Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 23:03:52 Player: MoYuYu Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (6992) 6992 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1771) 1771 TOTAL SCORE: 15978 Bonus ------- High Alert Combat Kills 484 Follower Combat Kills 687 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 174/300 Energy 170/170 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg > --- UTILITY (8) ------ Makeshift Light Armor Plating > --- WEAPON (5) ------- Power Maul > --- INVENTORY (5) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Zionite Biocell Advanced Signal Interpreter Advanced Transmission Jammer Improved Reaction Control System Makeshift Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Tesla Rifle Gamma Rifle Gamma Rifle Helical Railgun Helical Railgun > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Advanced Power Amplifier Advanced Heat Sink Advanced Sensor Array Kinecellerator Helical Railgun [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Melee Analysis Suite Protection Makeshift Light Armor Plating Weapon Scythe Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . 4 2 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 1 . . . 1 . . . . Utility 6 | . . . 1 . . . . 1 2 . . 2 Weapon 3 | . . 1 . 1 . . . 1 . . . . Parts Attached 257 | 6 16 30 45 17 2 11 7 34 9 11 1 68 Power 34 | 1 3 3 5 2 1 1 2 5 3 2 . 6 Engine 14 | 1 3 3 3 . . 1 . 3 . . . . Core 10 | . . . 2 2 1 . 2 2 1 . . . Reactor 10 | . . . . . . . . . 2 2 . 6 Propulsion 91 | 2 5 12 18 10 . 4 5 18 1 2 . 14 Treads 26 | . 2 7 10 3 . 1 1 . . . . 2 Leg 52 | 2 3 5 8 7 . 3 4 8 1 2 . 9 Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . 4 . . . . Flight 9 | . . . . . . . . 6 . . . 3 Utility 75 | 1 2 8 9 3 1 4 . 5 3 4 . 35 Device 30 | . 1 3 1 . . 1 . 2 2 1 . 19 Storage 10 | 1 1 . . . . . . 1 1 1 . 5 Processor 6 | . . . 2 1 . . . . . 1 . 2 Hackware . | . . . . . . . . . . . . . Protection 29 | . . 5 6 2 1 3 . 2 . 1 . 9 Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 6 7 13 2 . 2 . 6 2 3 1 13 Energy Gun 23 | . 3 1 5 . . . . 3 1 1 1 8 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 27 | 2 3 6 5 . . 1 . 3 1 2 . 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 6 | . . . 3 2 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . . 1 . 4 . . . 5 Corrupted Parts 4 | . . . . . . . 1 . 1 1 . 1 System Corruption 7 | . . . . . . . 4 . 1 1 . 1 Parts Lost 60 | . . 1 7 4 2 . 2 6 2 7 1 28 Power 8 | . . . 2 . 1 . 1 . 1 1 . 2 Propulsion 21 | . . . 3 2 . . 1 3 . 2 . 10 Utility 16 | . . . 1 2 1 . . 3 . 3 . 6 Weapon 15 | . . 1 1 . . . . . 1 1 1 10 Highest Loss Streak 13 | . . 1 5 3 2 . 2 4 1 3 1 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 99 99 99 100 100 99 88 92 96 98 90 Engine 4 | . 13 11 7 3 . . 2 5 3 . . . Core 2 | . . . 1 3 7 6 4 2 5 1 . . Reactor 1 | . . . . . . . . . . 7 10 8 Treads 13 | . 15 29 22 13 7 7 14 1 . . . 2 Leg 19 | . 11 3 13 22 30 29 23 15 31 30 31 22 Device 4 | . 11 3 . . . . . 6 10 8 5 13 Storage 8 | . 14 11 9 7 7 7 7 2 5 7 10 6 Processor 5 | . . . 9 5 7 7 7 5 5 4 5 6 Protection 6 | . . 7 8 8 7 7 7 4 5 9 10 6 Energy Gun 6 | . 12 7 7 . . . . 2 10 5 7 15 Ballistic Gun 9 | . 14 25 15 . . . . 3 10 19 17 4 Slashing Weapon 11 | . . . 4 30 30 30 30 18 2 . . . Peak Build Rating 134 | 6 8 17 27 43 43 47 50 79 90 85 90 134 Average Rating 46 | 3 7 12 23 36 42 43 48 64 76 81 85 114 On Entrance 43 | . 6 8 17 27 43 43 47 50 72 80 85 90 Naked Turns 30 | . . . . . . . . . . . . 30 Heaviest Build 78 | 11 30 39 42 48 45 37 53 54 60 68 71 78 Greatest Support 135 | 20 40 60 60 80 68 75 58 95 95 105 105 135 Greatest Overweight (x) 2 | . 2 . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 Average Capacity 13 | 7 10 15 15 15 15 15 15 6 5 10 10 9 Most Carried 15 | 4 10 15 15 15 15 15 15 15 6 7 9 10 Average Carried 12 | 2 7 13 14 14 14 15 14 6 4 5 7 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 10 10 10 5 Final Carried 15 | 4 10 15 15 15 15 15 15 5 6 7 9 1 Class Distribution -------------------- 25% | Gladiator 20% | Scavenger-Tank 16% | Scavenger-Gunner 13% | Mutant 4% | Scavenger-Mutant 4% | Messiah-Gunner 3% | Derelict-Gladiator 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Messiah-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Matter Collected 4795 | 173 399 789 1025 391 32 7 188 353 131 486 61 760 Remotely 579 | . 286 293 . . . . . . . . . . Salvage Created 8609 | . 375 1557 1803 766 286 . 349 493 215 484 105 2176 Parts 428 | . 21 89 95 37 11 . 19 16 5 18 8 109 Haulers Intercepted 7 | . . 1 3 . . . . 1 . . . 2 Recyclers Shooed 8 | . . . . 1 . . . . 1 . . 6 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 18 . 23 . . 13 5 . Prevented 8 | . . . . . . . 6 . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 154 | . 6 39 37 14 5 . 7 9 1 10 2 24 Melee 38 | . . . 3 14 5 . 7 9 . . . . Guns 113 | . 6 39 33 . . . . . 1 10 2 22 AOE 1 | . . . 1 . . . . . . . . . Classes Destroyed 17 | . 4 3 3 3 2 . 1 . . . . 1 Worker 3 | . . . 1 1 . . . . . . . 1 Builder 4 | . . . 2 1 . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 7 | . . 1 3 . . . . 1 . . . 2 Recycler 5 | . 1 1 . . . . . . 1 . . 2 Mechanic 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 11 | . 3 3 4 . . . . . . . . 1 Swarmer 46 | . 2 14 13 . 2 . 3 4 . 4 . 4 Grunt 58 | . 4 18 15 7 . . 2 5 . 4 . 3 Brawler 3 | . . . . . 1 . 1 . . 1 . . Duelist 1 | . . . . . 1 . . . . . . . Protector 1 | . . 1 . . . . . . . . . . Sentry 17 | . . 6 9 1 1 . . . . . . . Hunter 14 | . . . . 3 . . . . 1 . . 10 Programmer 13 | . . . . 3 . . . . . 1 2 7 Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 5 8 3 4 . 3 6 2 5 1 7 Combat Bots Only 8 | . 2 5 8 3 4 . 3 6 1 5 1 6 Max Kills in Single Turn 3 | . 1 2 2 1 1 . 1 1 1 1 1 3 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee 1 | . . . 1 1 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Hostile Shots Fired 1210 | . 28 99 173 81 65 . 44 119 58 75 10 458 Missed 381 | . 6 29 36 20 22 . 14 44 26 26 3 155 Damage Taken 13263 | . 282 778 1909 1042 512 . 512 1420 542 976 145 5145 Core 2304 | . 21 38 246 241 31 . 31 321 17 54 . 1304 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 150 | . . . . 19 44 . 27 60 . . . . Regen/Repaired (Parts) 596 | . 40 77 75 . . . . . . . . 404 Core Remaining (%) 78 | 100 91 90 55 . . . 56 67 . . 93 . Volleys Fired 274 | . 24 72 75 . . . . 2 9 24 4 64 Largest 5 | . 2 3 3 . . . . 2 4 5 5 5 Hottest 347 | . 60 102 111 . . . . 58 198 228 186 347 Shots Fired 907 | . 47 216 225 . . . . 4 36 92 19 268 Gun 907 | . 47 216 225 . . . . 4 36 92 19 268 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 511 | . 24 158 150 . . . . 4 18 77 15 65 Thermal 189 | . . 32 64 . . . . . 9 8 4 72 Explosive . | . . . . . . . . . . . . . Electromagnetic 158 | . 23 26 11 . . . . . 9 7 . 82 Phasic 49 | . . . . . . . . . . . . 49 Robot Hit Streak 24 | . 9 16 24 . . . . 3 6 8 8 7 Robot Miss Streak 11 | . 6 2 3 . . . . 5 5 11 5 5 Penetration Max 2 | . . . . . . . . . 1 . . 2 Secondary Targets 24 | . . 8 6 . . . . . . 3 . 7 Max Gunslinging Chain 2 | . . 2 1 . . . . . . 1 . 1 Shots Hit Robots 716 | . 28 148 163 50 17 . 17 46 24 64 11 148 Core Hits 347 | . 15 63 77 18 9 . 10 18 11 40 7 79 Critical Kills 2 | . . . . . . . . . . 1 . 1 Critical Parts Destroyed 10 | . . . . . . . . . 1 2 1 6 Critical Strikes 47 | . 1 2 7 10 2 . 5 3 1 3 1 12 Burn 7 | . . 2 3 . . . . . . . . 2 Destroy 11 | . . . . . . . . . 1 3 1 6 Corrupt 3 | . 1 . . . . . . . . . . 2 Smash 1 | . . . . . . . . . . . . 1 Sever 24 | . . . 4 10 2 . 5 3 . . . . Intensify 1 | . . . . . . . . . . . . 1 Melee Attacks 210 | . . . 19 73 22 1 30 57 1 . . 7 Impact 7 | . . . . . . . . . . . . 7 Slashing 203 | . . . 19 73 22 1 30 57 1 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 9 . . . 5 . . . . Combat Hostiles 5 | . . . . 3 . . . 2 . . . . Follow-up Attacks 61 | . . . 4 19 8 . 8 22 . . . . Damage Inflicted 16934 | . 455 2221 3064 1899 582 . 520 1633 454 1340 316 4450 Guns 11473 | . 392 2221 2442 . . . . 61 435 1340 316 4266 Cannons . | . . . . . . . . . . . . . Explosions 104 | . 63 . 41 . . . . . . . . . Melee 5338 | . . . 581 1899 582 . 520 1572 . . . 184 Ramming 19 | . . . . . . . . . 19 . . . Kinetic 5886 | . 168 1576 1390 . . . . 61 177 1133 289 1092 Thermal 2789 | . 63 405 910 . . . . . 132 116 27 1136 Explosive . | . . . . . . . . . . . . . Electromagnetic 1914 | . 224 240 183 . . . . . 126 91 . 1050 Impact 184 | . . . . . . . . . . . . 184 Slashing 5154 | . . . 581 1899 582 . 520 1572 . . . . Piercing . | . . . . . . . . . . . . . Phasic 988 | . . . . . . . . . . . . 988 Highest Corruption 7 | . . . . 4 7 7 6 . 1 5 5 5 Average Corruption 4 | . . . . 3 6 7 4 . 1 4 5 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 82 | . . . . 10 12 3 13 . 1 17 2 24 Message Errors 20 | . . . . 3 5 2 3 . 1 . 1 5 Matter Fused 19 | . . . . 3 2 . 3 . . 6 1 4 Heat Flow Errors 9 | . . . . . 2 . . . . 1 . 6 Energy Discharges 12 | . . . . 1 2 1 4 . . . . 4 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 2 1 . 1 . . 3 . 1 Data Loss (major) 5 | . . . . 1 . . 1 . . 2 . 1 Misfires 2 | . . . . . . . . . . 1 . 1 Alerts 2 | . . . . . . . 1 . . 1 . . Weapon Failures 4 | . . . . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 331 | . . . 39 147 62 . . 21 . . . 62 Projectiles 7 | . . . . . . . . . . . . 7 Explosions 21 | . . . 21 . . . . . . . . . Melee 303 | . . . 18 147 62 . . 21 . . . 55 Knockbacks 1 | . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 32 | . 32 . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 433 | . 42 298 306 1 157 . . 370 192 225 168 433 Average Temperature 103 | . 19 73 76 1 79 . . 71 119 83 86 141 Received Heat Transfer 2776 | . 96 273 972 333 114 . 122 370 . 192 . 304 Effects 10 | . . 1 . . . . . 1 . 1 . 7 Shutdowns 3 | . . . . . . . . 1 . . . 2 Energy Bleed 3 | . . 1 . . . . . . . . . 2 Interference 3 | . . . . . . . . . . 1 . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 9 | . . 1 . . . . . . 1 . . 7 Impact Corruptions 3 | . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . 1 1 . . . . . . . . 5 Heat Transferred 5739 | . 50 1009 2196 . . . . . 300 250 50 1884 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Peak Influence 788 | . 142 788 759 535 . . . 654 331 . . 218 Initial 332 | . . . 332 315 . . . 63 221 . . 158 Average 293 | . 32 305 525 308 . . . 334 268 . . 93 Maximum Alert Level 3 | . . 3 3 2 . . . 2 1 . . 1 Low Security (%) 44 | 100 100 33 . 36 . . . 22 . . . 99 Level 1 22 | . . 42 19 34 . . . 35 100 . . . Level 2 31 | . . 19 75 28 . . . 42 . . . . Level 3 2 | . . 5 4 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 1 6 7 7 . . . 5 . . . 6 Investigation 10 | . 1 3 3 1 . . . 1 . . . 1 Extermination 7 | . . . . 4 . . . . . . . 3 Reinforcement 9 | . . 2 1 2 . . . 2 . . . 2 Assault 3 | . . 1 . . . . . 2 . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 2 . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Distress Signals 12 | . . 4 3 1 . . . 1 1 . . 2 Communications Jammed 100 | . . . . . . . . . 85 . . 15 Distress Signals 100 | . . . . . . . . . 85 . . 15 Times Spotted 252 | . 12 50 54 20 6 . 12 31 7 15 2 43 Peak Tracking Total 15 | . 3 6 5 4 5 . 5 6 3 7 2 15 Tactical Retreats 25 | . 2 3 5 5 . . 2 2 . 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Traps Triggered 11 | . 5 2 . 1 . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Machines Disabled 6 | . . 3 . . . . . 1 . . . 2 Max in Single Turn 1 | . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Machines Accessed 31 | . 4 4 11 7 . . . 2 . 1 . 2 Terminals 21 | . 3 2 9 5 . . . . . 1 . 1 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 6 | . 1 1 2 1 . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 93 | . 9 18 34 18 . . . 7 . 1 . 6 Successful 42 | . 5 9 15 4 . . . 3 . 1 . 5 Failed 49 | . 3 8 19 14 . . . 4 . . . 1 Catastrophic 8 | . . . 5 2 . . . 1 . . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . Manual 49 | . 7 8 15 8 . 1 . 5 . . . 5 Terminals 64 | . 7 12 29 14 . . . . . 1 . 1 Fabricators 7 | . . . . . . . . 7 . . . . Repair Stations 18 | . 2 3 5 3 . . . . . . . 5 Recycling Units 3 | . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 24 | . 3 5 11 3 . . . . . 1 . 1 Record 4 | . . 1 1 1 . . . . . 1 . . Part Schematic 1 | . . 1 . . . . . . . . . . Robot Analysis 3 | . 1 . 1 1 . . . . . . . . Prototype ID Bank 4 | . 1 1 2 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Alert Level 3 | . . 1 2 . . . . . . . . . Unreport Threat 4 | . 1 . 2 1 . . . . . . . . Security Status 3 | . . . 3 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 13 | . 2 2 4 1 . . . . . . . 4 Scan Component 7 | . 1 1 2 1 . . . . . . . 2 Repair 6 | . 1 1 2 . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 3 3 11 7 . . . 2 . . . 2 Full Trace Events 7 | . . 2 3 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 187 | . . . . . . . . 187 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 1 1 2 . . . . . . . . 2 Time 197 | . 26 13 52 . . . . . . . . 106 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Total Allies 11 | . . . . . . 4 . 2 . . . 5 Largest Group 5 | . . . . . . 4 4 2 1 . . 5 Highest-Rated Group 188 | . . . . . . 154 154 170 85 . . 188 Highest-Rated Ally 85 | . . . . . . 40 40 85 85 . . 39 Zionite Dispatches 3 | . . . . . . . . 1 . . . 2 Heavy 1 | . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 4 FOLLOW 1 | . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . 1 Ally Attacks 80 | . . . . . . . 34 41 5 . . . Total Damage 4235 | . . . . . . . 814 3169 252 . . . Kills 21 | . . . . . . . 4 15 2 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Robot Analysis Total 3 | . 1 . 1 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . . Main Access 1 | . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Turns Passed 11133 | 80 805 1266 2186 1277 414 1350 748 446 167 721 52 1621 Spaces Moved 6078 | 61 418 463 991 640 304 1069 497 320 87 504 24 700 Core 85 | 8 11 . . . . . . . . . . 66 Treads 1958 | . 320 463 802 121 . 64 188 . . . . . Legs 3845 | 53 87 . 189 519 304 1005 309 138 87 504 24 626 Wheels . | . . . . . . . . . . . . . Hover 29 | . . . . . . . . 29 . . . . Flight 161 | . . . . . . . . 153 . . . 8 Fastest Speed 20 | 50 100 160 122 122 122 122 126 20 120 120 120 40 Average Speed 130 | 110 152 160 152 129 122 123 137 73 120 120 120 112 Slowest Speed 190 | 120 190 160 160 160 122 152 160 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 49 46 69 17 57 90 57 5 4 59 4 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 1 2 . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 9 | . . . . . 1 4 1 . . 3 . . Spaces Dug 14 | . . . . . . . . . . . . 14 Terrain Destroyed 88 | . 6 . 6 . . . . 2 9 26 4 35 Melee 2 | . . . . . . . . . . . . 2 Projectile 74 | . . . . . . . . 2 9 26 4 33 AOE 12 | . 6 . 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Res Total 8426 | 70 537 831 1479 1020 324 1096 531 471 123 561 37 1346 Wait 1449 | . 62 237 292 288 3 3 4 57 13 16 6 468 Move 6064 | 60 417 462 990 639 303 1068 496 319 86 503 23 698 Hop 1 | . . . . . . . . . . . . 1 Pick Up 108 | 4 11 12 26 12 2 4 2 3 2 7 3 20 Fast Attach 66 | 6 8 2 4 7 . 2 1 14 4 3 . 15 Attach 61 | . 3 3 9 5 2 . 1 9 2 7 1 19 Detach 4 | . . 1 . . . . . 1 1 . . 1 Swap 130 | . 5 25 32 5 . 9 5 11 3 1 . 34 Drop 130 | . 7 17 36 17 . 9 3 21 1 . . 19 Fire 274 | . 24 72 75 . . . . 2 9 24 4 64 Melee 138 | . . . 15 47 14 1 19 34 1 . . 7 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 415 | -10/Materials | Repaired EM Pulse Gun 442 | -10/Materials | Discovered new exit (range 15) 496 | -10/Materials | Central database locked down 601 | -10/Materials | Discovered new exit (range 14) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1322 | -9/Materials | Discovered new exit (range 14) 1666 | -9/Materials | Discovered new exit (range 5) 1680 | -9/Materials | Build established: Scavenger-Tank 1853 | -9/Materials | Repaired Lgt. Armor Plating 1985 | -9/Materials | Central database locked down 1985 | -9/Materials | Discovered new exit (range 16) 2086 | -9/Materials | First assault squad dispatched 2152 | -9/Materials | Entered another Materials area 2152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2318 | -8/Materials | Repaired Lgt. Armor Plating 2345 | -8/Materials | Repaired Lgt. Armor Plating 2448 | -8/Materials | Build established: Scavenger-Gunner 2707 | -8/Materials | Lost 5 parts (1p3n1w) 3003 | -8/Materials | Garrison activated, responded to threat 3836 | -8/Materials | Discovered new exit (range 16) 3903 | -8/Materials | Identified exit to Factory 3998 | -8/Materials | Destroyed 8 combat bots 4319 | -8/Materials | Build established: Mutant 4338 | -8/Materials | Entered Factory 4338 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4671 | -7/Factory | Build established: Scavenger-Mutant 4756 | -7/Factory | Lost 3 parts (2n1u) 5296 | -7/Factory | Build established: Gladiator 5424 | -7/Factory | Discovered new exit (range 12) 5615 | -7/Factory | Entered Lower Caves 5639 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5807 | -7/Lower Caves | Identified exit to Lower Caves 5859 | -7/Lower Caves | Encountered a Warlord checkpoint 5867 | -7/Lower Caves | Learned location of Extension (-6) 6019 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6029 | -7/Lower Caves | Entered Zion 6051 | -6/Zion | Identified exit to Proximity Caves 6119 | -6/Zion | System corruption cleaned by Quarantine Array 6228 | -6/Zion | Received a visual enhancement algorithm 6336 | -6/Zion | Found Prototype Device 6336 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6567 | -6/Zion | Learned location of Armory (-3) 6901 | -6/Zion | Met Imprinter 6968 | -6/Zion | Imprinted 6970 | -6/Zion | Declared Zion's savior 7379 | -6/Zion | Entered Proximity Caves 7379 | -5/Proximity Caves | Accompanied by 4 allies 7556 | -5/Proximity Caves | Spotted B-75 Beast 7569 | -5/Proximity Caves | Build established: Derelict-Gladiator 7585 | -5/Proximity Caves | Destroyed B-75 Beast 7620 | -5/Proximity Caves | Learned Factory garrison access intel 7991 | -5/Proximity Caves | Build established: Gladiator 8102 | -5/Proximity Caves | Discovered new exit (range 5) 8127 | -5/Proximity Caves | Entered Factory 8127 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8128 | -5/Factory | Loaded intel: 3 garrison access locations 8224 | -5/Factory | Lost 4 parts (3n1u) 8315 | -5/Factory | Retrieved Zion intel report: Main Access 8315 | -5/Factory | Identified exit to Factory 8316 | -5/Factory | Zion Heavy squad teleported in 8427 | -5/Factory | First assault squad dispatched 8573 | -5/Factory | Entered another Factory area 8573 | -4/Factory | Accompanied by 1 ally 8573 | -4/Factory | Evolved 2 slots: Utility x2 8636 | -4/Factory | Discovered new exit (range 12) 8682 | -4/Factory | Build established: Scavenger-Tank 8740 | -4/Factory | Entered Upper Caves 8885 | -4/Upper Caves | Lost 3 parts (1n1u1w) 9070 | -4/Upper Caves | Learned Research terminal intel 9376 | -4/Upper Caves | Learned Research stockpile data 9439 | -4/Upper Caves | Discovered new exit (range 11) 9461 | -4/Upper Caves | Entered another Upper Caves area 9465 | -4/Upper Caves | P-70 Sage assimilated allied 2G-3ZR(k) 9505 | -4/Upper Caves | Discovered new exit (range 6) 9513 | -4/Upper Caves | Entered Research 9513 | -3/Research | Evolved 2 slots: Utility x2 9515 | -3/Research | Loaded intel: 23 terminal locations 9523 | -3/Research | Zion Fire squad teleported in 9547 | -3/Research | Zion Zionite Resupply teleported in 9556 | -3/Research | Found Prototype Protection 9556 | -3/Research | Identified Zio. Heavy Carapace 9811 | -3/Research | Lost 4 allies 10108 | -3/Research | Build established: Messiah-Gunner 10156 | -3/Research | Lost 3 parts (1n2w) 10640 | -3/Research | Repaired Myomer Leg 10686 | -3/Research | Repaired Mak. Light Armor Plating 10718 | -3/Research | Build established: Scavenger-Skirmisher 11021 | -3/Research | Terminal network hard line cut 11032 | -3/Research | Lost 3 parts (2u1w) 11063 | -3/Research | Released all parts (12) 11064 | -3/Research | Core integrity fell below 50% 11069 | -3/Research | Core integrity fell below 20% 11102 | -3/Research | Lost 13 parts (1p6n3u3w) 11134 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11123_ H-77 Assassin system corrupted by crushing effect. 11126_ Destroyed Imp. Targeting Computer. 11126_ H-77 Assassin system corrupted by crushing effect. 11127_ H-77 Assassin system terminally corrupted. 11127_ Lgt. Antimatter Reactor fried. 11128_ Slug penetrates Wall. 11129_ H-77 Assassin suffers critical hit (Smash). 11129_ Destroyed Myomer Leg. 11129_ H-77 Assassin system corrupted by crushing effect. 11130_ H-77 Assassin system terminally corrupted. 11130_ Imp. Targeting Computer fried. 11130_ Lgt. Antimatter Reactor fried. 11130_ Slug penetrates Wall. 11134_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | "T""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#########?????????????????????????????? | | ?[??????? ] #???????????????????????????? | | ????????? #???????????????????????????? | | ?????????? ????????????????????????????? | | ?????????? ????????????????????????????? | | ???????????! ?????????????????????????????? | | ??????????? ?????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ???????##########??????????????? | | ?????????????? ????????#" ;#??????????????? | | ?????????????? ????????## ##??????????????? | | ###############+########### #???????????????? | | phggh@/[ #???????????????? | | ########## #???????????????? | | #????????# ] #???????????????? | | #????????########???????????????? | | ############# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# ###?????????????????????????????? | | ????????????# T"#?????????????????????????????? | | ????????????# ""#?????????????????????????????? | | ????????????# ###?????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# ##??????????????????????????????? | | ############# T#??????????????????????????????? | | ##??????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | """ #???????????????????????????????? | | """ #########???????????????????????????????? | | "" #???????????????????????????????????????? | | F"" ##??????????????????????????????????????? | | """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ] #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 80 Energy Generation 43 Energy Capacity 970 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1400 Resistance: KI 20 Resistance: TH 10 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Assault Rifle | -9/Materials | Hacked Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Phase Gun | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Total Silence Challenges ------------ None Game ------ Seed MolecularPersonalSaw Manual? 0 Play Time 02:59:09 Cumulative 58.5 hours Start 2025.02.02 @ 12:55:09 End 2025.02.05 @ 23:03:52 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 25 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 89ae8689-1d6b-46dd-b561-44acf180c3a3