Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 22:09:48 Player: Patryk Z Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (182) 910 Value Destroyed (7080) 7080 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (1082) 1082 TOTAL SCORE: 15032 Bonus ------- High Alert Combat Kills 997 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 80/1190 System Corruption 1% Temperature Critical (757) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (4) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (8) ------ Energy Well Advanced Energy Well Improved Targeting Computer Precision Matter Filter Experimental Core Shielding Force Field Advanced System Shield > --- WEAPON (4) ------- Makeshift Laser Heavy Beamcaster Autogun > --- INVENTORY (5) ---- Medium Treads Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Energy Well Advanced Energy Well Improved Targeting Computer Precision Matter Filter Experimental Core Shielding Makeshift Light Armor Plating Force Field Advanced System Shield > --- WEAPON ----------- High-powered Shock Rifle Makeshift Laser Heavy Beamcaster Hypervelocity Mass Driver > --- INVENTORY -------- Medium Treads [Rating: 100] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Tesla Bomb Launcher Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 . . 4 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . Utility 6 | . . . 1 . . 3 . . 2 . . . . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 189 | 6 6 8 21 15 . 65 3 10 20 14 4 13 4 Power 15 | 1 . 1 4 . . 4 . . 1 1 2 1 . Engine 10 | 1 . 1 3 . . 2 . . 1 . 2 . . Core 3 | . . . 1 . . 2 . . . . . . . Reactor 2 | . . . . . . . . . . 1 . 1 . Propulsion 44 | 2 . 2 5 8 . 16 1 2 3 2 . 3 . Treads 28 | . . 2 5 8 . 11 1 . . 1 . . . Leg 10 | 2 . . . . . 1 . 1 2 1 . 3 . Wheel 6 | . . . . . . 4 . 1 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 60 | 1 2 1 2 2 . 20 . 5 10 8 1 7 1 Device 21 | . . . 2 1 . 5 . 3 4 4 . 2 . Storage 7 | 1 1 1 . 1 . . . . . . 1 2 . Processor 11 | . 1 . . . . 5 . 1 2 1 . . 1 Hackware 1 | . . . . . . . . . . . . 1 . Protection 20 | . . . . . . 10 . 1 4 3 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 70 | 2 4 4 10 5 . 25 2 3 6 3 1 2 3 Energy Gun 37 | 2 3 2 3 2 . 15 . 2 3 1 1 2 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 24 | . 1 2 6 3 . 9 2 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 8 | . . . 1 . . 1 . 1 3 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 5 1 . 2 . . 1 . . 5 . Corrupted Parts 3 | . . . . . . . 2 1 . . . . . System Corruption 22 | . . . . . . . 17 5 . . . . . Parts Lost 80 | . 1 . 2 . . 36 3 6 22 7 1 . 2 Power 9 | . . . 1 . . 4 . . 2 1 1 . . Propulsion 22 | . . . 1 . . 12 1 2 4 2 . . . Utility 21 | . . . . . . 7 . 2 9 3 . . . Weapon 28 | . 1 . . . . 13 2 2 7 1 . . 2 Highest Loss Streak 10 | . 1 . 1 . . 8 2 6 10 3 1 . 2 To Critical Strikes 2 | . . . . . . 1 . . 1 . . . . Average Slot Usage (%) 88 | . 99 98 99 99 100 98 85 82 69 65 2 54 83 Engine 4 | . 14 11 7 9 9 4 . . . . 1 . . Core 1 | . . . 1 . . 1 6 6 4 . . . . Treads 15 | . . 19 27 27 27 19 12 7 . 4 . . . Leg 3 | . 28 2 . . . . 6 1 8 4 . 13 17 Wheel 2 | . . . . . . 4 6 5 3 2 . . . Device 10 | . . . 9 9 9 8 20 18 21 16 . 7 11 Storage 7 | . 14 11 9 9 9 6 6 6 5 4 . 6 11 Processor 10 | . 13 11 9 9 9 15 . 4 5 15 . . 1 Protection 3 | . . . . . . 7 . 4 5 2 . 7 11 Energy Gun 13 | . 18 22 19 17 18 13 16 17 7 2 1 7 12 Ballistic Gun 10 | . 9 21 16 18 18 12 9 7 . . . . . Naked Turns 239 | . . . . . . . . . . 45 141 53 . Heaviest Build 132 | 13 18 36 42 101 101 118 111 114 132 111 9 53 67 Greatest Support 94 | 20 20 40 60 66 66 94 12 30 31 28 3 90 90 Greatest Overweight (x) 34 | . . 1 . 1 1 9 9 9 10 34 2 . . Average Overweight (x) 2 | . . . . . 1 2 8 8 4 4 . . . Largest Inventory Capacity 25 | 8 10 15 15 25 25 25 25 25 25 25 5 5 5 Average Capacity 20 | 6 8 10 15 18 25 25 25 25 25 23 5 5 5 Most Carried 25 | 6 10 14 15 18 20 25 22 23 17 9 5 5 2 Average Carried 15 | 3 6 10 14 15 19 21 21 19 14 6 4 1 1 Final Capacity 25 | 8 10 15 15 25 25 25 25 25 25 5 5 5 5 Final Carried 22 | 6 10 14 15 18 20 20 22 19 9 5 5 . 1 Class Distribution -------------------- 31% | Scavenger-Gunner 27% | Gunner 13% | Mutant 12% | Scavenger-Mutant 6% | Commander-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 4166 | 218 117 161 494 376 112 1729 152 212 194 147 50 120 84 Remotely . | . . . . . . . . . . . . . . Salvage Created 9561 | . 246 300 1268 868 577 3822 360 433 897 282 90 222 196 Parts 406 | . 15 26 69 48 16 171 11 9 22 5 5 2 7 Haulers Intercepted 10 | . 1 1 4 3 . . . . 1 . . . . Recyclers Shooed 4 | . . . 1 . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 7 5 . 3 . . 4 Prevented 5 | . . . . . . . 3 2 . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 157 | . 6 7 21 17 9 64 5 8 14 2 . . 4 Guns 143 | . 6 7 21 17 9 62 4 5 9 1 . . 2 AOE 9 | . . . . . . 1 . 3 3 . . . 2 Classes Destroyed 21 | . 4 2 5 . 3 5 1 . . . 1 . . Worker 4 | . . . 1 1 . 1 . . 1 . . . . Builder 2 | . . . 1 . . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 10 | . 1 1 4 3 . . . . 1 . . . . Recycler 4 | . . . 1 . 2 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . 1 . . . . 2 . . . . . . . Watcher 9 | . . 2 3 1 . 3 . . . . . . . Swarmer 29 | . 3 3 6 4 . 5 4 . . . . . 4 Grunt 74 | . 3 3 10 7 1 33 . 7 10 . . . . Brawler 4 | . . . . . . 2 . . 2 . . . . Duelist 2 | . . . . . 1 1 . . . . . . . Protector 2 | . . . . . 1 1 . . . . . . . Sentry 21 | . . 1 4 6 4 4 . 1 . 1 . . . Demolisher 1 | . . . . . 1 . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 11 | . . . 1 . 1 8 . . . 1 . . . Programmer 9 | . . . . . . 7 . . 2 . . . . Heavy 1 | . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . Samaritan 4 | . . . . . . . . . . . 2 . 2 Best Kill Streak 7 | . 3 3 6 4 4 7 4 5 4 1 . . 4 Combat Bots Only 7 | . 3 3 6 4 3 7 4 5 4 1 . . 4 Max Kills in Single Turn 3 | . 1 2 3 2 2 3 2 2 3 1 1 . 3 Gunslinging 1 | . . 1 1 1 . 1 1 . . . . . . Exploded 2 | . . . . . . 1 . 2 2 . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 1127 | . 35 31 86 37 30 503 51 60 201 41 21 . 31 Missed 306 | . 11 9 21 11 11 142 13 16 43 16 7 . 6 Damage Taken 13475 | . 263 219 872 370 272 5397 637 930 3205 511 242 . 557 Core 1821 | . 39 27 83 27 . 400 56 190 492 129 215 . 163 Absorbed by Shields 272 | . . . . . . . . . . . . . 272 Redirected to Shielding 106 | . . . . . . . . . . . . . 106 Regen/Repaired (Parts) 138 | . . . 63 75 . . . . . . . . . Core Remaining (%) 76 | 100 84 93 . . 80 . . 24 . . . . . Volleys Fired 475 | . 23 15 45 31 14 150 25 12 98 22 4 16 20 Largest 4 | . 2 4 4 4 4 4 4 4 4 1 1 1 4 Hottest 257 | . 80 136 179 162 162 227 201 222 222 69 81 81 257 Shots Fired 1369 | . 46 57 180 124 56 570 62 42 141 22 4 16 49 Gun 1345 | . 46 57 180 124 56 567 62 39 137 19 4 16 38 Cannon 11 | . . . . . . . . . . . . . 11 Launcher 13 | . . . . . . 3 . 3 4 3 . . . Special . | . . . . . . . . . . . . . . Kinetic 555 | . 20 27 91 64 28 272 15 17 8 . . . 13 Thermal 597 | . 9 30 75 60 28 193 13 11 118 19 4 16 21 Explosive 9 | . . . . . . 3 . 3 3 . . . . Electromagnetic 208 | . 17 . 14 . . 102 34 11 12 3 . . 15 Robot Hit Streak 39 | . 14 20 24 15 29 39 12 17 22 13 17 28 33 Robot Miss Streak 10 | . 3 5 3 2 3 4 2 1 10 2 . . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 22 | . . 3 7 3 1 7 1 . . . . . . Max Gunslinging Chain 2 | . . 2 2 1 1 1 1 . . . . . . Shots Hit Robots 998 | . 32 35 123 88 39 435 46 30 103 18 4 11 34 Core Hits 497 | . 12 15 62 38 21 247 12 20 42 7 4 7 10 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . 1 . 3 1 . . . . . 4 Critical Strikes 51 | . . 2 5 3 2 20 1 1 8 1 . . 8 Burn 37 | . . 2 5 2 2 14 . 1 7 1 . . 3 Destroy 9 | . . . . 1 . 3 1 . . . . . 4 Corrupt 5 | . . . . . . 3 . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19954 | . 373 443 2024 1472 859 8919 896 1043 2371 413 91 195 855 Guns 17954 | . 345 443 1870 1464 837 8444 828 592 1907 318 91 195 620 Cannons 84 | . . . . . . . . . . . . . 84 Explosions 1755 | . 28 . 137 . . 361 68 451 464 95 . . 151 Melee . | . . . . . . . . . . . . . . Ramming 161 | . . . 17 8 22 114 . . . . . . . Kinetic 6927 | . 92 202 908 745 459 3741 299 222 150 . . . 109 Thermal 8210 | . 119 241 881 719 378 2945 174 108 1535 318 91 195 506 Explosive 1059 | . . . . . . 287 . 451 321 . . . . Electromagnetic 3597 | . 162 . 218 . . 1832 423 262 365 95 . . 240 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . 1 13 30 45 8 8 1 1 1 Average Corruption 6 | . . . . . 1 4 21 41 5 1 1 1 1 Corruption Purged 7 | . . . . . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 121 | . . . . . 2 33 41 17 9 14 2 1 2 Message Errors 23 | . . . . . 1 4 13 1 2 . 1 . 1 Matter Fused 32 | . . . . . . 11 12 3 2 3 . 1 . Heat Flow Errors 14 | . . . . . . 3 3 2 1 5 . . . Energy Discharges 10 | . . . . . 1 1 4 3 1 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . 1 . . . 1 . . . Data Loss (minor) 16 | . . . . . . 6 3 2 1 4 . . . Data Loss (major) 7 | . . . . . . 1 1 1 2 . 1 . 1 Misfires 4 | . . . . . . 2 2 . . . . . . Alerts 3 | . . . . . . 1 1 . . 1 . . . Misdirections 1 | . . . . . . . . 1 . . . . . Weapon Failures 8 | . . . . . . 3 2 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 79 | . . . . . . 62 . . 17 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 51 | . . . . . . 34 . . 17 . . . . Melee 28 | . . . . . . 28 . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . 3 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 361 | . 22 . 74 . . 144 . 29 17 20 . . 55 Shots 10 | . 1 . 2 . . 2 . 2 1 1 . . 1 Rammed 19 | . . . 5 2 4 8 . . . . . . . Targets Rammed 23 | . . . 6 3 5 9 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 4 | . . . 1 1 1 1 . . . . . . . Highest Temperature 775 | . 124 284 330 124 151 369 233 512 534 233 . 173 775 Average Temperature 91 | . 44 97 66 35 49 61 44 156 139 56 . 74 274 Received Heat Transfer 3567 | . 102 63 288 117 126 1293 72 318 1104 36 24 . 24 Effects 27 | . . 1 . . . 2 . 2 8 . . . 14 Shutdowns 2 | . . . . . . . . . 1 . . . 1 Energy Bleed 3 | . . 1 . . . 1 . . . . . . 1 Interference 1 | . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . 1 . . . . . . 2 Damage (minor) 9 | . . . . . . . . 2 1 . . . 6 Damage (major) 6 | . . . . . . . . . 4 . . . 2 Damage (core) 2 | . . . . . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 . 1 1 . . 1 Combat Hostiles 4 | . . . . . . . 2 . 1 1 . . . Parts Fried 8 | . . . . . . 3 1 . . 1 . . 3 Impact Corruptions 2 | . . . . . . 2 . . . . . . . Robots Melted 4 | . . . . . . 2 . . 2 . . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . . Parts Melted 52 | . . 4 7 7 2 18 . . 8 3 . . 3 Heat Transferred 20044 | . 250 732 2434 1924 1045 7244 272 296 3700 703 148 295 1001 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 2 . . 1 1 . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 1184 | . 158 340 392 507 268 1184 . . 378 . . . . Initial 390 | . . 50 66 159 132 390 . . 271 . . . . Average 337 | . 89 174 267 338 116 509 . . 293 . . . . Maximum Alert Level 4 | . . 1 1 2 1 4 . . 1 . . . . Low Security (%) 38 | 100 100 82 26 10 87 17 . . 17 . . . . Level 1 40 | . . 17 73 71 12 37 . . 82 . . . . Level 2 7 | . . . . 18 . 14 . . . . . . . Level 3 10 | . . . . . . 24 . . . . . . . Level 4 2 | . . . . . . 6 . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 1 1 . 23 . . 4 . . . . Investigation 7 | . 1 1 . 1 . 4 . . . . . . . Extermination 7 | . . . . . . 6 . . 1 . . . . Reinforcement 11 | . . . 1 . . 7 . . 3 . . . . Assault 3 | . . . . . . 3 . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 4 | . . . 1 1 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 217 | . 14 10 27 18 11 87 5 8 23 4 3 . 7 Peak Tracking Total 6 | . 4 3 6 5 5 6 4 5 6 2 2 . 4 Tactical Retreats 13 | . 1 . . . 1 6 . . 2 1 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 2 | . . . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 7 | . 1 . 1 . 1 3 . . . . . 1 . Max in Single Turn 1 | . 1 . 1 . 1 1 . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 50 | . 4 6 3 6 11 9 . . 1 1 . 9 . Terminals 31 | . 3 5 2 5 6 8 . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . Recycling Units 7 | . 1 1 . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 147 | . 10 20 8 19 23 17 . . 1 1 . 48 . Successful 97 | . 3 12 6 9 13 4 . . 1 1 . 48 . Failed 49 | . 6 8 2 10 10 13 . . . . . . . Catastrophic 10 | . 2 1 . 1 1 5 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 73 | . 10 17 2 13 17 13 . . 1 . . . . Terminals 78 | . 8 18 4 13 17 16 . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . . . 4 6 . . . . . . . . . Recycling Units 10 | . 2 2 . . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 71 | . 2 10 3 2 4 1 . . . 1 . 48 . Record 38 | . . 1 . . . . . . . 1 . 36 . Part Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 12 | . 1 6 . . 1 . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 3 5 . . . . . . . . . Scan Component 5 | . . . 2 3 . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . . . . . . . . Report Inventory 2 | . . 1 . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 1 1 . 2 8 3 . . 1 . . . . Terminals 8 | . . . . 2 3 2 . . 1 . . . . Botnet 8 | . . . . 2 3 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 1 1 . . 5 . . . . . . . . Tunnel 7 | . 1 1 . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 3 2 3 5 6 7 . . . 1 . . . Full Trace Events 6 | . . . . 1 2 3 . . . . . . . Feedback Events 2 | . . . . . 1 1 . . . . . . . Corruption 2 | . . . . . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . Time 120 | . . . 38 82 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . 16 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Total Allies 18 | . . . . . 16 1 . 1 . . . . . Largest Group 15 | . . . . . 15 15 . 1 . . . . . Highest-Rated Group 211 | . . . . . 211 211 . 135 . . . . . Highest-Rated Ally 135 | . . . . . 21 32 . 135 . . . . . Total Orders 4 | . . . . . 4 . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . GUARD 1 | . . . . . 1 . . . . . . . . Ally Attacks 15 | . . . . . 5 10 . . . . . . . Total Damage 249 | . . . . . 56 193 . . . . . . . Kills 4 | . . . . . 2 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 12 | . 1 6 . . 1 . . . . . . 4 . Derelict Logs Recovered 4 | . . . . . . . 1 . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 12676 | 81 502 588 1098 743 1514 4058 829 223 807 1456 254 256 267 Spaces Moved 5534 | 59 318 303 487 266 561 1568 326 74 219 602 359 230 162 Core 670 | 10 . . . . . . . . . 196 359 105 . Treads 2405 | . . 278 487 266 561 811 . 2 . . . . . Legs 745 | 49 318 25 . . . . . . 66 . . 125 162 Wheels 1714 | . . . . . . 757 326 72 153 406 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 145 225 110 210 210 145 50 50 50 120 Average Speed 179 | 108 120 157 160 173 225 198 224 227 251 218 66 88 120 Slowest Speed 1750 | 120 120 190 160 225 225 560 225 400 610 1750 150 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 5 32 23 35 44 96 35 58 21 8 81 58 63 27 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 10 | . 1 1 . . 5 . . . . . . 3 . Known Exits Taken 5 | . . 1 . 1 . 1 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 . 1 . . 1 . 1 1 1 . Scrap Searched 6 | . . . . . . . 2 . . 1 1 . 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 76 | . 1 . 6 . . 21 2 27 15 . . . 4 Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . . 2 . 2 1 . . . . AOE 71 | . 1 . 6 . . 19 2 25 14 . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Upp Upp Zhi Pro Total 7393 | 73 398 381 697 480 778 2181 378 101 373 723 372 263 195 Wait 835 | 3 36 33 104 137 54 323 23 3 33 79 . . 7 Move 5521 | 58 317 302 486 265 560 1567 325 73 218 601 358 229 162 Hop . | . . . . . . . . . . . . . . Pick Up 97 | 6 9 12 11 9 1 33 2 2 1 5 2 2 2 Fast Attach 66 | 6 2 1 10 3 . 16 3 3 7 2 1 9 3 Attach 78 | . 1 1 4 1 . 35 . 6 11 9 3 6 1 Detach 19 | . 1 . 4 2 . 6 . 1 1 2 2 . . Swap 47 | . 3 6 7 11 . 14 . 1 2 3 . . . Drop 84 | . 6 11 20 18 . 24 . . 2 . 2 1 . Fire 475 | . 23 15 45 31 14 150 25 12 98 22 4 16 20 Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . . . 7 . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 16 | . . . 6 3 5 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 148 | . . . . . 144 4 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Weapon x2 1043 | -9/Materials | Identified exit to Materials 1093 | -9/Materials | Build established: Gunner 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1968 | -8/Materials | Repaired Hpw. Shotgun 2090 | -8/Materials | Build established: Scavenger-Gunner 2240 | -8/Materials | Discovered new exit (range 14) 2270 | -8/Materials | Entered Storage 2699 | -8/Storage | Identified exit to Recycling 2765 | -8/Storage | Repaired Beam Rifle 2851 | -8/Storage | Build established: Gunner 2857 | -8/Storage | Repaired Adv. Heat Sink 3004 | -8/Storage | Used back door to open Recycling access 3013 | -8/Storage | Entered Recycling 3022 | -8/Recycling | Found Scrap Engine 3369 | -8/Recycling | Discovered new exit (range 6) 4086 | -8/Recycling | Build established: Commander-Gunner 4527 | -8/Recycling | Entered Factory 4527 | -6/Factory | Accompanied by 15 allies 4527 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4705 | -6/Factory | Lost 12 allies 4790 | -6/Factory | Lost 3 allies 4877 | -6/Factory | Search patrols dispatched 4910 | -6/Factory | Garrison activated, responded to threat 5088 | -6/Factory | Lost 3 parts (1p1n1w) 5297 | -6/Factory | Build established: Gunner 5697 | -6/Factory | Discovered new exit (range 5) 5847 | -6/Factory | Discovered new exit (range 3) 6037 | -6/Factory | Cargo convoy interrupted 6333 | -6/Factory | Lost 4 parts (2n1u1w) 6610 | -6/Factory | Build established: Scavenger-Gunner 7436 | -6/Factory | Lost 3 parts (1p1n1u) 7677 | -6/Factory | First assault squad dispatched 7871 | -6/Factory | Lost 8 parts (1p1n1u5w) 8091 | -6/Factory | System corruption reached 10% 8121 | -6/Factory | Destroyed 7 combat bots 8122 | -6/Factory | Lost 7 parts (2n3u2w) 8583 | -6/Factory | Found Prototype Device 8583 | -6/Factory | Identified Active Sensor Suite 8584 | -6/Factory | Identified exit to Lower Caves 8585 | -6/Factory | Entered Lower Caves 8665 | -6/Lower Caves | Learned 4 Factory zone layouts 8810 | -6/Lower Caves | Spotted B-75 Beast 8870 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8972 | -6/Lower Caves | Core integrity fell below 50% 8979 | -6/Lower Caves | Destroyed B-75 Beast 9001 | -6/Lower Caves | System corruption reached 30% 9398 | -6/Lower Caves | Discovered new exit (range 6) 9411 | -6/Lower Caves | Identified exit to Lower Caves 9414 | -6/Lower Caves | Entered another Lower Caves area 9462 | -6/Lower Caves | Crushed by falling debris 9493 | -6/Lower Caves | Lost 6 parts (2n2u2w) 9515 | -6/Lower Caves | Discovered new exit (range 8) 9570 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9611 | -6/Lower Caves | 99-TNT showed up to help 9613 | -6/Lower Caves | 99-TNT revealed a hidden path 9637 | -6/Lower Caves | Entered Factory 9637 | -5/Factory | Evolved 2 slots: Utility x2 9735 | -5/Factory | Build established: Scavenger-Gunner 9781 | -5/Factory | Lost 6 parts (2n4w) 10035 | -5/Factory | Build established: Mutant 10187 | -5/Factory | Lost 3 parts (3u) 10269 | -5/Factory | Found Prototype Launcher 10269 | -5/Factory | Identified Tesla Bomb Launcher 10289 | -5/Factory | Found Tesla Bomb Launcher 10427 | -5/Factory | Discovered new exit (range 9) 10443 | -5/Factory | Identified exit to Upper Caves 10444 | -5/Factory | Entered Upper Caves 10453 | -5/Upper Caves | Encountered a Warlord checkpoint 10457 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10469 | -5/Upper Caves | Lost 10 parts (2p2n4u2w) 10504 | -5/Upper Caves | Lost 3 allies 10687 | -5/Upper Caves | Build established: Scavenger-Mutant 11187 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11790 | -5/Upper Caves | Spotted B-75 Beast 11799 | -5/Upper Caves | Core integrity fell below 50% 11817 | -5/Upper Caves | Released all parts (8) 11844 | -5/Upper Caves | Lost 3 parts (1p1n1u) 11893 | -5/Upper Caves | Discovered new exit (range 10) 11900 | -5/Upper Caves | Entered another Upper Caves area 11923 | -5/Upper Caves | Spotted B-75 Beast 11986 | -5/Upper Caves | Core integrity fell below 20% 12113 | -5/Upper Caves | Build established: Mutant 12131 | -5/Upper Caves | Identified exit to Factory 12145 | -5/Upper Caves | Discovered new exit (range 15) 12146 | -5/Upper Caves | Learned 8 Factory zone layouts 12154 | -5/Upper Caves | Entered Zhirov 12154 | -5/Zhirov | Discovered new exit (range 3) 12180 | -5/Zhirov | Learned location of Quarantine (-3) 12180 | -5/Zhirov | Learned location of Testing (-2) 12180 | -5/Zhirov | Learned location of Command (-1) 12297 | -5/Zhirov | Found Alien Artifact 12312 | -5/Zhirov | Found Alien Artifact 12313 | -5/Zhirov | Identified Transdimensional Reconstructor 12313 | -5/Zhirov | Warped through subspace 12316 | -5/Zhirov | Identified Integrated Reactor 12316 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12383 | -5/Zhirov | Cloak Generator disabled 12410 | -5/Zhirov | Entered Proximity Caves 12651 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12677 | -4/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 12665_ Overheating: Adv. Myomer Leg damaged (-128). 12666_ Hvy. Beamcaster broken. 12666_ Overheating: Short circuit. 12667_ HV Slug penetrates L-61 Swordsman. 12667_ L-61 Swordsman suffers critical hit (Destroy). 12667_ Destroyed Flexi-carbon Leg. 12667_ L-61 Swordsman knocked back. 12667_ Penetrated by Slug. 12668_ Overheating: Prc. Matter Filter damaged (-24). 12670_ Penetrated by Slug. 12671_ Overheating: Hyp. Mass Driver damaged (-38). 12671_ Mak. Light Armor Plating severed. 12672_ Penetrated by Slug. 12673_ Overheating: Matter decay (-24). 12674_ Overheating: Core damaged (-150). 12674_ HV Slug penetrates Wall. 12675_ Overheating: Energy Well damaged (-6). 12675_ Hyp. Mass Driver destroyed. 12676_ Overheating: Autogun damaged (-38). 12676_ Overheating: Force Field damaged (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#???????????? | | ????????????????????????????????????? ?????????? | | ##??????????????????????????????????? ???????? | | ##????????????????????????????????? ?? ????? | | ##???????????????????????????????? #?# ??? | | #?????#####?????????????????????? ## ??? | | #?##### ##????????????????????? ???? | | #?## #???#####????????????? ????? | | #### #???# ?????######??? ?????? | | ### ## ##???# #?????## #### #??????? | | ?# ##### ######%##?#### ## #??????? | | ## ###???# ### #??????? | | #?????# #??????? | | #?????######### #???????? | | #?????????????# #????????? | | ### ##?????? #?????############ ##????????? | | ??###???????? #????????# ##???# ## ##?????????? | | ?????????????? ????????# ##### ######??????????? | | ??????????????? ??????## # #???????????????? | | ???????????????? ?????#" #???????????????? | | ????????????????# ????#" ## #???????????????? | | ????????? ????## ???##;% %### #???? ?????????? | | ????????# ### ???#; ### ###% ?????????? | | ?????????# #??## ## Y ?????????? | | ???????????# ###% % ##??????????????? | | ???????????# @ ##??????????????? | | ???????????# l #??????????????? | | ??????????# #?????????????? | | ??????? ## ## #????????????? | | ??????????????# #?# ###????????????? | | ??????????????# #?######??????????????? | | ??????????????# ##?????????????????????? | | ??????????????# ##??????????????????????? | | ??????????????# #???????????????????????? | | ?????????????# ???????????????????????? | | ???????????? ## ???????????????????????? | | ??????????? ?# #???????????????????????? | | ??????????? ??# l####???????????????????????? | | ???????????? ## ??# ???????????????????????????? | | ??????????????# ???# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 40 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberHoverStripper Manual? 0 Play Time 02:21:58 Cumulative 69.0 hours Start 2024.04.14 @ 20:39:16 End 2024.04.15 @ 22:09:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d0b01df-204f-4102-ac88-ddd0f03a7af0