Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 12:42:29 Player: Wyvric Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (901) 901 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 3637 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 415 Friendly Fire -41 Cogmind --------- Core Integrity 550/550 Matter 260/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Spread Laser Spread Laser Spread Laser Spread Laser > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Wheel Improved Signal Interpreter Improved Terrain Scanner Pulse Rifle Pulse Rifle Beamcaster Autogun Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Scythe Scythe Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Spread Laser Spread Laser Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Wheel Improved Signal Interpreter Improved Terrain Scanner Spread Laser Spread Laser Pulse Rifle Pulse Rifle Beamcaster Autogun Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Rocket Launcher Scythe Scythe Scythe [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . . . . 2 Parts Attached 38 | 8 8 2 10 6 4 Power 5 | 1 1 1 2 . . Engine 5 | 1 1 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 4 3 . 1 2 . Treads 6 | 2 3 . 1 . . Leg 2 | 2 . . . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 1 5 2 . Device 5 | . 1 1 2 1 . Storage 3 | 1 . . 2 . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 13 | 2 3 . 2 2 4 Energy Gun 6 | . 2 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 1 | . . . . 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . 1 . To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 98 | . 97 100 95 100 100 Engine 12 | . 14 14 11 11 9 Treads 21 | . 23 28 22 13 . Wheel 2 | . . . . 8 18 Device 16 | . 11 14 18 21 9 Storage 12 | . 14 14 11 11 9 Hackware 5 | . . . 10 11 9 Energy Gun 11 | . 2 28 14 . 36 Ballistic Gun 9 | . 17 . 7 12 . Launcher 4 | . 8 . . 9 . Naked Turns . | . . . . . . Heaviest Build 63 | 14 18 16 55 55 63 Greatest Support 40 | 40 40 40 40 40 24 Greatest Overweight (x) 2 | 1 . . 1 2 2 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 13 | 7 8 8 16 20 20 Most Carried 20 | 8 8 8 20 20 19 Average Carried 13 | 4 7 7 16 19 18 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 20 | 6 8 8 20 20 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 945 | 223 222 141 112 247 . Remotely . | . . . . . . Salvage Created 1087 | . 454 238 233 162 . Parts 75 | . 31 16 14 14 . Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 4 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . 15 7 7 10 . Guns 24 | . 6 7 7 4 . AOE 15 | . 9 . . 6 . Classes Destroyed 9 | . 5 2 1 1 . Worker 5 | . 2 2 . 1 . Tunneler 1 | . . 1 . . . Recycler 3 | . 3 . . . . Mechanic 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 15 | . 9 3 2 1 . Grunt 14 | . 6 4 1 3 . Sentry 4 | . . . 4 . . Assembled 6 | . . . . 6 . Best Kill Streak 10 | . 10 5 2 3 . Combat Bots Only 7 | . 7 4 2 3 . Max Kills in Single Turn 3 | . 3 2 2 2 . Gunslinging 1 | . . . 1 . . Exploded 3 | . 3 . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 99 | . 51 12 24 12 . Missed 18 | . 8 . 8 2 . Damage Taken 864 | . 311 130 255 168 . Core 154 | . 38 26 48 42 . Absorbed by Shields 81 | . 81 . . . . Core Remaining (%) 83 | 100 . 74 . 77 . Volleys Fired 80 | . 35 14 12 18 1 Largest 4 | . 2 2 2 2 4 Hottest 260 | . 130 130 130 60 260 Shots Fired 154 | . 62 28 24 36 4 Gun 134 | . 54 28 24 24 4 Cannon . | . . . . . . Launcher 20 | . 8 . . 12 . Special . | . . . . . . Kinetic 70 | . 42 . 4 24 . Thermal 64 | . 12 28 20 . 4 Explosive 20 | . 8 . . 12 . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 10 14 25 5 . Robot Miss Streak 5 | . 5 4 5 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 100 | . 38 24 21 17 . Core Hits 134 | . 43 45 28 18 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2539 | . 1285 367 298 589 . Guns 1400 | . 451 367 298 284 . Cannons . | . . . . . . Explosions 1139 | . 834 . . 305 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 658 | . 335 . 39 284 . Thermal 742 | . 116 367 259 . . Explosive 1139 | . 834 . . 305 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . 26 . . . . Projectiles . | . . . . . . Explosions 26 | . 26 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . . . . 47 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 195 | . 195 124 51 . 147 Average Temperature 58 | . 92 45 20 . 85 Received Heat Transfer 276 | . 90 60 87 39 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 950 | . 145 465 340 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 509 | . 326 294 509 353 . Initial 150 | . . 85 2 150 . Average 182 | . 176 91 329 135 . Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 63 | 100 65 93 24 71 100 Level 1 29 | . 34 6 48 28 . Level 2 7 | . . . 26 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 2 5 . . Investigation 6 | . 2 1 3 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 2 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 33 8 23 10 . Peak Tracking Total 7 | . 7 4 5 3 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 21 | . 8 1 11 . 1 Terminals 16 | . 6 . 9 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 21 1 31 . 1 Successful 28 | . 11 1 15 . 1 Failed 26 | . 10 . 16 . . Catastrophic 5 | . 2 . 3 . . Database Lockouts . | . . . . . . Manual 35 | . 15 . 20 . . Terminals 46 | . 19 . 26 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 2 . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 7 1 11 . 1 Part Schematic 3 | . 2 . 1 . . Robot Analysis 4 | . 2 . 2 . . Prototype ID Bank 4 | . 2 . 2 . . Open Door 1 | . . 1 . . . Branch Access Points 3 | . 1 . 1 . 1 Recycling Unit Index 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 3 | . . . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 . 4 . . Terminals 4 | . 2 . 2 . . Assimilate 1 | . 1 . . . . Botnet 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Tunnel 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 6 . 10 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 8 | . 1 6 . 1 . Largest Group 6 | . 1 6 6 2 . Highest-Rated Group 120 | . 10 120 120 47 . Highest-Rated Ally 31 | . 10 31 31 31 . Total Orders . | . . . . . . Ally Attacks 92 | . . 2 65 25 . Total Damage 1369 | . . 22 952 395 . Kills 22 | . . . 17 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 5 | . . 2 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5026 | 73 1051 1169 1324 1393 16 Spaces Moved 2806 | 45 595 696 697 767 6 Core 3 | 3 . . . . . Treads 2214 | 4 493 696 697 324 . Legs 140 | 38 102 . . . . Wheels 449 | . . . . 443 6 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 Average Speed 165 | 121 153 160 179 170 120 Slowest Speed 240 | 160 160 160 240 240 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 98 98 72 96 2 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 2 2 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 5 | . . 3 . 2 . Spaces Dug 25 | . 6 . . 19 . Terrain Destroyed 140 | . 61 . . 79 . Melee . | . . . . . . Projectile . | . . . . . . AOE 140 | . 61 . . 79 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3038 | 60 675 726 751 815 11 Wait 37 | . 16 5 2 14 . Move 2801 | 44 594 695 696 766 6 Hop . | . . . . . . Pick Up 45 | 8 10 4 18 5 . Fast Attach 16 | 4 3 1 6 2 . Attach 6 | 2 . . 1 1 2 Detach 1 | . 1 . . . . Swap 16 | 2 5 1 3 3 2 Drop 36 | . 11 6 13 6 . Fire 80 | . 35 14 12 18 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 417 | -10/Materials | Destroyed 7 combat bots 442 | -10/Materials | Discovered new exit (range 15) 573 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Identified exit to Mines 760 | -10/Materials | Discovered new exit (range 5) 960 | -10/Materials | Discovered new exit (range 4) 1125 | -10/Materials | Entered Mines 1141 | -10/Mines | Met a Derelict shopkeep closing up shop 1300 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1308 | -10/Mines | Discovered new exit (range 9) 1374 | -10/Mines | Met a Derelict testing a Signal Generator 1567 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1567 | -10/Mines | Discovered new exit (range 5) 1610 | -10/Mines | Learned Materials terminal intel 1646 | -10/Mines | Learned Materials stockpile data 1751 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1908 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2074 | -10/Mines | Discovered new exit (range 10) 2294 | -10/Mines | Entered Materials 2294 | -9/Materials | Accompanied by 6 allies 2294 | -9/Materials | Evolved 2 slots: Utility x2 2296 | -9/Materials | Loaded intel: 12 terminal locations 2299 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2349 | -9/Materials | Identified exit to Mines 2621 | -9/Materials | Discovered new exit (range 16) 2848 | -9/Materials | Discovered new exit (range 9) 3103 | -9/Materials | Discovered new exit (range 8) 3618 | -9/Materials | Entered Mines 3618 | -9/Mines | Accompanied by 2 allies 3690 | -9/Mines | Discovered new exit (range 8) 3757 | -9/Mines | Discovered new exit (range 9) 3879 | -9/Mines | Received a Mining Laser from a helpful Derelict 4107 | -9/Mines | Learned Materials emergency access door positions 4141 | -9/Mines | Learned location of Zion (-6) 4266 | -9/Mines | Assembled infested the area 4271 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4687 | -9/Mines | Found a hidden stash of uninstalled traps 5011 | -9/Mines | Entered Materials 5011 | -8/Materials | Evolved 2 slots: Weapon x2 5027 | -8/Materials | Self-destructed Last Messages --------------- 04631_ Acquired 6 matter. 04633_ K-01 Serf collects debris. 04652_ Acquired Imp. Terrain Scanner. 04658_ Dropped Lgt. Treads. 04666_ Acquired Wheel. 04679_ Acquired derelict log, extracted data. World map confirmed: -6/Zion. 04687_ A stash of uninstalled traps is collected here! 04867_ K-01 Serf collects debris. 04920_ Dropped Heat Sink. 04921_ Acquired Imp. Light Armor Plating. 04973_ Acquired 10 matter. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE 05027_ Connecting with Terminal... 05027_ Current location identified: Materials >>Access(Branch) No branch access points found. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????#####! ??????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# # """ """ #?????????????????? | | ?????????????????# # """ """ #?????????????????? | | ?????????????????# + """ """ #?????????????????? | | ??????????# # #?????????????????? | | ??????????# # @ #?????????????????? | | ??????????# # """T""" #?????????????????? | | ??????????# ##################?????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryRecyclingScanner Manual? 0 Play Time 00:22:51 Cumulative 339.9 hours Start 2024.05.09 @ 12:19:52 End 2024.05.09 @ 12:42:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 18 Types 8/3/4/1/1/0/1/0/0 Lore% 59 Gallery% 81 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c4a5d36-d0df-42ed-b579-58c4c157480f