Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.06.27 @ 16:08:41 Player: PhenomPhear Result: Destroyed by 4O-BPS(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (1866) 1866 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1037) 1037 TOTAL SCORE: 7493 Bonus ------- Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 600/600 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Small Storage Unit Advanced Energy Well Advanced Signal Interpreter > --- WEAPON (2) ------- Ripper > --- INVENTORY (8) ---- Improved Trap Scanner Improved Trap Scanner Advanced Signal Interpreter Experimental Propulsion Shielding Improved Light Armor Plating Plasma Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Huge Wheel Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Energy Well Machine Analyzer Advanced Signal Interpreter Armor Integrity Analyzer Advanced Particle Charger > --- WEAPON ----------- Proton Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Improved Trap Scanner Improved Trap Scanner Advanced Signal Interpreter Experimental Propulsion Shielding Improved Light Armor Plating Plasma Cannon Ripper Self-destruct Interrupter [Rating: 77] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Zionite Glidesys II Flight Unit Nuclear Pulse Thruster Utility Armor Integrity Analyzer Device Trap Scanner Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Experimental Propulsion Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 5 | . . . 2 2 . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 102 | 6 3 2 25 19 8 21 2 2 5 9 Power 15 | 1 1 . 4 2 . 5 . 1 . 1 Engine 12 | 1 1 . 3 2 . 4 . 1 . . Core 2 | . . . 1 . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 1 . 7 4 5 5 . . 1 2 Treads 13 | 2 1 . 6 3 1 . . . . . Leg . | . . . . . . . . . . . Wheel 6 | . . . 1 . 4 . . . 1 . Hover 2 | . . . . . . . . . . 2 Flight 6 | . . . . 1 . 5 . . . . Utility 39 | 1 1 1 8 10 3 7 2 1 1 4 Device 10 | . . . 3 2 . 2 1 . . 2 Storage 8 | 1 . 1 1 3 . . . 1 . 1 Processor 7 | . 1 . 2 2 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 14 | . . . 2 3 2 4 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 21 | 2 . 1 6 3 . 4 . . 3 2 Energy Gun 4 | . . 1 3 . . . . . . . Energy Cannon 4 | . . . 1 . . 2 . . 1 . Ballistic Gun 8 | 2 . . 1 3 . 2 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 3 . 2 . . . 4 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 35 | . . 3 6 3 1 9 . . . 13 Power 7 | . . . 2 . . 3 . . . 2 Propulsion 9 | . . 2 . . 1 2 . . . 4 Utility 14 | . . . 2 3 . 4 . . . 5 Weapon 5 | . . 1 2 . . . . . . 2 Highest Loss Streak 10 | . . 2 3 2 1 6 . . . 10 Average Slot Usage (%) 87 | . 91 91 76 95 93 90 62 66 84 83 Engine 7 | . 14 13 6 9 7 6 . 2 6 5 Treads 11 | . 28 22 12 17 17 . . . . . Wheel 4 | . . . . . 6 18 . . 5 5 Flight 4 | . . . . . . 6 20 20 13 8 Device 7 | . . . 4 13 15 10 13 9 6 5 Storage 8 | . 14 13 10 9 7 3 . 3 6 7 Processor 16 | . 6 14 20 17 15 15 20 20 20 19 Protection 7 | . . . 6 9 7 14 7 9 12 8 Energy Gun 1 | . . . 5 2 . . . . . . Ballistic Gun 11 | . 28 27 3 15 15 9 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 11 11 28 22 104 108 116 10 16 29 45 Greatest Support 60 | 40 40 40 40 40 60 52 18 18 28 32 Greatest Overweight (x) 10 | . . 1 3 2 10 2 . . 1 2 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 15 8 25 25 25 5 8 8 8 Average Capacity 12 | 7 8 12 7 11 25 18 5 6 8 8 Most Carried 15 | . 3 6 7 10 10 15 5 8 8 8 Average Carried 6 | . 1 5 2 8 9 9 4 6 7 7 Final Capacity 25 | 8 8 5 8 25 25 5 5 8 8 8 Final Carried 10 | . 3 5 7 10 10 2 5 8 8 7 Class Distribution -------------------- 45% | Mutant 27% | Scavenger-Mutant 15% | Derelict-Assassin 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Assassin | -6/Zion Derelict-Assassin | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Matter Collected 2067 | 158 40 226 352 382 277 450 24 31 42 85 Remotely 41 | . . . 41 . . . . . . . Salvage Created 2836 | . 113 308 455 785 490 557 . . . 128 Parts 134 | . 8 15 27 38 16 24 . . . 6 Haulers Intercepted 4 | . . . 1 2 . 1 . . . . Recyclers Shooed 5 | . . . 2 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 48 | . 3 7 10 12 3 11 . . . 2 Melee 1 | . . . . . . . . . . 1 Guns 36 | . 3 7 2 12 3 9 . . . . Cannons 10 | . . . 8 . . 2 . . . . AOE 1 | . . . . . . . . . . 1 Classes Destroyed 13 | . 3 2 2 2 1 2 . . . 1 Worker 2 | . . 1 . 1 . . . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 4 | . . . 1 2 . 1 . . . . Recycler 8 | . 1 . 1 2 4 . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 15 | . 3 . 3 4 . 5 . . . . Grunt 20 | . . 7 3 5 . 5 . . . . Sentry 8 | . . . 4 2 2 . . . . . Hunter 2 | . . . . 1 1 . . . . . Programmer 1 | . . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . . 2 Best Kill Streak 6 | . 4 2 5 5 6 5 . . . 1 Combat Bots Only 5 | . 2 2 5 4 1 5 . . . 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Damage Taken 6163 | . 88 512 1045 485 357 1589 131 . . 1956 Core 1303 | . 16 98 239 62 25 368 79 . . 416 Absorbed by Shields 240 | . . . . 57 159 24 . . . . Core Remaining (%) 75 | 100 . 54 40 88 96 . . . . . Volleys Fired 205 | . 8 27 49 37 31 47 . . . 6 Largest 2 | . 2 2 2 2 2 2 . . . 1 Hottest 112 | . 40 85 112 50 50 80 . . . 39 Shots Fired 350 | . 16 54 53 74 62 85 . . . 6 Gun 306 | . 16 54 24 74 62 76 . . . . Cannon 38 | . . . 29 . . 9 . . . . Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 316 | . 16 50 38 74 62 76 . . . . Thermal 28 | . . 4 15 . . 9 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . 6 Robot Hit Streak 12 | . 6 7 12 12 8 11 . . . 2 Robot Miss Streak 3 | . 1 3 3 3 3 3 . . . 1 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 5 | . . 1 . 3 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . Shots Hit Robots 255 | . 11 33 40 50 46 61 . . . 14 Core Hits 123 | . 8 15 19 30 16 25 . . . 10 Critical Hits 3 | . . . . . . 2 . . . 1 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 20 | . . . . . . . . . . 20 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing 16 | . . . . . . . . . . 16 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 4833 | . 127 383 765 879 717 1417 . . . 545 Guns 3529 | . 127 379 215 870 717 1221 . . . . Cannons 737 | . . . 541 . . 196 . . . . Explosions 185 | . . . . . . . . . . 185 Melee 360 | . . . . . . . . . . 360 Ramming 22 | . . 4 9 9 . . . . . . Kinetic 3864 | . 127 346 583 870 717 1221 . . . . Thermal 417 | . . 33 173 . . 196 . . . 15 Explosive . | . . . . . . . . . . . Electromagnetic 170 | . . . . . . . . . . 170 Impact . | . . . . . . . . . . . Slashing 101 | . . . . . . . . . . 101 Piercing 259 | . . . . . . . . . . 259 Highest Corruption 3 | . . . 3 . . 1 1 . . 1 Average Corruption 2 | . . . 2 . . 1 1 . . 1 Corruption Purged 1 | . . . . . . . 1 . . . Effects 12 | . . . 9 . . . 1 . . 2 Message Errors 1 | . . . 1 . . . . . . . Matter Fused 4 | . . . 4 . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 4 | . . . 2 . . . 1 . . 1 Data Loss (minor) 2 | . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 27 | . . . 2 . . 17 . . . 8 Projectiles 19 | . . . 2 . . 17 . . . . Explosions 1 | . . . . . . . . . . 1 Melee 7 | . . . . . . . . . . 7 Knockbacks 5 | . . . 5 . . . . . . . Impact 1 | . . . 1 . . . . . . . Kinetic 4 | . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . . . 2 . . . . . . . Shots . | . . . . . . . . . . . Rammed 9 | . . 2 5 2 . . . . . . Targets Rammed 9 | . . 2 5 2 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 180 | . . 84 180 77 8 136 . . . 88 Average Temperature 34 | . . 20 49 23 4 28 . . . 47 Received Heat Transfer 1745 | . . 282 375 130 56 290 33 . . 579 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . . Heat Transferred 918 | . . 74 444 . . 350 . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Peak Influence 358 | . 112 108 256 319 157 358 . . . . Initial 127 | . . 43 9 74 127 . . . . . Average 108 | . 62 65 86 216 97 114 . . . . Maximum Alert Level 1 | . . . 1 1 . 1 . . . . Low Security (%) 85 | 100 100 100 97 39 100 75 . . . . Level 1 14 | . . . 2 60 . 24 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 2 1 1 3 . . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 6 | . . . 2 1 . 3 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Distress Signals 6 | . 2 . 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 6 13 19 16 4 43 5 . . 8 Peak Tracking Total 13 | . 3 6 6 4 2 13 4 . . 5 Tactical Retreats 13 | . 1 1 3 . 2 5 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 4 | . 1 . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 2 | . . . . 1 . 1 . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 8 | . . . 2 3 2 . 1 . . . Terminals 4 | . . . 2 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . . . 6 7 4 . 1 . . . Successful 7 | . . . 1 5 . . 1 . . . Failed 11 | . . . 5 2 4 . . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . . 1 4 . . . 5 . Terminals 9 | . . . 6 2 1 . . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . 1 2 . . 1 . . . Record 1 | . . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . 2 . 2 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 2 Highest-Rated Group 190 | . . . . . . . . . 190 190 Highest-Rated Ally 95 | . . . . . . . . . 95 95 Total Orders . | . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . 21 Total Damage 470 | . . . . . . . . . . 470 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Turns Passed 5450 | 63 291 865 695 726 868 529 239 83 680 411 Spaces Moved 3832 | 37 164 338 392 335 379 562 440 143 738 304 Core 243 | 4 . 73 166 . . . . . . . Treads 1223 | 33 164 265 203 335 223 . . . . . Legs . | . . . . . . . . . . . Wheels 1147 | . . . 23 . 156 183 . . 570 215 Hover 89 | . . . . . . . . . . 89 Flight 1130 | . . . . . . 379 440 143 168 . Fastest Speed 27 | 50 160 50 50 160 116 27 32 32 32 66 Average Speed 113 | 148 160 164 138 179 202 61 36 36 89 108 Slowest Speed 360 | 160 160 260 200 360 260 120 40 37 115 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 11 | . . . . . . 11 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 36 70 38 29 10 19 56 35 78 26 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . 1 . . . . 2 1 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . 1 . . . 15 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . AOE 15 | . . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Total 4601 | 42 177 597 486 415 441 658 515 173 756 341 Wait 368 | . . 222 5 4 17 16 70 25 9 . Move 3803 | 36 163 337 391 334 378 542 439 142 737 304 Hop 8 | . . . . . . 8 . . . . Pick Up 36 | . 3 3 3 8 2 10 3 2 2 . Fast Attach 59 | 6 2 . 14 10 5 8 1 2 4 7 Attach 22 | . . 1 6 1 2 9 1 . 1 1 Detach 8 | . . . 3 . 1 1 1 1 . 1 Swap 21 | . 1 1 5 8 1 4 . . . 1 Drop 44 | . . 4 5 11 4 13 . 1 3 3 Fire 205 | . 8 27 49 37 31 47 . . . 6 Melee 18 | . . . . . . . . . . 18 Ram 5 | . . . 5 . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . 2 . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 656 | -10/Mines | Excavation squad dispatched 656 | -10/Mines | A large section of the Mines collapsed 906 | -10/Mines | Excavation squad dispatched 1156 | -10/Mines | Excavation squad dispatched 1211 | -10/Mines | Discovered new exit (range 9) 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x2 1373 | -9/Materials | Lost 3 parts (1p2w) 1476 | -9/Materials | Core integrity fell below 50% 1500 | -9/Materials | Lost 3 parts (1p2u) 1782 | -9/Materials | Build established: Scavenger-Mutant 1912 | -9/Materials | Discovered new exit (range 3) 1915 | -9/Materials | Entered another Materials area 1915 | -8/Materials | Evolved 2 slots: Utility x2 2620 | -8/Materials | Discovered new exit (range 7) 2641 | -8/Materials | Entered Factory 2641 | -7/Factory | Evolved 2 slots: Propulsion x2 2736 | -7/Factory | Discovered new exit (range 13) 2757 | -7/Factory | Build established: Mutant 2840 | -7/Factory | Discovered new exit (range 15) 3509 | -7/Factory | Entered another Factory area 3509 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3607 | -6/Factory | Build established: Scavenger-Mutant 3908 | -6/Factory | Spotted B-75 Beast 4034 | -6/Factory | Discovered new exit (range 16) 4038 | -6/Factory | Identified exit to Lower Caves 4038 | -6/Factory | Entered Lower Caves 4040 | -6/Lower Caves | Lost 6 parts (2p2n2u) 4109 | -6/Lower Caves | Learned Factory stockpile data 4131 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4134 | -6/Lower Caves | Core integrity fell below 50% 4206 | -6/Lower Caves | Build established: Scout 4273 | -6/Lower Caves | Discovered new exit (range 8) 4275 | -6/Lower Caves | Identified exit to Lower Caves 4277 | -6/Lower Caves | Entered another Lower Caves area 4356 | -6/Lower Caves | Discovered new exit (range 11) 4359 | -6/Lower Caves | Identified exit to Zion 4360 | -6/Lower Caves | Entered Zion 4379 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4391 | -6/Zion | Discovered new exit (range 14) 4456 | -6/Zion | Learned Factory terminal intel 4499 | -6/Zion | Visited the Megawrench Repair Shop 4499 | -6/Zion | Megawrench repaired 11 parts 4590 | -6/Zion | Given A8's code to call for help 4711 | -6/Zion | Build established: Derelict-Assassin 4715 | -6/Zion | Found CR-A16's Pointy Stick 5001 | -6/Zion | Opened final containment barrier to the Deep Caves 5013 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5014 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5027 | -6/Zion | Discovered new exit (range 5) 5029 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5034 | -6/Zion | Identified exit to Deep Caves 5040 | -6/Zion | Entered Deep Caves 5040 | -6/Deep Caves | Accompanied by 2 allies 5243 | -6/Deep Caves | Attacked by Z-Imprinter 5323 | -6/Deep Caves | Lost 3 parts (1n2u) 5433 | -6/Deep Caves | Found Prototype Protection 5433 | -6/Deep Caves | Identified Zio. Heavy Carapace 5438 | -6/Deep Caves | Core integrity fell below 20% 5451 | -6/Deep Caves | Destroyed by 4O-BPS(z) with Zionite Laser-S Last Messages --------------- 05355_ Acquired Adv. Heat Sink. 05401_ System corrupted: Energy discharge (-170). 05421_ Proton Missile Launcher destroyed. 05427_ Zio. Glidesys II destroyed. 05431_ Arm. Huge Wheel destroyed. 05432_ Dropped Adv. Heat Sink. 05432_ Discarded Machine Analyzer. 05433_ Acquired Prototype Protection. 05433_ Identified Zio. Heavy Carapace. 05437_ Zio. Glidesys II destroyed. 05437_ Destroyed Prototype Hover Unit. 05439_ Adv. Particle Charger destroyed. 05441_ Zio. Heavy Carapace destroyed. 05441_ Deuterium Engine destroyed. 05442_ System corrupted: Component data lost. 05443_ Armor Integrity Analyzer destroyed. 05445_ CR-A16's Pointy Stick destroyed. 05446_ HP-BWE(z) destroyed. 05447_ Zio. Light DM Reactor destroyed. 05449_ 4O-BPS(z) suffers critical hit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#####????????????????????? | | ????????????????????????#!![#???###############??? | | ????????????????????????#@%#?#### ##?? | | ????????????????????????#zz### #?? | | ????????????????????????#zz## ### | | ??????????????### ????#; ## # | | ??????????????# ## | | ?????????? | | ?????????? | | ?????????? | | ??????????? | | ??????????? """"" """""" | | ???????????? """""""""""""" | | ???????????? """""""""""""" | | ???????????? """""""""""""" | | ????????????? """"""""""? | | ????????????? ""?????????""" | | ?????????????? ""????????"""" | | ?????????????? "???????????"" | | ???????????????? "???????????"" | | ?????????????????? "???????????" | | ????????????????????? ??????????? | | ??????????????????????? ?????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 15 Propulsion Shielding 90 Evasion (%) 64 Targeting Accuracy 5 Armor Integrity Analysis 35 Recoil Reduction 3 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipReactionShielding Manual? 0 Play Time 01:03:52 Cumulative 1081.5 hours Start 2021.05.04 @ 01:30:19 End 2021.06.27 @ 16:08:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 674 Rogue 674 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 91 Gallery% 92 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bbe0208-81fa-44ec-b3b4-e579a26343f0