Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 01:29:35 Player: kite Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (436) 2180 Value Destroyed (22808) 22808 Prototype IDs (251) 5020 Alien Tech Used (11) 2200 Bonus (19963) 19963 TOTAL SCORE: 62871 Bonus ------- High Alert Combat Kills 4721 Follower Combat Kills 2762 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1046 Used Core Reset Matrix 3000 Pursued by Intercept 2500 Win 3000 Friendly Fire -1466 Cogmind --------- Core Integrity 1137/1600 Matter 7/300 Energy 307/340 System Corruption 46% Temperature Cool (28) Movement Treading (161) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Particle Reactor > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Cargo Storage Unit Structural Scanner Advanced Signal Interpreter Experimental Core Analyzer Graphene Brace Improved Force Field > --- WEAPON (5) ------- Ragnarok Missile Launcher Force Lance Force Lance > --- INVENTORY (30) --- Structural Scanner Long-range Sensor Array Long-range Sensor Array Improved Force Field Advanced Point Defense System Advanced Point Defense System Improved Hacking Suite System Mapper System Mapper Improved System Shield Field Recycling Unit (0) Transdimensional Reconstructor Supercharged TR Core Cannon Neutron Missile Launcher Improved Remote Datajack Experimental Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Cargo Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Centrium Medium Armor Plating Phase Armor Thermal Barrier Phase Redirector > --- WEAPON ----------- Core Stripper Plasma Sword Sigix Broadsword > --- INVENTORY -------- Reinforced Antimatter Reactor Quantum Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads Experimental Energy Well Long-range Sensor Array Advanced Actuator Array EM Shield Advanced Remote Force Field Advanced Point Defense System System Mapper System Mapper Improved Dynamic Insulation System Transdimensional Reconstructor Subatomic Replicator Core Cannon Neutron Missile Launcher Experimental Remote Datajack Force Lance Force Lance Force Lance Force Lance Force Lance [Rating: 256] Favorites ----------- Power Quantum Reactor Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Advanced Signal Interpreter Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Quantum Router Protection Centrium Medium Armor Plating Artifact Phase Armor Weapon Force Lance Energy Gun EM Pulse Gun Energy Cannon Vortex Driver Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 Utility 8 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . 2 . . 2 . 1 . . . Weapon 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 347 | 6 1 2 . 3 19 14 5 4 . 7 26 9 3 7 5 3 1 23 6 7 7 14 35 4 6 13 15 8 54 9 31 Power 55 | 1 . 1 . 1 2 2 . 1 . 1 6 2 1 1 . 1 . 3 1 . . 5 2 2 . 1 4 3 6 2 6 Engine 13 | 1 . . . 1 . 2 . 1 . 1 2 2 . . . . . . . . . 1 . . . . 1 . . . 1 Core 11 | . . 1 . . 2 . . . . . 1 . 1 . . 1 . 1 . . . 2 1 . . . . . 1 . . Reactor 31 | . . . . . . . . . . . 3 . . 1 . . . 2 1 . . 2 1 2 . 1 3 3 5 2 5 Propulsion 104 | 2 . . . . 6 6 . 2 . 3 13 3 . 3 3 . . 6 3 5 5 3 12 . 1 . 3 . 14 . 11 Treads 58 | 2 . . . . 1 3 . 1 . 3 6 3 . . . . . . 3 1 . . 6 . 1 . 3 . 14 . 11 Leg 21 | . . . . . . . . . . . 3 . . 3 3 . . 1 . 4 5 2 . . . . . . . . . Wheel 24 | . . . . . 5 3 . 1 . . 4 . . . . . . 5 . . . . 6 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 122 | 1 1 . . . 7 4 2 . . 2 6 1 . 2 1 1 1 8 . . . 4 14 1 2 10 4 5 29 5 11 Device 58 | . . . . . . 1 1 . . 1 2 . . . 1 . 1 4 . . . 3 12 1 . 6 1 2 12 4 6 Storage 8 | 1 1 . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . 2 Processor 14 | . . . . . 2 2 . . . 1 . . . 1 . . . . . . . . . . 1 1 . 1 4 . 1 Hackware 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 2 . . . . Protection 35 | . . . . . 4 1 1 . . . 3 1 . 1 . . . 3 . . . 1 1 . . 3 1 1 11 1 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 66 | 2 . 1 . 2 4 2 3 1 . 1 1 3 2 1 1 1 . 6 2 2 2 2 7 1 3 2 4 . 5 2 3 Energy Gun 7 | 2 . . . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . . . 1 . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . 1 . . Ballistic Gun 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . 2 1 . . . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Impact Weapon 12 | . . . . . . . 2 1 . . . . . . . 1 . 2 1 2 . 1 1 . . . . . 1 . . Slashing Weapon 19 | . . . . . 2 1 . . . 1 1 3 2 1 . . . . 1 . . 1 1 . 2 . 2 . 1 . . Piercing Weapon 11 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 4 . 1 . . . 2 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . . 2 . 1 . . 3 . . . . . . 7 . . 2 . 1 . . . 1 . 14 1 1 Corrupted Parts 20 | . . . . . . . . . . . . 4 . . 3 . . . 4 4 . 3 . . . . 2 . . . . System Corruption 136 | . . . . . . . . . . . . 31 . . 12 . . . 26 30 . 20 . . . . 17 . . . . Parts Lost 124 | . . 1 . 1 3 1 . . . 2 17 12 . 4 1 . . 14 3 1 4 11 12 . 1 2 6 1 4 3 20 Power 26 | . . . . 1 . . . . . . 6 3 . 1 . . . . 1 . . 3 1 . . 2 3 . . . 5 Propulsion 43 | . . . . . 2 1 . . . 2 6 4 . 1 1 . . 7 1 . 2 4 3 . 1 . 3 . . . 5 Utility 26 | . . . . . 1 . . . . . 2 2 . 1 . . . 1 . . 2 1 4 . . . . 1 3 2 6 Weapon 29 | . . 1 . . . . . . . . 3 3 . 1 . . . 6 1 1 . 3 4 . . . . . 1 1 4 Highest Loss Streak 14 | . . 1 . 1 2 1 . . . 1 11 9 . 1 1 . . 11 2 1 2 5 3 . 1 1 5 1 1 2 14 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Backups 21 | 1 4 6 10 14 18 24 23 22 23 22 20 15 20 23 23 24 25 24 24 24 23 22 21 21 20 21 22 24 25 23 24 Power 1 | . 1 1 2 2 1 1 1 . . . 2 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 Propulsion 4 | . 2 2 2 2 3 9 8 7 8 6 3 4 6 8 8 5 8 2 1 2 1 . 2 3 2 2 1 2 4 4 4 Utility 9 | . . . . 1 7 8 7 7 8 8 9 6 10 10 11 13 11 14 17 17 15 14 11 8 10 11 11 11 10 9 10 Weapon 4 | . 1 1 4 5 4 5 6 6 6 5 3 2 2 2 2 3 4 3 1 2 3 4 4 6 4 4 6 6 5 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 106 | . . . . 6 6 20 . . . . 2 . 1 3 . 6 1 8 4 3 3 1 9 . 4 3 2 5 6 1 12 Power 9 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . 2 . . Propulsion 27 | . . . . 3 1 5 . . . . 1 . . . . 3 . 4 2 1 . . 2 . . . . 3 . . 2 Utility 54 | . . . . . 1 12 . . . . 1 . . 3 . 2 1 4 1 2 3 1 5 . 3 2 1 1 2 1 8 Weapon 10 | . . . . 3 1 2 . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . Tool/Special 6 | . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . 2 Average Slot Usage (%) 90 | . 99 100 100 99 94 93 92 91 92 93 95 84 99 98 99 99 100 94 98 98 99 91 87 78 84 82 85 83 79 78 76 Engine 3 | . 14 4 . 10 2 6 7 12 14 14 6 2 6 6 6 4 . . . . . . . . . . . . . . . Core 1 | . . 9 14 2 6 . . . . . . 2 2 2 . . 5 5 1 . . 3 . . . . . . . . . Reactor 5 | . . . . . . . . . . . 3 5 4 2 6 4 5 5 8 11 11 5 6 5 10 8 8 12 10 11 10 Treads 12 | . 28 28 28 28 6 14 15 13 7 16 20 8 25 7 . . . 1 8 15 3 . 7 15 15 13 12 12 16 12 17 Leg 5 | . . . . . . . . . . . . . . 17 24 32 33 19 2 9 29 28 8 . . . . . . . . Wheel 3 | . . . . . 26 9 7 8 14 5 4 13 . . . . . 9 20 6 . . 4 . . . . . . . . Device 8 | . . . . . . 6 6 7 7 7 5 6 5 2 6 5 5 4 5 5 5 6 12 20 15 15 13 14 12 14 12 Storage 7 | . 27 28 28 28 9 7 7 7 7 7 6 4 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 10 | . . . . . 7 15 15 14 14 14 12 12 12 16 18 16 16 16 16 16 15 11 9 5 8 9 9 6 8 8 7 Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 4 5 5 4 8 8 3 . . Protection 1 | . . . . . 8 . . . . . 3 2 6 5 . . . . . . . 2 3 . . 3 3 3 2 4 4 Energy Gun 1 | . 28 18 14 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ballistic Gun 1 | . . 9 14 26 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 8 6 7 7 14 12 1 3 5 6 11 9 13 16 21 21 15 5 3 . . . . . . Slashing Weapon 10 | . . . . . 14 22 13 21 21 21 14 9 29 27 25 20 16 11 6 5 5 1 2 . . 9 11 12 10 5 2 Piercing Weapon 4 | . . . . . 7 7 6 . . . . . . . . . . 1 3 3 . . 3 11 21 12 9 7 5 12 13 Peak Build Rating 256 | 6 7 10 11 12 29 52 54 57 57 57 88 77 81 92 94 110 115 116 80 91 109 110 149 152 147 168 166 180 256 238 228 Average Rating 111 | 4 6 8 10 11 25 45 52 55 57 56 67 62 78 85 88 106 111 97 78 84 99 96 130 147 143 155 160 177 214 220 207 On Entrance 87 | . 6 7 10 11 12 29 52 52 57 57 57 68 77 79 87 94 109 115 75 80 87 99 110 148 143 141 151 157 177 238 214 Avg Prop Armor Cover (%) 14 | . . . . . 9 21 19 17 10 17 9 5 . . . . . 6 15 22 13 1 6 . . 10 . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 294 | 14 34 34 34 35 94 106 106 112 112 118 151 147 147 131 129 126 125 142 133 122 131 133 161 176 151 167 167 243 294 273 259 Greatest Support 330 | 40 40 40 40 40 40 28 28 44 44 96 112 116 116 116 102 158 158 158 80 80 140 135 225 225 225 225 225 215 270 270 330 Greatest Overweight (x) 9 | . . . . . 4 4 3 3 2 3 9 8 1 2 1 1 . 2 5 5 1 1 4 . . 1 1 1 1 1 1 Average Overweight (x) 1 | . . . . . 2 3 3 2 2 2 1 1 1 1 1 . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 Average Capacity 24 | 7 14 15 15 15 20 25 25 25 25 25 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 28 30 30 30 Most Carried 30 | 4 4 9 12 15 25 25 25 25 25 25 25 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 Average Carried 23 | 1 4 6 10 14 18 24 25 24 25 24 21 16 21 24 24 24 24 24 24 24 24 23 24 24 24 24 24 27 29 29 28 Final Capacity 30 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 30 30 30 Final Carried 30 | 4 4 9 12 14 25 25 25 25 25 25 21 14 25 25 25 25 25 24 25 24 24 25 24 25 25 25 25 30 30 29 18 Class Distribution -------------------- 28% | Scavenger-Gladiator 15% | Gladiator 10% | Hauler-Gladiator 9% | Hacker-Gladiator 8% | Mutant 5% | Hacker-Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Waste Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Commander-Gladiator | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Gladiator | -4/Factory Scientist-Gladiator | -3/Research Hacker-Gladiator | -3/Testing Hacker-Gladiator | -2/Research Hauler-Gladiator | -2/Quarantine Hauler-Gladiator | -2/Protoforge Hauler-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Matter Collected 9326 | 214 56 56 . 181 255 210 130 50 10 85 481 50 141 193 269 262 . 394 297 99 168 529 675 76 240 465 647 206 1683 179 1025 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22609 | . 286 154 . 245 1099 364 524 . . 367 1531 125 . 370 263 627 . 490 765 77 326 946 3255 925 1072 816 1557 661 2712 1223 1829 Parts 954 | . 13 21 . 29 63 33 19 . . 10 64 9 . 13 9 21 . 25 27 1 10 26 98 3 41 40 71 18 141 62 87 Haulers Intercepted 12 | . . . . . 3 2 . . . . . . . . . . . . . . . 1 1 . 1 . 1 2 . . 1 Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 18 . . 28 . 5 . . 3 . . . 4 4 . 13 . . . . . . . . . Prevented 48 | . . . . . . . 1 . . 2 . 4 . . 2 . . . 19 7 . 13 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Combat Hostiles Destroyed 323 | . 5 7 . 11 15 3 10 . . 7 25 3 . 4 6 4 . 6 10 . 7 18 44 6 12 17 20 4 33 19 27 Melee 183 | . . . . . 11 3 9 . . 6 13 2 . 2 1 4 . 6 1 . 2 7 21 . 12 8 12 4 32 15 12 Guns 33 | . 4 7 . 11 4 . . . . . . . . . . . . . . . . . 7 . . . . . . . . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . AOE 69 | . 1 . . . . . . . . . 9 . . . 4 . . . 5 . 3 7 4 . . 9 8 . . 4 15 Classes Destroyed 25 | . 3 1 . 2 6 1 . . . 1 4 1 . . . . . . . . 2 1 . 1 . . . . 1 . 1 Worker 39 | . 2 2 . 1 1 2 . . . . 3 . . . . 4 . 1 . . . . 5 . . 2 9 1 . . 6 Builder 19 | . . . . . 3 3 . . . . 3 . . . . . . . . . . . 3 . . . . 1 . 2 4 Tunneler 7 | . . . . 2 . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . 1 Hauler 12 | . . . . . 3 2 . . . . . . . . . . . . . . . 1 1 . 1 . 1 2 . . 1 Recycler 22 | . . . . . 1 . . . . . 4 . . . . 2 . 1 . . . . 5 . 1 1 2 1 1 . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Watcher 6 | . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . 1 . . . Swarmer 82 | . . 7 . 7 . . . . . 2 8 2 . . 4 . . . 1 . . 13 8 . 2 9 7 3 4 . 5 Grunt 90 | . 5 . . 1 11 . 9 . . 2 6 . . . 1 . . . 2 . 1 5 22 . 4 3 4 1 4 3 6 Brawler 9 | . . . . . . . . . . 2 . . . . . . . . 5 . 1 . 1 . . . . . . . . Duelist 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . . . 3 2 . . . 1 1 . . . 1 1 . . 1 . . . 3 . 6 . . . 3 1 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . . . . . . . . . 3 . . . . 1 . . 1 . 2 . 2 . . . . . 4 . 2 Programmer 45 | . . . . . . 1 . . . . 4 . . . . 2 . 4 . . 1 . 8 . . 3 5 . 5 6 6 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Hotshot 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Tracker 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . 1 2 Combat Programmer 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . 2 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fireman 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 9 | . 5 4 . 2 5 2 7 . . 5 8 2 . 1 4 4 . 2 4 . 5 5 9 2 3 5 6 6 5 4 9 Combat Bots Only 8 | . 2 4 . 2 3 1 7 . . 5 8 2 . 2 4 2 . 2 4 . 5 5 8 2 2 5 3 4 5 4 7 Max Kills in Single Turn 5 | . 2 1 . 2 1 1 1 . . 1 4 1 . 1 2 1 . 1 2 1 1 3 4 1 1 5 4 1 1 2 5 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . . . . . . . . 4 . . . 2 . . . 2 . 1 3 2 . . 5 3 . . 2 4 Melee 1 | . . . . . 1 1 1 . . 1 1 1 . 1 1 1 . 1 1 . 1 1 1 . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Hostile Shots Fired 2864 | . 26 32 . 47 45 40 39 33 . 43 240 140 . 41 34 29 . 61 23 18 64 109 332 . 68 90 169 62 278 239 562 Missed 751 | . 8 9 . 15 10 9 17 12 . 12 70 39 . 12 11 4 . 12 8 6 20 39 93 . 18 18 30 26 82 35 136 Hits 2113 | . 18 23 . 32 35 31 22 21 . 31 170 101 . 29 23 25 . 49 15 12 44 70 239 . 50 72 139 36 196 204 426 Melee 30 | . . . . . . . . . . 1 . . . . . . . . 2 . . . 2 . . . 5 . . 1 19 Projectile 2083 | . 18 23 . 32 35 31 22 21 . 30 170 101 . 29 23 25 . 49 13 12 44 70 237 . 50 72 134 36 196 203 407 AOE 10 | . . . . . . . . . . . . . . . . . . 3 . . 6 . . . . . . . . . 1 Critical Strikes 135 | . 1 . . 1 . 1 . . . . 6 2 . . . . . 7 . . 1 4 20 . 2 8 10 5 10 18 39 Actively Blocked 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Part Disruptions 11 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 3 3 . . 1 2 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Damage Taken 37701 | . 229 220 . 340 522 264 354 106 . 514 3204 1007 . 1310 334 473 . 1661 403 229 1116 983 4113 . 773 1197 2447 480 4338 2445 8639 Core 3652 | . 49 78 . 76 77 22 81 29 . 48 308 117 . 43 98 108 . 370 57 47 61 122 284 . 77 88 141 48 469 379 375 Absorbed by Shields 8217 | . . . . . . . . . . 126 . 360 . . 76 . . 13 . . 87 . 306 . 285 342 701 495 1796 1716 1914 Reduced by Siege Mode 144 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . 17 114 Redirected to Core 597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349 248 . Redirected to Shielding 274 | . . . . . . . . . . . . . . . . . . . . . 127 . . . . . . . . 36 111 Ignored by Resistances 3842 | . . . . . 8 . . . . . . . . . . . . . . . . 236 465 . . 257 338 . 180 1160 1198 Regen/Repaired (Parts) 1563 | . . . . . . . . . . . . . . . . . . 145 . . 52 . . . . 211 . . 1053 102 . Core Remaining (%) 58 | 100 . . . 18 86 . . . . 74 . . . . 33 . . . . . . 23 . . 68 . 82 . . 32 71 Volleys Fired 244 | . 20 25 . 34 14 . . . . . 7 . . . 4 . . 3 17 4 22 8 11 30 . 7 12 2 . 7 17 Largest 3 | . 2 2 . 2 3 . . . . . 1 . . . 1 . . 1 1 1 1 1 2 2 . 1 1 1 . 1 2 Hottest 200 | . 80 80 . 60 104 . . . . . 36 . . . 43 . . 70 43 43 43 43 120 200 . 52 49 7 . 49 140 Shots Fired 358 | . 40 49 . 68 35 . . . . . 7 . . . 4 . . 3 16 4 22 8 19 37 . 7 13 2 . 6 18 Gun 210 | . 40 49 . 68 35 . . . . . . . . . . . . . . . . . 18 . . . . . . . . Cannon 40 | . . . . . . . . . . . . . . . . . . 3 . . . . . 37 . . . . . . . Launcher 104 | . . . . . . . . . . . 7 . . . 4 . . . 16 4 22 8 . . . 6 13 . . 6 18 Special 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . Kinetic 106 | . . 12 . 66 28 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 50 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . 6 13 . . 6 18 Electromagnetic 136 | . 40 37 . 2 . . . . . . . . . . 4 . . 3 16 4 22 8 . . . . . . . . . Entropic 55 | . . . . . . . . . . . . . . . . . . . . . . . 18 37 . . . . . . . Robot Hit Streak 17 | . 8 4 . 6 10 . . . . . 2 . . . 1 . . 4 9 4 7 2 8 17 . 6 9 7 . 13 4 Robot Miss Streak 5 | . 3 4 . 3 5 . . . . . 1 . . . . . . . 1 . 2 1 3 2 . 1 1 . . . 3 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 7 | . . 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1165 | . 22 25 . 38 56 24 26 . . 23 70 11 . 33 10 23 . 40 19 9 9 38 146 32 56 47 72 22 148 80 86 Core Hits 622 | . 13 12 . 18 30 12 9 . . 7 51 2 . 11 7 7 . 8 19 3 25 18 63 7 22 28 56 12 65 44 73 Critical Kills 8 | . . . . . 1 . . . . . 1 . . 2 . . . . . . . 1 3 . . . . . . . . Critical Parts Destroyed 44 | . . . . 1 . . 1 . . 1 3 2 . 3 . 1 . 1 . . 1 9 20 . 1 . . . . . . Critical Strikes 171 | . 2 1 . 1 6 1 1 . . 5 8 3 . 7 2 4 . 5 2 . 1 10 26 8 12 4 9 4 24 14 11 Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 48 | . . . . . . . 1 . . 1 4 2 . 5 . 1 . 1 . . 1 10 21 . 1 . . . . . . Sever 71 | . . . . . 5 1 . . . 4 4 1 . 2 2 3 . 2 . . . . 1 . . 3 7 2 22 5 7 Impale 37 | . . . . . . . . . . . . . . . . . . 2 2 . . . 2 . 11 1 2 2 2 9 4 Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Sunder 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Melee Attacks 1528 | . . . . . 57 37 40 3 . 27 106 18 . 65 27 40 16 67 11 11 7 59 195 2 90 73 94 31 213 126 113 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 350 | . . . . . . . 26 3 . 7 37 6 . 28 18 4 . 12 5 8 6 51 131 . 8 . . . . . . Slashing 818 | . . . . . 51 34 7 . . 20 69 12 . 37 9 36 16 42 1 2 1 8 44 . 1 30 63 16 163 76 80 Piercing 359 | . . . . . 6 3 7 . . . . . . . . . . 13 5 1 . . 20 2 81 43 31 15 49 50 33 Sneak Attacks 110 | . . . . . 9 11 1 . . . 15 . . 1 . 7 . 2 1 6 . 2 19 . 2 3 7 7 2 6 9 Combat Hostiles 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 4 . Follow-up Attacks 394 | . . . . . 4 4 11 . . 9 21 5 . 24 5 7 . 13 3 2 1 20 45 . 28 21 28 10 74 32 27 Damage Inflicted 71249 | . 485 340 . 509 1983 1162 1200 . . 723 5234 429 . 1311 637 1637 . 2037 1389 596 1366 2291 8808 3055 2560 3560 6522 1124 9078 4928 8285 Guns 2414 | . 352 310 . 509 242 . . . . . . . . . . . . . . . . . 1001 . . . . . . . . Cannons 3091 | . . . . . . . . . . . . . . . . . . 36 . . . . . 3055 . . . . . . . Explosions 16323 | . 133 30 . . . . . . . . 2002 . . . 236 . . . 1014 151 1177 346 866 . . 1603 2902 . . 1187 4676 Melee 49314 | . . . . . 1741 1162 1200 . . 723 3232 429 . 1311 401 1637 . 2001 375 445 189 1945 6941 . 2560 1957 3564 1124 9058 3727 3592 Ramming 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . 20 14 17 Kinetic 759 | . . 64 . 497 198 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 968 | . 133 30 . . 44 . . . . . . . . . 61 . . . 112 . 83 . 505 . . . . . . . . Explosive 12731 | . . . . . . . . . . . 2002 . . . . . . . . . . . 361 . . 1603 2902 . . 1187 4676 Electromagnetic 3314 | . 352 246 . 12 . . . . . . . . . . 175 . . 36 902 151 1094 346 . . . . . . . . . Impact 11689 | . . . . . . . 1044 . . 198 1325 203 . 563 127 153 . 737 125 388 154 1623 4809 . 240 . . . . . . Slashing 26355 | . . . . . 1717 1131 132 . . 525 1907 226 . 748 274 1484 . 879 . 57 35 322 1454 . . 526 2399 479 7375 2088 2597 Piercing 11270 | . . . . . 24 31 24 . . . . . . . . . . 385 250 . . . 678 . 2320 1431 1165 645 1683 1639 995 Entropic 4056 | . . . . . . . . . . . . . . . . . . . . . . . 1001 3055 . . . . . . . Highest Corruption 66 | . . . . . . 1 1 . . . 3 34 34 34 46 . . 10 36 66 66 23 6 1 1 . 32 1 2 6 46 Average Corruption 13 | . . . . . . 1 1 . . . 2 11 34 34 35 . . 7 24 38 20 19 2 1 1 . 25 1 1 4 17 Corruption Purged 7 | . . . . . . . 1 . . . . . . . . . . . . . . . 6 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 500 | . . . . . . 2 8 . . . 11 25 41 27 69 . . 17 48 43 7 63 10 6 8 . 34 1 41 13 26 Message Errors 138 | . . . . . . 2 2 . . . 5 7 11 8 16 . . 7 10 13 . 16 3 1 1 . 11 . 14 4 7 Matter Fused 143 | . . . . . . . 1 . . . 1 9 14 7 27 . . 7 12 11 5 12 3 2 1 . 7 1 13 3 7 Heat Flow Errors 55 | . . . . . . . 2 . . . 1 3 6 4 5 . . 2 6 1 . 10 1 . 1 . 2 . 4 3 4 Energy Discharges 68 | . . . . . . . 1 . . . 2 2 4 4 8 . . . 5 9 1 15 2 1 4 . 4 . 4 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 Parts Fused 7 | . . . . . . . . . . . . 1 . . 1 . . . 2 1 . . . . . . 1 . 1 . . Data Loss (minor) 49 | . . . . . . . 1 . . . . 1 3 1 7 . . . 9 6 . 6 . 1 1 . 7 . 4 . 2 Data Loss (major) 13 | . . . . . . . 1 . . . 1 1 2 . . . . . . 1 1 2 1 1 . . . . 1 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 11 | . . . . . . . . . . . 1 1 1 . 3 . . 1 1 1 . 2 . . . . . . . . . Misdirections 9 | . . . . . . . . . . . . . . 3 1 . . . 1 . . . . . . . 1 . . . 3 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7243 | . . . . . 137 94 137 . . 46 744 141 . 175 48 438 . 317 35 82 110 850 1957 . 243 267 438 29 323 237 395 Projectiles 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Explosions 687 | . . . . . . . . . . . 35 . . . 4 . . . 12 . . . 43 . . 55 179 . . 37 322 Melee 6550 | . . . . . 137 94 137 . . 46 709 141 . 175 44 438 . 311 23 82 110 850 1914 . 243 212 259 29 323 200 73 Knockbacks 38 | . . . . . . . 1 . . . 8 2 . 1 . 2 . 5 . . 1 4 14 . . . . . . . . Impact 37 | . . . . . . . 1 . . . 8 2 . 1 . 2 . 5 . . 1 3 14 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 1342 | . 17 . . . . . . . . . 111 . . . 11 . . . 61 20 . . 185 . . . 69 . . 151 717 Shots 23 | . 1 . . . . . . . . . 1 . . . 1 . . . 2 1 . . 3 . . . 1 . . 4 9 Rammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 1 2 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | . 150 126 . 19 329 287 228 . . . 138 244 279 228 247 . . 198 265 248 . 233 272 266 142 12 251 6 337 228 284 Average Temperature 71 | . 63 42 . 7 149 147 100 . . . 70 112 115 95 77 . . 57 79 89 . 89 115 104 80 7 86 1 62 109 81 Received Heat Transfer 3502 | . 135 30 . 72 270 90 174 . . 37 342 66 . . 49 36 . 36 36 . 22 208 866 . 148 77 73 48 65 193 429 Effects 17 | . . . . . 2 . . . . . . 1 . 3 1 . . . 2 . . . 2 2 . . . . 4 . . Energy Bleed 6 | . . . . . . . . . . . . 1 . . 1 . . . 1 . . . 1 1 . . . . 1 . . Interference 9 | . . . . . . . . . . . . . . 3 . . . . 1 . . . 1 1 . . . . 3 . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . 1 1 Total Turns 477 | . . . . . . . . . . . . . . . . . . . . . . . 13 442 . . . . . 13 9 Longest Duration 431 | . . . . . . . . . . . . . . . . . . . . . . . 13 431 . . . . . 13 9 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 37 | . . . . . . . 1 . . 1 5 1 . 2 1 1 . . 4 . 2 4 15 . . . . . . . . Combat Hostiles 31 | . . . . . . . 1 . . 1 3 1 . 2 1 . . . 4 . 2 4 12 . . . . . . . . Parts Fried 51 | . 1 . . . . . 1 . . 1 5 . . . 1 . . 2 4 . 4 4 28 . . . . . . . . Impact Corruptions 119 | . . . . . . . 4 . . 2 12 3 . 5 1 3 . 7 1 2 2 22 54 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . Heat Transferred 988 | . 200 50 . . 111 . . . . . . . . . 100 . . . 100 . 77 . 350 . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Power Chain Reactions 15 | . 2 1 . . . . . . . . . . . . 2 . . . 2 . 5 1 . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Maximum Alert Level 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 3 1 . 2 5 4 3 3 3 Low Security (%) 50 | 100 100 100 . 100 100 100 . . . . 35 . . . . 100 100 100 . . . . 67 84 100 84 . . . . . Level 1 8 | . . . . . . . . . . . 60 . . . . . . . . . . . 4 15 . 4 11 . . 16 41 Level 2 13 | . . . . . . . . . . . 3 . . . . . . . . . . . 26 . . 10 17 . 5 81 45 Level 3 23 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 9 75 94 1 13 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 24 . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1674 | . 114 103 . 146 188 84 . . . . 475 . . . . 82 14 85 . . . . 750 265 82 602 1674 1307 1055 746 936 Initial 924 | . . 40 . . 3 71 . . . . 175 . . . . 46 14 . . . . . . 261 . 3 318 924 703 593 453 Average 396 | . 28 39 . 42 98 16 . . . . 230 . . . . 36 2 12 . . . . 238 82 23 124 1137 1032 902 477 500 Influence Increases 14458 | . 196 340 . 423 572 280 275 30 . 754 1131 85 . 20 220 204 18 412 255 60 279 505 1377 14 397 970 1949 663 1162 720 1147 Destroy 0b10 Robot/C 7640 | . 100 260 . 280 300 60 200 . . 400 640 60 . 20 120 80 . 180 200 40 200 360 880 . 240 520 680 240 660 380 540 Destroy 0b10 Robot/NC 605 | . 15 10 . 20 50 40 . . . . 70 . . . . 30 . 10 . . . 10 95 . 15 15 80 45 5 10 85 Destroy Leader 1460 | . 22 50 . 50 66 34 30 . . 40 112 10 . . 10 30 . 60 10 10 . 30 166 . 74 90 124 50 170 90 132 Allied During Kill 1286 | . . 17 . 28 . . . . . 314 92 . . . . . . 29 . 10 34 . . . . 141 404 217 . . . Trap Triggered on 0b10 30 | . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . Successful Hack 210 | . 21 . . . 15 124 . . . . . . . . . 3 . 12 . . . . . . . . 23 . . 12 . Disable Machine 615 | . . . . 15 45 15 . . . . 30 . . . . 15 . 45 . . . . 30 . 15 30 150 15 150 60 . Destroy Structure 1532 | . 8 3 . . 6 7 . . . . 67 . . . . 16 18 76 . . . . 116 14 38 174 338 66 87 153 345 Partial Spotted 45 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 1035 | . 15 . . 30 90 . 45 30 . . 120 15 . . 90 . . . 45 . 45 105 90 . 15 . 150 30 60 15 45 Influence Decreases 13528 | . 92 442 2 412 426 437 229 76 . 476 951 543 . 20 146 237 59 412 255 60 184 600 630 761 389 412 870 1057 1358 1018 974 Entered New Map 3367 | . . 64 2 . 8 86 . 10 . . 103 170 . . . 28 27 . . . . 95 . 486 . 5 248 721 548 462 304 Time Decay 8241 | . 92 348 . 315 388 346 229 66 . 396 478 284 . 20 146 207 32 217 235 60 44 405 498 275 379 327 482 206 770 526 470 Lost Part 998 | . . 10 . 10 30 5 . . . 20 170 89 . . . . . 22 20 . 40 100 112 . 10 20 60 10 40 30 200 Lost Ally 922 | . . 20 . 87 . . . . . 60 200 . . . . 2 . 173 . . 100 . 20 . . 60 80 120 . . . Squads Dispatched 65 | . 1 . . . 3 2 . . . 1 2 . . . . 2 . 6 . . . . 9 . 3 4 9 4 6 7 6 Investigation 10 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . 1 1 1 . 2 1 . Extermination 27 | . . . . . . 2 . . . . 2 . . . . 1 . 3 . . . . 3 . 2 2 3 1 3 3 2 Reinforcement 12 | . 1 . . . 2 . . . . . . . . . . . . 1 . . . . 2 . . . 2 1 1 . 2 Assault 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . 2 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . 1 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Distress Signals 18 | . 2 . . . . . . . . . 1 . . . . . . . . . 2 . 3 . 1 . 1 3 . 1 4 Communications Jammed 213 | . . . . . . . . . . . 113 . . . . . . . . . . . 9 . 7 2 30 52 . . . Distress Signals 212 | . . . . . . . . . . . 113 . . . . . . . . . . . 9 . 7 2 30 51 . . . Times Spotted 593 | . 13 13 . 28 32 9 11 3 . 19 51 4 . 4 9 5 7 11 13 2 35 22 63 6 20 26 49 28 38 26 46 Peak Tracking Total 11 | . 5 3 . 7 6 3 7 1 . 9 10 4 . 3 4 1 6 2 9 2 10 5 10 2 3 5 10 11 5 5 11 Tactical Retreats 51 | . 1 . . 3 5 . 2 2 . . 4 1 . . 4 . 1 . 1 . 3 4 5 . 1 . 6 2 2 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Traps Triggered 12 | . . . . . 1 2 . . . . . . . . . 2 . . . . . . 1 . . . . 1 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Machines Disabled 42 | . . . . 1 3 1 . . . . 2 . . . . 1 . 3 . . . . 2 . 1 2 11 1 10 4 . Max in Single Turn 3 | . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 1 1 . 1 3 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Machines Accessed 48 | . 2 . 2 . 4 9 . . . . 1 . 1 4 . 1 . 2 . 1 4 . 4 . 1 2 4 1 3 2 . Terminals 13 | . 2 . . . 4 6 . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 2 . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . 1 1 1 . 1 2 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 151 | . 7 . 5 . 5 19 . . . . 1 . 1 32 . 2 . 4 . 1 14 . 25 . 3 3 14 4 7 4 . Successful 110 | . 4 . 5 . 4 11 . . . . . . 1 32 . 2 . 2 . 1 14 . 20 . . 3 6 1 3 1 . Failed 41 | . 3 . . . 1 8 . . . . 1 . . . . . . 2 . . . . 5 . 3 . 8 3 4 3 . Catastrophic 6 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 7 . 1 . 4 12 . . . . 23 . . . . 15 . 23 . . 1 . 13 . . 12 13 9 22 23 2 Terminals 30 | . 7 . . . 5 14 . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabricators 14 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . 9 . . . . Repair Stations 15 | . . . . . . . . . . . . . . . . . . 2 . . . . 6 . . 1 . . 6 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 36 | . . . . . . 3 . . . . . . . . . . . . . . . . 19 . 3 2 4 . 1 4 . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 62 | . 2 . 5 . 3 3 . . . . . . 1 32 . . . . . 1 14 . . . . . . 1 . . . Record 15 | . . . 4 . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Part Schematic 15 | . 2 . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . . . . . . . . 3 . . . . . . 12 . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . . . . 2 . . . . . . . . . . . . . . . . 17 . . 2 2 . . 1 . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Retrieve Study 19 | . . . . . . 2 . . . . . . . . . . . . . . . . 12 . . 2 2 . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 13 | . 2 . . . 1 5 . . . . . . . . . . . 2 . . . . . . . 1 1 . 1 . . Terminals 8 | . 2 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Patch 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 1 6 . . . . 1 . . . . 1 . 1 . . . . 3 . 1 1 3 . 3 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . . 5 . . 5 . . . . . . . . . . . . 4 . . 5 . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . Part Schematics Acquired 70 | . 2 . . . . . . . . . 12 . . 13 . . . . . . . . 2 . . . 16 . 12 13 . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Studies Acquired 19 | . . . . . . 2 . . . . . . . . . . . . . . . . 12 . . 2 2 . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 88 | . . . . . . . . . . . . . . . . . . . . . . . 88 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . 4 . . . . . . 2 . . . . . . . . 2 . 5 . . . . . 1 . . . . Allies Hacked 8 | . . . . . . . . . . . 1 . . . . 1 . 4 . . . . . . . 1 . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Total Allies 69 | . . 2 4 3 . 1 . . 9 2 6 . . . . 2 . 13 2 . 5 . 2 . . 9 3 6 . . . Largest Group 9 | . . 2 4 4 . 1 1 . 9 9 8 . . . . 1 1 7 2 2 7 . 1 . . 5 8 5 . . . Highest-Rated Group 606 | . . 47 45 45 . 10 10 . 310 310 275 . . . . 180 180 210 79 79 330 . 29 . . 440 497 606 . . . Highest-Rated Ally 269 | . . 31 31 21 . 10 10 . 40 40 40 . . . . 180 180 70 49 49 64 . 29 . . 116 118 269 . . . Zionite Dispatches 17 | . . . . . . . . . . . 3 . . . . 2 . 4 . . . . 2 . . 3 . 3 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Fire 4 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Offense Resupply 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Total Orders 23 | . . . . . . . . . . . 3 . . . . 1 . 1 . . . . 3 12 2 . 1 . . . . STAY 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 6 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 2 . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . Ally Attacks 412 | . . 17 . 34 . . . . . 101 63 . . . . . 6 25 . 1 28 . . . . 47 44 46 . . . Total Damage 13985 | . . 355 . 502 . . . . . 1719 1506 . . . . . 162 582 . 57 1312 . . . . 2138 2833 2819 . . . Kills 85 | . . 6 . 8 . . . . . 13 10 . . . . . . 3 . 2 3 . . . . 10 19 11 . . . Allies Corrupted 14 | . . . . . . . . . . 1 . . . . . 1 . 6 . . 2 . . . . 1 2 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Active Infowar (turns) 26998 | . . . . . . 1214 958 924 1168 777 705 509 945 208 1219 608 201 858 976 870 1620 1267 1662 930 1160 1019 1228 435 3382 1346 809 Sensors 25005 | . . . . . . 1203 958 924 1168 777 414 509 945 208 1219 608 126 823 976 870 1620 1267 1175 930 932 955 866 408 3382 1130 612 Terrain 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 45 Structural 974 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822 152 T.N.C. 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 90 | . . . . . . . . . . . . . . . . . 75 14 . . . . . . . 1 . . . . . Jamming 6313 | . . . . . . . . . . . 604 . . . . . . 21 . . . . 1662 308 1160 973 1228 357 . . . ECM 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . Robot Analysis Total 154 | . . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . 2 2 1 2 . 1 2 . 1 . . . 1 . . 1 . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . . . . . . . 7 1 . . . . . . Zionite Intel Received 22 | . . . . . . . . . . . 3 . . . . 2 . 2 . . . . 2 . . 1 3 . 3 6 . Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . Component Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Turns Passed 35885 | 85 300 985 908 907 952 1244 1105 927 1168 1014 1223 941 953 544 1334 608 201 1164 976 870 1620 1624 1853 930 1160 1175 1257 439 4761 1476 1181 Spaces Moved 17466 | 48 131 562 533 488 544 748 576 621 842 557 432 533 387 190 691 400 141 761 587 446 788 781 796 234 512 545 593 176 1760 611 452 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8012 | 45 131 562 533 488 . . . . . 64 318 135 387 62 . . . . 28 . . . 376 234 512 545 593 176 1760 611 452 Legs 3768 | . . . . . . . . . . . . 15 . 128 691 400 141 442 . 201 788 781 181 . . . . . . . . Wheels 5683 | . . . . . 544 748 576 621 842 493 114 383 . . . . . 319 559 245 . . 239 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 80 130 145 130 130 130 115 115 240 174 176 108 110 108 115 130 120 112 96 160 160 160 160 161 160 160 148 Average Speed 160 | 153 160 160 160 160 112 141 145 142 130 154 209 148 240 199 179 112 110 122 144 180 146 143 152 160 160 160 160 196 218 165 172 Slowest Speed 560 | 160 160 160 160 160 140 145 145 145 130 240 240 250 240 252 180 180 110 260 560 490 205 186 182 160 160 200 224 216 240 240 241 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . 6 2 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 52 | 4 30 96 88 66 40 19 71 68 90 53 13 72 52 81 79 12 73 18 61 61 90 79 25 89 13 18 76 9 94 22 12 Regions Visited 31 Branch Regions 18 Pre-discovered Areas 36 | . . . 1 . . . . . 1 . . . . 29 1 . . . . . . . . . . . . . 2 2 . Known Exits Taken 22 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 1 . . 3 5 4 3 . 1 2 . 2 . . . 2 . . 1 . . . . . . . . . Spaces Dug 238 | . . . . . 6 7 1 2 . . 12 4 . . 14 8 16 17 1 3 1 4 23 2 19 23 7 4 29 28 7 Terrain Destroyed 835 | . 7 3 . 1 6 7 1 2 . . 81 4 . . 18 8 16 17 9 3 16 4 57 9 19 65 225 4 29 51 173 Melee 238 | . . . . . 6 7 1 2 . . 12 4 . . 14 8 16 17 1 3 1 4 23 2 19 23 7 4 29 28 7 Projectile 15 | . . . . 1 . . . . . . . . . . . . . . . . . . 7 7 . . . . . . . AOE 582 | . 7 3 . . . . . . . . 69 . . . 4 . . . 8 . 15 . 27 . . 42 218 . . 23 166 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Frg Acc Total 23057 | 57 181 598 588 556 816 918 795 661 917 678 609 663 414 292 739 521 163 911 684 494 1229 1205 1153 748 716 739 763 234 2450 879 686 Wait 2733 | . 30 5 7 13 142 39 181 24 72 56 31 81 4 32 9 54 4 15 35 17 325 347 70 468 113 66 20 6 302 132 33 Move 17437 | 47 130 561 532 487 543 747 575 620 841 556 431 532 386 189 690 400 140 760 586 445 787 780 796 233 511 544 593 175 1759 610 451 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 364 | 4 . 5 3 10 28 34 . 3 2 4 11 14 14 10 3 13 1 20 11 3 14 11 34 4 7 18 16 10 39 6 12 Fast Attach 215 | 6 1 . . 1 7 7 2 4 . 1 7 7 1 3 1 3 . 14 5 3 5 5 14 1 5 6 8 4 61 6 27 Attach 154 | . . 1 . . 7 4 . 1 . 3 19 10 3 2 1 2 . 10 2 1 3 9 14 4 1 7 9 4 18 5 14 Detach 26 | . . . . . . . . . . . 5 . . . . . . 4 . . . . 3 . . . 2 . 5 3 4 Swap 298 | . . 1 . 2 5 10 10 1 . 5 18 2 2 9 7 3 1 11 3 7 3 10 41 3 16 24 21 7 45 14 17 Drop 423 | . . . . 9 21 41 2 5 2 3 5 5 4 9 2 14 1 24 10 7 19 3 43 3 12 19 17 10 95 9 29 Fire 244 | . 20 25 . 34 14 . . . . . 7 . . . 4 . . 3 17 4 22 8 11 30 . 7 12 2 . 7 17 Melee 1005 | . . . . . 49 28 25 3 . 17 75 12 . 38 22 28 16 50 7 7 5 32 127 2 51 48 56 16 125 86 80 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 2 Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 139 | . . . 46 . . . . . . 33 . . . . . . . . 8 . 46 . . . . . 6 . . . . Trap 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Protoforge -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 386 | -10/Materials | Entered Mines 504 | -10/Mines | Discovered new exit (range 14) 889 | -10/Mines | Learned Materials security intel 947 | -10/Mines | Core integrity fell below 50% 1032 | -10/Mines | Discovered new exit (range 14) 1360 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1361 | -10/Mines | Discovered new exit (range 5) 1371 | -10/Mines | Entered Exiles 1371 | -10/Exiles | Found Exiles lab destroyed 1371 | -10/Exiles | Accompanied by 1 ally 1401 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1535 | -10/Exiles | Opened EX-Vault 1543 | -10/Exiles | Found Skeleton Box 2083 | -10/Exiles | Learned location of Zion (-7) 2184 | -10/Exiles | Discovered new exit (range 10) 2279 | -10/Exiles | Entered Mines 2279 | -9/Mines | Accompanied by 4 allies 2814 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2935 | -9/Mines | Assembled infested the area 3073 | -9/Mines | Core integrity fell below 20% 3136 | -9/Mines | Discovered new exit (range 9) 3143 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3186 | -9/Mines | Entered Materials 3186 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3549 | -8/Materials | Discovered new exit (range 13) 3659 | -8/Materials | Build established: Scavenger-Gladiator 4056 | -8/Materials | Identified exit to Factory 4138 | -8/Materials | Entered Factory 4138 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4156 | -7/Factory | Identified exit to Lower Caves 5044 | -7/Factory | Build established: Gladiator 5130 | -7/Factory | Discovered new exit (range 10) 5382 | -7/Factory | Entered Lower Caves 5382 | -7/Lower Caves | Accompanied by 1 ally 5472 | -7/Lower Caves | Learned Factory emergency access door positions 5600 | -7/Lower Caves | Encountered a Warlord checkpoint 5689 | -7/Lower Caves | Spotted B-75 Beast 6135 | -7/Lower Caves | Destroyed 7 combat bots 6445 | -7/Lower Caves | Learned Factory terminal intel 6466 | -7/Lower Caves | Discovered new exit (range 8) 6485 | -7/Lower Caves | Identified exit to Lower Caves 6487 | -7/Lower Caves | Entered another Lower Caves area 6624 | -7/Lower Caves | Discovered new exit (range 6) 6635 | -7/Lower Caves | Identified exit to Factory 6667 | -7/Lower Caves | Learned Factory emergency access door positions 6716 | -7/Lower Caves | Found Alien Artifact 6716 | -7/Lower Caves | Identified Core Expander 6716 | -7/Lower Caves | Installed Core Expander, added new Power slot 6855 | -7/Lower Caves | Spotted B-75 Beast 7132 | -7/Lower Caves | Learned Factory security intel 7389 | -7/Lower Caves | Discovered new exit (range 15) 7412 | -7/Lower Caves | Identified exit to Zion 7414 | -7/Lower Caves | Entered Zion 7477 | -7/Zion | Discovered new exit (range 15) 7491 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7521 | -7/Zion | Gained Derelict followers 7752 | -7/Zion | Learned location of 1 exit from Factory 7827 | -7/Zion | Received a hallucinogenic algorithm 8027 | -7/Zion | Learned location of Warlord (-5) 8260 | -7/Zion | Met Imprinter 8281 | -7/Zion | Imprinted 8284 | -7/Zion | Declared Zion's savior 8508 | -7/Zion | Identified exit to Proximity Caves 8582 | -7/Zion | Entered Proximity Caves 8582 | -6/Proximity Caves | Accompanied by 9 allies 9358 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9596 | -6/Proximity Caves | Entered Factory 9596 | -6/Factory | Accompanied by 8 allies 9596 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9597 | -6/Factory | Identified exit to Lower Caves 9598 | -6/Factory | Identified exit to Factory 9601 | -6/Factory | Loaded intel: 27 terminal locations 9829 | -6/Factory | Build established: Scavenger-Gladiator 9896 | -6/Factory | Lost 3 allies 9944 | -6/Factory | P-60 Hacker assimilated allied Guardian 5a 9996 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10227 | -6/Factory | Retrieved Zion intel report: Component Schematics 10228 | -6/Factory | Zion Offense Resupply teleported in 10326 | -6/Factory | Build established: Gladiator 10431 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10432 | -6/Factory | Zion Fire squad teleported in 10471 | -6/Factory | Cargo convoy interrupted 10511 | -6/Factory | Lost 4 allies 10548 | -6/Factory | Lost 11 parts (4p4n1u2w) 10550 | -6/Factory | Destroyed 8 combat bots 10719 | -6/Factory | Zion Thermal Resupply teleported in 10819 | -6/Factory | Entered Lower Caves 10842 | -6/Lower Caves | Build established: Scavenger-Gladiator 11256 | -6/Lower Caves | Spotted B-75 Beast 11397 | -6/Lower Caves | Lost 9 parts (4n2u3w) 11423 | -6/Lower Caves | Discovered new exit (range 8) 11494 | -6/Lower Caves | Destroyed B-75 Beast 11498 | -6/Lower Caves | System corruption reached 10% 11520 | -6/Lower Caves | System corruption reached 30% 11757 | -6/Lower Caves | Identified exit to Lower Caves 11760 | -6/Lower Caves | Entered another Lower Caves area 12219 | -6/Lower Caves | Learned Factory security intel 12287 | -6/Lower Caves | Learned Factory stockpile data 12649 | -6/Lower Caves | Discovered new exit (range 16) 12675 | -6/Lower Caves | Identified exit to Data Miner 12713 | -6/Lower Caves | Entered Data Miner 12713 | -6/Data Miner | Discovered new exit (range 6) 12759 | -6/Data Miner | Met Data Miner 12802 | -6/Data Miner | Learned location of Section 7 (-2) 12802 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12845 | -6/Data Miner | Received God Mode back door access code from Data Miner 12880 | -6/Data Miner | Destroyed Data Miner 12882 | -6/Data Miner | Interfaced with the Data Conduit 12886 | -6/Data Miner | Found Prototype Hackware 13010 | -6/Data Miner | Core integrity fell below 50% 13035 | -6/Data Miner | Found Exp. Thermal Shield 13154 | -6/Data Miner | Build established: Derelict-Gladiator 13255 | -6/Data Miner | Identified exit to Proximity Caves 13257 | -6/Data Miner | Entered Proximity Caves 13819 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14193 | -5/Proximity Caves | Build established: Scavenger-Gladiator 14495 | -5/Proximity Caves | Discovered exit to Factory (range 10) 14591 | -5/Proximity Caves | Entered Factory 14591 | -5/Factory | Evolved 2 slots: Propulsion x2 14595 | -5/Factory | Loaded intel: 287 machine locations 14736 | -5/Factory | Retrieved Zion intel report: Main Access 14736 | -5/Factory | Identified exit to Factory 14803 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14804 | -5/Factory | Zion Trap Resupply teleported in 14878 | -5/Factory | Fabricated Huge Storage Unit? 15090 | -5/Factory | Zion hero teleported in (7V-RTL) 15199 | -5/Factory | Sucked down chute 15199 | -5/Factory | Entered Waste 15219 | -5/Waste | 1 allies followed down the chute 15289 | -5/Waste | Spotted C-40 Crusher 15331 | -5/Waste | Spotted C-40 Crusher 15332 | -5/Waste | Spotted C-40 Crusher 15337 | -5/Waste | Spotted C-40 Crusher 15340 | -5/Waste | Spotted C-40 Crusher 15375 | -5/Waste | Spotted C-40 Crusher 15394 | -5/Waste | Discovered new exit (range 7) 15399 | -5/Waste | Identified exit to Factory 15400 | -5/Waste | Entered Factory 15401 | -5/Factory | Loaded intel: 277 machine locations 15608 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15609 | -5/Factory | Zion Offense Resupply teleported in 15995 | -5/Factory | Intercept squad dispatched 16008 | -5/Factory | Discovered new exit (range 11) 16010 | -5/Factory | Zion Light squad teleported in 16018 | -5/Factory | Spotted Tracker 16032 | -5/Factory | Destroyed Tracker 16050 | -5/Factory | Found Prototype Protection 16050 | -5/Factory | Identified Zio. Weapon Casing 16062 | -5/Factory | Lost 3 allies 16070 | -5/Factory | Spotted Combat Programmer 16126 | -5/Factory | Destroyed Combat Programmer 16155 | -5/Factory | Found Prototype Special Weapon 16155 | -5/Factory | Identified Exp. Remote Datajack 16156 | -5/Factory | Lost 11 parts (6n1u4w) 16162 | -5/Factory | Found Prototype Energy Cannon 16162 | -5/Factory | Identified EMDS 16175 | -5/Factory | Found Zio. Weapon Casing 16189 | -5/Factory | Identified exit to Upper Caves 16220 | -5/Factory | Discovered exit to Factory (range 9) 16232 | -5/Factory | Retrieved Zion intel report: Emergency Access 16233 | -5/Factory | Zion Fire squad teleported in 16254 | -5/Factory | Zion Fire squad teleported in 16351 | -5/Factory | System corruption reached 10% 16379 | -5/Factory | Lost 5 allies 16564 | -5/Factory | Entered Upper Caves 16611 | -5/Upper Caves | Learned Factory terminal intel 16802 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16802 | -5/Upper Caves | Core integrity fell below 50% 17075 | -5/Upper Caves | System corruption reached 30% 17474 | -5/Upper Caves | Discovered new exit (range 3) 17484 | -5/Upper Caves | Identified exit to Upper Caves 17540 | -5/Upper Caves | Entered another Upper Caves area 17540 | -5/Upper Caves | Accompanied by 2 allies 18382 | -5/Upper Caves | Discovered new exit (range 7) 18399 | -5/Upper Caves | Identified exit to Warlord 18410 | -5/Upper Caves | Entered Warlord 18410 | -5/Warlord | Accompanied by 2 allies 18480 | -5/Warlord | System corruption cleaned by Quarantine Array 18852 | -5/Warlord | Opened Warlord's prototype stash 18875 | -5/Warlord | Found Prototype Hackware 18888 | -5/Warlord | Found Vortex Chain Reactor 19227 | -5/Warlord | Visited the Vortex Lab 19237 | -5/Warlord | Found Prototype Energy Gun 19237 | -5/Warlord | Identified Vortex Shotgun 19240 | -5/Warlord | Warlord's base attacked by MAIN.C 19241 | -5/Warlord | Found Prototype Energy Cannon 19241 | -5/Warlord | Identified Vortex Driver 19248 | -5/Warlord | Found Vortex Driver 19257 | -5/Warlord | Found Vortex Shotgun 19277 | -5/Warlord | Build established: Commander-Gladiator 19590 | -5/Warlord | Warlord forces counterattacked 19634 | -5/Warlord | Opened side exit 19804 | -5/Warlord | Lost 3 allies 19808 | -5/Warlord | Spotted Striker 19828 | -5/Warlord | P-80 Master assimilated allied Archangel 6a 19869 | -5/Warlord | Lost 5 allies 19915 | -5/Warlord | Warlord base infiltrated, sounded retreat 19969 | -5/Warlord | Spotted Executioner 19970 | -5/Warlord | Spotted Executioner 19971 | -5/Warlord | Destroyed Executioner 19975 | -5/Warlord | Spotted Striker 20001 | -5/Warlord | Discovered new exit (range 15) 20016 | -5/Warlord | Identified exit to Proximity Caves 20030 | -5/Warlord | Entered Proximity Caves 20241 | -4/Proximity Caves | Build established: Scavenger-Mutant 20378 | -4/Proximity Caves | Lost 5 parts (2p1n1u1w) 20405 | -4/Proximity Caves | Found Imp. Powered Armor 20751 | -4/Proximity Caves | Lost 4 parts (1p2n1w) 21053 | -4/Proximity Caves | Found DCF Scrap (16 items) 21144 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21357 | -4/Proximity Caves | Build established: Derelict-Mutant 21480 | -4/Proximity Caves | Discovered exit to Factory (range 11) 21516 | -4/Proximity Caves | Learned Research emergency access door positions 21654 | -4/Proximity Caves | Entered Factory 21654 | -4/Factory | Evolved 2 slots: Utility x2 21655 | -4/Factory | Loaded intel: 244 machine locations 21656 | -4/Factory | Loaded intel: 26 terminal locations 21787 | -4/Factory | Identified Quantum Router 21922 | -4/Factory | Discovered new exit (range 6) 21954 | -4/Factory | Identified exit to Upper Caves 21996 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 21997 | -4/Factory | Zion Melee Resupply teleported in 22270 | -4/Factory | Zion Offense Resupply teleported in 22293 | -4/Factory | Retrieved Zion intel report: Trap Installations 22352 | -4/Factory | Build established: Scientist-Mutant 22975 | -4/Factory | Garrison activated, responded to threat 23002 | -4/Factory | Destroyed 8 combat bots 23009 | -4/Factory | Lost 3 parts (3u) 23098 | -4/Factory | Terminal network hard line cut 23346 | -4/Factory | Build established: Hacker-Mutant 23507 | -4/Factory | Manually triggered Chute Trap 23507 | -4/Factory | Sucked down chute 23507 | -4/Factory | Entered Waste 23566 | -4/Waste | Spotted C-40 Crusher 23573 | -4/Waste | Destroyed C-40 Crusher 23577 | -4/Waste | Destroyed C-40 Crusher 23592 | -4/Waste | Spotted C-40 Crusher 23607 | -4/Waste | Destroyed C-40 Crusher 23846 | -4/Waste | Discovered new exit (range 43) 23910 | -4/Waste | Destroyed C-40 Crusher 23925 | -4/Waste | Spotted C-40 Crusher 23936 | -4/Waste | Destroyed C-40 Crusher 23951 | -4/Waste | Destroyed C-40 Crusher 24435 | -4/Waste | Identified exit to Factory 24437 | -4/Waste | Entered Factory 24438 | -4/Factory | Loaded intel: 294 machine locations 25017 | -4/Factory | Build established: Hacker-Gladiator 25041 | -4/Factory | Discovered new exit (range 7) 25051 | -4/Factory | Identified exit to Research 25597 | -4/Factory | Entered Research 25597 | -3/Research | Evolved 2 slots: Utility x2 25599 | -3/Research | Loaded intel: 116 machine locations 25991 | -3/Research | Found Fusion Bomb Launcher 26084 | -3/Research | Found Adv. Micro-nuke Launcher 26098 | -3/Research | Retrieved Zion intel report: Branch Access 26098 | -3/Research | Identified exit to Armory 26098 | -3/Research | Identified exit to Testing 26195 | -3/Research | Intercept squad dispatched 26213 | -3/Research | Spotted Tracker 26219 | -3/Research | Destroyed Tracker 26252 | -3/Research | Spotted Combat Programmer 26262 | -3/Research | Destroyed Combat Programmer 26329 | -3/Research | Build established: Scientist-Gladiator 26464 | -3/Research | Zion Hacker squad teleported in 26566 | -3/Research | Zion Hacker squad teleported in 26582 | -3/Research | Spotted B-86 Titan 26587 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 26636 | -3/Research | Lost 3 allies 26731 | -3/Research | Zion Fire squad teleported in 26772 | -3/Research | Entered Testing 26772 | -3/Testing | Accompanied by 5 allies 26773 | -3/Testing | Loaded intel: 67 machine locations 26798 | -3/Testing | Watched by a mysterious "MATRIX" hacker 26847 | -3/Testing | Found Prototype Hackware 26949 | -3/Testing | Rewired PD-HFKRW07ZT0 27098 | -3/Testing | Found Adv. Powered Armor 27104 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 27119 | -3/Testing | Build established: Hacker-Gladiator 27120 | -3/Testing | Fabricated X-82 Rainmaker? 27306 | -3/Testing | Lost 5 allies 27324 | -3/Testing | Intercept squad dispatched 27334 | -3/Testing | Spotted Tracker 27334 | -3/Testing | Spotted Tracker 27336 | -3/Testing | Destroyed Tracker 27352 | -3/Testing | Destroyed Tracker 27355 | -3/Testing | Spotted Combat Programmer 27355 | -3/Testing | Spotted Combat Programmer 27376 | -3/Testing | Destroyed Combat Programmer 27397 | -3/Testing | System corruption reached 10% 27405 | -3/Testing | Destroyed Combat Programmer 27431 | -3/Testing | Found Corrupted Hellfire Missile Launcher 27434 | -3/Testing | Lost 5 parts (3p2n) 27539 | -3/Testing | System corruption reached 30% 27712 | -3/Testing | Retrieved Zion intel report: Component Schematics 27722 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 27738 | -3/Testing | Discovered new exit (range 9) 27861 | -3/Testing | Identified exit to Research 27880 | -3/Testing | Found Prototype Energy Gun 27880 | -3/Testing | Identified Tachyon Dispersion Ray 28022 | -3/Testing | First assault squad dispatched 28029 | -3/Testing | Entered Research 28029 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28030 | -2/Research | Loaded intel: 121 machine locations 28082 | -2/Research | Found Exp. ECM Suite 28107 | -2/Research | Zion Experimental squad teleported in 28234 | -2/Research | Zion Light squad teleported in 28249 | -2/Research | Zion Heavy squad teleported in 28279 | -2/Research | First assault squad dispatched 28433 | -2/Research | Spotted B-90 Cyclops 28455 | -2/Research | Discovered new exit (range 8) 28465 | -2/Research | Identified exit to Quarantine 28468 | -2/Research | Entered Quarantine 28469 | -2/Quarantine | Loaded intel: 76 machine locations 28476 | -2/Quarantine | Lost 5 allies 28563 | -2/Quarantine | Retrieved Zion intel report: Main Access 28563 | -2/Quarantine | Identified exit to Access 29028 | -2/Quarantine | Build established: Hauler-Gladiator 29141 | -2/Quarantine | Found Alien Artifact 29182 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 29308 | -2/Quarantine | Found Alien Slashing Weapon 29308 | -2/Quarantine | Identified Sigix Broadsword 29369 | -2/Quarantine | Cryocooling Duct disabled 29382 | -2/Quarantine | Cryocooling Duct disabled 29384 | -2/Quarantine | Ambient heat levels rising (+20) 29384 | -2/Quarantine | Non-combat units ordered to evacuate 29397 | -2/Quarantine | Ambient heat levels rising (+20) 29397 | -2/Quarantine | Combat units ordered to evacuate 29497 | -2/Quarantine | Quarantine Guard activated 29542 | -2/Quarantine | Found Alien Artifact 29607 | -2/Quarantine | Found Alien Artifact 29607 | -2/Quarantine | Identified Phase Armor 29659 | -2/Quarantine | Spotted Quarantine Guard 29683 | -2/Quarantine | Destroyed Quarantine Guard 29741 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 29851 | -2/Quarantine | Spotted Quarantine Guard 29857 | -2/Quarantine | Spotted Quarantine Guard 29891 | -2/Quarantine | Terminal network hard line cut 29891 | -2/Quarantine | Destroyed Quarantine Guard 29896 | -2/Quarantine | Destroyed Quarantine Guard 30178 | -2/Quarantine | Spotted Quarantine Guard 30238 | -2/Quarantine | Destroyed Quarantine Guard 30311 | -2/Quarantine | Spotted Quarantine Guard 30349 | -2/Quarantine | Destroyed Quarantine Guard 30374 | -2/Quarantine | Spotted Quarantine Guard 30402 | -2/Quarantine | Destroyed Quarantine Guard 30546 | -2/Quarantine | Spotted Quarantine Guard 30566 | -2/Quarantine | Destroyed Quarantine Guard 30885 | -2/Quarantine | Build established: Scavenger-Gladiator 30897 | -2/Quarantine | Spotted Quarantine Guard 30918 | -2/Quarantine | Destroyed Quarantine Guard 31097 | -2/Quarantine | Found Alien Energy Cannon 31097 | -2/Quarantine | Identified Core Cannon 31135 | -2/Quarantine | Spotted Quarantine Guard 31234 | -2/Quarantine | Spotted Quarantine Guard 31262 | -2/Quarantine | Destroyed Quarantine Guard 31327 | -2/Quarantine | Destroyed Quarantine Guard 31379 | -2/Quarantine | Identified Core Reset Matrix 31379 | -2/Quarantine | Identified Subatomic Replicator 31379 | -2/Quarantine | Used Core Reset Matrix 31383 | -2/Quarantine | Detected hypermatrix surge 31383 | -2/Quarantine | Sensed 11 artifacts in vicinity 31409 | -2/Quarantine | Found Phase Redirector 31483 | -2/Quarantine | Discovered exit to Access (range 8) 31523 | -2/Quarantine | Found Core Stripper 31629 | -2/Quarantine | Found Transdimensional Reconstructor 31629 | -2/Quarantine | Warped through subspace 31702 | -2/Quarantine | Found Dimensional Node Initializer 31702 | -2/Quarantine | Initialized slip node 31722 | -2/Quarantine | Found Transdimensional Reconstructor 31798 | -2/Quarantine | Spotted Fortress 31807 | -2/Quarantine | Destroyed Fortress 31829 | -2/Quarantine | Found Prototype Reactor 31829 | -2/Quarantine | Identified Vortex Chain Reactor 31840 | -2/Quarantine | Found Unknown Protection 31840 | -2/Quarantine | Identified Hvy. Insulated Plating 31865 | -2/Quarantine | Found Prototype Device 31865 | -2/Quarantine | Identified Thermal Barrier 31870 | -2/Quarantine | Found Prototype Device 31870 | -2/Quarantine | Identified Exp. Force Field 31957 | -2/Quarantine | Build established: Alien-Gladiator 32011 | -2/Quarantine | Used Subatomic Replicator to create Supercharged TR 32026 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 32093 | -2/Quarantine | Found Dimensional Node Initializer 32355 | -2/Quarantine | Found Prototype Protection 32355 | -2/Quarantine | Identified Centrium Heavy Armor Plating 32359 | -2/Quarantine | Found Prototype Processor 32359 | -2/Quarantine | Identified Exp. Core Analyzer 32362 | -2/Quarantine | Found Exp. Core Analyzer 32365 | -2/Quarantine | Found Exp. Core Analyzer 32402 | -2/Quarantine | Build established: Hauler-Gladiator 32619 | -2/Quarantine | Found Centrium Heavy Armor Plating 32833 | -2/Quarantine | Discovered new exit (range 7) 32833 | -2/Quarantine | Discovered new exit (range 6) 32833 | -2/Quarantine | Spotted Quarantine Guard 32833 | -2/Quarantine | Spotted Quarantine Guard 32843 | -2/Quarantine | Destroyed Quarantine Guard 32864 | -2/Quarantine | Destroyed Quarantine Guard 32868 | -2/Quarantine | Identified exit to Section 7 33008 | -2/Quarantine | Found Centrium Heavy Armor Plating 33148 | -2/Quarantine | Identified exit to Protoforge 33229 | -2/Quarantine | Entered Protoforge 33230 | -2/Protoforge | Sensed 2 artifacts in vicinity 33549 | -2/Protoforge | Retrieved Zion intel report: Unaware Schematics 33571 | -2/Protoforge | Retrieved Zion intel report: Component Schematics 33722 | -2/Protoforge | Retrieved Zion intel report: Unaware Analyses 33881 | -2/Protoforge | Intercept squad dispatched 33893 | -2/Protoforge | Spotted Tracker 33893 | -2/Protoforge | Spotted Tracker 33893 | -2/Protoforge | Superfortress began startup sequence 33905 | -2/Protoforge | Core integrity fell below 50% 33907 | -2/Protoforge | Destroyed Tracker 33918 | -2/Protoforge | Spotted Combat Programmer 33933 | -2/Protoforge | Spotted Combat Programmer 33970 | -2/Protoforge | Destroyed Combat Programmer 34016 | -2/Protoforge | Destroyed Combat Programmer 34229 | -2/Protoforge | First assault squad dispatched 34323 | -2/Protoforge | Spotted Hotshot 34323 | -2/Protoforge | Spotted Hotshot 34326 | -2/Protoforge | Spotted Hotshot 34328 | -2/Protoforge | Spotted Hotshot 34346 | -2/Protoforge | Destroyed Hotshot 34350 | -2/Protoforge | Spotted Hotshot 34359 | -2/Protoforge | Destroyed Hotshot 34374 | -2/Protoforge | Destroyed Hotshot 34382 | -2/Protoforge | Destroyed Hotshot 34399 | -2/Protoforge | Retrieved Zion intel report: Active Garrisons 34418 | -2/Protoforge | Destroyed Hotshot 34464 | -2/Protoforge | Retrieved Zion intel report: Emergency Access 34489 | -2/Protoforge | Spotted Hotshot 34573 | -2/Protoforge | Retrieved Zion intel report: Depthwide Sectors/-2 34664 | -2/Protoforge | Discovered exit to Access (range 14) 34678 | -2/Protoforge | Terminal network hard line cut 34705 | -2/Protoforge | Entered Access 34705 | -1/Access | Evolved 2 slots: Propulsion x2 34968 | -1/Access | Build established: Hauler-Mutant 35145 | -1/Access | Energy Cycler disabled 35325 | -1/Access | Intercept squad dispatched 35330 | -1/Access | Spotted Tracker 35331 | -1/Access | Spotted Tracker 35349 | -1/Access | Destroyed Tracker 35349 | -1/Access | Destroyed Tracker 35367 | -1/Access | Spotted Combat Programmer 35370 | -1/Access | Destroyed 7 combat bots 35374 | -1/Access | Spotted Combat Programmer 35376 | -1/Access | System corruption reached 10% 35398 | -1/Access | Destroyed Combat Programmer 35436 | -1/Access | Destroyed Combat Programmer 35630 | -1/Access | Warped through subspace 35705 | -1/Access | First assault squad dispatched 35737 | -1/Access | Found Prototype Launcher 35737 | -1/Access | Identified Ragnarok Missile Launcher 35740 | -1/Access | Found Ragnarok Missile Launcher 35793 | -1/Access | Initialized slip node 35805 | -1/Access | System corruption reached 30% 35853 | -1/Access | Discovered new exit (range 6) 35861 | -1/Access | Identified exit to Surface 35886 | *** | Heading to fleet! Last Messages --------------- 35874_ Penetrated by Slug. 35875_ U-05 Engineer lays Concrete. 35875_ Acquired 14 matter. 35877_ U-05 Engineer lays Concrete. 35877_ Penetrated by Slug. 35877_ Acquired 40 matter. 35878_ U-05 Engineer lays Concrete. 35878_ Slug penetrates Reinforced Barrier. 35879_ N157TPSQ D#=ANR JIUM6 35879_ A-15 Conveyor calls for reinforcements. 35879_ ALERT: Hostile activity reported, dispatching reinforcements to area. 35879_ U-05 Engineer lays Concrete. 35880_ The unstable cave ceiling collapses. 35880_ U-05 Engineer lays Concrete. 35881_ P-80 Master destroyed. 35881_ G-73 Enforcer destroyed. 35881_ U-05 Engineer destroyed. 35882_ Slug penetrates Sealed Heavy Doors. [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? + ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ????????????????????????????####?????? # ???????? | | ???????????????????????############### ##???????? | | ????????????????????########## ######;H ##???????? | | ????????????????????" ##???????? | | ????????????????????" Y ##???????? | | ????????????????????" R##???????? | | ????????????????????" % ##???????? | | ????????????????????" "@ | ##???????? | | ????????????????????" %" *%=##???##### | | ????????????????????" ! ##??###### | | ????????????????????" #?? | | ????????????????????" Y R ?? | | ????????????????????" ?? | | ????????????????????########## #??""" | | ??????????????????????????###### #""""" | | ????????????????????????????####### #""""" | | ?????????????????????????????????### #""""" | | ?????????????????????????????????### """"" | | ?????????????????????????????????## #"""" | | ?????????????????????????????????### * | | ???????????????????????? ####????## %# != | | ???????????????????????? ########## %![ | | ???????????????????????? # ##### | | ???????????????????????? + != * | | ???????????????????????? # = % * | | ???????????????????????? # ##### ## ##] ## | | ???????????????????????? ## ?##### # # ##+## | | ???????????????????????? ## ????#### *= =# | | ????????????????????????????????#### !! ## | | ?????????????????????????????????### * ## | | ??????????????????????????????????## ## | | ??????????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 75 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Cloak Strength 4 EM Shielding 4 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EM 25 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 55 Melee Accuracy 14 Core Analysis 8 Recoil Reduction 8 Offensive Hacking 14 Defensive Hacking 35 Item Schematics ----------------- Adv. Thermal Shield | -2/Protoforge | Z-intel Imp. Thermal Generator | -2/Protoforge | Z-intel Centrium Leg | -2/Protoforge | Z-intel Adv. Focal Shield | -2/Protoforge | Z-intel Lgt. Quantum Reactor | -2/Protoforge | Z-intel Reaction Control System | -2/Protoforge | Z-intel Adv. Melee Analysis Suite | -2/Protoforge | Z-intel Imp. Actuator Array | -2/Protoforge | Z-intel Imp. Heavy Armor Plating | -2/Protoforge | Z-intel Adv. Force Field | -2/Protoforge | Z-intel Adv. ECM Suite | -2/Protoforge | Z-intel Lrn. Tractor Beam | -2/Protoforge | Z-intel Adv. Remote Force Field | -2/Protoforge | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Protoforge | Z-intel Y-72 Warden | -2/Protoforge | Z-intel G-73 Enforcer | -2/Protoforge | Z-intel C-57 Dissector | -2/Protoforge | Z-intel S-43 Plague | -2/Protoforge | Z-intel Fabricated ------------ Huge Storage Unit | x1 | -5/Factory X-82 Rainmaker | x2 | -3/Testing | Preloaded Repaired ---------- Nothing Studied --------- Force Lance | -2/Protoforge | Hacked Alien Tech Used ----------------- Core Expander Sigix Broadsword Phase Armor Core Cannon Core Reset Matrix Core Stripper Transdimensional Reconstructor Dimensional Node Initializer Phase Redirector Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Data Run Incoming! Challenges ------------ None Game ------ Seed MeleeHellfireLog Manual? 0 Play Time 05:06:29 Cumulative 480.7 hours Start 2026.07.21 @ 19:18:02 End 2026.07.22 @ 01:29:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 435 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 7/0/3/1/0/0/0/1/0/1 Lore% 63 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b073e8-5617-4938-95b9-239ac32f4152