 245 224 141 242 
  Average                  161  | 8   86  172 100 192 .   .   .   .   60  .   .   .   .   253 .   .   .   .   177 .   .   .   .   401 289 238 337 246 
Maximum Alert Level        2    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   2   2   
  Low Security (%)         66   | 100 91  68  91  52  .   .   .   .   100 .   .   .   .   40  .   .   .   .   59  .   .   .   .   .   10  .   10  25  
  Level 1                  32   | .   8   31  8   47  .   .   .   .   .   .   .   .   .   59  .   .   .   .   40  .   .   .   .   50  89  100 61  71  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   28  2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   6   .   2   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   6   2   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
  Reinforcement            14   | .   5   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Distress Signals           13   | .   3   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   34  37  18  14  2   4   .   6   20  4   3   .   2   7   3   .   .   10  11  4   1   12  8   .   12  .   16  15  
  Peak Tracking Total      10   | .   4   6   4   7   4   3   .   4   5   5   3   .   2   4   3   .   .   6   5   4   .   10  5   .   7   .   5   4   
  Tactical Retreats        22   | .   1   1   2   2   .   .   .   1   1   .   2   .   .   .   1   .   .   2   .   2   .   .   1   .   2   .   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Traps Triggered            13   | .   1   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   10  .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Disabled          19   | .   1   1   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   4   .   2   4   
  Max in Single Turn       3    | .   1   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   3   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Accessed          103  | .   5   13  10  3   .   1   4   .   6   .   1   .   1   10  .   .   9   .   3   .   1   9   .   1   15  2   5   4   
  Terminals                46   | .   2   8   5   2   .   .   .   .   4   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   13  1   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          10   | .   1   1   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Recycling Units          10   | .   2   2   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Total Hacks                345  | .   16  54  34  6   .   1   33  .   18  .   1   .   1   41  .   .   48  .   7   .   1   13  .   4   45  3   12  7   
  Successful               251  | .   9   37  21  1   .   1   33  .   6   .   1   .   1   27  .   .   48  .   3   .   1   13  .   1   35  2   9   2   
  Failed                   92   | .   7   16  12  5   .   .   .   .   12  .   .   .   .   14  .   .   .   .   4   .   .   .   .   3   10  1   3   5   
    Catastrophic           14   | .   1   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Database Lockouts        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   9   27  24  4   .   .   .   .   6   .   .   2   .   16  .   .   .   .   2   .   .   1   .   .   13  1   7   2   
  Terminals                150  | .   6   28  22  4   .   .   .   .   8   .   .   .   1   24  .   .   .   .   5   .   .   .   .   .   38  2   8   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          27   | .   2   5   4   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   7   .   2   .   
  Recycling Units          33   | .   8   6   6   2   .   .   .   .   7   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              31   | .   .   15  2   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
Terminal Hacks             166  | .   1   11  8   .   .   1   33  .   1   .   1   .   1   12  .   .   48  .   2   .   1   13  .   .   26  2   5   .   
  Record                   73   | .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   36  .   .   .   1   12  .   .   9   2   1   .   
  Part Schematic           16   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   1   1   4   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   2   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              9    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Unreport Threat          4    | .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              12   | .   .   2   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   5   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       24   | .   2   4   4   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   6   .   2   .   
  Scan Component           12   | .   1   2   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Repair                   12   | .   1   2   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
Recycling Unit Hacks       7    | .   2   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   2   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   14  2   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         12   | .   .   7   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  10   | .   .   7   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         28   | .   4   6   6   1   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Terminals                16   | .   2   4   3   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Botnet                 14   | .   2   4   3   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Skim                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   2   3   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 6    | .   1   2   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   5   14  10  3   .   .   .   .   6   .   .   .   .   8   .   .   .   .   3   .   .   .   .   1   12  2   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   49   | .   .   7   1   .   .   .   12  .   1   .   .   15  .   1   .   .   4   .   .   .   .   .   .   .   2   .   6   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             12   | .   1   2   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Time                     346  | .   26  52  76  .   .   .   .   .   .   .   .   .   .   91  .   .   .   .   .   .   .   .   .   .   75  .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     33   | .   11  19  1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   7   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 10   | .   .   7   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      89   | .   .   .   .   .   .   .   .   .   .   .   .   62  62  31  .   .   .   .   .   .   .   .   .   .   .   .   .   89  
  Highest-Rated Ally       89   | .   .   .   .   .   .   .   .   .   .   .   .   31  31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   89  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  4   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Total Damage             563  | .   .   .   .   .   .   .   .   .   .   .   .   .   208 43  .   .   .   .   .   .   .   .   .   .   .   .   .   312 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Robot Analysis Total       13   | .   1   1   4   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   .   .   .   1   .   .   1   .   2   2   1   2   .   2   .   .   1   .   2   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               18159 | 93   2413 2478 1077 455  484  797  140  1069 1240 329  1038 1128 351  834  139  51   143  368  353  179  117  580  219  76   710  155  414  729  
Spaces Moved               15317 | 42   908  1296 508  196  287  368  89   603  866  284  617  1054 327  895  245  99   169  435  473  371  259  1111 457  154  1021 379  582  1222 
  Core                     487   | 11   .    .    .    .    .    .    .    274  199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   4012  | 31   908  1296 508  196  287  368  89   329  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2706  | .    .    .    .    .    .    .    .    .    317  284  617  1054 327  107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8112  | .    .    .    .    .    .    .    .    .    350  .    .    .    .    788  245  99   169  435  473  371  259  1111 457  154  1021 379  582  1219 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            14    | 50   160  145  145  145  158  158  158  100  90   100  100  100  100  52   52   52   52   30   30   30   42   22   22   38   22   34   15   14   
  Average Speed            87    | 155  160  149  145  179  158  158  158  157  113  100  100  100  100  67   52   52   71   44   55   43   42   40   36   38   36   34   33   32   
  Slowest Speed            850   | 200  160  240  145  245  158  158  158  330  150  100  100  100  100  200  52   52   126  62   92   92   42   42   38   38   92   84   84   850  
  Overloaded Moves         322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   14   19   .    44   49   .    94   .    22   61   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 5    98   84   51   8    54   45   75   71   25   50   66   90   55   25   39   33   63   66   18   66   45   92   61   4    69   12   51   26   
  Regions Visited          28
    Branch Regions         18
  Pre-discovered Areas     9     | .    .    .    .    .    .    .    1    .    .    1    1    1    1    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    2    1    .    1    .    .    3    1    1    .    3    .    .    2    .    1    .    .    2    .    .    .    .    .    
Spaces Dug                 149   | .    .    .    3    .    .    31   .    .    14   6    12   .    15   .    .    .    .    1    2    1    .    .    .    .    9    .    29   26   
Terrain Destroyed          630   | .    62   53   6    53   33   43   .    45   21   29   21   .    27   .    .    .    .    1    57   1    .    .    7    .    17   .    60   94   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    5    .    .    .    
  Projectile               120   | .    .    1    6    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    12   .    60   33   
  AOE                      501   | .    62   52   .    53   33   43   .    45   20   29   21   .    27   .    .    .    .    .    55   .    .    .    .    .    .    .    .    61   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Total                      19438 | 58   1733 1695 784  244  309  574  88   705  1048 324  1028 1128 346  1112 255  98   191  607  548  385  266  1250 498  167  1323 402  780  1492 
  Wait                     3077  | 4    699  224  200  11   6    194  .    71   100  32   398  75   15   159  10   .    .    168  28   11   .    112  29   5    211  3    148  164  
  Move                     15288 | 41   907  1295 507  195  286  367  88   602  865  283  616  1053 326  894  244  98   168  434  472  370  258  1110 456  153  1020 378  581  1221 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107   | 1    21   17   8    1    2    3    .    .    10   1    .    .    .    6    .    .    4    .    5    1    1    7    .    2    11   .    1    5    
  Fast Attach              143   | 7    1    10   6    1    1    .    .    3    15   .    4    .    .    15   1    .    8    .    3    .    2    6    1    .    17   10   15   17   
  Attach                   50    | .    1    3    1    4    3    1    .    3    4    1    .    .    .    2    .    .    1    .    4    .    1    .    .    2    4    1    2    12   
  Detach                   36    | .    1    3    2    .    2    .    .    1    1    1    .    .    .    3    .    .    .    1    .    1    1    1    .    .    5    2    4    7    
  Swap                     74    | .    17   18   2    3    1    .    .    3    10   1    2    .    2    .    .    .    .    2    2    1    .    .    3    3    1    .    .    3    
  Drop                     176   | .    13   33   12   .    .    1    .    10   8    1    3    .    .    17   .    .    10   1    6    .    2    14   .    .    17   7    11   10   
  Fire                     403   | 4    71   85   36   26   7    8    .    12   35   4    5    .    3    10   .    .    .    .    11   .    .    .    7    2    14   .    15   48   
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    1    .    2    .    21   1    3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | 1    2    7    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    .    .    .    .    13   .    .    .    .    .    2    .    .    .    
  Rewire                   9     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    94 | -11/Scrapyard      | Entered Materials
   322 | -10/Materials      | Build established: Mutant
  1199 | -10/Materials      | Discovered new exit (range 5)
  1336 | -10/Materials      | Discovered new exit (range 16)
  1885 | -10/Materials      | Repaired Assault Rifle
  2043 | -10/Materials      | Discovered new exit (range 3)
  2161 | -10/Materials      | Discovered new exit (range 16)
  2507 | -10/Materials      | Entered another Materials area
  2507 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2820 | -9/Materials       | Repaired Lgt. Treads
  2847 | -9/Materials       | Repaired Lgt. Treads
  3003 | -9/Materials       | Central database locked down
  3342 | -9/Materials       | Discovered new exit (range 13)
  3594 | -9/Materials       | Discovered new exit (range 7)
  4263 | -9/Materials       | Discovered new exit (range 12)
  4538 | -9/Materials       | Discovered new exit (range 11)
  4985 | -9/Materials       | Entered another Materials area
  4985 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5061 | -8/Materials       | Repaired Adv. Treads
  5312 | -8/Materials       | Central database locked down
  5538 | -8/Materials       | Discovered new exit (range 5)
  5991 | -8/Materials       | Discovered new exit (range 14)
  6054 | -8/Materials       | Repaired Arm. Treads
  6062 | -8/Materials       | Entered Factory
  6062 | -7/Factory         | Evolved 2 slots: Utility x2
  6260 | -7/Factory         | Garrison activated, responded to threat
  6485 | -7/Factory         | Discovered new exit (range 10)
  6512 | -7/Factory         | Identified exit to Lower Caves
  6517 | -7/Factory         | Entered Lower Caves
  6575 | -7/Lower Caves     | Found Alien Artifact
  6575 | -7/Lower Caves     | Identified Core Expander
  6575 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  6866 | -7/Lower Caves     | Build established: Gunner
  6952 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6986 | -7/Lower Caves     | Discovered new exit (range 10)
  6992 | -7/Lower Caves     | Learned Factory garrison access intel
  7000 | -7/Lower Caves     | Identified exit to Lower Caves
  7001 | -7/Lower Caves     | Entered another Lower Caves area
  7777 | -7/Lower Caves     | Discovered new exit (range 5)
  7778 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7784 | -7/Lower Caves     | Identified exit to Data Miner
  7798 | -7/Lower Caves     | Entered Data Miner
  7798 | -7/Data Miner      | Discovered new exit (range 6)
  7808 | -7/Data Miner      | Identified exit to Proximity Caves
  7829 | -7/Data Miner      | Met Data Miner
  7876 | -7/Data Miner      | Learned location of Section 7 (-3)
  7876 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7898 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7938 | -7/Data Miner      | Entered Proximity Caves
  8155 | -6/Proximity Caves | Lost 3 parts (2n1u)
  8177 | -6/Proximity Caves | Spotted B-75 Beast
  8438 | -6/Proximity Caves | Discovered new exit (range 6)
  8445 | -6/Proximity Caves | Identified exit to Factory
  8506 | -6/Proximity Caves | Build established: Skirmisher
  8603 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8655 | -6/Proximity Caves | Lost 3 parts (1n2u)
  8814 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9007 | -6/Proximity Caves | Entered Factory
  9007 | -6/Factory         | Evolved 2 slots: Utility x2
  9009 | -6/Factory         | Loaded intel: 4 garrison access locations
  9903 | -6/Factory         | Lost 3 parts (1n1u1w)
 10233 | -6/Factory         | Discovered new exit (range 13)
 10246 | -6/Factory         | Identified exit to Lower Caves
 10247 | -6/Factory         | Entered Lower Caves
 10260 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 10266 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10378 | -6/Lower Caves     | Learned location of Extension (-4)
 10437 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 10571 | -6/Lower Caves     | Discovered new exit (range 6)
 10575 | -6/Lower Caves     | Identified exit to Lower Caves
 10576 | -6/Lower Caves     | Entered another Lower Caves area
 10578 | -6/Lower Caves     | Learned Factory interactive machine intel
 10587 | -6/Lower Caves     | Discovered new exit (range 12)
 10616 | -6/Lower Caves     | Identified exit to Factory
 10786 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11599 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11608 | -6/Lower Caves     | Discovered new exit (range 7)
 11613 | -6/Lower Caves     | Identified exit to Zion
 11614 | -6/Lower Caves     | Entered Zion
 11694 | -6/Zion            | Discovered new exit (range 20)
 11723 | -6/Zion            | Identified exit to Proximity Caves
 11765 | -6/Zion            | System corruption cleaned by Quarantine Array
 11859 | -6/Zion            | Gained Derelict followers
 12182 | -6/Zion            | Identified exit to Deep Caves
 12309 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12533 | -6/Zion            | Met Imprinter
 12742 | -6/Zion            | Entered Proximity Caves
 12742 | -5/Proximity Caves | Accompanied by 2 allies
 12744 | -5/Proximity Caves | Spotter reported a threat
 12745 | -5/Proximity Caves | Spotter reported a threat
 12989 | -5/Proximity Caves | Learned location of 1 exit from Factory
 12991 | -5/Proximity Caves | Learned location of Warlord (-4)
 13093 | -5/Proximity Caves | Entered Factory
 13093 | -5/Factory         | Accompanied by 1 ally
 13093 | -5/Factory         | Evolved 2 slots: Utility x2
 13094 | -5/Factory         | Identified exit to Factory
 13095 | -5/Factory         | Loaded intel: 52 interactive machine locations
 13157 | -5/Factory         | Repaired Rocket Launcher
 13313 | -5/Factory         | Repaired Lgt. Fission Core
 13589 | -5/Factory         | Identified exit to Upper Caves
 13675 | -5/Factory         | Repaired Lgt. Fission Core
 13794 | -5/Factory         | Build established: Hacker-Scout
 13927 | -5/Factory         | Entered Upper Caves
 13932 | -5/Upper Caves     | Learned 8 Factory zone layouts
 14006 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14064 | -5/Upper Caves     | Discovered new exit (range 4)
 14065 | -5/Upper Caves     | Identified exit to Upper Caves
 14066 | -5/Upper Caves     | Entered another Upper Caves area
 14107 | -5/Upper Caves     | Discovered new exit (range 22)
 14117 | -5/Upper Caves     | Identified exit to Zhirov
 14117 | -5/Upper Caves     | Entered Zhirov
 14117 | -5/Zhirov          | Discovered new exit (range 4)
 14119 | -5/Zhirov          | Identified exit to Proximity Caves
 14127 | -5/Zhirov          | Met Zhirov
 14137 | -5/Zhirov          | Learned location of Quarantine (-3)
 14137 | -5/Zhirov          | Learned location of Testing (-2)
 14137 | -5/Zhirov          | Learned location of Command (-1)
 14147 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14158 | -5/Zhirov          | Found Alien Artifact
 14158 | -5/Zhirov          | Identified Integrated Dissipator
 14158 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14170 | -5/Zhirov          | Found Alien Artifact
 14260 | -5/Zhirov          | Entered Proximity Caves
 14260 | -4/Proximity Caves | Spotted B-86 Titan
 14422 | -4/Proximity Caves | Learned Research terminal intel
 14622 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14626 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 14628 | -4/Proximity Caves | Entered Factory
 14628 | -4/Factory         | Evolved 2 slots: Utility x2
 14629 | -4/Factory         | Identified exit to Armory
 14630 | -4/Factory         | Identified exit to Extension
 14683 | -4/Factory         | Identified exit to Upper Caves
 14981 | -4/Factory         | Entered Upper Caves
 14993 | -4/Upper Caves     | Learned location of Armory (-4)
 15008 | -4/Upper Caves     | Learned Research terminal intel
 15038 | -4/Upper Caves     | Spotted B-86 Titan
 15151 | -4/Upper Caves     | Discovered new exit (range 22)
 15160 | -4/Upper Caves     | Identified exit to Upper Caves
 15160 | -4/Upper Caves     | Entered another Upper Caves area
 15164 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15194 | -4/Upper Caves     | Found Alien Artifact
 15196 | -4/Upper Caves     | Identified Dimensional Node Initializer
 15196 | -4/Upper Caves     | Initialized slip node
 15234 | -4/Upper Caves     | Learned Research security intel
 15273 | -4/Upper Caves     | Learned Research stockpile data
 15275 | -4/Upper Caves     | Discovered new exit (range 5)
 15277 | -4/Upper Caves     | Identified exit to Warlord
 15277 | -4/Upper Caves     | Entered Warlord
 15301 | -4/Warlord         | System corruption cleaned by Quarantine Array
 15357 | -4/Warlord         | Build established: Hacker-Ninja
 15487 | -4/Warlord         | Warlord's base attacked by MAIN.C
 15505 | -4/Warlord         | Met Warlord
 15554 | -4/Warlord         | Found Prototype Energy Gun
 15554 | -4/Warlord         | Identified Vortex Shotgun
 15558 | -4/Warlord         | Found Prototype Energy Cannon
 15558 | -4/Warlord         | Identified Vortex Driver
 15563 | -4/Warlord         | Found Prototype Launcher
 15563 | -4/Warlord         | Identified Vortex Catalyst Activator
 15571 | -4/Warlord         | Found Vortex Driver
 15617 | -4/Warlord         | Opened Warlord's prototype stash
 15772 | -4/Warlord         | Spotted B-86 Titan
 15808 | -4/Warlord         | Spotted B-90 Cyclops
 15812 | -4/Warlord         | Spotted Striker
 15837 | -4/Warlord         | Warlord forces counterattacked
 15840 | -4/Warlord         | Spotted Striker
 15854 | -4/Warlord         | Discovered new exit (range 12)
 15857 | -4/Warlord         | Identified exit to Proximity Caves
 15857 | -4/Warlord         | Entered Proximity Caves
 15878 | -3/Proximity Caves | Spotter reported a threat
 15968 | -3/Proximity Caves | Spotter reported a threat
 16071 | -3/Proximity Caves | Discovered new exit (range 13)
 16076 | -3/Proximity Caves | Identified exit to Research
 16076 | -3/Proximity Caves | Entered Research
 16076 | -3/Research        | Evolved 2 slots: Utility x2
 16079 | -3/Research        | Loaded intel: 23 terminal locations
 16083 | -3/Research        | Identified Transdimensional Reconstructor
 16098 | -3/Research        | Discovered new exit (range 22)
 16132 | -3/Research        | Identified exit to Quarantine
 16152 | -3/Research        | Entered Quarantine
 16168 | -3/Quarantine      | Found Alien Energy Cannon
 16168 | -3/Quarantine      | Identified Core Cannon
 16304 | -3/Quarantine      | Found Alien Artifact
 16304 | -3/Quarantine      | Identified Core Reset Matrix
 16304 | -3/Quarantine      | Used Core Reset Matrix
 16308 | -3/Quarantine      | Detected hypermatrix surge
 16308 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 16331 | -3/Quarantine      | Met incapacitated Sigix Warrior
 16331 | -3/Quarantine      | Lockdown squad dispatched
 16345 | -3/Quarantine      | Found Sigix Containment Pod
 16366 | -3/Quarantine      | Build established: Hacker-Scout
 16405 | -3/Quarantine      | Repaired Exp. Propulsion Shielding
 16428 | -3/Quarantine      | Spotted Lightning
 16428 | -3/Quarantine      | Spotted Lightning
 16428 | -3/Quarantine      | Spotted Lightning
 16565 | -3/Quarantine      | Repaired Med. Storage Unit
 16596 | -3/Quarantine      | Repaired Imp. Medium Armor Plating
 16742 | -3/Quarantine      | Identified exit to Research
 16769 | -3/Quarantine      | Scanned by Researcher
 16780 | -3/Quarantine      | Found Dimensional Node Initializer
 16780 | -3/Quarantine      | Initialized slip node
 16790 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 16792 | -3/Quarantine      | Found Transdimensional Reconstructor
 16855 | -3/Quarantine      | Found Subatomic Replicator
 16856 | -3/Quarantine      | Used Subatomic Replicator to replicate Cld. Gravmag System
 16862 | -3/Quarantine      | Entered Research
 16862 | -2/Research        | Warlord forces began assault on 0b10
 16862 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 16972 | -2/Research        | Research machine network offline
 17009 | -2/Research        | Discovered new exit (range 20)
 17017 | -2/Research        | Identified exit to Testing
 17017 | -2/Research        | Entered Testing
 17063 | -2/Testing         | Found Prototype Ballistic Gun
 17063 | -2/Testing         | Identified Hyp. Multirail
 17141 | -2/Testing         | Protovariant out of control (PD-YE1DIVPMM8)
 17171 | -2/Testing         | Lost 3 allies
 17174 | -2/Testing         | Incoming assault squad redirected
 17186 | -2/Testing         | Fabricated Enh. Nova Cannon (x2)
 17238 | -2/Testing         | Repaired Exp. Propulsion Shielding
 17298 | -2/Testing         | Spotted Striker
 17298 | -2/Testing         | Spotted Striker
 17308 | -2/Testing         | Destroyed Striker
 17308 | -2/Testing         | Destroyed Striker
 17314 | -2/Testing         | Spotted Alpha 7
 17384 | -2/Testing         | Stole the SGEMP Prototype
 17416 | -2/Testing         | Identified exit to Access
 17431 | -2/Testing         | Entered Access
 17431 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 17432 | -1/Access          | Attacked by Zhirov
 17936 | -1/Access          | Spotted B-99 Colossus
 17940 | -1/Access          | Lost 3 parts (3u)
 18007 | -1/Access          | Spotted B-99 Colossus
 18142 | -1/Access          | Spotted B-99 Colossus
 18159 | -1/Access          | Discovered new exit (range 4)
 18160 | -1/Access          | Identified exit to Surface
 18160 | ***                | Destroyed 0b10!

 Last Messages 
---------------
18140_ Slug penetrates Wall.
18141_ Acquired 4 matter.
18141_ B-99 Colossus exits siege mode.
18143_ Cld. Antigrav System destroyed.
18143_ Penetrated by Slug. <x2>
18143_ Slug penetrates Wall.
18143_ Penetrated by Slug.
18144_ T-07 Excavator knocked back.
18146_ Beam penetrates Wall.
18146_ Beam penetrates Sealed Heavy Doors.
18146_ Sealed Heavy Doors breached.
18147_ Slug penetrates Wall.
18147_ Slug penetrates Door.
18147_ Slug penetrates Wall. <x2>
18157_ Main Access Shell breached.
18158_ Slug penetrates Sealed Heavy Doors. <x3>
18159_ EXIT=FOUND
18160_ EXIT=IDENTIFIED: SURFACE
[Achievement: 30k Club]
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| " "    =""###########????????????????????????????? |
| " "    "    !   #????????????????????????????????? |
| " "    "        #????????????????????????????????? |
| ##"    #   "   [#????????????????????????????????? |
| ### ^  "  """   #????????????????????????????????? |
|   #    "   """  #????????????????????????????????? |
|  %+    "    "   #????????????????????????????????? |
|  %#    #        #????????????????????????????????? |
|   #    #        #????????????????????????????????? |
|   #    #     !  #????????????????????????????????? |
|   #    ##########????????????????????????????????? |
|   #    ##????????????????????????????????????????? |
|   #    ##????????????????????????????????????????? |
|   # %  #?????????????????????????????????????????? |
| ###    #?????????????????????????????????????????? |
|  ##    #????????????##???????????????????????????? |
| #"#    #??????????### ???????????????????????????? |
|        #?????????## # ###????????????????????????? |
|   %    #?????????#       ????????????????????????? |
|        #?????????#       ????????????????????????? |
|        #?###########;;;;;#####"??????????????????? |
| ###    #?#       ""           "??????????????????? |
|   #    #?#       ""           "??????????????????? |
|   #    ###       ""        "  "??????????????????? |
|   #              """       "  "??????????????????? |
|   "              "?""   "@ "  "??????????????????? |
|   #              "??"   "" "  "??????????????????? |
| ###              "??" "    "  "??????????????????? |
| ######+"#"       """" """"""  "         #????????? |
| #        "                         """ ??????????? |
| #        #       """"         """"T""????????????? |
| #        #########??##########"??????????????????? |
| #!**     #???????????????????????????????????????? |
| #!*      #???????????????????????????????????????? |
| #**      #???????????????????????????????????????? |
| #        #???????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          45
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Power Amplification        20
Additional Mass Support    9
Armor Coverage             300
Core Shielding             30
Propulsion Shielding       90
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         12
Launcher Accuracy          30
Target Analysis            8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          58
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
    Hvy. Antimatter Reactor | -3/Quarantine | Archive
 Enh. Armored Medium Treads | -3/Quarantine | Archive
             Exp. Heat Sink | -2/Testing    | Archive
      Thermal Defense Suite | -2/Testing    | Archive
 Adv. Thermal Defense Suite | -2/Testing    | Archive
   Com. Tesla Bomb Launcher | -2/Testing    | Archive
    Com. Linear Accelerator | -2/Testing    | Archive
         Adv. Remote Shield | -2/Testing    | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x2 | -2/Testing | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Dimensional Node Initializer
Core Cannon
Core Reset Matrix
Subatomic Replicator

 Achievements 
--------------
30k Club
A Powerful Ally?
Alien Roots
Charge!!!
False Reunion
Payload Armed
Reappropriation
The Science Guy
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              BurstTransmissionFilter
  Manual?         0
Play Time         04:17:40
  Cumulative      50.9 hours
  Start           2024.12.23 @ 00:43:40
  End             2024.12.23 @ 13:33:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          3
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             41
Gallery%          40
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c1f8ef6-2dc9-4792-9696-7a72c77a23f5