Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.03 @ 17:36:13 // AFD2021/Volatile Player: Sabazin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (2464) 2464 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-69) -69 TOTAL SCORE: 5130 Bonus ------- Friendly Fire -69 Cogmind --------- Core Integrity 374/550 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (159) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Sensor Drone Bay (20/20) > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Deuterium Engine Disposable Heat Sink Sensor Array Improved Signal Interpreter Targeting Computer ECM Suite Propulsion Shielding EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Drone Bay Drone Bay > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Sensor Array Signal Interpreter Targeting Computer ECM Suite Propulsion Shielding Reflective Plating Sensor Drone Bay EM Pulse Gun Improved Medium Laser Improved Medium Laser Heavy Battle Rifle [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 5 | . 1 . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . 1 . 1 . . Weapon . | . . . . . . Parts Attached 63 | 7 6 6 5 29 10 Power 8 | 1 . 2 . 3 2 Engine 7 | 1 . 1 . 3 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 . 3 1 1 3 Treads 10 | 2 . 3 1 1 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 3 1 2 17 2 Device 16 | . . . 2 12 2 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | 1 1 1 . 5 . Artifact . | . . . . . . Weapon 18 | 2 3 . 2 8 3 Energy Gun 15 | 2 3 . 2 6 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 3 . Parts Lost 24 | . 3 . . 7 14 Power 6 | . 1 . . 2 3 Propulsion 7 | . . . . 1 6 Utility 3 | . . . . 2 1 Weapon 8 | . 2 . . 2 4 Highest Loss Streak 11 | . 2 . . 4 11 Average Slot Usage (%) 95 | . 93 99 97 95 85 Engine 8 | . 9 10 . 8 15 Core 1 | . . 1 10 . . Treads 26 | . 25 25 28 28 21 Device 4 | . . . 8 7 7 Storage 22 | . 24 25 20 20 16 Protection 10 | . 11 11 10 9 8 Energy Gun 19 | . 22 25 20 14 13 Ballistic Gun 1 | . . . . 4 1 Naked Turns . | . . . . . . Heaviest Build 64 | 16 40 44 48 52 64 Greatest Support 80 | 40 40 40 60 60 80 Greatest Overweight (x) 21 | . . 2 1 1 21 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 Average Capacity 15 | 7 15 16 16 16 16 Most Carried 16 | 4 14 16 16 16 14 Average Carried 12 | 2 8 15 14 13 11 Final Capacity 16 | 8 16 16 16 16 16 Final Carried 16 | 3 13 16 14 15 8 Class Distribution -------------------- 99% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 880 | 163 147 60 60 321 129 Remotely . | . . . . . . Salvage Created 3179 | 340 571 115 345 1332 476 Parts 204 | 28 35 16 17 80 28 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 68 | . 13 8 7 29 11 Guns 55 | . 13 6 7 22 7 AOE 13 | . . 2 . 7 4 Classes Destroyed 11 | 3 4 . 2 2 . Worker 7 | 4 1 . . 2 . Builder 5 | . . . . 5 . Tunneler 9 | 8 . 1 . . . Hauler 2 | . 2 . . . . Recycler 4 | 1 1 . . 1 1 Operator 2 | . . . . 2 . Watcher 6 | . 3 . 1 2 . Swarmer 24 | . 8 8 . 5 3 Grunt 26 | . 5 . 3 14 4 Brawler 2 | . . . 1 . 1 Sentry 16 | . . . 3 10 3 Best Kill Streak 9 | 5 4 3 4 9 7 Combat Bots Only 6 | . 2 2 3 4 6 Max Kills in Single Turn 9 | 1 3 3 1 9 4 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 1 . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3473 | 106 357 156 247 1381 1226 Core 402 | 20 55 55 27 69 176 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 92 . 48 . 76 . Volleys Fired 207 | 21 40 8 22 92 24 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 80 80 90 112 112 112 Shots Fired 383 | 42 79 16 44 158 44 Gun 383 | 42 79 16 44 158 44 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 50 | . . . . 45 5 Thermal 326 | 42 79 16 44 113 32 Explosive . | . . . . . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 51 | 15 28 41 51 39 30 Robot Miss Streak 2 | 1 2 . 1 2 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 4 1 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 280 | 28 68 13 38 97 36 Core Hits 165 | 15 31 10 13 65 31 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6621 | 317 1069 270 693 3085 1187 Guns 4070 | 301 771 141 536 1701 620 Cannons . | . . . . . . Explosions 2551 | 16 298 129 157 1384 567 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 403 | . . . . 312 91 Thermal 4741 | 301 914 215 635 2079 597 Explosive 689 | 14 67 . 38 309 261 Electromagnetic 788 | 2 88 55 20 385 238 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . 1 . Average Corruption 1 | . 1 1 . 1 . Corruption Purged . | . . . . . . Effects 9 | . 1 4 . 4 . Message Errors 2 | . . 2 . . . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 3 | . 1 1 . 1 . Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 269 | . 15 36 14 104 100 Projectiles . | . . . . . . Explosions 269 | . 15 36 14 104 100 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1226 | 109 156 116 75 473 297 Shots 63 | 6 9 6 5 25 12 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | 108 178 129 198 263 260 Average Temperature 82 | 39 54 46 84 89 135 Received Heat Transfer 1365 | . 102 . 102 423 738 Effects 1 | . . . . 1 . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 . . 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . 2 1 5 7 2 Heat Transferred 9637 | 675 2000 526 1374 3924 1138 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence . | . . . . . . Initial 55 | . 31 . . 55 . Average . | . . . . . . Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 94 | 100 98 100 100 90 57 Level 1 5 | . 1 . . 9 42 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 . 3 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 5 | . . . . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 10 | . 2 . . 4 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 19 9 11 36 21 Peak Tracking Total 11 | . 3 2 3 4 11 Tactical Retreats 6 | . 1 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 22 | . 4 2 2 13 1 Max in Single Turn 3 | . 3 1 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 31 | . 11 2 7 10 1 Terminals 23 | . 8 . 6 8 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 3 | . 2 . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 81 | . 38 2 19 20 2 Successful 62 | . 29 2 14 16 1 Failed 19 | . 9 . 5 4 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 66 | . 30 . 17 17 2 Fabricators . | . . . . . . Repair Stations 7 | . 5 . . 2 . Recycling Units 4 | . 3 . . 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 51 | . 23 2 12 13 1 Record 20 | . 10 . 7 2 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 . 3 . . Open Door 5 | . . 2 . 3 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . 2 . . 1 . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Unreport Threat 4 | . 2 . . 2 . Locate Traps 2 | . . . 1 1 . Dispatch Records 1 | . . . . 1 . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . . 2 . Scan Component 3 | . 2 . . 1 . Repair 3 | . 2 . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 . Retrieve Components 3 | . 2 . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 8 . 7 4 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 . . 1 . Time 103 | . 52 . . 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 24 | . 14 . . 10 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . . 2 . EXPLORE 2 | . . . . 2 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches 19 | . . . . 16 3 Drone Recoveries 3 | . . . . . 3 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 6272 | 342 1402 1548 755 1983 242 Spaces Moved 2995 | 172 712 789 403 843 76 Core 12 | 11 . . . . 1 Treads 2983 | 161 712 789 403 843 75 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 165 163 163 160 Average Speed 169 | 152 160 188 165 164 178 Slowest Speed 1100 | 160 160 200 185 185 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 58 | 11 98 99 35 97 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 635 | 114 109 55 26 274 57 Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 631 | 114 109 55 26 270 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 3809 | 209 897 836 451 1278 138 Wait 472 | . 122 25 13 286 26 Move 2990 | 171 711 788 402 842 76 Hop . | . . . . . . Pick Up 45 | 10 16 4 3 10 2 Fast Attach 12 | . . 2 . 10 . Attach 40 | 7 6 1 3 14 9 Detach 8 | . 1 . 1 6 . Swap 11 | . . 3 2 5 1 Drop 22 | . 1 5 5 11 . Fire 207 | 21 40 8 22 92 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 343 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Evolved 1 slot: Utility x1 344 | -10/Materials | Build established: Hacker-Mutant 551 | -10/Materials | Identified exit to Materials 551 | -10/Materials | Discovered exit to Materials (range 6) 595 | -10/Materials | Repaired Sml. Laser 622 | -10/Materials | Repaired Lgt. Armor Plating 852 | -10/Materials | Identified exit to Mines 852 | -10/Materials | Discovered exit to Mines (range 9) 1097 | -10/Materials | Discovered exit to Materials (range 15) 1628 | -10/Materials | Discovered exit to Materials (range 12) 1745 | -10/Materials | Entered Mines 1752 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1785 | -10/Mines | Discovered exit to Materials (range 9) 2006 | -10/Mines | Discovered exit to Materials (range 9) 2023 | -10/Mines | Found the Drone Emporium 2038 | -10/Mines | Found Prototype Device 2124 | -10/Mines | Core integrity fell below 50% 2139 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2174 | -10/Mines | Learned location of Zion (-6) 2257 | -10/Mines | Learned Materials emergency access door positions 2418 | -10/Mines | Learned location of Storage (-9) 3072 | -10/Mines | Met a Derelict shopkeep closing up shop 3293 | -10/Mines | Entered Materials 3293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3293 | -9/Materials | Identified exit to Storage 3293 | -9/Materials | Discovered exit to Storage (range 7) 3388 | -9/Materials | Identified Sensor Drone Bay 3807 | -9/Materials | Identified exit to Materials 3807 | -9/Materials | Discovered exit to Materials (range 4) 4048 | -9/Materials | Entered Storage 4548 | -9/Storage | Lost 4 parts (1p1n1u1w) 4638 | -9/Storage | Repaired Imp. Medium Laser 4810 | -9/Storage | Discovered exit to Materials (range 5) 4915 | -9/Storage | Found Prototype Protection 4916 | -9/Storage | Identified Lgt. Regenerative Plating 5244 | -9/Storage | Identified exit to Recycling 5753 | -9/Storage | Crushed by falling debris 6031 | -9/Storage | Entered Materials 6031 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 6175 | -8/Materials | Lost 3 parts (1p2n) 6273 | -8/Materials | Self-destructed Last Messages --------------- 06240_ G-47 Trooper destroyed. 06240_ Switching to secondary target: G-50 Soldier. 06243_ G-50 Soldier destroyed. 06243_ Switching to secondary target: G-47 Trooper. 06244_ R-06 Scavenger reactivates. 06247_ Disposable Heat Sink melted. 06248_ Lgt. Treads destroyed. 06252_ Sensor Drone released from Sensor Drone Bay. 06254_ Sensor Drone retrieved by Sensor Drone Bay. 06261_ Lgt. Ion Engine destroyed. 06263_ G-47 Trooper IFF system glitched. 06265_ The unstable cave ceiling collapses. 06267_ Imp. EM Shotgun destroyed. 06268_ U-05 Engineer lays Concrete. 06269_ Imp. Ion Engine destroyed. 06270_ The unstable cave ceiling collapses. 06270_ U-05 Engineer lays Concrete. 06271_ Lgt. Regenerative Plating destroyed. 06272_ U-05 Engineer lays Concrete. 06273_ Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# ######???##########??????????????????????? | | ????# ##"""#???# [[ #??????????????????????? | | ????# ##"T"#???# [* #??????????????????????? | | ##### " "###?# *#??????????????????????? | | "" %# #?# #??????????????????????? | | "" #?# #??????????????????????? | | "" [ " ### ##?????????????????????? | | " ## ##?????????????????????? | | #?# = #?????????????????????? | | #?# == #??????????????????????? | | ###" # ####?### %%@##?????""??????????????? | | ??# % ""#######; wg ### """"" ???????????? | | ??# " =g= #?????????? | | ?## " +????????? | | ?# " u % g #?????????? | | ?## " """"######## g ###########+###?????????? | | ??# " # #??????## ug##???????????????????????? | | ??# " # ##???????# #????????????????????????? | | ??### ####????????# #????????????????????????? | | ????# #???????????# #????????????????????????? | | ??? #???????????# #????????????????????????? | | ?? #???????????# #????????????????????????? | | ?#### #???????????# #????????????????????????? | | ????# ????????????# #????????????????????????? | | ????# ????????????#w #????????????????????????? | | ????# ????????????# #????????????????????????? | | ????# ????????????+ +????????????????????????? | | ????/ ????????????? ?????????????????????????? | | ????# ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 19 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotTerrabombDatajack Manual? 0 Play Time 00:43:15 Cumulative 78.5 hours Start 2021.04.03 @ 18:22:00 End 2021.04.03 @ 17:36:13 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode AFD2021/Volatile Game No. 44 Rogue 2 Adventurer 0 Explorer 42 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3a4ba25-d5cc-430e-b237-002bb0da05a1