Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 15:13:55

Player: LightKnight

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (20)      100
Value Destroyed (499)      499
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (671)                671
              TOTAL SCORE: 3070

 Bonus
-------
Follower Combat Kills      80
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/400
Matter                     235/300
Energy                     699/700
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
   Zionite Biocell
   Zionite Weapon Casing
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Heavy Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           VTOL Module
           VTOL Module
  Improved Terrain Scanner
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Datajack
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Heavy Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             30   | 1   8   2   2   3   8   6   
  Power                    2    | .   1   1   .   .   .   .   
    Engine                 2    | .   1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | .   1   1   1   2   2   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | .   1   1   1   2   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  7    | .   2   .   1   .   1   3   
    Device                 1    | .   1   .   .   .   .   .   
    Storage                2    | .   .   .   1   .   .   1   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 1   4   .   .   1   5   .   
    Energy Gun             8    | 1   2   .   .   1   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   .   3   
Parts Lost                 11   | .   2   .   .   2   4   3   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   2   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   5    | .   2   .   .   1   2   .   
  Highest Loss Streak      4    | .   1   .   .   2   4   3   
  To Critical Strikes      1    | .   1   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  100 87  77  78  69  
  Engine                   12   | .   14  14  11  11  11  9   
  Leg                      30   | .   28  28  31  33  32  28  
  Device                   4    | .   4   14  11  1   .   .   
  Storage                  12   | .   14  14  11  11  11  10  
  Protection               1    | .   .   .   .   .   2   1   
  Energy Gun               19   | .   18  28  22  21  15  19  
  Ballistic Gun            1    | .   9   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   6   .   
Peak Build Rating          22   | 6   12  13  15  14  22  20  
  Average Rating           12   | 6   8   12  13  12  13  16  
  On Entrance              11   | 6   6   12  13  14  13  13  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 14  17  19  24  23  38  23  
  Greatest Support         50   | 20  20  20  30  30  40  50  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 8   8   8   9   10  10  9   
  Most Carried             10   | 6   8   8   10  10  10  8   
  Average Carried          8    | 6   7   7   8   9   9   6   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 6   8   8   9   10  8   3   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           429  | 210 99  20  20  30  50  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            662  | .   164 172 164 144 18  .   
  Parts                    47   | .   12  13  9   8   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  16   | .   5   5   3   3   .   .   
  Guns                     15   | .   5   5   3   2   .   .   
Classes Destroyed          7    | .   4   1   1   .   1   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   .   
  Grunt                    7    | .   2   .   2   3   .   .   
  Sentry                   3    | .   .   2   1   .   .   .   
  Zionite                  1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | .   4   3   2   3   1   .   
  Combat Bots Only         3    | .   3   3   2   3   .   .   
Max Kills in Single Turn   2    | .   1   2   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Hostile Shots Fired        195  | .   42  10  14  18  84  27  
  Missed                   71   | .   7   3   5   8   34  14  
Damage Taken               2009 | .   372 97  112 158 849 421 
  Core                     451  | .   31  .   39  18  176 187 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   8    | .   .   .   .   .   8   .   
Core Remaining (%)         93   | 100 .   87  .   .   .   .   
Volleys Fired              57   | .   30  6   8   8   5   .   
  Largest                  2    | .   2   2   2   2   2   .   
  Hottest                  100  | .   90  90  90  90  100 .   
Shots Fired                104  | .   52  12  16  15  9   .   
  Gun                      103  | .   52  12  16  15  8   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  1    | .   .   .   .   .   1   .   
  Kinetic                  24   | .   24  .   .   .   .   .   
  Thermal                  21   | .   20  .   .   .   1   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          59   | .   8   12  16  15  8   .   
  Robot Hit Streak         7    | .   4   5   7   7   7   .   
  Robot Miss Streak        4    | .   4   4   2   2   1   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        3    | .   1   .   .   1   1   .   
    Max Gunslinging Chain  1    | .   1   .   .   1   1   .   
Shots Hit Robots           62   | .   24  9   10  13  6   .   
  Core Hits                35   | .   10  10  9   5   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   2   .   .   .   .   .   
    Burn                   2    | .   2   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           880  | .   293 127 194 210 56  .   
  Guns                     852  | .   293 123 170 210 56  .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               24   | .   .   .   24  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  4    | .   .   4   .   .   .   .   
  Kinetic                  112  | .   112 .   .   .   .   .   
  Thermal                  149  | .   125 .   24  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          615  | .   56  123 170 210 56  .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   2   
  Average Corruption       1    | .   .   .   .   .   1   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   1   2   
    Message Errors         1    | .   .   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   .   
  Kicked                   1    | .   .   1   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        184  | .   184 9   12  172 90  .   
  Average Temperature      65   | .   83  9   5   89  33  .   
  Received Heat Transfer   461  | .   78  18  54  84  110 117 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   .   .   
  Combat Hostiles          1    | .   .   .   .   1   .   .   
  Parts Fried              5    | .   .   2   1   2   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   .   .   
  Heat Transferred         568  | .   518 .   50  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             176  | .   135 176 153 109 .   .   
  Initial                  59   | .   .   52  21  59  .   .   
  Average                  77   | .   69  77  78  102 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   10  7   4   3   23  7   
  Peak Tracking Total      22   | .   3   2   2   3   22  7   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          3    | .   .   1   1   .   1   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   2   .   2   .   .   .   
  Successful               2    | .   1   .   1   .   .   .   
  Failed                   2    | .   1   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   2   .   2   .   7   .   
  Terminals                4    | .   2   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total Allies               9    | .    .    1    .    .    8    .    
  Largest Group            6    | .    .    1    .    .    6    .    
  Highest-Rated Group      190  | .    .    31   .    .    190  .    
  Highest-Rated Ally       96   | .    .    31   .    .    96   .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               23   | .    .    7    .    .    16   .    
  Total Damage             1123 | .    .    105  .    .    1018 .    
  Kills                    13   | .    .    2    .    .    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               2982 | 4    376  746  151  108  1370 227  
Spaces Moved               2309 | 3    230  593  97   68   1109 209  
  Core                     14   | .    .    .    .    .    .    14   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2257 | 3    230  593  97   68   1109 157  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   38   | .    .    .    .    .    .    38   
  Fastest Speed            35   | 120  120  120  120  120  120  35   
  Average Speed            118  | 120  120  120  120  120  120  104  
  Slowest Speed            126  | 120  120  120  120  120  125  126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 2    30   98   12   9    90   29   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    2    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      3    | .    .    .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      2441 | 3    284  617  116  80   1127 214  
  Wait                     16   | .    .    10   6    .    .    .    
  Move                     2298 | 2    229  592  96   67   1108 204  
  Hop                      2    | .    .    .    .    .    .    2    
  Pick Up                  15   | .    8    2    2    1    2    .    
  Fast Attach              9    | .    4    .    1    .    1    3    
  Attach                   9    | .    1    .    1    1    3    3    
  Detach                   1    | .    .    .    1    .    .    .    
  Swap                     12   | 1    3    2    .    2    4    .    
  Drop                     21   | .    9    4    1    1    4    2    
  Fire                     57   | .    30   6    8    8    5    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Exi] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 2)
    5 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Discovered new exit (range 15)
   99 | -10/Materials | Discovered new exit (range 13)
  381 | -10/Materials | Entered Mines
  384 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  460 | -10/Mines     | Learned Materials emergency access door positions
  584 | -10/Mines     | Learned Materials emergency access door positions
  691 | -10/Mines     | Discovered new exit (range 15)
  821 | -10/Mines     | Build established: Scavenger-Mutant
  879 | -10/Mines     | Discovered new exit (range 9)
 1127 | -10/Mines     | Entered Materials
 1127 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1159 | -9/Materials  | Identified exit to Mines
 1278 | -9/Materials  | Entered Mines
 1279 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1341 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1341 | -9/Mines      | Discovered new exit (range 5)
 1386 | -9/Mines      | Entered Zion
 1474 | -7/Zion       | Discovered new exit (range 14)
 1661 | -7/Zion       | Given A8's code to call for help
 1818 | -7/Zion       | Learned Factory stockpile data
 2069 | -7/Zion       | Gained Derelict followers
 2148 | -7/Zion       | Learned location of Quarantine (-2)
 2189 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 2228 | -7/Zion       | Opened final containment barrier to the Deep Caves
 2246 | -7/Zion       | Discovered new exit (range 3)
 2246 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2611 | -7/Zion       | Met Imprinter
 2630 | -7/Zion       | Imprinted
 2632 | -7/Zion       | Declared Zion's savior
 2652 | -7/Zion       | Attacked by Zionites
 2665 | -7/Zion       | Build established: Mutant
 2725 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 2727 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 2753 | -7/Zion       | Core integrity fell below 50%
 2756 | -7/Zion       | Entered Deep Caves
 2764 | -7/Deep Caves | Lost 4 parts (1n1u2w)
 2952 | -7/Deep Caves | Attacked by Z-Imprinter
 2956 | -7/Deep Caves | Released all parts (7)
 2966 | -7/Deep Caves | Found Prototype Protection
 2966 | -7/Deep Caves | Identified Zio. Weapon Casing
 2976 | -7/Deep Caves | Core integrity fell below 20%
 2983 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
I've worked too hard for our future just to have
  you ruin everything!
02955_ Dropped Ion Engine.
02956_ Dropped Aluminum Leg.
02956_ Released Imp. Titanium Leg.
02956_ Released Hvy. EM Pulse Gun. <x2>
02956_ Released Imp. Titanium Leg.
02956_ Released Aluminum Leg.
02956_ Released Med. Storage Unit.
02956_ Released Imp. Ion Engine.
02958_ VTOL Module destroyed.
02966_ Acquired Prototype Protection.
02966_ Identified Zio. Weapon Casing.
02968_ Acquired Prototype Protection.
02968_ Identified Zio. Light Carapace.
02970_ Acquired Prototype Storage.
02970_ Identified Zio. Biocell.
02973_ Zio. Light Carapace destroyed.
02976_ VTOL Module destroyed.
02982_ 9M2XY AW0FP7=810#T2U&7 VRO7

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????##############???#"##?????? |
| ???????????????????????# [!!!!*!![!*#???#  #????## |
| ???????????????????????#            #??##  #?####  |
| ???????????????????????# ###   ####????#"  ###     |
| ??????????????????????## ###???#""######" "##      |
| ????????????????????###  @ #####"   # ### ##       |
| ????????????????????#      I  #        ##          |
| ????????????????????#         z z                  |
| ????????????????????##                             |
| ?????????????????????###           z               |
| ???????????????????????##                          |
| ???????????????????????#                     """"" |
| ???????????????????????#                     """"" |
| ???????????????????????#                     """"" |
| ??????????????????????                       """"" |
| ?????????????????????[#                      """"" |
| ????????????????????#?##                     ""?"" |
| ???????????????????????#                     ""??? |
| ???????????????????????                      ""??? |
| ??????????????????????##                     "???? |
| ???????????????????????#                     "???? |
| ?????????????????????????                     ???? |
| ????????????????????????????     ????       ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           100
Evasion (%)                63

 Item Schematics 
-----------------
             Hvy. Flak Cannon | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
                KE Penetrator | -7/Zion | Archive
                 Gauss Cannon | -7/Zion | Archive
                     Coil Gun | -7/Zion | Archive
               Microactuators | -7/Zion | Archive
                 Focal Shield | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
             Hyp. Gauss Rifle | -7/Zion | Archive
                Core Analyzer | -7/Zion | Archive
          EM Disruption Field | -7/Zion | Archive
               Adv. ECM Suite | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
                    Drone Bay | -7/Zion | Archive
      Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceSubdwellerChainsword
  Manual?         0
Play Time         00:21:24
  Cumulative      167.6 hours
  Start           2025.02.22 @ 14:53:27
  End             2025.02.22 @ 15:13:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fbc9e28-5b54-4bf3-a07d-621099dac984