Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 00:52:28 Player: StaticNoob Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (386) 1930 Value Destroyed (16524) 16524 Prototype IDs (56) 1120 Alien Tech Used (5) 1000 Bonus (12227) 12227 TOTAL SCORE: 41701 Bonus ------- High Alert Combat Kills 1754 Follower Combat Kills 1234 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1122 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -283 Cogmind --------- Core Integrity 359/1600 Matter 122/300 Energy 344/350 System Corruption 8% Temperature Cool (12) Movement Hovering (58) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Antigrav System Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Advanced Reaction Control System Advanced Shield Generator Advanced Component Analysis Suite Z-Drone Bay (0/2) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Terrabomb Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Advanced Target Analyzer Quantum Capacitor Advanced Weapon Cycler Thermal Shield > --- WEAPON ----------- Zionite Laser-H Graviton Cannon Micro-nuke Launcher > --- INVENTORY -------- Improved Antigrav System Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Terrabomb Quantum Rifle Advanced KE Penetrator Advanced KE Penetrator Linear Accelerator Enhanced Hardcell Cannon [Rating: 161] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Makeshift Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . 4 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . . . . . 2 . . . . . . . . . . . 1 . Utility 12 | . . 1 . 1 2 . . . 2 . . . . 2 . . . . 1 . 1 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 279 | 7 14 22 3 16 19 1 3 1 12 1 . 2 5 12 5 2 6 5 18 38 56 31 Power 41 | 1 3 4 . 2 2 1 . . 2 . . . . 2 . . 2 . 5 5 7 5 Engine 13 | 1 3 4 . 1 2 . . . . . . . . . . . . . . . 2 . Core 5 | . . . . 1 . 1 . . 2 . . . . . . . . . 1 . . . Reactor 23 | . . . . . . . . . . . . . . 2 . . 2 . 4 5 5 5 Propulsion 73 | 3 3 6 . 5 3 . . . 3 1 . 1 2 3 1 1 . . 5 7 21 8 Treads 26 | 1 1 4 . 5 1 . . . 1 1 . . 2 2 1 1 . . 4 2 . . Leg 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . Wheel 20 | 2 2 2 . . 2 . . . 2 . . . . 1 . . . . 1 3 5 . Hover 18 | . . . . . . . . . . . . 1 . . . . . . . . 9 8 Flight 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Utility 99 | 1 4 6 . 5 9 . 1 . 4 . . 1 1 5 1 . 2 4 6 12 23 14 Device 46 | . 2 1 . . 5 . . . 1 . . 1 1 3 1 . . 3 4 6 9 9 Storage 8 | 1 2 . . . 1 . . . . . . . . . . . . . . 2 2 . Processor 26 | . . 2 . 3 2 . . . . . . . . . . . 1 1 1 1 10 5 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 19 | . . 3 . 2 1 . 1 . 3 . . . . 2 . . 1 . 1 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 2 4 6 3 4 5 . 2 1 3 . . . 2 2 3 1 2 1 2 14 5 4 Energy Gun 11 | . 1 . . 1 1 . . . . . . . . . . . 1 . . 4 1 2 Energy Cannon 7 | . . . . . . . . 1 1 . . . 1 1 . . 1 . 1 1 . . Ballistic Gun 18 | 2 1 3 . 2 2 . 1 . . . . . . . . . . 1 . 2 4 . Ballistic Cannon 19 | . . 2 2 . 1 . . . 2 . . . 1 1 2 1 . . 1 4 . 2 Launcher 8 | . 2 1 1 . 1 . . . . . . . . . 1 . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 3 . . 1 . . . . . . 3 . 1 . . 2 1 1 4 8 2 Parts Lost 119 | . 3 4 . . 8 2 . . 1 . . . 4 2 2 . 2 . 6 39 14 32 Power 17 | . 1 1 . . 1 1 . . . . . . . . . . . . . 6 2 5 Propulsion 33 | . . 2 . . . . . . 1 . . . 1 1 1 . . . 1 8 7 11 Utility 42 | . 1 1 . . 4 . . . . . . . 2 . 1 . 2 . 4 12 5 10 Weapon 27 | . 1 . . . 3 1 . . . . . . 1 1 . . . . 1 13 . 6 Highest Loss Streak 21 | . 1 2 . . 5 2 . . 1 . . . 2 1 2 . 2 . 4 21 9 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 12 | 1 8 14 15 14 14 8 13 15 14 14 15 15 14 13 13 14 13 14 13 10 6 7 Power . | . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . . . Propulsion 2 | . 4 2 2 2 1 2 4 3 1 1 1 1 1 2 2 2 2 2 1 . 1 1 Utility 3 | . 1 2 4 4 4 3 4 7 6 7 7 6 5 2 3 4 4 4 2 1 . 1 Weapon 5 | . 2 8 6 6 5 2 4 3 4 4 5 5 5 6 6 6 6 7 7 7 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . 1 9 . 8 4 . 3 2 1 1 . 1 . 8 . . . 1 4 3 4 4 Power 5 | . . . . 1 1 . . . . . . . . 1 . . . 1 1 . . . Propulsion 8 | . 1 2 . 1 . . . 1 . . . . . 2 . . . . . . . 1 Utility 16 | . . 2 . 5 . . 1 . 1 . . 1 . 3 . . . . 1 1 1 . Weapon 23 | . . 5 . . 3 . 2 1 . 1 . . . 2 . . . . 2 2 3 2 Tool/Special 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 91 97 100 99 97 91 92 92 93 94 94 93 93 93 92 94 93 94 93 76 77 80 Engine 2 | . 12 11 11 4 6 . . . . . . . . . . . . . . . . . Core 2 | . . . . 4 . 6 7 7 5 5 5 5 5 . . . . . . 3 . . Reactor 2 | . . . . . . . . . . . . . . 4 5 5 5 5 8 3 5 6 Treads 11 | . 14 21 22 17 12 7 7 7 11 11 11 10 14 14 14 15 15 15 13 7 . . Wheel 7 | . 14 11 11 9 7 7 7 7 10 11 11 11 7 5 5 5 5 5 4 3 3 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 10 16 Device 13 | . 6 1 . . 3 15 13 7 10 11 11 10 14 25 29 26 26 28 27 17 14 19 Storage 6 | . 15 11 11 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 4 3 3 2 Processor 16 | . . 10 11 17 27 23 23 23 17 17 17 17 17 15 15 15 14 12 9 14 18 26 Protection 5 | . . 8 11 8 5 . 1 7 11 11 11 11 7 5 . 4 5 5 9 5 1 . Energy Gun 1 | . 9 1 . 6 5 7 . . . . . . . . . . . . . . 1 2 Energy Cannon 2 | . . . . . . . . 5 4 4 4 4 4 4 5 5 5 5 4 1 . . Ballistic Gun 4 | . 17 10 1 7 12 . 1 7 2 . . . . . . . . 4 3 . 10 3 Ballistic Cannon 6 | . . 9 19 13 3 . . . 6 11 11 11 10 10 10 10 6 5 4 8 . 1 Launcher 2 | . . . . . . 14 15 8 1 . . . 1 . . . 3 . . . . . Peak Build Rating 161 | 6 13 22 20 36 53 53 52 56 78 78 77 82 82 94 95 94 105 114 133 143 146 161 Average Rating 71 | 4 10 19 18 29 45 49 50 55 75 76 76 76 78 90 93 93 93 109 126 113 108 128 On Entrance 64 | . 6 10 20 18 36 53 51 52 56 76 77 77 77 77 93 94 93 105 114 125 23 144 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 14 68 42 39 44 54 50 45 49 75 75 75 75 75 77 77 78 85 88 112 114 62 79 Greatest Support 95 | 26 23 46 16 56 56 28 28 28 44 51 44 44 71 70 50 28 73 73 78 95 84 82 Greatest Overweight (x) 15 | . 6 3 2 2 3 1 1 1 4 1 1 1 2 2 2 2 3 3 3 15 9 1 Average Overweight (x) 1 | . 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 2 2 . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 9 8 Most Carried 15 | 3 12 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 Average Carried 13 | 1 8 14 15 14 14 8 13 14 14 14 15 14 14 14 14 15 14 14 14 11 6 7 Final Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 5 Final Carried 15 | 3 12 15 15 15 8 13 15 15 15 15 15 15 15 15 15 15 15 15 13 5 10 3 Class Distribution -------------------- 24% | Mutant 23% | Tank 22% | Gunner 10% | Scavenger-Gunner 8% | Scavenger-Tank 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Derelict-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Commander-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Messiah-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 12630 | 259 670 1158 64 784 732 269 . 140 60 353 21 . 530 1215 511 192 337 271 1399 1444 1504 717 Remotely 362 | . 47 . . . . . . . . . . . . . . . . . . 209 106 . Salvage Created 14877 | . 800 1259 30 813 1051 91 . 345 39 334 40 . 188 1669 91 246 407 446 1860 1564 2108 1496 Parts 704 | . 55 94 6 49 61 6 . 15 2 10 4 . 8 50 5 4 9 20 80 62 90 74 Haulers Intercepted 15 | . 1 3 . 5 1 . . . . . . . . 2 . . . . . 1 1 1 Recyclers Shooed 16 | . 2 3 . . 1 . . . . . . . . 2 . . . . 1 . 4 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 4 . 11 . 8 4 . 5 . 3 3 . 20 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 280 | . 21 30 4 20 20 4 . 11 1 8 4 . 9 21 5 4 8 7 29 23 22 29 Guns 93 | . 13 13 . 3 15 1 . 1 . . . . . . . . . 4 10 4 13 16 Cannons 110 | . . 13 . 13 2 . . 1 1 5 . . 5 21 2 3 7 3 14 13 . 7 AOE 71 | . 8 4 4 3 3 3 . 8 . 3 4 . 4 . 3 . 1 . 4 4 9 6 Classes Destroyed 26 | . 6 5 1 . 3 1 . . . 1 . . 3 . 1 . 1 . 1 2 . 1 Worker 27 | . 4 . . . 6 . . . . . . . . 6 . . . . . 7 3 1 Builder 12 | . . 1 . 3 3 . . . . . . . . . . . . . 2 . 1 2 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 3 . 5 1 . . . . . . . . 2 . . . . . 1 1 1 Recycler 17 | . 1 3 . . 1 . . . . . . . . 3 . . . . . 2 7 . Mechanic 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . Operator 7 | . . 1 . 2 2 . . . . . . . . 1 . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 21 | . 2 4 . 5 1 . . . . . . . . 2 . . . . 3 2 2 . Swarmer 81 | . 6 11 4 6 4 4 . 5 . . 4 . 4 . 3 . 1 1 5 . 14 9 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 97 | . 15 8 . 10 8 . . 5 . 4 . . . 12 . 2 2 5 8 9 3 6 Brawler 5 | . . 1 . . . . . . . 1 . . . . . 1 1 . . 1 . . Duelist 4 | . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 Protector 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 34 | . . 10 . 4 3 . . 1 1 1 . . 2 4 1 1 . 1 4 . . 1 Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 20 | . . . . . 1 . . . . 1 . . . 2 . . 1 . 4 7 2 2 Programmer 27 | . . . . . 3 . . . . . . . . 2 . . 1 . 5 5 3 8 Heavy 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 8 4 8 8 4 . 6 1 4 4 . 4 10 3 4 3 3 7 9 6 11 Combat Bots Only 9 | . 4 7 4 3 5 4 . 6 1 4 4 . 4 7 3 4 3 3 7 6 5 9 Max Kills in Single Turn 4 | . 3 2 3 2 2 2 . 2 1 3 3 . 2 4 3 1 2 2 2 4 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 3 2 2 2 . 2 . 3 3 . 2 . 3 . 1 . 2 2 4 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 1943 | . 101 127 7 61 230 5 . 16 8 16 7 . 57 98 41 14 3 18 196 465 110 363 Missed 642 | . 29 37 2 19 70 1 . 6 . 3 2 . 18 27 15 6 1 7 43 150 35 171 Hits 1301 | . 72 90 5 42 160 4 . 10 8 13 5 . 39 71 26 8 2 11 153 315 75 192 Melee 12 | . . . . . . . . . . . . . . . . . 1 . . 6 . 5 Projectile 1289 | . 72 90 5 42 160 4 . 10 8 13 5 . 39 71 26 8 1 11 153 309 75 187 AOE 27 | . . . . . . . . . . . . . 13 . . . . . . 4 8 2 Critical Strikes 65 | . 1 4 . 2 6 . . 1 . 1 . . . 2 2 . . . 11 19 3 13 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Damage Taken 22524 | . 819 1077 46 591 2000 71 . 190 172 246 92 . 1245 1287 347 102 345 150 2196 5951 1559 4038 Core 3585 | . 135 132 9 32 378 11 . 22 . 52 15 . 89 48 49 12 95 12 139 924 190 1241 Absorbed by Shields 1136 | . . . . . 118 25 . . . . . . 61 129 21 20 45 78 622 . . 17 Reduced by Siege Mode 45 | . . . . . . . . . . . . . . . . . . . 45 . . . Redirected to Shielding 249 | . . . . . . . . . . . . . . . . . . . 39 72 138 . Ignored by Resistances 1086 | . . . . . . . . . 10 37 . . 53 289 49 37 7 13 207 217 70 97 Regen/Repaired (Parts) 901 | . . 270 . 127 . . . . 30 . . . . 291 . . 183 . . . . . Core Remaining (%) 62 | 100 46 . 64 94 . . . 41 . . . . 84 . . . . 74 . 18 86 22 Volleys Fired 938 | . 80 110 3 64 86 10 . 12 10 17 2 . 31 89 16 8 13 12 89 93 86 107 Largest 3 | . 2 2 2 3 3 1 . 2 3 3 1 . 3 3 3 3 3 3 3 3 3 3 Hottest 230 | . 95 98 66 129 147 80 . 129 184 184 33 . 199 203 211 207 207 194 214 230 143 183 Shots Fired 1952 | . 154 195 4 178 205 10 . 15 19 35 2 . 80 176 32 14 28 37 218 176 213 161 Gun 908 | . 148 91 . 58 160 8 . 2 2 . . . . . . . . 12 69 30 210 118 Cannon 991 | . . 100 2 118 38 . . 8 17 32 . . 74 176 31 14 26 25 147 143 . 40 Launcher 53 | . 6 4 2 2 7 2 . 5 . 3 2 . 6 . 1 . 2 . 2 3 3 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1433 | . 102 178 2 139 152 . . 2 10 20 . . 57 128 26 12 19 25 150 124 182 105 Thermal 458 | . 46 13 . 37 46 8 . 8 9 12 . . 17 48 5 2 7 12 66 41 28 53 Explosive 53 | . 6 4 2 2 7 2 . 5 . 3 2 . 6 . 1 . 2 . 2 3 3 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . 8 . . Robot Hit Streak 27 | . 10 11 1 27 24 11 . 15 22 13 1 . 21 23 21 4 5 8 14 9 12 16 Robot Miss Streak 7 | . 5 5 . 2 5 2 . . 1 2 1 . 5 3 1 4 4 1 4 4 7 5 Penetration Max 2 | . . . . . 1 . . . . . . . . 1 . . 1 1 2 . 1 1 Secondary Targets 4 | . 1 . . . 2 . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Capacitor 34 | . . . . . . . . . . . . . . . . . . . . . . 34 Shots Hit Robots 1242 | . 89 118 1 113 151 8 6 9 13 21 1 3 58 133 29 6 15 26 134 101 113 94 Core Hits 674 | . 46 53 3 52 80 12 . 16 4 19 8 . 26 68 11 4 11 15 67 66 64 49 Critical Kills 48 | . . . . . 2 . . 1 . . . . . 7 . 4 5 2 8 2 12 5 Critical Parts Destroyed 56 | . . . . . 1 . . . . . . . . 14 4 2 3 2 9 1 16 4 Critical Strikes 181 | . 5 2 . 9 7 . . 1 3 1 . . 9 32 10 6 8 4 20 18 29 17 Burn 11 | . 5 . . 5 . . . . . . . . . . . . . . . 1 . . Meltdown 7 | . . . . . . . . 1 . . . . . 1 . 1 . . 2 2 . . Destroy 104 | . . . . . 4 . . . . . . . . 21 8 5 8 4 16 . 29 9 Blast 58 | . . 2 . 4 3 . . . 3 1 . . 9 10 2 . . . 2 14 . 8 Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 16 | . . . . 1 2 . 7 . . . . 3 . 1 . . . . . 2 . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Impact 4 | . . . . 1 2 . 1 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 6 . . . . 3 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43131 | . 1695 2529 296 2503 3725 417 . 1210 424 1045 475 . 2094 4655 998 161 418 720 5063 5387 4348 4968 Guns 14223 | . 1203 977 . 812 2663 181 . 20 61 . . . . . . . . 301 1598 730 3152 2525 Cannons 20158 | . . 1301 24 1484 644 . . 245 363 585 . . 1882 4079 773 161 285 419 2989 3681 . 1243 Explosions 8639 | . 492 247 272 207 418 236 . 945 . 460 475 . 212 568 225 . 133 . 476 893 1196 1184 Melee 64 | . . . . . . . . . . . . . . . . . . . . 64 . . Ramming 47 | . . 4 . . . . . . . . . . . 8 . . . . . 19 . 16 Kinetic 24919 | . 723 2155 24 1735 2200 . . 20 289 340 . . 1402 2841 631 125 215 434 3275 3166 2778 2566 Thermal 9621 | . 480 123 . 561 1107 181 . 245 135 245 . . 480 1564 142 36 70 286 1312 1078 374 1202 Explosive 7973 | . 492 247 272 207 418 236 . 945 . 460 475 . 212 . 225 . 133 . 476 841 1196 1138 Electromagnetic 288 | . . . . . . . . . . . . . . 242 . . . . . . . 46 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 283 | . . . . . . . . . . . . . . . . . . . . 283 . . Highest Corruption 22 | . . . . . . . . . . . . . . 4 4 4 7 7 6 22 3 8 Average Corruption 5 | . . . . . . . . . . . . . . 1 4 4 5 7 5 9 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 151 | . . . . . . . . . . . . . . 9 15 12 3 22 14 48 11 17 Message Errors 39 | . . . . . . . . . . . . . . 2 4 4 1 5 3 16 . 4 Matter Fused 36 | . . . . . . . . . . . . . . 2 1 1 1 5 3 12 6 5 Heat Flow Errors 13 | . . . . . . . . . . . . . . . 1 1 . 2 . 7 1 1 Energy Discharges 17 | . . . . . . . . . . . . . . 3 4 2 . 2 2 1 2 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 18 | . . . . . . . . . . . . . . 1 3 3 . 3 3 4 1 . Data Loss (major) 10 | . . . . . . . . . . . . . . . 1 1 . 1 . 3 1 3 Misfires 6 | . . . . . . . . . . . . . . . . . . 2 1 3 . . Alerts 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Weapon Failures 7 | . . . . . . . . . . . . . . 1 1 . 1 1 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 861 | . . 8 46 25 18 6 . 70 . . 29 . 8 189 . 4 11 . 53 154 30 210 Projectiles 459 | . . 4 4 20 9 . . . . . . . 8 84 . 4 11 . 46 140 . 129 Explosions 402 | . . 4 42 5 9 6 . 70 . . 29 . . 105 . . . . 7 14 30 81 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 95 | . . 10 . 8 4 . . . . 3 . . 1 22 . . 1 . 5 29 . 12 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 92 | . . 10 . 8 4 . . . . 3 . . 1 22 . . 1 . 5 27 . 11 Secondary 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 551 | . 21 2 . . 41 40 . . . . 25 . 19 200 . . . . 46 148 . 9 Shots 12 | . 1 . . . 1 1 . . . . 1 . 1 3 . . . . 1 2 . 1 Rammed 6 | . . 1 . . . . . . . . . . . 1 . . . . . 3 . 1 Targets Rammed 6 | . . 1 . . . . . . . . . . . 1 . . . . . 3 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 549 | . 348 286 . 422 446 77 . 226 239 353 . . 204 255 337 176 102 278 549 202 185 242 Average Temperature 107 | . 125 47 . 117 130 33 . 113 92 149 . . 75 79 107 83 38 106 156 38 34 74 Received Heat Transfer 3968 | . 423 360 . 288 411 . . 49 18 92 . . 45 183 419 30 . 30 361 842 45 372 Effects 35 | . 4 1 . 5 7 . . . 1 . . . . 2 1 . . . 14 . . . Shutdowns 6 | . . . . 1 1 . . . . . . . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Interference 21 | . 3 1 . 3 5 . . . . . . . . 2 1 . . . 6 . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 25 | . . . . . . . . . . . . . . . . . . . 25 . . . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . 25 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . 1 . . . 1 . . . . . 1 . 1 . . 2 2 . . Combat Hostiles 5 | . . . . 1 . . . 1 . . . . . . . 1 . . 1 1 . . Parts Melted 21 | . 1 . . 1 1 2 . 1 . . 2 . . . . 1 1 . 2 1 2 6 Heat Transferred 13532 | . 1517 296 . 1591 2371 425 . 259 148 259 . . 405 1458 148 37 74 296 1332 1362 407 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 17 | . . . . . . . . . . . . . . . . . . . . 17 . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Maximum Alert Level 4 | . 1 2 . 1 1 . . . . . . . . 3 . . . . 2 2 3 4 Low Security (%) 41 | 100 58 8 100 42 82 . . . 100 . . . . 66 . . . . 37 . 10 . Level 1 42 | . 41 81 . 57 17 . . . . . . . . 19 . . . . 47 96 42 . Level 2 7 | . . 10 . . . . . . . . . . . 7 . . . . 14 3 34 13 Level 3 3 | . . . . . . . . . . . . . . 5 . . . . . . 12 29 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 57 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1596 | . 278 488 114 340 376 . . . 109 . . . . 855 . . . . 528 406 1039 1596 Initial 619 | . . 52 114 24 133 . . . 109 . . . . 9 . . . . . 290 180 619 Average 298 | . 152 302 49 199 93 . . . 38 . . . . 173 . . . . 269 312 452 1219 Influence Increases 11792 | . 698 1004 134 675 832 135 . 336 181 287 143 . 237 1248 135 80 235 172 998 938 1499 1825 Destroy 0b10 Robot/C 6180 | . 420 600 80 400 420 80 . 220 40 180 100 . 160 420 100 80 180 140 580 520 740 720 Destroy 0b10 Robot/NC 555 | . 40 65 5 75 70 . . . . . . . 15 75 . . . . 25 60 100 25 Destroy Leader 1218 | . 96 194 10 100 124 10 . 20 20 30 10 . 20 98 20 . . 10 136 96 92 132 Allied During Kill 653 | . . . . . 6 . . 96 24 77 33 . 42 . . . 25 7 10 . 240 93 Successful Hack 248 | . 30 28 . 13 65 . . . 74 . . . . 38 . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 825 | . . 60 . 30 75 . . . 15 . . . . 300 . . . . 75 135 75 60 Anti-Garrison Action 300 | . . . . . . . . . . . . . . 150 . . . . . . . 150 Destroy Structure 1093 | . 37 42 9 27 57 . . . 8 . . . . 122 . . . . 172 112 252 255 Partial Spotted 60 | . 30 . . 15 . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 630 | . 15 15 30 15 15 45 . . . . . . . 45 15 . 30 15 . 15 . 375 Influence Decreases 10236 | . 573 834 367 442 757 483 22 162 355 287 143 . 221 425 585 272 339 265 482 1134 786 1302 Entered New Map 2140 | . . 73 181 38 162 137 22 . 65 . . . . 7 311 74 197 93 . 226 140 414 Time Decay 6280 | . 393 571 186 404 515 326 . 162 290 267 143 . 175 388 254 198 62 172 412 518 446 398 Lost Part 1160 | . 30 40 . . 80 20 . . . . . . 20 20 20 . 20 . 60 390 140 320 Lost Ally 356 | . . . . . . . . . . 20 . . 26 10 . . 60 . 10 . 60 170 Purge Threat 300 | . 150 150 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 6 5 . 1 7 . . . 1 . . . . 8 . . . . 4 8 5 13 Investigation 9 | . 6 1 . . . . . . . . . . . . . . . . . . . 2 Extermination 18 | . . . . . 3 . . . 1 . . . . 2 . . . . 2 3 3 4 Reinforcement 23 | . . 4 . 1 4 . . . . . . . . 1 . . . . 2 5 2 4 Assault 5 | . . . . . . . . . . . . . . 2 . . . . . . . 3 Garrison 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . 1 2 . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 27 | . 2 3 . 2 . . . . . . . . 12 . . . . . 1 1 1 5 Communications Jammed 163 | . . . . . . . . . . . . . . 2 . . 148 . 4 9 . . Distress Signals 161 | . . . . . . . . . . . . . . 1 . . 148 . 3 9 . . Times Spotted 453 | . 33 45 6 27 25 5 . 8 2 9 5 . 11 25 6 4 31 8 39 42 47 75 Peak Tracking Total 18 | . 7 5 4 4 4 4 . 4 1 4 5 . 3 3 4 4 13 3 6 7 6 18 Tactical Retreats 23 | . 1 1 1 1 1 1 . . . . . . . 2 1 . 1 1 . 1 . 11 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 8 | . 2 . . . 1 . . . . . . . . . . . . . . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 57 | . . 4 . 2 5 . . . 1 . . . . 21 . . . . 5 9 5 5 Max in Single Turn 12 | . . 1 . 1 1 . . . 1 . . . . 12 . . . . 2 3 2 1 Garrison Access 5 | . . . . . 1 . . . . . . . . 2 . . . . . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 79 | . 8 16 . 6 13 . 1 . 5 . . 8 . 5 . 1 5 . 1 2 4 4 Terminals 30 | . 7 11 . 4 6 . . . . . . . . . . . . . . 1 . 1 Fabricators 5 | . . . . . 1 . . . 1 . . . . 1 . . . . . . 2 . Repair Stations 10 | . . 2 . 1 3 . . . 3 . . . . 1 . . . . . . . . Recycling Units 8 | . 1 2 . 1 2 . . . . . . . . 1 . . . . . . 1 . Scanalyzers 4 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 Garrison Access 7 | . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 2 Total Hacks 221 | . 22 51 . 17 34 . 5 . 13 . . 39 . 13 . 1 11 . 2 5 4 4 Successful 134 | . 12 28 . 9 12 . 5 . 6 . . 39 . 8 . 1 11 . . 1 1 1 Failed 86 | . 10 22 . 8 22 . . . 7 . . . . 5 . . . . 2 4 3 3 Catastrophic 19 | . 3 2 . 2 4 . . . 1 . . . . 2 . . . . . . 2 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Manual 128 | . 16 27 . 10 8 . . . 5 . . . . 12 . . 1 . 8 14 21 6 Terminals 84 | . 20 32 . 12 16 . . . . . . . . . . . . . . 3 . 1 Fabricators 6 | . . . . . 2 . . . 1 . . . . 1 . . . . . . 2 . Repair Stations 38 | . . 11 . 4 8 . . . 10 . . . . 5 . . . . . . . . Recycling Units 17 | . 2 3 . 1 7 . . . . . . . . 3 . . . . . . 1 . Scanalyzers 11 | . . 5 . . . . . . 2 . . . . 3 . . . . . . . 1 Garrison Access 9 | . . . . . 1 . . . . . . . . 1 . . . . 2 2 1 2 Terminal Hacks 80 | . 8 8 . 2 5 . 5 . . . . 39 . . . 1 11 . . 1 . . Record 38 | . . . . . . . . . . . . 27 . . . . 10 . . 1 . . Part Schematic 9 | . . . . . . . 5 . . . . 4 . . . . . . . . . . Robot Analysis 8 | . 2 1 . . 1 . . . . . . 4 . . . . . . . . . . Prototype ID Bank 8 | . . 3 . . 1 . . . . . . 4 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 22 | . . 9 . 4 2 . . . 4 . . . . 3 . . . . . . . . Scan Component 15 | . . 6 . 2 2 . . . 3 . . . . 2 . . . . . . . . Repair 7 | . . 3 . 2 . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 8 | . 1 2 . 1 2 . . . . . . . . 1 . . . . . . 1 . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 6 | . . 2 . 1 2 . . . . . . . . . . . . . . . 1 . Scanalyzer 9 | . . 5 . . . . . . 2 . . . . 2 . . . . . . . . Insert Component 4 | . . 2 . . . . . . 1 . . . . 1 . . . . . . . . Analyze 5 | . . 3 . . . . . . 1 . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Seal Access 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 11 | . 3 4 . 2 1 . . . . . . . . 1 . . . . . . . . Terminals 9 | . 2 4 . 2 1 . . . . . . . . . . . . . . . . . Botnet 9 | . 2 4 . 2 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 7 15 . 5 11 . . . 5 . . . . 2 . . . . 1 2 4 3 Full Trace Events 6 | . 4 2 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . 1 . . . . 20 . 1 . . 4 . 1 . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 3 . 2 . . . . 1 . . . . 1 . . . . . . . . Time 255 | . . 136 . 70 . . . . 30 . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 33 | . . 11 . 3 10 . . . . . . . . . . . . . . . 9 . Parts Scanalyzed 4 | . . 2 . . . . . . 1 . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . 6 . . . . 3 . 1 . . . . . . . . Non-combat 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Combat 8 | . . . . . . . 5 . . . . 3 . . . . . . . . . . Robot Hacks Applied 10 | . . . . . . . 6 . . . . 3 . 1 . . . . . . . . parse_system 10 | . . . . . . . 6 . . . . 3 . 1 . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 1 . . . . . . . 4 Machine Destruction 5 | . . . . . . . . . . . . . . 1 . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 . . . . . . . . . . . 5 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 23 | . . . . . 1 . 4 . . . . . . 1 . . 5 . . . 6 6 Largest Group 6 | . . . . . 1 . 4 4 4 4 3 3 3 1 . . 5 2 2 . 3 6 Highest-Rated Group 345 | . . . . . 21 . 147 147 147 147 107 107 107 29 . . 279 128 128 . 345 345 Highest-Rated Ally 115 | . . . . . 21 . 38 38 38 38 38 38 38 29 . . 64 64 64 . 115 115 Zionite Dispatches 4 | . . . . . . . . . . . . . . 1 . . . . . . 2 1 Light 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . 2 . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 184 | . . . . . 5 . . 5 3 9 4 . 21 . . . 16 . . . 72 49 Total Damage 6556 | . . . . . 80 . . 37 97 192 32 . 311 . . . 584 . . . 3125 2098 Kills 36 | . . . . . 1 . . . 1 1 1 . 2 . . . 1 . . . 20 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Active Infowar (turns) 13729 | . . . . 165 193 715 1309 859 653 823 341 256 795 998 531 418 858 602 1015 1202 1038 958 Optics 1744 | . . . . . . . . . . . . . . . . . . . . . 786 958 Sensors 7659 | . . . . . 193 715 1309 859 653 823 341 256 795 . . . . . 377 869 469 . A.S.S. 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Structural 53 | . . . . . . . . . . . . . . . . . . . . . 53 . Seismic 169 | . . . . . . . . . . . . . . . . . . . . . . 169 Machine Analysis 165 | . . . . 165 . . . . . . . . . . . . . . . . . . Jamming 5611 | . . . . . . . . . . . . . . 998 531 418 858 602 1002 1202 . . Robot Analysis Total 8 | . 2 1 . . 1 . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 12 | . . . 2 . . 2 2 1 . 2 1 . . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . 1 . . . . 2 . . . . 2 3 5 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Active Garrisons 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 20006 | 49 960 1728 576 975 1643 720 1309 859 653 823 341 256 917 1210 558 418 885 604 1023 1428 1113 958 Spaces Moved 13661 | 39 536 890 412 481 1013 597 1032 619 476 630 260 173 634 662 384 304 568 422 487 605 988 1449 Core 149 | 2 . . . . . . . . . . . . . . . . . . . 5 142 . Treads 323 | . 39 19 . 26 8 . . . . 1 . . 14 9 9 . 23 3 1 171 . . Legs 94 | . . . . . . . . . . . . . . . . . . . . 61 33 . Wheels 10993 | 37 497 871 412 455 1005 597 1032 619 476 629 260 173 620 653 375 304 545 419 486 368 160 . Hover 2090 | . . . . . . . . . . . . . . . . . . . . . 641 1449 Flight 12 | . . . . . . . . . . . . . . . . . . . . . 12 . Fastest Speed 36 | 50 100 110 130 130 115 115 115 115 105 115 115 115 115 130 130 130 130 130 145 50 36 38 Average Speed 114 | 92 126 130 130 132 129 115 115 115 109 115 115 115 124 131 132 130 132 132 145 171 70 46 Slowest Speed 800 | 100 170 240 130 320 240 115 115 115 160 240 115 115 243 241 237 130 238 238 238 800 775 101 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 55 | 2 79 95 77 53 26 73 90 84 15 84 54 62 62 14 61 56 77 62 16 49 27 47 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 12 | . 1 . . . . . 1 . . . . 3 . 3 1 . 1 . . . 2 . Known Exits Taken 19 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . 2 . . 3 . 4 . 3 . . 1 . 2 . . 4 . . . . Spaces Dug 61 | . . 19 . 2 2 . . . 4 . . . . 2 . . 1 . 3 2 15 11 Terrain Destroyed 811 | . 46 35 13 25 63 31 . 44 6 52 21 . 69 54 16 1 19 8 93 66 51 98 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Projectile 276 | . . 2 . 8 9 . . 1 6 17 . . 10 26 1 1 3 8 91 41 18 34 AOE 529 | . 46 33 13 16 54 31 . 43 . 35 21 . 59 28 15 . 16 . 2 25 28 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 16591 | 48 662 1290 446 700 1202 619 1152 753 592 697 299 229 695 885 410 318 674 447 663 873 1283 1654 Wait 1113 | . 7 215 24 97 39 4 101 114 78 43 36 35 10 83 2 2 21 . 28 67 73 34 Move 13638 | 38 535 889 411 480 1012 596 1031 618 475 629 259 172 633 661 383 303 567 421 486 604 987 1448 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 154 | 3 11 19 1 13 10 7 4 4 6 2 . 3 6 14 2 . 3 2 11 14 9 10 Fast Attach 175 | 6 5 14 . 5 5 . 1 . 4 . . 5 . 5 1 . 3 2 12 32 55 20 Attach 94 | . 1 7 . 3 13 2 . . 5 1 . 1 4 5 1 . 1 . 8 17 9 16 Detach 30 | . . 1 . . 1 . 1 . 3 . . . . 2 . . . . . 6 13 3 Swap 129 | 1 14 9 6 14 11 . 4 1 4 3 2 3 7 6 3 3 10 5 6 4 10 3 Drop 221 | . 9 25 1 23 15 . 3 4 7 2 . 7 4 18 2 2 5 5 23 26 28 12 Fire 938 | . 80 110 3 64 86 10 . 12 10 17 2 . 31 89 16 8 13 12 89 93 86 107 Melee 16 | . . . . 1 2 . 7 . . . . 3 . 1 . . . . . 2 . . Ram 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . 5 13 . Rewire 59 | . . . . . 8 . . . . . . . . . . . 51 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 407 | -10/Materials | Discovered new exit (range 12) 541 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Identified exit to Mines 825 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Discovered new exit (range 3) 1010 | -10/Materials | Entered another Materials area 1010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1187 | -9/Materials | Destroyed 7 combat bots 1226 | -9/Materials | Discovered new exit (range 16) 1380 | -9/Materials | Repaired Imp. Treads 1437 | -9/Materials | Discovered new exit (range 7) 1439 | -9/Materials | Identified exit to Mines 1602 | -9/Materials | Central database locked down 1819 | -9/Materials | Discovered new exit (range 15) 2131 | -9/Materials | Discovered new exit (range 13) 2373 | -9/Materials | Repaired Enh. Autogun 2418 | -9/Materials | Repaired Broken Imp. Light Cannon 2738 | -9/Materials | Entered Mines 2772 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2775 | -9/Mines | Found Prototype Device 2819 | -9/Mines | Assembled infested the area 2886 | -9/Mines | Learned Materials emergency access door positions 2906 | -9/Mines | Identified exit to Materials 3136 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3314 | -9/Mines | Entered Materials 3314 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3738 | -8/Materials | Build established: Gunner 4219 | -8/Materials | Repaired Hrd. Light Armor Plating 4259 | -8/Materials | Repaired Adv. Treads 4264 | -8/Materials | Discovered new exit (range 3) 4289 | -8/Materials | Entered Factory 4289 | -7/Factory | Evolved 2 slots: Utility x2 4294 | -7/Factory | Identified Exp. Sensor Array 4389 | -7/Factory | Discovered new exit (range 13) 4417 | -7/Factory | Identified exit to Factory 4528 | -7/Factory | Discovered new exit (range 10) 4582 | -7/Factory | Identified exit to Lower Caves 4947 | -7/Factory | P-60 Hacker assimilated allied Commando 4a 5101 | -7/Factory | Cargo convoy interrupted 5592 | -7/Factory | Discovered exit to Lower Caves (range 9) 5869 | -7/Factory | Core integrity fell below 50% 5878 | -7/Factory | Lost 5 parts (3u2w) 5932 | -7/Factory | Entered Lower Caves 6306 | -7/Lower Caves | Encountered a Warlord checkpoint 6529 | -7/Lower Caves | Learned Factory stockpile data 6537 | -7/Lower Caves | Learned location of 1 exit from Factory 6595 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6597 | -7/Lower Caves | Discovered new exit (range 9) 6605 | -7/Lower Caves | Identified exit to Zion 6605 | -7/Lower Caves | Identified exit to Lower Caves 6652 | -7/Lower Caves | Entered Zion 6757 | -6/Zion | Discovered new exit (range 15) 6774 | -6/Zion | Identified exit to Proximity Caves 6841 | -6/Zion | Learned Factory emergency access door positions 6855 | -6/Zion | Learned Factory security intel 6952 | -6/Zion | Received a visual enhancement algorithm 6981 | -6/Zion | Build established: Mutant 7195 | -6/Zion | Met Imprinter 7218 | -6/Zion | Imprinted 7220 | -6/Zion | Declared Zion's savior 7961 | -6/Zion | Entered Proximity Caves 7961 | -5/Proximity Caves | Accompanied by 4 allies 7978 | -5/Proximity Caves | Identified exit to Factory 8064 | -5/Proximity Caves | Build established: Gunner 8533 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8820 | -5/Proximity Caves | Entered Factory 8820 | -5/Factory | Accompanied by 4 allies 8820 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8821 | -5/Factory | Identified exit to Upper Caves 9041 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9138 | -5/Factory | Build established: Derelict-Tank 9291 | -5/Factory | Repaired Broken Imp. Shield Generator 9465 | -5/Factory | Build established: Tank 9473 | -5/Factory | Entered Upper Caves 9473 | -5/Upper Caves | Accompanied by 4 allies 9621 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9693 | -5/Upper Caves | Learned Factory trap positions 10177 | -5/Upper Caves | Discovered new exit (range 5) 10182 | -5/Upper Caves | Identified exit to Upper Caves 10296 | -5/Upper Caves | Entered another Upper Caves area 10296 | -5/Upper Caves | Accompanied by 3 allies 10622 | -5/Upper Caves | Discovered new exit (range 6) 10629 | -5/Upper Caves | Identified exit to Zhirov 10637 | -5/Upper Caves | Entered Zhirov 10637 | -5/Zhirov | Accompanied by 3 allies 10637 | -5/Zhirov | Discovered new exit (range 3) 10641 | -5/Zhirov | Identified exit to Proximity Caves 10658 | -5/Zhirov | Met Zhirov 10701 | -5/Zhirov | Learned location of Quarantine (-3) 10701 | -5/Zhirov | Learned location of Testing (-2) 10701 | -5/Zhirov | Learned location of Command (-1) 10721 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10746 | -5/Zhirov | Found Alien Artifact 10747 | -5/Zhirov | Identified Integrated Dissipator 10747 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10770 | -5/Zhirov | Found Alien Artifact 10893 | -5/Zhirov | Entered Proximity Caves 10893 | -4/Proximity Caves | Accompanied by 3 allies 11137 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11180 | -4/Proximity Caves | Spotted B-86 Titan 11221 | -4/Proximity Caves | Allies destroyed B-86 Titan 11772 | -4/Proximity Caves | Discovered new exit (range 15) 11808 | -4/Proximity Caves | Identified exit to Factory 11810 | -4/Proximity Caves | Entered Factory 11810 | -4/Factory | Evolved 2 slots: Utility x2 11811 | -4/Factory | Identified exit to Armory 11811 | -4/Factory | Identified Transdimensional Reconstructor 11811 | -4/Factory | Warped through subspace 11812 | -4/Factory | Loaded intel: 89 trap records 11878 | -4/Factory | Zion Infowar Resupply teleported in 12181 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 12256 | -4/Factory | Discovered new exit (range 13) 12286 | -4/Factory | Identified exit to Upper Caves 12612 | -4/Factory | Repaired Arm. Treads 12719 | -4/Factory | Discovered exit to Upper Caves (range 9) 12752 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12965 | -4/Factory | Destroyed 7 combat bots 13020 | -4/Factory | Entered Upper Caves 13041 | -4/Upper Caves | Build established: Scavenger-Tank 13087 | -4/Upper Caves | Spotted B-86 Titan 13128 | -4/Upper Caves | Destroyed B-86 Titan 13241 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13390 | -4/Upper Caves | Build established: Tank 13535 | -4/Upper Caves | Discovered new exit (range 12) 13550 | -4/Upper Caves | Identified exit to Upper Caves 13578 | -4/Upper Caves | Entered another Upper Caves area 13579 | -4/Upper Caves | Identified exit to Warlord 13580 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13670 | -4/Upper Caves | Discovered new exit (range 10) 13682 | -4/Upper Caves | Identified exit to Research 13996 | -4/Upper Caves | Entered Warlord 14041 | -4/Warlord | System corruption cleaned by Quarantine Array 14087 | -4/Warlord | Learned Research emergency access door positions 14089 | -4/Warlord | Learned 4 Armory zone layouts 14089 | -4/Warlord | Learned 4 Research zone layouts 14090 | -4/Warlord | Learned Factory scanalyzer intel 14090 | -4/Warlord | Learned Armory scanalyzer intel 14090 | -4/Warlord | Learned Research terminal intel 14090 | -4/Warlord | Learned Research recycling unit intel 14391 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14391 | -4/Warlord | Ran a Watcher feed algorithm 14457 | -4/Warlord | Visited the Vortex Lab 14472 | -4/Warlord | Warlord's base attacked by MAIN.C 14472 | -4/Warlord | Found Prototype Energy Gun 14472 | -4/Warlord | Identified Vortex Rifle 14480 | -4/Warlord | Found Vortex Rifle 14622 | -4/Warlord | Rebuked by Warlord 14631 | -4/Warlord | Build established: Commander-Tank 14708 | -4/Warlord | Spotted B-90 Cyclops 14737 | -4/Warlord | Warlord forces counterattacked 14774 | -4/Warlord | Spotted Executioner 14780 | -4/Warlord | Lost 4 allies 14788 | -4/Warlord | Spotted B-90 Cyclops 14788 | -4/Warlord | Spotted Executioner 14808 | -4/Warlord | Destroyed Executioner 14815 | -4/Warlord | Crushed by falling debris 14821 | -4/Warlord | Found Prototype Processor 14821 | -4/Warlord | Identified Exp. Core Analyzer 14859 | -4/Warlord | Lost 11 allies 14859 | -4/Warlord | Discovered new exit (range 15) 14876 | -4/Warlord | Identified exit to Proximity Caves 14881 | -4/Warlord | Entered Proximity Caves 14881 | -3/Proximity Caves | Accompanied by 2 allies 14956 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15108 | -3/Proximity Caves | Build established: Scavenger-Tank 15379 | -3/Proximity Caves | Discovered exit to Research (range 7) 15485 | -3/Proximity Caves | Entered Research 15485 | -3/Research | Accompanied by 2 allies 15485 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15486 | -3/Research | Identified exit to Quarantine 15488 | -3/Research | Loaded intel: 22 terminal locations 15489 | -3/Research | Loaded intel: 5 recycling unit locations 15686 | -3/Research | Retrieved Zion intel report: Trap Installations 16161 | -3/Research | Found Prototype Device 16161 | -3/Research | Identified Exp. EM Disruption Field 16342 | -3/Research | Retrieved Zion intel report: Active Garrisons 16485 | -3/Research | Lost 4 parts (1n2u1w) 16493 | -3/Research | Destroyed 7 combat bots 16493 | -3/Research | Found Prototype Device 16508 | -3/Research | Entered Quarantine 16628 | -3/Quarantine | Found Fusion Bomb Launcher 16791 | -3/Quarantine | Build established: Scavenger-Gunner 16845 | -3/Quarantine | Found Alien Artifact 16845 | -3/Quarantine | Identified Terrabomb 16845 | -3/Quarantine | Used Terrabomb 16861 | -3/Quarantine | Identified Active Sensor Suite 16864 | -3/Quarantine | Found Terrabomb 16907 | -3/Quarantine | Retrieved Zion intel report: Main Access 16907 | -3/Quarantine | Identified exit to Research 16986 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 17073 | -3/Quarantine | Scanned by Researcher 17530 | -3/Quarantine | Found Alien Impact Weapon 17530 | -3/Quarantine | Identified Core Stripper 17670 | -3/Quarantine | Ran a visual enhancement algorithm 17670 | -3/Quarantine | Ran a Watcher feed algorithm 17670 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 17695 | -3/Quarantine | System corruption reached 10% 17727 | -3/Quarantine | Core integrity fell below 50% 17757 | -3/Quarantine | Lost 21 parts (3p4n8u6w) 17910 | -3/Quarantine | Found Alien Artifact 17910 | -3/Quarantine | Identified Core Reset Matrix 17910 | -3/Quarantine | Used Core Reset Matrix 17914 | -3/Quarantine | Detected hypermatrix surge 17914 | -3/Quarantine | Sensed 10 artifacts in vicinity 17929 | -3/Quarantine | Discovered exit to Research (range 7) 17936 | -3/Quarantine | Core integrity fell below 20% 17936 | -3/Quarantine | Entered Research 17936 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17966 | -2/Research | Lost 9 parts (2p3n1u3w) 18002 | -2/Research | Zion Light squad teleported in 18459 | -2/Research | Found Prototype Protection 18459 | -2/Research | Identified Zio. Weapon Casing 18517 | -2/Research | Lost 9 parts (2p3n4u) 18733 | -2/Research | Retrieved Zion intel report: Active Terminals 18793 | -2/Research | Retrieved Zion intel report: Branch Access 18793 | -2/Research | Identified exit to Testing 18812 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 18839 | -2/Research | Build established: Messiah-Gunner 18854 | -2/Research | Retrieved Zion intel report: Main Access 18854 | -2/Research | Identified exit to Access 18876 | -2/Research | Retrieved Zion intel report: Unaware Analyses 18877 | -2/Research | Zion Light squad teleported in 19049 | -2/Research | Entered Access 19049 | -1/Access | Accompanied by 3 allies 19049 | -1/Access | Evolved 2 slots: Utility x2 19218 | -1/Access | Energy Cycler disabled 19243 | -1/Access | Spotted B-99 Colossus 19346 | -1/Access | Lost 3 allies 19372 | -1/Access | Lost 5 parts (1p2n1u1w) 19392 | -1/Access | Found Unknown Device 19392 | -1/Access | Identified Quantum Capacitor 19502 | -1/Access | Destroyed 9 combat bots 19509 | -1/Access | Lost 3 parts (1p1n1w) 19549 | -1/Access | First assault squad dispatched 19673 | -1/Access | Spotted B-99 Colossus 19742 | -1/Access | Lost 9 parts (1p4n1u3w) 19884 | -1/Access | Core integrity fell below 50% 19889 | -1/Access | Lost 3 parts (1n2u) 19930 | -1/Access | Emitted hypermatrix ping 19935 | -1/Access | Assembled emerged from beneath the floor 19979 | -1/Access | Lost 6 allies 19987 | -1/Access | Retrieved Zion intel report: Active Terminals 19988 | -1/Access | Zion Recon squad teleported in 19989 | -1/Access | Lost 9 parts (2p3n3u1w) 20004 | -1/Access | Discovered new exit (range 6) 20007 | -1/Access | Identified exit to Surface 20007 | *** | Heading to fleet! Last Messages --------------- 19989_ Acquired Unknown Device. 19989_ Identified Z-Drone Bay. 19992_ Z-Drone released from Z-Drone Bay. 19999_ K-01 Serf cleans the Terminal. 20001_ G3R>RDDSR4MAFZ#VH1VQJEQEHDEYJ|O0 20003_ Connecting with Terminal... 20003_ K-01 Serf cleans the Terminal. 20004_ The Access Shell folds into the floor. 20004_ EXIT=FOUND 20006_ C-30 ARC bursts open, deploying its payload. 20006_ H-88 Terminator unfolds itself. 20006_ K-01 Serf collects debris. 20007_ EXIT=IDENTIFIED: SURFACE 20007_ Slug penetrates Wall. 20007_ Z-Drone destroyed. [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????????????# ?# #? #?????????? | | ????????????????#* ! ?# #? #?????????? | | ????????????????########??# # #?????????? | | ??????????????????????????# # " #?????????? | | ??????????????????????????# + """ #?????????? | | ??????????????????????????# # """ #?????????? | | ??????????????????????????# # " #?????????? | | ?????????????????????????## #############???????? | | ?????????????????????????# ####### #???????? | | ?????????????????????????# "T #???????? | | ?????????????????????????# "" #???????? | | ?????????????????????????# ####### #???????? | | ?????????????????????????######?????## ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# w#????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" u #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" k#????????? | | ????????????????????" n #????????? | | ????????????????????" """ """h #????????? | | ????????????????????" """T"""%h#????????? | | ????????????????????########## #######k%#????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? "" ????????? | | ????????????????????????????????????? "T ????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????#+##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 47 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 65 Targeting Accuracy 32 Launcher Accuracy 30 Target Analysis 8 Core Analysis 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 17% | -9/Materials Enh. Autogun | 42% | -9/Materials Imp. Light Cannon | 62% | -9/Materials | Broken Hrd. Light Armor Plating | 58% | -8/Materials Adv. Treads | 68% | -8/Materials Imp. Shield Generator | 25% | -5/Factory | Broken Arm. Treads | 3% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Terrabomb Core Stripper Core Reset Matrix Achievements -------------- 30k Club 40k Club A Powerful Ally? Alien Roots Derelict Escape Freeware Home At Last? Ooh, Shiny! Sunderer Challenges ------------ None Game ------ Seed TechFlightOptics Manual? 0 Play Time 04:17:35 Cumulative 66.5 hours Start 2025.06.27 @ 20:27:56 End 2025.06.28 @ 00:52:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27405c10-7395-453b-9bc2-777b974c2cc1