Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 19:34:35

Player: NeoBioHazard

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (120)     600
Value Destroyed (4859)     4859
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (2784)               2784
              TOTAL SCORE: 19043

 Bonus
-------
High Alert Combat Kills    250
Follower Combat Kills      192
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -58

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     83/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Hovering (70)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Gravmag System
        Combat Antigrav System
               Antigrav Array
               Antigrav Array
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
  Experimental Armor Integrity Analyzer
      Advanced Actuator Array
      Improved Transmission Jammer
      Advanced Phase Shifter
               Graphene Brace
      Improved Hacking Suite
>              --- WEAPON -----------
         Heavy Flail
               Axe
               Vibroblade
               Force Lance
>              --- INVENTORY --------
               Quantum Reactor
      Advanced Sensor Array
      Improved System Shield
      Advanced Drone Bay
               Micro-nuke Launcher
               Axe
[Rating: 165]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Hover Unit               Antigrav Array
  Flight Unit              Flying Fortress v7
Utility                    Enhanced Optical Array
  Device                   Improved Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Flak Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Force Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Utility                  8    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Weapon                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             162  | 7   1   3   15  .   .   1   2   3   3   3   .   2   11  3   2   1   1   4   1   .   3   .   4   2   15  43  32  
  Power                    22   | 1   .   1   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   4   6   5   
    Engine                 7    | 1   .   1   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   
  Propulsion               53   | 2   .   .   4   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   9   18  15  
    Treads                 7    | 2   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   12  15  
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Utility                  51   | 2   1   1   .   .   .   .   1   2   1   1   .   2   7   .   2   1   .   3   1   .   2   .   1   1   1   11  10  
    Device                 32   | 1   1   1   .   .   .   .   1   1   1   .   .   1   6   .   .   .   .   2   1   .   1   .   .   1   1   6   7   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   1   .   .   2   .   
    Hackware               6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   1   10  .   .   .   1   .   1   1   .   .   2   3   .   .   1   .   .   .   1   .   1   1   1   8   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   1   .   .   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 74   | .   .   .   3   .   .   .   .   .   10  .   .   .   .   1   .   .   2   .   .   .   .   1   .   2   7   12  36  
  Power                    9    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   
  Propulsion               26   | .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   12  
  Utility                  22   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   2   2   13  
  Weapon                   17   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   6   
  Highest Loss Streak      22   | .   .   .   1   .   .   .   .   .   10  .   .   .   .   1   .   .   1   .   .   .   .   1   .   2   4   4   22  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     80   | .   100 100 89  100 100 100 90  83  67  12  23  26  70  77  79  80  74  80  82  82  81  81  84  82  76  83  77  
  Engine                   5    | .   14  14  10  11  11  11  9   7   5   .   .   .   5   6   6   6   6   5   5   5   5   5   5   5   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   
  Treads                   7    | .   28  28  14  22  22  22  18  15  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   14  23  
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   4   7   7   6   6   6   6   6   5   5   5   5   5   15  15  14  .   .   
  Device                   12   | .   14  14  11  11  11  11  18  14  11  .   .   2   24  18  13  8   6   16  23  23  19  16  10  10  9   12  11  
  Storage                  4    | .   14  14  11  11  11  11  9   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Processor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   10  13  16  11  11  14  17  21  21  19  17  15  
  Hackware                 3    | .   .   .   .   .   .   .   .   6   5   .   .   1   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   3   7   7   6   6   12  13  9   5   5   5   5   5   5   4   .   .   .   
  Ballistic Gun            3    | .   28  28  11  .   .   .   .   .   .   .   .   .   12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         9    | .   .   .   29  33  33  33  35  30  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   11  11  11  .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   .   1   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   .   .   4   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   9   4   3   
  Special Melee Weapon     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  20  20  14  11  11  11  11  11  10  7   4   1   .   
Peak Build Rating          165  | 7   7   8   18  17  20  21  24  33  35  15  15  24  74  84  82  82  82  98  98  98  99  99  114 120 140 161 165 
  Average Rating           71   | 5   7   7   14  17  18  20  23  31  27  9   15  17  69  81  80  81  77  95  97  97  98  98  113 117 122 143 143 
  On Entrance              56   | .   7   7   8   17  17  20  21  24  33  3   15  15  24  70  79  81  82  77  98  98  98  99  94  114 110 107 153 
Naked Turns                208  | .   .   .   .   .   .   .   .   .   124 84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 14  14  14  35  28  28  32  38  43  54  7   7   8   33  27  25  25  29  35  41  41  41  40  29  37  46  85  95  
  Greatest Support         168  | 40  40  40  40  40  40  40  40  40  60  8   8   8   50  50  50  50  50  50  50  50  50  50  66  66  84  168 106 
  Greatest Overweight (x)  8    | .   .   .   1   .   .   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  14  
  Most Carried             15   | 2   5   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   4   3   4   5   10  15  
  Average Carried          6    | 1   3   7   7   8   7   8   7   8   7   4   5   5   2   4   4   4   4   4   4   4   4   4   1   3   4   7   10  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  5   
  Final Carried            9    | 2   5   8   8   8   8   8   8   8   4   5   5   5   4   5   5   5   4   5   5   5   4   4   1   4   5   9   .   

 Class Distribution 
--------------------
 17% | Ninja
 14% | Mutant
 11% | Gladiator
 11% | Gunner
  8% | Derelict-Scout
  6% | Scavenger-Gunner
  6% | Derelict-Ninja
  6% | Scavenger-Gladiator
  5% | Scavenger-Skirmisher
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
      Derelict-Mutant | -6/Factory
       Derelict-Ninja | -6/Lower Caves
       Derelict-Scout | -6/Lower Caves
       Derelict-Scout | -6/Zion
       Derelict-Scout | -5/Proximity Caves
       Derelict-Ninja | -5/Factory
                Ninja | -5/Upper Caves
                Ninja | -5/Upper Caves
                Ninja | -5/Warlord
                Ninja | -4/Proximity Caves
                Ninja | -4/Factory
                Ninja | -4/DSF
                Ninja | -3/Research
            Gladiator | -2/Research
            Gladiator | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Matter Collected           3609 | 286 106 114 530 .   .   126 275 103 275 30  .   20  66  74  20  10  95  30  65  45  .   178 .   .   258 325 578 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3664 | 106 220 258 348 .   .   89  72  103 35  .   .   .   66  .   19  .   149 35  76  3   .   182 .   99  640 501 663 
  Parts                    232  | 2   12  21  42  .   .   5   9   8   2   .   .   .   4   .   .   .   3   .   3   .   .   10  .   2   49  8   52  
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         37   | .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   .   2   .   .   3   .   11  .   .   1   .   3   .   .   7   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Combat Hostiles Destroyed  93   | .   5   8   16  .   .   5   5   3   1   .   .   .   .   .   1   .   7   .   2   1   .   9   .   1   9   5   15  
  Melee                    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   9   2   7   
  Guns                     15   | .   5   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  26   | .   .   .   12  .   .   5   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      28   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   1   1   .   9   .   1   .   .   8   
Classes Destroyed          16   | 2   2   1   5   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   
  Worker                   7    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   .   2   
  Swarmer                  34   | .   .   4   9   .   .   3   3   .   .   .   .   .   .   .   1   .   2   .   .   1   .   3   .   .   3   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    25   | .   5   4   3   .   .   2   1   .   1   .   .   .   .   .   .   .   3   .   2   .   .   4   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   10  
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   3   3   8   .   .   3   5   1   1   .   .   .   1   .   1   .   5   1   1   1   .   6   .   1   4   2   5   
  Combat Bots Only         6    | .   2   2   6   .   .   3   4   1   1   .   .   .   .   .   1   .   5   .   1   1   .   6   .   1   3   2   5   
Max Kills in Single Turn   2    | 1   1   1   2   .   .   2   1   1   1   .   .   .   1   .   1   .   2   1   1   1   .   2   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   1   .   2   .   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        1129  | .    22   29   81   .    .    6    18   23   61   2    .    2    .    14   14   .    25   2    5    14   5    51   .    25   83   101  546  
  Missed                   399   | .    6    6    23   .    .    2    8    7    12   .    .    2    .    8    4    .    11   2    1    10   3    29   .    16   32   30   187  
Damage Taken               12537 | .    194  278  598  57   .    40   119  155  1185 32   .    .    .    123  115  .    266  .    78   71   27   520  .    346  1123 2004 5206 
  Core                     3242  | .    46   43   71   38   .    .    6    27   624  32   .    .    .    .    .    .    76   .    .    .    .    22   .    20   226  387  1624 
  Absorbed by Shields      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Redirected to Shielding  78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    41   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    64   .    .    .    72   98   .    .    .    .    2    .    .    .    .    91   .    .    .    .    97   .    98   82   73   .    
Volleys Fired              152   | 4    24   21   30   .    .    5    10   9    10   .    .    .    .    .    .    .    6    .    3    3    .    11   .    2    .    4    10   
  Largest                  4     | 2    2    2    4    .    .    3    4    4    4    .    .    .    .    .    .    .    1    .    1    1    .    1    .    1    .    1    1    
  Hottest                  176   | 40   40   40   176  .    .    132  176  176  176  .    .    .    .    .    .    .    43   .    43   43   .    43   .    43   .    46   49   
Shots Fired                364   | 8    48   42   106  .    .    15   40   36   30   .    .    .    .    .    .    .    6    .    3    3    .    11   .    2    .    4    10   
  Gun                      128   | 8    48   42   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   194   | .    .    .    74   .    .    15   40   36   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 42    | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    6    .    3    3    .    11   .    2    .    4    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  322   | 8    48   42   104  .    .    15   40   36   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                38    | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    6    .    3    3    .    11   .    2    .    .    10   
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         10    | 5    6    10   7    .    .    3    4    6    6    .    .    .    .    .    .    .    5    .    8    2    .    4    .    5    .    2    5    
  Robot Miss Streak        30    | 1    5    3    30   .    .    6    11   10   8    .    .    .    .    .    .    .    1    .    .    1    .    1    .    1    .    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           351   | 6    26   29   65   .    .    10   31   25   25   .    .    .    2    1    3    .    7    1    4    2    .    14   .    1    20   37   42   
  Core Hits                268   | 3    12   15   54   .    .    18   24   22   15   .    .    .    1    1    3    .    9    .    4    1    .    23   .    6    13   14   30   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    
  Critical Strikes         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    10   7    
    Smash                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    
Melee Attacks              314   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    5    1    4    5    2    .    .    7    3    .    79   112  87   
  Impact                   72    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    1    4    5    2    .    .    .    1    .    13   36   2    
  Slashing                 101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   49   
  Piercing                 141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    7    2    .    66   24   36   
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    1    4    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    
  Follow-up Attacks        23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    12   
Damage Inflicted           12902 | 65   273  304  1199 .    .    196  380  392  446  .    .    .    115  1    6    .    1002 51   344  183  .    1440 .    588  1147 1316 3454 
  Guns                     846   | 65   273  304  204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2117  | .    .    .    753  .    .    196  380  392  396  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5268  | .    .    .    242  .    .    .    .    .    50   .    .    .    .    .    .    .    909  .    303  183  .    1418 .    588  .    142  1433 
  Melee                    4671  | .    .    .    .    .    .    .    .    .    .    .    .    .    115  1    6    .    93   51   41   .    .    22   .    .    1147 1174 2021 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2963  | 65   273  304  957  .    .    196  380  392  396  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5126  | .    .    .    242  .    .    .    .    .    50   .    .    .    .    .    .    .    909  .    303  183  .    1418 .    588  .    .    1433 
  Electromagnetic          142   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  .    
  Impact                   1076  | .    .    .    .    .    .    .    .    .    .    .    .    .    115  .    .    .    93   51   41   .    .    .    .    .    35   741  .    
  Slashing                 1620  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  1404 
  Piercing                 1975  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    .    22   .    .    1112 217  617  
Highest Corruption         32    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    32   
  Average Corruption       9     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    1    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    30   
    Message Errors         8     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
    Matter Fused           15    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    10   
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Energy Discharges      5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1192  | .    .    .    4    .    .    .    .    .    2    .    .    .    29   .    .    .    94   16   9    46   .    27   .    .    336  297  332  
  Projectiles              6     | .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               256   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    9    46   .    27   .    .    .    .    130  
  Melee                    930   | .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    50   16   .    .    .    .    .    .    336  297  202  
Knockbacks                 34    | .    .    .    11   .    .    5    5    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kinetic                  28    | .    .    .    11   .    .    5    5    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      181   | .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    117  .    .    .    26   .    
  Shots                    4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        766   | .    12   18   484  .    .    175  132  142  766  .    .    .    .    .    11   .    39   .    37   19   .    39   .    .    254  410  485  
  Average Temperature      130   | .    7    10   141  .    .    78   49   52   391  .    .    .    .    .    6    .    15   .    22   10   .    14   .    .    69   60   158  
  Received Heat Transfer   2091  | .    123  120  156  .    .    9    36   12   774  18   .    .    .    21   18   .    45   .    36   .    .    18   .    .    42   627  36   
  Effects                  38    | .    .    .    2    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    13   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Bleed           4     | .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    
    Matter Decay           4     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    .    .    .    .    .    .    .    9    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    1    .    .    .    .    .    .    .    6    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Peak Influence             744  | 10  101 237 303 117 .   162 176 124 .   .   .   .   99  .   .   .   .   486 .   .   .   .   130 192 263 201 744 
  Initial                  426  | .   6   27  14  117 .   .   63  79  .   .   .   .   23  .   .   .   .   426 .   .   .   .   123 91  96  135 67  
  Average                  136  | 3   56  146 96  117 .   124 103 66  .   .   .   .   46  .   .   .   .   452 .   .   .   .   125 117 115 65  438 
Maximum Alert Level        3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   3   
  Low Security (%)         84   | 100 100 81  90  100 .   100 100 100 .   .   .   .   100 .   .   .   .   .   .   .   .   .   100 100 83  99  21  
  Level 1                  5    | .   .   18  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   10  
  Level 2                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   64  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   4   4   7   
  Investigation            5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Extermination            5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Reinforcement            13   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Distress Signals           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   2   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   2   1   .   11  
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   .   3   
Times Spotted              216  | .   9   8   23  .   .   6   8   4   6   3   .   1   2   8   4   .   14  2   1   3   12  10  .   7   25  20  40  
  Peak Tracking Total      13   | .   4   2   5   .   .   3   4   1   3   4   .   1   1   6   3   .   6   1   1   3   13  6   .   4   8   9   7   
  Tactical Retreats        26   | .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   1   .   3   .   .   1   .   .   .   2   3   4   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Traps Triggered            6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   4   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Machines Disabled          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Machines Accessed          27   | .   5   .   .   1   5   .   .   .   .   1   4   .   1   1   .   .   .   .   .   .   1   .   2   .   2   2   2   
  Terminals                10   | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Total Hacks                101  | .   16  .   .   1   28  .   .   .   .   4   33  .   1   1   .   .   .   .   .   .   1   .   2   .   4   5   5   
  Successful               76   | .   5   .   .   1   28  .   .   .   .   4   33  .   1   1   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Failed                   25   | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   5   5   
    Catastrophic           8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   12  .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   2   .   1   
  Terminals                25   | .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
Terminal Hacks             74   | .   5   .   .   1   28  .   .   .   .   4   33  .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Record                   42   | .   .   .   .   .   27  .   .   .   .   4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   2   
  Full Trace Events        4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Total Allies               7    | .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   3   .   .   .   .   1   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      112  | .   .   .   .   40  40  40  37  .   .   .   .   96  96  41  .   .   .   .   .   .   .   112 .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   16  16  16  16  .   .   .   .   96  96  41  .   .   .   .   .   .   .   56  .   .   .   .   .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   2   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   2   
Ally Attacks               28   | .   .   .   .   .   .   10  9   .   .   .   .   1   3   4   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Total Damage             611  | .   .   .   .   .   .   87  102 .   .   .   .   62  91  209 .   .   .   .   .   .   .   60  .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   .   .   .   1   1   .   2   .   3   1   2   1   .   .   1   .   2   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   .   .   2   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  
Turns Passed               11152 | 98   377  429  930  211  443  193  294  723  664  194  43   284  295  626  175  538  222  142  225  265  249  302  60   113  899  1364 794  
Spaces Moved               11907 | 48   177  226  377  128  271  109  153  288  465  358  78   477  257  1101 330  1062 390  193  390  512  430  540  141  146  824  1592 844  
  Core                     422   | 1    .    .    .    .    .    .    .    .    253  168  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1988  | 47   177  226  377  128  271  109  153  288  212  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     224   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    224  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2375  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  1368 844  
  Flight                   6898  | .    .    .    .    .    .    .    .    .    .    190  78   477  257  1101 330  1062 390  193  390  512  430  540  141  146  661  .    .    
  Fastest Speed            31    | 50   160  160  160  160  160  160  160  160  50   50   55   55   50   50   50   50   50   50   50   50   50   50   34   34   31   48   42   
  Average Speed            72    | 157  160  160  200  160  160  160  160  229  128  52   55   55   50   50   50   50   50   50   50   50   50   50   34   34   35   61   46   
  Slowest Speed            450   | 160  160  160  240  160  160  160  160  240  450  55   55   55   55   50   50   50   50   50   50   50   50   50   34   34   180  180  126  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       48    | 4    46   58   48   28   61   23   22   6    67   60   68   59   10   97   60   88   76   9    71   70   58   77   3    94   19   53   35   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     8     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    1    .    .    .    .    .    .    1    1    .    5    .    2    3    4    3    .    1    3    .    2    .    .    .    .    .    
Spaces Dug                 88    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    4    .    .    .    .    2    .    34   26   16   
Terrain Destroyed          451   | .    .    .    13   .    .    .    .    .    10   .    .    .    6    .    .    .    37   4    28   35   .    157  2    23   34   26   76   
  Melee                    82    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    4    .    .    .    .    2    .    34   26   10   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      369   | .    .    .    13   .    .    .    .    .    10   .    .    .    .    .    .    .    37   .    28   35   .    157  .    23   .    .    66   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  
Total                      13726 | 60   227  256  485  134  283  117  178  330  507  361  77   497  412  1177 340  1068 405  231  414  517  464  561  147  205  1308 1854 1111 
  Wait                     1150  | .    24   1    48   7    7    2    11   27   30   .    .    19   129  62   2    .    5    27   17   1    25   4    .    53   403  91   155  
  Move                     11876 | 47   176  225  376  127  270  108  152  287  464  357  77   476  256  1100 327  1061 389  192  389  511  429  539  140  145  821  1591 844  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  62    | 2    2    3    6    .    1    .    1    1    .    1    .    .    3    5    1    2    .    2    1    1    2    .    .    2    6    16   4    
  Fast Attach              94    | 7    .    .    12   .    .    .    1    2    1    3    .    2    9    3    2    1    .    2    .    .    2    .    .    .    10   24   13   
  Attach                   37    | .    .    .    1    .    .    .    1    .    1    .    .    .    2    .    .    .    1    1    1    .    .    .    3    .    2    12   12   
  Detach                   6     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Swap                     31    | .    1    3    2    .    .    1    .    1    1    .    .    .    .    .    .    .    .    1    .    .    1    .    1    2    3    7    7    
  Drop                     85    | .    .    3    10   .    4    1    1    3    .    .    .    .    4    6    2    3    .    1    1    1    5    .    .    .    8    25   7    
  Fire                     152   | 4    24   21   30   .    .    5    10   9    10   .    .    .    .    .    .    .    6    .    3    3    .    11   .    2    .    4    10   
  Melee                    228   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    5    1    4    5    2    .    .    7    2    .    54   81   58   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Rewire                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: Sto / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / DSF)
-4/DSF
-3/Research (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
    99 | -11/Scrapyard      | Entered Materials
   261 | -10/Materials      | Discovered new exit (range 14)
   302 | -10/Materials      | Build established: Mutant
   466 | -10/Materials      | Discovered new exit (range 7)
   476 | -10/Materials      | Entered Mines
   485 | -10/Mines          | Met a Derelict bent on vengeance
   892 | -10/Mines          | Discovered new exit (range 9)
   905 | -10/Mines          | Entered Materials
   905 | -9/Materials       | Evolved 2 slots: Weapon x2
  1281 | -9/Materials       | Discovered new exit (range 8)
  1292 | -9/Materials       | Build established: Gunner
  1826 | -9/Materials       | Discovered new exit (range 7)
  1835 | -9/Materials       | Entered Mines
  1844 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1890 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1957 | -9/Mines           | Discovered new exit (range 10)
  2031 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2032 | -9/Mines           | Discovered new exit (range 5)
  2046 | -9/Mines           | Entered Exiles
  2046 | -9/Exiles          | Accompanied by 3 allies
  2067 | -9/Exiles          | Build established: Scavenger-Gunner
  2083 | -9/Exiles          | Met 8R-AWN
  2114 | -9/Exiles          | Met EX-HEX
  2192 | -9/Exiles          | Met EX-BIN
  2214 | -9/Exiles          | Aligned with FarCom system
  2216 | -9/Exiles          | Given EX-Vault access code
  2318 | -9/Exiles          | Opened EX-Vault
  2331 | -9/Exiles          | Found Flying Fortress v7
  2366 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2419 | -9/Exiles          | Met EX-DEC
  2425 | -9/Exiles          | Learned location of Zion (-6)
  2475 | -9/Exiles          | Discovered new exit (range 10)
  2489 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  2489 | -9/Exiles          | Entered Mines
  2489 | -8/Mines           | Accompanied by 3 allies
  2665 | -8/Mines           | Discovered new exit (range 8)
  2682 | -8/Mines           | Entered Materials
  2682 | -8/Materials       | Accompanied by 3 allies
  2682 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2798 | -8/Materials       | Build established: Scavenger-Skirmisher
  2907 | -8/Materials       | Lost 3 allies
  2968 | -8/Materials       | Discovered new exit (range 6)
  2976 | -8/Materials       | Entered Factory
  2976 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2977 | -7/Factory         | Identified exit to Storage
  3233 | -7/Factory         | Discovered new exit (range 15)
  3416 | -7/Factory         | Build established: Skirmisher
  3699 | -7/Factory         | Entered Lower Caves
  3995 | -7/Lower Caves     | Build established: Gunner
  4142 | -7/Lower Caves     | Spotted B-75 Beast
  4235 | -7/Lower Caves     | Released all parts (3)
  4237 | -7/Lower Caves     | Core integrity fell below 50%
  4244 | -7/Lower Caves     | Core integrity fell below 20%
  4254 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4271 | -7/Lower Caves     | Lost 10 parts (1p3n1u5w)
  4357 | -7/Lower Caves     | Discovered new exit (range 15)
  4363 | -7/Lower Caves     | Entered another Lower Caves area
  4436 | -7/Lower Caves     | Learned Factory garrison access intel
  4443 | -7/Lower Caves     | Learned Factory emergency access door positions
  4443 | -7/Lower Caves     | Learned Extension emergency access door positions
  4443 | -7/Lower Caves     | Learned Factory security intel
  4477 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4529 | -7/Lower Caves     | Build established: Mutant
  4552 | -7/Lower Caves     | Discovered new exit (range 7)
  4557 | -7/Lower Caves     | Entered Data Miner
  4557 | -7/Data Miner      | Discovered new exit (range 6)
  4568 | -7/Data Miner      | Met Data Miner
  4577 | -7/Data Miner      | Learned location of Section 7 (-2)
  4577 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4587 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4600 | -7/Data Miner      | Entered Proximity Caves
  4695 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4729 | -6/Proximity Caves | Learned Factory stockpile data
  4813 | -6/Proximity Caves | Discovered new exit (range 14)
  4884 | -6/Proximity Caves | Entered Factory
  4884 | -6/Factory         | Accompanied by 1 ally
  4884 | -6/Factory         | Evolved 2 slots: Utility x2
  4885 | -6/Factory         | Identified exit to Extension
  4889 | -6/Factory         | Loaded intel: 4 garrison access locations
  5140 | -6/Factory         | Build established: Derelict-Mutant
  5170 | -6/Factory         | Discovered new exit (range 8)
  5178 | -6/Factory         | Identified exit to Lower Caves
  5179 | -6/Factory         | Entered Lower Caves
  5198 | -6/Lower Caves     | Learned Factory stockpile data
  5241 | -6/Lower Caves     | Spotted B-75 Beast
  5291 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5448 | -6/Lower Caves     | Build established: Derelict-Ninja
  5761 | -6/Lower Caves     | Discovered new exit (range 7)
  5764 | -6/Lower Caves     | Identified exit to Lower Caves
  5766 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  5805 | -6/Lower Caves     | Entered another Lower Caves area
  5823 | -6/Lower Caves     | Discovered new exit (range 6)
  5825 | -6/Lower Caves     | Identified exit to Factory
  5862 | -6/Lower Caves     | Learned Factory stockpile data
  5945 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5974 | -6/Lower Caves     | Discovered new exit (range 12)
  5979 | -6/Lower Caves     | Identified exit to Zion
  5980 | -6/Lower Caves     | Entered Zion
  6032 | -6/Zion            | Found CR-A16's Pointy Stick
  6071 | -6/Zion            | Discovered new exit (range 10)
  6075 | -6/Zion            | Identified exit to Proximity Caves
  6109 | -6/Zion            | Build established: Derelict-Scout
  6162 | -6/Zion            | Learned Factory stockpile data
  6198 | -6/Zion            | Learned location of Armory (-4)
  6210 | -6/Zion            | Given the Hacking Drone Bay
  6215 | -6/Zion            | Found Prototype Device
  6295 | -6/Zion            | Learned location of Warlord (-5)
  6331 | -6/Zion            | Rebuked by Imprinter
  6518 | -6/Zion            | Entered Proximity Caves
  6533 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  6673 | -5/Proximity Caves | Spotter reported a threat
  6683 | -5/Proximity Caves | Spotter reported a threat
  6736 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  6740 | -5/Proximity Caves | Entered Factory
  6740 | -5/Factory         | Evolved 2 slots: Utility x2
  6740 | -5/Factory         | Identified Hacking Drone Bay
  6741 | -5/Factory         | Identified exit to Upper Caves
  6743 | -5/Factory         | Loaded intel: 230 non-interactive machine locations
  6882 | -5/Factory         | Entered Upper Caves
  6909 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7065 | -5/Upper Caves     | Discovered new exit (range 21)
  7074 | -5/Upper Caves     | Identified exit to Upper Caves
  7107 | -5/Upper Caves     | Entered another Upper Caves area
  7108 | -5/Upper Caves     | Identified exit to Warlord
  7189 | -5/Upper Caves     | Build established: Ninja
  7311 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7372 | -5/Upper Caves     | Entered Warlord
  7424 | -5/Warlord         | Discovered new exit (range 9)
  7476 | -5/Warlord         | Met Warlord
  7481 | -5/Warlord         | Opened Warlord's prototype stash
  7495 | -5/Warlord         | Found Prototype Processor
  7495 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
  7501 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7583 | -5/Warlord         | Opened side exit
  7621 | -5/Warlord         | Identified exit to Proximity Caves
  7621 | -5/Warlord         | Entered Proximity Caves
  7698 | -4/Proximity Caves | Learned 4 Research zone layouts
  7698 | -4/Proximity Caves | Learned Research security intel
  7914 | -4/Proximity Caves | Discovered new exit (range 19)
  7922 | -4/Proximity Caves | Identified exit to Factory
  7923 | -4/Proximity Caves | Entered Factory
  7923 | -4/Factory         | Evolved 2 slots: Propulsion x2
  7947 | -4/Factory         | Identified exit to DSF
  7950 | -4/Factory         | Discovered new exit (range 6)
  7951 | -4/Factory         | Identified exit to Research
  7983 | -4/Factory         | Entered DSF
  8005 | -4/DSF             | Additional patrols routed to DSF
  8091 | -4/DSF             | Discovered exit to Research (range 14)
  8096 | -4/DSF             | Entered Research
  8096 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  8097 | -3/Research        | Identified exit to Research
  8145 | -3/Research        | Found Prototype Processor
  8899 | -3/Research        | Lost 4 parts (1p2n1u)
  8995 | -3/Research        | Entered another Research area
  8995 | -2/Research        | Warlord forces began assault on 0b10
  8995 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9019 | -2/Research        | Lost 3 parts (2n1u)
  9058 | -2/Research        | Spotted B-90 Cyclops
  9100 | -2/Research        | Lost 4 parts (3n1u)
  9105 | -2/Research        | Research machine network offline
  9292 | -2/Research        | Build established: Scavenger-Gladiator
  9313 | -2/Research        | Spotted Striker
  9313 | -2/Research        | Spotted Striker
  9362 | -2/Research        | Destroyed Striker
  9379 | -2/Research        | Lost 3 allies
  9391 | -2/Research        | Destroyed Striker
  9475 | -2/Research        | Identified Spectral Analyzer
  9489 | -2/Research        | Borebot progress halted
  9491 | -2/Research        | Spotted A0-2WI(L)
  9553 | -2/Research        | Lost 10 allies
  9617 | -2/Research        | Borebot progress halted
  9733 | -2/Research        | Build established: Gladiator
  9775 | -2/Research        | Borebot progress halted
 10057 | -2/Research        | Lost 5 allies
 10081 | -2/Research        | Spotted Striker
 10084 | -2/Research        | Spotted Striker
 10094 | -2/Research        | Destroyed Striker
 10097 | -2/Research        | Discovered new exit (range 7)
 10100 | -2/Research        | Identified exit to Quarantine
 10113 | -2/Research        | Destroyed Striker
 10206 | -2/Research        | Lost 4 parts (1p1n2w)
 10302 | -2/Research        | Spotted B-90 Cyclops
 10357 | -2/Research        | Discovered new exit (range 3)
 10358 | -2/Research        | Identified exit to Access
 10359 | -2/Research        | Entered Access
 10359 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 10447 | -1/Access          | Spotted B-99 Colossus
 10484 | -1/Access          | Crushed by falling debris
 10497 | -1/Access          | System corruption reached 10%
 10515 | -1/Access          | Lost 5 parts (1n2u2w)
 10820 | -1/Access          | Lost 5 parts (2p1n1u1w)
 10928 | -1/Access          | System corruption reached 30%
 10947 | -1/Access          | Lost 3 parts (1p2n)
 11083 | -1/Access          | Spotted B-99 Colossus
 11084 | -1/Access          | Spotted B-99 Colossus
 11107 | -1/Access          | Core integrity fell below 50%
 11140 | -1/Access          | Core integrity fell below 20%
 11153 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
11140_ System corrupted: Energy discharge (-14).
11140_ B-99 Colossus activates siege mode.
11141_ Slug penetrates Sealed Heavy Doors. <x6>
11142_ Penetrated by Slug.
11142_ Imp. System Shield destroyed.
11142_ Slug penetrates Sealed Heavy Doors.
11142_ Penetrated by Slug.
11143_ Slug penetrates Sealed Heavy Doors. <x2>
11145_ Penetrated by Slug.
11145_ Enh. Optical Array destroyed.
11145_ Slug penetrates Sealed Heavy Doors. <x6>
11146_ Penetrated by Slug.
11146_ Slug penetrates Sealed Heavy Doors. <x3>
11146_ Penetrated by Slug.
11148_ Slug penetrates Sealed Heavy Doors. <x2>
11148_ Penetrated by Slug.
11149_ Slug penetrates Sealed Heavy Doors. <x8>
11149_ Penetrated by Slug.
11152_ Slug penetrates Sealed Heavy Doors. <x3>
11153_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????#  #???????????????? |
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| ?????????#  ??#         #?????#                    |
| ?????????#  p?#         #?????#                    |
| ?????????#   ??         ??????#                #?? |
| ?????????#    ???     ????????#                #?? |
| ?????????#w   #####+###########                #?? |
| ?????????#       =  *= =!        p          ^  #?? |
| ?????????#      ######################"######  #?? |
| ?????????#      ##???????????????????#"#????#  #?? |
| ?????????+     %"########????????????""######  #?? |
| ?????????#      ;       "????????????"         #?? |
| ?????????#    BB;       "????????????"         #?? |
| ?????????#    BB;      %"""??????????"         #?? |
| ?????????#    h       [="="??????????"         #?? |
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| +##+##+#?#            !="????????????"         #?? |
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|        #????????#    BB "????????????""""!"""  #?? |
|        #????????#       "????????????""""T"""  #?? |
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|        #??#################?#################  #?# |
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| ###    #??#               #?#          *    #  #   |
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|   #    ###########+####################+#####  #   |
|   +                                            #   |
|   #                                            /   |
|   #########################+######+#####       #   |
|   #????????????????#         #         #       #   |
|   #????????????????#         #         #       #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Additional Mass Support    12
Armor Coverage             150
Propulsion Shielding       66
Point Defense Rating       160
Phase Shifting             15
Evasion (%)                75
Melee Accuracy             8
Armor Integrity Analysis   50
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          12
Defensive Hacking          26

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
             Imp. Lightning Gun | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
          Adv. Shield Generator | -7/Data Miner | Free
            Variable Charge Gun | -7/Data Miner | Free
             Imp. Arc Projector | -7/Data Miner | Free
   Lgt. Angular Momentum Engine | -7/Data Miner | Free
             Adv. System Shield | -7/Data Miner | Free
      Imp. Gyrokinetic Inverter | -7/Data Miner | Free
                   Adv. VSS Leg | -7/Data Miner | Free
                 Adv. Heat Sink | -6/Zion       | Archive
             Arm. Medium Treads | -6/Zion       | Archive
             Imp. Plasma Cutter | -6/Zion       | Archive
                  Remote Shield | -6/Zion       | Archive
              Imp. Recalibrator | -6/Zion       | Archive
                  Proton Cannon | -6/Zion       | Archive
       Adv. Hardlight Generator | -6/Zion       | Archive
         Adv. Thermal Generator | -6/Zion       | Archive
               Hpw. Shock Rifle | -6/Zion       | Archive
           Point Defense System | -6/Zion       | Archive
 Imp. System Restoration Module | -6/Zion       | Archive
       Imp. Transmission Jammer | -6/Zion       | Archive
            EM Disruption Field | -6/Zion       | Archive
             Adv. Plasma Cannon | -6/Zion       | Archive
             Hvy. Plasma Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
     G-47 Trooper | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
    Y-54 Guardian | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
     B-60 Warrior | -7/Data Miner | Free
   T-07 Excavator | -6/Zion       | Archive
     M-14 Sweeper | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive
  H-88 Terminator | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ServoDeepEngine
  Manual?         0
Play Time         02:11:09
  Cumulative      131.2 hours
  Start           2025.03.26 @ 20:23:23
  End             2025.03.27 @ 19:34:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          263
  Rogue           195
  Adventurer      15
  Explorer        53
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          61
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b92b77ab-863f-406e-a06c-eaa3bdd2fb87