Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 21:22:04 Player: Alvin Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (13) 65 Value Destroyed (249) 249 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5074 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Medium Treads > --- UTILITY (5) ------ 0b10 Decoder Chip [Looter] Experimental Melee Analysis Suite Experimental Target Analyzer Makeshift Light Armor Plating Experimental System Shield > --- WEAPON (2) ------- Gauss Rifle Assault Cannon > --- INVENTORY (5) ---- Makeshift Hover Unit Advanced ECM Suite Improved EM Pulse Cannon Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- 0b10 Decoder Chip [Looter] Experimental Melee Analysis Suite Experimental Target Analyzer Makeshift Light Armor Plating Experimental System Shield > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Advanced ECM Suite Improved EM Pulse Cannon Remote Datajack [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Medium Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Experimental Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Experimental Melee Analysis Suite Hackware Experimental System Shield Protection Makeshift Light Armor Plating Weapon Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . . 1 1 1 1 . . . . Utility 3 | . . . . 1 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 46 | 5 3 2 4 5 8 1 5 3 10 . Power 5 | . 1 . 1 . 2 . 1 . . . Engine 4 | . 1 . 1 . 2 . . . . . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . 2 2 2 1 1 1 1 1 . Treads 1 | . . . . . . . . . 1 . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . 2 2 2 1 1 1 1 . . Utility 17 | 1 1 . . 1 3 . 2 1 8 . Device 6 | . . . . . 3 . 2 1 . . Storage 1 | 1 . . . . . . . . . . Processor 7 | . 1 . . . . . . . 6 . Hackware 2 | . . . . 1 . . . . 1 . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 11 | 2 1 . 1 2 2 . 1 1 1 . Energy Gun 4 | 2 1 . . . . . . 1 . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 2 | . . . 1 . . . . . 1 . Ballistic Cannon 2 | . . . . 1 1 . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 1 . 1 . . . 5 . Parts Lost 21 | . . . . 2 . . 7 12 . . Power 4 | . . . . 1 . . 2 1 . . Propulsion 10 | . . . . 1 . . 4 5 . . Utility 6 | . . . . . . . 1 5 . . Weapon 1 | . . . . . . . . 1 . . Highest Loss Streak 10 | . . . . 2 . . 7 10 . . To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 3 5 6 6 7 7 7 6 4 4 4 Power . | 1 1 1 1 . 1 2 . . . . Propulsion 1 | 1 2 1 2 4 3 2 1 . . 1 Utility . | . . . . . . . 1 1 1 1 Weapon 1 | . 2 3 2 1 2 2 1 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . 1 2 2 . 2 . . . . 1 Power . | . . . . . . . . . . . Propulsion 4 | . . 2 1 . . . . . . 1 Utility 2 | . 1 . . . 1 . . . . . Weapon 1 | . . . 1 . . . . . . . Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 58 | . 90 76 77 82 79 80 82 31 48 53 Engine 4 | . 11 14 11 15 8 6 8 . . . Treads 2 | . . . . . . . . . 5 6 Wheel 1 | . 28 5 . . . . . . . . Flight 12 | . . 20 33 36 36 40 35 10 . . Device 3 | . . . . . 9 13 16 7 . . Storage 3 | . 14 14 11 9 7 6 6 2 . . Processor 11 | . 7 14 11 9 1 . . . 19 20 Hackware 4 | . . . . 3 7 6 6 5 5 6 Protection 2 | . . . . . . . . . 4 6 Energy Gun 2 | . 28 7 9 2 . . . . . . Ballistic Gun 2 | . . . 1 . . . . . 4 6 Ballistic Cannon 4 | . . . . 6 7 6 6 1 4 6 Peak Build Rating 47 | 5 10 10 13 18 30 26 35 32 47 47 Average Rating 29 | 3 8 7 10 15 22 26 30 14 44 47 On Entrance 16 | . 5 10 7 12 17 25 26 26 1 47 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 62 | . . . . . . . . 52 10 . Heaviest Build 25 | 8 12 12 11 16 24 19 25 17 13 13 Greatest Support 30 | 26 26 26 13 17 21 25 25 21 30 30 Greatest Overweight (x) 5 | . . 3 . . 1 . 5 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 5 7 7 8 8 8 7 8 6 5 4 Average Carried 5 | 3 5 6 6 7 7 7 6 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 5 6 7 8 7 8 7 6 4 4 4 Class Distribution -------------------- 39% | Derelict-Mutant 32% | Mutant 15% | Sprinter 12% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 769 | 241 . 59 42 . 162 . 153 2 110 . Remotely . | . . . . . . . . . . . Salvage Created 210 | . . 57 52 . . . 101 . . . Parts 26 | . . 11 7 . . . 8 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 8 1 1 3 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 13 | . . 3 3 . . . 7 . . . Guns 6 | . . 3 3 . . . . . . . Cannons 7 | . . . . . . . 7 . . . Classes Destroyed 1 | . . 1 . . . . . . . . Swarmer 13 | . . 3 3 . . . 7 . . . Best Kill Streak 3 | . . 3 3 . . . 3 . . . Combat Bots Only 3 | . . 3 3 . . . 3 . . . Max Kills in Single Turn 1 | . . 1 1 . . . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 227 | . . 14 7 20 3 9 69 74 . 31 Missed 84 | . . 5 3 9 1 7 26 18 . 15 Hits 143 | . . 9 4 11 2 2 43 56 . 16 Projectile 143 | . . 9 4 11 2 2 43 56 . 16 Critical Strikes 2 | . . . . . . . . 2 . . Damage Taken 2226 | . . 138 35 178 33 16 476 1015 . 335 Core 949 | . . 88 9 . . . 117 583 . 152 Absorbed by Shields 115 | . . . . . . . 105 10 . . Ignored by Resistances 153 | . . . . . . . 138 15 . . Regen/Repaired (Parts) 189 | . . . . . . . . . 189 . Core Remaining (%) 92 | 100 . 64 97 100 100 . . . . . Volleys Fired 24 | . . 3 3 . . . 16 1 . 1 Largest 2 | . . 2 2 . . . 1 1 . 2 Hottest 85 | . . 85 65 . . . 37 65 . 65 Shots Fired 31 | . . 6 6 . . . 16 1 . 2 Gun 14 | . . 6 6 . . . . 1 . 1 Cannon 17 | . . . . . . . 16 . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 21 | . . . 3 . . . 16 . . 2 Thermal 3 | . . 3 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 7 | . . 3 3 . . . . 1 . . Robot Hit Streak 6 | . . 5 6 . . . 6 . . 2 Robot Miss Streak 1 | . . 1 1 . . . 1 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 22 | . . 3 4 . . . 13 . . 2 Core Hits 13 | . . 3 3 . . . 7 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 . . 1 Blast 2 | . . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 434 | . . 39 50 . . . 303 . . 42 Guns 109 | . . 39 50 . . . . . . 20 Cannons 325 | . . . . . . . 303 . . 22 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 354 | . . . 9 . . . 303 . . 42 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 80 | . . 39 41 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . . . . . 5 . Average Corruption 1 | . 1 1 . . . . . . 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . 2 . . . . . . 1 . Matter Fused 1 | . . 1 . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . . . . . 1 . . . Projectiles 1 | . . . . . . . 1 . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . 4 . . 1 Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . 4 . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 120 | . . 72 32 17 10 5 120 8 . . Average Temperature 41 | . . 35 17 6 4 5 48 6 . . Received Heat Transfer 572 | . . 33 6 81 18 6 9 395 . 24 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 165 | . . 165 94 36 7 80 . . . . Initial 44 | . . . 44 31 7 . . . . . Average 28 | . . 75 64 21 1 31 . . . . Influence Increases 980 | . . 225 70 75 . 90 340 180 . . Destroy 0b10 Robot/C 300 | . . 100 60 . . . 140 . . . Destroy Leader 50 | . . 20 10 . . . 20 . . . Partial Spotted 75 | . . . . 30 . 45 . . . . Lose Combat Pursuer 555 | . . 105 . 45 . 45 180 180 . . Influence Decreases 980 | . . 110 111 133 16 20 220 370 . . Entered New Map 186 | . . . 71 43 9 . 26 37 . . Time Decay 544 | . . 70 40 70 7 20 124 213 . . Lost Part 210 | . . . . 20 . . 70 120 . . Lost Ally 40 | . . 40 . . . . . . . . Squads Dispatched 3 | . . . 1 1 1 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 1 1 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . . . 1 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 85 | . . 13 8 10 5 3 20 19 . 7 Peak Tracking Total 8 | . . 4 4 8 4 5 5 7 . 7 Tactical Retreats 17 | . . 3 . 2 . 1 6 5 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 8 | . . 1 . 2 . 1 2 1 1 . Terminals 4 | . . . . 2 . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . . 1 . 4 . 3 2 4 3 . Successful 15 | . . 1 . 3 . 2 2 4 3 . Failed 2 | . . . . 1 . 1 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 8 | . . . . 4 . 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . 1 . 3 . 2 2 4 3 . Record 7 | . . . . . . 2 1 4 . . Part Schematic 3 | . . . . . . . . . 3 . Open Door 2 | . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . 2 . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 6 | . . 2 . . . . . . 4 . Largest Group 4 | . . 2 . . . . . . 4 4 Highest-Rated Group 156 | . . 56 . . . . . . 156 156 Highest-Rated Ally 42 | . . 31 . . . . . . 42 42 Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . 8 . . . . . . . 8 Total Damage 247 | . . 126 . . . . . . . 121 Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 1808 | . . . . . 45 41 272 193 1109 148 Sensors 548 | . . . . . 42 41 272 193 . . Decoding 1257 | . . . . . . . . . 1109 148 ECM 3 | . . . . . 3 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 2803 | 57 137 141 93 151 132 41 299 458 1146 148 Spaces Moved 3891 | 44 144 295 151 436 335 101 714 820 761 90 Core 582 | 16 . 1 . . . . 3 462 100 . Treads 751 | . . . . . . . . . 661 90 Legs . | . . . . . . . . . . . Wheels 184 | 28 144 12 . . . . . . . . Hover . | . . . . . . . . . . . Flight 2374 | . . 282 151 436 335 101 711 358 . . Fastest Speed 25 | 50 90 37 34 31 28 25 25 27 50 160 Average Speed 61 | 76 90 40 34 31 28 25 28 42 145 160 Slowest Speed 300 | 100 90 200 34 34 106 25 300 112 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . 4 2 6 1 . 2 . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 30 53 18 51 10 6 76 74 79 12 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . . . . 3 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 4253 | 67 151 310 186 445 370 115 791 925 801 92 Wait 228 | 9 . 2 19 5 11 14 49 101 17 1 Move 3852 | 43 143 286 146 424 332 100 709 819 760 90 Hop 14 | . . 4 2 5 1 . 2 . . . Pick Up 48 | 10 4 5 6 3 5 . 5 . 10 . Fast Attach 9 | . . . . 1 7 . . . 1 . Attach 42 | 5 2 2 4 5 3 1 7 3 10 . Detach 10 | . . 2 2 1 2 . 2 1 . . Swap 2 | . 1 . 1 . . . . . . . Drop 24 | . 1 6 3 1 9 . 1 . 3 . Fire 24 | . . 3 3 . . . 16 1 . 1 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 195 | -10/Materials | Entered Mines 267 | -10/Mines | Assembled infested the area 299 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 307 | -10/Mines | Build established: Mutant 308 | -10/Mines | Learned Materials stockpile data 327 | -10/Mines | Discovered new exit (range 8) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 425 | -9/Materials | Discovered new exit (range 5) 429 | -9/Materials | Entered another Materials area 429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -8/Materials | Discovered new exit (range 17) 580 | -8/Materials | Entered Factory 580 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 690 | -7/Factory | Discovered new exit (range 14) 712 | -7/Factory | Entered another Factory area 712 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 748 | -6/Factory | Discovered new exit (range 5) 753 | -6/Factory | Entered Lower Caves 781 | -6/Lower Caves | Identified exit to Lower Caves 895 | -6/Lower Caves | Build established: Scavenger-Sprinter 989 | -6/Lower Caves | Lost 7 parts (2p4n1u) 1052 | -6/Lower Caves | Entered another Lower Caves area 1271 | -6/Lower Caves | Core integrity fell below 50% 1305 | -6/Lower Caves | Lost 10 parts (1p4n4u1w) 1342 | -6/Lower Caves | Learned Research security intel 1378 | -6/Lower Caves | Encountered a Warlord checkpoint 1493 | -6/Lower Caves | Core integrity fell below 20% 1502 | -6/Lower Caves | Discovered new exit (range 15) 1504 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1510 | -6/Lower Caves | Entered Zion 1519 | -6/Zion | Found Prototype Processor 1520 | -6/Zion | Identified Exp. Melee Analysis Suite 1532 | -6/Zion | Found Prototype Processor 1533 | -6/Zion | Identified Exp. Target Analyzer 1538 | -6/Zion | Found Prototype Hackware 1539 | -6/Zion | Identified Exp. System Shield 1541 | -6/Zion | Found Prototype Processor 1542 | -6/Zion | Identified Exp. Targeting Computer 1568 | -6/Zion | Build established: Mutant 1573 | -6/Zion | System corruption cleaned by Quarantine Array 1880 | -6/Zion | Visited the Megawrench Repair Shop 1880 | -6/Zion | Megawrench repaired 3 parts 1924 | -6/Zion | Learned 4 Factory zone layouts 1999 | -6/Zion | Build established: Derelict-Mutant 2154 | -6/Zion | Met Imprinter 2191 | -6/Zion | Imprinted 2194 | -6/Zion | Declared Zion's savior 2613 | -6/Zion | Discovered new exit (range 16) 2656 | -6/Zion | Entered Proximity Caves 2656 | -5/Proximity Caves | Accompanied by 4 allies 2661 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 2730 | -5/Proximity Caves | Spotted B-75 Beast 2804 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Schematic downloaded. >>Schematic "Riot Gun" Downloading schematic... Riot Gun Rating: 3 Schematic downloaded. >>Schematic "Slug Cannon" Downloading schematic... Slug Cannon Rating: 4 Schematic downloaded. 02631_ Connecting with WAR.Sys... LOCATION=UNKNOWN GOAL=ESCAPE 02661_ ALERT: Cargo recovery in progress. Unregistered derelicts vacate Proximity Caves. 02801_ I-47 Archangel suffers critical hit (Blast). 02801_ I-47 Archangel knocked back. 02804_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ?????## ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??###?? #?????????????####??????????????????????? | | ?## #?## ##????????????# ###????????????????????? | | ## ### # ####???####?## ##???????????????????? | | # ## # # ##### ### #???????????????????? | | # # ## #??????????????????????? | | M ###????????????????????? | | M% @;;##???????????????????? | | ## M ;;##??#???????????????? | | ?# ## ;;# #???????????????? | | ?# ## #### ##??????????????? | | ?# #### ##??# #??????????????? | | ?# ##??## ###???# x#??????????????? | | ?## ##????###?????## ## A i x ??????????? | | ??# ##??????????????### ### % h ???????? | | ??# #?????????????????####?# #### ???????? | | ??###??????????????????????## ##????? ???????? | | ????????????????????????????## ##???????? ??????? | | ?????????????????????????????? #????????????????? | | #????????????????????????????? #????????????????? | | #???????????????????????????? #????????????????? | | # ??????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ?###????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????? ?????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 165 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 10 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Barrage Gun | -6/Zion | Free Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed VortexCloakingLeg Manual? 0 Play Time 01:08:58 Cumulative 36.4 hours Start 2026.07.03 @ 17:33:14 End 2026.07.03 @ 21:22:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0c863bee-1628-40b0-b8eb-3f94d7a9b2a8